
欢迎回到最新的《Apex英雄》匹配机制开发更新!找个舒适的椅子,泡上你最爱的热饮,一起来了解我们的最新动态。 在本篇博客中,我们将涵盖以下内容: 1. 匹配关键概念回顾 2. 测试结果:26.1排位匹配测试 3. 基于匹配健康度推动的双人组队模式调整 4. 你可以做的(可能)改善匹配体验的事情 5. 匹配机制的下一步计划 匹配关键概念回顾 如果你一直关注我们的匹配机制博客,那么你可以跳过这部分,或者将其作为回顾继续阅读。 《Apex英雄》的匹配系统试图平衡两个主要标准以提供最佳玩家体验:让 lobby 中充满技能水平相近的玩家,以及在特定时间内完成匹配。匹配系统只能从当前在线、正在积极寻找比赛的玩家池中填充大厅,这些玩家需处于特定平台(除非启用跨平台游玩)和特定地区。系统为每种模式设置了参数,用于控制“技能相近玩家”之间可接受的技能差距,从而允许他们进入同一个大厅。但同时,这也需要与确保玩家不会因当时可用玩家数量的限制而在队列中等待过长时间进行平衡。在关键时段,总体活跃玩家数量较多的平台和地区,比赛中的技能差异会更小。活跃玩家数量(取决于平台和地区)在每24小时周期内会出现一个【峰值】和一个【谷值】,分别对应玩家数量的最高值和最低值。

上图展示了单个地区一天中不同时段的匹配数量峰值(通常在当地时间晚上7点至10点之间)和低谷(午夜时分),玩家可以预期每个赛季都会出现类似的趋势。 玩家数量是实现快速且“精准”匹配的关键。理论上,如果有60名玩家同时在同一地区服务器、同一平台上匹配同一游戏模式,并且拥有相同的技能值,就能形成最快、最精准的技能匹配大厅。 但这种情况并非常态,因此我们会在你游玩时尽力为你寻找最佳匹配,这有时会导致排队时间延长。我们一直在致力于提升您的整体体验质量,分享我们正在进行的工作,并根据您的反馈提供相关背景信息。测试结果:26.1 排位匹配测试 现在我们已全面跟进,让我们回顾一下26.1版本的匹配测试及其结果。 这是我们第二次尝试将大师段位(包括 Apex 猎杀者,他们是每个平台排名前750的大师段位玩家)从与铂金及以下段位玩家的匹配中移除。 在此次测试中(于第二赛段末尾进行,持续了将近两周),大师段位玩家仅能与其他大师段位玩家以及钻石段位各分段(钻石一至钻石四)的玩家进行匹配。本次测试(及本博客)的目标如下: 1. 确定是否可以安全地将大师段位玩家的匹配范围限制为仅与其他大师段位玩家和钻石段位玩家对战 2. 确保每个搜索匹配的玩家最终都能找到对手,即使等待时间比没有限制时长很多 3. 改进我们的匹配参数,以适应整个赛季中段位人数的变化 4. 与社区透明沟通,为未来排位匹配设定预期 总结:本次测试成功按预期限制了大师段位的匹配范围,且未对排队时间或技能宽度产生负面影响。测试运行时,我们的排队时间和技能宽度已接近目标,因此结果变化不大。我们对所了解到的情况持乐观态度,并渴望做出能够影响整个赛季 matchmaking(匹配)体验的改进,而不仅仅是在赛季末端。 第26赛季的排位调整增加了达成更高段位所需的努力,导致钻石和大师段位的玩家数量低于以往。这些较低的玩家数量使得这些段位的匹配等待时间和比赛技能宽度达到了我们认为理想玩家体验的可接受上限。因此,大师段位之外的玩家在测试前后的匹配体验相似。从过去两次匹配测试中,我们得到的一个重要结论是,我们有能力更积极地调整匹配机制以适应不断变化的玩家群体,这可以在整个赛季中创造更稳定的体验。我们将在下文深入探讨这一挑战以及由此带来的机遇。

上图显示了第二十五赛季中,各段位玩家占比的每日变化情况。在第二赛段末期,钻石段位玩家占比达到了总玩家数的20%左右;正是这一玩家数量使得我们能够更轻松地限制大师段位玩家只能与钻石一段玩家匹配。 与下方第二十六赛季的段位分布相比,高段位的玩家数量存在显著差异。

