下载客户端

各可操作武将的究极难度分析与武器配置

2026-04-03 13:00:24

AI智能总结导读

这是《真・三国无双7 with 猛将传》究极难度的武将培养与武器配置指南,涵盖82名武将的强度梯队划分、适配武器配置、技能搭配,还讲解了刷经验、刷宝石等机制,帮助玩家在究极难度高效作战。

本指南是关于【真・三国无双7 with 猛将传】终极难度下的角色培养最大化内容。大家好,我是来自GameFAQs论坛的XSkeithX,最近我根据论坛上的一场大型讨论,整理了所有82名武将的角色分析,希望能帮助制作一份角色强度排名。现在我将其分享到Steam,以帮助其他玩家。这份内容是与GameFAQs上其他核心玩家合作完成的,他们目前也在讨论并制作该游戏的角色强度排名。这意味着这实际上会保留我制作的原始文档格式,并按层级划分,不过它们不应作为实际强度榜的最终排名。 最新更新:是的,4星评级,最近还新增了【DLC武器】部分。 究极难度 此难度会带来许多在修罗及以下难度中不会出现的问题: 1.敌方武将的双倍伤害和双倍防御 buff 不再是特例,而是普遍现象。 2.无双武将更加频繁地释放无双技。 如果你无法快速击杀无双武将,很可能会被他们的无双技正面击中,被迫使用无双技保命,或者你能够格挡/闪避躲开,但这仍然意味着你在四处奔跑却无法造成伤害。 3.混合配置(标准无双配置,带旋风属性,移除狂乱属性) 此配置适用于那些无双技强大但真觉醒无双表现欠佳,且拥有可用(最好是强力)元素触发能力的角色,用于应对无双技无法快速解决战斗的特定情况。这类角色的真觉醒无双通常缺乏机动性、伤害不足,或需要大量连击才能达到真觉醒无双的触发阈值。 武将示例:孙坚的空中无双是游戏中最出色的无双技之一,但他的真觉醒无双缺乏机动性和伤害,且使用起来非常别扭。他的C6拥有足够的元素触发次数,能够对防御状态下的武将造成一击或两击必杀。 诱导+无双配置(标准无双配置,带诱导属性,移除狂乱属性) 此配置适用于擅长单挑的角色。拥有极高物理伤害的角色,其主要输出无需依赖无双技能。不过,当他们需要确保自身安全或快速清理道路时,仍可使用无双技能。例如:马超和孙策。 物理型配置(感应-狂乱-连击-神速-欢喜-引爆) 此配置同样适用于擅长一对一战斗的角色,但通常用于那些不需要【勇猛】和【咆哮】的角色,因为他们的无双技能要么较弱(吕蒙),要么并非必需(左慈和吕蒙亦是如此)。拥有良好填充能力且适用此配置的角色,可选择将【爆发】替换为【猛攻】(如左慈、贾充),以普通无双作为进攻手段。虽然多数情况下这会减慢速度,但在敌将频繁使用无双的关卡中,也可能提升速度。 刷钱与部分机制 本游戏的多数测试在豫州和祁山进行,这些关卡的难度属于较难的DLC关卡,非DLC关卡很难达到相同效果,因为多数武将都能轻松碾压那些关卡。 未满级角色的情况可能大不相同。等级较低或攻击力未达上限的角色,可能会让你觉得元素配置(见下文)是更适合他们的 build。为你的武将最大化攻击力刷取金币的最佳方法:这应该比我见过的其他Steam攻略更有帮助,因为它应该会更深入。我最终会解释为什么我使用的配装比我在这里看到的一些东西更好,但这需要很长时间。《真・三国无双7 with 猛将传》机制要点解析: 旋风型武将的破防技巧: 感谢玩家grandcabalash和GanNingFan的提醒:旋风型武将使用C1破防时,需注意像徐晃这类角色应近距离释放,而郭淮等角色则要在旋风范围外释放。这是因为C1破防自带轻微硬直,若与旋风效果的硬直叠加,会导致难以在敌人再次防御或反击前快速衔接连招。 受击时切换攻击的能力: 夏侯惇、小乔、袁绍和贾诩拥有此能力。这相当于这些角色自带【荆棘10】效果,且实际效果更优,因为切换攻击的同时还能提供无敌状态,只要记得使用切换攻击即可。武器上的【荆棘10】意味着当目标攻击你时,它会受到伤害并停止攻击。这在究极难度下能多次救你性命,但选择荆棘而非其他武器技能会降低你的进攻潜力。 经验值与宝石 farming 经验值 farming 相当简单: 1. 你可以使用【快速学习】技能来更快升级。 2. 你可以游玩【立志模式】(任意难度),获得9.9倍的倍率,让等级快速提升。 3. 你还可以在立志模式中升级餐馆,购买增加经验值的食物。 4. 你可以在立志模式中解锁【学堂】,用金币购买经验值(这里也可以购买攻击加成)。虽然价格不菲,但如果你按照我之前发布的药剂师刷金视频攻略来做,赚钱也不是那么难。不过,要是真的想把82个角色都练到满级,那可就需要很长时间了。 刷宝石会稍微难一点,但也没什么大不了的: 1. 先把一个好用且稳定的角色练满级(只需提升等级和技能,刷宝石不需要把攻击力也堆满)。 我推荐张郃(C3-EX空中无双)、带属性的陆逊(C3)以及装备旋风+无双配置的黄忠(C3)。 一开始可能觉得没什么,但到了后期关卡,杂兵和武将的强度会大幅提升。 2. 只玩究极难度(能获得更多宝石)的素材收集关卡,直接冲向需要击杀以获胜的武将,这样能快很多。你也可以在早期阶段击杀所有武将,为后续争取一些额外时间。 3. 使用软重置。我必须强调了解这个机制的重要性。如果在野心模式中使用软重置离开,你不会退出到营地,也不会丢失进度。软重置的操作是同时按下暂停键和菜单键,这样就能回到主菜单。暂停键默认未映射,除了用于软重置外没有其他用途。 如果你发现自己快要死亡,也应该使用软重置。只要操作迅速,你就不会丢失野心模式中上次保存后的进度(每个关卡都保存以避免压力)。 如果你拥有50级铁匠铺,就可以在自由模式中使用武器融合功能。所以被锁在营地外也没关系(除非你想用营地在学堂里花费金币)。 这样一来,你获取首批9999宝石的时间会比较长,但如果你使用推荐角色之一,并骑着赤兔马冲向敌将,那么完成每个关卡所需时间不到30秒。到了后期关卡,你会获得数量惊人的宝石。根据我的记忆,大约在第110关左右,你每次能获得约1000宝石(我已经有段时间没这么做了,因为所有东西都已满级,所以具体数字不太确定,但应该很接近)。 属性说明: 感应:这是一种攻击时有90%几率触发的属性,能使该次攻击的伤害翻倍。该属性激活时会产生轻微硬直,可能干扰某些攻击或连招,使其使用起来存在问题。 爆炸:同样拥有90%的触发概率,但伤害仅提升50%。此技能同样会干扰某些攻击和连招,但程度比诱导更为严重。 旋风:元素属性,对处于防御状态的敌方武将必定造成20%的生命值伤害,触发概率为100%。对未防御的敌方武将则无任何效果。敌将显然能在很少的攻击次数内击杀你,有时还能把你连击到死。 这使得安全性和稳定性变得更为重要。你需要了解自己所操作武将的能力,否则就会阵亡。尤其是当你不想每两分钟就存档一次时,因为你不知道在连招过程中,谁会突然用无双乱舞把你秒掉。如果你失败了,我想你会希望那是自己的失误,而不是游戏中那种可能让人抓狂的纯粹随机性。别误会,这款游戏有时还是会让你阵亡,但至少这种情况会少很多。 4. 烦人的弓箭手/重铠兵/弩炮/火焰炮变得致命。这不算什么大问题,因为在《真・三国无双7 with 猛将传》的究极难度下,敌将几乎一直处于格挡状态(不确定其他难度下他们的格挡频率如何)。 不过这并非对所有角色都适用。通常来说,你至少需要易于触发的双属性攻击(C1、C2、C3比较合适,再多就不太好了)。 雷:元素属性,能造成随机百分比生命值伤害,并有几率在元素攻击时触发。 斩:元素属性,同样能造成随机百分比生命值伤害,且有几率在元素攻击时触发。此外,它还有几率秒杀杂兵或对敌将造成50%的额外伤害。 闪光:非元素属性,与斩和雷搭配效果最佳,因为这两种元素能够达到触发闪光所需的伤害值。该效果与旋风属性不兼容,被阻挡的敌将不会受到此伤害。 勇猛:提升无双伤害 狂乱:提升20%所有伤害,但会降低防御力。不过在究极难度下,无论是否有防御力降低,若不小心操作都容易快速死亡,所以防御力降低的影响不大。 鼓舞:每击杀一个敌人即可恢复生命值。比使用生存类技能效率高得多。 咆哮:每击杀一个敌将即可恢复无双值,在使用无双技期间补充无双值或延长真·无双乱舞持续时间时尤其有用。 神速:大幅提升武器挥舞速度,甚至能实现多种连击。武器绝对不能缺少神速属性。连击:根据连击数增加你的伤害。此伤害加成估计约为100%,在连击数达到200左右时达到峰值。 调和:与狂乱类似,增加20%伤害,但不会降低防御力。只有当你的两把武器拥有相同属性时才生效,因此使用起来风险极高。 荆棘:可能会对自身 offense 造成不利影响,但在某些情况下,如果你在大规模战斗中遇到困难且经常受到攻击,它可能会很有用(不过对弓箭手无效)。 怒火:将你所有的无双技能转化为真·无双技能,这基本上就是当你的生命值为红色时使用无双技能的效果。狂气强化能大幅提升无双伤害,但通常是最后的选择,因为勇猛强化效果更佳,多数情况下狂热强化也更好,它能同时提升无双伤害和其他所有攻击。除非在少数狂气强化能显著提升性能的特殊情况(可参考我对诸葛亮的使用方式),或者你采用调和型配置且无双武器不使用速度属性(可参考WarriorsXL的吕玲绮视频)。 常见术语 超级武将:非常强大的武将,出现在许多DLC关卡以及部分非DLC的最终关卡中。 例如在魏势力假想路线的白帝城最终关卡(关羽和张飞)。 还有在豫州关卡:除于禁外的所有城门武将。 充能:堆叠无双槽或怒气槽的行为。快速蓄力→更多无双与暴怒值滥用。这是一项重要的属性。 SA:切换攻击,R1键。 SS、SR:暴风冲击。 SG:士气槽,即敌人头顶上的菱形图标,击破它才能发动暴风冲击。 SC:切换反击,当你对武器属性处于劣势的敌将(头顶有“!”的敌将)使用切换攻击时触发。敌将开始蓄力攻击、切换武器或发动暴风冲击时均可触发。可配合防御滥用此机制来填充暴怒值,并获得强大的攻防增益。普通攻击连段或S连段(S-String,即方块连段):指普通攻击的连击组合,因基于PlayStation手柄的方块键而得名。考虑到光荣特库摩的多数游戏主要登陆索尼硬件平台,沿用这一称呼可避免后续产生混淆。 蓄力攻击(C技): S = 方块键 T = 三角键 C1 = T(1次三角键) C2 = ST(1次方块键接1次三角键) C3 = SST(2次方块键接1次三角键) C4 = SSST(3次方块键接1次三角键) C5 = SSSST(4次方块键接1次三角键) C6 = SSSSST(5次方块键接1次三角键) C技派生EX攻击(CNumber-EX):每个角色拥有特定编号的EX攻击。EX攻击在角色评估中尤为重要,它们均带有霸体效果,部分EX攻击还能提供强力增益 buff,玩家需充分利用以发挥最佳效果。 霸体(Hyper Armor):一种特殊状态,角色在此状态下虽仍会受到伤害,但不会被攻击打断动作。部分增益 buff 在EX攻击动画结束后也能赋予角色霸体效果。用无双技对抗无双技是个糟糕的主意,因为这意味着你不是在对武将造成伤害以保全自身,而只是在用无双技输出伤害。此外,在没有咆哮的配置下,对于那些无双槽填充能力较差的角色,你最终会耗尽无双,在特别危险的情况下你将会死亡,除非你想通过一种相当无聊的方式来“逃课”游戏。 我的意思是,玩游戏时就站在武将面前防御,然后一直释放特殊技直到怒气槽充满(装备20级怒气之泉的话,一个特殊技就能充满),之后就一直保持怒气状态和/或使用怒气无双技。 药师的【丁奉属性流】视频展示了在究极难度下,不滥用怒气的非无双型角色会面临怎样的情况。这里的配置并非仅适用于没有弩炮、弓箭手、火焰炮和攻城锤的关卡,在这类关卡中你通常每次只会面对一到两名敌将。 这些配置应该能应对游戏中的所有情况,尤其是更困难的关卡,比如DLC关卡或各战役末尾的关卡。 DLC武器 (缺少 Blade Bow,其余均已包含) 龙柱(武器特性,C3,C6):带精准度的物理配置或标准无双配置 该武器没有特别出色的蓄力攻击,但C6是具有不错伤害的抓取技,C3能积累不错的连击数。其物理攻击并不突出,但该武器的优势不在于进攻,而在于潜在的防御能力。