阿卡伊卡斯的挑战指南

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The Perfect Tower II
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Provides tested and guaranteed builds and strategies for completing challenges. Challenge Information ChallengesChallenges are a game mode in The Perfect Tower 2 that require you to defeat a level with certain limits, targets and special rules. For example: You might have a level where you may only use 2 modules, must reach level 100 and the enemies will be immune to neutral damage. CompletionCompleting challenges provides bonuses upon completion, such as certain abilities having a greater effect for each completed challenge, as well as a prize such as a module or a skill point for completing it. Build LimitsAll advanced builds are tested at MT15 with maximum speed and all software active unless otherwise specified. This may result in advantages over lower tiers, such as higher tower health and armor. All basic builds aew tested at their absolute minimum MT level. For example, a challenge that requires modules to be max T2 would be tested at MT2. Build ValueBuilds for your tower will be valued based on three things. The first is efficacy. At minimum a build must be able to occasionally complete a challenge. A higher chance of completing the challenge will result in a higher value. A build that is always successful will be more valuable than any other build that has a lesser completion rate regardless of any other factors. The second is speed. A build that completes the challenge in two minutes is vastly preferred to one that completes the challenge in two days. The third is simplicity. A build that succeeds with a single module or lower rarity modules will be preferred to ones using rare and secret modules. If there is a build that uses rare modules and is vastly superior in every other way, then both an expensive and budget variant will be provided. Build Import CodesBuild import codes are broken into 60 character segments due to formatting issues. Please use a text editor such as notepad to remove the extra line breaks before using. Region 1 - Forest - Mission The following sections will contain the builds for the normal challenges in Region 1 - Forest. Region 1 - Forest - Mission - Level #1 Region1 - ForestChallengeLevel #1DetailsA symphony of water and fireGoalsReach wave 111RulesYou may have a maximum of 7 modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. RewardsA new module: Phoenix BounceEnemiesWater FireStrategyKill as many enemy units as fast as possibleAdvanced BuildBasic Attack Attack Speed Critical Strike Anti-Water Projectiles Anti-Fire Projectiles Multishot Basic Bouncing Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7Y3JpdC5iYXN pYztib29zdC53YXRlcjtib29zdC5maXJlO2F0dGFjay5tdWx0aXNob3Q7YX R0YWNrLmJvdW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #2 Region1 - ForestChallengeLevel #2DetailsThe dirt is alive. Can you overcome 325 waves of angry, tanky and bossy earth elementals?GoalsReach wave 325RulesYou may have a maximum of 5 modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Rewards+5% resource drops per completed challenge.EnemiesEarthStrategyDeal as much nature damage as possibleAdvanced BuildNature Attack Nature's Touch Attack Speed Multishot Basic Bouncing Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5uYXR1cmVzdG91Y2g7YXR0YWNrLm5hdHVyZTt hdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlBasic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #3 Region1 - ForestChallengeLevel #3DetailsNature strikes back. Make sure to hold back the incoming waves of archers and assassins.GoalsReach wave 500RulesYou may have a maximum of 5 modules. You may not have any offensive, support, nor ultimate modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. RewardsA new module: Stab PreventionEnemiesNatureStrategyUse the reflect module to defend against enemies. Nature Shell, Granite Foundation, Diamond Foundation, and Basic Regeneration may be useful at lower tiers.Advanced BuildReflect Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #4 Region1 - ForestChallengeLevel #4DetailsRage of the forest. A combination of various elemental types try to break your glass tower.GoalsReach wave 50RulesYou may have a maximum of 5 modules. You may not have any defensive modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. RewardsA new module: Planned StrikeEnemiesNeutral Fire Nature WaterStrategyAttack as fast and as often as possibleAdvanced BuildBasic Attack Attack Speed Multishot Basic Bouncing Splash Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO3NwbGFzaC5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #5 Region1 - ForestChallengeLevel #5DetailsAre the Neutrals evolving?GoalsReach wave 20RulesYou may have a maximum of 6 modules. You may have a maximum of 2 offensive modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Neutral enemies can only be damaged by Universal damage. Universal damage can only harm Neutral enemies. Basic tower element is Universal instead of Neutral. RewardsA new module: UniversalEnemiesNeutral Fire EarthStrategyUse a combination of neutral and universal damage.Advanced BuildBasic Attack Universal Attack Basic Regeneration Fire Shell Earth Shell Marble Foundation Advanced Build Time00:00:18Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay51bml2ZXJzYWw7YXR0YWNrLmJhc2ljO3JlZ2V uZXJhdGlvbi5iYXNpYztzaGVsbC5maXJlO3NoZWxsLmVhcnRoO2ZvdW5kYX Rpb24ubWFyYmxlBasic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #6 Region1 - ForestChallengeLevel #6DetailsPiercing "arrows". Only waves full of archers are now trying to tear down your tower.GoalsReach wave 60RulesYou may have a maximum of 10 modules. You may have a maximum of 4 offensive modules. You may have a maximum of 4 defensive modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies only have 1% of their usual health. Enemies damage is multiplied by 10. RewardsA new module: Forest GiftEnemiesNature EarthStrategyAttack as fast as possible at long range.Advanced BuildBasic Attack Attack Speed Multishot Basic Bouncing Earth Shell Fire Shell Diamond Foundation Basic Regeneration Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO3NoZWxsLmZpcmU7c2hlbGwuZWFydG g7Zm91bmRhdGlvbi5kaWFtb25kO3JlZ2VuZXJhdGlvbi5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission The following sections will contain the builds for the normal challenges in Region 2 - Desert. Region 2 - Desert - Mission - Level #1 Region2 - DesertChallengeLevel #1DetailsThe wizards of light blend in with the scenery.GoalsReach wave 250RulesYou may have a maximum of 10 modules. You may have a maximum of 2 offensive modules. Your modules must be leveled to at least the maximum T1. Modules will be set to T1 for the duration of the challenge. Modules will be set to level 0 at the beginning of the challenge. Utility modules keep their original tier and level. Enemies do not drop xp. Gems cannot be used to upgrade modules. Rewards+1 exotic gem per challenge completed.EnemiesLightStrategyDeal air damage. Level modules with Offensive Pack and Defensive PackAdvanced BuildAir Attack Attack Speed Diamond Foundation Basic Regneration Reflect Offensive Pack Defensive Pack Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDthdHRhY2suYWlyO3JlZ2VuZXJhdGl vbi5iYXNpYztmb3VuZGF0aW9uLmRpYW1vbmQ7ZGVmZW5zZS5yZWZsZWN0O2 JvbnVzLm9mZmVuc2l2ZTtib251cy5kZWZlbnNpdmU=Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #2 Region2 - DesertChallengeLevel #2DetailsSandstorm