
以下是游戏中可在准备阶段装备的物品(工具、武器、套装)的完整列表,按地点分类,包括通过精通和挑战解锁的内容。同时还包含我对优先获取哪些物品的建议,这些物品能让你快速获得更多功能。重要或有趣的物品已突出显示。 已新增按类型而非地点列出的物品和武器部分。 已新增难以捉摸的目标解锁、版本和继承物品部分。如果你对特定解锁内容有详细需求,可以提问,我或许能提供相关信息(例如解锁祭祀刀的“秘密隧道”成就已添加到指南末尾)。 注意:在线等级没有意义。本指南中所有提及的“等级”均指地点的精通等级。 ICA训练设施 - 地点解锁 精通解锁:无 挑战解锁:开锁器 - 完成ICA设施中的任务故事挑战 挑战:功绩:任务故事 - 安全第一、任务故事 - 安全通行、任务故事 - 最终条款

巴黎 - 地点解锁 精通等级解锁 镇静毒药瓶(毒药)- 等级2解锁 耶格7(狙击步枪)(轻量化)- 等级5解锁 HWK21(手枪)- 等级7解锁 拿破仑爆破(爆炸物)- 等级10解锁 TAC-SMG(冲锋枪)- 等级12解锁 致命毒药瓶(毒药)- 等级15解锁 HWK21隐秘型(手枪)(大容量,消音)- 等级20解锁 ICA遥控炸药(爆炸物)- 等级20解锁 挑战解锁 ICA19银球(消音,稳定瞄准)- 完成巴黎的任务故事挑战* 新球棒(近战)- 完成“科基骚动” escalation契约的所有等级。现代镇静剂注射器——完成“大师吸血鬼挑战包”中的挑战:成就:任务故事 - 私人会面、任务故事 - 15秒成名、任务故事 - 熄灯(更多信息请阅读本指南后续的“了解任务故事挑战”部分) 假日囤积者任务中的额外解锁内容 47号圣诞老人(西装)——完成“秘密圣诞老人”挑战包

萨皮恩扎 - 地点解锁 精通等级解锁 现代致命注射器(毒药)- 等级2解锁 TAC-4 AR自动步枪(突击步枪)- 等级5解锁 战斗匕首(近战)- 等级7解锁 ICA远程音频干扰器(干扰装置)- 等级10解锁 Enram HV(霰弹枪)- 等级12解锁 远程破片炸药(爆炸物)- 等级15解锁 Jaeger 7 Lancer(狙击步枪)(神射手,2倍瞄准镜)- 等级20解锁 古董催吐注射器(毒药)- 等级20解锁 挑战解锁 羊角锤(非致命近战)- 完成“水管工学徒”挑战包 Jaeger 7 Covert(狙击步枪)- 完成“狙击大师”挑战包 proximity explosive duck(爆炸物)- 完成任务故事挑战萨皮恩扎**挑战:成就:任务故事 - 离奇案件、任务故事 - 宣泄、任务故事 - 恶劣环境** 【偶像任务】中的额外解锁: 偶像制造者(爆炸物):完成所有任务故事并完成四个(由故事引导的)暗杀挑战 【山崩任务】中的额外解锁: 大地震(干扰物):完成所有任务故事并完成五个暗杀挑战 【零号病人】战役 - 【作家】任务:无额外解锁

马拉喀什 - 地点解锁 精通等级解锁 ICA感应式炸药(爆炸物)- 等级2解锁 ICA19 F/A(手枪)- 等级5解锁 遥控炸药鸭(爆炸物)- 等级10解锁 Enram HV(定制版)(霰弹枪)- 等级12解锁 感应式CX演示炸药块(爆炸物)- 等级15解锁 TAC-4 AR消音版(突击步枪,已消音)- 等级20解锁 水晶球(近战武器)- 等级20解锁 挑战解锁 TAC-4 S/A沙漠版(突击步枪)- 完成“大师算命师”挑战包 呕吐毒素瓶(毒药)- 完成“镀金牢笼”中的任务故事挑战 挑战: 功绩: 任务故事 - 掉进兔子洞 任务故事 - 嫌隙 任务故事 - 黄金时间 “一栋房子”中的额外解锁沙上之基任务 詹比耶刀(近战)——完成所有任务故事并完成五个暗杀挑战 西格300幽灵——完成切维约校准升级契约的所有关卡 游戏中最容易获得的狙击枪,在大多数情况下也是最有效的,拥有最高倍率的瞄准镜和最安静的射击声音。

曼谷 - 地点解锁 精通等级解锁 野原奈枝的砍刀(近战武器)- 等级2解锁 恩拉姆HV(霰弹枪,带消音器)- 等级5解锁 TAC-SMG(冲锋枪,带消音器)- 等级7解锁 现代催吐注射器(毒药)- 等级10解锁 耶格7“猛虎”(狙击步枪)- 等级15解锁 克鲁格迈尔2-2(手枪,带消音器、亚音速、无声)- 等级20解锁 混音带47(干扰道具)- 等级20解锁 挑战解锁 ICA爆炸手机(爆炸物)- 完成曼谷的任务故事挑战* 金币(干扰道具)- 完成曼谷的“两便士的愿望”成就 古董致命注射器 - 完成“喜玛潘惊魂”挑战包* 挑战: 成就: 任务故事 - 免费招待 任务故事 - 就是这样我的团队,任务故事 - 干预奖励已在“零号病人”战役的“源头”任务中解锁

科罗拉多 - 地点解锁 精通等级解锁 RS-15(突击步枪)- 等级2解锁 TAC-4 S/A(突击步枪)- 等级5解锁 隐蔽式 Baton(近战武器)- 等级7解锁 ICA19 F/A 消音型(手枪,已装备消音器)- 等级10解锁 Sieger 300(狙击步枪,已装备消音器、神射手瞄准镜、3倍瞄准镜)- 等级15解锁 遥控CX爆破块(爆炸物)- 等级20解锁 挑战解锁 TAC-4 S/A 丛林版(突击步枪)- 完成稻草人挑战包 一次性干扰器(工具)- 完成科罗拉多的任务故事挑战 【挑战:功绩:任务故事 - 压制火力、任务故事 - 尖兵、任务故事 - 试镜】 零号病人 campaign - 矢量任务的额外解锁:无

北海道 - 地点解锁 精通等级解锁 自定义5毫米(手枪)(可隐藏)- 5级解锁 冲绳拐(近战)- 7级解锁 手里剑(3个一组)(近战)- 10级解锁 爆炸化合物(爆炸物)- 15级解锁 西格300高级型(狙击步枪)(带消音器、神射手、3倍瞄准镜)- 20级解锁 HF冠军球棒(近战)- 20级解锁 挑战解锁 可隐藏小刀(近战)- 完成北海道的任务故事挑战* 打击者(手枪)- 完成“德克斯特不协调” escalation契约的所有等级 正宗(武士刀,致命近战)- 完成“复仇艺术”挑战包* 挑战: 功绩: 任务故事 - 温泉 任务故事 - 医疗事故 任务故事 -《杀手》系列 Patient Zero 战役中的《泄密的心》额外解锁内容 - Patient Zero 任务 无额外解锁内容 北海道雪祭额外解锁内容 冰锥(近战武器)- 完成“雪之大师”(挑战包) 雪祭西装(服装)- 完成“血祭挑战”(完成雪祭任务)