不过其蓄力速度和攻击速度并不理想。该武器的机制是,你可以在攻击时按下L1键准备“格挡反击”,这会造成可观的伤害,并且反击效果会根据当前攻击而变化。不过你需要注意使用时机,因为它似乎只能格挡正面攻击。与带有“!”标识的敌将战斗可惜收益不高,因为虽然你能打出更多反击,但对他们造成的伤害会减少。 属性效果表现不佳,因为唯一有机会一击秒杀的蓄力攻击是C6,而这是一个抓取技,所以无法借助旋风属性的帮助。C6+L1虽然能触发更多属性效果,但同样完全不可靠。 与司马昭搭配效果不错:他的武器性能更好,但即便如此。他拥有出色的空中无双和可灵活使用的EX攻击。R1无双可以衔接一些连招,类似于凌统的风格。峨眉刺(SA buff、C6、C1)物理流配置或标准无双流配置 峨眉刺拥有大量多段攻击,且所有蓄力攻击表现都不错,因此物理流配置适用。C6是很强的进攻手段,C1则是破防的好方法,由于其属于抓取技,不会受到诱导和爆炸效果的影响。 该武器在SA buff加持下拥有极高的攻击速度,且buff持续时间很长,安全性不成问题,这使其可能成为DLC武器中最适合物理流配置的武器,尤其是抓取技能很大程度上打断敌人的无双攻势。 标准无双流配置显然也适用,因为其集气速度出色,但伤害较低,这会影响大多数角色的配置效果。这些敌将的烦人程度会因你所游玩的关卡而有天壤之别(DLC关卡【心智之冲突】或许就是最好/最糟的例子)。 指南规则 首先,如果你是新玩家,且不了解本游戏的一些基础知识,建议同时阅读这份指南。 本指南分析的所有武将均设定为: 等级150, 至少拥有满级攻击力(装备20级攻击强化技能后为1800), 所有技能均为20级。此外,我为所有武将配备的都是六星和五星武器。属性攻击无法发挥作用,因为该武器需要【旋风】属性才能达到《真·三国无双8》中的效果,毕竟其大部分蓄力攻击都是抓取技。 角色偏好:钟会。使用标准无双配置时,他的伤害损失不足以让其R1无双的破坏力降低。即使在物理配置下也有一定作用。 火焰刃(C5、C6、C1)适用于属性配置、混合配置或标准无双配置。 该武器的影子冲刺范围很长,但难以精确控制。 此武器拥有出色的无双槽填充能力和不错的伤害,使得无双配置能够生效。 使用C1或移动时会点燃武器,赋予新的蓄力攻击并附带良好的属性触发效果。C6变成能一击制胜的旋转攻击,C5同样有良好的属性触发,只是效果稍弱。C4也有多次属性触发,但并不稳定。C3即便没有点火效果也能造成多段攻击,但需要前方有敌人,不过这似乎不算抓取技。只是如果对着空气攻击的话,招式就无法继续衔接。 与诸葛诞搭配效果不错:虽然会损失约2点伤害,但能获得更出色的蓄力速度、影技冲刺和普通连击。 鸳鸯钺(C6、C4、C3)标准无双配置、混合配置或物理配置 这把武器最重要的是其特殊机制。使用重攻击后再次按下三角键可以复制该攻击(这会让你身后出现球体,球体数量取决于复制的攻击)。 所有攻击都不错,但属性触发效果较差。C6是三段属性攻击,但在《真・三国无双7 with 猛将传》中,其他招式的属性触发次数或依赖度不足以支撑这种配置。 由于只有C6能触发属性,所以纯属性配置并不值得。不过混合配置或许可行,你可以在与强力敌将战斗前复制该配置,使用两次以确保一击秒杀。 我更倾向于标准无双配置,转而依赖你的真觉醒无双,因为这把武器的蓄力能力非常出色:暗影冲刺在大部分蓄力攻击中都能造成多段伤害,并且还能复制其中之一来更快地形成连击。这把武器的连招效果十分华丽。 纯物理配置也基于同样的原因适用。虽然感觉有点奇怪,但我给甘宁用了双扇:尽管这武器和他不太搭,但它的伤害比双鞭高,而且他的易武攻击也没那么重要。 双扇(空中蓄力攻击、空中易武攻击、C5、C6) 标准无双配置(我认为是最佳的)、诱导+无双配置以及物理配置 双扇的连击条填充能力和攻击速度都很不错,虽然基础伤害较低,但填充潜力对某些角色来说很有用。空中易武攻击会生成一个持续时间很长的大型龙卷风,足够你在之后衔接一个无双,而且借助C5或空中蓄力攻击,通常能达成200连击的最大连击伤害加成(200连击)无双。 当你觉得在空中停留不动不安全时(尤其是在大规模战斗中,至少使用一次空中蓄力攻击后可能一直如此),可以通过衔接空中攻击来移动。你也可以再次按下跳跃键,安全落地。 此招式与小乔以及其他拥有强力无双技的角色搭配效果出色:空中无双技更容易与其他技能衔接,且速度更快,但落地后使用其他技能也很简单。 连弩(C4、C6)属性配置 虽然无法确切统计,但C4和C6的属性触发次数极多,非常惊人。据我观察,这两个蓄力攻击的所有射击都带有属性效果。C3、C4和C5的蓄力条填充效果也很不错,但该武器基础伤害较低,因此不适合标准的无双配置。所以,尽管这把武器的蓄力条填充效果出色,但任何装备旋风属性的角色都无法提升其伤害。【战靴】(C6、空中易武攻击)标准无双配置与诱导+无双(不稳定) C6非常出色,但其他所有蓄力攻击也都不错,且该武器有许多可能的连招。诱导能大幅提升伤害,但连招会更难,在对抗多名武将时会有很多打断,非常烦人。 战靴的蓄力和伤害都很出色,连招也能很好地衔接。作为属性武器表现欠佳,因为旧的SA连招需要旋风才能生效。 与双扇类似,它与拥有优秀空中无双的角色搭配效果很好,能与连招衔接。一些地面/特殊技无双也能生效,只要你能调整方向,因为我觉得不太可能有人能用那个切换攻击衔接无法转向的无双来打出实用的连招。 人们似乎很喜欢把这件武器和关索联系起来,我也同意它比双截棍更适合关索。如果让关索使用这件武器,手感会好很多,尽管他的无双伤害不会有太大变化。再加上武器本身的攻击范围和易用性提升,关索的无双起手变得相当不错,尤其是他的真觉醒无双本身就不差,而真觉醒无双终结技更是游戏中最强的终结技之一。石碑(C2、C5、C6、暴风连击)标准无双配置或物理配置 该武器拥有出色的攻击速度,C5和C6具备良好的多段攻击潜力。对于无双流玩家而言,其最大优势在于C2和C5会释放毒云,能够对杂兵持续维持连击数,从而大幅提升无双伤害,且毒云持续时间可观。 此外,在需要时,它也能很好地破除属性克制。 此武器与徐晃搭配效果出色:徐晃拥有强大的无双,但易武攻击作用不大,其专属武器除高伤害外表现欠佳。使用石碑会损失部分武器基础伤害,但能获得更多收益。只要通过C5积累连击数并释放毒云,徐晃的无双伤害实际上会得到提升。第一层(邓艾骑乘流) 此层仅包含邓艾,因其拥有全程骑乘状态下势不可挡的进攻能力。建议装备【影速】技能,即使被攻击也能保持骑乘状态。 骑乘邓艾(对属性克制敌人使用侧移+蓄力攻击) 技能配置:连击-斩击-闪光-迅雷-神速-欢呼 连击几乎可替换为任何技能,但正如GanNingFan所说,荆棘或许是更好的选择。 邓艾步战也可用于祁山动物战等场景(不过这属于第二层配装) 标准无双配置对他效果显著,因其无双槽填充速度极快。他的R1无双可一击秒杀敌将,空中无双则能以极快速度填充怒气槽。有一点:有时无法一击秒杀杂兵,即便连击数低于正常水平也会出现这种情况。所以我不太确定这个招式的判定范围,如果有人确切知道如何确保一击秒杀,请告知。 第二梯队(真·三国无双梯队) 该梯队包含游戏中最优秀的角色,但仍次于邓艾,因为要在马上配合属性配置达到他那样的清场速度和机动性几乎是不可能的。如果我是为每个角色的武器配置进行分级,而非对整个角色分级的话,他的标准无双流配置应该属于这个梯队。 这里的所有角色大多拥有极强的进攻能力,同时几乎没有缺点,他们的实力远超其他角色。目前梯队内的角色暂未进行排序。不过,这并不意味着角色未达到满级就会让武器配置对你毫无用处,但如果角色等级至少未达到150级且技能等级未达到20级,情况会因角色而异发生很大变化。我列出的那些拥有多种攻击方式的角色,可能会被迫只能反复使用更优的攻击选项。例如张郃,在DLC关卡中,即使未将攻击力练满,在标准无双配置下仍是最有效的角色之一,但他可能会被迫反复使用C3 - EX空中无双连击。曹仁 (C1、所有无双技、真・觉醒无双) 标准无双配置 以下为“apothecary”的分析内容,他已对此进行过解析。接下来我会对月英进行同样的分析,因为我之前对她几乎没有提及,而他则进行了深入研究: apothecary对曹仁的分析: “配置:标准无双配置。(可根据个人喜好调整,只要仍能发挥其觉醒无双的优势即可。) 策略:C1是多功能的起手技能,同时也是无双槽填充技。无双技可击杀杂兵。觉醒无双可滥用。 效果 + 连击填充。 + 快速填充。 + 游戏中最快的觉醒无双。同时也非常强力。 + 显然是应对多名武将的最佳角色之一。 + 在任何情况下都表现强势。 - 无双攻击可击杀杂兵,但除此之外作用不大。 他的C1能快速积累连击数,并使敌人持续处于硬直状态。”他的真・无双技能速度极快,能够横扫战场大片区域,沿途消灭敌将。他与月英最为相似。 月英与曹仁对比: * 曹仁的真・无双技能更强,面对强敌时速度更快。 * 曹仁的无双槽积攒速度更快,但无法无限利用积攒机制。 * 曹仁的普通无双攻击威力较弱,因此对付强敌时依赖真・无双技能。 * 月英能够直接进入真・觉醒状态,这是她的优势。 * 曹仁在PS4平台上的表现没那么强势。需要记住的是,对于几乎所有非DLC关卡来说,没有达到最高攻击力是完全没问题的,它们都比DLC的究极关卡简单得多,除了部分势力的史实路线和if路线中的一些最终关卡。 这也考虑到你正在使用两把易武武器,而且大多数情况下这些武器会是第六把和第五把武器。其中一些武器可能需要额外的宝玉来提升攻击力,以实现有效的伤害输出,但只有在确实非常需要的情况下我才会提到这一点(例如刘禅和关索的情况)。 常见武器配置和技能选择 这些是本指南中会多次提到的配置。以下是《真・三国无双7 with 猛将传》的武器属性配置参考,尤其是当提及对它们的细微调整时: 标准无双配置:连击-狂乱-猛攻-咆哮-神速-欢喜 属性配置(对应《真・三国无双8 帝国》):闪光-迅雷-斩击-神速-欢喜-(旋风) 混合配置:旋风-连击-咆哮-猛攻-神速-欢喜 诱导+无双配置:诱导-连击-咆哮-猛攻-神速-欢喜 物理配置:诱导-连击-狂乱-炸裂-神速-欢喜 其他常用配置: 旋风-诱导-咆哮-欢喜-神速-连击 旋风-诱导-猛攻-欢喜-神速-连击 技能:游戏中最优技能组合通常变化不大,几乎适用于所有角色的标准技能为: 无双泉涌、怒气泉涌、猛者咆哮、攻击强化 其他实用技能包括:破坏神、精准度 若某个角色确实需要破坏神技能,我会特别提及(曹(曹操便是其中之一)。 我可能不会一直提及【精准度】,但你可以在擅长 duel 的武将身上使用它。这类武将通常会采用【物理配置】或【诱导+无双配置】。 有时【精准度】可能会造成伤害溢出,此时【无双泉涌】和【暴怒泉涌】会是更好的选择。除非你想在简单关卡中挑战更高难度,否则绝不要移除【攻击强化】或【猛虎咆哮】。 常见配置说明: 【属性配置】:(旋风-闪光-斩击-迅雷-欢喜-神速) (注:并非所有武器强化效果都属于属性,【诱导】和【引爆】也不属于属性。这是一个常见的误解。) 此配置最适合拥有高属性触发次数的武将。只有单属性攻击的角色不应使用此技能,因为他们无法形成有效的进攻。 最好拥有至少三种属性的攻击。容易实现的双属性攻击也可视为足够的进攻手段。容易实现意味着能稳定发动抓取攻击、在C1/C2/C3等招式中早期触发属性、攻击速度快,或综合具备这些特点。 当达到伤害阈值时,闪光属性会生效,像闪光和雷属性这类造成百分比伤害的属性很容易达成这一条件。尤其在有大量敌人时,闪光属性效果显著,能对敌方武将造成平时无法实现的随机秒杀。 旋风属性与闪光属性不兼容,因为旋风仅对防御状态的目标生效。因此,你需要【斩击】和【迅雷】,否则【闪光】的潜力将大量浪费。 武将示例:司马昭、司马师。 标准无双配置(连击-狂乱-欢呼-猛攻-咆哮-神速) 适用于经典的无双技滥用型武将,显然是为了让无双技成为更强的攻击手段。 对于单次攻击型的无双技,效果虽不那么显著,但许多武将仍能在普通攻击中从中受益。 武将示例:关平、关羽、赵云、曹仁。

