生产大修用户指南

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Space Engineers
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More detailed description and user guide for my Production Overhaul mod. - Get the mod here - This mod attempts to rework the resources, production chains, and progression of vanilla Space Engineers by adding new ores, ingots, and components to be produced, as well as specialized production machinery. It also adds a number of of other blocks, mostly "basic" or "advanced" versions of vanilla blocks, aimed toward providing a sense of tech progression. This guide provides a detailed description of the changes and additions made, as well as explaining the new resources, production chains, and progression. Resources New with this mod are 9 brand-new ores and related ingots. Ore Processed In Produces Coal [tdRefinery, ]Chemical Refinery[/td] Carbon Sulfur Ore Chemical Refinery Sulfur Oil Sand Bitumen Extractor Crude Oil Copper Survival Kit, Smelter, Refinery Copper Ingot Lithium Chemical Refinery Lithium Paste Bauxite Refinery Aluminum Titanium Refinery Titanium Ingot Tantalum Refinery Tantalum Ingot Niter (Replaces Magnesium) Chemical Refinery Potassium Nitrate Vanilla Ores are unchanged, with the exception of Magnesium being replaced by Niter, which serves a similar purpose. Resource Locations Space Ore generation: All Ores except for Niter and Oil Sand can be found in asteroids. Niter and Oil are planet-only resources, since they are organic compounds that require decayed organic matter in order to form in any significant quantity. Planet Ore Generation: Earth: - Iron (11%) - Nickel (5%) - Silicon (5%) - Silver (5%) - Gold (5%) - Cobalt (5%) - Oil Sand (11%) - Copper (11%) - Lithium (5%) - Bauxite (5%) - Titanium (5%) - Niter (5%) - Coal (22%) Alien: - Iron (11%) - Nickel (5%) - Silicon (5%) - Silver (5%) - Gold (5%) - Cobalt (5%) - Oil Sand (11%) - Copper (11%) - Lithium (5%) - Bauxite (5%) - Titanium (5%) - Niter (5%) - Coal (22%) Mars: - Iron (16%) - Nickel (5%) - Silicon (5%) - Silver (5%) - Gold (5%) - Cobalt (5%) - Copper (11%) - Lithium (5%) - Bauxite (11%) - Titanium (11%) - Coal (22%) - Sulfur (surface rocks only) Moon: - Iron (11%) - Nickel (5%) - Silicon (5%) - Silver (5%) - Gold (5%) - Cobalt (5%) - Platinum (5%) - Uranium (5%) - Copper (11%) - Lithium (5%) - Bauxite (5%) - Titanium (5%) - Tantalum (5%) - Coal (22%) - Sulfur (surface rocks only) Europa: - Iron (11%) - Nickel (5%) - Silicon (5%) - Silver (5%) - Gold (5%) - Cobalt (5%) - Platinum (5%) - Uranium (5%) - Copper (11%) - Lithium (5%) - Bauxite (5%) - Titanium (5%) - Tantalum (5%) - Coal (22%) - Sulfur (surface rocks only) Titan: - Iron (11%) - Nickel (5%) - Silicon (5%) - Silver (5%) - Gold (5%) - Cobalt (5%) - Platinum (5%) - Uranium (5%) - Copper (11%) - Lithium (5%) - Bauxite (5%) - Titanium (5%) - Tantalum (5%) - Coal (22%) - Sulfur (surface rocks only) Triton: - Iron (5%) - Nickel (5%) - Silicon (5%) - Silver (5%) - Gold (5%) - Cobalt (5%) - Platinum (5%) - Uranium (5%) - Copper (11%) - Lithium (11%) - Bauxite (5%) - Titanium (5%) - Tantalum (5%) - Coal (22%) Pertam: - Iron (5%) - Nickel (5%) - Silicon (5%) - Silver (5%) - Gold (5%) - Cobalt (5%) - Oil Sand (22%) - Copper (5%) - Lithium (5%) - Bauxite (5%) - Titanium (5%) - Niter (5%) - Coal (22%) (All composition percentages are approximate, based on ore vein counts) Ore generation has been adjusted for all vanilla planets, and ores will now appear in much larger but more widely spread veins, with each vein containing only a single type of ore. These changes have been made in an attempt to promote fixed mining bases and machines, and to introduce long-distance transport as an engineering challenge. (Note: If this does not appeal, use the Easy Ores module, which provides vein distances and sizes closer to vanilla.) To counterbalance this during the early game, stone now provides a moderate amount of basic ores (Iron, Nickel, Silicon, and Copper), with higher-tier refineries providing higher returns. To compensate for increased distances and