霍克湾 - 地点解锁 精通等级解锁 ICA近程炸药Mk II - 精通等级2级解锁 闪光手榴弹 - 精通等级5级解锁 挑战解锁 tanto(近战)- 完成“忍者”挑战包 战术潜水服 - 游玩“米尔斯幻想” escalation 蝙蝠手里剑(3个一组)- 完成“米尔斯幻想” escalation 红领带几维鸟(玩具,可分散注意力,易碎)- 完成“惊悚之夜”挑战包
【挑战包名称变更】原在月度路线图中公布的挑战包名为“不速之客”,发布后更名为“惊悚之夜” 【迈阿密 - 地点解锁】 【精通解锁】 - 开锁器 Mk II:在精通等级 2 解锁 - 鱼类近战武器:在精通等级 4 解锁 - 耶格 7 Mk II 狙击步枪:在等级 5 解锁 - HWK 21 Mk II 手枪:在等级 7 解锁 - ICA proximity 电击器:在等级 10 解锁 - proximity 爆炸橡胶鸭 Mk II:在等级 13 解锁 - 概念 5 手枪:在等级 15 解锁 - ICA 远程音频干扰器 Mk II:在等级 18 解锁 - 震荡手榴弹:在等级 20 解锁 【挑战解锁】 - ICA 微型遥控炸药(爆炸物):完成迈阿密的任务故事挑战 - ICA 公文包(容器):完成“终点线”任务解锁钓鱼线(绞索):完成“Fishy Business”(挑战包) 蓝火烈鸟套装:完成“Spring Breaker”(挑战包) 挑战: 成就: 任务故事 - 粉红佳人 任务故事 - 新部队 任务故事 - 完美机器 “能言善辩”特别任务中的额外解锁:无

圣塔福图纳 - 地点解锁 精通等级解锁 镇静药丸(毒药)- 等级2解锁 破片手榴弹(爆炸物)- 等级5解锁 催吐药丸(毒药)- 等级7解锁 Shashka A33 H(突击步枪)- 等级10解锁 TAC-SMG Mk II(冲锋枪)- 等级13解锁 RFID触发炸药(爆炸物)- 等级15解锁 Proximity CX Demo Block Mk II(爆炸物)- 等级18解锁 ICA远程微型音频干扰器(干扰装置)- 等级20解锁 挑战解锁 ICA远程泰瑟枪 - 完成圣塔福图纳的任务故事挑战* 祭祀刀 - 完成“秘密隧道”功绩** 多肉骨头 - 完成“我们再次相遇”功绩** 萨满粉末 - 完成“萨满恶作剧”挑战 斗牛士包【穿刺额外伤害】——以沉默刺客评价完成“德尔加多盗窃” escalation 的最终关卡 【小提琴】(非致命近战武器)——完成“我与乐队”挑战包 【夏日优雅西装】——完成“卡尔维诺喧嚣” escalation 任务 【呕吐毒气手榴弹】——完成“默尔启示” escalation 任务 **挑战:** 功绩:任务故事 - 圣地、任务故事 - 致命艺术、任务故事 - 铁石心肠 **解决方案已发布在指南末尾** “拥抱毒蛇”特别任务中的额外解锁内容:无

孟买 - 地点解锁 精通等级解锁 ICA19银球 Mk II(手枪):稳定瞄准、消音,等级2解锁 Bartoli 12G Short H(霰弹枪):等级5解锁 ICA遥控炸药 Mk II(爆炸物):等级7解锁 ICA微型感应炸药(爆炸物):AOTF,等级10解锁 催吐注射器 Mk II(毒药):等级13解锁 DAK X2 Covert(冲锋枪):消音,等级15解锁 Druzhina 34(狙击步枪):等级20解锁 挑战解锁 遥控EMP装置:完成孟买的故事任务 镁粉袋(闪光爆炸物):完成孟买精通挑战包 古董弯刀(致命近战武器):完成美食之旅挑战包 克什米尔西装:完成可疑同居挑战升级任务【帝国经典套装(手套)】——完成【神之传承】升级任务*挑战:成就:任务故事 - 致命华服,任务故事 - 浓墨重彩,任务故事 - 完美画面。【幻梦奇境】特别任务中的额外解锁内容:无

惠特顿溪 - 地点解锁 精通等级解锁 TAC-4 AR Auto Mk II(突击步枪)- 等级2解锁 ICA感应震荡装置(爆炸物)- 等级5解锁 致命药丸(毒药)- 等级7解锁 爆炸棒球(爆炸物)- 等级10解锁 遥控CX演示炸弹Mk II(爆炸物)- 等级13解锁 粗鲁红宝石(手枪)- 等级15解锁 遥控爆炸橡皮鸭Mk II(爆炸物)- 等级15解锁 挑战解锁 Kalmer 1( tranquilizer, dart gun)- 完成惠特顿溪的任务故事挑战。蓝莓松饼(3个堆叠)-(非致命近战武器)-完成松饼人挑战包 ICA钛合金撬棍-(非致命近战武器)-完成大劫案挑战包 挑战:功绩:任务故事-面包屑小径,任务故事-待售房屋,任务故事-一天一苹果 【苦药】特别任务中的额外解锁:无

斯盖尔之岛 - 地点解锁 精通等级解锁 【权杖(近战武器)】- 等级2解锁 【致命注射器MK II(毒药)】- 等级5解锁 【电子钥匙黑客(工具)】- 等级7解锁 【西格300战术型(狙击步枪)(神射手、消音、3倍瞄准镜)】- 等级10解锁 【宽剑(近战武器)】- 等级16解锁 【恩拉姆HV隐秘型MK II(霰弹枪)(消音)】- 等级18解锁 【遥控震荡橡皮鸭(爆炸物)】- 等级20解锁 挑战解锁 【ICA遥控震荡装置】- 完成斯盖尔之岛的任务故事挑战。羽毛掸子(非致命近战武器):完成“The Butler Did it”挑战包 ICA执行官公文包MKII(容器):完成“Best Case Scenario”挑战包 阿卡迪亚晚礼服(西装):完成“Blake's Endeavour”挑战包 挑战:功绩:任务故事 - 最后的荣誉,任务故事 - 变革之风,任务故事 - 向上爬

纽约 - 地点解锁 精通等级解锁 小型金条(非致命近战)- 等级2解锁 ICA遥控闪光装置(闪光、爆炸)- 等级5解锁 短管Bartoli 12G(霰弹枪)- 等级10解锁 纽约客配手套(西装)- 等级15解锁 挑战解锁 ICA电击电话 - 完成纽约的任务故事挑战 挑战:功绩:任务故事 - 敌对终结、任务故事 - 抢劫、任务故事 - 曝光(更多信息请阅读指南后续的“理解任务故事挑战”部分)

马尔代夫 - 地点解锁 精通等级解锁 【雅尔的海盗 saber(致命近战武器)】- 等级 2 解锁 【远程催吐瓦斯装置(催吐毒药,爆炸型)】- 等级 5 解锁 【Seiker 1( dart gun,催吐毒药)】- 等级 10 解锁 【黑杏仁匕首(致命近战武器,可食用毒药)】- 等级 15 解锁 【热带西装(服装)】- 等级 20 解锁 挑战解锁 【海盗西装】- 完成“巴塞洛缪·霍恩斯沃格”升级任务 【Jaeger 7 Tuatara(狙击步枪)】- 完成马尔代夫的任务故事挑战 挑战: 成就: 任务故事 - 有利可图的机会 任务故事 - 水马 任务故事 - 深呼吸 (更多信息请阅读后面的“了解任务故事挑战”部分)无法识别内容,已删除。

狙击刺客游戏全地图解锁内容 奥地利 - 希梅尔施泰因 - 最后的狱鸟 无 新加坡 - 汉图港 - 笔与剑 无 俄罗斯 - 西伯利亚 - 罪与罚 第34“同志”小队 ICA北极 - 47号特工达到20级精通等级时解锁 【必须以47号特工进行单人游戏提升精通等级。与其他狙击手进行合作模式提升的精通等级无法解锁该步枪用于普通任务。】 注:后续指南部分列出的“狙击刺客武器(地图锁定)”仅为在对应地图游玩狙击刺客模式时所用狙击枪的升级汇总。这些步枪及升级无法用于普通任务。目前仅有一把来自狙击刺客模式的武器可在全游戏使用(如上所列)。全局解锁 经典全黑西装 - 在所有六个遗产包主线任务*中,以专家难度完成所有经典挑战 经典撬锁工具 - 在所有六个原版《杀手2》任务**中,以专家难度完成所有经典挑战 经典硬币(干扰) - 在所有六个遗产包主线任务*中,以大师难度完成所有经典挑战 黑色皮质公文包(容器) - 在所有六个原版《杀手2》任务**中,以大师难度完成所有经典挑战 *展示时刻、明日世界、镀金牢笼、27号俱乐部、自由斗士、 situs inversus **暗夜呼唤、终点线、三头蛇、追逐幽灵、另一种生活、方舟会

