《战锤40K:星际战士2》7.0“Trygon更新”现已上线,为游戏带来诸多改动!在深入了解更新内容前,先为大家快速总结本次更新的主要内容: 新功能: 1. 全新PvE行动:撤离 2. PvE声望等级 3. PvP私人大厅 4. PvE与PvP新增副武器:炼狱手枪 5. 全新自定义选项:2种新颜色、壁垒披风染色、手部染色 新季票内容: 1. 太空野狼战团包 2. 帝国之拳冠军包 游戏玩法与平衡调整: 1. 扩展PvE武器库 2. 更新PvE武器专长 3. 改进PvE与PvP匹配机制 4. 各种改动、漏洞修复及优化

— 德米特里·格里戈连科,游戏总监 更新说明 新增功能 1. 全新行动【撤离】 【撤离】行动发生在被泰伦虫族肆虐的帝国巢都郊外的阿瓦拉克斯星球。你的任务是抵达机械神教设施,救出一名叛变的技术神甫,并对抗一只Trygon;这是一种巨大的穴居泰伦虫族生物,能为其他泰伦虫族开辟地下通道。

PvP私人大厅 自定义大厅可邀请你的星际战士同伴。你可以选择模式和地图,还能更改游戏设置,例如分数或时间限制,甚至伤害修正器,以创建自己的趣味游戏模式。 PvE声望等级 声望系统允许你在达到最高等级后继续强化你的职业。一旦达到25级,前往装甲大厅并在技能树界面按照激活流程操作。在那里,你可以将职业进度重置到1级,以解锁一个声望 perk。之后,你可以再次将职业等级提升到25级。因此,一个职业最多可同时拥有4个激活的声望 perk。每提升一级声望,XP获取量增加10%。提升你的威望等级还将为你解锁的每个等级提供独特的外观奖励。 PvE可用武器扩展列表 重型:重型爆弹步枪 | 重型爆弹手枪 战术:战斗 knife | 等离子手枪 | 重型爆弹手枪 突击:动力剑 | 等离子手枪 壁垒:重型爆弹手枪 狙击:重型爆弹手枪 | 煽动者爆弹卡宾枪 先锋:重型爆弹手枪 | 爆弹卡宾枪 最初,职业设定并未围绕这些武器进行平衡。部分改动旨在为游戏带来更多多样性、趣味性以及符合背景设定的准确性。并非此处的每一项改动都能让所有武器与其他职业的装备组合具有竞争力。 这并非最终调整,我们将持续监控游戏情况并进行必要的改动。我们仍有一些关于如何进一步扩展装备配置的想法,这些想法不会破坏游戏背景设定,同时也能保持职业特性,但这些改动需要一段时间才能实施。 新副武器:地狱火手枪 可用于狙击手、重型兵、突击兵和先锋职业。 行动模式中基于职业的匹配机制 这是该系统的首个版本,旨在减少匹配到同职业玩家的频率。但无法做到100%避免,总会存在一些特殊情况。我们将在后续通过后端持续调整和改进该系统。 永恒战争模式中实验性的基于技能的匹配和队伍平衡机制 该系统应能让PvP匹配更加公平。这是一项实验性功能,我们将在后台对其进行开启和关闭操作,并监控结果。该功能还需要一段时间才能完善。 公开测试服务器(PTS) 我们对此次PTS实验的结果非常满意。我们从社区获得了大量反馈,这些反馈使我们能够在正式上线前实施相关改动。尽管维护PTS会给我们团队带来额外压力,并且会导致正式补丁的发布有所延迟,但我们仍计划在未来所有主要内容更新时继续采用这种方式。 目前PTS将关闭,但当我们需要收集大家对即将推出的功能的反馈时,会重新开放。 新赛季通行证内容 太空野狼战团包: - 太空野狼战团冠军(先锋)。- 太空野狼战团武器皮肤(爆弹卡宾枪、雷霆之锤、链锯剑)。 - 太空野狼战团自定义外观(头盔、胸甲、肩甲、护胫、纹章标记)。

Imperial Fists Champion Pack: - Imperial Fists Champion (Tactical). - Imperial Fists Signature Weapon Skin (Plasma Incinerator).

