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100% Orange Juice(100%鲜橙汁)是橙汁系列作品全明星登场的桌面游戏。与来自Flying Red Barrel(飞天红酒桶)、QP Shooting(QP追击)、Suguri(疾旋战姬)、Sora(空旋战姬)各个作品里的角色,以及在本作中出现的新角色们,一起以获胜为目标使用骰子对战吧!小狗、人类与机械在天空中飞翔交汇的世界。在这个世界里,诞生了一小片漆黑的暗影。最初还非常渺小的暗影逐渐笼罩了整个世界……青年Kai(凯),在迷之生物Marie Poppo(玛丽啵噗)的指引下,开始了一个将会穿越数个世界的旅途。漆黑又无尽的欲望之暗,渐渐侵食着Kai(凯)与世界本身……让Marie Poppo(玛丽啵噗)带你进入这神秘的世界一起游玩吧。构筑你的卡组开始游戏吧!游戏特色骰子、卡片、星星、战斗和布丁单人剧情战役×4支持最大4人的联机对战无数的战斗策略活用各个角色的能力来战斗吧超过50种的卡片使用Hyper卡发挥角色最大的力量吧Steam版特色全高清支持使用Steam大厅系统重新设计的多人体验观战模式自定义虚拟形象满足条件可解锁新的角色皮肤VAC反作弊自定义语言支持
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冰豆鲨
2026-02-15 19:00:06 · 发布在 「100% Orange Juice」
Orange Juice 1.26.0 强度榜
是时候深入《100%鲜橙汁》的“元游戏”了!别害羞,来看看吧! 你可能需要100%的运气,但了解你的角色肯定大有帮助。 版本 ~1.26.0 ~甜蜜战斗!~(已过时) 这只是我的个人观点,如果你有不同意见或其他看法,可以在评论区留言。 我一直想做一个强度榜,但强度榜具有主观性,而且加上随机数生成和卡牌协同效应,制作起来就更难了,所以我做了些不一样的东西。这个列表的目的是帮助你选择适合自己游戏风格的角色。 在你说“强度榜都是胡扯”之前,先看看图片,你就会明白了。现在,我所说的【高度依赖】是指角色需要尽快获得其【超必杀技】才能发挥自身玩法。 左侧区域用于放置能带来巨大优势或加速游戏进程的【超必杀技】;中间区域用于放置对游戏影响不大,但能提供保护或替代战术的【超必杀技】(如京介);右侧区域用于放置效果不佳或条件极为苛刻的【超必杀技】。 【进攻-防守】轴是我之前的【胜利目标-星星目标】轴。处于进攻侧的角色更容易通过胜利来达成胜利目标,角色的战斗准备越充分,在列表中的位置就越高。攻击、防御、生命值和超必杀技是主要影响因素。被动型角色在战斗中难以获胜,因此他们会远离战斗,按自己的节奏收集星星。 更新记录 以下是本指南的更新内容。每次更新后,请重新查看角色排名说明。 2018年3月3日 - 新平衡性调整(1.26.0版本) 2017年4月28日 - 新平衡性调整(1.18.2版本) 2017年4月14日 - 新的角色强度分级表、角色分析(雾子和无名)及其他更新 2017年1月3日 - 新增角色分析(阿鲁·S、娜丝、番茄与米缪、非玩家角色) 2016年10月3日 - 指南视觉升级及语法修正 2016年7月4日 - 针对1.13.2版本的重大更新(再次为延迟更新表示歉意) 2015年12月27日 - 为配合新更新对指南进行全面修订(为延迟更新表示歉意) 2015年9月4日 - 将修拉降至DQP和阿尔特等级将杏子移至轴心阵营。 角色基础配置讨论QP是一位全能型角色,你可以按照自己的喜好进行游玩,我也用她来进行角色对比,所以她的强度需要处于中等水平。说实话,关于她没有太多需要特别说明的地方。凯是一名平衡性角色,从游戏初期就能更具侵略性地进行游戏,并且可以选择任何 norma。他确实依赖卡片,但不需要自己的hyper(超级技能)来提升游戏表现。即使没有【主角特权】,你也能玩得很好,但这张卡片仍然非常有用,能让你有更多余地进行鲁莽且激进的操作。Peat是一名半坦克角色,可适用于任何 norma(达成条件),拥有出色的属性和恢复能力,但其+1攻击力使他成为更具侵略性的角色。他与Nanako(菜菜子)非常相似。 他的Hyper(超能力)用途相当明显,能让你从一个危险的对手转变为比Boss更可怕的噩梦,但需要满手卡牌才能发挥效果。姬和凯一样,是一名能够适应任何 norma 的平衡型角色。她的 DEF (防御)属性为负,这让她更加脆弱,但 +1 的 EVD (闪避)可以帮助你在面对弱小敌人时多撑一会儿。 她的 hyper (超必杀技)得到了应有的增强。它不仅能停止所有玩家的移动,还会降低他们的 EVD (闪避),使你更容易追击他们。最棒的是:这是一个 3 级 hyper (超必杀技)。马克是一名平衡型角色,拥有出色的生存能力和输出能力。由于可以远距离狙击敌人,因此更容易击杀敌人,从而让胜利目标的达成变得更加轻松。她是坦克型角色以及像皮伊、七奈子这类低生命值角色的天然克星。 她的超能力可能比较昂贵,但你总是会希望至少拥有一个。如果你追求星星胜利目标,她的超能力作用会有所降低,但并非毫无用处。