
你好,星际战士们! 11.0版本更新现已在全平台上线。完整更新说明如下。

自PTS补丁说明以来发生变化的功能均标有此图标:

新PvE地图:【回收行动】 【回收行动】发生在阿瓦拉克斯行星上空的轨道上。一支星际战士小队被部署到一艘严重受损的帝国巡洋舰上,以清除其中的泰伦虫族感染。然而,随着任务的展开,目标开始发生变化。 新PvE装备:【神圣之怒】 使用后,玩家的近战伤害提升25%,持续15秒,且玩家免疫击退效果。使用时,小范围内的敌人会被击退。 测试服变更:充能次数从1次增加到2次 这并非我们将要添加的最后一件装备。 新战场条件 新增超过40种战场条件。 新英雄物品 新增6件英雄武器和8件盔甲部件,可通过成就解锁。武器: 报应的遗赠(重型爆弹手枪) 职责之链(重型爆弹枪) 已装备(煽动者爆弹卡宾枪) 已装备(爆弹狙击步枪) 死亡之握(动力拳套) 风暴之域(雷霆之锤) 护甲部件: 马克七世头盔 精工马克十世头盔 黑色圣堂精工马克十世头盔 马克六型渡鸦型老兵头盔 老兵分子结合饰钉右肩甲 荣誉宝石右肩甲 伪装披风右肩甲 老兵披风右肩甲 新赛季通行证内容 新增血天使冠军包(战术冠军+突击型跳跃背包+标志性链锯剑皮肤) 新增火蜥蜴 cosmetic 包 混沌自定义(PvP) 现在可使用套装中的护甲部件自定义混沌职业

Assault - New Feature Added a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well. 🟡 Change from PTS: Jump Dash attacks deal 50% more damage 💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine. Melee Power Axe: Chained Whirl Slash now can be performed after Overhead Strike. Overhead Strike damage is increased by 50%. Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike. Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled. Blocking versions can now enter Power Stance. Heroic Double Edge Relic (Chainsword): "Trampling Stride" Perk now works with a Heroic Perk Combo. Double Heavy Combo now can be performed after a Whirl Slash sprint attack. Heroic Power Gladius (Power Knife): Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy. 🟡 Change from PTS: Fixed issue where damage buff lasted indefinitely. Firearms Heavy Bolt Rifle: Base damage increased by 13%. Heroic Combi-Melta (Bolt Rifle): Increase damage by 15% for both Bolter and Melta firing modes. Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position. 🟡 Bolt Pistol: Base damage increased by 13.5%. 🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%. 🟡 Patch 11 Heroic Weapon Changes from PTS 🟡 Heroic Heavy Bolt Pistol: Increase Gun Strike damage by 20%. Add 6 ammo to max capacity. Heroic perk will now instantly kill enemy enemies that are calling for reinforcement. 🟡 Heroic Sniper Bolt Rifle: All ammo restore perks will not trigger when using this weapon. 💬 While it was clear that its a very powerful weapon in PTS, we don't want to reduce its effectiveness, but we do want to raise its skill cap. 🟡 Heroic Thunder Hammer: Assault's Ground Pound will also spawn a shock zone. 🟡 Heroic Power Fist: Damage bonus for light attacks is increased to 200%. Increase radius for heroic perk activation to 15 meters. Issue Fixed: Sometimes perk didn't activate properly. 🟡 Heroic Heavy Bolter: Works like a fencing weapon as originally intended. Fixed UI display of accuracy value. Classes Tactical Signal Jammer: The perk has been reworked. Old: “Enemies marked by Auspex Scan cannot call for reinforcements and automatically explode upon attempting to do so.” New: “After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.” Sniper Precision Targeting: Now perk works against Extremis and Terminus-level enemies. Guardian Protocol: Removed cooldown. Ambush: Now also slows down nearby enemies for 10 sec. Bulwark Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds. Vanguard 💬 For too long, Vanguard's role was to be a vessel for the squad's healing perks. With these changes, we want to reinforce ranged/melee hybrid playstyle for him. But we are not entirely done with Vanguard changes. We would like to take a closer look at his ability. Grapnel Launcher damage now scales based on difficulty. 🟡 Retribution: The perk has been reworked. Old: “After you are grabbed or knocked back, you deal 30% more Melee Damage for 20 seconds.” New: “When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.” 🟡 Change from PTS: Damage buff increased from 20 to 25%. Moving Target: The perk has been reworked. Old: “Each Melee Attack you land reduces the Ranged Damage you take by 5% (up to 30%). If you do not land a Melee Attack for 5 seconds, the effect ends.” New: “Killing an enemy at a range of 30m or more restores Ability Charge by 5%.” 🟡 Tenacity: The perk has been reworked. Old: “After killing 10 enemies within 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.” New: “After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.” 🟡 Change from PTS: Fix interaction between Shock Wave perk and Tenacity caused by double damage scaling. Collateral Damage: Increase damage by Diving Kick to 50%. 🟡 Inner Fire: Now works according to description. Assault Act of Attrition: The perk has been reworked. Old: “Enemies hit by Melee Attacks take 15% more Damage for 3 seconds.” New: “Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.“ Battlefield Conditions Great Responsibility: Increased HP bonus from 100% to 150%. Retirement Barge: Reduced HP debuff from 66% to 50%. Poorly Fit Suit: Reduced damage by 33%. Equipment Malfunction: restricted from appearing on the Exfiltration mission. Surgical Strike: Buffed damage by 15%. Extreme Challenge: Increased Extremis enemies spawn cooldown. Gameplay QoL Increased netcode damage cap. 💬 This change is going to open a huge can of worms for gameplay balancing, but it has to be done. The game damage numbers should not be restricted by net code and should be accurate all of the time. We will be monitoring which builds and perks combinations will become problematic. It's pretty clear that some damage buffs combinations from multiple sources are already insane (looking at you Blocking Power Fist). For now, have fun. Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons. Improved sound indication for unparriable attacks. Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons.

