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来自一位通关玩家的通用技巧

2026-02-19 13:00:33

AI智能总结导读

这是《Infection Free Zone》通关玩家的通用技巧分享,涵盖基地选址、防御建设、资源收集、小队管理、食物生产等玩法要点,还提及游戏中任务分配、小队资源管理的功能缺陷,附相关游戏视频。

A general guide from someone who played once through but it took 90+ hours because I tried to move my base and that was a painful decision. General Pointers This is a great game which got me hooked. I've got a video part way into the game where I complain about some of the issues but there's lots of pointers in it https://youtu.be/mgYzCEmD3dc I also did a shorter video showing my base by the end of it https://youtu.be/x6nCjdr2hHw A few pointers. Firstly - The initial location you pick is important. Don't try setting up a 2nd base unless you want lots of pain and trouble. You'll want a base that's somewhat easily defendable, with an area you can setup walls and eventually fortified gates with a decent line of sight. Yet you need space for buildings inside your base and buildings nearby you can deconstruct in order to get resources. Once you've done the initial basics, you'll be able to put some squads in cars and have them go scavenge for resources which will be useful compared to just scavenging a small amount. Eventually you'll develop enough infrastructure do enough science that you'll be able to build anything you want, including an Armoured Tank (which has 20k HP which is more than a fortified gate). It'll be a long while until you get vaccines and when you do they only last 12 days before you've got to have researched it again and then started producing another set. When you are mid to larger sized, e.g above 500 citizens, I suggest you start creating buildings that are decently sized. You can create your own and use just Wood or bricks if you are low on Metal (although the scrapyard helps). When creating a building you can add more levels (height) to it, so it can hold more people. E.g by the end I had a Hospital with a nursing capacity of 70 people. Rarely needed that much, but it's useful to have that capacity. Build small warehouses everywhere. It's like they have teleporters in them connecting them all together. As workers need to place stuff in or get stuff out 1 item at a time the walking distance matters. That said, you also want a decent sized warehouse or two. Earlier on you might want something capable of 5k items and later on more like 15-20k worth of storage. Most of your actual work will be micromanaging squads and Max/Min your Citizen tasks. Going and hunting down infected hordes, killing enemy groups before they kill your citizens and hopefully you'll have some level of walls before Swarms of infected come, otherwise you'll need to send your squads out (in cars) and meet the Swarm as they enter the map and then usually you'll do a leap frog maneuver as you have say 2 cars shooting and anther 2 cars retreating back, then tag team switching over. So hopefully there's some shooting and others tag teaming. Obviously put your better weapons on the Squads AK47's burn through ammo but are great and later on Sniper rifles give you lots of RANGE so you don't have to be leap frogging nearly as much. Usually I'd have 3 snipers and an AK47 in a squad by the end. Have a squad with a fast sports car for zipping around and protecting citizens who are under attack outside your defences. You can put up towers out where they are often travelling to if that helps. For some crucial parts of the game I was having my citizens be on building or scavenging tasks during the day then guard duty at night. The game auto-saves at 6am and 6pm each game day. My location was set to the tropics (the Philippines) and it was sunrise / sunset just around those times. With the zombies coming out at night (except for some powerful storms which means they can be roaming during the day). Although Enemy groups usually roam during the day. When you can start sending squads out to other map sections you'll find it's fairly basic. Usually whichever vehicle arrives will be under attack by zombies if there's any on that map tile. There were a couple of times I had to carefully ensure I had multiple squads arriving at pretty much the exact same time (which is hard as different car types have different speeds). The fortified Gates are really great. Lots of HP (over 10k), with 6 people who can guard them and shoot. They are really good. Unfortunately the Fortified Wall doesn't have nearly as much HP (only ~3.5k). I found that having a double gate system was really useful. I'd setup a gate then have an airlock like holding area that was big enough for me to put a couple of squads into, then the outer-gate. Walls between them. This stops a lot of the hordes and during Swarm attacks you can put your squads there and the walls nearby in order to defend really well. Eventually I built double fortified walls everywhere around my base. It's hard to do triple walls unless you have gates so your citizens can get through the outer layers and can build and later repair the inner walls. Food is something you'll obviously have to contend with and you'll want Vast Fields then some Barns to convert the Wheat into meat and fertilizer. You'll use the Fertilizer to make Fuel much faster and you'll need plenty of fuel for the cars. You'll need a cook house to convert the meat into meals and then a cannery that can be used to take some of the meals and put them in cans for longer term storage. For me it was a fairly steady state by the end, but obviously it's a struggle as you are growing the community. I found it basically impossible to get above 800 citizens. The birthrate should have been high but it just seemed to cap out and I couldn't get to 850 or anything like that. If I had citizens die then boom, more kids. But maybe I missed something. I certainly had the housing and everything else spare. Eventually I just ran out of things to do. After creating a Tank, Fuel truck and having a steady state economy and no more objectives, I'd pretty much Won, there's just no final end game. I didn't really notice any bugs or problems. The scrapyard and some other things like the shooting range were added during my playing and that helped a bunch. I recommend the game. But do note my gameplay sessions were usually hours long. I could easily play Cyberpunk 2077 for maybe 20-30mins at a time, but Infection Free Zone I'd play for 2-3 hours at a time. Final Map

防御墙示例

游戏缺失的内容 游戏存在一些缺失的功能。 主要问题是无法一次性为任务分配10名市民。 目前只能逐个添加1名市民,或添加所有失业市民。 但无法手动输入数字,也不能一次性添加10名。 我一直想按住Shift键点击加号按钮,但每次仍只能添加1名。理想情况下,可以通过拖动滑块或输入数字来操作。 另一个缺失的功能是小队资源固定。 我希望我的小队通常携带3组弹药和1个医疗包。 所以我会为他们配备这些资源,但一旦他们上车,就会把资源放入车内。 当他们下车时,资源仍留在车里,导致他们突然变得更加脆弱。所以我要么得暂停游戏,让他们在下车的地方和车进行物品交换,这样他们才能去攻击建筑里的一些僵尸或敌人,要么我就得赶紧把他们送回车里。但一旦他们回到车里,车子就会严重受损,之后在机械工坊修理起来也会困难得多。 另外,如果我想往车里装满资源,就必须先让小队上车,把他们送到车边,然后让他们下车,再重新装车,这样反复多次。 当你希望小队有充足的弹药来对付尸潮时,这一点尤其重要。或者,如果你想给他们更多的医疗包,以便派他们去地图上的其他区域,这也同样关键。当你让他们在空闲时间进行搜寻时,他们会填满小队和车辆的空位,之后必须返回基地,然后他们会卸下所有东西,你就需要再次重新装填。希望未来这些问题能为其他玩家得到解决。

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