《禁闭求生》2.0更新:剧毒缠结 – 现已推出!

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禁闭求生2 Grounded 2
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花园苏醒了。 奥米尼特的实验出现了可怕的偏差,一种诡异的新型腐化正在布鲁克霍洛公园蔓延。“唐”污染了土壤,渗入了水源,还附着在毫无防备的生物身上——而你必须在地表之下酝酿的一切威胁中生存下来。

欢迎来到“剧毒缠结”,这是《禁闭求生2》的首个大型内容更新,现已向所有玩家开放。此次更新为公园增添了全新生物群系、新生物、 armor and weapons、饰品、建筑套装,以及一些看似平常却暗藏凶险的威胁。 全新花园 温室中藤蔓疯长,形成了蜿蜒的小径和隐蔽的爬行空间。这些巨大的怪异植物与惊人结构共同营造出那种“我该怎么上去?”的时刻。花园生物群系充满探索价值,遍布垂直攀爬点、秘密藏匿处,或许还有一两只你意想不到的虫子。

从南瓜地到胡萝卜丛林,每个角落都有可收获、囤积或意外招惹的东西。这里广阔而混乱,到处都充满了麻烦。带上你最好的装备——或许还需要一个备用计划。瓢虫越野车登场啦!《禁闭求生》中最具标志性的虫子之一终于可以骑乘了——而且她可不会对你手下留情。

瓢虫越野车是一款重型坦克风格载具,配备有加压水炮。你可以用它将空中害虫击落、冲洗掉酸液“唐”的堆积物,或者只是给敌人制造麻烦。它还能向前猛冲,用强力冲锋撞击敌人,并且生命值会随时间缓慢恢复。 如果你曾在初代《禁闭求生》中跳上瓢虫并希望能一直待在上面,那么这款载具就是为你准备的。新威胁(与熟悉面孔) 花园里充满了生命,但并非所有生命都愿意共享这片空间。 像行动协调的蠼螋、体型庞大的马铃薯甲虫,以及即将成为粉丝新宠的绵蚜等新生物,将考验你的反应速度、时机把握能力,以及你对任何长触角生物的信任。

你或许也得保持警惕。蒙面陌生人在你们初次遭遇后可能撤退了,但她并未消失——而且她可能并非孤身一人。 哦对了,还有巨蛇神像?当你看到它时自然会认出它。很可能就在它发现你之前。 突变更新、BUILD.M升级及更多内容 突变系统已升级。它们现在分为主动型和被动型——主动突变的运作方式依旧是你熟悉且喜爱的那样,但被动突变现在会根据你的武器配置自动生效。这意味着你能减少菜单操作的时间,有更多时间去做些酷炫的事,比如完美格挡一只沾满唐(Tang)的锈甲虫,或是在战斗中展示你的混合流派。 而对于所有建筑师、装饰师以及那些“我就差最后一块墙组件”的玩家们,这次更新就是为你们准备的。建造者工具包迎来重大升级,新增南瓜套装、焕新的蘑菇套装、斜坡屋顶套装、更新的橡果楼梯,以及社区呼声很高的地板舱门。本次更新致力于提供更多组件、优化套装间的平衡性,并改善拼接流畅度,助你将后院蓝图变为现实。无论你是想打造温室藏身处、南瓜堡垒,还是花园派对宫殿,我们都迫不及待想看到你的作品。