要专注于在确定能击杀目标时才使用它。如果距离足够近,你也可以使用这个超能力来降低敌人的生命值,然后尝试在战斗中击败他们。索拉的属性非常出色,而且很容易适应你的游戏风格。她唯一的缺点是生命值处于平均水平。 她的超必杀技非常强大,但也很昂贵。这招能开启多种策略,要是搭配上合适的卡片,你几乎能击败游戏中的任何角色。不要忽视这个超必杀技,因为它的效果会持续整整一个章节。杉羽 在很多方面与空相似,但空更偏向平衡,而杉羽则更具侵略性且以风险为导向。她是游戏中最擅长闪避的角色,能通过持续压制来克制被动型角色。和空一样,她的超必杀技效果强大且消耗高昂,但比空的超必杀技更为强力。不要忽视这个超必杀技,因为它的持续时间长达一整个章节。雪 最初的霸凌者。雪以从游戏开始到结束都追着其他玩家攻击而臭名昭著,装备属性强化卡片后会更加危险。要小心其他霸凌者。 她的Hyper技能不怎么强力,也很少被使用,所以你玩的时候不用太担心。如果你想用的话,试着在只剩两个角色存活时(包括你自己)使用。你也可以用它来自杀以保护你的星星,但要再次提醒:这是随机的。智乃看见由岐了。而且,复活真是麻烦。 看见由岐了。而且她的超能力更糟,适用场合也更有限。就玩拟态者吧。他们确实增强了她的超能力,让它更有用了,但还是很烂。玛丽·波普不需要过多解释,她糟糕的属性使得星级 norma 成为唯一选择。她的超能力是这个角色的核心,能够决定你在对战中的胜负。放心,你总会赢的。阿鲁的属性较差,很难达成胜利结局,所以大多数时候你需要以星星结局为目标。她拥有较高的闪避率,因此可以在较弱的敌人面前存活下来。 她的超能力终于迎来了期待已久的增强,比以前更有用了!尽早获得它以更好地利用。永不放弃,相信圣诞奇迹。费尔内特 游戏中的第一个坦克角色。没什么特别的,按自己的节奏玩游戏,别管其他人就行。 她的超必杀技不算很强,但我觉得你偶尔可以用用……为什么这么说呢?因为伤害是随机的(1-3点),而且大多数时候都杀不死任何人。 NPC角色位置讨论小鸡 游戏中你经常养殖的小鸡正如你想象的那样:虚弱且脆弱。所以你需要逃跑,不惜一切代价避免战斗。它的【超能力】非常适合该角色的游戏策略,能增加你获得星星的几率,并让敌人失去星星。如果你玩过七海或皮亚特,那么使用机械球时会感到很熟悉,但你需要更专注于获取星星。它的超能力非常擅长惩罚那些认为你是欺负目标的人,吸收他们的伤害并加倍反击。而且它还非常便宜。如果你想体验一把彻头彻尾的疯狂,选这个角色就对了。但要注意:7是个传说。永远不要停止相信。 他的HYPER技能堪称霸凌者的利器:对于像你这样的疯子来说,这张卡牌再合适不过。只管冲向弱者,夺取他们的灵魂。记得备一些战斗卡牌来确保胜利。商店经理:经过削弱后,这个角色就像是不能使用卡片的雪(Yuki),除了赠送礼物。但作为经理,你唯一会送出的“礼物”就是痛苦。尽量保持手牌为空,这样就能顺利进行。 由于他的超能力是他唯一能使用的卡片之一:为什么不用呢?尽管用就是了。机器人师父的属性不错,而且没有复活骰,但每次死亡后都会以1点生命值复活,这很糟糕。要么治疗并造成伤害,要么整场游戏都被欺负。 他的超能力使用起来风险极高,因为会让你回到1点生命值。如果你打算使用它,你需要一个实际的计划和运气,而不只是靠运气。飞行城堡 第一:你为什么玩飞行城堡?如果你的答案是“因为我想当坦克”,那就去玩费尔内、京子或京介吧。第二:不要这么做。 上次更新后,他的超级技能得到了应有的增强。现在持续2章而不是1章。(我需要进一步测试) 角色放置讨论 - DLC角色 第一部分正如之前所说,七海奈奈子是一名可以冲击两种胜利条件的半坦克角色,但由于她较低的生命值和中性攻击力,大多数情况下你会选择以星星胜利为目标。 七海奈奈子的超能力非常出色,比皮特的超能力用途更广,但她的超能力基于随机数生成,所以你需要谨慎使用。有多少次我在试图击败对手时,得到的是0/+7/+3这样的属性分配……京介 是一名属性优秀的坦克角色。大多数情况下你需要专注于达成星级胜利条件,但如果抽到自己的超能力卡,就可以改变策略转为进攻。(参见:原田京介)他的超能力会将你转变为一个玩法类似雪的全新角色。何时以及为何使用这个超能力,由你自行决定。【原狂京介】是一个性感的霸凌者角色。当你使用这个形态时,京介会变成一个霸凌者角色(如果不是最强的话),其属性比智乃、雪、星咏者和店长都要高。你只需要像玩雪那样操作,就能玩得很好。当你死亡时,他会变回普通京介。 如果你的计划是成为一名猎人,一定要在手中准备多张他的Hyper卡。如果不是,那就尽情享受游戏时光吧。自从克里拉·克里拉(Krila Krila)上线以来,她有了一些改动,现在玩起来更像一个伪坦克。你需要远离战斗,收集星星来获得极高的生命值,高到敌人都懒得尝试击杀你。她通常会尝试与那些受到她Hyper技能debuff影响的玩家交战,以获取额外的星星。 克里拉的Hyper技能得到了加强。它不仅在大型地图中变得实用,debuff效果和生命值增益也更高了!获取Hyper技能仍然和以前一样重要,但要记住:她的Hyper技能是陷阱,不会提供星星,你仍然需要通过其他方式收集星星。阿尔特是我所说的“布局型角色”。