【AI】 混沌卵:修复了客户端命中检测武器无法正确判定爆头的问题。 漩涡兽:新增爆头区域。 大量动画相关的小修复。 【自定义】 bots会使用玩家职业的自定义设置。 新增按稀有度排序护甲部件的功能。 修复:黑色圣堂冠军现在能正确挥舞动力剑。 大量自定义相关的小修复。 【关卡】 大量关卡几何结构的小修复。

通用修复 1. 修复:先锋职业 - “坚韧不屈”特长在使用抓钩发射器终结敌人时无法激活的问题。 2. 修复:在极少数情况下,狙击职业技能激活期间受到攻击后,技能会停止充能并完全失效直至比赛结束的问题。 3. 修复:在某些罕见情况下,玩家对利克托(Lictor)进行完美闪避后无法使用枪械打击的问题。 4. 修复:突击职业特长“超载”仅对雷霆之锤有效,无法增加其他武器蓄力攻击伤害的问题。 5. 修复:战斗 knife - “联合猛攻”和“重型猛攻”特长无法应用于冲刺攻击的问题。修复:战斗 knife - "暗影突刺" 尽管是重型攻击,却受"联合猛攻"perk影响而非"重型猛攻"。 修复:战斗 knife - "联合猛攻"和"重型猛攻"perk不适用于冲刺攻击。 修复:动力剑 - 装备"速度恢复"perk后,在连击的第二次攻击中,力量模式和速度模式的争议性生命值恢复数值会互换。 修复:动力剑 - 力量恢复不会对"挥砍之刃"perk的第四次攻击应用恢复加成。 修复:动力剑 - 轻连击的第三次攻击在某些情况下会落空。 修复:雷霆之锤 - 突击职业perk"超载"在选择"地震连锁"武器perk时,不会强化第二次地面猛击攻击。修复:雷霆之锤 - 突击职业特长【过载】在选择【震击强化】武器特长后,未对震击攻击提供25%的加成。 修复:雷霆之锤特长【震击之后】在选择【震击强化】特长后,未提供10%的近战伤害加成。 大量小bug修复。 大量小本地化bug修复。 大量小UI和音效修复。

技术方面 内存优化。 崩溃修复及整体稳定性提升。 整体连接性改进。
2025-11-25 09:59:52 发布在
Warhammer 40,000: 星际战士2
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