
分析每个新增的属性点及其收益,以找出边际效益递减规律下能为等级带来最佳价值的加点位置 “任何事物都不应被奉若神明,以至于无法受到质疑或严厉批评。”——本人 简而言之 生命力=40/58 集中力=40/50(若只需要最大强化瓶能恢复的专注值,则为38) 耐力=25/40/50/60 力量/敏捷=20/53/80(仅力量:双手持握时为35/53) 智力/信仰/奥术=20/50/80(针对攻击力) 施法加成=大多数单属性触媒为60/80 施法加成=大多数多属性触媒为30/45 引言/研究方法 属性断点并非总是直观的;许多人认为40和60是所有魂类游戏中边际效益递减开始的默认节点,但实际数据比这更复杂。例如,看看我为《黑暗之魂3》写的攻略,其中生命力的阈值为17/26/44 https://steamcommunity.com/sharedfiles/filedetails/?id=672914215 《艾尔登法环》对某些属性的处理方式有些特别;通常情况下,属性的收益会逐渐增加,你投入的第一点带来的提升很小,但之后每多投入一点,提升就会越来越大……直到达到一个临界点。因此,对于某个属性,你通常要么将其保持在尽可能低的水平,要么直接加到阈值点,介于两者之间的任何点数都会让你损失价值。这使得那些在你不想要的属性上初始数值最低的职业,对于追求极致养成的玩家来说最有价值。关于职业初始属性,请参考《艾尔登法环》维基[eldenring.fandom.com] 并且要记住:即使进行洗点,你也不能将属性降到职业允许的最低值以下,所以一无所有者的每项属性最低只能到10,而像流浪骑士则可以将奥术降到7。 为什么你应该相信我而不是其他人? 因为我总是会为你提供原始数据,让你自己查看。 数据可在此处获取。[www.dropbox.com](此数据是在《艾尔登法环》v1.02版本下记录的) 要注意:每升一级都会为物理/魔法/火焰/雷电/神圣抗性以及免疫力/健壮度/专注力/活力提供基础加成,表格中显示的是这些属性在基础加成之上的额外增加值。这也是为什么我会将它们标记为例如“专注力+”。 我的数据收集方法如下:我以1级一无所有者开局,所有属性均为10。我……“获取”足够的灵魂/卢恩,将一项属性一路升级到99级,手动记录每一级的属性变化,然后重置并对每个不同的属性重复此过程。为避免任何不必要的加成,我的角色全程裸体。 为测试施法威力/伤害,我再次除了装备指头圣印记外全身赤裸,并利用“战技大师的破屋”的赐福,反复触发附近的3只狼的伏击。使用“火焰吐息”,我记录了信仰等级从10到99级时对这三只狼造成的伤害。我已使用相同的地点和方法测试了智力(使用“辉石 pebble”)和奥术。由于这些信息是手动记录的,所以难免可能出现手指误触的情况,比如不小心按到2而不是1,或者其他类似的疏漏,但既然原始数据对所有人公开,你完全可以自行重新进行测试并核对结果。话虽如此,这份数据中至少存在一处并非我造成的错误,而是Fromsoft方面的问题。“发现力”(Discovery)随奥术(Arcane)属性呈线性增长,也就是说,每投入1点奥术属性就会提升1点发现力……但在奥术属性达到91点时,会提升2点发现力,而到92级时则提升0点,在我看来这明显是个错误,但既然游戏中实际如此,我便如实记录了下来。不过这其实不会影响到任何人 :-P 断点 顺便说一下,所有属性的硬上限都是99 另外,在我目前测试过的所有内容中,武器+数字(Weapon+NUMBER)实际上并不会改变武器的缩放比例。 它只会对加成值应用一个倍数,因此断点位置与+0武器时保持一致

活力 = 40/58 “该属性决定生命值——你的生命。若生命值归0,你将死亡。 同时影响火焰抗性和免疫力——你对各种毒素和腐败的抵抗力。” 40点后收益大幅下降,从58点提升至60点几乎无收益 建议:由于生命值在40点前增长显著,建议至少将活力加到40点,但无需加到58点