全球升级解锁 TAC-SMG Covert(冲锋枪):完成五个升级任务(并非一个升级中的五个关卡)(所有地点总计) ICA绊发地雷(爆炸物):以沉默刺客评价完成任意升级任务的最终阶段(任意地点) 全球幽灵模式解锁 幽灵套装:在幽灵模式中击杀100个未被察觉的目标(所有地图和比赛总计)(幽灵模式已于2020年8月关闭,不再可用) 精选契约解锁 完成次数统计仅针对独特契约,重复游玩相同契约不会获得额外次数 credit5次精选契约完成:卷尺* 15次精选契约完成:杂工扳手** 25次精选契约完成: hobby knife*** 40次精选契约完成:工具箱***

【游戏更新内容】 1. 2018年12月18日的2.12版本更新中,新增了通过完成特定数量精选合约来解锁装备的功能。注意:若你在该版本发布前已完成部分合约,需重新游玩才能获得解锁 credit。 2. 2019年1月21日的2.13版本更新中,新增了“杂工扳手”。 3. 2019年2月26日的2.14版本更新中新增了部分内容,但需等到2019年6月游戏精选合约数量超过40个时才能获取。 补充说明:随着时间推移,精选合约列表中现已包含情报竞赛合约和精选合约。无需关注它们的来源,只要在精选合约列表中,其解锁功能均相同。扩展通行证装备包 冬季运动包 ~ 2019年1月22日添加(扩展包1) 冬季运动套装(服装) 快扣攀岩装备(绞杀绳) 岩钉攀岩锥(致命近战武器) 雪球(非致命,易碎) 北极工具箱(容器) 时尚休闲包 ~ 2019年8月27日添加(扩展包2) 时尚休闲套装(服装) ICA闪光手机(干扰装置,爆炸性闪光设备) IO精英S2VP耳机(绞杀绳)


遗产与奖励物品 警告:由于《杀手》和《杀手2》已不再在Steam上销售,自2023年1月起,部分物品已无法获取。这些物品也无法通过游戏内挑战获得。 周年纪念服装系列(需注册ioi账户)(2019年7月30日推出):自由幻影西装、林奇西装、福特西装。注册ioi账户可获得3套游戏内西装以及《代号47:杀手的诞生》数字版第一期。

拥有《杀手6》(前作)的奖励:铝制旅行公文包(银色,带有来自经典地点的旅行贴纸)。《安魂曲组合包》(拥有任意版本《传承组合包》的奖励):安魂曲西装(血钱风格,白色)、ICA-19镀铬版(消音手枪)、苍白鸭子(白色遥控爆炸橡胶鸭)。完成前作《杀手6》中任意一个 elusive target 的奖励:黑色冬季西装,含外套、手套和翻领别针(现已无法获取)。

拥有年度版遗产包(升级内容)的奖励

渡鸦套装 牛仔套装 小丑科基套装 【上一款游戏第一季中完成“难以捉摸的目标”的继承奖励(年度版重新发布的目标不会奖励此内容)】 ICA绩效币(值得称赞、卓越、杰出)(继承上一款游戏中获得的对应类型绩效币,目前已无法获取)

行政包(银版、金版、收藏版或季票奖励)

ICA 19黑百合(带标志) ICA行政公文包(黑色皮革带徽章) 收藏家包*(黄金版、收藏版或扩展通行证奖励) 遥控震荡橡皮鸭(白色配红领带) 午夜黑西装(黑色,无领带)

这些奖励最初是收藏版专属内容,后于2019年1月10日扩展至黄金版和季票持有者。 难以捉摸的目标奖励(不再可获取) 由于在线服务已终止,这些奖励现在无法再获取。 难以捉摸的目标是限时活动。在活动开放期间,相关日期会在新闻帖子中公布,并且在新闻与内容发布指南中进行追踪,该指南目前已成为信息档案。西装解锁方式(按难以捉摸的目标地点分类) - 带手套的晚礼服:完成巴黎的任意难以捉摸的目标(遗产) - 带手套的意大利西装:完成萨皮恩扎的任意难以捉摸的目标(遗产) - 带手套的夏季西装:完成马拉喀什的任意难以捉摸的目标(遗产) - 带手套的休闲西装:完成曼谷的任意难以捉摸的目标(遗产) - 带猎人帽的战术西装:完成科罗拉多的任意难以捉摸的目标(遗产) - 白色浴衣(长袍):完成北海道的任意难以捉摸的目标(遗产) - 带手套的佛罗里达合身西装:完成迈阿密的任意难以捉摸的目标 - 带手套的休闲游客装:完成圣福图纳的任意难以捉摸的目标 - 带手套的帝国经典西装:已移动* - 带驾驶手套的郊区西装:完成惠特尔顿溪的任意难以捉摸的目标 - 带手套的晚礼服与面具:完成任意难以捉摸的目标目标在斯盖尔岛*孟买的行踪不定目标已于2019年10月正式取消。原计划作为该地点奖励的服装已移至孟买的升级任务: 通过完成特定数量的行踪不定目标解锁服装: - 赦免者套装(带手套):完成3个行踪不定目标(任意地点) - 血钱套装(黑色,带手套):完成6个行踪不定目标(任意地点) - 标志性套装(带手套):完成9个行踪不定目标(任意地点) - 不朽外观:完成12个行踪不定目标(任意地点) - 休闲卧底套装(含外套、手套和墨镜):完成15个行踪不定目标(任意地点) 通过行踪不定目标评分(沉默刺客)解锁服装: - 终点套装:以沉默刺客评分完成1个行踪不定目标(任意地点) - 冬季套装(深灰色外套和手套):以沉默刺客评分完成5个行踪不定目标刺客等级(任意地点) 尝试“不灭三部曲”中的难以捉摸目标可解锁物品: 【爆炸钢笔】:尝试游玩“不灭”难以捉摸目标的首次发布版本(无需完成)。最初于2018年11月20日至12月3日期间开放,重新激活日期为2020年1月17日至1月26日。 【小闪光(机器人玩具,闪光炸药)】:尝试游玩第二次发布的“不灭回归”难以捉摸目标(无需完成)。最初于2019年5月3日至6月3日期间开放,重新激活日期为2020年6月11日至6月30日。 【耳机(绞杀绳,白色)】:游玩第三次发布的“不灭再临”难以捉摸目标(该活动尚未设定日期)。第三个版本及物品奖励已取消,不会在《杀手2》中发布。同一个不朽任务/目标有不同的名称,游戏在奖励和重玩方面会将其视为新目标。(因此,你可以按名称【不朽】和【不朽回归】各重玩一次。请注意,第三个版本【不朽再临】已取消且未发布。服装摘要图片

《杀手2》难以捉摸的目标奖励横幅 (孟买已不再准确,奖励已转移) 注意:传承地点奖励 传承难以捉摸的目标于2019年2月引入《杀手2》。它们是《杀手》(2016)第一季目标在重制版传承包地点中的重新运行。地点奖励保持不变,而数量奖励则遵循第二季的要求(如上所列)