Customisation New Colours: New default colours Volupus Pink and Thousand Sons Blue. Bulwark Cloth Recolouring: New feature to recolour the cloth for Bulwark tabard has been added as an option for the chest armour piece for customisation. Hands Recolouring: New feature to recolour the gauntlet armour piece is added. Now the primary colour is used to colour a fist and the secondary one colours a wrist and a shoulder part of the hand. (This one is for you, Iron Hands and Crimson Fists fans!) Lots of minor fixes for customisation of armour parts and emblems. Gameplay & Balancing tweaks Progression Rewards Rebalance Rewards in the Eternal War Mode Match rewards are increased by 50%. Base EXP for PvE is increased Base XP for all difficulties in Operation Mode is increased by 10%. PvE Weapon Perks Update With this update we are rolling out a massive rebalancing and rework of weapon perks. As a result all weapons received buffs one way or another. Some notes regarding our future plans in terms of balancing: I want to say that I'm not a big fan of changing too many things at the same time. It is hard to predict the outcome, it's a risk of introducing bugs and not every change is a simple number change. Past 2 patches changelogs were several pages long. I'm more in favor of gradual improvements of the game rather than chaotic changes back and forth. This means that we do see your feedback on some of the class perks and weapons etc, even looking at the current weapon perks rework I feel like we could have done a better job with plasma weapons and power sword perks. There will be a second pass on class, weapon and prestige perks. Probably around Patch 8. I do think that those systems are in much much better shape than they were before patches and on release, the scope of the second pass will be smaller. Heavy Bolt Rifle "Perpetual Precision" (Master-Crafted tier): The perk has been replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage) "Able Precision" (Artificer tier): The perk has been reworked, the new version is “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage) "Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage) "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds. "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%. "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown. "Rampage" (Relic tier): duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds. "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%. "Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%). "Tyranid Eliminator" (Relic tier): Replaced with “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage) Bolt Rifle "Able Precision" (Artificer tier): duration effect increased from 5 to 10 seconds. "Fast Regeneration 1" (Artificer tier): Replaced with "Adamantine Grip" (Recoil is reduced by 25%). "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds. "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%. "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown. "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%. "Chaos Eliminator" (Relic tier): Replaced with "Perpetual Penetration" (Each shot penetrates 1 additional target). "Tyranid Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%). Auto Bolt Rifle "Honed Precision" (Standard tier): Maximum Spread decreased by 25% to 50%. "Fast Reload" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage) "Fast Regeneration 1" (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds). "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown. "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds. Plasma Incinerator "Rapid Cooling" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds. "Rampage" (Master-Crafted tier) : Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds. "Common Cooling" (Artificer tier): Completely reworked, the new perk is “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower. "Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10% "Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10% "Fast Venting" (Artificer tier): Completely reworked, the new perk is “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat. "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds. "Perfect Radius" (Relic tier): Duration effect increased from 5 to 10 seconds. Stalker Bolt Rifle "Fast Reload" (Standard tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds. "Long Shot" (Standard tier): Replaced with "Divine Might" (Damage increases by 10%). "Adamant Reload" (Master-Crafted tier): Replaced with "Adamant Hunter" (When your Health is below 30%. Headshots deal 25% more Damage). "Fast Regeneration 1" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage) "Head Hunter 1" (Artificer tier): Replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage). "Agile Hunter" (Relic tier): Duration effect increased from 5 to 10 seconds. "Tyranid Eliminator" (Relic Tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds. "Chaos Eliminator" (Relic Tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage. Bolt Carbine "Perpetual Precision" (Standard tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage) "Elusive Precision" (Master-Crafter tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%). "Retaliation" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. "Fast Regeneration 1" (Master-Crafter tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming) "Steel Grip" (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds. "Rapid Health" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%). "Head