early-game reliance on hydrogen engines, habitable planets have also had a water table added, with a thin layer of ice appearing under all grassy terrain. Ore Refining Different ores now require different machinery to refine. Smelter: - Stone (medium yield) - Scrap Metal - Iron - Copper - Silicon - Nickel - Cobalt Refinery: - Stone (high yield) - Silver - Gold - Platinum - Bauxite - Titanium - Tantalum - Coal (low yield) Chemical Refinery: - Niter - Lithium - Sulfur - Coal (high yield) Uranium Centrifuge: - Uranium Ore Purification Ores can also be crushed and purified once the requisite technology has been unlocked. Crushed and Purified ores provide a 50% and 100% boost over standard refining yields, respectively. (Note: as Coal and Oil are already nearly pure, they cannot be crushed or purified) Oil Refining Oil and its related ingots require special machinery and multiple steps to refine or produce from other materials. Oil Sand must be separated into Crude Oil in the Bitumen Extractor. Crude Oil can then be refined in the Oil Cracker. Oil refining produces Carbon, Sulfur, Polymer, and Fuel Oil. Synthetic Polymer can also be produced in the Synthetics Factory, if Oil is in short supply. Fuel Oil is further refined in either a Gasoline or Rocket Fuel Refinery to produce usable fuels. Components 26 all-new components have also been added, and many vanilla component recipes have been changed to use new resources. All component recipe costs are meant to at least approximate real-world materials and technology, while striking a balance between absolute realism and gameplay. Component Required Materials Produced In Construction Comp. Iron Survival Kit, Assembling Bench, Fabricator Metal Grid Iron Nickel Cobalt Fabricator Electromagnet Iron Copper Wire Survival Kit, Assembling Bench, Fabricator Heating Element Iron Copper Assembling Bench, Fabricator Lightbulb Glass Copper Wire Assembling Bench, Fabricator Alkaline Power Cell Copper Iron Copper Wire Ice Assembling Bench, Fabricator Copper Wire Copper Survival Kit, Assembling Bench, Wire Drawer Gold Wire Gold Wire Drawer Superconductor Rubber Gold Wire Wire Drawer Steel Plate Iron Survival Kit, Assembling Bench, Plate Stamp Aluminum Plate Aluminum Plate Stamp Titanium Plate Titanium Plate Stamp Armored Plate Steel Plate Titanium Plate Plate Stamp Composite Plate Ceramic Depleted Uranium Armored Plate Plate Stamp Small Steel Tube Iron Assembling Bench, Extruder Large Steel Tube Iron Assembling Bench, Extruder Girder Iron Extruder Glass Silicon Ceramics Furnace Armor Glass Aluminum Potassium Nitrate Ceramics Furnace Ceramic Silicon Carbon Ceramics Furnace Radio Comm. Comp. Small Steel Tube Copper Wire Assembling Bench, Assembler Acid Power Cell Steel Plate Copper Copper Wire Sulfur Ice Assembling Bench, Assembler Motor Electromagnet Large Steel Tube Copper Wire Assembling Bench, Assembler Medical Comp. Iron Nickel Silver Assembler Solar Cell Glass Steel Plate Silicon Assembler Cryocooler Copper Steel Plate Motor Thermocouple Assembler Capacitor Cell Rubber Aluminum Ceramic Assembler Display Copper Wire Silicon Plastic Basic Computer Nickel Microelectronics Factory Basic Computer Copper Wire Silicon Survival Kit, Assembling Bench, Microelectronics Factory Advanced Computer Gold Wire Silicon Plastic Microelectronics Factory Sensor Cluster Glass Basic Computer Copper Silicon Nickel Microelectronics Factory Thermocouple Silicon Copper Wire Plastic Aluminum Microelectronics Factory Synthetic Fabric Plastic Auto-Loom Parachute Synthetic Fabric Auto-Loom Reactor Comp. Iron Concrete Carbon Silver Plastic Advanced Assembler Lithium Power Cell Lithium Copper Carbon Aluminum Advanced Assembler Laser Emitter Glass Lightbulb Silicon Silver Lithium Aluminum Advanced Assembler Tokamak Blanket Ceramic Lithium Armored Plate Copper Thermocouple Advanced Assembler Superconducting Magnet Tantalum Titanium Gold Wire Cryocooler Advanced Assembler Quantum Computer Tantalum Platinum Gold Wire Advanced Computer Aluminum Plate Nano-Assembler Thruster Comp. Electromagnet Cobalt