In Season 26, the population that achieved Masters was ⅓ the total seen in Season 25 due to RP tuning, as well as the introduction of Drop Zones. With fewer overall players achieving the higher ranks relative to the larger Apex playerbase, players experience longer wait times when matchmaking is restricted to only Masters and Diamond. Considering these populations start low, they must be mixed with lower-tiered players to be able to play at all. As a result of these learnings, we will be looking at how to better adapt matchmaking to maintain match consistency based on shifting populations and will keep you updated as we move forward with next steps.A Note About Solo Queueing A consistent request we hear from our community is the ask to address solo queue. There are two distinct flavors of the underlying frustrations that lead to this request, which are:[olist] “It feels unfair to be matched against a premade squad” “As a solo player, I don’t like the squadmates I get assigned”[/olist] The typical solution proposed as part of these conversations is to have solo queue squads only be in matches with other solo queue squads, and premade squads to only be in matches with other premade squads. The suggestion is a good one, in a world where there are enough solo queue players and premade squad players to keep the matchmaking close to where it is now. The very rough, back-of-the-napkin math shows reducing a population by 50% by splitting solo and premade players (assuming 50/50 balance between the two) would double the queue wait times and skill width of matches for each population. Duos is living proof of this occurring, which we speak to next. So, in short, we are currently choosing to not split out premades and solo queuers into their own matching and matches, as we feel it would too dramatically increase queue waits and match skill-width. When looking at concerns surrounding squadmate quality, the matchmaking systems work to partner you with players of similar skill levels. What we’re seeing is that not everyone at a certain skill level plays the exact same way, or is even playing each match with the same goals in mind. As a simple example, some players of similar skill may be more aggressive while others may have a tendency to hang back. As these are all subjective qualities and personal playstyle preferences, any objective definition we attempt to create to leverage in matchmaking would be OURS, and therefore might be out of alignment with many players. It’s not an easy problem to solve, but we’ve got some folks working to crack it. We encourage you to think about what makes an ideal teammate. We’re always monitoring player feedback and look forward to seeing what the community has to say on the matter. In the meantime, we encourage solo queuers to take advantage of the Requeue with Squad feature and keep that great squad together for as long as you can.Duos BR & Matchmaking More context on the recent Duos changes has been highly requested, and we thought it would be most beneficial to explain the changes in the context of matchmaking and player populations. As a quick recap, the lobby size of Duos was reduced to 30 players and the rings on maps were adjusted to keep match pacing aligned with the 60 player experience. So, why was it done? Well, it comes down to population. When Wildcard launched, many players migrated to that mode and made it their new regular stomping ground. As a result, over half of the previously active Duos players stopped playing the mode and never came back. We have seen some theories that the drop is a result of UI changes, but we can confidently point to Wildcard’s introduction. This had a significant negative impact on the quality of matchmaking for the remaining Duos mains. In some cases it roughly doubled queue wait times, depending on region and time of day. After evaluating the data, the difficult decision was made to modify the mode’s maximum lobby size (and maps). This was the solution that provided the most confidence in how to rapidly and, with one focused change, restore the previous matchmaking quality in Duos. Duos population is now stable, as is the matchmaking width and queue wait times. Given the current stability, there are no current plans to revert Duos to a 60 player lobby. We have been gathering and sorting specific feedback around the current Duos experience, and will be evaluating it as part of our future plans for any opportunities to address concerns inside the 30-player experience.Can I Do Anything To Help My Matchmaking? While we continue to evolve solutions on our side, there are a few optional actions you can take to attempt to improve your matchmaking experience. Some of these we already see players doing, and they are worth sharing wider in case they align with how you play Apex.[olist] Play during peak hours for your chosen server. Each server region has peak hours, typically between 7pm and 11pm, and the highest quality matchmaking is most likely to occur during the peak. The opposite also applies — if you are playing during the valley, when population is lowest, the matchmaking will take longer and result in higher skill-width. Choose a different server to play on. You have the option to select a different region and server to play on. This can be done at the splash screen, before launching full into Apex. Changing servers may increase your latency beyond your acceptable level, so pay attention to the Ping value of your chosen region. Ensure Crossplay is enabled (if available on your platform) [https://help.ea.com/en/articles/apex-legends/add-friends-cross-play/] To find squadmates with similar skill level and play style, consider joining external Apex-focused social hubs where LFG threads are common. Also, leverage Requeue with Squad after the match if you want to keep a good time rolling![/olist] While these actions will not guarantee a better matchmaking experience, we hope these are things you can take advantage of and test your own success.Wrap Up & Next Up As we move forward into future seasons of Apex, we will continue our commitment to listen, evaluate and take action to address concerns from player feedback and from our data analysis. We always appreciate feedback and sharing of experiences, so please continue to engage with us on socials. For what is up next for matchmaking, we are looking to: Create more consistent matchmaking experiences in Ranked across the entire season, for all Rank Tiers Activate hard limits to prevent Masters from playing Platinum when Masters and Diamond reach the required population Increase maximum queue wait times for higher Rank Tiers, to increase the opportunity for them to match within their own Tier Faster and narrower matchmaking by testing merging of select populations, while minimizing performance impacts (latency) As we take these actions, expect more updates across our official channels. We hope you enjoy the current season and we’ll see you in the arena! This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates
2025-11-26 18:37:22 发布在
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