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0.12版本指南/策略

2026-04-01 10:00:14
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AI智能总结导读

这是一份《Slaughter Horse 2》0.12版本的全攻略,涵盖游戏核心玩法、各城镇角色的能力与应对策略、塔罗牌效果、昼夜阶段操作、蛋糕制作与用途、随机事件选项,还包含全33项成就的解锁方法、特殊挑战模式攻略,以及刀具外观和印记斗篷的解锁途径,是该游戏的全面玩法指南。

Guide Opening Slaughter Horse two is a fairly unknown mafia/werewolf turn based strategy game centered around murdering the residents of a small town in the middle of the mountains while avoiding capture to the law I am fortunately the best player of this game in the entire world on the basis of how dead it is paired with the probably 80 hours I've played it over the course of the past year and a half. So I decided to make the worlds first non official Slaughter Horse 2 guide and strategy video on exactly the best strategies and methods of approach to different in game scenarios. Due to the 0.13 update released on October of last year, however. A lot of the mechanics explained in the guide will unfortunately be outdated and only applies to the 0.12/mobile app version of the game. An updated guide to the 0.13 update is planned in the future but for now due to the fact that this entire script is already written and still applies to the mobile version. It will still be made. I want to get this video stream lined to the upmost efficiency I can manage so to begin I want to go over the opening to the game itself, on the main menu you are first greeted to the options of Start game Resume game Options Customize Wiki Credits and Quit game Customize will let you obviously customize different aspects of the game like your | knife name ---- knife skin, ------ avatar name, ----- avatar skin, ------ your pet's name, --------- selected and deselected music tracks for the in game playlist, ----- and game mode options. -------- Options will let you | tweak with the lighting quality, ------ enable/disable in game visual glitch effects, ------- report bugs ------- enable/disable vsync ------ turn tips on/off (Obviously useful for new players, so I recommend keeping them on for now as you're learning the game) ------ music/sound effect audio volume ------ and finally enable and disable fullscreen. ---------- These different options don't need changed around for beginning the game so you can skip over this for now. -------- The Discord option is supposed to open a link to a server that was once dedicated to discussion of the game, but unfortunately this has been long deleted due to various dramas that sprang up in the community from the testimonies I have been able to find. I wasn't personally a member myself so I wouldn't happen to know what the reason was however. The credits option plays a credits sequence for the developers and contributors to the game's production And quit game quits the game. -- Clicking the Start game option, you will be brought to the configuration settings for beginning a new game. Here you can edit the ----- town population count, ---- days count, ---- and challenge mode options. Deputy/Sheriff/Detective ---------------------------------(ROLE DISSECTION) Before this however, I want to go over the different roles you're going to find in game, their mechanics, the best strategies for dealing with them, and the general threat levels they pose to the player's run THE DEPUTY THE DEPUTY: -Description of role and what it does(read this out): The Deputy is the first of the main investigative roles and dosen't pose a particular threat in most cases outside of potential roleblock chains they could begin in late game that might drive your bloodlust meter over the tipping point, but even then this isn't likely to happen if you haven't built up a ton of suspicion. The Deputy becomes regularly active after the first murder is commited and will begin visiting random members in the town nearly every night for the rest of the game until killed. when the Deputy investigates you they will roleblock you from being able to visit or perform any activities for the night and make you play a short minigame where you click one of a multitude of slots laid out on an array which will reveal a random color. If the color is green you will not gain any suspicion. If it's red you will gain a slight amount of sus, and if the color is grey you will lose points off your suspicion meter, the amount your sus meter increases in response to clicking the wrong buttons will scale with the ranks of the investigative role, since the Deputy is the lowest role on the chain of command, if you click the wrong button with them it will typically only go up maybe one or two points, the Deputy is the first of nearly all roles to activate and will begin regular visits around the town after the first murder is commited. If the Deputy investigates a Towns member you are trying to target any given night, you will not be able to kill them and will have to retreat, costing you a night and taking one point off your sanity meter, this applies to every investigative role, including roles like The Lookout, Visitor, Royal Guard, and Alicorn to name a few, more on these later. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes -How does the role activate?: First murder commited -What is the role's type? (Investigative/Support/Killing/Rogue): Town Investigative -How high in town command is it?(1 - 5): 2/5 -How much of a threat is it to the player?: 2/5 -Potential ways to snuff out the role: Target them after pulling the magician tarot card/Give them Moon Cake to deactivate them for the night/Give them Death By Chocolates to kill them (not recommended for this role)/Give the Red Velvet Cake to their target for the night. THE SHERIFF THE SHERIFF: -Description of role and what it does(read this out): The Sheriff is the second to highest investigative role on the chain of command and functions similar to the deputy once activated. Visiting a semi-random towns member every night looking for you after either a full investigation is commenced, or three murders have been committed, once you are investigated by the Sheriff you will be similarly roleblocked in the fashion of the Deputy and won't be able to perform any actions that night along with being forced to play the same button minigame as before, the difference this time being that you will be forced to click two buttons to complete the investigation, with the same red/green/grey rules applying this time as well. Red increasing your suspicion slightly/green leaving it the same as before and/ grey for decreasing your suspicion meter, since the Sheriff is higher up on the chain of command the amount of suspicion you will gain from picking the wrong options will be increased slightly over the Deputy, since the minigame is completely random there is no particular advice that can be given on how to beat it other than to just pick the same buttons of your choice every game so if you lose you lose by your decided rules (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes -How does the role activate?: Three murders -What is the role's type? (Investigative/Support/Killing/Rogue): Town Investigative -How high in town command is it?: 3/5 -How much of a threat is it to the player?: 3/5 -Potential ways to snuff out the role: Target after pulling the magician tarot card/Give Death by Chocolate/Give the Red Velvet cake to it's target any given night -Special events related to the role: None THE DETECTIVE THE DETECTIVE: -Description of role and what it does(read this out): The Detective is the third town investigative role and essentially functions the exact same as the rest, the main differences with this one being the fact that this role activates after 6 murders instead of the previous 1 and 3 and forces you to click on a series of three buttons during the investigation minigame instead of one or two, this sounds like a very mediocre scaling of threat, but in late game scenarios of already having difficulties landing kills from 90% of the town being active every single night, having the detective glued to you while tapping in his lacky investigators to pat you down over and over again in chaining investigations while at the same time roleblocking you every second night. (This does happen) can be very, very bad. Which is why it's highly recommended to try and take the Detective out at the earliest convenience you can manage, preferably before lategame. However as long as you don't have an extraordinarily high suspicion by the time you reach end game, they typically won't pose that big of an inconvenience to you specifically, but with nearly every council member constantly active by the later stages of the game, any investigative role like the detective visiting your target while your bloodlust meter is at it's full can lose you the entire game if not planned ahead. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes -How does the role activate?: Six murders commited/Full investigation commenced -What is the role's type? (Investigative/Support/Killing/Rogue): Town Investigative -How high in town command is it?: 4/5 -How much of a threat is it to the player?: 4/5 -Potential ways to snuff out the role: Targeting them after pulling The Magician tarot card/Death by Chocolates Cake/Feeding Red Velvet to their target for the night -Special events related to the role: None Visitor/Preacher/Naturist THE VISITOR THE VISITOR: -Description of role and what it does(read this out): The Visitor is by far probably the easiest council role to deal with in the game. The Visitor activates at the very beginning of the game and will randomly visit one town member every night, when The Visitor visits you an event will appear giving you the option to kill them for visiting you before burning their remains away in your furnace the same night or to simply just wait until the night is over for them to leave, no matter what you pick. However, once the visitor visits you, you will be roleblocked from performing any other actions for the night so the best option is usually just the clever whack to get them out of the way, this is typically a totally safe option unless The Lookout is on YOUR house specifically during the night of the visit, if they are and you whack the visitor then the Lookout will alert the rest of the town that they last saw the Visitor visiting your street/house during the night of their death, which will lead to more investigations being carried out on said street. However from my own anecdotal experience this typically is never the case and you can usually just whack out the visitor consequence free, but even if you don't they're usually one of the first roles to get hanged when town sanity boils over and begins what I call "Lynch Spam Phase." which is when the town begins panic lynching most of itself during late game. (More on this later.), so this role is essentially at it's worse maybe an annoyance to you on most occasions unless it maybe visits you during a maxed out bloodlust and drives your sanity meter down by half it's total points, but even then you can just kill them during their visit and drive your bloodlust back down so this role is actually just nearly totally safe to the player. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes -How does the role activate?: Always active and is only inhibited by roleblock -What is the role's type? (Investigative/Support/Killing/Rogue): Town Support -How high in town command is it?: 1/5 -How much of a threat is it to the player?: 1/5 -Potential ways to snuff out the role: Simply wait until they visit you and kill them through the visiting event or wait until they're inevitably lynched late game -Special events related to the role: Visit event. THE PREACHER THE PREACHER: -Description of role and what it does(read this out): The Preacher is a very easy, and in fact useful role towards the player. Every night until the Changeling Spy is dead, the Preacher will visit a random townie checking to make sure they aren't the spy, if the Preacher visits you, you will simply be roleblocked for the night and will not be in any danger of exposure or suspicion raising unless your bloodlust boils over it's max level as a result of said visit. When the Preacher finds the Changeling Spy, they will kill them and begin a special cutscene of the Preacher melting them. On top of this, while said Preacher is alive, every in game sunday you will be given the option to visit the in game Church. If you click yes you will begin a minigame where you click a series of random ominous floating orbs for the chance to lower your suspicion meter by one at the cost of one sanity point per orb pick, this minigame is totally random and whether you lose points off your suspicion meter or not is by complete chance, this is a very useful minigame for ironing suspicion down after you get investigated and is fairly useful early to mid game for keeping yourself out of the lime light, however once the Preacher is dead your option to visit the Church will be gone for the rest of the game. You can choose to kill the Preacher essentially any night you wish post Changeling Spy death, however after Lynch Spam Phase begins, they will typically be one of the first roles to get hanged along with the visitor and some others, so you can usually just ignore them until this happens. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes -How does the role activate?: Immediately until the Changeling Spy dies -What is the role's type? (Investigative/Support/Killing/Rogue): Town Support -How high in town command is it?: 2/5 -How much of a threat is it to the player?: -1/5 -Potential ways to snuff out the role: Kill them after the Changeling Spy is dead. -Special events related to the role: Asking to visit the Church event THE NATURIST/NATURALIST THE NATURIST/NATURALIST: -Description of role and what it does(read this out): The Naturist is a fairly dismissive and essentially idle role that is designed to act as a roleblock to the player moreso than active threat. The full information of the Naturist, however, will be known to you from the visit, including their identity and (obviously) their address. The best advice I could give for dealing with the Naturist would be to feed them the Sachertorte Cake to lower their favor amongst the other townies to better increase the chances of them getting lynched. The Fruit Cake to drive them insane for the same result, or in absolutely desperate circumstances, feeding them the Death by Chocolates cake to outright kill them, I would extremely advise against the last one though, as the role simply isn't dangerous enough to typically warrant such a dire measure. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: No -How does the role activate?: Doesn't, immune from the start of the game. -What is the role's type? (Investigative/Support/Killing/Rogue): Town Support -How high in town command is it?: 2/5 -How much of a threat is it to the player?: 2/5 -Potential ways to snuff out the role: Attempt to kill at night/Get the "Neighbor Complaint" eavesdropping event -Special events related to the role: Neighbor Complaint Alicorn/Royal Guard THE ALICORN/NOBLE THE NOBLE/ALICORN: -Description of role and what it does(read this out): The Noble/Alicorn is one of THE MOST dangerous roles in the entire game. The Alicorn starts off as the Noble in the beginning of the match, in this form they cannot visit until they awaken at around day 10 after town morale drops low enough, when these conditions are met they will then ascend to Alicorn status, after this happens a role called the Royal Guard will regularly begin guarding them whenever they don't visit, when they do visit, however, they will either investigate a semi-random town member with the investigative strength of the Sheriff (Forcing you to play the two dot investigation minigame. The best advice for dealing with the Alicorn is to either give them the Death by Chocolates cake if the Royal Guard is still alive, or wait until they're inactive and target them if the guard is dead. This is one of the few roles in the game I would recommend giving the Death by Chocolates to just for the fact of how detrimental they can be in many late game scenarios, a bonus of killing the Alicorn with Death by Chocolates (or at all) is the added perk of making Royal Guard either end their life as a result of their failure of duty, or simply drive them insane until they get lynched by the town. (If the Alicorn is killed late game.) This is one of the very few roles in the game worth searching out during the beginning of the match before they fully ascend, killing them WILL begin a full scale investigation which will then consequently activate every other investigative role full time and drop town morale by a decent bit, but for the Alicorn specifically, this is definitely worth the sacrifice considering the danger of the role and the fact that it takes out the Royal Guard in nearly the same breath. Remember that the Noble will ALWAYS be a unicorn race, no matter what they cannot be a Pegasus or an Earth Pony. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes (After ascension) -How does the role activate?: Ascends at around day 10 after semi-regular murders. -What is the role's type? (Investigative/Support/Killing/Rogue): Town Leader. -How high in town command is it?: 5/5 -How much of a threat is it to the player?: 4/5 -Potential ways to snuff out the role: Murder random unicorns at the beginning of the game searching for them/Wait until they ascend -Special events related to the role: aka veteran sneak up event THE ROYAL GUARD THE ROYAL GUARD: -Description of role and what it does(read this out): The Royal Guard is a protective town role that begins regularly visiting random homes after 4 murders have been committed. If you attempt to visit a home that the Royal Guard is stationed outside of, they will send you on your way and foil your plans for the night, if you visit the homes that the Royal Guard is stationed outside of too often, they will report you back to the rest of the town as a suspect and raise your suspicion meter by a decent bit. If the Royal Guard stations themselves at your home you won't be entirely roleblocked, but you will be stopped from killing that night, you can still torture anyone you might have kidnapped or bake a cake, however. If the Royal Guard is still alive by the time the Alicorn ascends (around days 8 to 15) then they will be full time stationed to the Alicorn's home whenever the Alicorn is not visiting, making killing the Alicorn at night nearly impossible for a time. If the Alicorn is murdered and the Royal Guard is still alive the Royal Guard will go insane from failing their duty and usually kill themselves after a couple of days unless the town lynches them first from the rise in suspicion. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes -How does the role activate?: 4 Murders committed. -What is the role's type? (Investigative/Support/Killing/Rogue): Town Support -How high in town command is it?: 3/5 -How much of a threat is it to the player?: 2/5 -Potential ways to snuff out the role: Simply investigate different town members, the Royal Guard typically will be tough to befriend during the day shop segment, can be a clue. -Special events related to the role: Stopped by guard during murder attempt. Magician/Mayor THE MAGICIAN THE MAGICIAN: -Description of role and what it does(read this out): This, in my opinion is probably the single handedly most dangerous role in the entire game. The Magician is a Town Support role that activates at two separate occasions in game, once the town figures out there is an active serial killer, which typically happens after 3 to 4 murders are committed and the announcement is officially made in the daily newspaper, after this, the Magician will put a magical barrier around their home which prevents them from being murdered during the night until they activate on a second occasion around the last half of the game to begin probing the minds of random towns members in search for you. Once the magician begins mind probing after their second activation. You cannot put this off. You cannot wait at ALL. ESPECIALLY in lower population games. If the magician manages to probe you, you will be forced to play a minigame where you will have to arrange 4 different objects into four separate slots. This minigame is completely random and virtually impossible to get completely right. If you get this minigame wrong to really, any capacity, which will nearly 100% of the time be the case, then this leaves a MORE than decent chance the Magician will probe you again in the proceeding nights, another town investigative visits to interrogate you, or both in many scenarios. If this happens, you are obviously ♥♥♥♥♥♥. The best advice I can give for snuffing out the Magician is to begin targeting/investigating unicorn town members more than anyone else sometime around mid game to try and find them, if you target the Magician after their first activation you will be thwarted by their magical barrier and sent back home. From that event however, you will get the full information of where the Magician lives and who they are, once you have that information they can be fairly easily dealt with after they become regularly active. The only times you will be able to kill the Magician through visiting will be either the beginning of the game before their first activation, or sometime around the mid to late game, after their second activation. This is one of the few roles in the game worth giving the Death by Chocolate cake to if you aren't readily able to kill them after they begin regular mind probing if you're constantly getting killblocked by investigators or general setbacks, when the Magician probes the mind of an innocent towns member they will drive them insane while confirming their innocence in the same breath, the former fact, however will leave virtually no impact on the town's willingness to lynch said innocent during Lynch Spam Phase due to everyone being totally insane by that point in the game. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: No -How does the role activate?: First: Once the town realizes there is a serial killer. Second: Sometime after late game begins and town is desperate. -What is the role's type? (Investigative/Support/Killing/Rogue): Town Support -How high in town command is it?: 4/5 -How much of a threat is it to the player?: 5/5 -Potential ways to snuff out the role: Target unicorns and try and hatecrime them -Special events related to the role: Mind Probing THE MAYOR THE MAYOR: -Description of role and what it does(read this out): The Mayor is another fairly idle role that only really serves the purpose of stopping lynch mobs. Other than that they don't visit, don't investigate, and occasionally sleep with random members of the town which can trigger a rare event where you can catch them in the act and kill both town members in the same visit. (This is a real event. I think it has an achievement.) Killing the Mayor does begin a full investigation and typically isn't really worth it unless you're trying to start lynch spam phase, even then the town will usually just ignore the Mayor's attempts at quelling the mob once morale sinks low enough. They're essentially a free kill and maybe even two on rare occasions. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: No -How does the role activate?: Town begins attempting to lynch people. -What is the role's type? (Investigative/Support/Killing/Rogue): Town Support -How high in town command is it?: 4/5 -How much of a threat is it to the player?: -1/5 -Potential ways to snuff out the role: Investigate town members. -Special events related to the role: Gossiping event around the Mayor sleeping with random town members. Lookout/Veteran/Reporter THE LOOKOUT THE LOOKOUT: -Description of role and what it does(read this out): The Lookout is a Town Support role that regularly begins patrolling random streets after 2 murders have been committed, keeping an eye out for potential visitors to see who might be the theoretical murderer in the event of someone dying on their stationed street that night. If you attempt to visit a street the Lookout is keeping watch over you will be prompted to either go back home or gamble the possibility of getting spotted to continue on to your target location, the odds of this gamble are dependent on the specific tarot card you've pulled for that day. The higher the luck stat on the given tarot card the higher the chance you won't get spotted by the Lookout, 'The Star' tarot card, for example, leaving you with a 6/12 chance of getting away unseen or the 'Ace of Knives' Tarot card giving you a 12/12 chance of getting away unseen. You can check the luck level of any given card from the side of your screen to the left on the luck meter. However, if you pull 'The Sun' Tarot card, the Lookout will have a huge chance of being unable to visit for the night, being essentially roleblocked for the night and leaving you the opportunity to kill them if you have their information, or just visit anyone unnoticed. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes -How does the role activate?: Two murders committed -What is the role's type? (Investigative/Support/Killing/Rogue): Town Support -How high in town command is it?: 2/5 -How much of a threat is it to the player?: 3/5 -Potential ways to snuff out the role: Investigate town memebers/Get the "Peeping Pony" special event. -Special events related to the role: Peeping Pony gossip event. THE VETERAN THE VETERAN: -Description of role and what it does(read this out): The Veteran is a mostly idle non visiting role that begins regularly going on alert after 3 murders are committed. If you visit the Veteran after they begin going on alert and while they are on alert, a minigame will begin giving you a decision to jump to the left or the right out of the Veteran's way, if you pick the wrong option you will be shot and killed immediately, ending the game. If you pick the non lethal option your suspicion will go up by a HUGE chunk and you will essentially be exposed to the rest of the town. It is still possible to try and win the game after this happens but extremely, extremely unlikely, especially if you happen to fall into an alert mid game or after lynch mobs become active. Once the Veteran is located they are essentially neutralized as you know who specifically to not visit, the Veteran will constantly go on alert and essentially never stop once enough murders are commit, there are no limitations to how often they are able to go on alert. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: No -How does the role activate?: 3 Murders committed -What is the role's type? (Investigative/Support/Killing/Rogue): Town Killing -How high in town command is it?: 3/5 -How much of a threat is it to the player?: 4/5 -Potential ways to snuff out the role: Investigate town members/veteran will be difficult to befriend in shop section of the game. -Special events related to the role: Sneak up event. THE REPORTER THE REPORTER: -Description of role and what it does(read this out): The Reporter is a Town Support/Investigative role that activates after 6 murders are committed, once they are, they will begin regularly visiting random town members to search their houses for evidence to report back to the rest of the town, the Reporter is a mostly easy role to deal with and can only visit you whenever you leave your own home to go murder, the only thing you have to do to avoid gaining suspicion whenever they investigate your house is to burn all your evidence in your furnace before you go out for the night. There is no cost or set back to doing this so it's recommended to do so before every murder until they are killed, I would advise to keep the Reporter around for a short while, however, as after they are gone the daily newspaper reportings will stop and deprive you of a decent bit of information. (IE, The Preacher visiting the Disciple exposee, whether a Town Investigator finds planted evidence at a home, etc.) (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes -How does the role activate?: Writes all the newspaper reports through out the game but begins investigating after 6 murders are committed. -What is the role's type? (Investigative/Support/Killing/Rogue): Town Support/Investigator hybrid -How high in town command is it?: 3/5 -How much of a threat is it to the player?: 2/5 -Potential ways to snuff out the role: Investigate towns members. -Special events related to the role: aka veteran sneak up event The Blackmailer/Mule/Changeling Spy THE BLACKMAILER THE BLACKMAILER: -Description of role and what it does(read this out): I don't believe this can count as a full fledged role in the game, this is more accurately just an event that's triggered by a random townie under bad enough luck, but for the sake of the video I will rope the Blackmailer into a full fledged role considering the fact that it essentially is one in the same fashion as the Disciple or Changeling Spy. The Blackmailer is a role that triggers at random sometime during mid to late game, when it triggers an event will begin where a random filler, yellow name townie will give you three days to pay them a certain amount of money before they rat your identity out to the rest of the game and slowly boil your suspicion over to blow your cover over the course of the couple days after the Blackmail deadline has ended. The Blackmailer event is one of the most dangerous events in the entire game, when it begins, IMMEDIATELY begin hunting the Blackmailer with whatever you have at your disposal, if Death by Chocolates has to be used in this scenario to meet the time limit then you will simply have to or lose your run. Key give aways his event will trigger sometime late in the game sometime is usually an increased rate of rumor spreading events, make sure you keep the name jutted down of whoever might be doing so if the case, however, as they have a decent path of being the Blackmailer, this is a very dangerous role and is extraordinarily unforgiving (Especially in higher population games) and is VERY game ending. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: No -How does the role activate?: Random late game event. -What is the role's type? (Investigative/Support/Killing/Rogue): Rogue -How high in town command is it?: 1/5 -How much of a threat is it to the player?: 4/5 -Potential ways to snuff out the role: Pay attention to who might be spreading rumors. Tends to be the Undertaker. -Special events related to the role: Blackmail Event. THE MULE THE MULE: -Description of role and what it does(read this out): The Mule is another hidden role in the game like the Changeling Spy/Disciple and Blackmailer. The Mule is a role that's entire purpose is to get hanged in a lynch mob, when this happens they will target a random member of the town to haunt, if this happens to someone other than you then they will die immediately, if it happens to you, your suspicion will immediately be capped out and your cover will essentially be blown. The Mule is the only hidden role in the game that can disguise itself as a Council member (green names/main roles) like the Lookout, the Royal Guard ETC. The Mule is a mostly useless role and will hardly ever actually tend to get lynched in the wild once late game begins, not really a threat. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Yes or No, depends on it's main role -How does the role activate?: Hanged -What is the role's type? (Investigative/Support/Killing/Rogue): Rogue -How high in town command is it?: ?/5 -How much of a threat is it to the player?: 1/5 -Potential ways to snuff out the role: No real method other than maybe pay attention to what town member might seem too suspicious/Donkey Father Gossping event -Special events related to the role: Donkey-Father Gossiping event THE CHANGELING SPY: -Description of role and what it does(read this out): The Changeling Spy is a rogue infiltrator to the town that disguises itself as a random yellow name filler townie in an attempt to gather information, this is one of the most easily discardable roles in the entire game and essentially does nothing until the preacher weeds it out, it can't kill anyone, it can't directly sabotage you or visit, the only threat it maybe poses is if you accidentally kill the Preacher and don't find who it is by late game, in that scenario it will either begin a blackmail event (more on this later) or will begin snitching you out to the rest of the town through rumors in order to get you lynched, however since the Changeling Spy usually gets hanged around the start of lynch spam phase this nearly ever actually happens. If you do manage to get the Changeling Spy before the Preacher does, then you will be rewarded with the opportunity to collect the full information on two different townies from a selection of around five files the Changeling Spy had been collecting through out the game. But usually this reward isn't worth the concerted effort of tracking down the Changeling and is typically useless from the fact that the information is totally random and can't be chosen specifically for given roles, still can be useful though, but usually isn't worth the multiple days needed to snuff it out from the rest of the filler roles. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: No -How does the role activate?: Survives to late game -What is the role's type? (Investigative/Support/Killing/Rogue): Rogue Investigative -How high in town command is it?: 1/5 -How much of a threat is it to the player?: 2/5 -Potential ways to snuff out the role: Pull "The Knave" tarot card and look through the roster to see which town members eye color has changed, this will be the Changeling ---- In mid to late game scenarios, look over the roster of filler townies and try and spot anyone who holds low favor of you despite not really interacting with them at all, the Changeling Spy usually knows who you are at the beginning of the game but only bothers viewing you as a despisable threat after you've killed a decent portion of the town. -Special events related to the role: Changeling Reinforcement warning event - (Triggered by killing Changeling Spy, very random) Undertaker/Disciple THE UNDERTAEKER THE UNDERTAKER: -Description of role and what it does(read this out): The Undertaker is just the role responsible for overlooking and managing the morgue, when they die you will lose the ability to fetch the remains/marks off dead towns members and will more than likely make getting the Cloak of Many Marks totally impossible (More on this later.) In the event of a Blackmailer event the Undertaker is the single handed most common role to be the Blackmailer (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: No -How does the role activate?: First Murder -What is the role's type? (Investigative/Support/Killing/Rogue): Town Filler -How high in town command is it?: 1/5 -How much of a threat is it to the player?: 0/5 -Potential ways to snuff out the role: Investigate towns members -Special events related to the role: aka veteran sneak up event THE DISCIPLE THE DISCIPLE: -Description of role and what it