Gold Wire Platinum Nano-Assembler Gravity Generator Comp. Tantalum Gold Wire Cobalt Silver Electromagnet Nano-Assembler Electron-Matrix Cell Armor Glass Tantalum Laser Emitter Gold Wire Polymer Nano-Assembler Plastic Polymer Synthetics Factory Rubber Polymer Synthetics Factory Asphalt Gravel Oil Sand Synthetics Factory Blocks and Tiers Essentially every block in the vanilla game has had its component costs adjusted, with changes made to both bring the components used closer in line with what makes sense in the real world, and to separate the blocks into 5 loose "tiers" based around their approximate technological levels. A number of new blocks have also been added, to provide lower- or higher-tech alternatives for certain vanilla blocks. New Blocks: - Concrete Armor; in standard 1x1 and 2x1 shapes - Road sections; made from Asphalt - Basic 3x3 Wheels for early-game vehicles - One-Way Conveyor tubes in all standard sizes - More Conveyor shapes for neater networks - Transport Containers for cheap early-game storage - Metal Detectors; early-game ore detection - Advanced and Gravitonic Drills; with a wider radius and higher ore yield - Advanced and Laser Grinders/Welders; wider working radius and higher speed - Acid Batteries; mid-tier power storage, lower performance than lithium-cell Batteries - Alkaline Batteries; single-use, compact, low-output early-game power sources - Rocket Thrusters; more powerful space-going thrusters running on oil-derived Rocket Fuel - Gasoline Engines; mid-tier fuelled power generation running on oil-derived Gasoline - Various sizes of Tanks for Gasoline and Rocket Fuel - Coal-fired boiler; burns coal to produce Steam - New types of nuclear reactor; consume Uranium to produce Steam - Steam Turbines; generate power when connected to a Steam source - Steam Pipes and Tank - Nuclear Reprocessor; recycles a portion of spent reactor fuel - Capacitors; high burst-current, low-capacity power storage - Electron Matrices; high-capacity, high-output late-game power storage - Composite Armor; even stronger than heavy armor plating - Fusion Reactor and Thruster; consume Deuterium to produce large amounts of power and thrust, respectively - Deuterium Extractor; separates trace natural Deuterium from water ice - Ramscoop; collects trace Deuterium from the interstellar medium, more effective at high speed - Deuterium Tanks A full list of block costs and changes is obviously impractical, but higher-tier blocks will generally require more expensive and complex components, which require more advanced machines to produce. Tiers I - Basic II - Automation III - Industrial IV - Atomic V - Space Resources Iron Copper Silicon Nickel Bauxite Cobalt Coal Titanium Silver Gold Oil Sulfur Niter Uranium Lithium Platinum Tantalum Components Steel Plate Construction Component Copper Wire Small Steel Tube Large Steel Tube Basic Computer Electromagnet Heating Element Metal Grid Aluminum Plate Girder Glass Concrete Motor Lightbulb Radio-Comm Component Display Acid Power Cell Medical Component Rubber Ceramic Solar Cell Advanced Computer Sensor Cluster Gold Wire Superconductor Synthetic Fabric Parachute Titanium Plate Armored Plate Cryocooler Thermocouple Capacitor Cell Reactor Component Lithium Power Cell Laser Emitter Composite Plate Tokamak Blanket Quantum Computer Thruster Component Gravity Generator Component Electron-Matrix Cell Superconducting Magnet Production Blocks Survival Kit Smelter Assembling Bench Fabricator Wire Drawer Plate Stamp Extruder Ceramics Furnace Cement Kiln Incinerator Refinery Assembler Bitumen Extractor Oil Cracker Chemical Refinery Microelectronics Factory Auto-Loom Munitions Factory Advanced Assembler Nanoassembler Power Requirements Power supply and demand is a significant part of how the Industrial Overhaul rebalances production gameplay and adds progression. Gone are the days of running an endgame production setup on a dozen wind turbines. Industrial equipment is power-hungry! You must now build significant infrastructure to support large-scale production, and more efficient