Hunter" (Artificer tier): Replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage). "Honed Precision" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage). "Fast Regeneration 2" (Relic tier): Replaced with "Perpetual Precision" (Maximum spread decreases by 10%). "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds. Melta Rifle "Fast Reload" (Standard tier): Completely reworked, the new perk is “Decisive Reload”: Finisher Majoris-level or higher enemy Melta restores Ammo by 1. "Adamant Reload" (Master-Crafted tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%). "Fast Regeneration 1" (Master-Crafted tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds. "Fast Regeneration 2" (Artificer tier): Replaced with "Fast Reload" (The weapon reloads 10% faster). "Elusive Range" (Relic tier): Replaced with “Elusive Fire” (After a perfectly timed Dodge, Fire Rate increases by 25% for 10 seconds). "Elusive Fire" (Relic tier): Replaced with “Retaliation” (After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds). Instigator Bolt Carbine "Adamantine Grip" (Master-Crafted tier): The perk has been replaced with "Divine Might" (Damage increases by 10%). "Honed Precision" (Artificer tier): Switched position in the tree with “Increased Capacity”. "Increased Capacity" (Artificer tier): Switched position in the tree with “Honed Precision”. "Fast Regeneration 1" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds. "Fast Regeneration 2" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage). "Head Hunter 2" (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%. "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown. "Fast Reload" (Relic tier): Completely reworked, the new perk is “Inspired Aim”: After killing a Majoris-level or higher enemy with a Melee Weapon, headshots deal 20% more damage for 10 seconds "Rampage" (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds. "Adamantine Grip" (Relic tier): Replaced with “Death Strike” (After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 10 seconds) Bolt Sniper Rifle "Long Shot" (Standard tier): Renamed into “Remote Threat”. Enemies at a distance of more than 25 metres take 20% more damage. "Fast Reload" (Standard tier): Replaced with "Extended Magazine" (Magazine Size increases by 15% of the maximum). "Finisher Reload" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%). "Fast Regeneration 1" (Master-Crafted tier): Replaced with "Finisher Reload" (After a Finisher, the equipped Weapon instantly reloads). "Head Hunter 1" (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds. "Honed Precision 1" (Artificer tier): Maximum Spread decreased from 25% to 50%. "Agile Hunter" (Relic tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 25% more damage. "Honed Precision 2" (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage). “Reloaded Restoration” (Relic tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage. "Great Might" (Relic tier): Replaced with “Reloaded Restoration” (After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.) "Tyranid Eliminator" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds. "Chaos Eliminator" (Relic tier): Replaced with "Great Might" (Damage increases by 10% against Terminus-level enemies) Las Fusil "Head Hunter" (Standard tier): Replaced with "Perpetual Velocity" (Shots charge 15% faster) "Amplification 1" (Master-Crafted tier): Radius of Beam Weapons increased from 10% to 15%. "Amplification 2" (Artificer tier): Radius of Beam Weapons increased from 10% to 15%. "Amplification 3" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%). "Fast Regeneration 1” (Artificer tier): Replaced with "Charging Immunity" (While Charging a shot, you do not lose control from Heavy Hits). "Perpetual Velocity" (Relic tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage). "Charging Immunity" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds. "Honed Precision" (Relic tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%). Heavy Bolter "Heavy Precision" (Artificer tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming). "Honed Precision" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%). "Weapon Strike" (Relic tier): Melee Damage increased from 15% to 50%. Heavy Plasma Incinerator "Rapid Cooling" (Master-Crafted tier): effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15. "Heavy Velocity 1" (Master-Crafted tier): Shots Charge rate increased from 10% to 15%. "Heavy Velocity 2" (Master-Crafted tier): Replaced with “Supercharged Shot” (Damage from a Charged Shot increases by 10%) "Supercharged Shot 2" (Artificer tier): Switched position in the tree with "Heavy Immunity" (Relic). "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds. "Elusive Fire" (Relic tier): Duration effect increased from 5 to 10 seconds. “Plasma Speed” (Relic tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%). "Heavy Immunity" (Relic tier): Switched position in the tree with “Supercharged Shot 2” (Artificer). Multi-Melta "Weapon Strike" (Standard tier): effect increased from 15% to 50%. "Contingency Plan" (Master-Crafted tier): Completely reworked, the new perk is “Decisive Reload”: Performing a Finisher on a Majoris-level or higher enemy with this weapon restores Ammo by 1. "Fast Regeneration 1" (Artificer tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds. "Fast Regeneration 2" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%). "Elite Health" (Relic tier): Effect increased from 5% to 10%. "Weapon Strike" (Relic