专注值 = 40/50 “决定专注值(FP)的属性——施放法术和技能时消耗的能量。 同时影响专注力——你对睡眠和癫狂发作的抵抗力。” 专注值在40点时会大幅下降,但专注值(FP)实际上会持续提升到41点,然后在50点后开始出现明显的收益递减(已更新至1.04版本改动) 建议:如果你使用专注值(FP),在我看来应将专注值加到50点,但有些玩家对此有不同意见。至少加到40点。

耐力 = 25/40/50/60 “支配耐力的属性。耐力决定你的装备负重上限。 同时影响健壮度——你对失血和冻伤的抗性。” 耐力在50点时有硬上限,装备负重有两个节点分别在25点和60点,如果你在意的话——健壮度在40点后会大幅下降 (1.04版本对耐力和精力的改动不大;实际上只是在15点和30点后引入了非常轻微的收益递减,但影响微乎其微,我甚至不会更新图表,因为你根本看不出区别。如果想了解可以查看原始数据) 建议:如果你主要使用法术,将耐力保持在25点;否则至少加到30点或更高,但有些玩家对此有不同意见。就我个人而言,作为一个耐力控,我不会满足于低于50的数值。

力量=20/~53/80(双手持握时为35/53) 施法伤害=30/45(使用爪痕圣印记或癫火圣印记时) “该属性提升力量补正武器的攻击力,并影响你的物理防御力。” 力量和敏捷属性的收益似乎在前期较为显著,在达到20点前能获得最大提升,我测试的武器在50点左右的数值较为模糊,范围在51到53之间…… 由于双手持握武器会使你的有效力量值乘以1.5倍,因此你可以在约35点时停止加点。物理防御呈线性增长,收益递减效应通常在达到61点后才开始显现。 建议:如果要加点,尽快加到20点,然后优先提升生存能力或实用性,之后再回来冲击35/53点。除非使用双手武器,否则我认为80点并非值得追求的目标。 敏捷=20/~53/80 施法伤害=30/45(装备癫火圣印记时) “该属性可提升敏捷补正武器的攻击力,缩短法术施法时间,减轻坠落伤害,并降低被击落马的几率。”力量(STR)和敏捷(DEX)的收益似乎在前期较为显著,在达到20点之前能获得最大提升,20点到约53点之间的成长速度放缓,超过53点后提升非常小,但确实在80点之后会出现更急剧的下降。 关于工具提示中的其他信息,我没有相关数据;要获取施法速度的具体数值,你需要具备视频捕捉能力,并计算不同敏捷等级之间的单帧差异……这超出了我的能力范围。如果你愿意尝试,非常欢迎,我很想知道结果。 建议:如果你要加点,尽快将其加到20点,然后优先提升生存能力/实用性,之后再回来冲击53点,我认为80点并非值得追求的目标。

智力=20 攻击力=20/50/80 施法伤害=30/45/60/80(警告:不同法杖有不同的阈值) “该属性可提升智力补正的法术的魔力,并提高魔法抗性。” 至少在魔法抗性方面,20点时会有明显下降 对于由智力/信仰补正的武器伤害,这些属性似乎也遵循20/50/80的区间划分。 施法伤害的阈值因使用的法杖而异。例如,半人女王法杖的阈值仅为20/40。但一般规则是:任何受两种或多种属性补正的法杖/圣印记,其阈值为30/45;而“纯”法杖/圣印记的阈值则为60/80。死王子的杖是唯一具有60/80属性补正的“混合型”选择。建议:若使用此杖,尽快将其强化至+20,然后优先提升生存能力/实用性,之后再回过头来冲击50/80的属性加点(若专注于施法属性,则需全力投入)。信仰:攻击力=20/50/80;施法伤害=30/45/60/80(注意:不同圣印记有不同的阈值)。“该属性提升信仰补正的祷告的魔法威力。”具有智力/信仰双属性补正的武器,其攻击力似乎也遵循20/50/80的阈值划分。一般规则:任何具有两种或以上属性补正的法杖/圣印记,阈值为30/45;而“纯”法杖/圣印记的阈值则为60/80。死王子的杖是唯一具有60/80属性补正的“混合型”选择。建议:如果你使用它,尽快将其强化至+20,然后优先提升生存能力/实用性,之后再回过头来冲击50/80的属性加点(如果你打算专注于施法属性,那就全力投入)。