Guan Ping (R1 Musou, C5-EX For Fill, "Double Charge" Attacks) Standard Musou Setup Guan Ping Has a really strong R1 Musou that on top of it is unblockable. Regular Ground Musou is also strong but you need to break guard to use it. By "Double Charge" attacks i mean Guan Ping weapon gimmick in which if you hold triangle long enough a second charge attack will come out after the first. Being extremely more deadly than the first most of the time. Guan Ping is a great damage filler in the sense that he kills huge waves of enemies with his double charged attacks, but he can also use C5-EX for filling as well which is also a huge damage dealer when properly used with double charged attacks. Kannon Video on Guan Ping: Guan Yu (C1-EX Buff, R1 Musou, C6-EX) Standard Musou Setup With the use of C6-EX you can one shot non-dd generic and unique officers. With the aid of C1-EX Buff you can one shot with C6-EX without even hitting the s-string as C6-EX first hit breaks guard and the second one-shots by itself. Guan Yu Rage Musou can also be used when dealing against hyper officers. Apothecary Mt. Qi Video: Apothecary Video: SlideDemon Video: There’s also this alternative WarriorsXL setup that is pretty crazy but not my preference in terms of consistency If you just want to speed run this is for you though: First Weapon: Induction-Frenzy-Thunder-Velocity-Flurry-Slash Second Weapon: Aggression-Triumph-Frenzy-Jubilation-Roar-Flurry Huang Zhong (C2-EX, Air Musou, C3, Ground Musou, S-string, C6) Cyclone-Induction-Aggression-Jubilation-Velocity-Flurry > Hybrid Setup > Induction + Musou Setup > Standard Musou Setup > Elemental Setup > Physical Setup. It's hard to find some setup that is actually weak in Huang Zhong so i just listed them in a decreasing order. C2-EX instantly breaks affinity. Air and Ground Musou are both very strong, but Air musou is the better option. C3 with Cyclone can one shot an officer that is blocking. S-String with Induction does a gigantic load of damage and fills very fast. C6 is strong and can be used to fill also but it can be a problem to get there safely since you remain static with Huang Zhong. Huang Zhong can also cover some great distances to get some space away from enemies or just getting to a close by generic using dash + charge air attack. Kannon Video: WarriorsXL also has a different unorthodox setup for him, He used Morass to dimish the chance of getting Musou’d to the face by unique officers(Something that happens a lot in Ultimate), but he later noticed the power of cyclone even though he didn't update his video: First Weapon: Agression-Frenzy-Fury-Roar-Flurry-Jubilation Second Weapon: Morass/Ciclone-Velocity-Frenzy-Explosive-Induction-Flurry Ling Tong (C3, All 3 Musou, C3-EX, True Rage Musou) Apothecary already made a video on him so i will just abide by what he said. His C3 is powerful but inconsistent and induction boosts it’s damage greatly. His 3 Musou aren’t that great but can be used with his combos in a variety of ways, C3-EX Knock Up helps a lot in that regard. Apothecary Video: Warriors XL also has a Video on him though he did have 1800 defense to make it safe and idk what apothecary would say about maximizing a character's defense to make a stronger offensive build in the tier list. Doesn’t seem fair. It is a really strong damaging build, still: Lu Bu (Air Musou, R1 Musou miss for damage buff, Switch Attack buff) Standard Musou Setup Lu Bu is ridiculously strong in this game. He stuns officers with Switch Attack and proceed to give no f**** with his S-string buffed by the Switch Attack, he fills musou this way and deal a lot of damage too. Switch attack animation is really long but that's a minor issue. Using Air Musou for killing generics is normally a better idea if you have the musou to spare. Missing R1 Musou gives a super powerful long duration buff as well that also buffs Musou. Lu Bu Mt Qi Video: Lu Meng (C1-EX, Switch Attack) Physical setup replacing Explosive with Harmony Attack Boost Mighty Roar Rage Springs Accuracy Lu Meng plays in a dirty way. He throws bombs into generics with c1-ex then starts running so they won’t block and they die to his bombs, against hyper officers he throws bombs and switch attack spam to ensure that they will not block and take the full possible damage. you do this as many times as you need to kill the officer. If you ever get musou countered all you have to do is use one of your useless musou as you should. Not as a damage tool but as a “press to not die” button. Special mention to the fact that he can kill Lu Bu under rage with C1-EX plus switch attack and S1 reliably. He also is one of the fastest clearers in this game. Xingcai (C4-EX Buff, C5-EX, Ground Musou, Switch Attack Buff) Standard Musou Setup Ground Musou and R1 Musou can both one shot generic officers. There is no reason for choosing R1 Musou though as Ground Musou is unblockable and lets you fill rage faster. C4-EX Buff greatly increases your damage, to the point that one C4-EX buffed Ground Musou can take over 60% a non-dd hyper health with minimal flurry help. I managed to go as high as 90% of their life. C5-EX is her best filling tool, it isn’t incredible but is pretty damn good. Switch Attack does a big aoe stun in front of yourself and the buff gives you hyper armor for a extended time. Her shield gives her autoblock like Wang Yi. Xiahou Yuan (C1-EX, Ground Musou, R1 Musou, C5, C6) Standard Musou Setup, Induction + Musou Setup removing Roar instead of Frenzy(Personal Preference), Elemental Setup, Hybrid Setup or Cyclone-Induction-Aggression-Jubilation-Velocity-Flurry C1-EX is so strong it can fill 4 bars of musou (use one while the arrows are raining for maximum damage from flurry) and clear crowds like there’s no tomorrow. It also guard breaks and setups it’s own ex attack. (not sure if the ex attack also guard breaks) Ground Musou does half damage when enemies are juggled, but it is still great and breaks guard in a aoe around it. This is weird but it does happen, and i’m not talking about the usual guard break from point blank Musou, it happens after it and even has a separated hit count. I think the best build is Induction + Musou setup, removing roar as he doesn’t need it. I thought cyclone would be great for fighting blocking hyper officers. But the safety problems that i noticed in a test were pretty big. And even though his Rage Musou isn’t exactly to my liking it proved to be the safer and more consistent option. If you really want to go elemental i would rely on C6 to kill officers, but as i stated above about safety problems while using C5 is also valid for C6. Yue Ying (R1 Musou, C1-EX, True Rage Musou) Standard Musou Setup She can set up her true rage musou by using her R1 Musou and going into rage musou right after. Even if you don’t do this she gets to rage musou pretty fast. Kannon Video: Apothecary analysis on Yue Ying (I won't add more since this guy is the pro who's making the true tier list): Yueying Setup:standard musou setup. (induction will contribute to the strength of the R1 musou but in my experience it can screw up the combo. It would be excessive anyway.) Strategy: C3 can be used for infinite filing. R1 musou can transition straight into true rage. Effectiveness: +incredibly fast true rage musou. Wide vortex will suck enemies in and never drop them. + Greatest multiple officer capability. + Can kill even DD hyper officers in one musou. + Strong in any situation. + Possesses an infinite musou filling method. * Rage musou is not as strong as some other ones with crazy speed but it is still pretty strong. - Filling is not terribly fast. Her R1 musou is the best musou attack in the game. It is unblockable, stronger than any other, generates good chain, and can transition directly into true rage. This makes her true rage musou even better. There are some stages where you can start a rage musou and carry it all the way to the end. The rage musou no longer has a visibility problem and there is no max enemy count problem on PS4(or pc for that matter as long as you're playing with "many" characters instead of "normal"). Generally the R1 musou can be abused for any situation. Yueying is a great all-purpose character.” Zhang Fei (R1 Musou, Ground Musou, C1-EX-Buff, C6) Standard Musou Setup C1-EX is a big damage buff. C6 is a unblockable grab that can one shot generics. Even having the entire S-string blocked still allows C6 to one shot if using C1-EX buff. Kannon Video: Warrios8XL Video (Alternative Specific Zhang Fei Setup): Zuo Ci (C2-EX, Rage/True Rage Musou, C4, C5-EX, All 3 Musou’s) Physical Setup or Physical with Aggression removing Frenzy He has super high physical damage. C2-EX is capable of one shotting generics and it’s damage/speed buff is really strong and stays for a while. His Rage Musou was still capable of one shotting hyper officers even with the lack of aggression. It also goes from rage musou to true rage musou fast even while hitting only two targets because of the awesome hit count on his rage musou. His Ground Musou Air Musou and R1 Musou can all one shot generics with Air Musou being the strongest of all 3 but this needs Aggression or C2-EX buff. His C1 if ever used instead of C2-EX is a aoe guard break with good range and hit count that stays around for a while. C4 is a good filler as is C5-EX His weakest charge attacks would be C6 and C3 but even those can still pull off pretty decent damage. Removing Frenzy instead of Explosive for Agression works on zuo ci because Explosive will still outdamage Frenzy thanks to the crazy multi hit potential on his kit. This is a thing that Apothecary2 did in his analysis. Also Apothecary made me realize that killing a hyper officer with C2-EX buff is extremely easy to do. Kannon Video: Tier 3 (Low-True Warrior of the Three Kingdoms Tier) All these characters are still awesome. But i felt the need to divide Top Tier since there's some characters that really walk the broken borderline there. (i.e Cao Ren) Bao Sanniang (R1 Musou, S-String, C3, C6) Physical Setup or Hybrid Setup She has extreme safety thanks to the long range, coverage and speed of her weapon. Even with Physical Setup her R1 Musou overkills targets. It still has overly long animation and i prefer to just using s-string or some charge attacks. Her S-string with accuracy can duel hyper officers under rage easily and c6 is just my preference if you don’t finish targets with S-string somehow. It is also the best filler on her kit imo. Both her EX-Attacks are strong, but in my opinion there isn’t much purpose in using them. At least not in her best setups. Rage Musou and True Rage Musou aren’t as strong or fast as her S-String with a physical setup. With a setup that focuses on Musou. True Rage Musou is a good option for fighting hyper officers . With Hybrid Setup you get to kill blocking officers with two C3’s as they are triple elemental. There’s really no benefit in using Standard Musou Setup or Elemental Setup on her, but they won’t be weak as she has many strengths that are abusable independent of your build. Kannon Video on Hybrid Setup: Obs: I recommend using other setups instead of physical so that you won’t die of boredom playing this character with the s-string spam. Ding Feng (Just Framed C5 and C6, C5-EX, R1 Musou and Ground Musou) Elemental Setup (Cyclone can be replaced), Standard Musou Setup or Induction + Musou (Personal Preference) With elemental setup Ding Feng is capable of one shotting officers with his just framed C5. it makes you invulnerable to damage. It’s best used against affinity disadvantage targets so that they won’t juggle making it easier to activate the elements. just framed C6 is also great against a big number of enemies. Elemental setup officers have some issues in this game though with all the musou spam going on in Ultimate (and other difficulties too actually, but i think in those they happen to a lesser extent). With Standard Musou Setup you also can do a gigantic amount of damage with R1 Musou and a pretty big one albeit not as impressive with Ground Musou. With Induction + Musou setup you can use just framed c5 to break affinity extremely quickly and open up some variations while still keeping the power of his Musou way up there. just framed c5-ex can actually overkill non-dd generics every time in this setup. Apothecary Video: Lu Lingqi (C6-EX Buff, Shadow Sprint, Air and R1 Musou) Standard Musou setup or WarriorsXL’s setup: First Weapon: Flurry-Triumph-Frenzy-Fury-Aggression-Harmony Second Weapon: Frenzy-Roar-Velocity-Triumph-Jubilation-Flurry C6-EX or C1+Shadow Sprint spam are the better ways to fill with her. It’s really fast. C6-EX also gives a decent damage buff and breaks affinity pretty fast. Air Musou isn’t unblockable but you can use switch attack to break guard and one shots generics. R1 musou can kill dd hyper officers with two uses with C6-EX buff as well. She has a good rage musou also with better mobility than most. She doesn’t need Induction but induction+musou is a option (though problaby not her maximization) for a build and it can make affinity breaking even easier. Her weapon gimmick with her C3 is also a good filler and does good damage but i really couldn’t get very consistent at using it and i’m not sure why it would be a better option than C6 and C1+Shadow Sprint spam. (as far as i know the best way to use her weapon gimmick is to do the stick movement as fast as possible. The movement you need to do is also different depending of charge attack. It’s a pain in the a** to learn). Lu Xun (C3, C5-EX, Air Musou) Elemental setup of Standard Musou setup both work for Lu Xun. It isn’t easy to aim, but with Lu Xun being a dash character when you learn it you will also not have a problem positioning for it inside crowds. With Musou Setup you have a way easier time learning to aim. His C5-EX does a lot of damage and fills really fast. His Air Musou does a extreme amount of damage as well. One thing worth noting is that the animation of the C5-EX may make you think that you are on the air, but the game sees it as you being on the ground still. So for chaining C5-ex into air musou you need to use a dash cancel and instantly use it for the best results. Two Air Musou's can kill a non-dd hyper officer with a mid-sized crowd to boost flurry damage. Ma Chao (C6-EX, C3-EX, R1 Musou) Induction + Musou Setup. You use C3-EX to kill and C6-EX to fill (ridiculously fast) it’s true because it rhymes R1 Musou Quadra Kick of Justice also does great damage. He is pretty similar to Sun Ce but has a faster fill. Kannon Video I wish he used C3-EX more :C. Pang De (C3-EX, C4-EX, C6, R1 Musou, Ground Musou) Standard Musou Setup Pang De R1 Musou is in my opinion the 2nd best Musou in this game, as two of them are able to kill non-dd hyper officers and you travel such a long distance that if there’s decent sized enemy groups in a line you will get the biggest roar return a non-Rage Musou can give you. Many times i used one just to see that i already had it filled again by the time it ended. It also fills your rage bar quite well though not as instantly as some other cases like Yue Ying and Xu Shu. Ground Musou also one shot generic officers and it’s faster than R1 Musou. Rage and True Rage are also great offense when the hyper officer gets double defense. I find both his EX-Attacks a good offense and C6 is also strong and able to stack decent chain thanks to the tornado at the end and big aoe at the start. I like all of these charge attacks but i find myself preferring C3-EX for fill anyways. Sun Jian (C6, C2, C5, Air Musou, Shadow Sprint) Standard Musou Setup, Induction Musou or (preferable)Hybrid Setup, Elemental (really weak compared to others). TouhouMiko already explained this one very well but i'm going to edit this to fit the guide: Sun Jian has a lot of ease which filling thanks to his weapon ability of shooting out multi-hit shockwaves. C5 with shadow sprint spam is the best way to fill but you can use a variety of combos as long as you keep it running with shadow sprint so you don't lose the chain. C6 with cyclone is able to one shot hyper officers, doing it consistently could be hard but what you need to do is strike it at the left or right side of the officer where he is still blocking instead of the exact center so that you won't hit him with most string attacks(so you won't knock him out of point blank range) and you will be able to one shot with C6. You could also just use s-string away from the target and coming back for c6 on the last normal attack since sun jian 5th normal attack can move him far. An elemental build isn't worth for Sun Jian though as the only thing that he is really good at using in that setup is C6 and the one shot can be done reliably without other elements. If you want to use elemental build fine but it's just a way to limit him while making C6 easier to use, but not better if you learn him. C2 can also be used as it's double elemental but mostly to finish of targets that didn't die with something else. Air Musou first hit breaks guard but if you want to do the full damage you can SA to break guard and use Air Musou in the small window where you're in the air. He has high physical damage as well so induction can also be used if you want. His Rage and True Rage Musou aren’t very good sadly (Even though the sword kick finisher is the best in the game hands down. I don’t mean damage because i don’t really know how much it can do right now, i mean in the awesome-o-meter). Sima Shi (C3 and C4/C4-EX) Elemental Setup Sima Shi Still can kill officers with C3, even though it won’t happen 100% of the time like it used to because cyclone won't work in this attack. This charge attack is good because other than being a grab (officers can't musou on grabs) it also makes you invulnerable to damage and it's what makes Sima Shi stands out. This is a great offense and also his best defense as long as you can get over the learning phase and not miss C3. The problem with it is if you use it against walls it will do 0 damage. C4 is 4-elemental and clears crowds really fast because of huge aoe and mobility plus flash activations, it's also especially useful for fighting multiple officers. C2 C5 and C6 are all double elemental as well and C6-EX is also a great way to deal with big crowds. If you play him with Hybrid Setup it can technically work but you lose C3. C4 will still be