Legacy Location Rewards Banner (The quantity numbers shown are not Accurate as the image was not updated from the previous season) What's Missing? (notes) ICA Training Facility, Hawke's Bay, New York and Haven Island have never had location rewards announced for Elusive Targets. Of the four only Hawke's Bay has had an Elusive Target released for it, nothing was rewarded. Elusive targets for Mumbai have been cancelled. The suit which was originally announced as a reward for this location has been moved to an Escalation Mission in Mumbai: The Divine Descendance. Hawke's Bay default Tactical Wetsuit can be unlocked from the escalation mission The Mills Reverie rather than from an Elusive Target. Unlike the elusive target suits which are modifications of default suits (such as adding gloves or hats), the wetsuit is identical to the default. The Third item unlock (earphones) and third version of The Undying (as an elusive target) were cancelled and will not be released for Hitman 2. Tools, Poisons and Miscellaneous List by Type (Instead of Location) Lockpicks / Tools Lockpick – Complete Mission Story Challenges in ICA Facility Lockpick Mk II – Unlocked at Mastery Level 2 (Miami) Classic Lockpick – Complete All Classic Challenges on Professional Difficulty in all Hitman 2 Missions Disposable Scrambler – Complete Mission Story Challenges in Colorado Electronic Key Hacker – Unlocks at Level 7 (Isle of Sgail)Containers ICA Briefcase – Complete The Finish Line mission (Miami) to Unlock Black Leather Briefcase – Complete All Classic Challenges on Master Difficulty in all Hitman 2 Missions ICA Executive Briefcase MKII (homing*) – Complete the Best Case Scenario challenge pack in Isle of Sgail Tool Box (Blue) – Complete 40 Featured Contracts Arctic Tool Box (Red) – Expansion Pass Equipment (Winter Sports Pack) ICA Executive Briefcase (Black Leather with badge) – Executive Pack Bonus Aluminum Travel Briefcase with travel location stickers – Legacy reward*The "homing" effect is just an intentionally slower animation for the spinning of the briefcase, it can cause it to appear as if it's following a target, it's just a cosmetic change to the thrown animation Coin Distractions (stacks of 3) Coin* – Standard Default (no unlock required) Gold Coin – Complete Tuppence a Wish Feat in Bangkok Classic Coin – Complete All Classic Challenges on Master Difficulty in all Hitman Legacy Pack Main Missions ICA Performance Coins – Legacy Reward*Stacks with commonly found coins on maps Audio Distractions ICA Remote Audio Distraction – Unlocked at Level 10 (Sapienza) ICA Remote Audio Distraction Mk II – Unlocked at Level 18 (Miami) ICA Remote Micro Audio Distraction – Unlocked at Level 20 (Santa Fortuna) Mixtape 47 – Unlocked at Level 20 (Bangkok) The Big One* (Distraction, Noise Maker) – Complete all Mission Stories & Five Assassination Challenges (Landslide in Sapienza) Red-Tie Kiwi** – (Toy, Fragile) – Complete Thriller Night Challenge Pack (Hawke's Bay)*Non-lethal fire-cracker, distracts an entire area for a few seconds to look at it **This is a 1 time use distraction item that only works when thrown. It's ignored if placed on the ground, breaks on impact and can not be thrown at anyone directly to do anything. It's basically a single use coin without the versatility of being useful when placed on the ground. It's only "special" effect is that it makes two noise at once, first when it hits the ground and another when it squeaks/poofs, if two people hear it, they might both come over to look. Miscellaneous Tools ICA Proximity Taser – Unlocked at Level 10 (Miami) ICA Remote Taser – Complete Mission Story Challenges in Santa Fortuna Remote EMP Charge – Complete Story Missions in Mumbai ICA Electrocution Phone – Complete Mission Story Challenges in New York (The Bank)Sedative Poisons Sedative Poison Vial – Unlocked at Level 2 (Paris) Sedative Pills – Unlocked at Level 2 (Santa Fortuna) Modern Sedative Syringe – Complete The Master Vampire Challenge Pack (Paris)Emetic Poisons Emetic Poison Vial – Complete Mission Story Challenges in A Gilded Cage Emetic Pills – Unlocked at Level 7 (Santa Fortuna) Modern Emetic Syringe – Unlocked at Level 10 (Bangkok) Emetic Syringe Mk II – Unlocked at Level 13 (Mumbai) Antique Emetic Syringe – Unlocked at Level 20 (Sapienza) Remote Emetic Gas Device – (Tools, Explosive) – Unlocked at Level 5 (Maldives) Emetic Poison Grenade – (Tools, Explosive) – Complete The Merle Revelation escalation mission (Santa Fortuna)Lethal Poisons* Lethal Poison Vial – Unlocked at Level 15 (Paris) Lethal Pills – Unlocked at Level 7 (Whittleton Creek) Modern Lethal Syringe – Unlocked at Level 2 (Sapienza) Lethal Syringe Mk II – Unlocks at Level 5 (Isle of Sgail) Antique Lethal Syringe – Complete the Himmapan Horror Challenge Pack (Bangkok)*Note: The Black Almond's Dagger contains a single dose of lethal poison that can be added to consumable food/drink but is also a lethal melee weapon so it's in the weapons list Guns List by Type (Instead of Location) Pistols (Loud) HWK21 – Unlocked at Level 7 (Paris) HWK 21 Mk II – Unlocked at Level 7 (Miami) ICA19 F/A (Full Auto) – Unlocks at Level 5 (Marrakesh) Concept 5 Pistol (Full Auto, Low Recoil) – Unlocked at Level 15 (Miami) Rude Ruby* (Low Accuracy, Fast Fire) – Unlocked at Level 15 (Whittleton Creek) Striker** (Piercing, Extra Damage) – Complete all levels of The Dexter Discordance escalation (Hokkaido) El Matador** (Piercing, Extra Damage) – Complete The Delgado Larceny escalation's final level with a Silent Assassin rating (Santa Fortuna)*Rude Ruby can not be reloaded with bullets found, comes with it's own limited supply **Piercing: 1 bullet can hit 2 targets if they are lined up. Extra Damage: Body and leg shots are lethal. Pistols (Quiet) ICA 19 (Black)(Suppressed) – Default (no unlock required) ICA 19 Chrome (Suppressed) – Legacy Reward ICA 19 Black Lilly (with logo)(Suppressed) – Executive Pack Bonus ICA19 F/A Stealth (Suppressed, Full Auto) – Unlocked at Level 10 (Colorado) ICA19 Silverballer* (Suppressed, Steady Aim) – Complete Mission Story Challenges in Paris ICA19 Silverballer Mk II* (Suppressed, Steady Aim) – Unlocked at Level 2 (Mumbai) HWK 21 Covert (Extended Mag, Suppressed) – Unlocked at Level 20 (Paris) Krugermeier 2-2** (Suppressed, SubSonic) – Unlocked at Level 20 (Bangkok) Custom 5mm*** (Concealable, Suppressed) – Unlocked at Level 5 (Hokkaido)*Hold shift for steady aim, improves long range accuracy **SubSonic makes the Krugermeier 2-2 the quietest of all pistols and can be shot while standing directly behind people without being heard; note: they will still hear the bullet impact. ***Concealable makes this weapon able to pass a frisk, but it can not be reloaded (5 bullets) Pistols (Dart Guns)* Kalmer 1 – (Sedative Poison) – Complete Mission Story Challenges in Whittleton Creek Seiker 1 – (Emetic Poison) – Unlocked at Level 10 in Maldives*Dart guns load 1 shot at a time and come default with only 1 reload (2 shots total). Note that if you carry more than one dart gun the game may confuse the ammo blended (effect will be based on the gun used, the game doesn't track the darts by type, just as an ammo count) SMG TAC-SMG – Unlocked at Level 12 (Paris) TAC-SMG Mk II – Unlocked at Level 13 (Santa Fortuna) TAC-SMG (Custom) (Suppressed, increased rate of fire) – Unlocked at Level 7 (Bangkok) TAC-SMG Covert* (Master Crafted) (Suppressed, Stable) – Complete Five Escalations DAK X2 Covert** (Suppressed, Full Auto, Small) – Unlocked at Level 15 (Mumbai)*Steady Aim removed (no reason given) **Small for an SMG the DAK X2 Covert can be selected during set up instead of a pistol and fits in stash locations that won't take large weapons Assault Rifle TAC-4 AR Auto – Unlocked at Level 5 (Sapienza) TAC-4 AR Auto Mk II – Unlocked at Level 2 (Whittleton Creek) TAC-4 S/A* (Suppressed) – Unlocked at Level 5 (Colorado) TAC-4 AR Stealth (Suppressed) – Unlocked at Level 20 (Marrakesh) RS-15 (Suppressed) – Unlocked at Level 2 (Colorado) Shashka A33 H – Unlocked at Level 10 (Santa Fortuna) TAC-4 S/A Desert – Complete the Master Fortune Teller Challenge Pack (Marrakesh) TAC-4 S/A Jungle – Complete the Scarecrow Challenge Pack (Colorado)*Steady Aim removed (no reason given) Shotgun Bartoli 12G Short H – Unlocked at Level 5 (Mumbai) Enram HV – Unlocked at Level 12 (Sapienza) Enram HV (Custom)(extended ammo, rate of fire increase) – Unlocked at Level 12 (Marrakesh) Enram HV (Suppressed) – Unlocked at Level 5 (Bangkok) Enram HV Covert Mk II (Suppressed) – Unlocks at Level 18 (Isle of Sgail) Sawed Off Bartoli 12G* (Small) – Unlocked at Level 10 (New York)*Small compared to the other shotguns, the Sawed Off can be holstered and carried hidden rather than openly visible at all times Sniper Rifles* Jaeger 7 (Scout) – Unlocked at Level 5 (Paris) Jaeger 7 Mk II (Scout) – Unlocked at Level 5 (Miami) Jaeger 7 Lancer (Marksman, Piercing, 2X Scope) – Unlocked at Level 20 (Sapienza) Jaeger 7 Covert (Scout, Suppressed, Subsonic) – Complete the Master Sniper Challenge Pack (Sapienza) Jaeger 7 Tiger (Extended Mag, Increased Rate of Fire) – Unlocked at Level 15 (Bangkok) Jaeger 7 Tuatara – (Piercing, Suppressed, Marksman, 3x Scope) – Complete Mission Story Challenges in Maldives Druzhina 34 (Extended Mag, Piercing) – Unlocked at Level 20 (Mumbai) Druzhina 34 ICA Arctic (Piercing, Suppressed, Marksman, 3x Scope) – Unlocked at Level 20 (Siberia for Agent 47) Sieger 300 (Suppressed, Marksman, 3X Scope) – Unlocked at Level 15 (Colorado) Sieger 300 Advanced** (Suppressed, Marksman, 3X Scope, Music) – Level 20 (Hokkaido) Sieger 300 Tactical (Suppressed, Marksman, 3X Scope) – Unlocks at Level 10 (Isle of Sgail) Sieger 300 Ghost (Suppressed, Subsonic, Marksman, 4X Scope) – Complete all levels in the Cheveyo Calibration Escalation (Marrakesh)*Scout Rifles aim faster and have faster rate of fire. Marksman rifles slow time and steady aim when holding down shift. Piercing can hit 2 targets with 1 bullet if lined up. X Scope is zoom level available. Suppressed and Subsonic lower the amount of noise made when firing the rifle. **Plays Ave Maria while aiming with scope Melee Weapons List by Type (Instead of Location) Concealable Garrote* (Lethal Melee) Fiber Wire – Default (no unlock required) Measuring Tape – Complete 5 Featured Contracts Fishing Line - Complete Fishy Business (Challenge Pack, Miami) Quickdraw Climbing Gear – Expansion Pass Equipment (Winter Sports Pack) IO Elite S2VP Earphones – Expansion Pass Equipment (Smart Casual Pack) Earphones (white) – Cancelled, Not Released***Garrote's kill fast from behind and transition directly into body dragging for quick body disposal, but can not be used for any other type of attack, they are also concealable and pass a frisk **Earphones (white) were originally announced as a potential elusive target reward, they were cancelled as an unlock but can still be found and used in some locations during missions Blunt Weapons (Non-Lethal Melee) Fish Melee Weapon – Unlocked at Mastery Level 4 (Miami) Crystal Ball (fragile***) – Unlocked at Level 20 (Marrakesh) Concealable Baton* – Unlocked at Level 7 (Colorado) Okinawan Tonfa – Unlocked at Level 7 (Hokkaido) HF Championship Bat – Unlocked at Level 20 (Hokkaido) Mace – Unlocks at Level 2 (Isle of Sgail) Small Goldbar – Unlocked at Level 2 (New York) A New Bat** (with comedy sound effects) – Complete The Corky Commotion Escalation (Paris) Claw Hammer – Complete the Plumber's Apprentice Challenge Pack (Sapienza) Blueberry Muffin (Stack of 3) (Fragile***, Soft****) – Complete the Muffin Man Challenge Pack (Whittleton Creek) Meaty Bone – Complete “We Meat Again” Challenge (Santa Fortuna) Violin (fragile***) – Complete the I'm With The Band Challenge Pack (Santa Fortuna) ICA Titanium Crowbar (force open doors) – Complete The Great Heist Challenge Pack (Whittleton Creek) Feather Duster – Complete "The Butler Did it" challenge pack (Isle of Sgail) Handyman Wrench – Complete 15 Featured Contracts Snowball (fragile***) – Expansion Pass Equipment (Winter Sports Pack)*Concealable passes a frisk, but not legal to open carry **A New Bat is legal to open carry if wearing the Corky the Clown "suit", in any other suit this is an illegal weapon ***Fragile items break on impact and can only be used once ****Muffin knocks down a target when thrown without knocking them unconscious Sharp Weapons (Lethal Melee) Combat Knife – Unlocked at Level 7 (Sapienza) Nne Obara’s Machete – Unlocked at Level 2 (Bangkok) Shuriken* (stack of 3) – Unlocked at Level 10 (Hokkaido) Broadsword – Unlocks at Level 16 (Isle of Sgail) Jarl's Pirate Saber – Unlocked at Level 2 (Maldives) The Black Almond's Dagger*** – (Poison) – Unlocked at Level 15 (Maldives) Janbiya – Complete all Mission Stories & Five Assassination Challenges in A House Built on Sand mission (Marrakesh) Concealable Knife** – Complete Mission Story Challenges in Hokkaido Masamune (Katana) – Complete the Art of Revenge Challenge Pack (Hokkaido) Bat Shuriken* (stack of 3) – Complete The Mills Reverie escalation (Hawke's Bay) Tanto – Complete the Shinobi Challenge Pack (Hawke's Bay) Sacrificial Knife – Complete Secret Tunnel Feat (Santa Fortuna) Antique Curved Knife – Complete The Culinary Trip Challenge