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《卡坦岛》- 游戏基础

2026-02-19 19:00:09
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AI智能总结导读

这是《卡坦岛》游戏基础指南,介绍了该游戏的核心玩法:目标是获取10个胜利点来获胜,还详解了游戏组件,包括道路、定居点等实体组件,以及骑士卡、胜利点卡等各类卡牌,同时说明了初始布局、回合流程等基础规则。

本指南是《卡坦岛》完整指南的一部分。在本指南中,我们将介绍游戏的基础知识,例如游戏板、初始位置和回合阶段。 游戏基础 游戏目标 游戏的目标是获得10个胜利点(除非在游戏开始时选择了其他胜利条件)。胜利点可以通过建造版图上的建筑和购买发展卡来获得。一旦有玩家显示自己拥有10个胜利点,游戏立即结束(在《卡坦岛》中会自动判定)。 游戏组件和卡牌

每位玩家会获得以下游戏组件: 15个道路组件 5个定居点组件 4个城市组件

游戏中有25张发展卡

骑士卡允许玩家移动强盗,并从该资源点的任意相邻玩家处窃取一张资源卡。牌组中共有14张骑士卡。

胜利点(VP)卡牌会为玩家提供1点胜利点。通过这种方式获得的胜利点要到游戏结束时才会揭晓。牌组中共有5张此类卡牌。 接下来的3组卡牌被称为进度卡牌。

垄断卡牌允许玩家立即从其他所有玩家处夺取一种类型的所有资源。牌组中共有2张此类卡牌。

道路建设卡允许玩家立即在其已有道路、城市或定居点的任意位置放置2个道路板块。牌组中共有2张该卡牌。

【丰饶之年】卡牌允许玩家立即从银行选择任意类型的资源各2个。牌组中共有2张该卡牌。游戏中每种资源各有19个。

木材【L】

砖块(B)

羊毛(W)

谷物(G)

矿石(O) 游戏棋盘

The game board is made up of individual hexagonal tiles with pictures on the front to indicate each type of resource. On top of each of those hexagonal is a number with dots underneath (those dots will be explained later). Those numbers indicate the sum of the two dice, and players receive the corresponding resources whenever those dice are rolled. There are also 9 harbors. Each harbor corresponds to Maritime Trade, which is explained below. Note that while the harbors are generally randomized (1 for each resource and 5 "3:1" harbors) some map scenarios in Catan Universe change this figure. Phase 1: Initial Positioning A random player is selected, and players take turn placing 2 settlements and 2 roads, one at a time using the Dutch Method, in this order: Player 1- 1st settlement and 1st road Player 2- 2nd settlement and 2nd road Player 3- 3rd settlement and 3rd road Player 4- 4th settlement and 4th road Player 4- 5th settlement and 5th road Player 3- 6th settlement and 6th road Player 2- 7th settlement and 7th road Player 1- 8th settlement and 8th road The only constraint to placing settlements is defined under the Distance Rule. The distance rule states that "You may only build a settlement on an empty tile intersection and only if the 3 adjacent intersections are empty." Simply put, this means that you cannot build a settlement at an intersection unless the nearest settlement or city is more than 2 intersections away from your city in any direction. There are many different things to consider when undergoing the initial placement phase, but this very important facet of the game will be discussed in depth in a later section. Phase 2: The Flow of Play Play will begin with Player 1 rolling the dice. The sum of the dice is taken, and players receive resources corresponding to the roll of the dice and the numbers on top of the resources on the board. Players that have cities or settlements placed on the intersections of those hexes receive: 1 resource card for each settlement on that hex 2 resource cards for each city on that hex If a 7 is rolled, the robber comes into play. There are a few rules in regards to the robber: Every player that has 8 RESOURCES OR MORE is forced to discard half of their resources (if the player has an odd number, such as 9, that player would round down to 4) The player that rolled the 7 then takes the robber from his previous position, the desert tile if it is the first time a 7 has been rolled, and places it on the tile of their choosing, provided it's not the spot that the robber was previously in The player that moved the robber then selects a player with a city or settlement adjacent to that hex and steals a resource from their hand Players that have cities or settlements on the intersections touching the hex that the robber is on won't receive the resources for that hex whenever that number is rolled on the dice. Furthermore, the robber stays on top of that hex until either a Knight development card has been played or another player rolls a 7. Each player's turn is broken up into 3 sequences: Roll Sequence: During the phase, players roll the dice once and either distribute resources or perform the robber sequence. Build & Trade Sequence (Optional): Players may then build a settlement, city, or road, purchase a development card, or play 1 development card. The development card limit is the only limit that applies to the build phase. In addition, players may also either perform Player Trades or Maritime Trades. Player Trade- A trade between 2 players. There is no constraint to the amount of resources that can be traded in one trade. *Catan Universe Protip* Use the chat box to talk about trades. It's the reason the developers implemented into the game. Idle banter is fun, but I see a lot of people underutilizing the chat box for trading, and this has actually helped me a lot in Catan Universe. Maritime Trade- A trade between a player and the resource bank. There are 3 different ratios that can be applied to Maritime Trade, depending on whether has a city or settlement build on a particular harbor. 2:1- 2 of any resource for 1 of any resource as long as a player has a city or settlement on a harbor of the corresponding resource type. 3:1- 3 of any resource for 1 of any resource if a player has a city or settlement built on any other harbor. 4:1- 4 of any resource for 1 of any resource if a player controls no harbors. End Sequence: The player ends their turn and passes play on to the next player. Phase 3: Ending the Game A player claims victory whenever they can prove that they have 10 VP. At this time, the game is over, and the 1st, 2nd, 3rd, and 4th place players are announced.

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