
嘿,超级动物们,过去一个月我们忙得不可开交。一边是《超级动物世界》的稳步开发,一边是在京都展示游戏,还要举办今年的“超级夏日 Royale”活动(包括全新武器),有很多内容要聊,我们这就开始吧! 本期驼鹿通讯内容包括: 超级夏日 Royale 回顾 《超级动物世界》开发进度更新 我们在日本 BitSummit 的参展经历 三管猎枪(Triple Barrel Blunderbuss)解析 Pixile 开发者问答、社区动态汇总及粉丝作品展示 超级夏日 Royale

上个月的超级夏日 Royale 活动推出了我们首款限时武器——三管霰弹枪(Triple Barrel Blunderbuss,后文将详细介绍),同时还有全新外观和超级动物品种,包括由社区灵感启发的超级海 dragon(感谢 Tank 和 Unflappedflea 的建议!)。 感谢所有参与活动并分享反馈的玩家!看到大家尝试新武器并享受活动乐趣,我们感到非常开心。我们已开始筹备下一个季节性活动,如果你对 Howloween(或未来的超级夏日 Royale 活动)有任何想法,请在 Discord 服务器或 Steam 评论中告诉我们。 超级动物世界更新进展 团队在上个月取得了显著进展,让我们直接来看这些“非常科学”的进度条吧!

我们所有的核心机制都表现出色,尤其是本月在钓鱼玩法上取得重大突破后。虽然还需要一些打磨,但我们对整体进展感到非常兴奋!进度系统也有了长足的进步,目前已接近开发完成。 得益于额外的开发时间,我们增加了更多任务,并将故事扩展到了最初计划之外。看到这一切逐步成型令人激动,本月我们将专注于完成主线故事的结局。我们还敲定了社交和好友功能的关键决策,等准备就绪后迫不及待想展示给大家! 在用户界面/用户体验方面,设计和界面实现已进入最后阶段。很快,所有界面都将完成设计和实装,接下来只需打磨和优化交互体验。看到各项进度条都在接近终点线,这真的非常鼓舞人心。正如你所想,在我们转向本地化、移植和质量检测之前,整个团队正处于这个忙碌且专注的开发阶段。最重要的是,我们迫不及待地想尽快开始与大家分享更多关于超级动物世界的内容!超级动物大逃杀 @ BitSummit!
谢丽尔和迈克尔最近从京都回来,他们在BitSummit展会上展示了《超级动物大逃杀》,为其即将在亚洲地区推出的主机版预热!到目前为止,该游戏在该地区仅在PC/Steam平台上可用,因此我们很高兴能在今年晚些时候“超级动物世界”上线时,最终将其带到主机平台。 我们非常开心能向新玩家介绍这款游戏,分发以旅行为主题的“超级动物世界”宣传册,也很欢迎粉丝们前来与我们可爱的超级动物立牌合影。此行的一大亮点是能与社区的老成员们见面:非常感谢所有前来打招呼的人!同时也非常感谢Famitsu和IGN Japan帮助宣传这款游戏,并给我们机会在直播中谈论游戏相关内容。

如果你还未兑换,可使用代码BITSUMMIT来获取我们为该活动打造的一系列外观道具,其中包括全新的“超级猕猴”。该代码原定于今日到期,但我们已将其延长至8月3日(周日),因此你仍有时间进行领取!

开发者深度解析:限时武器

随着“超级夏日 Royale”活动圆满结束,我们想借此机会回顾一下我们的首款限时武器:三管霰弹枪!目前我们对大家的反响感到非常兴奋,由于这是我们首次尝试限时武器,我们想多谈谈这次尝试的情况、我们对这种模式感到兴奋的原因以及未来可能的发展方向。 正如我们在更新说明中提到的,限时武器的理念是给予我们更多创作自由,以便测试新想法,而不必过多担心与常规武器阵容的长期重叠或平衡问题。《腐蚀》已经拥有一套强大且成熟的核心武器定位体系,因此像这样的临时武器加入能让我们尝试有趣的新机制,例如霰弹枪的强力击退效果,同时避免战利品池变得臃肿或破坏游戏平衡。 从我们收集到的社区反馈和早期游戏数据来看,似乎大多数玩家都很喜欢这把霰弹枪,看到玩家们在活动期间用它玩出各种花样也非常有趣!虽然我们不打算将其永久加入,但已经在构思下一把限时武器的点子了。 最终,当我们积累了足够多的限时武器后,我们希望能让它们在不同赛季中轮换出现,以保持游戏的新鲜感。如果你有想要加入超级动物武器库的武器创意,可以在Steam评论区或我们的Discord服务器中分享给我们!有问必答!

Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter! If you're curious for more, you can browse past Q&As: https://store.steampowered.com/news/app/843380/view/498325386812195997 https://store.steampowered.com/news/app/843380/view/498322850680145537 https://store.steampowered.com/news/app/843380/view/498320313411437016 https://store.steampowered.com/news/app/843380/view/498317142563750061 https://store.steampowered.com/news/app/843380/view/506195274633314529 Each one covers a wide range of questions, and you might just find something you've been wondering about too. Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :) Question: Blunderbuss Rotation From: Sgt-Lott10 Will the blunderbuss come back in a rotation if other limited time weapons get added to the pool like how SvR and bwoking rotate every week? Yes, we’re considering something just like that, where limited-time weapons rotate in and out similar to game modes! It’s still too early to say exactly when or how often, but we’d love for the Blunderbuss to return regularly in future seasons. We haven’t finalized the system yet, so if you have a preference, let us know!. Question: Other Limited-time Weapons From: Dills the Axolotl YT The Blunderbuss was a Super fun weapon and I love the idea of limited time event items. Do you have plans for other Limited Time event items for future events this year? Examples: (Howloween, Chrisprmas) We’re hoping to debut another limited-time weapon in the next couple of months, though that could shift depending on how development goes. Right now, new weapons are tied to events like Howloween since we’re focused on Super Animal World, but that may change in the future! Question: Triple Barrel Blunderbuss Name From: Torau Why is it called a Tripple Barrel when infact is just a tube gun, lmao. Anyway it is a very fun, they have a few flaws that make people seem to ignore the gun entirely: range, kickback, dmg. Most noteworthy is the reload speed, maybe just make it only 1 round & super fast reload Because it’s the side profile of the gun… :) We actually had a pretty long, funny conversation about this during development, realizing that the side profile could technically hide any number of barrels. The Triple Barrel Blunderbuss was a unique challenge to balance because of all the movement opportunities it creates. In SAR, movement is a huge part of high-level play, so giving players the ability to launch themselves across the map has the potential to be oppressive if not tuned carefully. That meant we had to consider not just stats, but also how many shots it fires and how that affects combat flow. We originally tested it with just two shots and were hesitant to add a third, but we feel like the current version strikes a solid balance, and most importantly, is just a lot of fun. Even if it ends up being used more as a mobility or escape tool than a damage dealer, it brings something new to the battlefield. We’ll continue watching feedback, gameplay videos, and data to decide if it needs more tuning. Keep letting us know what you think! Question: Blunderbuss Lore From: Werewusky Avalon The blunderbuss. I would like to know if there’s more behind it. Not the gun itself, but it’s presence in the game. I enjoyed it a lot, and I had no problems with it, but I feel there’s more behind it. Is there an unknown character we don’t know about yet who it belongs to? Maybe! It definitely stands out from the rest of the arsenal with its historical design, and that opens up some fun lore possibilities. Thomas Sleddison has some explaining to do… Question: Main Menu Chat From: unafer22 Is it planned at some point to have a chat in the main menu when being in duos or squads? Even a voice chat? We’re working on some improvements to chat as part of Super Animal World, but the way the expansion is structured means main menu chat won’t be as necessary or useful as it might feel in the current game. We’re not quite ready to share all the details yet, but rest assured—we’re cooking up some things we think you’ll like based on this question! ;) Question: Rebel Crate Changes From: Phantom “The Dragon” Dergwulf Weapon bloat is something you're trying to avoid. Do you think there will ever be a rework to rebel caches? its a little frustrating to have all the anticipation of opening one only to get a single blue pistol. I feel like a few blue variants could help removed from that pool personally. Potentially! This is good feedback. We’ll chat about it as a team and dig into what the root causes might be. Is it about rarity? The blue pistol showing up too often? Or maybe it’s just the feeling of all that anticipation crashing into a loadout you didn’t want? Either way, we’ll take another look at what’s in the pool and see if it’s due for a refresh! Community Roundup Umbra’s Weekly Events

本月,我们要特别介绍社区成员兼内容创作者Umbra,他在过去几个月里每周都在举办竞技活动! 虽然目前大多数活动都是单人赛,但很快就会有另一场双人赛(Kaity和Logan实际上参加了上一场比赛,并且表现不错!)。活动名额很快就会满员,所以一定要关注我们Discord服务器中的#events频道,获取报名详情。如果你没机会参与,也可以每周六在Umbra的Twitch直播中观看比赛实况。 如果你有兴趣自己举办活动或了解其他活动,可以前往#events频道,查看置顶的表格,获取开始所需的一切信息。超级粉丝艺术展示 接下来,我们将重点展示一些最近吸引我们目光的精彩粉丝创作,包括你出色的Art Fight作品!

美术:Lowfire

插画:Torau

插画:Whinteryuk1

美术:Little Hyper G.

美术:Matthew K.

美术设计:Mitch / taifun 如果您在社交媒体上发布同人作品,请使用标签#superanimalroyale或标记我们!您也可以在我们的Discord服务器中分享同人作品,那里有专门用于粉丝创作和艺术讨论的频道。 我们即将能够分享更多关于《超级动物世界》的激动人心的消息,但如果您希望我们在下次Mooseletter中涵盖特定内容,请告诉我们! 要获取《超级动物世界》的所有最新消息,请订阅我们的新闻通讯并在以下平台关注我们:




你也可以在Facebook、Instagram、Reddit、TikTok和Threads上关注我们。 岛上见,超级动物们! ——迈克尔、洛根及社区团队




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