《围攻》8.0版本更新内容

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Warhammer 40,000: 星际战士2
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你好,星际战士们! 8.0“围城更新”现已在全平台上线!以下是更新内容的简要概述:

新功能 新PvE模式——攻城战

围攻模式扩展了我们的PVE作战内容,强调无尽的敌人波次,即使是最强的队伍也会面临挑战。当陷入困境时,玩家可以呼叫增援获得协助。在三个独特的区域中展开激烈战斗,每个区域都需要策略性调整。战斗中会出现次要目标,完成后可获得必要资源,用于召唤精英星际战士或强大的无畏机甲,从而极大地改变战场态势。 战场 战斗在卡达库星球上一座设防的帝国要塞内展开,这里不断受到无尽的泰伦虫族和千子军团敌人的攻击。要塞有三个轮换区域:防御阵地、军火库和控制室。在每个区域,你的小队需要面对五波敌人才能前进到下一个区域,最终会循环返回以支援早期阵地。 生存抗波 面对难度不断提升的敌人波次,包括泰伦虫族的直接攻击和混沌势力的狡猾破坏。波次之间有短暂(1分钟)的间歇期,期间会有界面通知提示,为你提供战略调整的机会。 次要目标 动态任务如占领战略要点或从阵亡盟友处回收数据石板,能深化战术玩法,并提供持续生存所需的关键资源。 商店与增援 通过成功战斗和完成次要目标获取 siege mode 资源。你可以在要塞商店消耗这些资源。你可以: 1. 购买弹药、医疗兴奋剂、装备、护甲强化剂、守护圣物(这些物品的效果与行动模式中完全一致)。 2. 召唤提供针对性支援和加成的专精星际战士。每名玩家只能召唤一名星际战士。 3. 部署卡迪安士兵以提供额外火力。 4. 共同汇集资源,释放无畏机甲的毁灭性力量。 关于测试服的援军改动说明:星界军士兵现在更便宜。

首领遭遇战 每第五波会出现强大的首领战,有时会同时面对多个精英敌人。在这些遭遇战中获胜,才能进入新的要塞区域。 无限波次 如果你的决心能挺过15波残酷的战斗,就要准备迎接难度不断提升、资源减少且准备时间缩短的无尽战斗。即便是极限战士的原体也明白,在这里取得最终胜利的可能性微乎其微——但你的英勇将在永恒的殿堂中回响。 关于测试服计时器变更的说明: 社区对攻城模式最大的批评是波次时间限制。该限制仅出于技术原因存在。在本次更新中,我们进行了一些优化,使攻城模式能够持续更长时间。计时器系统已重做:不再是每波次设置有限时间(且高波次时时间会变得极短),而是改为整个游戏会话共享一个计时器,每次击败一波敌人后计时器都会增加。 我们还调整了无限波次的难度曲线,15波之后敌人强度提升速度加快。这些改动旨在让玩家在公平的战斗中被击败,而非因计时器耗尽而失败。此外,随着后续的一些优化,我们认为最终可以完全移除计时器。 私人模式中新增了禁用机器人生成的选项,非常适合追求挑战的玩家。 新增RTAO实验性功能,可在游戏内视频设置中启用。 DLSS 4:提供更好的 upscale 效果,NVIDIA 设置中为50xx系列显卡新增多帧生成功能。