from the rootGoalsReach wave 175RulesYou may have a maximum of 8 modules. You may have not have any defensive, support, nor ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. RewardsA new module: Energy FlowEnemiesNature AirStrategyDeal as much damage as possible as fast as possible.Advanced BuildBasic Attack Attack Speed Multishot Basic Bouncing Splash Anti-Air Projectiles Anti-Nature Projectiles Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO3NwbGFzaC5iYXNpYzthdHRhY2sucm FwaWRmaXJlO2Jvb3N0LmFpcjtib29zdC5uYXR1cmU=Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #3 Region2 - DesertChallengeLevel #3DetailsAssassins don't like sand. They are not the only type of enemy you will face between the dunes...GoalsReach wave 300RulesYou may have a maximum of 6 modules. You may have a maximum of 3 defensive modules. You may have not have any ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. RewardsA new module: HeadhuntingEnemiesElectricityStrategyDeal as much earth damage as possible as fast as possible. Defend with Electricity ShellAdvanced BuildEarth Attack Attack Speed Multishot Basic Bouncing Diamond Foundation Electricity Shell Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5lYXJ0aDthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO2ZvdW5kYXRpb24uZGlhbW9uZDtzaG VsbC5lbGVjdHJpY2l0eQ==Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #4 Region2 - DesertChallengeLevel #4DetailsWhat do you get when you combine two bossess and three tanks? That's right. A half-buried camel in the sand.GoalsReach wave 400RulesYou may have a maximum of 6 modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. RewardsA new module: Advanced HealEnemiesNeutral Light Fire EarthStrategyDeal as much damage as possible as fast as possible.Advanced BuildBasic Attack Attack Speed Multishot Basic Bouncing Diamond Foundation Basic Regeneration Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO2ZvdW5kYXRpb24uZGlhbW9uZDtyZW dlbmVyYXRpb24uYmFzaWM=Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #5 Region2 - DesertChallengeLevel #5DetailsA storm of spells and arrows is approaching. Stay firm and you will unlock the secret power of the desert.GoalsReach wave 150RulesYou may have a maximum of 8 modules. You may have a maximum of 2 offensive modules. You may have a maximum of 2 defensive modules. You may have a maximum of 2 support modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. RewardsA new module: SandstormEnemiesNeutral Fire AirStrategyDeal as much damage as possible as fast as possible.Advanced BuildSplash Attack Speed Diamond Foundation Basic Regeneration Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO3NwbGFzaC5iYXNpYzthdHRhY2suc3BlZWQ7Zm91bmRhdGl vbi5kaWFtb25kO3JlZ2VuZXJhdGlvbi5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #6 Region2 - DesertChallengeLevel #6DetailsThose cacti are the remains of assassins turned into plants by wizards...GoalsReach wave 25RulesYou may have a maximum of 12 modules. You may have a maximum of 1 offensive modules. You may not have any defensive modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies only have 0.1% of their original health. Enemy damage is multiplied by 100. RewardsA new module: Desert GiftEnemiesLight NatureStrategySplash.Advanced BuildSplash Advanced Build Time00:00:08Advanced Build ImportQ2hhbGxlbmdlO3NwbGFzaC5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission The following sections will contain the builds for the normal challenges in Region 3 - Winter. Region 3 - Winter - Mission - Level #1 Region3 - WinterChallengeLevel #1DetailsThe harsh cold greatly enhances the resistance to negative magic of all the creatures in this region.GoalsReach wave 500RulesYou may have a maximum of 10 modules. You may have a maximum of 1 defensive modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies can not be slowed. Enemies have a debuff resistance of 75%. Enemies have a stun resistance of 75%. Rewards+3 darkness damage per completed challenge.EnemiesDarkness WaterStrategyAttack hard and fast.Advanced BuildBasic Attack Attack Speed Anti-Water Projectiles Anti-Darkness Projectiles Multishot Basic Bouncing Impetus Splash Rapidfire Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7Ym9vc3Qud2F 0ZXI7Ym9vc3QuZGFya25lc3M7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm 91bmNlO2F0dGFjay5pbXBldHVzO3NwbGFzaC5iYXNpYzthdHRhY2sucmFwa WRmaXJlBasic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #2 Region3 - WinterChallengeLevel #2DetailsA blizzard is an entertainment by itself. It will really teach you the craft or war.GoalsReach wave 400RulesYou may have a maximum of 12 modules. You may have a maximum of 6 offensive modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Tower starts with 400% attack cooldown. Map is covered in a snow storm. RewardsA new module: SnowstormEnemiesAir WaterStrategyDefend and reflect.Advanced BuildGranite Foundation Basic Regeneration Reflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #3 Region3 - WinterChallengeLevel #3DetailsMind you speed in this challenge. Giants don't like quick movementsGoalsReach wave 350RulesYou may have a maximum of 8 modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. Tower's attacks per second affect enemies base movement speed on spawn. Tower's attacks per second affect enemies base health regeneration on spawn. Rewards+5% max health per completed challenge.EnemiesDarkness WaterStrategyDefend and reflect.Advanced BuildGranite Foundation Basic Regeneration Reflect Advanced Build Time00:00:09Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #4 Region3 - WinterChallengeLevel #4DetailsLooks like the enemies are coming straight from Jötunheim. Is there anything to stop them?GoalsReach wave 225RulesYou may have a maximum of 18 modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. Every unit that spawns increases the towern's attack cooldown. Base health and damage of enemies is squared. Rewards+1% wave acceleration factor for wave streaming per completed challenge.EnemiesDarkness WaterStrategyDefend and reflect.Advanced BuildGranite Foundation Basic Regeneration Reflect Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #5 Region3 - WinterChallengeLevel #5DetailsDefeat Olaf!GoalsReach wave 200RulesYou may have a maximum of 10 modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Olaf RewardsA new module: MjölnirEnemiesDarkness Water EarthStrategyDefend and reflect the normal units. Massive single target Electricity damage for Olaf.Advanced BuildElectricity Attack Critical Strike Attack Speed Anti-Water Projectiles Electricity Crit Planned Strike Rapidfire Granite Foundation Basic Regeneration Reflect Advanced Build Time00:00:27Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0O2F0dGFjay5lbGVjdHJpY2l0eTtjcml0Lm Jhc2ljO2F0dGFjay5zcGVlZDtib29zdC53YXRlcjtjcml0LmVsZWN0cmlja XR5RG1nO3N0cmlrZS5wbGFubmVkO2F0dGFjay5yYXBpZGZpcmU=Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #6 Region3 - WinterChallengeLevel #6DetailsA dark ancient spell unites enemies in this challenge. Better keep them divided.GoalsReach wave 125RulesYou may have a maximum of 8 modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies gain 1% resistance for every other enemy on the map. Enemies become almost invulnerable to almost all damage when 100 enemies are on the map. RewardsA new module: Winter's GiftEnemiesDarkness Nature Water EarthStrategyUse intant-kill abilities.Advanced BuildW.I.N.C.E. Advanced Build Time00:00:21Advanced Build