Arcane = 20/45 Attack Power = 20/~50/80 Casting Damage = 30/45 (with Albinauric Staff or Dragon Communion Seal) "Attribute governing discovery - Likelihood of finding items on the corpses of defeated foes. Also affects holy defense, certain sorceries and incantations, and vitality - Your resistance to instant death." Like Intelligence, Holy resistance here has a hard decrease at 20 while Vitality shows softer decreases at 15 and 39; Discovery as mentioned previously is linear (mostly) all the way to 99. Bleed buildup appears to plateau around 44 to 46, while attack power follows the 20/50/80 rule, however since arcane has no "pure" staff/seal, only "hybrid" ones, casting damage here has only 30/45 breakpoints Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for ~45, I do not think 80 is a worthwhile goal Example Leveling Path Pick two attack stats; STR/FAITH, DEX/INT, STR/DEX, etc and push them both to 20 asap Then branch out, maybe push Endurance to 25, then Vigor and/or Mind to 40 From there you could go deeper into an attack stat, or Endurance, pushing it to 50 (melee) or 80 (casting) If you want to limit yourself to only as much FP as a max upgraded Flask will restore, then 38 Mind is where you want to stop now as of v1.04 I haven't tested it, but STR gives a 50% bonus when 2Handing a weapon which could save you a few levels since 35 x 1.5 = 52.5 Alternatively, if you are crazy like me, you could get Arcane to 20 first, then do everything else here (I wouldn't actually recommend that unless you really are investing in Arcane) Basic "Quality" Build 40 Vigor 30 Endurance (v1.04 made lower endurance more viable, but this is as low as I'd go) 35 Strength (2Handing makes this equal to 52.5) 20 Dexterity (next step can be DEX 53, or Arcane 45 if you want to make things bleed) -------------- = Level 86 (81 with Hero or Vagabond, 82 with Samurai; Hero is best if you take any Arcane) Basic Magic Build 40 Vigor 40 Mind (this gives 235 FP, 10 more points would increase that to 300) 25 Endurance (optional) 20 Dexterity (optional, faster casting) 80 Intelligence (if you are going in on a casting stat, go all in) -------------- = Level 131 (126 with Astrologer, Prisoner becomes slightly better than Astrologer if you will invest in the above AND both STR&Endurance, otherwise => Astrologer) Basic Fire & Lightning Build 40 Vigor 40 Mind (this gives 235 FP, 10 more points would increase that to 300) 25 Endurance (optional) 20 Dexterity (optional, faster casting) 80 Faith (if you are going in on a casting stat, go all in) -------------- = Level 131 (127 with Prophet, Vagabond becomes slightly better than Prophet if you will invest in the above AND both STR&Endurance, otherwise => Prophet) Basic "Hybrid" Casting Template 40 Vigor 40 Mind (this gives 235 FP, 10 more points would increase that to 300) 25 Endurance (optional) 20 Dexterity (optional, faster casting) 45 Casting Attribute #1 (INT / FTH / ARC / STR) 45 Casting Attribute #2 (not all combinations are viable) -------------- = Level 130 (Astrologer can reach these goals with the lowest character level if INT is one of the selected attributes, otherwise (if INT is NOT being used) Prophet becomes the best. See the "class selection" spreadsheets in the raw data for more details) My Personal Build Most agree that INT or FTH builds are easier... but I personally prefer melee with some bow use and almost no casting or weapon skills, I know, I'm doing it wrong lol So here is what I ended up with: https://steamcommunity.com/sharedfiles/filedetails/?id=2799483819 https://steamcommunity.com/sharedfiles/filedetails/?id=2799483886 Rune Level 175 to still be in summoning range of 150s, at least according to the Summoning Range Calculator[eldenring.wiki.fextralife.com] Never felt I needed a larger HP bar than 40 Vigor; Mitigation > Max HP Tried to limit my Endurance to 50, but two extra points were required for medium rolling 60 Strength to soft cap the Physical Defense gains and 2Handing the Cold Great Stars 20 Dexterity and 20 Intelligence for the bonus Attack Power Absolute MINIMUM Mind and Faith, but I can still cast everything with Cerulean Hidden and Faith-Knot Tears; mainly just Rot Breath on bosses 45 Arcane for the bonus status buildup with the Blood Venomous Fangs +30% AP for 20 seconds after each blood bloom (10% Head, 20% Talisman) Last