pretty good though if you hit all 4 attacks. Wang Yuanji (S-String, Air Musou, True Rage Musou) Induction + Musou Setup She is really strong as her filling is incredible and her air musou does a great amount of damage when used from the highest jump point. Her Rage and True Rage Musou are marvelous both in damage and mobility . It has been said before that she doesn’t need velocity but i only agree it could be removed if you want to use cyclone instead. While it should make her faster in specific stages like Yu Province. She can easily kill hyper officers with her Rage Musou and max velocity will still give her string attacks the greatest possible fill for virtually infinite Musou Abuse. R1 Musou and Ground Musou are inferior to a max height Air Musou but they can also be used though to a lesser extent. Xiahou Ba (C1, Switch Attack, Ground Musou) This is Zhaoyun99 analysis on Xiahou Boulder (a little edited by me) that i asked him to do since i don’t understand the character very well. “Setup: Induction-Frenzy-Aggression (Harmony if you wanted a more reckless but easy SC)-Velocity-Jubilation-Flurry Skill: Musou Springs-Rage Springs-Mighty Roar-Attack Boost. Xiahou Boulder got 2 abusive tools with him. His SA and C1. Boulder got two modes: Turn on and Turn off. Turn on activate with C1 made his speed faster and have an Extra attack when you push triangle again after you use C2, C4 and C6 (C3 and C5 didn't count due to EX attack.) but he goes back to turn off mode. However, his C1 along deal 75% at pointblank to generic or 50% if you are a little bit further. Nevertheless, his C1 can fill fast enough for removing Roar and it's way too fast to the point that even Unique have a hard to random Musou. His SA dealt roughtly 50% of the generic. His Ground Musou was unblockable and with his C1, he can easily OS multiple officer in a straight line. His R1 Musou can OS but it’s very difficult to control in order to have a consistent offense and preferred to be use against the wall. Against Hyper officer, just Rage and C1 to your heart content and if they Musou, just Rage Musou because he got a very good Rage and True Rage Musou as well.” GanNingFan also said that his Ground Musou, while unblockable, does way less damage against airborne targets. Zhang Jiao (R1 Musou, C5-EX, C1-EX) Standard Musou Setup or WarriorsXl setup R1 Musou is super strong and big aoe, C5-Ex is also pretty strong and fills fast, both can be used to get a really big rage fill and roar return. In WarriorsXL video he shows how capable of dueling he is and his capability of running a Harmony Setup. WarriorsXL Setup: First Weapon: Aggression-Frenzy-Harmony-Flurry-Jubilation-Triumph Second Weapon: Frenzy-Velocity-Flurry-Explosive-Induction-Harmony Zhang Liao (Ground Musou, Switch Attack, C4-EX Buff, C1-EX) Standard Musou Setup Zhang Liao has two strong buffs. The Switch Attack one, which makes him able to create tornados that pulls enemies and increase hit count. And C4-EX buff, that greatly increase his attack speed and damage. His Ground Musou is best used to kill generic officers. His Rage Musou is Strong Enough to deal with hyper ones and his amazing switch attack can be used for safe guard break and actually does decent damage too. His best ways to fill are using C4-EX+C1-EX or C4-EX + Square String. Switch Attack Removes C4-EX buff so take care with that. Zhao Yun (R1 Musou, Ground Musou) Standard Musou Setup R1 Musou is the most damaging musou, Ground Musou is also a killer but needs crowd. It’s also gives great roar return, Switch Attack looks like the fastest and safest filler. He has trouble filling fast though. Two other things that he can do that work very well for filling is doing a c3-ex into air string (since he can hit enemies multiple times in the air like Zhang He and Zhou Yu) or doing a c2 to put a group of enemies in the air and doing the air string as well. It builds a decent amount of chain and may be better than switch attack as long as you don’t get interrupted by arrows or some other thing. You need to be careful when you choose to use this. As said by GanNingFan: “Zhao Yun against multiple officers, use his switch attack and before the last hit of his knockback switch attack, execute his regular Musou immediately. This may also work for his R1 Musou. C1->R1 Musou is a good choice.” Zhong Hui (C1-EX, Ground Musou, R1 Musou, True Rage Musou) Standard Musou Setup Zhong Hui is a simple one. He fills very fast with his C1-EX and proceeds to spamming R1 and Ground Musou. Air Musou can one shot generics if you are lucky and get some really decent flurry stack with it. But it’s way weaker and harder to use than the other two Musou. True Rage Musou is really strong and mobile and easy to reach. He can do the Air Charge + Dash combo for moving around pretty fast. C1-EX is safe enough but can sometimes be interrupted before you reach the "EX-part" if you are in a particularly dire situation. Zhou Yu (C3, C4, C2-EX, C5-EX, R1 Musou, Air Musou) Elemental Setup, Hybrid Setup or Standard Musou Setup Zhou Yu has fast attack speed and long range on his staff, providing safety even behind him. Mobility with Air Switch Attack + Dash Spam. He also has C3 and C4 which are double elemental and make him kill blocking officers really fast. He has a great Rage Musou and True Rage Musou, fast filling with both of his EX attacks and decent damage on his R1 and Air Musou. I think the elemental setup may be better since his safety is inherent to his staff and its faster when thinking about offense. But there’s a space for both builds or the Hybrid one for sure. Another thing you can do with him is comboing people in the air like Zhao Yun. The easiest way to do this would be C2-EX into dash and air S-string. Comparing both Zhou Yu has a smaller air combo, but he has dash and air switch attack to keep him going and stopping him from getting hit. Making it way safer to do it. SlideDemon Elemental Build Video: Zhu Ran (All 3 Musous, C3-EX and C4, C2 only in Induction + Musou Setup) Elemental Setup or Hybrid Setup Induction + Musou setup isn't ideal but can be used. C3-EX one shots officers when used up close. The same effect can be done with only cyclone as long as they are blocking. Air and R1 Musou both do high damage. About Ground Musou The thing with it is that every enemy you target will receive a certain amount of damage that is separate. If you do this in front of a crowd and make sure the officers is at point blank range EVERY ARROW will hit him instead of the marked target. You can one shot non-dd hyper officers and Lu Bu in Yu Province before he gets his buff with this trick. You need to it really well though. It really needs to be point blank and you need to mark a lot of peons (This is using Hybrid Setup). He’s bad at dealing with crowds most but, you can use Air Musou to kill them if it’s really necessary. His rage musou is pretty damn good and has decent mobility. For what i can tell he doesn’t have a particular fill combo but that is hardly a problem for him. C4 can one shot officers with Elemental or Cyclone but it's hard to do so. You need to aim it well and be positioned really close to the officer you wanna hit while also holding C4 for a while to kill him. It isn't as good as C3-EX but i'm adding because it can be used once you learn him. Two C2's will break affinity if you want to have some fun with storm rush offense Induction + Musou is the only setup that this would be worth it but this type of offense is really weak for him as it can be impossible to do properly thanks to this auto targeting s-string. SlideDemon Video (Elemental): Kannon Video (Cyclone + Musou): Tier 4 (High Tier) These are still very strong characters, but they have noticeable flaws that set them apart from the tier two officers. Either some fall back on safety that can lock out part of their kit not because of player skill but because of the game difficulty on Ultimate. Cao Cao (Ground Musou, Air Musou, C4-EX, Probably the strongest Storm Rush, C1-EX, SA) Standard Musou Setup You need havoc with him because Cao Cao is easily hit by peons without it. Shadow Sprint should be spammed to keep you from getting hit as well. C4-EX spam with Shadow Sprint is the best way to fill imo. C1-EX is great for freezing enemies and breaking guard for musou. SA is also pretty good as it's a extended attack that can keep the chain going for you or be used to break guard or finish off close by officers safely. Ground and Air Musou are equivalent in terms of damage. R1 Musou should be ignored. Kannon Video: Cao Pi (All 3 Musou, Both Ex Attacks, C6, C1-EX, C5-EX) Standard Musou Setup, Induction + Musou Setup or Elemental Setup All of his Musou’s are strong. R1 being a bit flurry dependent but having a really large aoe to compensate. C1-EX has really high freeze chance as well and it’s a great setup. His best way to fill was a C6 followed by a C1-EX, for me at least it was by far what gave the best result. C5-EX is also a great offense with freeze on top of it. On a elemental build C6 has a really high chance to kill targets as it has a high activation rate on elements (looks higher than normal for whatever reason but it may be so just because it has a decent number of hits). His Rage Musou can kill non-dd hyper officers by itself if you don’t have a crowd around and hits it from the start. He also has a great True Rage Musou for killing dd hyper officers. Dian Wei (Ground Musou, C5-EX, Switch Attack, C1-EX) Standard Musou Setup or Hybrid Setup C1-EX is a great damage buff that makes your attacks really strong but doesn't affect musou. Should be used all the time for dueling. R1 and Ground Musou hit so hard that even with cyclone and a Dian Wei with ~450 attack missing i was capable of one shotting generics in Yu Province. Air Musou is not as strong but it hits hard also. all 3 Musou have a gigantic aoe (R1 Musou Less so but it has more aoe attacks than the others) at some point of it’s execution which makes me believe that fighting multiple officers isn’t difficult. Cyclone is to be used against hyper with C4. If the officer doesn’t have dd you will need 3 Musous anyways to kill them unless you get really lucky with your flurry stack, Ground Musou is the best option in this case. His best ways to fill are the C5-EX and his charged switch attack, but it takes a long time to fill, and leaves you static. It’s like a slower Zhong Hui C1-EX. As TouhouMiko said it does give you invulnerability during it though. Gan Ning (C3, C2, Ground Musou, True Rage Musou, C4, Running attack) Elemental Setup or Hybrid Setup Gan Ning with a Elemental setup is more guaranteed to two shot easily with his C3/C2+Shadow Sprint combo. His C4 is also very good for filling as it does many hits and his Running attack can have increased duration by constantly pressing Square making for a good way to fill as well. Standard Musou Setup imo is at a big disadvantage as he takes too long to kill hyper officers. Mostly because his Rage Musou is pretty bad, even though his True Rage Musou is among the best in the game. Kannon has a video on Standard Musou Setup so i will post it here. It’s important to notice how R1 Musou could be used to kill hyper officers in 2 or 3 uses, but it has a wonky hitbox and as Kannon said himself it is flurry dependent so hitting an officer with no peons around doesn’t give the best result as well: Guan Yinping (C6, C4-EX, True Rage Musou) Elemental Setup or Hybrid Setup You either use her c6 rotating your left stick to make it do a godly amount of elemental damage or you use C4-EX before you do that and summon elemental tornados by the end of it. So if you’re having any hardship with her weapon gimmick you could do that too. About Hybrid Setup: Cyclone is actually enough to make her destroy officers with her C6 gimmick or C4-EX tornado buffs which opens the possibility of a musou setup. The problem with this is that it would only be used to make her awesome Rage and True Rage Musou a usable offense. This could be a great deal of help in some spam happy archer stage or against multiple unique officers though. Guo Jia (Air Musou, Ground Musou, C5-EX) Standard Musou Setup, Physical Setup (personal preference) , Induction + Musou Setup or Induction + Musou removing Roar for Frenzy. Guo Jia has good fill with his charge attacks (especially C5-EX. C6 too though less so) and can also setup True Rage Musou or fill rage bar with his Ground Musou. His True Rage Musou while slow moving has a pretty long range and does decent damage even with physical setup. Air Musou also can fill Rage pretty fast and it stays hitting for a decent time after freeing you from the animation. Ground Musou can be used to setup it as well and thanks to both keeping a high chain count and getting return musou isn’t hard at all. For completion time though Physical Setup and using accuracy wins versus Standard Musou as String Attacks and C5-EX can hit pretty hard making him able to kill hyper officers with rage state or at least doing a lot of damage before you get Musou’d to the face, in which case Rage Musou will still do decent damage anyways to finish the target off. Induction and Explosive also work in both Air and Ground Musou, though explosive can make targets “fall’ from the Ground Musou or throw then so high up that it makes hard to combo. Induction does move them as well but it’s way less problematic. Removing Explosive and going Induction + Musou could be a good idea in this case but having it for when you just want to C5-EX targets to oblivion helps a great deal. In the case of Induction + Musou i couldn’t decide if it would be better to have frenzy or roar, both had their big benefits and i think it comes down to playstyle (Will take a look into this later), if you only care about completion time in Yu Province though frenzy wins, but it won’t be true in all stages. Jiang Wei (Ground Musou, R1 Musou,C4, C3-EX, C1-EX) Standard Musou Setup He has two very strong Musous with a decent True Rage and Rage Musou. It’s easy and safe to play him for multiple reasons: C4 moves him a lot so it isn't a problem that you're in the air by the end of it, and you can drop fast with air charge that can be also followed by shadow sprint. C1-EX can help with filling against a crowd but it's a really subpar ability for the most part. C3-EX deals a pretty good amount of damage and his Shadow Sprint has a long range helping with safety/mobility/filling. Kannon Video: Jia Xu (R1 Musou, C2-EX, Ground Musou, C4, Switch Attack) Standard Musou Setup or Hybrid Setup I will just post what zhaoyun99 said about him here as i don’t see why i shouldn’t: “Jia Xu is not bad at all. He got C2-EX and C4 for filler. C2-EX is unblockable after the EX utilized. It's like grab move but it's not really a matter as long as you get at least a troop nearby since it functioned like a regular crowd clearer move. His C3-Ground was also a solid moveset. His Ground Musou was very strong and consistent because it did full damage both ground and airbone enemies. That means no damage penalty and you can change the direction of the hitbox easily even though you virtually can't see it. His R1 will be used for Dueling. Cyclone Musou worked as well. I would recommended his Rage Musou rather than True Rage and his dueling under Rage was not bad at all. Another interesting note was that his C1 will ALWAYS get a long stun on the first hit. The AI apparently will react to this move unlike other C1. So, there will be 2 case scenario: 1) The AI will still block->Free Ground Musou 2) The AI will attack->Might take damage but it's a also a Ground Musou in the face. “ Other than that use c2 for when you want to use cyclone to kill hyper officers. Switch Attack is pretty awesome for stunning targets and guard breaking and it may be better than c1 it goes off even if you're being hit as long as you didn't get juggled. Also his Ground Musou can instantly fill your rage bar as long as the crowd you hit is big enough. Lianshi (C4, C2-EX, Switch Attack Buff) Elemental Setup or Cyclone - Frenzy - Flurry - Induction - Velocity - Jubilation (may use accuracy in this one) I see her as very static with a slow string attack but you can user her Switch Attack to get a great attack speed boost. With the second setup that i suggested she is more fun and she keeps one shotting enemy officers with C4 as long as they block for cyclone to do it's work. Against weaker officers Induction Frenzy Flurry can also do the job as long as they are not blocking and you're close enough for a lot of bolts to hit (as opposed to only five needed from cyclone) or contribute for the damage with your s-string as well. This is just raw power instead of the guaranteed one shot cyclone without blocking or elemental build will give against even Hulao Gate Lu bu if used properly. Pang Tong (Ground Musou, C5-EX for fill, Switch Attack) Standard Musou Setup or Induction + Musou C5-EX does a lot of damage and fills fast, Switch Attack has a good fill. The mobility and power in his ground musou makes gaining musou while using it a possibility like Cao Cao. While against multiple officers filling with his C5-EX may be a problem, Spamming his switch attack is also a good, albeit slower way to fill in this case. He sadly has one big fall back: his string attacks are pretty unsafe in general and you will want to mostly use them only if you want to/can use c5-ex for filling. Sima Zhao (C6, C4, Air Musou, True Rage Musou) Elemental Setup or Hybrid Setup From all the testing that SlideDemon did i would say that elemental is better off for Sima Zhao. You can abuse the range on his C6 to kill officers from far away with the elemental setup without running the risk of getting Musou’d to the face. C4 also has decent elemental activation but it’s hard to use compared to C6 and also less consistent. Remember to always hold your charge button when using C6 as well or you won't get to do the maximum amount of damage. Still it isn’t like his Air Musou is weak. Also his True Rage Musou is awesome. He also has enough attack speed to get some filling but it's mostly subpar. Getting a officer to block so you can kill them with cyclone is pretty easy also. You can’t really setup for his C6 from long range when playing on Mt. Qi though as SlideDemon also demonstrated, so he doesn’t deal as easily against multiple officers. Mt Qi Video: Yu