在布局完成前,她表现相当平庸,比较被动,但一旦你通过她的自毁技能取得击杀,情况就会开始改变。 她的Hyper技能很出色,你会希望尽快将其收入囊中。这个技能虽然使用起来不那么容易,但成功使用2-3次后,胜利就不远了。修拉是一名注重风险与收益的角色,她可以选择任何 normas( normas)路线。她出色的恢复能力和较高的 DEF(防御)值是鼓励玩家参与更多战斗的动力,但你也可以按自己的风格游玩。现在,当修拉仅剩1点HP(生命值)时,她会获得+1/+0/+1的属性加成,这让她变得更加可怕。 始终持有她的hyper(超必杀技)至关重要。没有hyper的话,修拉就只是一个“风险”角色,而且她的hyper是等级1且0星消耗,这会给其他玩家带来心理压力。凯是一名高风险高回报的角色,大多数情况下会战斗到最后一刻。她能达到极高的攻击力数值,但自身也极其脆弱。她确实是游戏中最鲁莽的“恶霸”,要么先下手为强,要么就只能坐以待毙。降低她的防御力至关重要,因此获取她的【超能力】会有很大帮助,但她也可以使用其他卡片来达到同样的效果。不过,这并不能否认她的【超能力】确实非常强大。咲是一名属性优秀的角色,大部分时间会以星级 norma 为目标。她的策略是利用陷阱(或你的 hyper)快速获取星星,同时避免战斗。你的陷阱是游戏中的关键,尽早获得一个陷阱是诀窍。试着在敌人的基地放置一个。家乡轮盘会让你陷入困境。京子是追求星级胜利的终极坦克。看看她的防御力,还用多说吗?你的闪避键也可以说再见了。 她的超必杀技有一个主要目标:保护你的星星。这个超必杀技最适合在你只有1-2点生命值时使用,这样你死亡时就不会损失任何星星。战场事件会让你陷入困境。雪莉是个很特别的角色;她的属性是全游戏最顶尖的,这本该让她成为游戏中最具攻击性的角色之一,但她的被动技能却平衡了这一点。这让你有两个选择:成为最强坦克,或者尝试成为peat。不管怎样,雪莉都很酷。 她的Hyper是游戏中最看场合的Hyper之一(不亚于智乃的)。使用得当的Hyper能消灭所有敌人,但如果计算失误(或者运气不好),你就会自取灭亡。沙姆·沙姆是一名被动型角色,她不会参与战斗,而是会使用自己的【超能力】来操控对手,让你能轻松取得胜利。但实际上,她只是想让你掉进【Boss面板】里。她毫无羞耻心。 沙姆的【超能力】是她角色的独特之处。没有它,你就无法进行控制型玩法。星之破坏者 向这位霸凌女王问好:星之破坏者。对她而言,杀戮是唯一的选择,而她的属性也足以支撑这一点。由于她只能选择胜利目标,你可以自由使用手中的星星,用你能想到的最昂贵的卡片来助长你的破坏行为。 奇怪的是,她的超级技能会在场上放置隐形炸弹(有点像克瑞拉),但这些炸弹只会将受害者的生命值降至1点,而不是直接杀死他们。理论上这对你很有利,但实际上,这并不可靠,大多数时候只会帮助其他玩家而不是你自己。如果你觉得运气好(或者手上有【冲刺!】),那就试试吧。甜蜜破坏者 我们这位甜美又自信的女神。她不仅拥有高额生命值,能够参与更多战斗,而且各项属性都很均衡,使其极为全面。她的回复值为6,所以尽量让她保持存活。你可以用任何方式使用她。 你可以在战斗前用它快速提升所有属性+3,或者用来干扰对手。新补丁后,这个超级技能的费用在5到+45星星之间浮动。留意其他玩家的手牌,以免在她的超级技能上浪费过多星星。 角色定位讨论 - DLC角色 第二部分番茄与米缪是一个独特的角色,她包含两个不同的角色,每个角色都有自己的属性和超能力。两者都具有低生命值和中性防御力,因此被动玩法是最佳选择,并且她们的恢复值也非常低。你会经常死亡,但这不会像其他角色那样对你造成太大阻碍。 番茄的超能力与皮特的非常相似,而米缪的超能力是一种(类似)卡组陷阱,它会让某人的日子变得糟糕。娜丝娜丝是另一个需要准备的角色,但与阿尔泰不同的是,她的强化效果是暂时性的。其机制是通过激活战斗卡来实现,和其他需要准备的角色一样,在准备阶段未完成时,她的表现非常平庸。 她的超必杀技是游戏中最具超模的超必杀技之一,需要你消耗所有星星来获得极其强大的力量!不过,在合适的条件和面对合适的敌人时,这个超必杀技可以为你逆转战局。雾子是一名高生命值但被动技能具有双刃剑效果的角色。她的防御力为负且无法治疗,这降低了她作为坦克的潜力。使用战斗卡牌时需注意:你的技能会提供良好的临时增益,但会永久降低你的最大生命值。 她的超能力能获得大量星星,且使用简单。你甚至可以通过自杀来保护星星,甚至获得更多星星。无名是一名属性与凯和姬相似的角色,但凭借其被动技能,他可以在不损失星星的情况下长时间生存。 他的超能力用途广泛,既可以作为防御手段,也可以攻击其他玩家,迫使他们与 Boss 战斗。该技能也能用于召唤 Boss(不过用其他卡片来完成这项工作会更好)。和修拉、阿尔泰一样,无名的超能力会让其他玩家感到恐惧。瑟蕾帕克,简称蕾帕,是一名平衡性角色,拥有非常实用的被动技能,可用于应对坦克型或低生命值角色。 她的超必杀技是游戏中较为实用的技能之一,能够阻止其他玩家追击你,让某名玩家再次落到同一板块(例如BOSS板块),甚至可以对自己使用,从而连续两次踩中自己的基地。作为一名操作相对简单的角色,她的超必杀技却极具技巧性。