新赛季通行证内容 1. 新增【白色伤疤】战团冠军 2. 新增【白色伤疤】战团武器皮肤包 3. 新增【白色伤疤】战团自定义外观包 4. 新增【血天使】自定义外观包

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[/carousel] GAMEPLAY AND BALANCING TWEAKS Extended Weapon arsenal in PvE Added Thunder Hammer for Bulwark. Picking this weapon won’t allow you to use the Storm Shield. We are adding this option only because we think it will be very cool and it's a shame that only 1 class can use the Thunder Hammer. We are not done with Bulwark, more interesting gameplay things are to come. New Finishers for Bulwark Adding new finishers for Bulwark with shield — 1 for Hormagaunt and 1 for Tzaangor. Terminus Update for Absolute Difficulty A second Terminus can now appear during a mission. Carnifex, Neurothrope and Helbrute HP increased by 33% on Absolute difficulty. Level specific Terminus enemies (with the exception of the Hierophant Bio-Titan) HP increased by 66% on Absolute difficulty. Additional enemy packs will appear upon Terminus enemies spawn and again when their HP is reduced to 50% These additional packs are now slightly more challenging featuring more Extremis enemies Mission with final bosses can now also spawn Terminus enemies (previously, missions like “Decapitation” didn't allow any Terminus spawns)". This change is made according to the community poll that we made a while ago. We think that Absolute difficulty wasn't that hard to begin with and now with a slight power creep of constant weapons buffs, perk buffs and prestige perks the situation is much worse. After doing multiple test we have scrapped the idea of having 2 Terminus enemies in Operations mode at the same time (except in Siege mode), because this meant that you would have to encounter them all of the time, otherwise one run with dual terminus spawns would be much harder than a run with 2 Terminus enemies spawning one by one. We are increasing the health of the Terminus enemies on Absolute difficulty because they often can die before even dealing any damage. While this may seem like it goes against poll results, keep in mind that if we had 2 Terminus enemies, that would effectively be +100% hp buff. Also we are nerfing Neurothrope base hp across all difficulty levels so its hp pool won’t become a problem for melee classes. Instead we've tried to make Terminus spawns harder and more intense. We are going to continue to monitor how Absolute Difficulty is, and make necessary tweaks. Prestige Perks Class Update Bulwark Prestige Perks Update “Rally Point”: The perk has been reworked. The new perk is “Emboldened Stand”. Old: “Chapter Banner additionally removes negative Status Effects while active.” New: “When the Chapter Banner is active, all Squad Members do not lose control upon taking Heavy Hits and cannot be knocked back within its zone.” Assault Prestige Perks Update "Boosted Recharge": The perk has been reworked. The new perk is “Unyielding Oath”. Old: “Collecting an Armour Boost restores Ability Charge by 100%.” New: "When charging a Ground Pound, you become Invulnerable for 3 seconds." Sniper Prestige Perks Update "Boosted Recharge": The perk has been reworked. The new perk is “Materiel Upgrade”. Old: “Collecting an Armour Boost restores Ability Charge by 100%.” New: "Equipment Damage radius increases by 15%." Heavy Prestige Perks Update “Restorative Capacity”: The perk has been reworked. The new perk is “Honed Precision”. Old: ” Activating Iron Halo removes negative Status Effects.” New: "Equipped Weapon's Maximum Spread decreases by 25% when firing without aiming." Tactical Prestige Perks Update "Skilled Supplier": Fixed a bug preventing the player from getting the maximum ammo. Class Perks Updates Bulwark Perks Update Perks have been updated to reflect the addition of the Thunder Hammer to the Bulwark’s arsenal. "Forward Momentum": The perk has been updated. Old: “After a Shield Bash, Melee Damage increases by 30% for 10 seconds.” New: "After a Shield Bash or Thunder Hammer Pommel Smash, Melee Damage increases by 30% for 10 seconds". "Concussive Force": The perk has been updated. Old: “Shield Bash deals 200% more Damage.” New: "Shield Bash deals 200% more Damage. Thunder Hammer Pommel Smash deals 100% more Damage and deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds." "Merciless Resolve": The perk has been updated. Old: “After a Shield Bash, Melee Damage increases by 15%, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds” New: "After a Shield Bash or Thunder Hammer Pommel Smash, Melee Damage increases by 15%, you do not lose control upon taking Heavy Hits, and you cannot be knocked back for 10 seconds". "Focused Restoration": The perk has been buffed. “Every 40 seconds, all Squad Members automatically restore 1 Armour Segment “ -> Cooldown decreased from 40 to 30 seconds. Tactical Perks Update "Final Shot": The perk has been reworked. The new perk is “Emperor’s Judgement”. Old: “After a Finisher, the equipped Ranged Weapon reloads automatically.” New:"After a Finisher, the equipped Ranged Weapon reloads automatically, and your Primary Weapon deals 20% more Damage for 10 seconds". "Communion of Fire": The perk has been reworked. The new perk is “Secure Stockpile”. Old: “Recoil is reduced by 25% and Ranged damage against Extremis-level enemies is increased by 10% for all Squad Members.” New: “Equipment Charge is restored by 1 for all Squad Members. Cooldown is 60 seconds.” "Steady Aim": The perk has been buffed. “Weapon Spread and Recoil is reduced by 20% and Ranged Damage