Pack (Mumbai) Hobby Knife – Complete 25 Featured Contracts Piton Climbing Spike – Expansion Pass Equipment (Winter Sports Pack)*Shuriken must be thrown, can not be used for direct attack EDIT: This function was changed as of update 2.71.0 and they now work as a stack of 3 knives for stabbing or throwing. **Concealable passes a frisk, but not legal to open carry ***The Black Almond's Dagger contains a single dose of lethal poison that can be added to consumable food/drink. Explosives List by Type (Instead of Location) Explosives (Proximity) Proximity Explosive Rubber Duck (Yellow) – Complete Mission Story Challenges in Sapienza Proximity Explosive Rubber Duck Mk II (Yellow) – Unlocked at Level 13 (Miami) The Iconator*** (Toy, Distraction) – Complete all Mission Stories & Four Assassination Challenges (During The Icon mission in Sapienza) ICA Proximity Explosive – Unlocked at Level 2 (Marrakesh) ICA Proximity Explosive Mk II – Unlocked at Mastery Level 2 (Hawkes Bay) Proximity CX Demo Block – Unlocked at Level 15 (Marrakesh) Proximity CX Demo Block Mk II – Unlocked at Level 18 (Santa Fortuna) ICA Proximity Micro Explosive – AOTF – Unlocked at Level 10 (Mumbai) ICA Proximity Concussion Device* – Unlocked at Level 5 (Whittleton Creek)Explosives (Remote / Triggered) Napoleon Blownaparte*** (Toy, Distraction)– Unlocked at Level 10 (Paris) ICA Remote Explosive – Unlocks at Level 20 (Paris) ICA Remote Explosive Mk II – Unlocked at Level 7 (Mumbai) Remote Breaching Charge – Unlocked at Level 15 (Sapienza) Remote Explosive Rubber Duck (Red) – Unlocked at Level 10 (Marrakesh) Remote Explosive Rubber Duck Mk II (Red) – Unlocks at Level 15 (Whittleton Creek) The Pale Duck (Remote Explosive Rubber Duck White) – Legacy Reward Remote Concussion Rubber Duck* (White) – Unlocks at Level 20 (Isle of Sgail) Remote Concussion Rubber Duck* (White w/ Tie) – Collector's Pack Bonus Remote CX Demo Block – Unlocked at Level 20 (Colorado) Remote CX Demo Block Mk II – Unlocked at Level 13 (Whittleton Creek) ICA Micro Remote Explosive – Complete Mission Story Challenges in Miami RFID Triggered Explosive – Unlocked at Level 15 (Santa Fortuna) ICA Remote Flash Device (Flash*) – Unlocked at Level 5 (New York) ICA Remote Concussion Device* – Complete Mission Story Challenges on The Isle of Sgail ICA Explosive Phone*** (Distraction) – Complete Mission Story Challenges in Bangkok ICA Flash Phone*** (Distraction, Flash*) – Expansion Pass Equipment (Smart Casual Pack) Lil'Flashy*** (Robot Toy, Distraction, Flash*) – Attempt to play The Undying Returns elusive target ~ (Limited Time Offer Expired)Explosives (Grenade) Flash Grenade* – Unlocked at Mastery Level 5 (Hawkes Bay) Magnesium Pouch* (Flash) – Complete the Mumbai Master Challenge Pack Concussion Grenade* – Unlocked at Level 20 (Miami) Shaman Powder (Concussion*) – Complete the Shaman Shenanigans Challenge Pack Fragmentation Grenade – Unlocked at Level 5 (Santa Fortuna) Explosive Baseball – Unlocked at Level 10 (Whittleton Creek) Explosive Pen – Attempt to play The Undying elusive target ~ (Limited Time Offer Expired)Explosives (Other) Explosive Compound – Unlocked at Level 15 (Hokkaido) ICA Tripwire Mine – Complete final stage of any escalation with Silent Assassin rating*Concussion and flash devices are non-lethal ***The toys, and phones make audible noises to attract attention. The Iconator will explode when someone approaches, the phones will explode when answered, Lil'Flashy (non-lethal) and Napoleon Blownaparte explode when triggered. They are also legal to open carry. Suit Unlock List (All) Mastery Level Unlocks The New Yorker with Gloves – Unlocked at Level 15 (New York) The Tropical Suit – Unlocked at Level 20 (Maldives)Challenges & Challenge Packs Blue Flamingo Suit – Complete Spring Breaker Challenge Pack (Miami) The Arkian Tuxedo – Complete Blake's Endeavour challenge pack (Isle of Sgail) Classic All-Black Suit – Complete All Classic Challenges on Professional (or Master) difficulty Phantom Suit – Kill 100 targets without being noticed while competing in Ghost Mode (total across all maps and matches)(No longer available with Ghost Mode shut down) Snow Festival Suit – Complete Hokkaido Snow Festival (seasonal) mission Santa 47 – Complete Secret Santa Challenge Pack in Holiday Hoarders (seasonal) missionEscalation Mission Unlocks Tactical Wetsuit* – Play The Mills Reverie escalation (Hawke's Bay) Summer Suave Suit – Complete The Calvino Cacophony escalation mission (Santa Fortuna) Cashmerian Suit – Complete The Dubious Cohabitation escalation mission (Mumbai) Imperial Classic with Gloves – Complete The Divine Descendance escalation mission (Mumbai) The Buccaneer Suit – Complete The Bartholomew Hornswoggle escalation mission (Maldives)Elusive Target Suits (No longer available ~ live services ended) Tuxedo with gloves ~ complete any elusive target in Paris (Legacy) Italian Suit with gloves ~ complete any elusive target in Sapienza (Legacy) Summer Suit with gloves ~ complete any elusive target in Marrakesh (Legacy) Casual Suit with gloves ~ complete any elusive target in Bangkok(Legacy) Tactical Suit with Hunters Hat ~ complete any elusive target in Colorado (Legacy) White Yukata (robe) ~ complete any eusive tlarget in Hokkaido (Legacy) Florida Fit with gloves – complete any elusive target in Miami Casual Tourist with gloves – complete any elusive target in Santa Fortuna Imperial Classic with gloves – Moved to Escalation Reward The Divine Descendance (Mumbai) Suburban Suit with driving gloves – complete any elusive target in Whittleton Creek Tuxedo and Mask with gloves – complete any elusive target on the Isle of Sgail Absolution Suit with gloves – complete 3 elusive targets (any location) Blood Money Suit (black) with gloves ~ complete 6 elusive targets (any location) Signature Suit with gloves – complete 9 elusive targets (any location) The Undying Look – complete 12 elusive targets (any location) Casual Undercover with coat, gloves and shades – complete 15 elusive targets (any location) Terminus Suit – complete 1 elusive target with a Silent Assassin rating (any location) Winter Suit With (Dark Grey) Coat and Gloves – complete 5 elusive targets with a Silent Assassin rating (any location)Legacy and Version Reward Suits Raven Suit – Legacy Reward Cowboy Suit – Legacy Reward Corky the Clown Suit – Legacy Reward Requiem Suit (Blood Money, White) – Legacy Reward Black Winter Suit With Coat, Gloves and Lapel Pin – Legacy Elusive Target Reward Midnight Black Suit – Collector's Pack Bonus Winter Sports Suit – Expansion Pass Equipment (Winter Sports Pack) Smart Casual Suit – Expansion Pass Equipment (Smart Casual Pack) The Freedom Phantom Suit (The Anniversary Outfit Collection) The Lynch Suit (The Anniversary Outfit Collection) The Futo Suit (The Anniversary Outfit Collection)*Tactical Wetsuit is the default suit for Hawke's Bay, no notable changes, unlocked game wide What to get first? For new players the unlocks and inventory volume can be overwhelming, but really there's only a few tools that are needed to be completely versatile, these are what I recommend: 1. Any lockpick, you'll either have one from completing the story challenges in the ICA facility or your first time through Miami (level 2), these are easy to get. You'll want lockpicks for many missions. 2. Silver Baller (or the mark 2 version), obtained from either Paris story missions or (the much easier to obtain mark 2) is for finishing Mumbai (unlocked at level 2). This is simply the most versatile pistol in the game. Quiet, accurate and with precision aim (hold shift on PC). 3. Briefcase, you'll get this your first time finishing Miami, it lets you start with a large weapon instead of needing to go pick one up from a smuggle location and carry them around without being spotted. Important to have but you will pretty much get it by default. Another function of the briefcase that is often overlooked is that empty it can be used to trick non-guards into leaving. Simply drop or throw the briefcase and an NPC that finds it will pick it and leave the area to take it to the lost and found.(or deliver it to a guard, which then the guard takes it away) This functions in much the same way as leaving weapons around for guards to find so that the guard leaves, the briefcase let's you do this with non guards. 4. Fish Melee Weapon – Unlocked at Mastery Level 4 on Miami, you'll probably unlock this while getting the briefcase, but it's worth noting. As a legal to carry blunt weapon you can walk around with this openly to smack people as needed. Granted you can usually find objects in the world to do this with, but it's a fun little versatile item that you can start with, particularly useful for speedrunning in contracts mode. (Just imagine it's a weighted rubber sap and not a real fish) 5. Sieger 300 Ghost – Complete all levels in the Cheveyo Calibration Escalation contract and you'll unlock what is effectively the best overall sniper in the game. It's not only the highest level of zoom but also the quietest. Hold shift to slow time. (Note: Cheveyo Calibration Escalation requires the GOTY Legacy Pack ~ If you do not have this and are looking for a silenced sniper, pick any other Sieger 300 from the list and go for it ~ Isle of Sgail Mastery 10 unlocks the Seiger 300 Tactical) 6. Disposable Scrambler Tool: Complete Mission Story Challenges in Colorado. These are the "lockpicks" for electronic security doors. They might be limited uses, but they are a necessary tool for certain maps. (Alternately the Electronic Key Hacker from Isle of Sgail functions the same) 7. The lethal syringe and vials lets you start a mission while carrying poisons instead of needing to find them in the world. Pick up your first one easily from Sapienza at mastery level 2 or Isle of Sgail at mastery level 5. Lethal vial is Paris level 15. You really only need one to start with, pick up the rest when you get around to it. 8. Remote Breaching Charge is a quiet explosive for opening doors and safes or can be used to trigger other explosives such as propane tanks. Mastery level 15 in Sapienza. 9. Napoleon Blownaparte an easily over looked but versatile combination of being both a noise maker and a remote controlled explosive, with the added benefit of not being illegal because it looks like a doll. Easily obtained from reaching level 10 in Paris. 10. Krugermeier 2-2 This often overlooked pistol is the most silenced in the game, quieter than even the Silverballer this specialized pistol is for those times when you need to shoot while standing right next to a guard and still have them not hear you. Not quite as accurate as the silverballer, but useful for certain scenarios. You'll need to work a little bit for this one as it requires Bangkok at level 20. Those are the first 10 items I think you should aim to obtain as it will give you the most versatility quickly. Many other items are just redundant, or reskins or noisy ways to kill people. Honorable mentions: Jaeger 7 Lancer (or Druzhina 34) can shoot through some walls and doors. However, they are loud. But when you aren't trying to be quiet, wall penetration can be useful. They can also shoot through 2 people with a single shot if they are lined up. The Big One – Complete all Mission Stories & Complete Five Assassination Challenges in the Landslide mission. This is a fireworks/noisemaker that attracts everyone around it to watch it for a moment, useful for distracting a room without killing or knocking anyone out, and doesn't send them running in panic. More Poisons ~ Emetic Poisons let you make people sick, either non targets to move them out of the way or targets to make them move to isolated positions. Sedative Poisons knock people out but allow the body to be found without losing SA. Pick them up along with more lethal poisons when you have the time, they aren't required for anything but they are more useful for stealth players than simply unlocking more guns. Both Emetic and Sedative now come in syringe, vial/pill and dart gun versions. Custom 5mm is notable only because it can pass through a frisk point. However it only carries 5 bullets and can not be reloaded. It's silenced but not subsonic so it's no quieter than the majority of other silenced pistols. If you like to play up the spy theme you'll want this and the phone, but it's generally a pretty niche situational item to make use of. ICA Explosive Phone (Complete Mission Story Challenges in Bangkok) serves a similar function to Napoleon Blownaparte, an open carry explosive that you can trick your target into picking up. (Napoleon Blownaparte makes noise upon being thrown and explodes only when triggered, the phone makes noise when triggered and explodes when answered ~ similar but different timing can be achieved with each) ICA Electrocution Phone (Complete Mission Story Challenges in New York) ~ with the addition of the Electrocution Phone (from the Expansion Pass) this has become one of the most over powered items in the game. This portable accident can be open carried and used as a distraction device or once picked up by a target it can be called to cause an accident kill. This means the body can be found and still retain a Silent Assassin Rating.