Miusaki是一名相当坚韧的角色,这得益于她的独特技能。当她拥有3点或更多生命值时,在战斗中几乎是无敌的(请注意,她的技能仅在格挡时激活,并且无法阻止诸如自爆之类的即死效果)。在需要时她可以采取激进打法,但当生命值为2点或更低时,你应该避免战斗。 她的Hyper是一层额外的保护,持续整个章节,因此你可以像使用Kai的【主角特权】一样使用它,甚至可以与【最终决战】组合。除此之外,你应该关注这张卡之外的其他卡牌,尤其是治疗类卡牌。朋美(休闲) 朋美(休闲)是一个非常虚弱且脆弱的角色,很容易被欺负,所以你需要耐心游玩,直到获得她的【超能力】并达到3级。这应该是你使用她时的主要目标。 激活她的【超能力】后,让所有人看看谁才是这个场地的老大!友美(甜食爱好者)来了:这位终极强者拥有高达+3攻击力和6点生命值,你将主宰战场。充分利用这个形态,尽可能争取更多胜利和星星,这样即使被击败,你也能迅速返回基地并兑换尽可能多的等级提升。注意,被击败时你将失去所有卡片。 如果你成功获得另一个【超必杀技】,会发现它已改变形态。她的第二个【超必杀技】会根据你损失的每一点生命值,随机对其他玩家造成伤害,若以此方式击败对手,你将获得1胜。(为什么普通友美没有这个【超必杀技】效果,我也搞不懂)想要玩陷阱型角色,又想正面硬刚?试试【危险型由纪】吧!得益于她的效果,每次有人触发你的陷阱,你就能获得1点胜利点,这样不用战斗也能积累胜利点,但中立敌人不会提供胜利点。无论是通过星星还是胜利点,你都能快速达成目标。 她的超必杀技可以将你手牌中的所有陷阱随机放置到面板上,让你能在早期就使用更强的陷阱。如果你的手牌中没有陷阱,超必杀技会从牌组中放置一张陷阱。 角色配置讨论 - 额外角色QP(危险型)她和普通QP类似,但当你开始获取她的布丁时,她会变得更具攻击性。尝试记住每个布丁的效果。由于布丁在她的对局中扮演重要角色,她的【Hyper】技能对于加快游戏进程变得至关重要。唯一不需要急于选择她的【Hyper】技能的情况是,你已经持有一个布丁。玛丽·波普(混合) 这个全新的波普会让你爱上传送。玩法依然和普通波普类似,但有一个独特改动。与普通波普不同,这个角色的核心在于传送,而且她的超必杀技也非常强力。你会一直想使用她的超必杀技。(如果你愿意,可以把她和普通波普放在同一个位置)索拉(军事)M.索拉的玩法与常规形态非常接近,但她的被动技能能大幅减少你离开游戏的时间(因为你会立即以2点生命值复活),这既有利也有弊。 她的超必杀技比常规索拉更便宜,效果(几乎)相同。当然,威力有所降低(只能掷出5点而非6点),但你可以将其用作战斗卡牌。尽量多获取一些。阿鲁(混乱)和其他额外角色一样,她的玩法与原版角色相似。她的爆发技是原版爆发技的“强化”版本,对自身的伤害比原版更低。必须时刻准备好爆发技。(你可以将她放在与普通阿鲁相同的位置) 玩法风格 为了帮助你选择角色,我制作了这个新的玩法风格简表(非常非常简短)。 欺负型这些角色无需额外卡片就能拥有极高的攻击力。如果你喜欢战斗且不想依赖超必杀技,可以选择其中之一,并尽可能携带更多战斗卡片,但【经理】角色除外。遗憾的是,与其他角色相比,他们的超必杀技还有很多不足之处。 推荐角色:雪希 战斗风格:激进这些角色拥有较高的攻击力和强大的超必杀技。虽然他们比大多数角色更具侵略性,但你仍然可以采用较慢的节奏进行游戏。尝试在胜利 norma 和星星 norma 之间灵活选择,始终选择更容易达成的目标。 推荐角色:索拉 平衡型顾名思义,他们是兼具力量与生存能力的平衡型角色。其超必杀技独特,在任何地图中都能有出色表现,但对卡片和超必杀技的依赖性较强。使用这些角色时,运气(比其他角色更甚)可能成为决定因素。 推荐选择:QP 防御型这类角色也被称为【坦克】,拥有较高的生命值(HP)和/或防御力(DEF),但攻击力(ATK)和/或闪避率(EVD)为中性或负值。他们能够承受足够的伤害来为自己的超必杀技或 normas 收集星星,是攻击型和欺凌型角色的天然克制者。使用这类角色时,建议携带增加防御力或恢复生命值的卡片。关于桐子的补充说明:虽然她的属性并不符合“真正”坦克角色的标准,但她的设计定位是被动型玩法,并且能够在对战中切换角色定位(防御型→平衡型/被欺凌型)。 推荐选择:京介 被欺凌型这些角色在所有游戏中都以被针对而闻名,因为他们通常拥有强大的超必杀技和/或能快速收集星星。避免进入战斗,以抽取/奖励格子为目标。他们还存在过度依赖超必杀技的问题,并且自身非常脆弱,所以要尽可能避免战斗,并努力触发你的超必杀技。 推荐选择:亚瑠 结语 本指南现已发布两年,并获得了五星评价! 知道大家喜欢这份小指南,我感到非常开心。它远非完美,更新速度也可以更快,但重要的是这份心意,对吧? 记住:不要把这个“强度榜”太当回事,《100%鲜橙汁》是一款玩骰子和卡牌的游戏,无论输赢,别忘了享受游戏的乐趣。不要让这份列表或任何人左右你选择或不选择哪个角色。跟随自己的内心,或者选择你喜欢的角色就好。 如果不同意这份列表,可以在评论区说出你的理由,但请保持温和与礼貌。 像往常一样,欢迎提出建议并纠正我的语法错误。 祝游戏愉快!