does(read this out): The Disciple is a devout follower of the player who will begin gathering miscellaneous information on the town every night to report back to you in the daily note screen that appears after the daily tarot card pick. The Disciple disguises itself as a random filler (yellow name) townie and stays hidden for the majority of the game, however, what the Disciple expects in return for all this information and loyalty is murder sometime in the game from the player itself, and if they do not receive their recompense of your killing, by, typically mid-late game, they will turn on you and begin telling the town who you are, snuffing you out to the rest of the towns members near immediately and typically foiling your run over the next couple days. It is of near utmost importance to get the Disciple at the very least, figured out before most of the town is murdered, when that criteria isnt they will usually turn on you sometime after that and begin snitching you out to everyone else. There are multiple ways to find out who the Disciple is, one of the best general strategies for finding them is to continuously keep trimming down the yellow roles through out the game so when the time for Disciple hunting begins the hunt becomes much easier, as well, when you're looking for the Disciple, make sure you keep an eye out for any suspiciously high/low friendship levels you may have with random townies you don't remember socializing too much with in the confection section of the day cycle, the Disciple begins the game with a fully maxed out friendship meter with you despite no socializing and the meter will slowly drop through out the duration of the game until they turn on you, which will then turn to full blown hatred, (black heart). Remember that the Disciple cannot EVER be a council member (green name roles), and will always be a yellow name (filler role), another tip for snuffing the Disciple out is that on varied occasions, the Disciple will leave you a note during their daily report letting you know the Preacher will be visiting them tonight. (More on this role later). When this happens remember to keep an explicit eye out for the newspaper the next day as the reporter will name the Disciple outright in the Preacher check report and expose the Disciple immediately to you. This is a random event, however and if you kill either the Reporter, the Preacher or the Changeling Spy before it triggers you will not be able to get it. (TURN THIS INTO A VISUAL TEMPLATE FOR THE VIDEO) -Can the role visit?: Not technically. -How does the role activate?: Immediately at the beginning of the game. -What is the role's type? (Investigative/Support/Killing/Rogue): Rogue Support -How high in town command is it?: 1/5 (Filler Town Ranking) -How much of a threat is it to the player?: 4/5 -Potential ways to snuff out the role: "Preacher visiting tonight" note/You have a suspiciously high/low friendship with random town member/Killing random filler (yellow name) townies. -Special events related to the role: None TAROT CARDS ------------------------TARROT CARDS: Source: Slaughter Horse 2 Wiki Another aspect of the game I need to divulge in more detail would need to be the Tarrot card system and the different roles they play in game, I will be mainly just listing their effects from the game's Wikipedia since it would be borderline impossible to defer what some of these do in game without explicitly having some sort of way to comb over the in game statistics of just about every game mechanic using cheats which simply don't exist for this title outside of some cheat codes. DEATH: Effect (Read out): The Death tarot card when drawn will have around a 50/50 chance of raising your suspicion by a point after a full investigation has commenced, if more than half the town is dead and the Disciple is still alive when this is pulled there is a chance the Disciple will betray you. Luck: 1/12 THE TOWER: Effect (Read out): Pulling the Tower card will grant you a daily luck score of 2/12 points and if the reporter is active when this is drawn, it will force the Reporter to visit you for the night Luck: 2/12 ---------------------------------------------------------------- THE HANGED PONY: Effect (Read out): If the Hanged Pony card is drawn you will receive a luck scale of 3/12 points and if the gallows aren't constructed yet than their finish date will be pushed forward one day sooner. If the gallows ARE complete when this card is drawn then there is a more than decent chance this card will activate a lynch mob. Luck: 3/12 ---------------------------------------------------------------- THE FOOL: Effect (Read out): The Fool gives you a luck scale of 4/12 points and lowers the sanity of one other random towns member by one point. Luck: 4/12 ---------------------------------------------------------------- THE MOON: Effect (Read out): The Moon will give you a luck stat iof 5/12 points for the day and as well, occasionally lower your sanity meter by one point, this is determined by pure rng Luck: 5/12 ---------------------------------------------------------------- THE STAR: Effect(Read out): The Star tarot card will allow you to perform any interaction in the confection shop without losing any suspicion or sanity in complete disregard to the friendship level you might have with the chosen town member you wish to interact with Luck: 6/12 ---------------------------------------------------------------- THE SUN: Effect(Read out): The Sun tarot card will enshroud the town in total darkness for the night and usually leave the Lookout unable to keep watch for the night if they are still alive. If the Lookout is dead than your sanity meter will go up by one point when drawn. I've heard testimonies of the Lookout not always staying home and still being able to keep watch in spite of this card being drawn, but from my experience over 99% of the time the Lookout will usually be home for the night. It is unsure if this card affects the Alicorn's own watch or not. Luck: 7/12 ---------------------------------------------------------------- THE LOVERS: Effect(Read out): The Lovers card will grant you 8/12 luck (So surprisingly) and, as well, somehow expose the two lovers roles if there are any in game, these are essentially the only effects and it is still unknown exactly how it exposes them. Luck: 8/12 ---------------------------------------------------------------- THE KNAVE: Effect (Read out): I briefly mentioned this card in the Changeling Spy role overview as a method for snuffing them out, the mechanic of this is the Knave tarot card will force the eye color of the Changeling Spy to change on the town roster from their supposedly normal one, exposing their identity, this method for finding the Changeling Spy, however, is typically totally useless from the fact that you would have to document the entire roster's eye color and from there go back again after pulling said card and check every single towns member to see who's has changed, this mechanic is going to be reworked in the 0.13 update to be much easier to perform, but at the moment the effort isn't really worth it considering the Changeling Spy has a more than decent chance of being snuffed out by the Preacher before you can even pull it Luck: 9/12 ---------------------------------------------------------------- THE MAGICIAN: Effect (Read out): The Magician card is one of the best tarot cards in the game, when the Magician card is played, all three main investigative roles (The Deputy, the Sheriff, The Detective) are forced to stay at home for the night, leaving them open to be killed, this card does not work on the Alicorn, the Reporter, the Lookout or any other role but the original three mentioned. On top of this you are given a 10/12 luck stat which leaves you able to typically dodge sight of the Lookout's watch Luck: 10/12 ---------------------------------------------------------------- THE PRINCESS: Effect (Read out): When this card is pulled before the Noble ascends to Alicorn status and becomes either the Prince or Princess, their ascension will be delayed by one day. If this card is played after their ascension then the Alicorn will be forced to stay home for the night, leaving you an opportunity to try and strike them while they're idle if the Royal Guard is either dealt with or roleblocked, you can feed the Royal Guard the Moon Cake when this card is drawn if they're still alive to give yourself a good opening to take care of the Alicorn. The luck bonus of this card is 11/12 Luck: 11/12 ---------------------------------------------------------------- THE ACE OF KNIVES: Effect(Read out): The Ace of Knives will grant you max luck, leaving you the ability to visit any house with no potential of being spotted by the Alicorn or Lookout, as well as dropping your suspicion by one point Before I move on to the next segment of the video I want to clarify that in all honesty we don't even know if these are the full effects of each tarot card or if there's more they do beyond this the community hasn't been able to figure out. Most of these descriptions are pulled from the Wikipedia of the game as mentioned before but I suspect a lot of these ones may leave tad more of an effect on gameplay than we've been able to figure out. The only ways anybody would potentially be able to figure out to any deeper of a degree what hidden effect these cards might have is either extraordinary trial and error, cheating to see which specific in game stats of states each different cards or a mixture of both at once. LUCK: 12/12 ---------------------------------------------------------------- GAME PHASES - 1 From here I believe it's appropriate to move on to explaining the different mechanics of the game and the roles they contribute to overall strategy. Don't worry about studying the full blown dissections I've left above, just refer to it as a Wikipedia for the most part. Now moving in to the actual game itself and clicking start on the default settings you will see clicking "Start Game" you will be greeted with a quick cutscene that I've never actually watched in full because I skip it every game, but moving even more past that. UI BUTTONS: THE HITLIST: This will give you an overview of the different council roles in game and who you know the identities/addresses of and who out of the different roles are dead THE ROSTER: List of the different town members in game and most information you have on them THE NOTES: This will allow you to chart down different bits of information you might want to keep track of and allow you to review given information you might have collected through the game, some of this information will be logged here for use TOWN MAP: This will show you a simple map of the town with the information of the different town inhabitants at the addresses they belond to, same as the map overviewed on the kill selection menu RECIPE BOOK: This is simply an overview of different cake recipes, these are randomized every game for the most part so the same cake won't always require the same ingredients. BASIC UI: : To the left of your screen you will see your suspicion meter - sanity meter - Bloodlust meter - Luck meter - Disciple friendship meter - Remains count - and the ingredients you've collected. TOWN UPDATE SCREEN: You will be met with a quick screen displaying all the different stats of the town like the active roles, town sanity, your sanity, and your suspicion. NEWSPAPER SCREEN: The newspaper screen will update you on general town news and different miscellanious things as in who the Preacher visited that night, if the investigative roles managed to find planted evidence and so on, so forth, when the Reporter is dead, however, newspaper reportings