
Having difficulty clearing White Ash/Challenges/5xNightmare? Do you feel like raining brimstone and retribution upon their misbegotten kind? Well, look no further! Infinite Arhat: Sword Rain is the safest, most reliably OP sect in the game, and you're about to find out why! README.TXT To unlock Infinite Arhat: Kill Sima Ying, last boss of Chapter 2 This guide is for [Sword Rain], currently. Sun Piercer might get added if I ever find a build that's worth the extra effort. Infinite Arhat can rapid-fire Flying Swords by holding down the ranged attack button. Any sect can rapid-fire melee attacks by holding down the melee attack button. Now here's the kicker: You can do both at the same time. And you can also flicker while you do it. You can do <20m White Ash clears without melee-attacking even once, so your top priority should be surviving. Don't waste your health/gourds unless you're confident you won't be needing them for the boss. That said, some bosses, like Lu(CH1) or Zhao(CH3) have phases where it's very easy to melee them without getting hit. PERMANENT UPGRADES In the Gap Pawn Shop, you might be tempted to focus on the red (Death) upgrades first, but the yellow (Forge) upgrades make you a LOT more likely to get a strong build going, so I suggest you focus on it first. Here are the must-picks, in order of availability: Elixir Distill: For those wondering, Elixir means RELIC. You can "recycle" a relic on the ground and gain 1% HP or ATK from it. This is awesome and gets even better. Heal Distill: Helps you keep up with chip damage and save your gourds for bosses. Also means you can focus on damage/utility tomes/relics. Reserve Elixir: Random relic starting out, very good. Two important tips, 1- The quality is determined by the difficulty setting, so you should always restart @ White Ash, even if you're going into Nightmare mode. 2- You can press ESC and Restart the game until you get a relic you want. Phoenix Spirit: Decent relic for Core/Power slots, that gets stronger with every distill. Efficiency Distill: Gives chance to get 2% instead of 1% stats on each distill. Can go up to 100% chance. Master of Elixirs: Lets you choose the stat you want to increase on distill. All aboard the MAX ATTACK train, baby! Crazy Luck: More legendary relics, including starter relic. Study: You get to re-roll Sect Tome choices, once per tome. Absolutely priceless. Relic Mimicry: The best. This is what we're truly after. Lets you pick a legendary relic from the relic book at the start. Tome Remnant: Free tome after you pick your sect. Second-best upgrade. So after you got everything on the list, you can either: Make your way back to the red(Death) tree, focus on the right+center paths, ranged/sheath upgrades. -or- Put 4-7 points on green(Life) for extra gourds RELICS By the time you unlock White Ash, you should already have unlocked all of the Forge tree and part of the other two trees. Meaning you'll be starting off with a RESERVE ELIXIR which appears on the ground, and a legendary RELIC MIMICRY that you pick out of the relic-book. RESERVE ELIXIR (ground relic starter) The ground starter relic can come in either Epic or Legendary quality, as long as you're on White Ash difficulty when you restart. Keep restarting until you get one you're comfortable with. My picks are as follows, in order of preference. S-Tier Yellow Charm (Skill) <- Best in slot, priority Millenium Ice (Core) Ink Fire Crystal (Power) Mechanical Nozzle (Power, Core, Skill) Mechanical Casing (Power, Core) <- It's a crutch for