tier): Replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage) "Tyranid Eliminator” (Relic tier): Replaced with "Divine Might" (Damage increases by 10%). "Chaos Eliminator" (Relic tier): Completely reworked, the new perk is “Expedient Barrage”: Fire rate increases by 33% when firing without aiming. Bolt Pistol "Elusive Precision" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots deal 10% more damage). "Retaliation" (Master-Crafted tier): Effect duration increased from 5 to 10 seconds. "Iron Grip” (Master-Crafted tier): Effect duration increased from 5 to 10 seconds. "Perpetual Precision 2" (Artificer tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%). "Elite Hunter" (Relic tier): Effect duration increased from 5 to 10 seconds. "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown. "Honed Precision 1" (Relic tier): Maximum Spread decreased from 25% to 50%. Plasma Pistol "Common Cooling" (Standard tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%). "Rapid Cooling" (Master-Crafted tier): Effect duration increased 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds. "Rampage" (Master-Crafted tier): Effect duration increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds. "Blast Radius 1" (Master-Crafted tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%). "Supercharged Shot" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%). "Blast Radius" (Artificer tier): Damage radius increase changed from 5% to 10%. "Perpetual Velocity 2" (Artificer tier) : Replaced with "Blast Radius" (Damage radius of a Charged Shot increases by 10%). "Perfect Radius" (Relic tier): Replaced with “Perfect Cooling” (After a perfectly timed Dodge, the equipped Weapon is completely cooled). "Retaliation" (Relic tier): Effect duration increased from 5 to 10 seconds. "Fast Venting" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%). Heavy Bolt Pistol "Perpetual Precision" (Standard tier): Replaced with "Head Hunter" (Headshots deal 10% more damage). "Elite Precision" (Master-Crafted tier): Replaced with "Adamantine Grip": (Recoil is reduced by 25%). "Perpetual Precision" (Master-Crafted tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%). "Perpetual Penetration" (Master-Crafted tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage. "Gun Strike Reload" (Artificer tier): Replaced with "Perpetual Precision" (Maximum spread reduced by 10%). "Head Hunter 1" (Artificer tier): Replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage). "Head Hunter 2" (Artificer tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage. "Honed Precision" (Relic tier): Replaced with "Gun Strike Reload" (After a Gun Strike, this Weapon instantly reloads). "Tyranid Eliminator" (Relic tier): Replaced with: "Head Hunter" (Headshots deal 10% more damage). "Great Might" (Standard tier): Replaced with "Divine Might" (Damage increases by 10%). "Death Strike" (Master-Crafted tier): Replaced with “Perpetual Penetration” (Each shot penetrates 1 additional target). "Close Combat" (Master-Crafted tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this weapon increases by 20%). "Adamantine Grip" (Master-Crafted tier): Replaced with "Extended Magazine" (Magazine size increases by 15% of the maximum). "Iron Grip" (Artificer tier): Replaced with "Death Strike" (After killing a Majoris-level or higher enemy in melee combat, you deal 25% more Damage for 10 seconds). "Extended Magazine 1" (Artificer tier): Replaced with "Great Might" (Damage increases by 10% against Terminus-level enemies). "Extended Magazine 2" (Artificer tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 50% more damage. “Adamant Hunter” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% more damage). "Rapid Health" (Relic tier): Completely reworked, the new perk is “Able Damage”: After using a Class Ability, Damage increases by 20% for 10 seconds. "Divine Might" (Relic tier): Replaced with "Honed Precision" (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming). "Chaos Eliminator" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%). Neo-Volkite Pistol “Distributed Deflagration” (Relic tier): Fixed heat distribution to surrounding enemies. Chainsword "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%. "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% more Melee Damage. "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% more Melee Damage. "Full Throttle" (Relic tier): Moved to Artificer tier. “Trampling Stride” (Relic tier): Moved to Artificer tier. Thunder Hammer "Armoured Strength 1" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%. "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Braced Preparation”: While preparing Aftershock, you do not lose control upon taking Heavy Hits and you cannot be knocked back. "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “After Aftershock”: After hitting an enemy with Aftershock, you deal 10% more Melee Damage for 10 seconds. "Armoured Strength 2" (Artificer tier): Completely reworked, the new perk is “Offense Initiated”: If your Armour is fully depleted, this Weapon deals 10% more Melee Damage. Power Fist "Armoured Strength 1" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%. "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Following Blow”: Backfist and Backfist 2 can be performed instantly after a charged Thrust Jab or Hammer Hook. "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Strength of Will”: While performing a Heavy Attack, you take 20% less Ranged Damage. "Tide of Battle" (Relic tier): Moved to Artificer tier. “Ground Shake” (Relic