明天是echo
2026-02-16 04:00:24 · 发布在 「100% Orange Juice」
如何游玩《100%鲜橙汁》:新手详细指南
An online manual with all the basic info you need to play 100% Orange Juice. Welcome to 100% Orange Juice! This is a virtual board game for up to four players, featuring a crossover of characters from various games made by the developer Orange_Juice. To start playing, pick a starter character. Any one will do. I started with Marc, but Kai and QP are also easy to learn. Suguri works too but you'll need to understand how evade works. Enter campaign mode to play pre-designed scenario matches to advance the story (which also gives you some unlocks as you play through it), or do free play in single-player or multiplayer. You can choose to play in Normal (PVP) mode, which is the original game mode, or Co-op mode, which was added later. This guide is mostly about Normal mode, though many of the basic mechanics apply to both modes. All campaigns (that currently exist) are PVP. FYI, you can get all the game's content in one profile/save slot, including all four starters. Also, you can click the "GUIDE" button in the main menu to go over some of the basic mechanics. What to do in a match In this game, you decide how to play things on your turn, then roll dice to see how they play out. What you want to do is to achieve "normas" (conditions) involving having enough stars (basically an in-game currency) or win points (from fighting things and winning), then stop on home panels to do norma checks to level up. Everyone starts at norma level 1. Norma level is indicated by the big stars beside corner profiles in a match. In Normal (PVP) mode, your objective is to be the first player to go beyond level 5. In co-op mode, your objective is to defeat the boss. You can still achieve normas, and that may be useful, but there's no final norma for winning the match. Also, norma requirements are higher, but all players share them and work together, and any player can norma-check, and both stars and wins normas are active (i.e. hitting either requirement works). Every time it's your turn, you choose whether to use cards, roll to move, pick the paths you take, and decide whether/how you fight other players. Then, when you stop on a panel, you get that panel's effect. These are the panel types: Home: marked by a signpost with a player number and color. Stop here to do a norma check; you'll level up if you've achieved your norma. Home panels also heal 1 HP, only up to max HP. You start the game on your own home panel; when you pass your own home panel (but not others'), you can choose whether to stop. Bonus: yellow panel; roll dice to get [roll] x [your norma level] stars. In normal mode, this norma level multiplier caps at 3; in co-op it goes up to 5. Drop: blue panel; roll dice to lose [roll] x [your norma level] stars. (Norma level multiplier is not capped like for Bonus.) Draw: green panel; draw a card. Encounter: red panel; face a random enemy unit in a dice battle. When someone reaches norma level 4 for the first time, this is replaced with a Boss panel. (If a boss was already present before this happened, a second boss will be queued and will appear the chapter after the first one was defeated.) Boss: dark red panel; face this map's boss in a dice battle. When the boss is defeated, it reverts to an Encounter panel. A special Boss panel appears in some co-op maps to mark where the boss spawns, and is a permanent Boss panel. Warp: purple panel; teleport to any Warp or Warp & Move panel (with some exceptions). Roll and Move: turquoise panel; roll and move again. Warp and Move: purple panel; it's a combination of Warp then Roll and Move. Heal: pink panel; recover 1 HP, up to max HP. Damage: red/orange panel with missile icon; take 1 damage. ice panel or frozen panel: white panel with icy gleam, or frosted-over panel that's normally something else; slide over this panel without using a move count. This panel's effects are ignored. You can stop to battle someone on this type of panel, but after you fight them you'll continue sliding. blank panel: grey panel; no effect. any panel with "2x": For Bonus/Drop/Move, roll two dice. For Draw, draw two cards. For Encounter, get two wins if you defeat the enemy. For Heal/Damage, recover or lose 2 HP. Every time you level up, choose between stars or wins norma for your next norma. Choose wisely, since you can't change or skip it. to get to level 2: 10 stars (for most characters) (co-op: 15 stars and/or 2 wins) to get to level 3: 30 stars or 2 wins (co-op: 45 stars and/or 4 wins) to get to level 4: 70 stars or 5 wins (co-op: 105 stars and/or 10 wins) to get to level 5: 120 stars or 9 wins (co-op: 180 stars and/or 18 wins) to win the match: 200 stars or 14 wins You gain stars from... automatically every round, a gradually increasing amount as the game progresses landing on bonus panels some card effects when you win battles: you gain half the stars (rounded down) of the player you defeat in battle. Enemies/bosses will instead give you their small base amount of stars plus all the stars they got from defeating players in battle. You lose stars from... spending them to play cards (cost is on the right side of the card; green = 1 star, yellow = 10 stars, grey = variable) landing on drop panels some card effects when you are KO'd in battle Wins (a.k.a. win points, victory points) are gained by striking the final blow that KOs opponents in battle. You cannot lose wins, but they are harder to obtain. You get: 1 win for defeating a regular enemy, 2 wins for defeating a rival player unit, 3 wins for defeating a boss. When you land on a Encounter or Boss panel, you challenge an enemy to a battle, and you get the first attack. Regular enemies start at 3 HP and reset when they are defeated. There are three different regular enemies; which enemy you battle is randomly chosen. (Co-op mode may change this.) In Normal (PVP) mode, bosses are map-specific, start at full HP, do not heal or respawn, and are tougher than normal enemies. The match's winner is the first one to get the final norma; the other placements are based on how many stars/wins each player has. (Co-op only has win or lose.) After each match, you gain stars as a currency usable outside of the match, regardless of whether you win or lose. You can get more stars for doing certain things (e.g. going the whole match without KO, beating the boss, playing lots of trap cards, ...). Playing in multiplayer can also get you other in-game currency that lets you buy other types of cosmetic features. What Happens in a Chapter (i.e. a Turn) 1. Field events take place, if any. 2. Some stars are given out to everyone. This amount increases every few turns. 