against Terminus-level enemies is increased by 10%” -> Ranged Damage bonus increased from 10% to 15%. Assault Perks Update "Winged Fury": The perk has been buffed “Damage from Melee Attacks executed while sprinting or dashing increases by 40%.” -> Damage increased from 40% to 100%. "Hammer of Wrath": The perk has been buffed. “After a Ground Pound, you take 15% less Ranged Damage, do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds” -> Damage reduction increased from 15% to 20%. Knock back immunity duration increased from 10 to 15 seconds. Vanguard Perks Update "Moving Target": The perk has been buffed. “Each Melee Attack you land reduces the Ranged Damage you take by 2% (up to 20%). If you do not land a Melee Attack for 5 seconds, the effect ends.” -> Consecutive hit multiplier increased from 2% to 5%. Max bonus increased from 20% to 30%. "Retribution": The perk has been buffed. “After you are grabbed or knocked back, you deal 25% more Melee Damage for 15 seconds.” -> Bonus damage increased from 25% to 30%. Duration increased from 15 to 20 seconds. Sniper Perks Update "Precision Targeting": The perk has been buffed. “Weapon Spread is reduced by 25% and Ranged Damage against Extremis-level enemies is increased by 10% for all Squad Members.” -> Ranged Damage against Extremis-level enemies increased from 10 to 15%. "Dexterous Hands": Instigator Bolt Carbine is now also affected. “Bolt Carbines reload 20% faster, and their Weapon Spread and Recoil are reduced by 15%.” Weapon Perks Update Inferno Pistol Perk Update "Know no fear": The perk has been reworked. Old: “When your Health is below 10%, Reload Speed increases by 30%” New: “If your Armour is fully depleted, Reload Speed increases by 20%.” Neo-Volkite Pistol Perk Update "Combustive momentum": The perk has been buffed. “After a Gun Strike, heating speed increases by 30% for 6 seconds.” -> Duration increased from 2 to 6 seconds. Combat QoL If a Sniper type enemy aims at you, using Assault’s Jump Pack ability will allow you to dodge the shot. The sniper will shoot instantly, but the shot will miss. Fixed an issue where Neurothropes' Warp Storm afterblasts could stun-lock the player with heavy hits. Now, afterblasts will damage the player but not control them. Additionally, Neurothropes' shots now have a slightly longer delay between them. Fixed a lot of minor issues improving overall combat responsiveness Firearms (PvE Only) There are not many weapon balance tweaks in this patch because our statistics show that usage and win rate for all weapons is in a good spot right now. With the next big update we are going to focus on weapon versions balance inside each archetype, because this is where we see a big room for improvements. Bolt Pistol Hip-Fire spread decreased by 50%. Velocity of spread increasing in minizoom state is decreased by 15%. Inferno Pistol Gun Strike Damage increased by 20%. PvP With the next patch we are going to take a closer look at PvP weapon balance. Large amount of small fixes in level geometry collision. Lots of minor fixes for private lobbies gameplay modifiers. AI Spore Mines: Explosion damage is reduced by 55%. Neurothrope: Health reduced by 15% Temporary invulnerability is replaced with high damage resistance when it flies up from the ground. Lots of minor animation fixes for various enemies. Customisation We are preparing a very big update for customisation, players will be able to reuse chapter champion armour parts on other classes (with lore accuracy, clipping and technical restrictions). While it's not going to be in this patch, we wanted to mention this in this patch notes to assure you that we are going to continue expanding our customization system. Added Red, White and Blue weapon skins as Siege mode rewards Added Prestige reward shoulder pad on left shoulder as well. Added left pauldron decal "Ultramarine Sergeant". Lots of other minor fixes for customizations of armour parts and emblems. Levels Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas. General Fixes Fixed an issue where spore mines could spawn on top of the player. Fixed several cases where contested health may decrease while performing a finisher. Fixed: Combining Sniper's prestige perk Emperor's Grace with Lingering Concealment perk drains the ability charge while linger is active Fixed: Weapon perk "Reloaded Restauration" was not activated by the Sniper's perk "Efficient Readiness". Fixed an issue where the Bulwark perk’s “Intimidating Aura” was not triggering with a Perfect Block. Fixed an issue where the Tactical’s perk’s “Battle Focus” was not triggering with a Perfect Block. Intimidating Aura and Battle Focus are probably the most overpowered perks right now, but we think that it should still work independently from selected weapon Fixed a bug with the “Final Shot” perk not increasing damage in some cases. Fixed a bug affecting Heavy's “Bonds of brotherhood” perk not granting full health when the player is revived by a bot. Fixed an issue provoking a game freeze on a black screen at the end of a PvE level on Xbox Series S. Fixed an issue where some pick ups were inaccessible as a consequence of the interaction button failing to appear. Fixed rare camera bugs after finisher. Lots of minor animation fixes for the player. Minor UI, sound and VFX fixes and improvements Tech Crash fixes and general stability improvements. Matchmaking and network stability fixes. Minor memory optimization. Improvements to game modding capabilities.