tier): Moved to Artificer tier. Combat Knife "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%. "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% more Melee Damage. "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% more Melee Damage. "Tide of Battle" (Relic tier): Moved to Artificer tier. “Reeling Blow” (Relic tier): Moved to Artificer tier. Power Sword "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%. "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Skilled Restoration”: When your Health is below 30%, a Power Whirl hit restores 1 Armour Segment. Cooldown is 10 seconds. "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Melee Onslaught”: This Weapon deals 10% more Melee Damage. Class Perks Update Tactical Radiating Impact: Fixed incorrect bonus stack with Auspex Scan. Sniper Fixed incorrect stacking values of Sniper’s Renewal and Squad Renewal perks. This resulted in following changes: Squad Renewal: Fixed incorrect ability charge restoring (15% instead of planned 10%). Renewal: Fixed typo in the description (5% ability charge restored instead of actual 15%). Heavy Enhanced Force: Fixed bonus to melee hold attacks that was mistakenly working in addition to bonus to all melee attacks. General Balancing Assault (PvE only) Jump Pack Ability: recharge speed increased by 10%. Contested Heals Restoring by Ground Pound was changed: Ground Pound restores 30% of max contested health, regardless of the type of enemy and their number. When hitting with Ground Pound, 30% of max contested health is restored. This is a major buff to Assault survivability, because previously its contested health restore depended on too many factors. Now it is significantly increased and will be consistent. Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons: Multi-Melta Melta Rifle Heavy Plasma Incinerator Plasma Incinerator This change may sound drastic on paper, but in reality the limit isn't that strict. It only prevents situations where a single shot from Melta could restore the entire health bar when hitting only 3-4 enemies at the same time. Plus, the contested health restore will be more consistent now. Firearms (PvE only) We are continuing to polish up weapon balance and I think we are in a good spot right now where all weapons are viable on Absolute difficulty. Sure, some of them are still worse than others and we will continue to tweak them. Our next big objective is to take a closer look at weapon versions balance within the same archetype. Especially melee weapons. Occulus Bolt Carbine The Master-Crafted - Alpha (Accuracy) version of the Occulus Bolt Carbine has -15% spread now instead of the +15% spread. Multi-Melta Fixed the bug where the rate-of-fire versions of the Multi-Melta did not have an increased rate of fire. Now, the Master-Crafted version has a 15% increase in RoF, the Artificer version has a 25% increase, and the Relic version has a 35% increase. Bolt Rifle (all versions) Base damage increased by 5%. Auto Bolt Rifle Base damage increased by 5%. Headshot damage increased by 15%. Instigator Bolt Carbine Base damage increased by 5%. Bolt Carbine (ONLY Marksman Bolt Carbine versions) Max ammo increased by one magazine. Bolt Pistol Max ammo increased by two magazines. Base damage increased by 5%. Headshot damage increased by 15%. Heavy Bolt Rifle Reworked versions of the weapon: Artificer / Salvation of Bakka - Alpha: Magazine Capacity: Increased from 45 to 50 Ammo Reserve: Increased from 180 to 200 Artificer / Drogos Reclamation - Beta: Accuracy: Lowered from 4.5 to 4 Range: Increased from 6 to 8 Magazine Capacity: Decreased from 50 to 45 Ammo Reserve: Lowered from 200 to 180 Added a scope Relic / Gathalamor Crusade - Alpha: Magazine Capacity: Increased from 45 to 55 Ammo reserve: Increased from 180 to 220 Relic / Ophelian Liberation - Beta: Accuracy: Lowered from 5.5 to 4 Range: Increased from 6 to 8 Magazine Capacity: Decreased from 50 to 45 Ammo Reserve: Lowered from 200 to 180 Added a scope In addition to that: Max ammo is increased by 1 magazine. Headshot damage increased by 15%. Other Changes PvP - Large amount of small fixes in level geometry collision. AI - Carnifex and Helbrute Perfect Parry: Fixed an issue causing Perfect Parry against Carnifex and Helbrute not enabling Gun Strike mark. - Lots of minor animation fixes for various enemies. Operations Inferno: - Now, if a player reaches the Thunderhawk extraction zone at the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later). - Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas. Obelisk: - Added a few new voiceovers to make the objectives in the final gameplay sequence clearer. - Fixed camera clipping on some checkpoints. General Fixes - Fixed several issues with Gun Strike misfiring in rare cases. - Fixed Jump Pack ability changing targets in some rare cases. - Fixed several issues with Ordeals not counting correctly. - Fixed a lot of minor issues with perks providing smaller gameplay bonuses than listed in the descriptions. - Fixed a lot of minor issues with perks not triggering correctly. - Fixed a lot of issues with perks not actually providing any benefits to contested health restoring in some cases. - Lots of minor animation fixes for players. - Minor UI, sound and VFX fixes and improvements. - Localisation fixes. Tech - Crash fixes and general stability improvements. - General connectivity improvements. - Major memory optimisation (Mostly for PvE and PvP). - Slightly improved performance.




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