3. Player 1's turn. 3a. If the player is not KO'd, go to step 3b. If the player is KO'd, then the player rolls to revive. If successful, skip to step 3e. If not successful, skip to step 4. 3b. The player may play one card, if they have a card that can be played. 3c. The player rolls a d6 to move. The player's unit moves according to the die roll. Player may choose which way to go when the path forks. The player may also choose to stop on their own Home panel if the move roll would take them past it. The player may also choose to stop and challenge (to battle) an opponent along the way. (The player may battle more than one opponent if multiple opponents are on the same panel.) 3d. If there is a trap card on the panel the player stopped on, the trap card is activated. 3e. The panel the player stopped on does its thing (see above for panel descriptions). 3f. If the player has more than 3 cards and is not KO'd, cards must be discarded until the player has only 3 cards.4. Player 2's turn. 5. Player 3's turn. 6. Player 4's turn. 7. (Co-op only) The boss and its minions (if any) take their turns. In Normal mode (PVP), fIeld events are special events that happen once every few turns. Each map has some defaults, but these can be customized in multiplayer. You can see player status, norma choice (in orange), and cards in hand (mouse over them to see them in detail if they're revealed to you), next to each character portrait. If you mouse over the portrait, you can see their status. stock effects, unit card, and hyper card. For some characters with multiple forms or hyper cards, you can right-click to see the alternates. Mouse over the INFO tab below player 2 to see game chapter, current start-of-turn bonus amount, field events (active ones in green), and stock effects on the field. How Battles Work 100% Orange Juice uses dice battles. Generally, the attacker rolls a standard six-sided die (d6), and then the defender chooses Defend or Evade and then rolls a d6 for their choice. Both sides add their attack, defense, and evade modifiers (bonuses/penalties) -- as shown on the unit's present statline (shown below a character in battle) -- to determine the outcome. All rolls, after modifiers, have a minimum result of 1, but have no maximum value. Modifiers have a maximum of +9. How a battle works: 1. Attacker makes attack roll: roll d6 to attack, then add the attack modifier. 2. Opponent chooses to defend or evade: Defense roll is d6 + defense modifier. Total damage is [attack roll] - [defense roll]; defender always takes minimum 1 damage. Evade roll is d6 + evasion modifier. Total damage is either [attack roll] or zero damage: [attack roll] if [evade roll] is less or equal to it; zero if evade roll is greater. Example: if the attack is: roll 3, modifier +1 = 4... defense: roll 1, modifier -1 = 1 (minimum roll of 1). damage = 4 - 1 = 3. defense: roll 3, modifier -1 = 2. damage = 4 - 2 = 2. defense: roll 5, modifier -1 = 4. damage = 4 - 4 = 1 because minimum 1 damage. evade: roll 1, modifier +2 = 3. because 4 > 3, take 4 damage. evade: roll 3, modifier +2 = 5. because 4 < 5, take 0 damage. Battle lasts for one attack and one counterattack (if opponent is still up). If a unit loses all HP in battle, it gets KO'd and loses half (in Normal (PVP) mode; one-eighth in Co-op mode) of its stars to the unit that defeated it. (Note that KO doesn't always lead to star loss.) While you are KO'd, you can't move, and every turn you roll d6 (no modifiers) to revive. Revive by rolling at or above a certain number, a "Revive Roll", which starts at the character's Recovery Value (REC) as shown on their card (usually 5), and goes down by 1 every turn you don't revive. If your REC is higher than 6, then the game still decrements Revive Roll target by 1 every turn you're KO'd, but lets you revive anyway if you roll a 6 (even if the Revive Roll target is higher). While KO'd, you cannot be targeted by some card effects, and cannot be challenged to a battle (opponents can't use you to stop on your panel). How Cards Work Before a match, all players pick ten cards from their binder. All players' cards go into a combined deck, along with 8 blank hyper cards. Because of this setup, part of the game strategy is to pick cards that benefit you more than others, on average, even when opponents get to use them. Blank hyper cards become the specific hyper card unique to the character who draws them (but specific hyper cards retain their identity if they are ever shuffled back into the deck before being played). Players draw cards from: landing on a draw panel (green) certain card effects certain field events There are 7 card types: Battle cards alter what happens in battle, such as giving you +1 atk and -1 def. Boost cards generally do something mildly useful to you, such as rolling two dice to move. Event cards generally do something that affects everyone, such as teleporting everyone to random panels. Trap cards are laid face down onto a panel, and the next person to stop on that panel takes the effect of that trap card. Only one trap card can be laid on a panel at a time. All trap cards cost 0 stars to play. Gift cards generally have a continuous effect on the player who holds them. The player character also