ImportQ2hhbGxlbmdlO3JlZmxlY3Qud2luY2U=Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission The following sections will contain the builds for the normal challenges in Region 4 - Underground. Region 4 - Underground - Mission - Level #1 Region4 - UndergroundChallengeLevel #1DetailsA sequence of avalanches and earthquakes has awakened the deep earth tanks. Can you put them back to sleep?GoalsReach wave 250RulesYou may have a maximum of 7 modules. You may have a maximum of 3 defensive modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies divide incoming damage based on the wave they spawned in. Rewards+1% earth resistance per completed challenge.EnemiesEarthStrategyUse high anti-earth critical attacks.Advanced BuildNature's Touch Attack Speed Critical Strike Anti-Earth Projectiles Anti-Earth Crit Multishot Basic Bouncing Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5uYXR1cmVzdG91Y2g7YXR0YWNrLnNwZWVkO2N yaXQuYmFzaWM7Ym9vc3QuZWFydGg7Y3JpdC5lYXJ0aDthdHRhY2subXVsdG lzaG90O2F0dGFjay5ib3VuY2U=Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #2 Region4 - UndergroundChallengeLevel #2DetailsThe tormented spirits of the old miners will haunt your tower.GoalsReach wave 500RulesYou may have a maximum of 10 modules. You may have a maximum of 2 offensive modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Darkness enemies deal 10% of the towers current shield and current health as additional damage on every attack. Rewards+3% earth damage per completed challenge.EnemiesDarkness EarthStrategyDefend and reflect.Advanced BuildGranite Foundation Basic Regeneration Reflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #3 Region4 - UndergroundChallengeLevel #3DetailsIt looks like those cave dwellers consumed some strange ores which hardened them.GoalsReach wave 125RulesYou may have a maximum of 10 modules. You may not have any ultimate modules. You may not have any support modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. Enemies only take 100% damage from their own element type. Enemies are immune to any element type except their own. RewardsA new module: AftershockEnemiesNeutral Darkness EarthStrategyMatch attack to enemy elements.Advanced BuildBasic Attack Earth Attack Darkness Attack Attack Speed Multishot Basic Bouncing Critical Strike Earth Crit Darkness Crit Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suZWFydGg7YXR0YWNrLmR hcmtuZXNzO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2F0dGFjay 5ib3VuY2U7Y3JpdC5iYXNpYztjcml0LmVhcnRoRG1nO2NyaXQuZGFya25lc 3NEbWc=Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #4 Region4 - UndergroundChallengeLevel #4DetailsWe have found a deep, hot ravine.GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. Destroying fire enemies damages the tower's health (ignores shield) for 33% of its maximum health as fire damage. Destroying light enemies damages the tower for 33% of its maximum shield as light damage. Destroying earth enemies reduces the tower's current energy by 33%. RewardsA new module: TremorsEnemiesLight Fire EarthStrategyReflect and defend.Advanced BuildReflect Granite Foundation Diamond Foundation Basic Regeneration Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtmb3VuZGF0aW9uLmdyYW5pdGU 7Zm91bmRhdGlvbi5kaWFtb25kO3JlZ2VuZXJhdGlvbi5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #5 Region4 - UndergroundChallengeLevel #5DetailsWe've breached the walls of a chamber filled with toxic organic life.GoalsReach wave 125RulesYou may have a maximum of 15 modules. You may have a maximum of 4 defensive modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies apply poison when attacking. Poison reduces damage resistance and deals damage based on max hp. Higher stacks of poison are more potent. RewardsA new module: Poison StingEnemiesNature Air Water EarthStrategyReflect and defend.Advanced BuildReflect Granite Foundation Diamond Foundation Basic Regeneration Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtmb3VuZGF0aW9uLmdyYW5pdGU 7Zm91bmRhdGlvbi5kaWFtb25kO3JlZ2VuZXJhdGlvbi5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #6 Region4 - UndergroundChallengeLevel #6DetailsThe archers and wizards of the deep dark found an ancient technique to cloak themselves.GoalsReach wave 75RulesYou may have a maximum of 8 modules. You may have a maximum of 3 defensive modules. You may have a maximum of 3 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies are invisible and untargetable. Enemies become visible and targetable for 0.25 seconds after attacking. RewardsA new module: Underground GiftEnemiesDarkness EarthStrategyReflect and defend.Advanced BuildReflect Diamond Foundation Basic Regeneration Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtmb3VuZGF0aW9uLmRpYW1vbmQ 7cmVnZW5lcmF0aW9uLmJhc2ljBasic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission The following sections will contain the builds for the normal challenges in Region 5 - Volcano. Region 5 - Volcano - Mission - Level #1 Region5 - VolcanoChallengeLevel #1DetailsThe shells of these magma entities seem impervious. Can you survive them or find other means to defeat them until they cool off?GoalsReach wave 50RulesYou may have a maximum of 10 modules. You may have a maximum of 1 offensive modules. You may have a maximum of 1 ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies spawn with 1E100 generic armor. Enemies start with negative health regeneration. Enemies deal 1000 times more damage Rewards+1% fire resistance per completed challenge.EnemiesFireStrategyReflect and defend.Advanced BuildReflect Diamond Foundation Basic Regeneration Advanced Build Time00:00:07Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtmb3VuZGF0aW9uLmRpYW1vbmQ 7cmVnZW5lcmF0aW9uLmJhc2ljBasic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #2 Region5 - VolcanoChallengeLevel #2DetailsWe have reached the molten core. Ir seems like we require water to proceed.GoalsReach wave 125RulesYou may have a maximum of 12 modules. You may have a maximum of 5 offensive modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Enemies can only be damaged using the water element or any module that is not affected by element. Enemies ignore elemental type effectiveness. RewardsA new module: Molten CoreEnemiesFire EarthStrategyWater DamageAdvanced BuildWater Attack Water Splash Attack Speed Basic Bouncing Multishot Diamond Foundation Basic Regeneration W.I.N.C.E. Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay53YXRlcjtzcGxhc2guZWxlbWVudC53YXRlcjt hdHRhY2suc3BlZWQ7YXR0YWNrLmJvdW5jZTthdHRhY2subXVsdGlzaG90O2 ZvdW5kYXRpb24uZGlhbW9uZDtyZWdlbmVyYXRpb24uYmFzaWM7cmVmbGVjd C53aW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #3 Region5 - VolcanoChallengeLevel #3DetailsWe cannot bring our upgraded modules into these lower sections of the volcano.GoalsReach wave 300RulesYou may have a maximum of 12 modules. You may have a maximum of 4 defensive modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. Enemies spawn with 1e100 neutral, fire, nature, darkness, and universal armor. Enemies have 75% debuff resistance. Rewards+3% fire damage per completed challenge.EnemiesLight Fire EarthStrategyWater Damage.Advanced BuildWater Attack Water Splash Attack Speed Basic Bouncing Multishot Diamond Foundation Basic Regeneration W.I.N.C.E. Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay53YXRlcjtzcGxhc2guZWxlbWVudC53YXRlcjt hdHRhY2suc3BlZWQ7YXR0YWNrLmJvdW5jZTthdHRhY2subXVsdGlzaG90O2 ZvdW5kYXRpb24uZGlhbW9uZDtyZWdlbmVyYXRpb24uYmFzaWM7cmVmbGVjd C53aW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #4 Region5 - VolcanoChallengeLevel #4DetailsThe enemies in this section have developped a really strong shield.GoalsReach wave 200RulesYou may have a maximum of 20 modules. You may have a maximum of 6 offensive modules. You may have a maximum of 4 ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. Enemies spawn with shield points equal to their health raised to the power of 3. Boss units can spawn randomly like normal unit types. RewardsA new module: HeatwaveEnemiesFire DarknessStrategyBypass defense.Advanced BuildDiamond Foundation Basic Regeneration Magma Regeneration Granite Regeneration W.I.N.C.E. Advanced Build Time00:00:43Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZGlhbW9uZDtyZWdlbmVyYXRpb24uYmF zaWM7Zm91bmRhdGlvbi5tYWdtYTtmb3VuZGF0aW9uLmdyYW5pdGU7cmVmbG VjdC53aW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #5 Region5 - VolcanoChallengeLevel #5DetailsThe volcano is about to erupt! Seems like the ashes falling from the sky protect the inhabitants of this area.GoalsReach wave 300RulesYou may have a maximum of 15 modules. You may have a maximum of 5 defensive modules. You may have a maximum of 3 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies are immune to a random element. RewardsA new module: Rain of AshesEnemiesElectricity Fire earthStrategyBypass defense.Advanced BuildDiamond Foundation Basic Regeneration Magma Regeneration Granite Regeneration W.I.N.C.E. Advanced Build Time00:00:24Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZGlhbW9uZDtyZWdlbmVyYXRpb24uYmF zaWM7Zm91bmRhdGlvbi5tYWdtYTtmb3VuZGF0aW9uLmdyYW5pdGU7cmVmbG VjdC53aW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #6 Region5 - VolcanoChallengeLevel #6DetailsThe pool of lava is filling up. Make sure not to overheat your tower.GoalsReach wave 400RulesYou may have a maximum of 30 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Every time a unit spawns or dies the tower loses 25% of its current health, shield, and energy. Health and shield loss is not considered incoming damage. For each module you bring into this challenge, the loss amount increases by 2%. RewardsA new module: Volcano GiftEnemiesElectricity Fire earthStrategyKill them before they touch you. No need to defend.Advanced BuildBasic Attack Water Attack Earth Attack Nature Attack Execution Anti-Fire Projectiles Anti-Earth Projectiles Anti-Electricity Projectiles Headhunting Attack Speed Rapidfire Multishot Basic Bouncing Phoenix Bounce Relay Impetus Splash Combustion Advanced Splash Critical Strike Anti-Fire Crit Anti-Earth Crit Anti-Electricity Crit Planned Strike Emergency Crit Death Wish Extinguish Bash Sparks Lifesteal Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2sud2F0ZXI7YXR0YWNrLmV hcnRoO2F0dGFjay5uYXR1cmU7YXR0YWNrLmV4ZWN1dGlvbjtib29zdC5maX JlO2Jvb3N0LmVhcnRoO2Jvb3N0LmVsZWN0cmljaXR5O29mZmVuc2l2ZS5oZ WFkaHVudGluZzthdHRhY2suc3BlZWQ7YXR0YWNrLnJhcGlkZmlyZTthdHRh Y2subXVsdGlzaG90O2F0dGFjay5ib3VuY2U7YXR0YWNrLmJvdW5jZS5waG9 lbml4O2VsZWN0cmljaXR5LnJlbGF5O2F0dGFjay5pbXBldHVzO3NwbGFzaC 5iYXNpYzthdHRhY2suY29tYnVzdGlvbjtzcGxhc2guYWR2YW5jZWQ7Y3Jpd C5iYXNpYztjcml0LmZpcmU7Y3JpdC5lYXJ0aDtjcml0LmVsZWN0cmljaXR5 O3N0cmlrZS5wbGFubmVkO2NyaXQuZW1lcmdlbmN5O2F0dGFjay5kZWF0aHd pc2g7d2F0ZXIuZXh0aW5ndWlzaDthdHRhY2suYmFzaDthdHRhY2suc3Bhcm s7YXR0YWNrLmxpZmVzdGVhbA==Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission The following sections will contain the builds for the normal challenges in Region 6 - High Mountain. Region 6 - High Mountain - Mission - Level #1 Region6 - High MountainChallengeLevel #1DetailsThe high air density in this area creates a significant amount of pressureGoalsReach wave 250RulesYou may have a maximum of 10 modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies reflect 100% of non-air damage. Rewards+1% air resistance per completed challengeEnemiesAirStrategyUse Air and Anti-Air damage.Advanced BuildAttack Speed Anti-Air Projectiles Air Attack Anti-Air Crit Air Crit Multishot Basic Bouncing Air Slice Air Impetus Air Shell Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO3NoZWxsLmFpcjthdHRhY2suc3BlZWQ7Ym9vc3QuYWlyO2F 0dGFjay5haXI7Y3JpdC5haXI7Y3JpdC5haXJEbWc7YXR0YWNrLm11bHRpc2 hvdDthdHRhY2suYm91bmNlO3NwbGFzaC5haXI7aW1wZXR1cy5haXI=Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #2 Region6 - High MountainChallengeLevel #2DetailsSeems like the archers in this area have incredibly sharp sensesGoalsReach wave 300RulesYou may have a maximum of 8 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Enemies have +100% attack range. Enemies are immune to fire and darkness. RewardsA new module: Storm AuraEnemiesAir WaterStrategyReflect damage.Advanced BuildReflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #3 Region6 - High MountainChallengeLevel #3DetailsTheir golems seem to be indestructable although short-livedGoalsReach wave 125RulesYou may have a maximum of 12 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. Air enemies are immune to stuns. Earth enemies are immune to all types of damage. Earth enemies have negative health regeneration Rewards+3% air damage per completed challengeEnemiesAir EarthStrategyReflect damage, Survive earth enemies.Advanced BuildReflect Advanced Build Time00:00:14Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #4 Region6 - High MountainChallengeLevel #4DetailsSilent as the wind. Don't underestimate them just because they are slow!GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may have no ultimate modules. You may have no utility modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T3 for the duration of the challenge. Enemy damage is multiplied by 1E100. Enemies move very slowly. Enemies are immune to darkness damage. RewardsA new module: Aero CoreEnemiesAirStrategyImmense Fire Damage.Advanced BuildFire Attack Attack Speed Multishot Basic Bouncing Burning Attack Fire Breath Combustion Volcano Gift Anti-Air Projectiles Magma Foundation Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5maXJlO2F0dGFjay5zcGVlZDthdHRhY2subXV sdGlzaG90O2F0dGFjay5ib3VuY2U7YXR0YWNrLmJ1cm47YXR0YWNrLmZpcm VicmVhdGg7YXR0YWNrLmNvbWJ1c3Rpb247Z2lmdC52b2xjYW5vO2Jvb3N0L mFpcjtmb3VuZGF0aW9uLm1hZ21hBasic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #5 Region6 - High MountainChallengeLevel #5DetailsAll those destruction noises seem to alert the local fauna.GoalsReach wave 150RulesYou may have a maximum of 12 modules. You may have a maximum of 8 offensive modules. You may have a maximum of 8 defensive modules. You may have a maximum of 8 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to T5 for the duration of the challenge. Modules will start at level 0. Goats will occaisionally roam across the map. Goats deal 20% of the towers maximum HP as air damage uoin contact. RewardsA new module: StampedeEnemiesDarkness Air EarthStrategyReflect and heal.Advanced BuildReflect Adaptive Regeneration W.I.N.C.E Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtyZWdlbmVyYXRpb24ucmVsYXR pdmU7cmVmbGVjdC53aW5jZQ==[/code]Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #6 Region6 - High MountainChallengeLevel #6DetailsThe low air pressure at this altitude severely affects the target capabilities of all our devices.GoalsReach wave 175RulesYou may have a maximum of 15 modules. You may have a maximum of 6 offensive modules. You may have a maximum of 6 defensive modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Area of effect of active, passive, and aura modules reduced by 90%. Base attack range of tower is 3m instead