The Garden MIX.R and O.R.C. wave challenges are also live, ready for anyone who thinks they're tough enough to survive the swarm. Lastly, the Founder’s Pack also grows with this update, adding new base-building items like the High Roller’s Dice Bag, Champion’s Banner, and more ways to personalize your park adventure.What’s Next? Alongside this update, we’re preparing for the return of Playgrounds Mode, entering PTB (Public Test Beta) in February with all the core tools from the first Grounded. Whether you're building mini-games, boss arenas, or custom gauntlets, Playgrounds will give creators the tools they need to thrive. To keep an eye on what’s coming to Brookhollow Park, be sure to check out our updated roadmap for a sneak peek at what’s in store for Grounded 2. There’s never been a better time to shrink down, suit up, and explore the weirdest corners of Brookhollow Park. The Toxic Tangle update for Grounded 2 is available now! PATCH NOTESNew Features Ladybug Buggy Eliminate your opponent with its anti-air cannon and be sure to clean the sky from any foes you meet along the way. With it, clean the Tang buildup you come across or decrease the Tang building on other friendlies….or enemies. Be sure to refill your reservoir at water sources around the park to never run out of ammo. It's the most tanky and robust buggy yet, capable of healing itself and it has a slight resistance to the new tang effect spread across the Garden. Even with a cannon strapped to it's back that isn't its only mean of attack as the ladybug can unleash a powerful ramming maneuver that will knock your opponent out. Tang Ominent's latest experiments with sour resources have unsurprisingly… gone out of control, and now the garden is tainted with sour spills and caustic lakes. Masked Stranger Boss fight The Masked Stranger may have withdrawn from your first conflict with her; however she is far from defeated. Be on your toes as you could expect to see her again in the Garden and she may not be alone. Snake Colossus The unstoppable slithering serpent slinks savagely throughout the Croquet Court near the outside wall of the Garden. Prepare to meet our largest colossus yet! New sap bandage Now an easy way to heal your buggy! Passive vs Active Mutations Mutations are now split between active and passive. Active mutations will work like normal and still need to be equipped and swapped based on your situation. Passive mutations currently work with your weapon set and will be applied automatically when you switch equipment. There will be more passive mutations coming throughout development. New Content Garden Questline New Landmarks Anthills Labs Ranger outposts New resources Gloom Shroom Cactus Flower Fertilizer Keylime Pumpkin Potato Carrot Corn Dog Pretzel Chrysalis Hide Returning resources: Lint, Gunpowder Clump, Wood Splinter, Rust, Pinecone Piece, Spiky Bur, Sturdy Marble and Quartzite New Creatures Cricket Pincher Earwig Whipper Earwig Woolly Aphid Rust Beetle Potato Beetle Wasp Wasp DroneArmor Cricket Cap Cricket Vest Cricket Shin Guards Earwig Kasa Earwig Cuirass Earwig Greaves Serpent Hood Serpent Mail Serpent Boots Rusty Boots Rusty Robes Rusty Circlet Potato Beetle Helmet Potato Beetle Chestplate Potato Beetle Shin Guards Wasp Greaves Wasp Breastplate Wasp HelmWeapons Cricket Lute Bow Earwig Sword Caustic Ruin Sour Banger Sour Katanga Hearty Arrow Great Mint Arrow Great Spicy Arrow Great Venom Arrow Boom Stick (unique weapon) Discord (unique weapon) Crimson Reapers (unique weapon) Wither Sting (unique weapon)Trinkets Pincer Pincher Trinket Fabulous Femur Trinket Founder’s Pack Update High Roller's Dice Bag Champion's Brazier Champion's Banner Adventurer's Table Throne of P'wn Minotaur Mount New Buildings Ponic Patch Ladybug Nest Floor hatches Snake roof Kit Pumpkin Kit Mushroom Kit (reskin) Thatch Awning Kit Acorn Stairs Kit update New Garden ORC Waves & MIX.R Mutations Hauling Hero (returning) Bardic Inspiration (revamp) Sour Sensation (revamp) Whittle Wizard (revamp)General Changes: Artbook has been updated with new Toxic Tangle content New main menu art has been added Balance Changes: Fabulous Femur: Trigger chance reduced from 20% -> 7% Crit buff reduced from 50% -> 25% Buff duration reduced from 5 -> 3 seconds Pinchwhacker Base Damage reduced from 33 -> 30 Stun was reduced from 7 → 6 Volatile Capacitor Shock Damage reduced from 15 → 10 Shellshocker Shield Shock Damage reduced from 45 -> 30.Returning Content & Features Creatures armors, weapons Firefly Black Soldier Ant Black Worker AntArmors Firefly Head Lamp Black Ant Legplates Black Ant Arm Guards Black Ant Helmet Black Ant ShieldWeapons Black Ant Sword Rusty SpearCrafting Station Glue masher, (updated & new recipes) Community Requested & QOL Features Made sure the order of items and bestiary were consistent Updated the pebblet path and curved pebblet path cost to 3 pebblets Create more space between players and their buggies for a more fluid experience Added coordinates in the map menu Upgraded weapons now keep their hotpouch assignment Jerky rack and roasting spit interfaces updated and now allow for proximity chests Unique weapons can now be crafted via the workbench Glowsticks glow brighter and longer Drawn arrows can be cancelled Holiday updatesValentine's Chocolate smoochies (returning) Smoochies Chunks (returning) Valentine’s Fortune (returning) Cupid’s arrow (returning) Great Cupid’s arrow (new) Bug Fixes Seasonal decorations can remain in your base past their respective holiday months without resulting in a crash. Corrected the player’s jump speed and distance while jumping (from a sprint) on player-built structures. Fixed various Out of the World gaps in the terrain. Any fix that changes the “Map” in any way has a chance to move geometry (your base) as an after result. Milkweed pods in front of the Snackbar no longer fall through the terrain. Corrected an issue that allowed Dandelion Tufts to be triggered while standing on a surface’s edge. The Hauling Hero mutation only works while