当你准备好进行严肃游戏,不想再用玩具鸭子和玩偶砸人时,就给他们送上最后的通牒吧。 纯粹为了好玩: 【前锋】(手枪)——完成“德克斯特不协调” escalation 合约的所有关卡。这是一把非消音手枪,但其击退效果能把人打飞,相当有趣。与大多数手枪不同,它可以一枪击中身体致死,这使其成为非潜行玩法的强力手枪选择。它还可以穿透人体,因此一枪有可能击杀多人。(注:游戏中已添加“斗牛士”,它是【前锋】的换皮武器,功能相同) 【新棒球棍】(近战武器)——完成“科基骚动” escalation 合约的所有关卡。穿上科基小丑服,在任意地图中四处走动并用这把球棒击打他人,会发出有趣的声音。


理解“剧情任务挑战” 这可能是挑战完成过程中最容易被误解的部分之一,我会尝试解释一下:当某个挑战要求“在XYZ地点完成剧情挑战”时,它指的是成就列表中的实际挑战。 每个成就都会以“任务剧情 - 名称”开头。 大多数地点有三个必须完成的成就,以解锁特定物品。造成混淆的原因是,“任务剧情”标签页中列出了超过三个任务剧情,虽然你能在列表中找到相关剧情,但完成挑战可能不仅仅需要跟随剧情。 该系统的工作原理是,跟随剧情只会在“任务剧情”部分获得一个勾选标记。最终导向的实际挑战必须以特定方式完成。如果以其他方式击杀目标,你只会获得任务故事的对勾标记,而无法完成挑战。这本质上是让你“书写自己的结局”。 游戏通过任务故事来教你触发特定机制,引导目标进入特定路径,但就任务故事的对勾标记而言,它并不在意你最终如何击杀目标。因此,你可以重复使用学到的触发机制来完成多种不同类型的击杀。 但实际的挑战部分需要特定的击杀方法。在某些情况下,如果你理解了触发机制,即使完全不按照故事流程也能完成挑战。因此,任务故事菜单中的勾选标记完全可能独立于同名的挑战(在成就菜单中)达成,反之亦然。它们的设计初衷是引导玩家从一个任务过渡到另一个,但游戏足够灵活,允许你以自己的方式分别完成它们。 为了举例说明,我将使用【巴黎:熄灯】: 首先,这是一个任务故事,而非挑战。注意其类别为任务故事,名称为【熄灯】。