has an altered animation (usually a thing flying around them), and other players can see the effect name by mousing over the affected player's portrait. Playing Gift cards generally cause them to be discarded, but some may get sent to other players or have other effects. Hyper cards are the signature moves of the characters. Each hyper card can usually only be drawn by a certain character, but can be held and used by anyone. They're typically powerful cards that have an effect that fits the character. All Hyper cards also have one of the five card types above, so "Hyper" is an additional subtype. Unit: these cards are your characters' portrait/stats cards. They are not placed into the deck and have no gameplay function other than to indicate/illustrate your character. You can see them by mousing over corner portraits. Unlocking characters will add Unit cards to your Binder. (Note that "Unit (Enemy)" cards are solely collectibles and have no gameplay function besides completing the binder and getting a certain achievement. They are a relic of pre-Steam 100% Orange Juice.) You can play one Boost/Event/Trap/Gift card at the beginning of each turn you take, plus one Battle card at the beginning of each battle you fight. Most cards cost stars to play. The cost of a card can be read on the right side of a card: green star means 1 star, yellow star means 10 stars, and grey stars means the cost varies (consult the rulestext). For example, Yuki's Hyper, an Event card called "Gamble!", has one yellow star and three green stars, which means it costs 13 stars to play. All cards also have a level requirement. Your level must be at least the number of stars shown on the left side. (Your level is the number of colored stars next to your portrait.) For example, Yuki's Hyper shows three stars on the left side, meaning that you must be at least level 3 to use it. (Level 1 cards can be used from the beginning of a match.) You must discard cards down to 3 if you have more than 3 cards at the end of your turn (unless you are KO'd). How to Get More Cards You can use stars to buy cards for use during a match. There are six sets of cards: Basic Pack (20 different cards) Expansion Pack (22 different cards) Mixed Booster Pack (DLC) (11 different cards) Acceleration Pack (DLC) (12 different cards) Community Pack (6 different cards) Community Pack 2 (6 different cards) Pudding Pack (DLC) (12 different cards)DLC packs must be bought (with real money) for you to use them for your own decks, but if you draw a card from them in a match, you can play it. Buying cards in-game involves going to the appropriate Shopping submenu and spending stars to draw one card at a time from a set. Card rarities affect the probability of getting the various cards, but once you get 9 of a card, you can no longer get any more of that card, making other cards in the set more likely. How to Get More Characters There are 57 playable characters in all. 12 characters that were present in the original 100% Orange Juice, including the 4 starters. You can get them by playing single-player or multiplayer. 6 characters that also come with the game but must be unlocked by playing multiplayer. These are playable versions of enemy units. 1 character (recently added) that comes with the game but has an event-based unlock from the current event. It may end up just requiring single-player. 33 DLC characters, mostly in 2-character packs 5 bonus characters, unlocked by owning other games from the same developer on Steam. The characters have been designed with PVP balance in mind, so that the original characters are generally as viable as (or even more viable than) the multiplayer-unlocked, DLC, and promo characters. So, if you're new, I personally suggest sticking to the core cast of 12 first, and buying DLC only later to provide more gameplay variety, because many DLC/bonus characters are mechanically more complex and can be harder to play. Characters that come with the gameThe original release version of this game, before it came to Steam, had 12 playable characters: Marc, Peat, and Fernet, from Flying Red Barrel Suguri and Hime from Suguri, and Sora from Sora QP, Yuki, and Aru from QP Shooting Kai, Poppo, and Tomomo, who are fully-original to this game. All of them can be unlocked through single-player: The first 11 can be unlocked by winning the core game's character campaigns (usually 10 from any single campaign). Tomomo is unlocked by winning the last original Extra Scenario. These characters can also be unlocked by paying oranges (a currency earned from playing multiplayer) to buy "teleporter crates". Furthermore, it seems that buying the Suguri & Hime Winter Costumes DLC unlocks Suguri and Hime, and the three Voice Packs also unlock their respective characters. Recently, Mio was added to this core cast; unlocking her appears to involve playing (winning?) a Co-op match against RoPoChi and then an extra campaign scenario. Playable versions of the regular enemies -- Seagull, Robo Ball, and Chicken...and bosses Store Manger, Shifu Robot, and Flying Castle...complete with unique Hypers and stats tweaked for multiplayer balance -- are unlocked by playing multiplayer, then purchasing the units when you've reached the needed multiplayer XP level (you get XP by playing multiplayer, regardless of win or loss, and you get more XP when playing with high-level opponents). DLC characters Syura and Nanako from the Syura and Nanako Character Pack Saki and Kyousuke from the Saki and Kyousuke Character Pack Krila and Kae from the Krila and Kae Character Pack Alte and Kyoko from the Alte and Kyoko Character Pack Sham and Sherry from the Sham and Sherry Character Pack Star Breaker and Sweet Breaker from the Breaker Pack* Nath and Tomato+Mimyuu from the Nath & Tomato+Mimyuu Character Pack (Tomato and Mimyuu are a tag-team pair and thus count as one character) Kiriko and NoName from the Kiriko & NoName Character Pack Miusaki and Ceoreparque from the