and powerful ways of generating electricity will be some of your tech goals. Power usage for all industrial machines is as follows: - Survival Kit: 100 kW - Assembling Bench: 100 kW - Gravel Compressor: 500 kW - O2/H2 Generator: 1 MW - Fabricator: 1 MW - Munitions Factory: 1 MW - Assembler: 1.5 MW - Auto Loom: 1.5 MW - Bitumen Extractor: 1.5 MW - Extruder: 1.5 MW - Plate Stamp: 1.5 MW - Wire Drawer: 1.5 MW - Fuel Refinery: 2 MW - Microelectronics Factory: 2 MW - Smelter: 2 MW - Rock Crusher: 2.5 MW - Refinery: 3 MW - Cement Kiln: 3 MW - Ceramics Furnace: 3.5 MW - Chemical Refinery: 3.5 MW - Advanced Assembler: 4 MW - Incinerator: 5 MW - Ore Purifier: 5 MW - Synthetics Factory: 5 MW - Nano-Assembler: 7.5 MW - Oil Cracker: 8 MW Power Generation Power generation has received a significant rework as of v1.3. Lower-tier sources are unchanged, but how mid to high-tier sources work is more complex. Batteries - Large Alkaline Battery: 6MW output / 1 MWh storage - Small Alkaline Battery: 100kW / 20 kWh (Note: Alkaline batteries cannot be recharged. Once depleted, they must be fully removed and rebuilt.) - Large Acid Battery: 6MW output/ 1.5 MWh storage - Medium Acid Battery: 2 Mw, / 500 kWh - Small Acid Battery: 100 kW / 50 kWh - Large Lithium Battery: 12 MW output/ 3 MWh storage - Medium Lithium Battery: 4 MW / 1 MWh - Small Lithium Battery: 200 kW / 100 kWh Fueled Generators - Large Gasoline Engine: 15 MW - Small Gasoline Engine: 1.5 MW - Large Hydrogen Engine: 5 MW - Small Hydrogen Engine: 500 kW Renewable Energy - Wind Turbine: 500 kW (nominal maximum) - Large Solar Panel: 1 MW (nominal maximum) - Small Solar Panel: 500 kW (nominal maximum) Nuclear Power - Large Compact Reactor: 150 MW - Large RTG: 250 kW - Small Compact Reactor: 10 MW - Small RTG: 10 kW Steam Power - Steam Turbine: 50 MW (nominal maximum) Steam consumed: 50/sec (Note: Steam Turbines cannot generate power without a separate source of Steam.) - Coal Boiler: 100 MW (effective) Steam produced: 100/sec - Nuclear Reactor: 500 MW (effective) Steam produced: 500/sec - Fast-Neutron Reactor: 300 MW (effective) Steam produced: 300/sec (Note: Steam sources do not generate power on their own; they must be connected to one or more Steam Turbines.) World Settings The mod has been designed and balanced around the following world settings: Assembler Efficiency - 1x/Realistic (Other settings will consume "partial" components in recipes) Refinery Speed - 1x (Personal preference, no ill effects with other settings) Inventory Size - 1x (Again, personal preference) Progression - Off (Required, vanilla progression will break your ability to progress with this mod) Oxygen - On (Required; disabling will cause crashes with certain gas-related blocks and systems) Using these settings will give you the intended experience with the fewest issues. All other settings are up to your own preferences and will not significantly affect gameplay in terms of the mod. NPCs/Drop Containers - Enabling these may allow you to accelerate/skip some progression (particularly early-game), or provide access to more advanced materials/technology than your current progression level. Decide for yourself if this is a feature or a bug, and enable these settings accordingly. Mod Compatibility By nature, this mod changes many aspects of the vanilla game, and as such compatibility with other mods is not guaranteed. For best results, ensure this mod is loaded as high as possible in the modlist order. Examples of mods that WILL NOT work Mods that alter vanilla blocks Mods that alter vanilla components Mods that alter ore generation The actual effect of these and similar mods will depend on load order, but either they or this mod or both will NOT work as intended. Examples of mods that MAY work Mods that add blocks, the simpler the better Mods that add NPCs Environment modifications (speed mods etc) Mods like these should function, but may unbalance the progression by giving the player materials/abilities they would not otherwise have access to. Use additional mods at your own discretion!