这是一个名为【任务故事 - 熄灯】的挑战。注意其类别为【成就】,名称为【Mission Story - Lights Out】。

这是一项挑战,要求你完成巴黎的所有3个任务故事挑战。

《杀手》系列中的“熄灯”(Lights Out)就是其中之一。但如果你只完成了故事模式而未完成挑战,就无法解锁名为“任务故事 - 巴黎”(Mission Stories - Paris)的挑战。 为什么要这样分开设置呢?因为你可以通过多种方式将灯光设备砸向维克多,而这本身就是一个名为“The Showstopper”的独立挑战。

注意【舞台焦点】是一个暗杀挑战,而【熄灯】是一项特定成就。 这些内容之间有什么关联呢? 任务剧情【熄灯】只需在任务剧情菜单中听取所有相关对话并按指引行动,直至到达剧情终点即可完成标记。是否利用这些信息完全取决于你。 挑战【舞台焦点】要求以任意方式将灯光设备砸向维克多。 挑战成就【任务剧情 - 熄灯】要求使用撬棍将灯光设备砸向维克多。 以上各项均为独立的完成标记。是的,你可以通过按预期完成功绩在一次游戏中获得所有成就,不过你也可以按照自己喜欢的顺序逐个完成。这些任务故事旨在教你地图周围的触发机制,如何击杀目标由你决定,但挑战针对的是非常特定的击杀类型,而功绩比相关的暗杀方法要求更严格。 请注意,如果你试图完成任务故事:巴黎

要解锁ICA银色舞者,你需要完成任务故事【熄灯】,并且还需要在挑战(成就)下完成任务故事【15秒成名】和【私人会面】,而不仅仅是任务故事菜单中的勾选标记(适用于名称相似的任务故事)。



简单来说,你的问题在于:你没有使用撬棍。其余内容都是为了解释原因,以便你在尝试完成其他任务故事挑战时留意类似问题。既然你现在知道触发机制是如何运作的,就可以调整策略,将维克多引到舞台上并射杀他,以完成另一项挑战。

