
FROM: Heavy Ordnance Works TO: Arma 3 Creator DLC Users UNIT: Spearhead 1944 ACTIVITY: Update 1.1.3 Hotfix SIZE: ~2.5 GB https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/ Changelog NEW FILES none CONTENT CHANGES VEHICLES UPDATED: Grunge textures for Sherman wheels CHARACTERS ADDED: Additional suitpack textures for pilot uniforms CONTENT FIXES VEHICLES FIXED: Removed unneeded selection from gun LOD of M8 LAC FIXED: Sherman wheel AO issue WEAPONS FIXED: Deployment animations would get stuck in some instances. (Ie. Deployed prone, moving to standing) CHARACTERS FIXED: German smock uniforms had incorrectly assigned hidden selections OTHER ADDED: CN translation for Osttruppen ADDED: Localization for Zeus paradrop module feedback/errors IMPROVED: Localization CHANGED: Non-permanent RU translation CHANGED: Replaced further instances of Osttruppen in CN translation with 東方軍團 CHANGED: Translated Flak-Korp for RU translation FIXED: CN Translation for Cossack/Osttruppen FIXED: CN Translation of US Jungle Officer webgear FIXED: CN Web gear translations FIXED: RU Mk. 2 translation FIXED: CN/RU Gunner (.303 LMG) translation FIXED: G503 RU translation FIXED: Jagdpanther RU/CN translation FIXED: Remaining 'Ost' translations for CN FIXED: RU translation for Milice vests FIXED: RU translation for Osttruppen FIXED: RU/CN Translation for Milice berets FIXED: RU/CN translation for Milice uniforms MISSIONS Campaign ADDED: Ten seconds vote timer value as option in mission parameters ADDED: RPT Logging for Timeline functions. [AB] CHANGED: Prevent client from pausing AB timeline if the server has already finished. [AB] FIXED: Timeline Skip function now correctly waits the first client to reach the end of a skip FIXED: Prevent timeline from progressing time during a skip event. Now waits for all clients/server to be ready FIXED: Missing "attach explosive" action for StuH and Panther. [M4] FIXED: Missing marker reference in classic briefing. [M5] FIXED: Function execution till SPE_fnc_VoiceOver_VehicleRespawn is defined. [M5] FIXED: Dummy able units to copy loadout from were not always cleaned-up. [M5] FIXED: Dummy dog and fox units to copy loadout from were not always cleaned-up. [M5] FIXED: Missing marker reference in classic briefing. [M6] FIXED: One could not attach explosives to all types of enemy tanks. [M6] FIXED: Faulty format index in flare logging. [M6] FIXED: Trigger inProtectedAreaWarning only for players (not AI) and only those players in the area. [M7] SCENARIOS Combat Patrol IMPROVED: coding - made sure "BIS_CP_detected" variable is always defined FIXED: BIS_CP_detected variable was not synced over net Escape IMPROVED: Coding - handle no group selection in the menu properly IMPROVED: Coding - SPE_GroupConfigs and SPE_UnitList fallback setup IMPROVED: First group is selected by default now in the group selection menu FIXED: Delay populating specific locations until BIS_MissionInitDone is true Warlords IMPROVED: Re-added ability to customize available assets for both sides per scenario. Needs in description.ext or addon config.cpp a 'class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and 'SPE_WL_shoppingList[] = {"A3DefaultAll"};' to set the desired set Fixed IMPROVED: God mode setting wasn't applied properly and thus no unlimited asset placement possible ARSENAL FIXED: Undefined VRHitparts_hitdamage variable in a corner case FIXED: VRHitparts_hitdamage array reset was done wrong HUNTER SQUADS FIXED: Hunter squads only spawned one unit per group CDA FIXED: SPE_CDA_Difficulty_Adjustment_Active was set to true by default (should be false/disabled by default) if CDA settings menu was opened VEHICLE CUSTOMIZATION CHANGED: Increased width of UI to prevent longer texts from being cut off
2025-08-28 13:05:16 发布在
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