will stop for the rest of the game. TAROT CARD SCREEN: This is where you pull your daily tarot card. DISCIPLE NOTE SCREEN: This is where the Disciple will report back the information they've managed to find for you PET ACTION SCREEN: This is where you will be able to select your pet to perform a variety of different tasks for you, here you can assign him to do a couple things - Investigate who lives in a specific house. -What the roles of different town members are. -Plant evidence at a home to frame someone in the event you know they're going to be investigated -Make them deliver a cake -Deliver a death letter to a given house to drive their sanity down and make them raise suspicion on other town members, the way death letters work is that you choose an address to send the given death letter to and you will be forced to write a page worth of text to threaten the given town member and drive them into panic. After you write the letter you will be rated on how scary the letter is on a scale from one to five skulls, five being the best, one being the worst. The best advice I can give for getting a five skull letter every time would be to include specially dangerous and evil words, including. - 'Night mare' (Make sure to say you will do some horrifying thing to them in the name of the night mare, this is the in game satan essentially) -Include the given town members full name -Threaten to kill them in varying ways including gutting, hanging, choking, skinning, setting on fire, etc. -Try to make the letter as long as possible -Make the letter as sexually violent as possible. It is generally not recommended to send a death letter to the Alicorn/Noble as they will always just dismiss it as nonsense and not react based off it hardly at all. However you can still get the Noble/Alicorn to change their course of action or what they may do for the night using death letters by sending said death letters to other town members. You can also use the death letter to make the Veteran stand on alert for the night once a game ad trick them into shooting any given innocent town member that might visit them for the night, the Veteran will never shoot a visiting town member otherwise but this trick can only be pulled once a game on the Veteran and they will not stand on alert again if you send another letter to them, no matter it's score. This can be a useful trick to scramble the town's routine during late game when kills become rarer. The more timid roles you could use death letters on to stir up more dramatic reactions are the Lookout, the Reporter, and the Deputy. BODY PARTS RETRIEVAL: Retrieve body parts from the morgue GAME PHASES - 2 CONFECTION SHOP SCREEN: Next you'll be taken to the confection shop screen, here you will be given the options to chat with a randomly chosen selection of different town members that decide to visit your shop for for the day, clicking on their names, you'll be given the options to either -Chat -Gossip -Interrogate -Invite to your home -Gaslight -Attempt to build friendship CHATING/GOSSIP/GASLIGHTING: Chatting normally will typically be the default option just for how useful some of the information it nets to you is, it's the weakest choice for trying to get information out of town members but comes with the least risk in the same breath, the gossiping and the interrogation choices leaving you chances of gaining suspicion and lowering sanity if used too often, however netting better information in the process, the information you receive from these options is near totally random, with no current ability to choose for specific info that you might need in your given game scenario, this is planning to be changed in the next update but for now this is not the case. Another IMPORTANT tip I have for chatting or poking town members for information is that whenever they tell you that a certain role is 'x' race or 'y' gender, or any other vague description and an unrelated town members profile pops up in tandem with the text for seemingly no reason, that town member will nearly 100% of the time be that given role. I assume this is the in game mechanic of your character figuring out the role of that character through branstorming but no idea. All interactions will typically tend to build friendship with the given individual you're talking with, so if you're just left with the options of attempting to build friendship with, or just chatting with a given towns member, choosing to chat will nearly 100% of the time be the better option unless you're specifically trying to opt a given townie into liking you more, but even then half of the time the friendship option fails, so I would just recommend chatting overall for the best results considering that you are at least guaranteed some type of information if it doesn't work in building friendship. INVITING: The inviting a towns member to your home will offer the given townie the option to come visit your house at night if they feel so inclined. From my experience, this does not work 70% of the time, and on top of that, this option only has the possibility of working in the first place if the townie will not be active for the night. will 100% not accept your invite, you only get three opportunities to try and invite anyone over and if you fail you do get your invite returned but if you are successful and the town member is randomly unable to visit you that night and sends their regards, you will not. The best advice for getting this to work would be to build friendship with the town member before you try and invite them and try and invite them on occasions they will be roleblocked like the magician tarot card being drawn for town investigative roles for example. This is a useful feature you can use to test if a given town member or role will be visiting for the night, as if the town member you invite is either going to visit/be visited/be active for that night, they will decline your invitation, giving it back to you for future use later. This isn't always a sure-fire method to see if the gven member will be visiting but it can be useful. GASLIGHTING: The gaslighting option will either gaslight the given town member into losing sanity or viewing another town member as sane, driving relations down, this is totally random however so you cannot choose if it drives their sanity down or tricks them into hating someone else. You can only choose to use this option if you've already talked to the town member before. CHURCH PHASE: After this on in game sundays specifically, you will be given the option to visit the Church to play the ominous floating orb minigame for the chance to try and detract up to a max of three points off your suspicion bar, there's no guarantee each orb clicked has the intended effect however, as it's entirely a gamble, however you are guaranteed to lose one point off your sanity meter per orb clicked. GAME PHASES - 3 NIGHT PHASE SCREEN: After all this will be the night phase portion of the game, here you will wither be able to kill a given town member or perform a variety of other, mostly illegal actions. Torture: The torture option likely one you aren't going to be using on a regular basis, choosing this option will give you the ability to choose one of a couple different torture methods and is only available as an option if you manage to successfully invite someone over to your house and kidnap them. These options are -Pliers -Hacksaw -Hammer -Scepter -Switchblade From my own personal experience, torturing someone will usually just kill them 100% of the time regardless of any option you pick, I believe there is a possibility to non lethally torture them to satiate your bloodlust but I have personally never seen this happen, the kidnapping/torture method can be strategically used to try and lure a filler town member to your house to satiate your bloodlust if you know you likely won't be able to land a kill at night, but the mechanic is so heavily rng based and luck required to pull off it usually never works, even if you manage to lure a town member out to your house to be kidnapped that night, if any other town visits you at all like the visitor or Deputy or Sheriff or Detective, the invited town member will not be able to make it that night. I am unsure if this same failure of abduction takes place if the invited town member is visited as well, but I will try and test this later. MURDER: The knife option at the top of the UI menu will allow you to try and kill one town member for the night. After clicking on it a map of the town will pop up showing you the different houses in town, these houses will be blank until you collect the information of whoever might be living there. If you fail to visit a house during the night a red X will appear next to the number of that house from then on to help you remember the location of potential visiting roles. CAKE BAKING: Selecting this option will give you the ability to bake a singular cake for the night if you have the ingredients and body remains. The Reporter will be unable to investigate your home whenever this is selected. DISPOSE OF BODY PARTS: This option will give you the ability to burn the collected remains you have in your furnace to avoid suspicion from specifically the Reporter whenever investigated. Unlike the other options, you will not be locked solely to selecting this option for the night if you do and you will not be punished for choosing it in anyway but the loss of your remains which can be used to frame town members or bake cakes. EXAMINE CLOAK: This option will simply let you look over your cloak of many marks, which is a collection of all the town's cutie marks that you can gather up over the course of the game to complete said cloak, you will be rewarded an achievement and a special knife, more on how to complete this later. NO ACTION:No action will simply make you stay home for the night and perform no actions, this option is for biding over time in between kills and will prevent the Reporter from being able to check over your home whenever selected. With all the different in game mechanics explained for the most part. CAKES CAKES: There are six different cakes that all have a varying collection of effects you'll be able to bake through out the game, -The Moon Cake -The Pound Cake -The Fruit cake -The Sachertorte Cake -The Red Velvet Cake -The Death by Chocolates cake. The recipes to these cakes are randomized every game so the ingredients needed for any given one will change every new match, the only exception being the need for pony flesh. The Moon Cake: This will put anyone you feed it to to sleep for the night and leave them unable to either visit, or perform their nightly duties in general, this is useful for essentially any role in the game, especially in the case of the Veteran, and the Alicorn when the Royal Guard is dead. If the given town member was already planning to visit or perform their duties at night and are fed the Moon Cake, they typically shouldn't get visited by any other given role considering the rest of the town would have already likely planned their visits for the night around that information. One of the more useful cakes in comparison to some of the others and definitely the second most useful emergency cake to keep in your arsenal for emergency situation behind the Death by Chocolates. The Pound cake:Feeding this cake to any given town member when they will be investigated the same night will simply make them appear suspicious to the given investigative role, this can be a great way to frame a town member you want out of the way and get them hanged, but the timing of this cake requires so much luck to get delivered at the right time to the point of it not really being that usable other than