所有怪物与我的应对之道!

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This guide aims to inform and educate simple and effective ways of dealing with every monster! Enjoy! :) #1 The Peeper (The Eye) The best way to deal with The Peeper, is to break line of sight with it, in which it will eventually de-spawn. Here are some methods for breaking line of sight: #1. Try to find a table or chair and crouch under it, in which to escape the room, follow the steps of method #3. #2. Try to go out the same way you came, leave the room, and then stand behind a wall until your camera is free. #3. If you want to get past The Peeper without making your camera lock onto it, (or just continue off of method #1,) look directly down, making sure you can't see even a pixel of The Peeper, follow the floor, and go wherever you're trying to go. #2 Shadow Child The Shadow Child is quite easy to avoid, just don't look at it (make sure you can't see it at all.) Additionally, if you want it to de-spawn quicker, you have to look at it for short periods at a time, (ex. look at it, for a bit, wait for it to calm down, and then repeat.) Plus, you can also just try and knock it down with a small item or a weapon, and it'll hit the ground and disappear. #3 The Apex Predator (The Duck) Avoiding The Apex Predator is easy! As long as you don't directly hurt it, pick it up, or generally touch it in any way, it's harmless! Plus, if you want it to not be a problem, buy a duck bucket from the shop, and then rotate it and place it on top of The Apex Predator. Keep in mind, that The Apex Predator will do everything in it's power to be clicked by you, (ex. jump where your cursor is, move to your cursor) so be aware of it when you are picking up items. To kill it, unlike other monsters, if you hurt it with a weapon, it'll get angry and attack you, so try to get it into a cauldron, the extractor, etc. so it can be killed easily. #4 The Spewer To deal with The Spewer, I usually let it grab onto my face, because it barely does any damage, and you can use the vomit it spews from your mouth as a weapon to stun other monsters. To get The Spewer to latch onto your face, you need to get it aggro onto you, and then approach it so it tries to latch on. Keep in mind, The Spewer vomits while it's floating around, so be sure to dodge it, as it deals 10 damage per tick. Finally, don't forget that the vomit can break items when it's latched onto you, so aim you vomit away from anything of importance, and point it towards something you want to damage (ex, monsters, that annoying friend/random who won't shut up, etc.) #5 The Gnomes The Gnomes are the easiest monster to kill, so if you see a crowd of them, throw them and don't look back. Keep in mind, if all of the extractors of the level have been completed, DO NOT KILL THE GNOMES. The respawn time for monsters when you're getting back to the truck is instant. So if you kill one Gnome, it will instantly respawn, and they spawn in clusters, so it'll just spawn around 5 more. #6 The Rugrat (The Baby) The best way to deal with The Rugrat is to simply run away from it. They have very good aim, and will take any item without hesitation and throw it. Try to get 40 tiles away from it so it can despawn, and your items wont get destroyed nearly as much. Keep in mind, if you have a really good reaction speed, you technically can catch items before you get hit, but if you want to learn how, you need a lot of practice #7 The Animal The Animal is odd. It deals 10 damage if it hits you, but it flails around quickly and aimlessly. It's best to just get away from it. It won't really try to follow you, and it's not worth stunning, because its movement is so unpredictable. #8 The Chef (The Giant Frog) The best way to deal with The Chef, is to bait it to dashing one direction, and then going the other. Keep in mind, it indicates when it's about to jump at you by pulling out it's knifes. #9 The Hidden (The Invisible Guy) The Hidden is completely invisible, so the indication that it's there are some big footstep particles and heavy breathing noises. The Hidden will not actually hurt you, but will provide anything from a mild inconvenience, to (especially late-game) guaranteed death. The Hidden grabs you and runs, taking you somewhere else. Late-game, it often brings you straight towards dangerous monsters (ex. The Huntsman, The Headman, etc.) The best way to stop it is have a friend to grab you while you're being kidnapped by The Hidden, as you're in tumble mode, and can be grabbed. #10 The Bowtie The Bowtie doesn't directly hurt you, but blows you away, which deals damage if you impact a wall, and it can even stunlock you in a corner if you aren't too cautious. It's weakness is that it's quite slow, and wont really chase after you, so outrunning/walking it is the best way to escape. #11 The Mentalist (The Alien) The Mentalist, like The Bowtie, will not directly attack or chase the player. Instead, if it spots you, it will activate a bubble around it, which will slowly bring anything up, including players and items, and rapidly slam it down, dealing 50 damage. If you get caught in the bubble, there are two ways to avoid taking damage. Firstly, like The Hidden, you can have another player grab you and take you out of the bubble. Second, if you are alone, if you get slammed on The C.A.R.T. or the floor of an extraction point, you won't take damage, as they negate all fall damage to keep players from breaking expensive items by dropping them in. #12 The Bangers (The Skull Bombs) The Bangers are similar to The Gnomes, except instead of periodically attacking, they set a 10 second fuse, and then blow up. They have low health, but a bit more health than The Gnomes. To avoid them, outrun them and wait for them to explode, or if there are more monsters, you can use them as weapons and blow up stronger monsters with them. Keep in mind, do not kill them when the extraction points are complete, for the same reason as The Gnomes. #13 The Headman (The Head) The Headman is probably the toughest monster to escape, but there are two ways. #1 If he hears you, don't make any more noise, and try to escape the area where he heard you without getting spotted #2 If you got spotted or you're being chased, hide under a table or try and break line of sight with him for around 5 seconds. If he saw you go under the table he'll start biting until he kills you so try and back up so he can't reach, or run away from the table while he's still distracted. #14 The Robe The Robe will speed up if you look at it. The best way to escape it is to not look at it and try and walk away. (If you don't look at it, even walking is faster than it.) Do not attempt to hide under something, as it will attack you until you die, just like the headman. #15 The Huntsman Personally, I usually have a good enough reaction speed to dodge under The Huntsman's shotgun (it always aims you your head so if you're already crouched he won't shoot over your head. The best way to avoid The Huntsman, is to stay completely quiet, and not move much especially when he's close. (He can hear you better.) #16 The Reaper (The Scarecrow) The Reaper is sort of a mix of The Robe and The Chef. It's basically a Robe that walks really fast and constantly attacks you, but doesn't go faster if you look at it. To escape The Reaper, use the same methods as The Headman. (Break line of sight by going into another room, or distracting it by going under a table and moving out of the way of it's attack or running away while it's distracted.) #17 The Trudge The Trudge is the slowest monster in the game. To escape it, outrun it before it tries to pull you in with it's mace-arm. If you get caught in the pull, the final slam has some slash damage, but if you're directly under its mace arm, it instantly kills you no matter how much health you have. #18 The Upscream As its name suggests, The Upscream will run up to you, and scream, propelling you upwards and dealing around 10 damage. The best way to avoid it, is to break line of sight, or if you get attacked by it, use the boost to get away from The Upscream. #19 The Clown The Clown has two attacks that can be easily dodged. First, it has a laser attack that always aims for your head, so if you're crouching you can jump over the beam, and if you're standing, you can crouch under the beam. Second, if you're close to it, it'll try to walk towards you and kick you. If you time it well enough, you can jump over the kick, or you can simply walk to the side. Keep in mind, both of the clown attacks deal alright damage, but they propel you really fast, so the impact into a wall, decoration, etc. will deal an extra hit around 10-30 damage.