Speechless or any other kill method you prefer. Not all Mission Stories lead to unlocks Some are just for lore or to lead into optional kill methods. For example the Story in A House Built on Sand where you follow a building owner on his way to argue with one of his rental tenants is designed to teach you how to get an invitation into the party. Following the prompts has to be done the way the story wants in order to get your check mark and yes you'll get an invitation for doing it that way. But once you know how to get an invitation, that's one of the longest most convoluted ways to obtain one. The story leads no where, it's not a kill method and there's literally 9 other more efficient ways to get a party invite without ever following that path again. But it's part of the lore of the mission, you'll find out why certain things are the way they are and it's there just for atmosphere. And it only takes about a minute to follow the entire thing once "correctly" to get your check mark, after that you can find your own alternate party invite and never follow that specific chain of events that way again. Another House Built on Sand story has you get a bodyguard disguise to talk with a target and lead him to a meeting. To get the story check mark you have to get a specific bodyguard to trigger the check mark. But to simply use a bodyguard disguise to talk to the target and have him follow you around you could have taken any. That's the difference between trying to complete the mission story check marks or simply using the trigger (of talking to the target in a bodyguard disguise) You can lead him off into any number of kills once you know the trigger, but if you wanted the checkmarks or the challenges it's leading you into, those have to be done specific ways. You can get as much replay as you want from knowing the triggers and creating new endings to the story events, they just won't all be challenge completions. Sniper Assassin Weapons (Location Locked) Each mission of Sniper Assassin has a sniper rifle for each of the 3 assassins that you can select. The rifle is automatically selected based on your character choice. The unlocks are upgrades to that individual sniper and only for that mission. These unlocks do not apply to any other part of the game and do not carry over between Sniper Assassin locations. Upgrades are obtained purely by XP gained while using either Agent 47 (alone) or as one of the agents in the co-op team and applied automatically as you level them up in that specific mission. Any rifles or equipment that can be unlocked to be used for other locations will be listed above in the Mastery and Challenge Unlocks: Sniper Assassin (Game Wide) section, while this section focuses on the Location Locked rifles within Sniper Assassin mode. Each rifle starts at level 1 and has 19 unlocks to reach level 20. Since the upgrades are locked in a specific order I am listing just a summary of the upgrade types and then the names of the rifles for each location. Not every rifle gets every upgrade, but you have no direct control over this anyway. Upgrade Types Extended Magazine - Increased ammunition Wall piercing ammo pack - more wall piercing ammunition Shockwave Ammo Pack - more explosive ammunition Padded Stock - reduced recoil Steady Scope - improved stability while using the scope Flared Magwell - faster reload Straight Pull Bolt - increased rate of fire Rifle Precision - extended slow-time during precision aim (hold shift) Extended Versatile Scope - 4x zoomRifles by location and AgentAustria - Himmelstein - The Last Yardbird Agent 47 - Sieger 300 Ghost (3x Zoom, Explosive & Wall Piercing ammo) Agent Knight - Jaeger 7 Copperhead (3x Zoom, Wall Piercing Ammo) Agent Stone - Sieger 300 Redeemer (2x Zoom, Explosive Ammo)Singapore - Hantu Port - The Pen and The Sword (Expansion Pack 1) Agent 47 - Druzhina 34 ICA (3x Zoom, Explosive & Wall Piercing ammo) Agent Knight - Jaeger 7 Rude Ruby (3x Zoom, Wall Piercing Ammo) Agent Stone - Sieger 300 Viper (2x Zoom, Explosive Ammo)Russia - Siberia - Crime and Punishment (Expansion Pack 2) Agent 47 - Druzhina 34 ICA Arctic (3x Zoom, Explosive & Wall Piercing ammo) Agent Knight - Jaeger 7 Snow Fox (3x Zoom, Wall Piercing Ammo) Agent Stone - Sieger 300 Ice (2x Zoom, Explosive Ammo) Ghost Mode (No Longer Available) Ghost Mode is still under development and considered to be in Beta testing. Ghost mode has been shut down as of August 31, 2020. First Map Release: Miami (at launch November 2018) Second Map: Santa Fortuna ~ April 30, 2019 Third Map: Mumbai ~ Coming in Fall 2019 Cancelled Note: XP earned while playing Ghost Mode is applied to the location mastery (for regular item unlocks) and to online level. Ghost Mode exclusive items:*Ghost Coins - Standard starting equipment, you begin with 3 coins which can be used as normal distractions when placed. Or they can be thrown to cause distractions in both you and your opponents worlds. They vanish after being thrown, but can be reused when placed. The Ghost Freeze Grenade: A freeze grenade that slows down your opponent for a short period. The Ghost Flash Grenade:A flash grenade that blinds your opponent and gives you the advantage of sight. The Ghost Proximity Explosive: An explosive device that will blow up your opponent. The Ghost Outfit Manipulator: When activated, this device will simultaneously change both you and your opponent’s current outfit to a new random one.*You start with only the coins, other items are found in crates while competing Unlockable (game wide) items: Phantom Suit – Kill 100 targets without being noticed while competing in Ghost Mode (total across all maps and matches)(No Longer Available) Santa Fortuna: Feat: Secret Tunnel (Sacrificial Knife Unlock) 1. Start at the Shaman's Hut (or go there from another location), and dress yourself as the the Shaman. 2. Go into the Shaman's hut and read the note that was left. 3. Start following the road into town, and take a right when you get to where Andrea Martinez's home is.

4. 当你到达那条开始下坡通往酒吧的路时,向左转。你要找的商店就在斜坡顶端,有一扇绿色的门。 5. 你应该会看到一个正在锁门的男人。想办法安抚他或杀死他,然后拿走他的【商店钥匙】。用硬币或其他东西把他引到他商店后面的区域相对安全,在街上动手可能会惊动附近游荡的众多守卫。【不要撬门,否则偶像会消失】。补充说明:如果在到达该地点前,那个男人一直四处走动,你最好从默认起点出发,先快速赶到商店并拿到他的商店钥匙,再去获取萨满服装。这样虽然需要多走些来回,但如果在拿到钥匙前让他溜达到镇上,之后可能很难再找到他。 6. 前往商店,打开绿色的门并拿走雕像。尽量快速离开房间,否则可能会聚集一群人堵住门。(你可以推开他们、杀死他们或打晕他们,但这只是徒增麻烦,浪费时间) 7. 前往隧道,寻找潜艇码头、河马围栏或祭坛洞穴。如果你找到了潜艇码头,走上通往蓝色门的楼梯,那里就是祭坛洞穴。如果你找到河马围场,进入隧道就能发现祭坛洞穴。如果你先找到祭坛洞穴,那就准备好进行下一步吧。

8. 从祭坛洞穴出发,向下走几步(地图东侧),来到一个长廊隧道,里面有两名守卫。将他们制服或击杀,然后找到墙上放置神像的位置。放置神像后,一扇门会打开。(建议在此处存档,因为接下来的部分你可能会死亡)

墙壁雕刻左侧有个不太起眼的地方。 9. 房间内有一个地面谜题,找到正确路径,在终点拿起小刀。 谜题解法:(面向从楼梯进入房间的方向) 从左数第2块地砖开始,按以下顺序移动: 向前3步 向右3步(到最右侧一排,靠墙的位置) 向前2步

左移1步 前移1步 左移2步 前移2步 右移2步 前移2步 左移1步(现在你应该位于中间一排) 前移1步(然后前往祭坛拿取小刀) 圣福图纳:成就:We Meat Again(解锁肉块) 游戏内的说明相当清晰: 用肉块击晕肉类爱好者 将他喂给食人鱼 但遗憾的是,只有通过非常特定的方式操作,挑战才能为所有人解锁。 首先,你会在默认起点和酒吧之间的河边找到肉类爱好者,他很容易辨认,因为他的长相和挑战图片上的一模一样。他会从水边漫步到一栋建筑里,里面还有一个正在切肉的女人。你不应在除了他喂食食人鱼的河边平台以外的任何地点袭击他。 你可以在那里的小屋里或地图上的其他几个位置找到一根带肉的骨头。尽量不要让他看到你,虽然大多数伪装在这里都不算违规,但他脾气暴躁,如果你靠近并被他发现,他会一直对你大喊大叫,而不是去喂鱼。 他有固定的行动模式,当他走到外面喂鱼时: - 他会喝一口饮料 - 他会用望远镜观察 - 他会往水里扔一些肉 - 他会自言自语 - 他会靠在栏杆上


在他靠在栏杆上之前不要将其击晕,然后立即抓住他的身体并将其扔过栏杆。这样做时是否被其他人发现无关紧要,但如果被那个肉类爱好者看到,会打破他的行动规律,你需要再次等待他完整的行动周期。如果你在鱼被喂食并进入狂乱状态之前杀死他或击晕他,挑战将无法解锁。

《杀手3》公告 您将可以选择将《杀手2》(2018)中的所有已解锁内容转移至《杀手3》。请注意,您必须在游玩平台上拥有相应的地点。例如,在Steam上拥有《杀手2》并不会在Stadia、PlayStation、Xbox或Epic游戏商城上解锁地点所有权,您需要在想要游玩的平台上购买这些地点。只有在Steam上拥有相关内容,才能在Steam上解锁地点所有权。任何进一步的新闻或公告将在新闻档案中发布,该档案将一直维护至《杀手3》的指南部分可用为止。当你看到这里时,是否考虑关注我的鉴赏家页面?Kuno Club
2026-02-19 04:01:35 发布在
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