Province Video: Sun Ce (C6-EX, Ground Musou, S-String) Induction + Musou Setup Replacing Roar or Frenzy Ground Musou is strong enough to one shot generics. the same can be done with c6-ex. Dueling Hyper under rage wasn’t hard as well because of his really high physical damage. If you're going to remove Roar or Frenzy that's pretty much based on preference. He can cancel his charge attacks by pressing square. I only use this to cancel C6 if i miss it or if i kill the target before the end of the attack. Kannon Video: Wang Yi (C2-EX, Ground Musou, Air Musou, C6-EX) Standard Musou setup or Induction + Musou Setup Wang Yi has great filling with her C2-EX and can duel even though not on Ma Chao or Sun Ce level with C2-EX or C6-Ex plus some other combos. Standard Musou Setup may be better just because it's safer. I decided to list both anyways. For Induction + Musou to be consistent in killing with C2-EX i needed Accuracy to boost the damage. So i decided to forget it and use Musou Springs for some better filling. Standard Musou Setup both of her Musou’s can one shot generics and Ground Musou is one of the easiest grabs in this game to use consistently, Plus you can Air Musou at the end of it for 100% chance to hit the target you picked with Ground musou, can be useful in case of double defense generics and if you want to spend 3 Musou to kill a non-dd hyper officer it's will also kill with Ground Musou > Air Musou > Ground Musou. Ground Musou(sometimes) even if it misses the main target it can pull it up at the side and still one shot, in some other cases even if it isn’t pulled up as well. It’s a really weird hitbox but it’s “good weird” in this case. Rage and True Rage Musou are both very good and should be used against hyper officers every time. Non-dd hyper officers can instead be killed by 3 Ground Musou’s(or 3 Air Musou’s if you’re feeling fancy). She has an auto block which can both save your life or be extremely annoying as it can interrupt your combos. Also i find it really easy to get behind a blocking target with her s-string as the way it moves kind off naturally circles it’s target on both sides(for some reason i subconsciously choose this over just doing a guard break as well). Obs: I used Physical Setup with Accuracy on her before, which gives the possibility of one shotting generics with C2-EX, it wasn’t consistent though so i decided to go back to induction + musou setup. It also leaves you with way worse defenses against the musou spammy officers (that get even more spammy in ultimate). Xiahou Dun (C2-EX , Ground Musou, R1 Musou, Switch Attack, C3-EX, Shadow Sprint) Standard Musou Setup He uses C2-EX to kill gigantic crowds to fill. It can also be used to deal a huge chunk to generic officers and kill them with the help of his Shadow Sprint to continue comboing. He can either Ground Musou or R1 Musou to fight as both are incredibly powerful. He also has a long range shadow sprint that is probably better than Jiang Wei’s one. His filling is inferior to other high tiers but his c2-ex keeps him extremely safe against multiple officers and shadow sprint can also boost filling a little bit. C3-EX is strong but C3 isn't that great, you should not tap your Charge Attack key so that it won't repeat so it will reach the C3-EX faster and be more usable. It can be followed up by a shadow sprint instantly so you will move together with the knockedback targets. Switch Attack also can save you if you ever get stun locked by an enemy officer as you can use it even during enemy attack. It’s like having Thorns 10 for free. Kannon Video: Xu Shu (Ground Musou, R1 Musou, C5-EX, C3-EX, True Rage Musou) Standard Musou Setup or Induction + Musou setup He doesn’t have a guard break to setup his r1 musou. You can use the switch attack after you get released from the animation of the musou, but it isn’t very efficient and doesn’t compare to what other musou spammers can do (as said by apothecary himself) Using the switch attack to setup for his ground musou is easily done though. R1 Musou can both fill rage bar instantly and setup for his True Rage Musou like Yueying(a necessity in fact as his Rage Musou is terrible) With the use of induction his C5-EX and C3-EX were both very strong but not capable of hitting crazy duel levels like Sun Ce so it really feels unnecessary and can mess up certain combos. His r1 musou also activates induction after you leave the animation but the damage differential wasn’t big, though the hit count increased thanks to induction making rage fill faster, but again this is hardly necessary from what i can tell. Yu Jin (C4-EX, Weapon Buff, C6) Standard Musou setup or Induction + Musou Setup Yu Jin can one shot generics in Yu Province using C4-EX and C5 without necessarily needing induction, but it does increase duel damage. Like Ling Tong he also can incorporate Musou in his combos. I also see him as user of accuracy since his Musou are weak and relying on his weapon buff is difficult unless you’re planning ahead, doubt apothecary would agree on this since accuracy is pretty damn unreliable (around 30% activation rate as said by TouhouMiko). Though it gives some crazy spike damage. His weapon buff increases attack speed by 15% and damage by 80%. It also buffs the damage of all his Musou by this amount, it can make dueling hyper officers way less of a pain. The problem with Yu Jin’s buff is the fact that switching weapons will remove the orbs or buff. Using a musou boosted by it’s damage will also remove it. Obs: for some reason when using his ex weapon with other characters you boost the damage of the musou and doesn’t lose the buff after it. Making his weapon BETTER on other characters. Obvious bug though no one knows if the buff is supposed to vanish after one musou use or stay after using Musou (meaning a fix for this could be a gigantic buff for yu jin) Kannon Video on him, he mostly focus on C6 though, which isn't weak at all but it's different: Quoting Kannon Here for some useful info: “His air charge is good for guard breaking, allowing you to connect his musou more easily since all of them are blockables. After guard breaking, his C6 can break affinity shields very fast, even in one combo if you are lucky. Just in case someone doesn't know how his weapon works: His C1 "infuse" the weapon with an element. To release it, you need to use a charge attack corresponding to the element "infused". C2 - C6: Ice C3: Lightning C4 - C5: Fire After doing it 3 times and collecting 3 orbs, use C1 again for a power boost.” Zhang He (C3-EX, Air Musou, Switch Attack, R1 Musou, Ground Musou) Beautiful Standard Musou Setup Basically you Fill with C3-EX and by the end of it while you’re in the air you use Air Musou. His air musou has such high damage when you do the C3-EX( so you can use it at the highest point) that this is how he deal with hyper officers. Also filling with C3-EX and using the same bar you just filled to execute the Air Musou is easily doable. He can Dash -> Air Charge Attack for mobility. He isn’t Zhou Tai though. Breaking Affinity is also easy with C3-EX followed by some extra square air attacks. Putting the enemies on the air with C3-EX or Switch Attack and comboing with s-string in the air followed by a air charge, as long as it hits, can kill generics. It’s a pretty fun and relatively easy combo to do. when you use Switch Attack instead of C3-EX you gonna need some chain to increase flurry damage though. R1 Musou can deal with generic officers. Against group of non hyper officers you can also Switch Attack, wait for them to get into the air, Air Musou. True Rage Musou isn’t good but the finisher is strong enough to make using it against hyper officers a option. Zhang He can keep his chain while using ground musou. Both the chain before and after isn't lost. That's because the animation before the actual attack is small and after as long as there something in front of you alive you should be able to keep the combo. In extend fights against multiple officers this is big for him if you can build the chain up. Big chains can make his Ground Musou usable on these cases thanks to the flurry damage boost. Zhou Tai (Ground Musou, Air Musou, C3-EX, C4-EX) Induction-Flurry-Frenzy-Aggression-Velocity-Jubilation In his case replacing roar for frenzy in the induction + musou setup felt pretty great. As zhaoyun99 said: his ground musou will fill his rage bar with one or two usages. You can pretty much use C3-EX or Rage Mode to fill your musou bar again. This is a good idea since his rage musou and true rage musou are pretty bad (but his dueling under rage obviously isn’t). Also he has great mobility thanks to dash and air square attack spam. Useless Info: Doesn’t need Red Hare unless you’re feeling too lazy to do this(All aboard the lazy club). Kannon Video: Zhu Rong (C6, C5-EX, R1 Musou) Elemental Setup, Hybrid Setup. She can Dash Air Charge Cancel for moving but she isn’t particularly fast with it. Most of her attacks are elemental and can be used for finishing targets off if you messed up your C6 hard or if you just can’t get to it, because you will be stunned by an arrow or something. Zhurong has a 12-elemental activation on her C6. (Yeah i didn’t misstype that) This has the best effect when the officer is blocking as cyclone destroys them. Hybrid Setup can also be used as cyclone is strong enough by itself with C6 and officers block al the time. C5-EX is a great way to fill for Musou. R1 Musou is a strong musou as well. Choose what better fits your style. Hybrid gives you good musou offense but also limits your aoe elemental potential as not all officers will be hit by cyclone depending of their position and the charge attack you're using. Tier 5 (High-Mid Tier) Characters that clearly are stronger and less flawed than others in Mid Tier but not enough to be as strong as the ones in high. Dong Zhuo (Ground Musou, C1-EX, C3-EX) Standard Musou Setup or Induction + Musou Setup Dong Zhuo has a lot of damage but he is problaby the hardest character to play well and is also not that consistent. Accuracy may be used instead of Musou Springs but how much that will actually benefit you in the long run is hard to know. Ground Musou does a giant load of damage and fills rage fast but needs you to be point blank to work because Dong Zhuo doens't have a good guardbreak. C3-EX can be used but it's risky. Also C3 gets blocked even after guard was broken with R1 but it also makes the officer drop guard sometimes. IT'S A REALLY weird skill because you never know how much damage you will actually do with it. His Rage Musou needs too much chain to reach True Rage Musou and both are slow moving but the damage is there once you reach it. Fa Zheng (C1, Ground Musou, C5-EX, R1 Musou) Standard Musou Setup or Induction + Musou Setup While he isn’t the fastest character in offense, he is probably one of the safest by far. He controls the battlefield with his carpet (that lasts a ridiculous amount of time), which can: 1. Create a build up chain for flurry and consistent filling. 2. Perma Guard Break officers for you to use your offense with no interruptions 3. Be used in combination with C5-EX as a damage tool especially if you have induction. It also breaks affinity fast used this way but most of the time you won’t have a need for a Storm Rush. He is one of the greatest users of flurry as the constant chain keeps his R1 Musou damage high and obviously gives more safety and time to use his attacks instead of worrying on chain stacking. His Rage Musou Is at least above average and his Ground Musou used from a distance can be used as a super strong version of the carpet for rage filling against a crowd. The fact that he constantly has Musou to use on a non-stop fashion is one of his strongest points. Observation: There’s also something unique with his c1, If you’re attacked and you press Triangle at the right time it plays a strange sound and makes a weird explosion. I saw this sometimes but i don’t know the potential on it Huang Gai (All 3 Musou, C1 + S1, C6) Standard Musou Setup All 3 of his Musou are Grabs and do extreme damage. They can even be used to fight hyper officers in a pretty easy and safe fashion. His Rage Musou is good as it doesn’t need a high chain count to activate His True Rage Musou, which is ♥♥♥♥♥♥♥ amazing. His C2-EX does a lot of damage but it’s hard to incorporate it on any offense. He can use C1 and S1 in sequence to cover big distances distances and fill while moving safely. Most of his attacks are good ways to fill for him but special mention surely goes to C3 and C6, C5-EX is powerful but hard to hit properly. You can use induction on him but skills like C2-EX will be disrupted. Jia Chong (C1-EX, Storm Rush, Rage Abuse (Musou or not)) Induction + Musou Setup removing Roar instead of Aggression or Physical Setup Thorns can be used instead of explosive on physical setup as well since it messes up storm rush and some combo attacks by sending the enemy really high up. Jia Chong pretty much abuses rage state and rage musou, since all his 3 normal Musou are terrible. People said before that R1 Musou may be usable but i sincerely find it weak and with a way too long animation. The way he abuses rage state is by using a spam of his c1-ex to fill. Which also can be used against officers to break affinity super fast (with induction explosive it’s amazing how fast it can be) many times managing to do a double storm rush as the flying axes hit the enemy officer again and again. In fact is so spammable that i wonder if he could even fight non dd hyper officers like this as i even got a triple storm rush before when he wasn’t maxed. I couldn’t test that though since hyper were getting double defense every time and i just used rage musou in those cases. His Rage Musou and True Rage Musou are at least above average. Kannon Video: Liu Bei (Ground Musou, True Rage Musou, C4-EX, C5-EX) Standard Musou Setup or Hybrid Setup Liu Bei is a weird character in his ability to duel all officers that aren’t not under dd or are not hyper officers, while also having a Ground Musou that barely one shots Generics with Standard Musou Setup and some extra hits. His C4-EX and C5-Ex are used both to dueal and fill. His Running attack also does some decent of damage and can start his combo to let him fill a little bit better as well. His True Rage Musou is Really Strong and doesn’t need a high chain to activate. I still need to test him with crazy stuff like physical setup with accuracy. His damage on both EX-Attacks could potentially make him work that way pretty well. Lu Su (C1, C6-EX, R1 Musou, Switch Attack) Setup: Frenzy - Flurry - Induction - Explosive - Velocity - Jubilation or Frenzy - Flurry - Induction - Aggression - Velocity - Jubilation C1 is basically infinite fill like Yue Ying C3 but with bigger aoe. I use C1 before R1 Musou as it magically places the enemy officer at the perfect spot to get hit by both parts of it. this one shots generics without aggression btw. C6-EX can also be used easily to fight multiple enemies as it has big damage potential and it also fills very fast if you can't be static. C1 is really safe when there are only enemies on your front, but you can get hit by archers and peons if they are at your back. His Combos hardly need any kind of consistency to work so explosive and/or induction shouldn't be a problem. His Switch Attack also has high duration and can be used to stun lock a big number of enemies. Sometimes i just throw it at my back and use C1 to stun my front. with Explosive this may throw enemies out of the stun lock though. Didn't happen with only induction. Meng Huo (C6, C4, R1 Musou, C1-EX and C3-EX) Elemental Setup replacing Cyclone or Standard Musou Setup Both C6 and C4 are grabs and still work pretty well with elemental setup. I think he is the worst from the remaining high tier elemental characters though. He can run Musou Setup as well thanks to the decent damage on his R1 Musou, and even though it’s a grab it has a decent aoe and it can kill non-dd generic officers in it. Rage and True Rage are used to kill hyper officers in this case. He can also one shot generics with C6 + S-string and every single one of his charge and EX attacks are pretty damn usable if you’re using Musou Setup. Ground Musou though it doesn’t do much damage has a long stun time and aoe after the animation. It also can be used together with some of Meng Huo attacks similar to Ling Tong. What i prefer doing is a C1-EX into C3-EX into C6 or C4 as it is pretty easy to keep the chain going with those attacks. Don’t use his Ground Switch Attack for nothing in the world if you can avoid doing so, as it doesn’t make you invincible, it only gives hyper armor for some reason. I noticed that he has a Air Switch Attack that doesn't have the same problem though. So your options are using Air SA, SC or going on top of a horse. Sun Shang Xiang (Switch Attack, Ground Musou, R1 Musou) Standard Musou Setup, Induction + Musou Setup or Hybrid Setup TouhouMiko also explained this one, i only disagree on the fact that all musou are strong, as i find her air musou pretty lackluster especially in terms of aoe: “SSX abuses her SA to allow her maintain high chain and fill constantly, she has probably the best SA in terms of utility in my opinion, therefore she can use Flurry at its max potential. All her Musou are quite good, regular Ground Musou does the most damage, R1 Musou is fixed by patch so it has better hit box which allows to easily full hits, but still weak compare to her regular Ground Musou. Her Rage is average. C4 activates Cyclone twice so if you want to kill hyper officers fast, that offense can be used I suppose. But I believe she makes a great use with Induction because of her SA.” She has a problem with the way her True Rage Musou animation work. By that i mean that if you don’t have the officer on it at the start it can take really long for you to adjust it through her defense. She also gets decent return with roar on her Ground Musou especially. Wen Yang (R1 Musou, C2-EX, C6-EX, Ground Musou, Shadow Sprint, SA) Standard Musou Setup or Induction + Musou replacing Roar/Frenzy Wen Yang has two very good ex attacks, making him capable of dueling. His R1 Musou can one shot officers with Standard Musou Setup, without it you can one shot as well but you need something like 6 extra hits to do it (so basically