on foot (not available while riding buggies). Fixed a bug where the camera lens could not be repositioned when in freecam mode. Fixed an issue where players would not have control of their character for a few seconds after loading their game. Agatha Brief’s press badge no longer appears with a distorted holographic texture. SFX from the Fireworks Launcher can now be heard from farther distances. Adjusted the placement of some early-game resources to ensure players can easily reach them. Fixed an issue where a client could take over the host’s buggy if players both whistled at the same time. Corrected an issue that could result in players instantly dying when knocked off their Orb Weaver Buggy. Using the Omni-Tool to chop down resources while standing on a player-built structure is easier / requires less specific positioning. Creatures move more intuitively around fallen crow feathers. Weapons thrown at AXL no longer fall through the terrain after inflicting damage. Mosquitoes no longer fall asleep while midair. Corrected an issue where the player inflicted more damage via status effects on higher difficulties. SFX associated with the Masked Stranger’s calls will no longer persist in the pause menu (if the player pauses the game mid-call). O.R.C. creatures no longer appear without wearing their O.R.C. receivers. Corrected an issue that would automatically repair damaged gear after loading a save file while playing on Mild difficulty. Resource Finder tooltips now change the buttons or keys displayed if the player swaps between keyboard and controller while it’s on‑screen. Staff attacks no longer home in on creatures that are actively underground. When the game auto-saves while the player is midair, the save file will now accurately list the player’s location. Splatburst explosions have an area of effect more accurate to their final location (before exploding) when thrown in interiors. Fixed an issue where the player wasn’t able to unlock Gold Cards while on a buggy. Sturdy Marble and Spicy Candy no longer overlap each other in anthills. Corrected an issue where a player’s buggy could remain infinitely downed (without actually being knocked out) when certain save/load conditions were met. Players should no longer load into the world before their location is fully loaded. Included slime as a listed resource the Snail can drop in its creature card description. The Snail should no longer stretch and warp in surreal and horrific ways when observed from a far distance. Fixed an issue where the Wolf Spider and Praying Mantis Nymph would not respawn in the Pine Hill region. Corrected an issue where the Loot Luck: Caterpillar and Loot Luck: Garden Snail buffs did not specifically boost item drop rates for those creatures. Opening a treasure chest with a full inventory will no longer cause the loot inside the chest to disappear. Fixed an issue where gnats could fall through the terrain if killed above specific puddles. Attacking sacks of accumulated resources will not cause them to disappear. Spears thrown at a downward angle in first-person view now follow a trajectory more accurate to the reticle. Mosquitoes are more accurate when using their 3‑hit combo. If attacked by a player standing on their back, ladybugs will prioritize bucking the attacking player off. Fixed an issue where building UI elements would get unintentionally discolored during Masked Stranger calls. Fixed an issue where the player was able to throw certain items through walls (often resulting in them becoming inaccessible). Savvy players can no longer avoid triggering O.R.C. waves by refusing to build spike traps; the O.R.C. waves will now find an opportune time to strike. Crow Feather Pieces burst out of chopped crow feathers in a less violent and more easily collected way. Public Test Fixes Resolved an issue where the Grass Side Table would disappear when updating to the Winter Update. Addressed a problem where the Sour Seed would disappear for clients. Corrected an issue where the Sour Seed would vanish after a Save/Load. Resolved an issue where the scanner that starts the fight with the Mysterious Stranger would not appear after a Save/Load. Fixed an issue where the player could not easily obtain an unassigned buggy in the nest. Adjusted Handy Gnat movement so it properly maps to player movement controls. Cleaned up various art placeholders still left in the PTB build. Cleaned up miscellaneous placeholder strings around the PTB. Addressed multiple issues preventing players from placing blueprints or building. Corrected an issue where rotten potatoes required two Sour Bombs to explode. Addressed an issue where Raw Science was not spawning on saves made in 0.2.2.5. Resolved a problem where the ORC raid notification prevented the player from sleeping. Eliminated a crash caused by PEEP.R tracking more than one item; PEEP.RR was moved back to 4 on all platforms. Corrected an issue where the SCAB.2k Scanner was visible to clients in multiplayer, allowing the multiplayer team to trigger the Mysterious Stranger fight early. Fixed a situation where Passive Mutations became stuck and could not be unequipped, including cases where they remained equipped across multiple loadouts. Prevented the Sour Seed from being lost after saving and loading. Restored ability to use Large Pallets. Adjusted armor upgrade behavior so Bulky and Sleek paths no longer shared identical stats during path switching. Updated Sour Staff behavior so projectiles matched intended length and reliably connected with targets. Ensured that recipes unlocked properly when analyzing the correct resources. Addressed a crash that occurred when Alt‑tabbing on PC. Resolved a foliage‑related crash that could occur under certain conditions. If you’ve lost the Sour Seed, it will respawn after you’ve slept. Bur Weed now respawns properly for players. Scorpion animation optimizations. Players should now no longer get thrown out of the world when getting off and on your buggies. Fixed a crash relating to the BUILD.M menu.