in instances of the Disciple telling you who any given investigative role might be on that night. In my opinion there are much better cakes for framing/getting town members falsely hanged that don't require nearly as much luck to use as this one, so this isn't typically one worth baking unless you have a surplus of ingredients in the given game. The Fruit Cake: Feeding this to any given town member will permanently drive them into a state of total insanity, this effect will typically not have an immediate benefit to the player until the gallows are completed and the town begins lynching suspects, once this begins the poisoned town member will typically be one of the first on the hanging block. This is a very, very useful cake that can be used to get even roles such as the Alicorn lynched if you wait long enough after their poisoning for town morale to drop low enough. Can be used to counter essentially every role in the game as long as you know who they are. This is one of the two options for framing town members I would recommend over the Pound cake considering that this one can be used at any given time and has a snowballing effect of raising suspicion to the given town member until they are typically hanged. The Sachertorte Cake:This is another cake that can be used to frame any given town member to push the town into falsely lynching them once the gallows are complete. The Sachertorte Cake will leave a permanent effect on the likability of the town member it's fed to and will drive the town into absolutely despising whoever it is fed to, leaving them to be more likely to lynch the given victim when morale is low enough. It isn't particularly as effective as framing town members as the Fruit Cake from my experience, considering that the loss of a town members sanity will also typically drive their suspicion meter up to max level, but it is still an extremely useful tool to have in your corner whenever you need a specific role taken out without being able to directly get them. The Red Velvet Cake: The Red Velvet cake will drive any town member it's fed to into ambushing and killing anyone who visits them for the night on top of ensuring that whoever this was fed to will get hanged as well in the following couple of days from killing a town member. This can be an extraordinarily powerful tool if you can manage to get the timing of it's use right from insider info on who any given town investigative will be visiting for the night, but it's another cake that requires the correct timing to pull off and is very easy to ♥♥♥♥ up it's use and lose for the rest of the game. Definitely worth baking however if you already have the Death by Chocolates just in the case of stumbling across the needed information to pull it off. Death by Chocolates:The Death by Chocolates Cake has been mentioned a couple times through out the duration of the video and, as I've also said a couple times through out the video, this cake will kill any town member it is given to near immediately. Out of the different selection of cakes this is the single handed most useful one to keep in your arsenal, not only is this an easy way to weed out any given role or town member you may need dealt with, but also an emergency option you can pull to get your bloodlust down in emergency situations where you're getting constantly roleblocked by the varying investigative roles. The biggest downside of this cake's use however, is the fact that all cake consumption will be forbidden after it's use, rendering any others in your inventory unusable and render any point to baking other cakes useless. This cake is particularly useful for dealing with the Alicorn, Detective, and Veteran specifically in instances of them providing particular issues to your run around late game. In game events/cutscenes IN GAME EVENTS: Occasionally in game events will pop up every once in a while, leaving you with one in two options to pick for varying results. I will quickly go over the plethora of these now. Before I start this, however, I want to think PachiLord on the steam guide page of this game for documenting a lot of these since they all require RNG to trigger and I forgot the results of the majority of choices for them since I don't play the game that much anymore and simply forgot. If you pick the kill option and the Lookout is on you that night then they will report back to the town that they saw the Visitor going to your house that night and raise your suspicion with town investigators which will lead to you getting investigated more. Very little downside to just killing the Visitor unless you specifically are trying to keep town morale high and you will 99% of the time be safe in doing so. PANTRY EVENT: A random town member will visit your bakery and demand you empty your ingredients out due to bug contamination. You get the options to either bear with it and let them trash all the ingredients you've gathers for the game or just kill them when they aren't looking and keep them all. You have no possibility of being found out from killing the given town member and will get to keep your ingredients with essentially zero downside other than maybe triggering a widespread investigation from killing an important town member or lowering town morale by a bit. Essentially any role in the game can trigger this event except for maybe the Disciple so it's a gamble on what you're going to be getting rid of from murdering them. PREACHER INQUIRY: The Preacher will occasionally ask if you intend to visit the Church during the accompanying in game sunday, you can pick yes which will have a slight chance of lowering your sanity by one point or choose the rude option which will give you a slight chance of raising your suspicion by one point as well as potentially raise your sanity by one point. MULE RUMORS: Eavesdropping event where you catch two town members gossiping over who the Mule is, you can ask them who they're talking about to know who the Mule is at the cost of potentially raising your suspicion. But the Mule is such a non threat of a role it typically isn't even worth it in spite of the low cost of figuring out who they are. DELIVERY REQUEST: A town member will come to your shop a couple minutes before closing and ask if you could deliver a cake to their address. You can tell them to ♥♥♥♥ off and potentially raise your suspicion by one point, or go through with the request to get their home address. After you do you don't actually need to deliver them a cake and you can just ignore the request for the rest of the game since nothing will happen otherwise, and even if it did I wouldn't know since I've never delivered a cake to a given address from this event as far as I can remember. MENTAL BREAKDOWN: This is a mid to late game event that will trigger after town morale falls low enough. When this event triggers a random town member will freak out and have a breakdown about not wanting to be murdered. You will be given the option to either help comfort them or taunt them to freak them out even more. Comforting them will typically lower your suspicion at the cost of a sanity point while teasing them will raise your suspicion by a point and lower your sanity. GET-TOGETHER: A town member will rave about how good the day is and how joyful they are. They will ask you if you would want to get together with them soon to have a sing-along. You can pick an option to either falsely oblige to their request or tell them to ♥♥♥♥ off. Telling them to ♥♥♥♥ off will potentially raise your sanity at the cost of one suspicion and falsely obliging will lower your suspicion at the cost of lowering your sanity as well. This is a common theme to most events. SLANDER: The slander event will entail you overhearing two other town members discussing who they believe the killer to be during mid to late game. You have the option to either agree with them to frame that individual or tell them they're wrong. There's no benefit to telling them they're wrong so just agree to throw shade off of you and to get another town member potentially lynched over you. MAYOR SLEEPING AROUND: I briefly mentioned this event in the Mayor role explanation without divulging much into it, this is a very rare event that will sometimes trigger if you go to kill the Mayor during Canterday night, if you do, sometimes an event will appear where you will catch the Mayor sleeping with another town member and you will either be given the option to kill them both or simply leave. There is no downside to killing them both however so I'd recommend just doing that unless you want to try and keep town morale high. CHANGELING BACKUP: There are two versions of this even that change depending on who manages to snuff out the Changeling Spy and kill them first. The first will trigger when you kill the Changeling Spy, in which two backup changelings from out of town will visit your house to try and kill you over murdering their spy, during this version of the event you will be given either the option to apologize to them for what you've done and have them go on their way, or kill both the changelings and dispose of their bodies in your furnace. There's no downside to picking the kill option, nor the apology option so if you'd like a free reset to your bloodlust meter I'd recommend killing them both. The second version of this event occurs after the Preacher manages to find the Changeling Spy first, in which the changelings will ask you if it would be approved to kill the Preacher for what they did to their spy. You can choose to let them and have the Preacher die as the result or tell them to just ♥♥♥♥ off which won't have any negative effects on you. This event can only trigger after you pull two Knave cards post Changeling Spy death. (Thanks to the creator of the steam guide for this info.) VETERAN DOZING OFF: When you encounter the 'Veteran Dozing Off' minigame you will catch the Veteran holding their weapon and dozing off, you will be given the option to either retreat from harms way from them or try and sneak up and catch them by surprise. From my experience attempting to sneak up on them will always fail no matter what and just play out a text telling you you almost got caught, this will luckily not raise your suspicion or lower your sanity. Either way there's no downside to either choice and you can basically just pick whatever and be fine. This event, will however, reveal the identity of the Veteran in spite of leaving essentially no other effect on the gameplay. ACHIEVEMENTS - (1-14) ACHIEVEMENT GUIDE: Moving on to the achievement section of the guide, I will be giving the best strategies I'm aware of/can find on how to unlock them all from a list of the easiest to obtain to the hardest. (1) Heartbreaking: Murder a town member with full friendship to you, best strategy for this is to start a low population game and interact with the same town member in the confection shop until you unlock golden heart friendship with them. Easy! ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 1/5 Type of achievement(Normal/RNG/Accumulative/Hyper specific): Normal ----------------------------------------------------------------------------------------- (2) Decimated: Murder ten town members, simply play the game. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 1/5 Type of achievement(RNG/Accumulative/Hyper specific): Accumulative ----------------------------------------------------------------------------------------- (3) I Fought the Law: Just ensure the three investigative roles (Deputy, Sheriff, Detective.) Are all dead by the end of the game, try and make a specific effort to target them, you don't have to kill them all yourself luckily, just make sure they're all dead by the end of the game. Bonus tip: whenever you pull the magician tarot make sure to explicitly target one of them, as again, the Magician tarot card will deactivate them for the night. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 2/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal ----------------------------------------------------------------------------------------- (4) Playing With A Full Deck: Pull every tarot card in a single game, set the day count to max and keep playing until you get it, fairly easy. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 2/5 Type of achievement(RNG/Accumulative/Hyper specific): RNG ----------------------------------------------------------------------------------------- (5) Victory (Part One): Win a game with a town population count of 20 to 28 members. Follow the advice given here and win a normal game. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 2/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal ----------------------------------------------------------------------------------------- (6) Special Delivery: Send a full skull death letter to a town member to fully scare them, the guide to achieving this was given in the game strategy section of the video, timecard for that here: (Give timecard for the death letter guide part of the video) ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 2/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal ----------------------------------------------------------------------------------------- (7) On Your Knees and Bray: Watch the mule get hanged, this is essentially a luck based achievement. You could try and figure out who the Mule is to frame them for hanging but the chances of this are fairly unlikely unless you get the mule gossiping event. But you should see this come to pass in game at some point after a little bit. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 3/5 Type of achievement(RNG/Accumulative/Hyper specific): RNG ----------------------------------------------------------------------------------------- (8) So It's Treason Then: This achievement is unlocked after watching the Disciple turn on you, to get this, make it to late game and kill around 2/3rds of the town while dropping town morale low enough. They typically tend to turn on you a bit into the beginning of lynch spam phase. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):2/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal ----------------------------------------------------------------------------------------- (9) Slaughter the Village: Kill 100 town members, fairly easy achievement, only requires patience. Advice for grinding this out is to set the town population and day count to max and just grind out kills against all the extra filler town members. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):2/5 Type of achievement(RNG/Accumulative/Hyper specific): Accumulative ----------------------------------------------------------------------------------------- All About Me: Kill the Changeling Spy and read their file dedicated to you. Mostly a luck based achievement, requires you to not only kill the Changeling Spy (Obviously), but as well have them contain a file dedicated to you specifically. Which doesn't always happen to be the case. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): RNG/Hyper Specific ----------------------------------------------------------------------------------------- (10) Secrets to the Grave: Get the Blackmailer event and proceed to kill the Blackmailer before they leak your identity. Heavily random achievement. As said earlier in the video, the Blackmailer more often than not tends to be the Undertaker of all roles if you happen to get the event. Although the triggering of this event is rare, if you get it in a low population game it should be fairly easy to handle if you've managed to accrue a decent amount of information on the town. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 2.5/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal/Rng ----------------------------------------------------------------------------------------- (11) The Witching Hour: Start a match in between Midnight and 1 A.M in real life. Easy. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):1/5 Type of achievement(RNG/Accumulative/Hyper specific): Hyper specific ----------------------------------------------------------------------------------------- (12) Crime of Passion: Visit the Mayor to kill them during Canterday night and catch them with one of their lovers. The Mayor will not always sleep with a town member on this night, but it holds the highest chance. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): RNG/Hyper Specific-ish ----------------------------------------------------------------------------------------- (13) Victory (Part Three): Win the game with a town population of 40 members, farily easy achievement. The increased town size gives you a greater camoflauge in your varying activities and makes it far easier to frame other town members. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal ----------------------------------------------------------------------------------------- (14) Victory (Part Two): Win a game with a town population count of 30 to 38 members, essentially the same as the last one, only reason it comes afterwards is the fact that people play the 40 population count option more than this one. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal ----------------------------------------------------------------------------------------- ACHIEVEMENTS - (15 - 28) (15)Slaughter the Town: Kill 250 town members. Another kill grind achievement with the same advice as the others. Play with high population count. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): Accumulative ---------------------------------------------------------------------------------------------------------------------------- (16) The White Feather: Simply don't kill anyone the entire game until a special cutscene triggers losing you the game to the Night Mare's anger. Extremely easy. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):1/5 Type of achievement(RNG/Accumulative/Hyper specific): Hyper Specific ---------------------------------------------------------------------------------------------------------------------------- (17) Signed, Sealed and Delivered: Mention your own name in a death letter. Extremely easy, only advice to give is to make your name something simple so it's easier to type out. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):1/5 Type of achievement(RNG/Accumulative/Hyper specific): Hyper specific ---------------------------------------------------------------------------------------------------------------------------- (18) The Trinity: Select all three holy orbs during the Church minigame on sunday. There is an around 5% chance of getting this per Church visit. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):4/5 Type of achievement(RNG/Accumulative/Hyper specific): RNG ---------------------------------------------------------------------------------------------------------------------------- (19) Spy Hunter: Beat a game with the Spy Hunter challenge active. Advice for this, and the other special challenge modes were given earlier in the video and a timestamp to them will appear as shown. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): ? Type of achievement(RNG/Accumulative/Hyper specific): Normal ---------------------------------------------------------------------------------------------------------------------------- (20) Herbicide: Same nature as the Spy Hunter achievement, beat the Weedkiller challenge mode, timestamp to the section of the video detailing advice for this will be shown. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 2/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal ---------------------------------------------------------------------------------------------------------------------------- (21) Jinxed: Watch a mule get hanged and simultaneously have their curse target you. This is essentially the same as "Get On Your Knees and Bray." With the exception the Mule's curse must target you instead of other town members. When this happens your suspicion will be raised to max levels, essentially ruining your run. This is a fairly rare event/achievement and requires more situational RNG to receive than 'Get On Your Knees and Bray' but you should eventually come by this event through normal gameplay. Wouldn't particularly recommend seting out to specifically get it since it's nearly completely luck based. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): RNG/Normal-ish ---------------------------------------------------------------------------------------------------------------------------- (22) Pony No Mates: Beat the 'Shunned' challenge mode. One of the easier challenge modes in my opinion, timestamp to the portion of the video dedicated to advice for it will appear on screen as so, but for the most part the only real advice you need for this mode is to just gamble your suspicion and sanity meters far, far less and try and be more careful. It is possible to make friendships with the town members in this mode so just try socializing with the higher up council members in town to lower your odds of getting lynched. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal ---------------------------------------------------------------------------------------------------------------------------- (23) Don't Get Familiar: Beat the 'We Regret No Pet' challenge mode. The portion of this video dedicated to this will be timestamped here. Main advice however is to just lower the town's sanity levels as fast as you possibly can and get them to start lynch spam phase as soon as possible so they begin lynching all the harder roles off for you so you don't have to gamble trying to find them with essentially zero information. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):4/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal. ---------------------------------------------------------------------------------------------------------------------------- (24) Trout of the Antarctic: This is a very hyper-specific achievement that requires you to send three consecutive death letters to just the Reporter, which will trigger an event of them fleeing the town into the cold wilderness outside of town, killing them and unlocking you this achievement and a special knife. The rating of the death letters don't matter for this achievement, just send all three to them through out the game, does not have to be in a row either. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):2/5 Type of achievement(RNG/Accumulative/Hyper specific): Hyper Specific ---------------------------------------------------------------------------------------------------------------------------- (25) A Real Sew and Sew: This is probably the hardest achievement in the game if you're going by pure skill. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):4.5/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal/Hyper Specific-ish ---------------------------------------------------------------------------------------------------------------------------- (26) Kitchen Nightmare: Simply go to the cake baking screen at night and throw three random ingredients in over and over until they get shot out of the cauldron enough to unlock this. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):1/5 Type of achievement(RNG/Accumulative/Hyper specific): Hyper Specific ---------------------------------------------------------------------------------------------------------------------------- (27) Slaughter the City: Kill 500 town members, the same as the other kill grinding achievements. Just takes time. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): Accumulative ---------------------------------------------------------------------------------------------------------------------------- (28) Escapology: Get upped to the gallows and voted to be innocent three times in one game. you should be able to unlock this through normal gameplay, but more specific advice would be to actively frame other town members with your suspicion meter purposefully raised to around half if not a little below. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): RNG/Normal-ish ---------------------------------------------------------------------------------------------------------------------------- Achievements - (29 - 33) (29) Friendly Fire: Trick the Veteran into killing an innocent town member while sending them a high skull death letter during a night an innocent town member will be visiting them. Requires either insanely lucky Disciple info RNG to let you know that a town investigative will be on the Veteran that night, or just lucky timing. You can only put the Veteran on alert using Death letters once a game, so if you miss your chance during a given night you won't be able to get it again that given game. Usually best to try and guess the timing of someone visiting the Veteran sometime round mid to late game after a decent portion of the town is dead. But will more than likely require trial and effort to accomplish. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):3/5 Type of achievement(RNG/Accumulative/Hyper specific): Normal/Hyper Specific-ish ------------------------------------------------------------------------------------------------------------------ (30) 'Tis the Season: This is an achievement that can only be aqquired through the games Christmas updates. Have not gotten this myself since the developer didn't add the Christmas event to the game last year. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):?/5 Type of achievement(RNG/Accumulative/Hyper specific): ? ------------------------------------------------------------------------------------------------------------------ (31) None the Wiser: Abduct a town member VIA inviting them during the Confection shop day phase and torture them to death while the Royal Guard is stationed outside of your house. This is mostly an RNG based achievement that requires superb timing to accomplish, considering how rare it is to successfully kidnap someone, as well as how little you will typically use this feature through out the game, this will essentially require you to try and go out of your way to obtain. If these conditions are met there is usually a good chance they will accept and get kidnapped for the night. The way the Royal Guard's visiting patterns work is that if the Alicorn is alive, the Royal Guard will visit and stay on them every single night they do not intend on visiting anyone, when the Alicorn does go off to investigate a town member or keep watch over a given street, the Royal Guard will go visit a random town member for the night and keep them guarded. There's hardly any way you can try and time this achievement as there's no real effective means to try and control the Guard's visiting pattern outside of Death letters, which will only make them go visit another town member other than yourself. Killing the Alicorn can work to help push them go visit random town members during the night, however doing this leave a decent chance of pushing the Royal Guard to killing themselves over failing their life sworn duty of protecting the Alicorn. So doing this will, as well, require superb timing. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):4/5 Type of achievement(RNG/Accumulative/Hyper specific): Hyper Specific/RNG ------------------------------------------------------------------------------------------------------------------ (32) The Losty Legend: Have the game generate a town member named "Pony Horse" simply requires you to reset starting a max population game over and over again until it is unlocked. Easy but time consuming and luck based. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5): 2/5 Type of achievement(RNG/Accumulative/Hyper specific): RNG/Hyper Specific-ish ------------------------------------------------------------------------------------------------------------------ (33) Death to the Ponies!: Requires you get 1,000 total kills. The final of all the kill count achievements. Simply time consuming for the most part, just requires time. ACHIEVEMENT TEMPLATE (DISPLAY THIS): Difficulty to get (1 - 5):4/5 Type of achievement(RNG/Accumulative/Hyper specific): Accumulative ------------------------------------------------------------------------------------------------------------------ KNIFE COSMETICS GUIDE KNIFE COSMETIC GUIDE: Another aspect to the game I haven't touched up on is the unlockable knives in game you unlock through varying accomplishments. This section of the video will be dedicated to how unlock them all. There are a total of 5 unlockable knives. Chef's Special: The default. Night Mare's Kunai: Easiest knife to obtain, win your first game on any settings. Cutie Carver: Finish the Cloak of Many Marks and beat the given game and the Cutie Carver will be unlocked Sharp Slice: Bake every cake in the game during the same match Winter Dagger: Send three Death letters to the Reporter alone during the course of one match to trigger the Reporter fleeing town event. Rating of the letters doesn't matter, just send all three to them during the course of one game Ermintrude: Trick the Veteran into shooting an innocent town member VIA scaring them into going on alert using a Death letter. You can only do so once a game. CLOAK OF MANY MARKS/A REAL SEW AND SEW GUIDE THE CLOAK OF MANY MARKS GUIDE: The Cloak of Many Marks is an in game challenge that requires you to gather the marks of all the given important town roles in game via either direct murder or morgue raiding. This is probably the single most difficult challenge to complete in game and as many others, requires extreme luck and timing, the roles needed to be killed in order to beat this challenge are every single council member in the game (Green names) and The Disciple and Changeling Spy. The best settings to get this achievement would be a town population of 32 members and around 40+ days. In this section I will be going over all the different facets of the Cloak challenge and the best strategies discovered for completing it. When attempting this challenge it is VERY, VERY important to try and keep town morale as high as you possibly can to avoid lynch spam phase. If a role gets lynched and you didn't directly murder them, you will need to send your pet to the morgue (If the Undertaker is still alive) to try and retrieve their remains, and their mark by extension. However the way that the morgue functions is that for the following three days after a town member dies their corpse will be stored in the morgue until after the third day, they will be cremated. There is no limit to how many town members there can be in the morgue, when you send your pet to retrieve parts from the morgue, he will randomly select one of the corpses to bring flesh back from that given day, with no opportunity to make him specifically select the flesh off the town member you need the mark of. Meaning that if an important role gets lynched or dies in some sort of way other than direct murder from you, you will have three opportunities to get your pet to retrieve their remains and if he fails, the mark will be burned with the rest of the body and you will lose the challenge. This is especially an issue during late game once/if lynch spam phase begins as the morgue will constantly be filled with 3 to 4 corpses at a time, leaving your pet far more room to fail to grab the right remains. This mechanic is totally luck based, and you cannot control to hardly any degree what remains your pet selects, however, since this mechanic is totally RNG, you can savescum the screen where it's revealed to you which remains your pet has brought back from the morgue to reroll which one he retrieves, as the choice is made as the screen appears. This screen appears after the Confection shop phase during the same day you send him off. This could be considered cheating the game, but since the morgue retrieval option is totally luck based I think it can be excused since the game didn't bother to try and offer you a skilled chance of obtaining the outcome you sought after and simply forced you to the orchestra of it's will with zero well intended regard. REMEMBER to keep a decent portion of town filler roles alive or else the town will simply surrender after most of the council is dead and prevent you from finishing the cloak CHALLENGE MODES GUIDE CHALLENGE MODE GUIDES: I mentioned earlier the existence of a select few challenge modes that I didn't go over in detail, here I will be giving the guide to them. Spy Hunter: This is arguably one of the simultaneously hardest yet easiest challenge modes in the game, in this mode the Changeling Spy has assassinated the Preacher before the beginning of the game. On top of this the Changeling Spy will kill a random town member every 3 days and if the Changeling Spy is successful at killing 3 town members in a row before you take them out, the Night Mare will kill you as punishment for letting their sacrifices get away, losing you the game. This is a very, very, very luck based challenge that mainly requires either highly repetitive savescumming or extraordinary luck. The information you will realistically be able to gather through out the Spy hunting portion of the game is very very sparse. The Changeling in this mode can only be disguised as one of the filler yellow roles. However, once you get the Changeling weeded out you will be given a buff by the Night Mare that fully resets your sanity to full at the end of every single night, making the game essentially impossible to lose after the Changeling is taken care of. We Regret No Pet/Weedkiller: I'm going to loop both of these together due to the fact that one of them is essentially just a harder version of the other. Weedkiller disables the possibility to collect ingredients through out the duration of the game, making cake baking impossible. We Regret No Pet disables your pet, leaving you unable to collect information from sources other than firsthand discoveries and other town members telling you. There's not really that much advice to give for Weedkiller considering the fact that it changes the game so unimpactfully. Simply beat the game like normal without the possibility of using cakes. For We Regret No Pet however, the best strategy is to try and immediately drive the town into the deepest insanity you can manage through constant, unending murders until lynch spam phase begins. This is essentially the only real thing you can do in spite of the insane handicap this mode strikes you with, as well as simply get lucky enough of course. Targeting the Mayor is also highly recommended, but this is another mostly luck based challenge mode. SHUNNED: This mode will drive the entire town into hating you at the very beginning of the game minus the Disciple, it sounds like it would potentially be difficult but is basically just a normal game. The only difference being that extracting information from the confection shop interactions becomes slightly harder as well as avoiding getting lynched late game. It's far more important to keep your sanity and suspicion meters in check in this mode but it's mostly the same.

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