pulling one or 2 peons, which happens almost every time). His Ground Musou is strong but is best used without using your left analog stick to move around. Just put the officer at your front and let it do it’s thing. Switch Attack is by far his best way to fill. It isn't easy to make good use of it though. Shadow Sprint Spam with C1 can be used to move around a little faster since it has a really long range and for decent filling while keeping safe. His C1 is really good imo in the fact that is a ranged guard break letting you engage the officer instantly juggling him with C1+Shadow Sprint. It also lets you get out of stuff you shouldn’t be able to without it. His C6-EX is best used with auto aim as it will be pretty consistent at doing max damage to officers. with or without induction and accuracy it can be efficient for dueling. i liked using him with Induction + Musou removing roar just to duel stuff with it. It worked. but his Ground and R1 Musou are really good so i doubt it was the better option, also without Roar his filling isn’t what it needs to be. Kannon Video on Him: https://www.youtube.com/watch?v=T4kvdTyYs-o Zhen Ji (C1, S-String, C1-EX buff, Switch Attack, R1 Musou, Ground Musou, C3-EX) WarriorsXL Harmony Setup: First Weapon:Velocity-Explosive-Frenzy-Induction-Harmony-Flurry Second Weapon:Frenzy-Jubilation-Flurry-Triumph-Harmony-Aggression you can also remove Explosive for Jubilation on his first weapon and swap Triumph for Roar. Obs:Triumph imo is only in his build for speedrunning Yu Province. If you don’t care about your specific time you will lose some seconds to get all that Rage with switch counter instead and the difference won’t be high enough to be considered demotion worthy. C1 puts the target under Morass effect making it really hard for them to Musou your face. C1-EX buff isn’t to be ignored in any point as well as it is a pretty good damage booster. Switch Attack is what makes fighting against affinity disadvantage easy. Even if you don’t have musou, as it leaves a “buff” of explosions around you that make Zhenji able to fight these officers. With or without C1-EX buff she can duel pretty well with the Physical Setup-like weapon with her s-string and her R1 Musou with the Musou weapon is also a good rage filler and can one shot generics as long as you’re using WarriorsXL setup. Ground Musou is also able to one shot generics and it’s much faster than R1 Musou, but it has the fallback of not being usable for Rage filling. True Rage Musou is by no means weak but you probably won’t ever need it since C1 into S-String is too good and strong against hyper officers. C3-EX while another thing that you won’t use much as it is a grab with some aoe involved in it, actually does have pretty good amount of damage to the target. Tier 6 (Mid Tier) Character in here have some bigger problems than the ones in high tier. They aren't necessarily bad, and can still do some pretty amazing stuff. Chen Gong (C1-EX, C3, True Rage Musou, R1 Musou, C3+Ground Musou) Physical Setup and Standard Musou Setup. On Musou Setup you need to spend some gems with attack strength on weapons or alternatively Musou Setup but one weapon with Fury and another with Roar. C1-EX is a pretty good way to fill with him, fast and with great range. Kannon actually shows a pretty interesting combo for this one. You use C1-EX followed by switch attack (that frees you from it’s animation) followed by jump cancel into a c3 breaking affinity if you didn’t kill him before it. Standard Musou isn't bad as well, you can fill with C1-ex and use rage musou whenever you want. This makes him like a weaker Cao Ren. I gotta say that my current preference with him is strange and i'm still testing with it but for all i can tell it's the weird but better way. I have one weapon with Standard Musou Setup and another with it but removing Roar for Fury. I use the Roar weapon to fill with C1-ex and the other to kill officers since he doesn't have a good Roar return with his Musou. While using Rage Musou i use the one without Fury so i can get a longer duration on it. C3 can be used before your Ground Musou so you won't lose the chain. It still does damage and if you do this Ground Musou also becomes a useful offense. I prefer doing the above method instead of using R1 Musou because even though it should one shot every time it does have a buggy hit box. Officers with affinity disadvantage over you aren't really a issue because you can kill with any of the two weapons if really needed as both setups don't affect physical fighting. Just the efficiency of filling or Musou. If you happen to have musou you obviously use the fury weapon, but if you don't you can use any of them. Kannon Video: Da Qiao (R1 Musou, C4, C1-EX) Standard Musou Setup or Hybrid Setup Da Qiao can spam Air Charge + Dash to move extremely fast without a horse. She has really good filling as her string attacks themselves have multiple hits. Though i found that filling with her C1-EX was preferable as it has a big aoe and does enough damage to kill and benefit pretty well from roar. Her R1 Musou is used for killing non dd generics mostly and it’s a grab with decent aoe for flurry boosting it’s damage. it does good damage but it really isn’t enough against dd officers. It also helps with rage filling. Her Rage Musou has some mobility but i think the damage is pretty low in comparison to many others and building chain for True Rage musou is slow since the aoe on her Rage Musou is pretty small, but it can be used for fighting hyper officers still though you will need a big crowd to do it properly. Cyclone can be used as alternative as close range C4 can do 3 elemental activations from what i can tell so it is the fastest alternative. Diao Chan (R1 Musou, C2-EX, C4-EX, C5, C6) Standard Musou Setup, Elemental Setup or Hybrid Setup She uses C2-EX for filling, but it isn’t very efficient. C6 is more efficient but you can use C2-EX 2 times by the time you reach it. C4-EX may be used to increase damage and speed to make filling faster, and also increases her Musou damage. Her R1 Musou is strong and it’s very efficient for filling rage but the animation is really long. Her True Rage Musou is strong but her Rage Musou is really slow to build chain and has a small aoe. If you play her elemental her C5 is a good offense, with a hybrid setup it's trickier to use it because this skill easily breaks guard depending of the angle you're using it. Hybrid setup is my current preference because it allows you to fight officers when you don't have musou untill you max one bar. After that you use R1 Musou and has maxed rage already to abuse and sometimes another full bar depending of the size of the crowd that you hit. Guo Huai (R1 Musou, C6, C3-EX, C4-EX, Air Musou, SA and SA Buff) Standard Musou Setup or Induction + Musou Setup also could replace Frenzy for Thorns. Havoc is a option to increase his range(remove musou springs) and he also has pretty good filling with C6. Air Musou can one shot generics but it is a bit flurry dependent and Storm rush can be used sometimes though you will mostly kill the target before using it if your character is maxed. As said by Apothecary Induction will mess up C1 stun, i haven’t noticed this before because i always thought that his C1 stun was terrible, but as long as you use it at the end of whirlwind range it won’t mess C1 up. Induction other problem for Guo Huai is making C2 and C5 inconsistent in the way that sometimes the targets won't be thrown in the air properly if Induction activates at the time of the knockup. You murder people with C6 and C3-EX, C4-EX isn't so murder-like, but it can be used for crowd clearing as well. You can use R1 Musou for killing generics as well but the biggest problem with it is that after you finish it you will have your face planted in the ground. Switch Attack should be used to save time. It can finish off low health targets or stop a charge attack prematurely to avoid you from wasting damage on a dead target. Happens a lot with guo huai. SA Buff works the same way as Dian wei and Zhang Jiao buff. It should be used for officer destruction as well but also doesn't affect musou. When fighting hyper officers using C6 can be considered under rage state. this is because his True Rage Musou is really strong but super slow (he moves as fast as a zombie), his Rage Musou before that isn’t weak as well. He has a really long animation on his finisher but the damage on it is really high though sometimes it’s extremely troublesome to use properly (officers may block the last hit that is where most of the damage from the finisher comes from). It also leaves you face planted to the ground. The way to play him safely would be destroying the crowds from a distance with C6 (C3-EX and C4-EX need you to be closer). And hopefuly officers with it. If the officer doesn't die because he was blocking the way should be clear anyways for you to kill him. You shouldn't do this if you want to use rage musou (hello i'm captain obvious). Thorns can be a great deal of help for him. He has pretty extreme offense but the safety problems hold him back. So using thorns to make sure you won't get juggled by officers all the time is a option to fix this without losing much of his already crazy offense. Li Dian (C6-EX, R1 Musou, C1, Ground Musou) Standard Musou Setup or Induction + Musou C1 is a good way to fill just spam it and don't lose the chain. LET IT RIP You don’t really need induction. You also don’t really need frenzy though. For better consistency on his R1 Musou use switch attack before it to put the enemy officer in the air. His Ground Musou can kill if you have frenzy but you need to use it from a set distance. It's considerably weaker than R1 Musou but it's also way faster and you can use C1 prior to it multiple times to build up flurry or just guard break. C6-EX can clear a crowd pretty well and help with filling. He also has a pretty strong True Rage Musou and Rage Musou Finisher for dealing with hyper officers. Kannon Video: Ma Dai (C4-EX, C6-EX, C5, R1 Musou) Elemental Setup or Standard Musou Setup Both can be used but Elemental Setup is the best choice for sure. Best way to fill with him is using your C6-EX on decent sized crowds. C5 is triple Elemental and finishing a target off after it isn't hard. You can use both C4-EX or C6-EX to finish the target off after it. Your True Rage Musou is extremely weak in this setup against hyper officers. R1 Musou will still take around 40% of a generic officer HP. He has slower offense compared to other Elemental officers at any rate. With Standard Musou Setup your R1 Musou can be a killer though still a bit dependent on Flurry and True Rage Musou becomes way better. C4-EX and C6-EX will have decent damage increase as well. Sun Quan (Ground Musou, C3-EX, Switch Attack, C5-EX, C6) Standard Musou Setup Sun Quan can go around the map using Air Charge and Dash, but Red Hare is still faster in this case. Ground Musou isn't flurry dependent at all and is a great tool for one shotting generics. He has slow filling with his C3-EX as you need to use the full attack which takes a decent while, but it isn't hard to keep up combos with him at all so filling shouldn't be at least decent. His switch attack can be used in the middle of strings and at the end of charge attacks to keep up combos better than anyone else for what i can tell. C2, C3, C4 and C5 can work with this. C6 will only work if the target is close to a wall. C5-EX can be really hard to connect but also does decent damage along with your s-string and can one shot if you have a decent chain going. Rage Musou isn't great but True Rage Musou actually has really great damage and decent mobility. Taishi Ci (R1 Musou, C2/C2-EX) Hybrid Setup He has powerful but very slow attacks. His R1 Musou overkills generics by a long margin even when using Cyclone instead of frenzy. His C2 is double elemental being the fastest way to kill hyper officers. His Rage Musou and True Rage Musou are pretty good though not mobile. He fills pretty slowly and needs Roar more than most officers Wei Yan (C2-EX, C5-EX, R1 Musou, C6, Running Attack) Induction + Musou Setup removing Roar Instead of Frenzy. Running Attack is pretty strong but the chances of being blocked are pretty high making it less so, can still be used while you’re walking around and to fill. S-String, C5-EX and C2-EX are both very strong and can be used to fill or duel officers. Hyper Officers are particularly hard to fight against as he takes longer than other duelists to kill them under rage state. His Rage and True Rage Musou are pretty weak as well making them bad options. Obs: Even though his C5 is 9-Elemental i wouldn’t prefer a elemental build on him because it’s one of the most inconsistent Elemental attacks in the game. Using it requires you to be point blank If the officers is blocking, Cyclone can push him away from the activation though sometimes it can also one shot. If you try to break guard and juggle the officer there’s still the problem that thunder gets extremely inconsistent on airbone targets. Xiao Qiao (Ground Musou, Air Musou, Switch Attack, C5, C4, C3-EX) Standard Musou Setup, Elemental Setup, Hybrid Setup Xiao Qiao is pretty similar to her sister in some cases. With cyclone, her C5 can also be used to kill hyper officers faster than her Rage Musou, which also needs a decent crowd to build up for her True Rage as it’s one of the worst Rage Musou animations on the game. Her Switch Attack can be used for fast filling and trapping enemies in the air and she also has pretty decent attack speed making chain stacking with SA + C5 pretty fast. C3-EX doesn't do much damage but has the potential for filling way faster than SA if you have a huge crowd ahead of you and knock it back while SA will provide slower but consistent filling. SA can also be comboe'd with Ground or Air Musou. Comboing it with ground musou may require some expert timing depending of the way you use it: If you throw the SA away from the officer you want to kill you lose the possibility of breaking guard while making Ground and Air Musou easier to use with the chain for flurry damage boost from SA, since you don't knockback the target. If you actually learn the character you will notice that you can SA dash and Ground Musou/Air Musou before the chain drops. Air Musou being easier to combo as it won't take good timing since you don't have to wait for you hitting the ground but dealing less damage as Air Musou is weaker(it will still one shot generics from dlc stages in ultimate difficulty anyways, but be less effective at killing dd generics) Elemental can also work on her especially thanks to C5, but an pure elemental build that doesn't prefer to rely on blocking officers to kill with cyclone will be inconsitent. Sometimes you will one shot sometimes it won't work as you'd like. Xu Huang (R1 Musou, Air Musou, both Ex Attacks) Standard Musou Setup His best qualities are in his Musou’s. Two Air Musou are enough to kill a hyper officer, while R1 Musou are unblockable and kill generics pretty easily while also being his best way to fight multiple officers. C5-EX is a decent filler though surely not top tier. He is sadly slow as hell with his great axe, animations for both ex attacks are pretty damn long. As said in the forum you need to be really close to the enemy officer so that whirlwind won’t mess up with c1 stun time, as if it does the target will react before you can actually hit him. His rage musou is pretty terrible as well and i think rage state should only be used when you ran out of musou’s and want to refill. While in rage state you can duel non hyper officers pretty easily as well. More so thanks to the big speed boost than the damage increase . Xu Zhu (Ground Musou, C1-EX, S-String, C3) Standard Musou Setup, Hybrid Setup or Standard Musou with one weapon replacing Jubilation for Harmony as suggested by TouhouMiko. Xu Zhu has very powerful S-String attacks which make him able to kill generics pretty easily. His best way to fill is using C1-EX spam. His Ground Musou can also be used to kill generics and not much else. True Rage Musou can kill hyper officers but it is really slow, though it has really high damage. C3 can be used in a Hybrid build for fighting hyper officers as it’s double elemental, though it’s is pretty unsafe compared to True Rage Musou, and it’s hard to use as you will need good positioning so that the weapon hits the right way. In his video Kannon also used 2 Ground Musou’s for killing non-dd hyper officers which is probably the best way to do it but you will need harmony for that, though spending something around 8000 gems on attack boosting his 6th and 5th weapons should be enough to make him capable of two-shotting non-dd hyper without it (This is a estimative i didn’t test this yet, will do so when i can). Kannon Video: Yue Jin (Ground Musou, Rage Musou, C3-EX, C1-EX, C5, Non-weapon Gimmick) Cyclone-Induction-Roar-Jubilation-Velocity-Flurry or Standard Musou Setup or Induction + Musou Setup He is a gimmicky character to use but induction can make his C3-EX do pretty good damage. C1-EX can setup for his Ground Musou or you can use his Switch Attack to do the same, see what works better for you. The most important is hitting the last part of his Musou since that does the greatest amount of damage. If you want to hit the full Ground Musou you will need to be close to the target and move around. This will take some time to get used to but can be done consistently. Cyclone helps against officers that block a lot when you don't have rage musou. C5 is double elemental and normally will put you behind the enemy character If you use the non-weapon Gimmick. So what i end up doing is C5 into a His offense is good but you will need to learn him which will take some time to do. Non-weapon Gimmick: Yue Jin can do a backwards jump after each charge attack. Excluding C2, C1-EX and C3-EX (works on C1 and C3 though). This can be great for safety within crowds and resetting your position for a new charge attack that may be harder to use if you're at point blank. Also keeps you moving making fighting multiple officers safer. Yue Jin will still have problems with multiple officers in terms of mass killing them though. (You will either need to be really good with your Ground Musou positioning or have Rage Musou to kill them faster.) SlideDemon