talisman slot is variable; Taker's Cameo for trash, Godskin Swaddling Cloth for bosses (or w/e else I need, could even do Kindred of Rot's Exultation for another 20% AP) Bonus: How to transfer saves between accounts This is something I had to research doing this, and it might be useful information to others. I'll hide it behind a spoiler tag tho. These steps are required because the game locks your save to your account, but it is possible to unlock it. (This fixes the "Failed to load save data" error) While you *ought* to be able to use the save online, just be warned there is no guarantee you will not receive a ban for doing so, I use donated save files offline ONLY. There is also the chance your save will become corrupted over time, MAINTAIN BACKUPS!!! 1) Download HxD hex editor. https://mh-nexus.de/en/hxd/ ALWAYS make backups of your saves! Your save file is located at C: Users NAME AppData Roaming EldenRing within the folder with a SteamID as its name. If you have run the steam version already there should be a folder with your ID. You will also need your donor's ID. (Optional) Turn Steam Cloud Saving off while doing this. Not sure if required. Run the game and create a character. Once past the intro, quit. (This step can be skipped if you already have a save with a character, but that save will be overwritten) Open up the two ER0000.sl2 files in the hex editor (the donor one and your own) In the donor save game right click on the page and use the "select block" option. Within the popup enter 310 in the start-offset and 28030f in the end-offset. Ensure "Hex" is selected. Right click and copy the selection. In *your* save file right click and "select block," entering the same as above in the popup. Right click on the selection and use the "Paste write" option. Now click the "Search" option in the top menu bar and select "Replace." In the popup search for the donor ID, eg. 76561197960267366. Yours will be different. Replace with your SteamID. Change Datatype to "Integer number" and select "All" from the search direction. Leave the other options as default. Once the replace is complete right click again and use the "Select block" option. Enter the same options as before eg. 310 - 28030f Click on "Analysis" in the top menu bar and select "Checksums"... within the popup select "MD-5," it's at the bottom. This will create a window at the bottom with a checksum in it. Right click on this and select "Copy." Right click and "Select block" again, this time using 300 - 30F as the start and end offsets. Right click the selection and choose "Paste write." Click "Save" up the top and be sure to delete the ER0000.sl2.bak from your SteamID folder. That should get you playing the save from the donor. (NOTE: This is only copying the save located in slot #1, if there are multiple save slots in use more work is required to copy those over, steps NOT covered here - check reddit) Here is a tool that automates all these steps:https://github.com/BenGrn/EldenRingSaveCopier/releases/ Keep in mind all this work is done on the side of the one receiving the save file, the donor only needs to provide the file and their ID, nothing more. If you get the "Failed to load save data" error on any save, there is the potential you could fix it just by doing the checksum steps above (that is bullet point #10 onwards, starting at "Once the replace is complete...") aka this has the potential to fix "corrupted" saves, even if you never messed with this to begin with See the other guide links below for more info Disclaimer: This section is not my own work, I got most of these ideas from Reddit User Danger_Fox_ Conclusion If you liked this guide, you might also like my other Elden Ring guides: https://steamcommunity.com/sharedfiles/filedetails/?id=2789660535 https://steamcommunity.com/sharedfiles/filedetails/?id=2785301831 https://steamcommunity.com/sharedfiles/filedetails/?id=2797241037 If you have any constructive criticism or helpful comments - I welcome such feedback. Or if you have any questions I'll do my best to help out. Otherwise thank you for taking a look at my guide. :) And remember to rate and favorite this guide if you found it helpful :D PS. Anyone using my numbers had better credit their source!!! rawr Awards

2026-02-11 14:01:05 发布在
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