of 18m. RewardsA new module: High Mountain GiftEnemiesDarkness Air EarthStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission The following sections will contain the builds for the normal challenges in Region 7 - Jungle. Region 7 - Jungle - Mission - Level #1 Region7 - JungleChallengeLevel #1DetailsWho knows what lurks in the thicket?.GoalsReach wave 400RulesYou may have a maximum of 12 modules. You may have a maximum of 4 offensive modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies apply poison when attacking. Poison reduces attack speed and attack range. Higher stacks of poison are more potent. Rewards+3% nature damage per completed challengeEnemiesNature Water EarthStrategyReflect.Advanced BuildW.I.N.C.E. Reflect Infinity Reflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtpbmZpbml0eS5yZWZsZWN0O3J lZmxlY3Qud2luY2U=Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #2 Region7 - JungleChallengeLevel #2DetailsIt seems like the rainy climate and humid temperatures provide the perfect environment for exceptional growth.GoalsReach wave 300RulesYou may have a maximum of 14 modules. You may have a maximum of 12 offensive modules. You may have a maximum of 2 defensive modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Maximum health and damage of enemies increases over time. Enemies regenerate 20% of their maximum health every second. RewardsA new module: Monsoon AuraEnemiesNature WaterStrategyKill as fast as possible.Advanced BuildBasic Attack Nature Attack Electricity Attack Attack Speed Basic Bouncing Multishot Rapidfire Critical Strike Anti-Water Crit Anti-Nature Crit Anti-Nature Projectiles Anti-Water Projectiles Reflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDthdHRhY2suYmFzaWM7YXR0YWN rLm5hdHVyZTthdHRhY2suZWxlY3RyaWNpdHk7YXR0YWNrLnNwZWVkO2F0dG Fjay5ib3VuY2U7YXR0YWNrLm11bHRpc2hvdDthdHRhY2sucmFwaWRmaXJlO 2NyaXQuYmFzaWM7Y3JpdC53YXRlcjtjcml0Lm5hdHVyZTtib29zdC5uYXR1 cmU7Ym9vc3Qud2F0ZXI=Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #3 Region7 - JungleChallengeLevel #3DetailsNever confuse venomous with poisonous!GoalsReach wave 400RulesYou may have a maximum of 10 modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the start of T3 at the beginning of the challenge. Gems cannot be used to upgrade modules. XP drop factor is 20% higher. Enemies are poisonous (not venomous). Attacking enemies inflicts a stack of a poison effect on the the attacker. Poison deals nature damage based on maximum health and reduces nature resistance. Higher stacks of poison are more potent. Rewards+1% nature resistance per completed challengeEnemiesNatureStrategyIndirect damage. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility Ai casts spells at location of tower)Advanced BuildToxic Piranha Ivy Stampede Energy Flow Energy Recycling Moon Energy Sun Energy Energy Energy Regeneration W.I.N.C.E. Advanced Build Time00:00:11Advanced Build ImportQ2hhbGxlbmdlO2VuZXJneS5mbG93O2VuZXJneS5yZWN5Y2xpbmc7ZW5lcmd 5Lm1vb247ZW5lcmd5LnN1bjtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlZ2VuZX JhdGlvbjtzcGVsbC50b3hpY2l2eTtzdGFtcGVkZS5nb2F0cztyZWZsZWN0L ndpbmNlBasic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #4 Region7 - JungleChallengeLevel #4DetailsThose beasts withstand anything. Weshould not make too much noise.GoalsReach wave 200RulesYou may have a maximum of 20 modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the start of T4 at the beginning of the challenge. Enemies are immune to debuffs and stuns. Enemies health and damage increase by 200% for each module in your blueprint. RewardsA new module: Gaia's ProtectionEnemiesNatureStrategyReflectAdvanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #5 Region7 - JungleChallengeLevel #5DetailsWhere is the coconut?GoalsReach wave 100RulesYou may have a maximum of 18 modules. You may have a maximum of 8 offensive modules. You may have a maximum of 8 defensive modules. You may have a maximum of 8 ultimate modules. You may have a maximum of 8 utility modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Enemies are monkeys. Whenever a monkey dies, all other monkeys health and damage are multiplied by 10. RewardsA new module: Return To MonkeyEnemiesNeutral Fire Nature Wind Water EarthStrategyInstantly kill every monkey on screen. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility Ai casts spells at location of tower)Advanced BuildLightning Energy Energy Flow Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO3NwZWxsLmxpZ2h0bmluZztlbmVyZ3kuYmFzaWM7ZW5lcmd 5LmZsb3c=Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #6 Region7 - JungleChallengeLevel #6DetailsProof that you are the king of the jungle!GoalsReach wave 150RulesYou may have a maximum of 25 modules. You may have a maximum of 15 offensive modules. You may have a maximum of 10 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the start of T5 at the beginning of the challenge. Gems cannot be used to upgrade modules. XP drop factor is multiplied by 25. Enemies spawn with shield points equal to their maximum health. Enemies regenerate 50% of their maximum health every second. RewardsA new module: Jungle GiftEnemiesNature Wind Water EarthStrategyReflect. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility Ai casts spells at location of tower)Advanced BuildReflect Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission The following sections will contain the builds for the normal challenges in Region 8 - Metallic Ruins. Region 8 - Metallic Ruins - Mission - Level #1 Region8 - Metallic RuinsChallengeLevel #1DetailsLooks like we have to choose between hitting against rocks or being electrocuted...GoalsReach wave 300RulesYou may have a maximum of 10 modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Earth enemies have a 10% chance to stun an attacker. Electricity enemies have a 10% chance to stun their target when attacking. Stuns from enemies last for up to 10 seconds. Rewards+3% electricity damage per completed challengeEnemiesElectricity EarthStrategyReflect or other passive damage.Advanced BuildReflect Advanced Build Time00:00:06Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #2 Region8 - Metallic RuinsChallengeLevel #2DetailsThey are short-circuiting all of our machines!GoalsReach wave 250RulesYou may have a maximum of 14 modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 at the beginning of the challenge. Killing electricity enemies increases the cooldown of all active modules by 1% for each ultimate module in your blueprint. Rewards+5% factory production per completed challengeEnemiesElectricity EarthStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:06Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #3 Region8 - Metallic RuinsChallengeLevel #3DetailsThe static in the air seems to cause some sort of levitation effect on projectiles.GoalsReach wave 450RulesYou may have a maximum of 16 modules. You may have a maximum of 3 ultimate modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the start of T3 at the beginning of the challenge. Gems cannot be used to upgrade modules. XP drop factor is multiplied by 10. Archers spawn with an attack range of 100m. Archers spawn with negative health regeneration. Cooldown of all active modules is doubled. Rewards+1% electricity resistance per completed challengeEnemiesElectricity Fire AirStrategyReflect. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility AI casts spells at location of tower)Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #4 Region8 - Metallic RuinsChallengeLevel #4DetailsWhat is going on here? The elemental laws do not apply here.GoalsReach wave 300RulesYou may have a maximum of 13 modules. You may have a maximum of 5 offensive modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 at the beginning of the challenge. Tier of special modules is ignored for this challenge. All elements are immune to earth damage. All elements deal unlimited damage to neutral elements. RewardsA new module: Magnetic CoreEnemiesElectricity FireStrategyReflect. Don't be neutral.Advanced BuildReflect Universal Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO3Rvd2VyLnVuaXZlcnNhbDtkZWZlbnNlLnJlZmxlY3Q=Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #5 Region8 - Metallic RuinsChallengeLevel #5DetailsOur tech appears to be non-functional in this particular area. How are we going to approach this issue?GoalsReach wave 200RulesYou may have a maximum of 25 modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the start of T5 at the beginning of the challenge. Gems cannot be used to upgrade modules. Enemies are immune to neutral damage. Enemies are immune to universal damage. RewardsA new module: Battery FoundationEnemiesElectricity EarthStrategyStrong elemental damage. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility AI casts spells at location of tower)Advanced BuildFiery Aura Magma Foundation Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F1cmEuZmllcnk7Zm91bmRhdGlvbi5tYWdtYQ==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #6 Region8 - Metallic RuinsChallengeLevel #6DetailsThis level of engineering confuses our targeting systems!GoalsReach wave 150RulesYou may have a maximum of 20 modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Enemies can protect themselves with gears. Enemies need 100 energy to spawn a gear. Enemies with gears are untargetable for 4 seconds. RewardsA new module: Metallic Ruins GiftEnemiesElectricity Fire DarknessStrategyReflect or other non-targeted damage.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission The following sections will contain the builds for the normal challenges in Region 9 - Beach. Region 9 - Beach - Mission - Level #1 Region9 - BeachChallengeLevel #1DetailsLow tide! Where is the water?GoalsReach wave 350RulesYou may have a maximum of 15 modules. You may have a maximum of 5 offensive modules. You may have no ultimate modules. You may have no special modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Fire is immune to universal and water. Fire is very resistant against earth and fire. RewardsA new module: Low TideEnemiesFire Water EarthStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #2 Region9 - BeachChallengeLevel #2DetailsHigh tide! Too much water.GoalsReach wave 350RulesYou may have a maximum of 15 modules. You may have a maximum of 5 offensive modules. You may have no ultimate modules. You may have no special modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 at the beginning of the challenge. Water is immune to universal and fire. Water is very resistant against earth and water. RewardsA new module: High TideEnemiesFire Water EarthStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #3 Region9 - BeachChallengeLevel #3DetailsThe sand seems to apply crustacean-like features to enemies in this region.GoalsReach wave 200RulesYou may have a maximum of 20 modules. You may have a maximum of 10 offensive modules. You may have a maximum of 2 ultimate modules. You may have no special modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 at the beginning of the challenge. Enemies are immune to neutral, universal, darkness, light, and fire. Enemies have a 25% chance for each element to spawn with wave^10 armor for that element. Rewards+1% sea mile generaion factor in the shipyard per completed challengeEnemiesNature Air Water EarthStrategyLots of electricity damage.Advanced BuildElectricity Attack Electricity Burst Electricity Crit Electricity Impetus Electricity Splash Electricity Taste Attack Speed Basic Bouncing Multishot Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5lbGVjdHJpY2l0eTtjcml0LmVsZWN0cmljaXR 5RG1nO2ltcGV0dXMuZWxlY3RyaWNpdHk7YnVyc3QuZWxlY3RyaWNpdHk7c3 BsYXNoLmVsZW1lbnQuZWxlY3RyaWNpdHk7dGFzdGUuZWxlY3RyaWNpdHk7Y XR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLm11bHRpc2hvdA==Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #4 Region9 - BeachChallengeLevel #4DetailsAs the waves hit the basement of the tower... It starts to crumble.GoalsReach wave 250RulesYou may have a maximum of 18 modules. You may have a maximum of 6 defensive modules. You may have a maximum of 4 ultimate modules. You may have no special modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 at the beginning of the challenge. Enemies attacking the tower will permanently reduce its generic resistance. RewardsA new module: Shoreline BoostEnemiesWater EarthStrategyDestroy them before they touch you.Advanced BuildBasic Attack Attack Speed Critical Strike Multishot Basic Bouncing Rapidfire Splash Advanced Splash Simple Evasion Gravel Lucky Shot Power Of The Cat Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7Y3JpdC5iYXN pYzthdHRhY2subXVsdGlzaG90O2F0dGFjay5ib3VuY2U7YXR0YWNrLnJhcG lkZmlyZTtzcGxhc2guYmFzaWM7c3BsYXNoLmFkdmFuY2VkO3Nob3QubHVja 3k7Y2F0LnBvd2VyO2V2YXNpb24uYmFzaWM7ZWFydGguZ3JhdmVsBasic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #5 Region9 - BeachChallengeLevel #5DetailsCrabs! Hopefully they don't start dancing.GoalsReach wave 175RulesYou may have a maximum of 15 modules. You may have a maximum of 5 offensive modules. You may have a maximum of 5 defensive modules. You may have no special modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Enemies are crabs. Enemies spawn with a randomized amount of aromor for each element. RewardsShipment multiplier increased by 1 in bonus calculations inside the shipyard.EnemiesNature Water EarthStrategyW.I.N.C.E. Nothing else can kill them.Advanced BuildW.I.N.C.E Advanced Build Time00:00:20Advanced Build ImportQ2hhbGxlbmdlO3JlZmxlY3Qud2luY2U=Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #6 Region9 - BeachChallengeLevel #6DetailsWhatever depths they emerged from is not of our concern.GoalsReach wave 150RulesYou may have a maximum of 25 modules. You may have a maximum of 1 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Destroying an enemy has a 10% chance to stun the tower. Destroying an enemy will slow the tower for 30 seconds if it does not stun it. Stun and slow are treated as buffs instead of debuffs. RewardsA new module: Beach GiftEnemiesAir Water EarthStrategyReflect or other passive damage.Advanced BuildReflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission The following sections will contain the builds for the normal challenges in Region 10 - Ocean. Region 10 - Ocean - Mission - Level #1 Region10 - OceanChallengeLevel #1DetailsThe water pressure is immense down here.GoalsReach wave 200RulesYou may have a maximum of 15 modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Health regeneration is disabled. Using an active module has a 5% chance to destroy the tower. Rewards+1% water resistance per completed challengeEnemiesWaterStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #2 Region10 - OceanChallengeLevel #2DetailsAll this water really handicaps our performance.GoalsReach wave 175RulesYou may have a maximum of 20 modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the start of T2 at the beginning of the challenge. Gems