Video with the specific setup: Kannon video with standard setup: Zhang Chunhua (Ground Musou, C4-EX, C1, SA) Standard Musou Setup I thought i should mention C1 just because even though using C1 for guard breaks is standard in many characters (except some rare ones that don’t have it like Xu Shu) this one stuns the target for a long while. C4-EX is used to fill and Ground Musou should be used right after the C1 to kill non-hyper officers. SA can also build some chain to help with musou damage. R1 Musou can kill generics but there isn't a reason to use it over Ground Musou Rage and True Rage are the best way to fight hyper officers with her. Kannon Video: Tier 7 (Low-Mid Tier) Characters with not so many flaws as the ones in low tier but weaker than most of the mid tier ones. Guan Xing (C3,C4,C5,C6, Air Musou, True Rage Musou) Elemental Setup or Kannon Setup for him : Cyclone-Induction-Velocity-Flurry-(Roar/Aggression)-Jubilation Keep in mind that he can use Switch Attack in the air to go safely to the ground. This can’t be used as a way to move about though, it has a big windup animation that lowers your speed before the descent making it not much better than walking. Guan Xing has a big problem of having many elemental activations that are inconsistent. He also has a really good True Rage Musou with one of the worst Rage Musou of all so it’s really hard to get to it unless you have enormous crowds. This basically means that he can’t ever dismiss cyclone or he won’t be able to kill hyper officers in a decent time. Also having only cyclone can be a problem as the best way to play him is getting your finger out of the analog stick to let him auto aim when you use his C4 especially (C6 and C5 also have auto aim though i believe that they are better used with manual aim). The problem with that is C4 will many times go behind the officer, not activating Cyclone at all making a build without all elements even more inconsistent. Kannon Managed to make a good build with him that relies on induction and C3 to break affinity shield and use storm rush. If you choose aggression on his build you will have an easier time killing officers with Air Musou. If you use roar you will have the possibility of using True Rage Musou against big crowds in stages like Mt. Qi or any other with a lot of mobbing roar will be necessary for sure in those cases, in fact induction would probably be a non-factor too, but that’s just on Mt Qi. on other multiple officers situations with less exaggeration it would be good to have. Kannon Video: Liu Shan (Air Charge, Switch Attack, C3-EX, R1 Musou) Standard Musou Setup. He isn't great, i see him as a low tier, even though i enjoy playing him. Should abuse air charge and c3-ex for filling. From what i can tell his R1 Musou is unblockable, but flurry dependent. The best way i found to diminish this problem was using air charge before just to do some extra damage. The shockwave especially is pretty good. Even if the rest is blocked, if you aim well enough, you can drop behind the enemy officer and hit him with the shockwave damage. This wasn't enough though, if you invest 10000 gems in increasing the attack of his 6th and 5th weapon, the only way it won't one shot is if you hit the officer alone, just one peon is enough, or one c1 for a minimal amount of damage. Against DD generics it's another story. His Rage and True Rage Musou aren't bad. His True Rage looks a bit like zhou tai's but it didn't knock push them far away. It also does a pretty decent damage per hit. Finisher isn't bad too, pretty fast animation and good damage. Sima Yi (Switch Attack + R1 Musou, Rage Musou) Velocity-Flurry-Jubilation-Fury-Aggression-Roar or Physical Setup. The thing about using Fury is that strangely enough it greatly boosts the damage of his switch attack. What you need to do is use the switch attack and instantly use your musou so that the boost can be the greatest possible. It took out 50% of a generics health by itself. Physical Setup actually works on him as well. C1 isn't easily messed up by induction or explosion at all and his attack speed isn't bad. His Rage Musou while considerably harder to use this way since you won't have roar to keep it going as long as you need isn't a bad offense as long as you use it properly. WarriorsXl Sima Yi(R1 Musou, Rage Musou) Musou/Rage Weapon: Triumph-Roar-Frenzy-Flurry-Aggression-Fury Physical Damage Weapon: Frenzy-Flurry-Slash-Velocity-Jubilation-Induction WarriorsXL Video: What i like about WarriorsXL Setup, makes sima yi faster though, Gives sima yi options but playstyle will depend of the affinity of the enemy officers. Filling for when your enemies have affinity advantage against your physical weapon can be done with SA spam but you can fall into bad situations (forced to fight many or strong officers when you don't have peons around to fill your musou). What i dislike: No Jubilation on your Musou Weapon is pretty damning, i would switch out Triumph for Jubilation as this is another Yu Province Animal Battle speed run build and that's the only reason he is using Triumph instead of relying on SC or something else for Rage Filling. Zhang Bao (C3, R1 Musou, True Rage Musou) Induction + Musou or Physical Setup shown in Kannon’s video he doesn’t really need frenzy to kill generic officers and relies on his C3 to fill. He doesn't need aggression to one shot generics with R1 Musou so i put frenzy back and removed aggression for explosive. What i got was a highly damaging C3 that breaked affinity very fast. With accuracy it was faster to use C3 two times than use R1 Musou but since the difference is minimal R1 Musou is still better since it’s safer. C3 is easier to use. But ease of usage shouldn't matter in terms of what a character can do when mastered. I don't discard C3 over R1 Musou anyways since the extra safety isn't something that you will need much. Mostly you will prefer it against unique officers so you don't get musou countered. You can put Roar instead of Explosive if you want a better rage musou as well. This is unnecessary though, just makes it easier if you have a bad time getting true rage musou for some reason. His R1 Musou isn’t good against hyper officers anyways unless you use aggression and fury to Two Shot. You can still kill them fast with True Rage Musou. Kannon Video: Zhuge Liang (Switch Attack + Ground Musou, True Rage Musou) Velocity-Flurry-Jubilation-Fury-Aggression-Roar This setup basically guarantees a one shot with zhuge liang's ground musou assisted by a switch attack thanks to Fury. It’s a bit worse than Sima Yi since you don’t have the possibility to change direction of the musou as Sima does. The thing about using Fury is that strangely enough it greatly boosts the damage of his switch attack. What you need to do is use the switch attack and instantly use your Musou so that the boost can be the greatest possible. It took out 40% of a generics health by itself and in ZGL case fixed the problem where a lot of times the enemy officers will recover from your c1 tornado way too fast and block it. He is still slow though but being able to actually use his Musou felt great. Tier 8 (Low Tier) Characters in this tier have either major flaws or are extremely slow, many times needing a excessive number of extra gems to be as effective as the other high tier officers in the harder stages. Cai Wenji (S-String, R1 Musou) WarriorsXL Setup: First Weapon:Frenzy-Induction-Explosive-Flurry-Harmony-Velocity Second Weapon:Frenzy-Flurry-Aggression-Triumph-Jubilation-Harmony Normally i would offer an alternative setup to WarriorsXL builds, but in this case Cai Wenji is really weak and WarriorsXl build is probably the only option for a maximization with her. She thankfully can run Harmony setup as her String Attacks are pretty safe and she fills fast with it. R1 Musou is her main offense and does a lot of damage, having the small problem of not reaching it’s full potential because it juggles officers out of some hits. Against Hyper Officer she needs to be in rage state and use the Physical Setup weapon to duel them. Her Rage and True Rage Musou are really immobile making them ultimately impractical. Her Guard Break is pretty good and safe, so that’s a plus. Her running attack is decent too for some damage at the start of a fight. I want to add though that filling and killing crowds with her s-string on top of a horse is extremely fast and safe. I don’t have her maxed but a test with her ability of killing generic officers on top of a horse may be a good idea. Would use WarriorsXL setup for it anyways. WarriorsXL video: Guan Suo (C3-EX, C5-EX, Ground Musou, R1 Musou) Physical Setup, Induction + Musou Setup removing Roar instead of Frenzy It is the setup to go in easy non-dlc stages though. In this case R1 Musou still can be used but it's just better to forget it and focus on charge attacks combos. C5-EX becomes way stronger this way. Induction + Musou: Either you replace roar for induction or you spend a high amount of gems to make his Musou strong enough to one shot, his R1 doesn't need much help but his Ground Musou is fairly flurry dependent. His Switch Attack buff is (almost) useless, you won't be able to use the attack speed buff unless you switch counter. Which makes the officer fall at your front. If you just SA normally the shockwave will throw the officer away. I wouldn’t pick accuracy even though it increases dueling power just because he needs fill desperately. The reason i remove roar anyways is because even though you can get some chain with him, killing targets isn’t easy as his only real decent aoe skill is C5-EX. That also doesn’t kill peons fast enough. Han Dang (C3-EX, C6-EX, C4, C5) Elemental setup or Standard Musou setup Elemental setup is the better one imo. But i will put what i could do with Standard Musou Setup too for the sake of completion and because i don’t know what Apothecary himself will prefer. First i will list what isn’t build dependent and them the especifics of each. In general: Thanks to C3-EX Han Dang can use all his moves while without it most can and will get interrupted frequently. His gimmick also became viable thanks to this, as the hyper armor let you hold your charge attack, but i can’t see how it would be worth it in most cases as you will take too much damage for the reward. You can theoretically master this though, making you able to take way less damage than before and not having your attack canceled because just one peon managed to hit you. His fill is subpar, but C6 can give some return you will need roar if you want to actually use his Musou, which you probably won’t. All 3 of them are weak and even his Air Musou, which is the strongest one and can actually one shot generics. Is ridiculously hard to use, even harder than Wang Yi and Huang Gai Air Musou by a decent margin. C3-EX is a great addition but take care when using it. The long animation (Around 3 seconds) can actually result in your death. Though this won’t be a problem if you’re only dealing with melee threats. C6 is a great damage tool but it can not kill anyone by itself. You will need S-String to connect as well, in which point it feels better to just not use it and go for another S-String to finish the job. Unless you are trying to fill. Elemental: with elemental setup i recommend spamming C4 and using C3-EX only when needed. Two C4’s can one shot an officer. C5 can do the same but it pushes blocking officers away and juggled officers are way harder to kill than blocking officers with it. C3 has a elemental activation on it too and can sometimes kill an officer together with a C4, this is random obviously as just Cyclone won’t do the service. Musou Setup: As said above his musou’s are pretty weak and/or hard to use. You’re better off killing officers with S-String + C6 and using C3-EX to increase your melee damage. Han Dang isn’t terrible at dealing physical damage but the extensive need that he has for C3-EX makes me question KOEI sanity. If you want to kill hyper officers under rage. You will need C3-EX. if the hyper officers get dd You will need C3-EX and Rage Musou. dd generic needs C3-EX and C6-EX to be killed. I tried running induction + musou removing frenzy/roar and physical setup, the sad part about them is that your best physical damage tool (C6-EX) gets inconsistent unless you make sure that one of the first targets you grab with it is the officer you’re targeting. Zhuge Dan (R1 Musou, Ground Musou, C6-EX, C3-Ex) Standard Musou Setup Kannon did a pretty good analysis (edited a little bit to make it more formal) on this one but i’m gonna add some stuff anyways: “His C6-Ex is a very economic way of dealing with generic officers and his C1-Shadow Sprint allows him to lift the enemy from the ground and keep the combo. His aerial charge when aimed properly is a good way to start a combo and inflicts a good amount of damage by itself. His musou are mostly crowd dependant. R1 musou is the strongest and when used on a crowd is the faster way to fill his rage bar. He can also kill non-hyper officers inside a small crowd, but try to put the enemy officer in the air first or he canl get frozen, reducing the damage considerably. His rage and true rage musou are the worst that I've found so far.” His biggest fall back is his extremely slow filling, you will need to combo very well and keep the chain up while also using his short range shadow sprint to it’s best potential to fill. His C3-EX is his only real aoe skill and it can only kill small crowds. The fact that his S-string is pretty low range and static, while also not doing impressive damage isn’t great as well. As Kannon said C6-EX into C1-Shadow Sprint is vital to kill generics when you don’t have Musou or need to save it for bigger fights ahead. While his Rage Musou and True Rage Musou are really one of the worst in the game in terms of mobility. It’s still the way to fight Hyper Officers. you should never try to brute force your way through with them. You need to guard break the enemy target always as this isn’t the type of True Rage that can manage eventually hitting blocking officers. Kannon Video: Tier 9 (Yuan Shao Tier) This Tier is reserved to the only character that on toph of being weak has big safety issues. While in DW8 Yuan Shao was considered a great character with elemental setup. The changes that came with Extreme Legends completely dropped the ball on his head. Yuan Shao (C4-EX, C5, Storm Rush, Air Charge, S-String, C6) Physical Setup or Elemental Setup About Physical Setup: Using C4-EX especially when you have both explosive and induction make Storm Rush a possibility, even if you can’t storm rush you can just S-String the enemy officer down. his Air Charge does a decent amount of damage also. But He isn’t consistent enough to use such a build well, in the end you don’t have a combo you can use but just a mashup of buttons that should eventually kill your target. Since Air Charge is strong i included C5 because it uses it at it’s end probably being the best way to combo with it. C6 is also a grab that does decent damage. Elemental Setup: With Elemental Setup and using accuracy i got some lucky one shots in targets like yu jin with his C6 (needed string attacks too), even so i couldn’t pass through ballistas without using rage since C6 is what you use to kill hyper officers and i needed 3 if all activated elements to kill, 2 if they were inside a crowd but fighting inside only felt extremely risky as yuan shao’s attacks are all frontal, unless you use c4-ex, but them you don’t have a crowd for flash to help with two-shotting. Please read this small FAQ before making complaints. Skip this completely if you don'tI just want to be sure that i won't be getting questions that i can answer here already. Is this a Tier List? This is just a prototype that i found easier to leave in this format than changing it all to make a guide here on Steam. The real tier list will be finished by the Gamefaqs user Apothecary2 and i pretend to link it here when he is done just to be sure that Steam players won't be behind PS4 forum members. [Update: Apparently Apothecary2 became inactive and won't ever finish his tier list] Why you don't use gale? Gale is a strong element that isn't particularly hard to get though you will have to play a repetitive challenge mode to farm it. The problem with using gale on tiering is that nothing can be considered consistent as your damage will vary depending on stage and how many peons you want to kill. Gale also makes for very boring gameplay unless you just want to see characters dieing fast like you're playing easy which a maxed character. Clarification on PS4 and No Audio Videos: A lot of the videos that i will eventually put in this guide are from the PS4 version which sadly can't record with sound unless you use a third party software, this is because my friends in the tier list discussion on gamefaqs are playing on the ps4. The only big difference in terms of playable officer effectiveness that is important to note compared to the PC version is that you need to set your "character" configuration to "many" or they won't have the same number. This is especially important when you need to kill crowds of peons/soldiers for gaining Musou back with Roar or some skill with a lot of hits and getting a good chain to increase damage through Flurry. If you want to inform yourself on why these are the better builds feel free to read these 4 topics (they are all only one discussion in chronological order): http://www.gamefaqs.com/boards/730572-dynasty-warriors-8-xtreme-legends-complete-edition/68914970 http://www.gamefaqs.com/boards/730572-dynasty-warriors-8-xtreme-legends-complete-edition/69369708 http://www.gamefaqs.com/boards/730572-dynasty-warriors-8-xtreme-legends-complete-edition/69670879 http://www.gamefaqs.com/boards/730572-dynasty-warriors-8-xtreme-legends-complete-edition/69872106 Credits and Collaborators These are the players that helped me build this in gamefaqs: Apothecary2: https://www.youtube.com/channel/UC3Biofy1meIfE562y8VMnww/videos GanNingFan: https://www.youtube.zhaoyun99, Kannon: https://www.youtube.com/channel/UC9BQGbUVyo93GV5kcWjwHcw SlideDemon: https://www.youtube.com/channel/UCyQDlPyLAsn-MN06g0r-KxQ TouhouMiko, WarriorsXL: https://www.youtube.com/channel/UCmCN0Hd4CePeTrFRTZsEQaw grandcabalash and TheGreatSu_Nan. Thanks for Reading!