Witch Pack* Yuki (Dangerous) and Tomomo (Casual) + Tomomo (Sweet Eater) from the Yuki & Tomomo Renewal Pack Tsih and Tequila from the Tsih & Tequila Character Pack Mei and Natsumi from the Mei & Natsumi Character Pack Nico and Arthur from the Toy Store Pack* Iru and Mira from the Iru & Mira Character Pack Cuties from the Sora & Sham (Cuties) Character Pack Yuuki and Islay from the Yuuki & Islay Character Pack Suguri (46 Billion Years) and Sumika from the Old Guardian Pack** = these packs also contain their own single-player campaign stories and unlockable fields. Bonus (promotional) characters QP (Dangerous) is unlocked by owning QP Shooting - Dangerous!! on Steam Marie Poppo (Mixed) is unlocked by owning 200% Mixed Juice on Steam Sora (Military) is unlocked by owning Sora on Steam. Aru (Scramble) is unlocked by owning Xmas Shooting - Scramble!! on Steam. Suguri (Ver.2) is unlocked by owning Acceleration of SUGURI 2 on Steam. Notes: You can substitute in for any character you haven't unlocked, including DLC/bonus characters that you haven't purchased. However, you won't be able to start a match as that character, with your own choice of deck and cosmetics. If you've left a match for any reason, and try to rejoin, the game will try to put you in the same player slot you had before. But if it can't, then you'll be put in a random other slot. Some enemy and boss unit cards that can be purchased in-game do not have a multiplayer level requirement, but these are not the playable units. They exist as trophies for your collection, can be viewed in your binder after you buy them (in-game), and have been part of the game since before it came to Steam. They all say "Unit (Enemy)" on the cards, as opposed to "Unit (Player)". Maps unlocked by the campaign levels in DLC packs that contain campaigns can also be unlocked without their DLCs, by buying them in-game using stars. Other Things Multiplayer basics: Playing multiplayer grants multiplayer XP. There are XP requirements to unlocking the extra characters (playable enemy and boss units). There are cosmetic features in the form of clothing and hair colors for all the characters. They are generally gained by playing multiplayer. Some are gained specifically by earning "oranges" from playing multiplayer, and then using oranges to buy "crates" in the in-game store. Doing the daily challenges gets you lots of oranges. Some cosmetics are gained during special events, which may also have special event currency for other cosmetics. A few cosmetics are only available via DLC packs -- currently there is one entirely cosmetic DLC, and two DLCs that contain campaigns that offer cosmetic features when completed in certain ways. If you are playing in a public lobby (i.e. no password), there is a 60-second limit to every turn. 20 seconds if you need to roll to revive. If you don't act within that time, the CPU will act for you. If you don't act three chapters in a row, you will be removed from the lobby, and the CPU takes control of your character. You can rejoin later, and the game will try to put you back in the same slot. (No time limit for private lobbies.) Difficulty levels for singleplayer campaigns (i.e. story mode against predetermined AI opponents): Casual = Opponents' rolls are rigged to be worse than fair. Unlocks everything (e.g. maps, unlockable characters) except achievements. Normal = All rolls are fair. (Some early scenarios may be more difficult than on Original.) Original = The way 100% Orange Juice was designed in its original release. (All other difficulty levels were added after it came to Steam.) Some opponents have worse or better rolls, in order to produce a sense of difficulty progression from easy to hard, over the course of each campaign. Extreme = Opponents' rolls are rigged to be better than fair.Note: Your rolls are not rigged. Miscellaneous info: Almost everything in this guide can be changed by card effects. Learn how the cards change the mechanics. Different cards can advantage/disadvantage different characters in different situations, so pick which cards to bring and which cards to use accordingly. All in-game currencies (stars, oranges, etc.) are entirely in-game and cannot be bought with real-world money. Game is secured with Valve Anti-Cheat (VAC). Don't cheat! (There's really no reason to, anyway. Even when you're dead last, you still get rewards for playing -- stars, and if multiplayer, XP and oranges.) Tips and Tricks To succeed at single-player, learn the maps, and know what their default field events are, so you can choose your cards accordingly. Also get used to what cards the computer opponents bring in. When playing campaign misssions, your opponents, map, and field events always stay the same. One of the single-player characters is particularly useful for tackling Extreme difficulty. (You can get some cosmetics for completing these.) In single-player, you can GREATLY speed up the game by holding down left Ctrl, left Shift, or both keys (to go even faster). But while you learn the mechanics, I suggest leaving the game on speed 2 by default so you can figure out what's going on and then only speed it up once you understand what's happening and what each card does. Don't take this game too seriously. It has a lot of randomness. But don't neglect your own choices either. Your character, your cards, your pathing, your choosing whether to stop at home or stop to challenge someone, and your picking which cards to use (and most importantly when), are all things you can control. Randomness doesn't mean you can't try to make certain results more likely. Influencing probability is the core strategy of this game. The Player Info section lets you change your multiplayer avatar, view cutscenes and artwork, and listen to the soundtrack. Press enter in a multiplayer game to use the chat. Poppo tend to be especially active around August. Good luck, and enjoy!

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