《要塞:十字军东征 高清版》v2.0 - 秋季免费更新 - 更新大小:约330MB - 君主大人,时机已到!秋日降临,万众期待的《十字军东征 高清版》秋季更新也随之而至!快擦亮您的盔甲,磨利您的兵器,投身战斗吧! 新增内容:爬行类摄政者已登场! 在自定义遭遇战中与这位嗜血且充满怨念的沼泽领主交锋,或在全新经济战役“鳄鱼王国”中,于尼罗河上游的荒地挑战他的暴政。

免费地图包 本次更新的地图包中,新增了三张供你围攻和战斗的全新地图: 在一个分为两半的岛屿上,组队协作或陷入混战,在600x尺寸的地图——漂流者(Castaways)中展开激战。

在PvP风格的500x平衡小冲突地图“神殿岛”中,争夺有限空间的控制权。

在700x自由建造地图“干渴小径”中,你将体验丰富的资源和肥沃的土地。

改进的CPU围城行为 本次更新带来了改进的CPU围城行为!在多人游戏和自定义遭遇战中,可在高级选项部分启用此功能。在经典战役(以及“沙丘之战”中启用“移除沙丘之战时间限制”设置时),在困难和极难难度下将启用这一新行为。 专注于平衡的自定义遭遇战和多人游戏高级设置 为了让你能完全按照自己的喜好进行遭遇战,我们在自定义遭遇战和多人游戏中添加了一系列玩家热切期盼的新高级设置。包括:比赛开始时敌方CPU城堡已建造完成、农民数量无上限、农民生成速度加快、优化的弓箭手、重新平衡的骑射手等等!历史战役、经典试炼与时光之沙的难度设置 想在战役中体验更高挑战,还是希望轻松一些?大多数历史战役任务、经典试炼以及所有时光之沙任务均已添加难度等级。若要调整时光之沙的难度等级,需启用“移除时光之沙试炼的时间限制”设置。 随机自定义遭遇战设置 想在真正随机的挑战中听天由命吗?无需再找!我们已为自定义遭遇战添加了备受期待的随机设置功能。你可以修改参数来设置随机化程度以满足个人喜好,例如将可能的地图池限制为仅官方地图,或启用随机高级选项让随机数生成器决定你可以使用哪些部队和建筑。

纹章系统 正如大家所期待的,我们听取了反馈:现已在设置中新增了全新的纹章编辑器。这一全新系统能让你向世界展示自己作为领主的独特风格,向你最喜爱的十字军CPU领主宣誓效忠(我们懂你,鼠派粉丝们!),或者仅仅是让自己看起来非常、非常酷。

多人游戏中的合作模式设置 现在你可以在多人游戏中轻松设置仅合作模式的游戏,你和另一位玩家将自动结盟,共同对抗所有CPU领主。此模式支持所有高级多人游戏设置和地图,可高度自定义合作体验。浏览多人游戏大厅时,请注意代表合作多人游戏的新图标!