cannot be used to upgrade modules. Base attack range is reduced by 25%. Base attack cooldown is doubled. RewardsA new module: Diver's ShieldEnemiesDarkness WaterStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #3 Region10 - OceanChallengeLevel #3DetailsOur presence inside this trench seems to make the local wildlife more aggressive.GoalsReach wave 150RulesYou may have a maximum of 15 modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the start of T3 at the beginning of the challenge. Enemy attacks deal at least as much damage as the tower's maximum health. Enemies spawn with 1 shield point. Enemies will block the first instance of incoming damage if they have more than 0 shield points. Rewards+3% water damage per completed challengeEnemiesDarkness WaterStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #4 Region10 - OceanChallengeLevel #4DetailsWe have to ensure to properly depressurize the situation.GoalsReach wave 125RulesYou may have a maximum of 25 modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the start of T4 at the beginning of the challenge. Base water resistance is greatly reduced. Baase attack cooldown increases multiplicatively by 5% for each living enemy. RewardsA new module: Aquatic AbsorptionEnemiesNeutral Darkness WaterStrategyDo not let them touch you. All software other than Auto Skip and Wave streaming disabled.Advanced BuildAttack Speed Anti-Water Projectiles Anti-Water Crit Electricity Attack Electricity Crit Electricity Burst Electricity Taste Multishot Basic Bouncing Planned Strike Sparks Metallic Ruins Gift Electricity Impetus Electricity Splash Electricity Subsistence Frost Aura Whirlwind Aura Storm Aura Monsoon Aura Dryness Aura Simple Evasion Defiance Energy Energy Regeneration Advanced Build Time00:00:59Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDtib29zdC53YXRlcjtjcml0LndhdGV yO2F0dGFjay5lbGVjdHJpY2l0eTtjcml0LmVsZWN0cmljaXR5RG1nO2J1cn N0LmVsZWN0cmljaXR5O3Rhc3RlLmVsZWN0cmljaXR5O2F0dGFjay5tdWx0a XNob3Q7YXR0YWNrLmJvdW5jZTtzdHJpa2UucGxhbm5lZDthdHRhY2suc3Bh cms7Z2lmdC5tZXRhbGxpY3J1aW5zO2ltcGV0dXMuZWxlY3RyaWNpdHk7c3B sYXNoLmVsZW1lbnQuZWxlY3RyaWNpdHk7c3Vic2lzdGVuY2UuZWxlY3RyaW NpdHk7ZW5lcmd5LmJhc2ljO2VuZXJneS5yZWdlbmVyYXRpb247YXVyYS5mc m9zdDthdXJhLndoaXJsd2luZDthdXJhLnN0b3JtO2F1cmEubW9uc29vbjth dXJhLmRyeW5lc3M7ZXZhc2lvbi5iYXNpYztkZWZlbnNlLmRlZmlhbmNlBasic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #5 Region10 - OceanChallengeLevel #5DetailsOur tower is heavily restricted in this depth. We should probably bring a good shield to the party.GoalsReach wave 100RulesYou may have a maximum of 24 modules. You may have a maximum of 4 offensive modules. You may have a maximum of 4 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Tower max health is 1. Tower attack range is 10m. Tower maximum energy cannot exceed 100. RewardsA new module: Ocean CoreEnemiesNeutral Darkness Nature WaterStrategyMake an impenetrable shield.Advanced BuildAdvanced Shield Generic Resistance Shield Amplifier Whirlwind Aura Storm Aura Monsoon Aura Shield Of Frost Simple Evasion Defiance Phasing Fire Barrier Light Barrier Electricity Barrier Division Shield Unfolding Universal Shield Conductor Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO3NoaWVsZC5kaXZpc2lvbjtzaGllbGQudW5mb2xkaW5nO3N oaWVsZC51bml2ZXJzYWw7ZGVmZW5zZS5jb25kdWN0b3I7c2hpZWxkLmFkdm FuY2VkO3Jlc2lzdGFuY2UuZ2VuZXJpYztzaGllbGQuYW1wbGlmaWVyO2F1c mEud2hpcmx3aW5kO2F1cmEuc3Rvcm07YXVyYS5tb25zb29uO3NoaWVsZC5m cm9zdDtldmFzaW9uLmJhc2ljO2RlZmVuc2UuZGVmaWFuY2U7c2hpZWxkLnB oYXNpbmc7YmFycmllci5maXJlO2JhcnJpZXIubGlnaHQ7YmFycmllci5lbG VjdHJpY2l0eQ==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #6 Region10 - OceanChallengeLevel #6DetailsThis particular Section of the ocean has a strange effect on our blueprint compatibility.GoalsReach wave 250RulesYou may have a maximum of 30 modules. You may have not have any ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Neutral damage does no damage to other elements. Damage against neutral is multiplied by 1E100. Special Modules can be used without restrictions. RewardsA new module: Ocean GiftEnemiesWaterStrategyBecome a tesla coil.Advanced BuildElectricity Attack Electricity Crit Electricity Burst Electricity Taste Electricity Impetus Electricity Splash Multishot Basic Bouncing Anti-Water Projectiles Anti-Water Crit Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2NvcmUubWFnbmV0aWM7YXR0YWNrLmVsZWN0cmljaXR5O2N yaXQuZWxlY3RyaWNpdHlEbWc7YnVyc3QuZWxlY3RyaWNpdHk7dGFzdGUuZW xlY3RyaWNpdHk7aW1wZXR1cy5lbGVjdHJpY2l0eTtzcGxhc2guZWxlbWVud C5lbGVjdHJpY2l0eTthdHRhY2subXVsdGlzaG90O2F0dGFjay5ib3VuY2U7 Ym9vc3Qud2F0ZXI7Y3JpdC53YXRlcg==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission The following sections will contain the builds for the normal challenges in Region 11 - Neutral. Region 11 - Neutral - Mission - Level #1 Region11 - NeutralChallengeLevel #1DetailsThis is very neutral.GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Neutral takes no damage from other elements. Rewards+3% neutral damage per completed challengeEnemiesNeutralStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #2 Region11 - NeutralChallengeLevel #2DetailsThis is even more neutral.GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 at the beginning of the challenge. Each equipped module without a neutral tag decreases attack range by 10%. Each equipped module without a neutral tag increases attack cooldown by 25%. RewardsA new module: Neutral Crit A new module: Anti-Neutral CritEnemiesNeutralStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #3 Region11 - NeutralChallengeLevel #3DetailsThis appears to be less neutral.GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 at the beginning of the challenge. Whenever an enemy is destroyed, a random element will become additively 1% more effective against neutral. Whenever an enemy is destroyed, a random element will become multiplicatively 2% less effective against neutral. Rewards+1% neutral resistance per completed challengeEnemiesNeutralStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #4 Region11 - NeutralChallengeLevel #4DetailsNow this is some contrast.GoalsReach wave 100RulesYou may have a maximum of 20 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 at the beginning of the challenge. Whenever a universal enemy is destroyed it will trigger an additional spawn tick of neutral enemies. The additional spawn tick ignores the maximum unit limit. RewardsA new module: Neutral Block A new module: Neutral BurstEnemiesNeutralStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #5 Region11 - NeutralChallengeLevel #5DetailsThis requires pure neutral strength.GoalsReach wave 100RulesYou may have a maximum of 20 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Enemies are immune to any type of reflect damage. RewardsA new module: Neutral Resistance A new module: Neutral TasteEnemiesNeutralStrategyNeutral attack.Advanced BuildBasic attack Attack Speed Basic Bouncing Multishot Critical Strike Anti-Neutral Projectiles Anti-Neutral Crit Neutral Crit Neutral Burst Impetus Splash Planned Strike Rapidfire Advanced Splash Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLmJ vdW5jZTthdHRhY2subXVsdGlzaG90O2NyaXQuYmFzaWM7Ym9vc3QubmV1dH JhbDtjcml0Lm5ldXRyYWw7Y3JpdC5uZXV0cmFsRG1nO2J1cnN0Lm5ldXRyY Ww7YXR0YWNrLmltcGV0dXM7c3BsYXNoLmJhc2ljO3N0cmlrZS5wbGFubmVk O2F0dGFjay5yYXBpZGZpcmU7c3BsYXNoLmFkdmFuY2VkBasic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #6 Region11 - NeutralChallengeLevel #6DetailsCompleting