评论

共0条评论
face
inputImg
相关阅读
最新更新

真三国无双6夏侯霸 真三国无双6秘藏武器详细介绍与讲解

真三国无双6秘藏武器详细介绍与讲解,每个武器的秘藏武器对其攻击力也是蛮有效的,下面是真三国无双6秘藏武器详细介绍与讲解,让玩家尽快的掌握并在游戏中进行应用。 本…

2025-09-04 06:270赞 · 0评论

跃迁旅人 跃迁旅人节奏榜排行 跃迁旅人必练角色盘点

今天小编就为大家介绍一下跃迁旅人节奏榜排行,在这么多绚丽的人外娘卡牌图鉴中筛选一下,在立绘外形的基础上,一起来看看有哪些角色是超模必练?哪些是亲民平替?又有哪些…

2026-01-07 06:370赞 · 0评论

强度排名 元气骑士排名从夯到拉4.0(最终纯享版)

-

2025-12-04 06:150赞 · 0评论

如何使用两个控制器进行远程同乐

本指南将说明如何使用远程同乐功能游玩《真・三国无双7 with 猛将传》,并让两位玩家都使用手柄(此方法可能仅适用于PS4和Xbox手柄)。 所需条件: 1. …

2026-04-03 16:000赞 · 0评论

攻城略地 攻城掠地刺客副本怎么过

刺客副本是攻城掠地中难度较高的挑战之一,其核心在于合理配置武将、装备及战术策略。首先需确保兵器铸造达到100级,攻击与防御属性提升至较高水平,若资源有限可优先强…

2025-12-07 03:450赞 · 0评论

三国 三谋账号评估详细攻略【三国谋定天下】

2025-12-06 07:350赞 · 0评论

盾兵兵种免费解锁!飞熊军、虎贲军、陷阵营带你重回三国战场

初期的开荒进度将会影响到我们资源获取、战力成长、建筑等级,今天给大家讲解下开荒流程,便于大家更快的熟悉游戏。

2025-08-15 08:370赞 · 0评论

三国志战略版 三国志战略版零氪平民真经!少走弯路!

2025-12-24 09:550赞 · 0评论

真三国无双6司马昭 《真三国无双6》隐藏武器怎么得 隐藏武器获取方法介绍

真三国无双6是一款很多玩家都在玩的游戏,还是很受玩家喜欢的,游戏中玩家们有很多可以收集的贵重物品。其中本作每个武器都有两种秘藏武器。不少玩家想知道隐藏武器怎么得…

2025-12-14 00:560赞 · 0评论

桃园 【三国谋定天下】我为桃园正名!为什么你的桃园是宝宝?因为你缺少以下细节!

每天B站直播,配将-解答-唠嗑-欢迎你的到来。

2025-12-22 14:260赞 · 0评论
暂无更多

最新更新

  • 秘武表格 — 开荒时觉得现有的查询方式太麻烦,所以制作了这份指南。秘武按国家分组,再按战役排序。这样可以直接看到正在游玩的战役中有谁的【秘藏武器】可以刷~ 魏孟获5级:白帝城…
  • 如何使用两个控制器进行远程同乐 — 本指南将说明如何使用远程同乐功能游玩《真・三国无双7 with 猛将传》,并让两位玩家都使用手柄(此方法可能仅适用于PS4和Xbox手柄)。 所需条件: 1. …
  • 俄语本地化补丁(非完整版) — 俄语本地化补丁不完整 描述 这不是完整的俄语本地化补丁 来自koeimusouru团队(早已停止维护) 我个人翻译了一场战役(魏传2:虎牢关之战。日志)——部分…