Multiplayer System Improvements - Less Crashes and Resyncs We have continued to work at improving multiplayer, and in this update we have found and fixed a cause of crashes that would occur after resyncs. We have also found and fixed a cause of continuous resyncs which would trigger at the start of a game. Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer. Hungry for more? Here are all full list of changes coming! Stronghold Crusader: Definitive Edition - Autumn Update v2.0 - Full Patch Notes Further Additions, Changes and Fixes (as not mentioned above):ADDITIONS The Marshal and Emperor Frederick will now purchase weapons in Custom Skirmish, Multiplayer, the Historical Campaigns new to Crusader Definitive Edition, and all Sands of Time missions Added Stance behaviour to the Bedouin Healer Unit: they will now move towards people slightly outside of range on their own. In Defensive Stance they will move a couple of tiles, and in Aggressive Stance they will move several tiles. The Healer can also now heal CPU or player Allies. This will occur by default in Co-Op, and is available as an optional setting in Multiplayer and Custom Skirmish. Added ability for the Co-Op host to swap the starting positions in Co-Op Added disabling use of Moat, as a Buildings setting in the Multiplayer Advanced Settings Added “Attack Here” hotkey Added an option in Freebuild mode, enabling Defeat upon your Lord dying. Added a notification pip to the "talk to allies" button, to show when you have received an ally request Added a new “add random CPU Lord” button when selecting CPU Lords in Custom Skirmish and Multiplayer Added a notification of when you have hit the unit cap, but try to make more troops Added buttons allowing you to hide Co-Op trail progress with other Players & CPU Lords Added more rollover descriptions to settings in the Advanced Options in Multiplayer Lobbies Added a setting to mute all text from other players, at all points in the game Added a popup to confirm you want to disband your troops, to avoid accidentally disbanding your entire army at critical moments. This popup can be disabled if unwanted. Added a notification when trying to select a military building during peacetime New Map Editor hotkey added: The "Editor Show Connections" hotkey defaults to alt-C, and shows connection zones on the tile map. This allows the map creator to easily see what's connected and what's not. Engineers will now making a digging SFX when digging moats CHANGES The Abbot no longer destroys his Cathedral when panicking Changes to how moat and walkable vegetation (shrubs/cacti) interacts: In game, moat placement will not remove it, but the pre-moat will go over them. When moat is dug, it will remove walkable veg. In the Map Editor, moat placement will remove walkable veg. Updated the UI of Weapons Buildings, to make it very clear that you can shift+click to change the weapon production output across ALL buildings of that type at once (if you didn’t know, now you know!) Enabling the “Remove time requirements for Sands of Time trails” setting now also allows cheat keys to be used during Sands of Time (note that this setting also disables leaderboard placement/functionality!) Updated the campaign map illustrations for the Historical Campaign “Saladin’s Conquest”, to better represent the factions involved Updated Objectives of Skirmish-Style Historical Campaign Missions Added a sound effect when adding gold in Freebuild Tweaked the Freebuild Setup Panel In a previous update, we fixed a visual Bug when placing rocks over walls - however, this bug could be used by Map Designers to create some very cool visual effects! This is now back in, in a slightly different way: if you hold shift as you place the rock, it will create the 'bug' visual effect BUG FIXES Fixed an issue with the order in which the CPU Lords would sell goods, which would then negatively affect their economy Fixed a bug where the bodies of dead Units would be left on the ground after they were killed, which in some cases caused crashes Fixed a bug where more troops could be hired than intended in non-extreme games, surpassing the Unit Cap Fixed a bug where loading a save made just a few seconds after a mission started, would trigger a defeat Fixed an issue where, when commanding troops, the FPS would drop significantly and the troops would slow down Fixed bug that would cause the game to close when inviting a friend who does not have the game open to a multiplayer match. Fixed visual for Fire Ballista destruction in multiplayer Fixed a gap in the UI of the main HUD Map Editor Fixes: Fixed a bug in the Map Editor that made it look as though certain very steep slopes were traversable by troops, when they were actually not routable Campaign & CPU Lord Fixes: Fixed a bug causing Co-Op Mission 5 to crash Fixed a bug where The Kings Crusade Mission 5, “Jaffa Recaptured”, would sometimes not end In Mission 59 of the Classic Trails, the Abbot's Castle would be blocked in when his moat was completed. This has now been fixed. One of the Lionheart’s Castles was missing Ballista, this has now been fixed The Classic Trail Completion Video was not affected by the volume settings. This is now fixed. Fixed a bug where clicking continue on a final mission on Skirmish Masters wouldn’t play the Trail Completion Video Localisation Fixes: Fixes across multiple Localisations Additional Hotfix v2.01 In one Castle layout, the Canary was not building storage for weapons. This has now been fixed. Multiplayer Hotfix v2.02 Fixed a cause of resyncs when a player leaves during a Multiplayer Match Reduced disconnects by adjusting the latency handling in Multiplayer Fixed a bug where the load/save requester wasn't showing Campaign Saves correctly Known Issue: We are aware of a bug that causes Economic Campaign Mission 1 & 3 to not trigger the mission to end when the player Lord dies. A fix for this will be coming in a full patch soon. As always, thank you so much for playing Stronghold Crusader: Definitive Edition!
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