learning and doing difficult challenges, avoid as you get better A-Tier Phoenix Spirit (Power, Core) <- Becomes S-tier if you find it mid/late game with a bunch of distills Hydrargyrum (Core) Ambrosia (Skill) Heart of Hatred (Skill) Berserker Blood (Core) Blood Fungus (Core, Skill) Thunder Stone (Core) Spirit Jade (Core, Skill) Lightning Lock (Power) The fear/doom/bleed/poison relics are ok, but not usually worth the extra hassle to build around them. RELIC MIMICRY (relic-book starter): Windchaser Herb (WCH) should be your relic-book starter legendary. We're saving the book legendary for WCH for 3 reasons, 1- It has to be legendary for the Sheath reset, 2- Starting without it is awful, and 3- You're extremely unlikely to find a better option for the Agility slot. If you got lucky and found a legendary WCH from the ground starter, then pick Yellow Charm as your relic-book starter. WCH + Yellow Charm is usually enough to carry you through the game, even if you don't get particularly good rewards along the way. WCH goes on Agility slot, meaning you'll be flickering around constantly and resetting your [Sword Fairy] like an airborne gatling gun that fires swords. This will improve your [Sword Fairy] uptime drastically, allowing you to keep firing >90% of the time from the get go. It takes one or two upgrades to make it reliably 100%, but we'll get to that later. WCH on Power slot would work too, but it's less reliable, and the Power slot has much better alternatives than the Agility slot. TARGET BUILD Your late-game relics should look something like this: Millenium Ice (Core) Ink Fire Crystal (Power) Windchaser Herb (Agility) Yellow Charm (Skill) As long as you have a Yellow Charm, the other two damage relics can be substituted with Tricolor Crystals. If you don't have YC, you can sub the missing ones with Mechanical Nozzles, or something slot-appropriate from A-tier. SEALING RELICS At some point you will gain the ability to SEAL relics and excaliburs at the cost of 5 red crystals each. Sealed items don't appear in your games any more. Once enabled, you can toggle the seal on or off, for each item. You can only have a maximum of 26 relics and 26 excaliburs sealed at any given time. This is my relic seal list, still a work in progress:


圣剑 属性: 每把圣剑的首个属性类型是固定的。其数值会变化,且同一圣剑的稀有度越高,数值越大。 根据我的经验,其他属性是随机的,但往往倾向于同一方向。因此,首个属性为近战的圣剑更可能拥有其他近战属性。[尚不明确,需更多测试] 一旦你获得封印圣剑的能力,就开始封印那些仅带有近战触发条件和属性的圣剑。 技能 在你找到骤雨之前,思路是选择要么能与所有技能搭配,要么能与你无论如何都可能选择的技能搭配的技能。 S级 骤雨:最强圣剑。罗汉门派专属。剑能量条变为无限,且【剑仙】在其激活期间转变为100%伤害增益。A级 三位一体:尚可但并非可靠选择。我还没找到在持有三色水晶时拥有值得一看属性的角色。 真·平凡:没什么特别之处。 灭绝:相当不错的能力,其技能本身通常就值得选用。 屠夫:保留了“诅咒”的大量伤害,同时去除了防御惩罚。能力尚可,但我总是发现它们带有近战属性。 伟大先祖:从教派典籍中每获得一个普通技能,就叠加伤害加成。以我的经验,在任何一次游戏过程中,你实际上得不到那么多普通技能,尤其是在解锁了典籍重roll功能之后。 鹰眼:存在与上述相同的问题,但它也对“精准瞄准”有加成,后者相当不错,尽管比较稀有。 教派/技能典籍 这部分内容较多,因此我也按从最佳到最差的顺序排列。S级 【诅咒(稀有)】:选它就对了。如果你担心惩罚效果,搭配一个【机械外壳】即可。 【万千灵魂(稀有)】:诅咒的更安全版本。在12000灵魂时达到300%的上限,在更高难度和活动挑战中更容易达成。搭配蓝宝石加成的【圣剑】能提供巨大帮助。 【弧光刃(稀有)】:强度高,受【剑鞘】冷却时间影响。 【精准瞄准(稀有)】:非常强力且简单直接。 【穿刺之刃( uncommon)】:最优秀的 uncommon 品质技能。能让非 boss 关卡变得轻松。 【无畏勇士(稀有)】:提供高额属性加成。 【战士之魂( uncommon)】:加成极高,且不难维持。 【 escalation( uncommon)】:叠加速度快,能快速击败 boss。 【轻盈步伐( uncommon)】:相当不错,尤其适合仍在适应罗汉玩法的玩家。 【沉着( uncommon)】:稳定的加成,容易保持。 【狂怒( common)】:稳定的加成,叠加速度快。不稳定(U级):良好,随着游戏后期加成效果的叠加,表现往往会变得更好。 A级 剑术精通(C级):作为普通技能,提升效果尚可。 暴击(C级):同上。 剑神(R级):在游戏早/中期表现非常出色。但容易被 sheath 冷却缩减效果所掩盖。 blade master(U级):效果尚可,但在获得骤雨技能或一定的 sheath 冷却缩减后,该技能就会变得多余。 次要属性加成(C级):只有在无法重 roll 时才选择。 最终说明 目前就先总结到这里,如果你有任何疑问或建议,我会在后续进行修改。
2026-02-20 01:00:15 发布在
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