this will put us into a true neutral state.GoalsReach wave 100RulesYou may have a maximum of 20 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Neutral damage heals neutral enemies. Universal damage heals universal enemies. Enemies are immune to any type of reflect damage. Destroying a universal enemy spawns an additional tick of neutral enemies. Additional enemies will not spawn if there are no remaining enemies. Additional enemies ignore the maximum unit limit. RewardsA new module: Neutral GiftEnemiesNeutralStrategyNon-Neutral attack.Advanced BuildAttack Speed Basic Bouncing Multishot Critical Strike Fire Crit Fire Attack Incineration Planned Strike Combustion Rapidfire Fire Impetus Fire Splash Fiery Aura Forest Gift Desert Gift Magma Foundation Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2F0dGFjay5 tdWx0aXNob3Q7Y3JpdC5iYXNpYztjcml0LmZpcmVEbWc7YXR0YWNrLmZpcm U7ZmlyZS5pbmNpbmVyYXRpb247c3RyaWtlLnBsYW5uZWQ7YXR0YWNrLmNvb WJ1c3Rpb247YXR0YWNrLnJhcGlkZmlyZTtpbXBldHVzLmZpcmU7c3BsYXNo LmVsZW1lbnQuZmlyZTthdXJhLmZpZXJ5O2dpZnQuZm9yZXN0O2dpZnQuZGV zZXJ0O2ZvdW5kYXRpb24ubWFnbWE=Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission The following sections will contain the builds for the normal challenges in Region 12 - Dark Realm. Region 12 - Dark Realm - Mission - Level #1 Region12 - Dark RealmChallengeLevel #1DetailsThis realm is void of any lightGoalsReach wave 250RulesYou may have a maximum of 15 modules. You may have a maximum of 5 defensive modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Enemies are immune to darkness, neutral and universal damage Enemies deal 75% of the tower's maximum health as additional darkness damage. Rewards+1% darkness resistance per completed challengeEnemiesDarkness EarthStrategyNon-neutral attack.Advanced BuildAttack Speed Basic Bouncing Multishot Critical Strike Fire Crit Fire Attack Incineration Planned Strike Combustion Rapidfire Fire Impetus Fire Splash Fiery Aura Magma Foundation Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2F0dGFjay5 tdWx0aXNob3Q7Y3JpdC5iYXNpYztjcml0LmZpcmVEbWc7YXR0YWNrLmZpcm U7ZmlyZS5pbmNpbmVyYXRpb247c3RyaWtlLnBsYW5uZWQ7YXR0YWNrLmNvb WJ1c3Rpb247YXR0YWNrLnJhcGlkZmlyZTtpbXBldHVzLmZpcmU7c3BsYXNo LmVsZW1lbnQuZmlyZTthdXJhLmZpZXJ5O2ZvdW5kYXRpb24ubWFnbWE=Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #2 Region12 - Dark RealmChallengeLevel #2DetailsPure darkness seems to provide some defensive properties.GoalsReach wave 225RulesYou may have a maximum of 20 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Enemies are immune damage for 7 hits of more than 0 damage. RewardsA new module: Unholy CloakEnemiesDarkness EarthStrategyMany attacks.Advanced BuildAttack Speed Basic Bouncing Multishot Critical Strike Fire Crit Fire Attack Incineration Planned Strike Combustion Rapidfire Fire Impetus Fire Splash Fiery Aura Magma Foundation Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2F0dGFjay5 tdWx0aXNob3Q7Y3JpdC5iYXNpYztjcml0LmZpcmVEbWc7YXR0YWNrLmZpcm U7ZmlyZS5pbmNpbmVyYXRpb247c3RyaWtlLnBsYW5uZWQ7YXR0YWNrLmNvb WJ1c3Rpb247YXR0YWNrLnJhcGlkZmlyZTtpbXBldHVzLmZpcmU7c3BsYXNo LmVsZW1lbnQuZmlyZTthdXJhLmZpZXJ5O2ZvdW5kYXRpb24ubWFnbWE=Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #3 Region12 - Dark RealmChallengeLevel #3DetailsDirectly executing them won't work.GoalsReach wave 200RulesYou may have a maximum of 12 modules. You may not have any ultimate nor legendary modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 at the beginning of the challenge. Enemies are immune to damage that exceeds their maximum health. Rewards+3% darkness damage per completed challengeEnemiesFire Darkness EarthStrategyPercentage damage.Advanced BuildAttack Speed Basic Bouncing Multishot Poison Sting Combustion Soul Harvesting Toxic Piranha Ivy Gigantic Vines Heartstopper Aura Energy Energy Regeneration Advanced Build Time00:00:09Advanced Build ImportQ2hhbGxlbmdlO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2F 1cmEuaGVhcnRzdG9wcGVyO2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2 F0dGFjay5tdWx0aXNob3Q7c3RpbmcucG9pc29uO2F0dGFjay5jb21idXN0a W9uO3NvdWwuaGFydmVzdGluZztzcGVsbC50b3hpY2l2eTtzcGVsbC52aW5l cy5naWdhbnRpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #4 Region12 - Dark RealmChallengeLevel #4DetailsDarkness is the most cursed element.GoalsReach wave 200RulesYou may have a maximum of 20 modules. You may have a maximum of 4 offensive modules. You may have a maximum of 4 ultimate modules. You may not have any special nor legendary modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 at the beginning of the challenge. When enemies attack, they apply a stacking of curse on their target. A unit with 100 stacks of curse will instantly die. Enemies spawn with shields equal to their maximum health. RewardsA new module: Grim ReaperEnemiesDarkness WaterStrategyKill them before they touch you. (This build is only successful 1/10 times unless you turn of some software.)Advanced Build Basic Attack Attack Speed Basic Bouncing Multishot Darkness Block Water Block Frost Aura Whirlwind Aura Storm Aura Monsoon Aura Checkerboard Aura Simple Evasion Focused Multishot Neutral Amplifier Lucky Shot Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO211bHRpc2hvdC5mb2N1c2VkO2FtcG xpZmllci5uZXV0cmFsO3Nob3QubHVja3k7YmxvY2suZGFya25lc3M7YmxvY 2sud2F0ZXI7YXVyYS5mcm9zdDthdXJhLndoaXJsd2luZDthdXJhLnN0b3Jt O2F1cmEubW9uc29vbjthdXJhLmNoZWNrZXJib2FyZDtldmFzaW9uLmJhc2l jBasic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #5 Region12 - Dark RealmChallengeLevel #5DetailsUnholy deals in this realm seem to provide enhanced powersGoalsReach wave 100RulesYou may have a maximum of 25 modules. You may have a maximum of 5 defensive modules. You may not have any special nor legendary modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Earth enemies are immune to all elements except earth. Darkness enemies spawn with shields equal to their maximum health. Water enemies move extemely fast. Water enemies are immune to earth damage. RewardsA new module: Soul CoreEnemiesDarkness Water EarthStrategyReflect and Earth damage.Advanced Build Earth Attack Attack Speed Basic Bouncing Multishot Earth Splash Reflect Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDthdHRhY2suZWFydGg7YXR0YWN rLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLm11bHRpc2hvdDtzcGxhc2 guZWxlbWVudC5lYXJ0aA==Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #6 Region12 - Dark RealmChallengeLevel #6DetailsThe heart of darkness lies before us. They shall not pass!GoalsReach wave 120RulesYou may have a maximum of 20 modules. You may not have any special nor ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Debuffs on enemies have 0 duration. Destroying an enemy divides the current health of the tower by the max health of the enemy. RewardsA new module: Dark Realm GiftEnemiesDarkness Water EarthStrategyLife steal. Do not attack too fast.Advanced Build Lifesteal Nature's Touch Attack Speed Nature Attack Nature Crit Critical Strike Nature Burst Nature Taste Impetus Divine Blessing Nature Impetus Adaptive Regeneration Ocean Gift Monsoon Aura Advanced Build Time00:09:54Advanced Build ImportQ2hhbGxlbmdlO3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtnaWZ0Lm9jZWFuO2F 1cmEubW9uc29vbjthdHRhY2subGlmZXN0ZWFsO2F0dGFjay5uYXR1cmVzdG 91Y2g7YXR0YWNrLnNwZWVkO2F0dGFjay5uYXR1cmU7Y3JpdC5uYXR1cmVEb Wc7Y3JpdC5iYXNpYztidXJzdC5uYXR1cmU7dGFzdGUubmF0dXJlO2F0dGFj ay5pbXBldHVzO2JsZXNzaW5nLmRpdmluZTtpbXBldHVzLm5hdHVyZQ==Basic Build---Basic Build Import---Basic Build Time---