武装突袭3

武装突袭3

武装突袭3

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发件人:Tiny Gecko Studios 收件人:《武装突袭3》创作者DLC用户 单位:远征军 活动:1.2.1版本更新(热修复) 大小:约692.2 MB《Arma 3》创作者DLC远征军 更新内容 1. 调整:重新启用Gyra Driver潜望镜的边界框限制 2. 调整:调整QAV-80车轮材质 3. 调整:调整Harpy的PhysX车轮和减震器,以减少地面行驶时的抖动和弹跳 4. 修复:强制更新ef_ui版本头 5. 修复:Harpy的视觉和红外传感器现在能正确跟随目标吊舱移动 6. 修复:Hunter/Gyra的30mm穿甲弹弹匣现在使用正确的字符串 7. 修复:为QAV-80的火力几何添加挂架武器 8. 修复:QAV-80现在使用《武装突袭3》修复公告 1. 为常规几何体和火焰几何体设置单独的LOD 2. 【已修复】空的两栖突击背心现在比完全装备的版本携带更少物品 3. 【已修复】QAV-80隐形变体现在将武器预设加载到正确的槽位 4. 【已修复】QAV-80隐形变体不再能在内部武器舱携带猎鹰直升机和副武器 5. 【已修复】修复了CfgAddons数组中存在重复项目的问题 6. 【已修复】修复了哈比直升机从垂直起降模式到正常飞行模式的生硬过渡问题 7. 【已修复】哈比直升机现在启动时默认处于垂直起降模式,喷口朝下

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发件人:Tiny Gecko Studios 收件人:《武装突袭3》创作者DLC用户 单位:远征军 活动:1.2版本更新 大小:约1.4 GB《武装突袭3》创作者DLC远征军 更新内容 1.新增内容 -新增QAV-80 Harpy无人战斗航空器 -新增带垂直握把的MX步枪 -新增CSAT Urban Hex乘员头盔 -新增Hunter/Gyra 30毫米机炮的APDS弹匣 -新增MJTF迷彩涂装的无人侦察机 -新增CDF涂装的Gyra装甲车 -新增带闭合弹匣袋的突击胸挂模型变体(仅作模组资源) -新增不带MX弹匣袋的两栖突击背心变体(仅作模组资源) 2.变更内容 -登陆平台舰(LPD)新增直升机停机位记忆点("helipad_X_pos"),使AI能更精准地着陆 -CSAT Urban乘员现在使用正确的Urban迷彩头盔 -CSAT Urban乘员现在使用正确的黑色Diplomat装备 -OPFOR宪兵派系现在也可使用Gyra装甲战斗车辆 -降低了《武装突袭3》更新内容 1. 【Gyra】相关调整: - 【Gyra】的敌方纹理在虚拟车库中重命名为【Hex】 - 移除【Gyra】橄榄色和沙色迷彩的阵营限制 - 修复【Gyra】自动炮枪口火焰不工作的问题 - 修复【Gyra】被摧毁后枪口火焰未正确隐藏的问题 - 修复【Gyra】迫击炮在非近距离射击模式下装填声音不播放的问题 2. 载具功能调整: - AAV-9炮塔现在可通过脚本隐藏 - 【MJTF】迷彩涂装现在均带有适当的圆形标识 3. 其他修复: - 修复【Hunter】被摧毁后枪口火焰未正确隐藏的问题 - 修复LPD自定义名称属性的工具提示错误 - 从虚拟车库中移除某些静态武器的错误重复项 - 修复虚拟车库中UH-80短翼重复出现的问题 - 更新【CfgAddons】类,补充缺失条目 - 调整MX SW Coyote相关内容地面支架现在像原版武器一样显示在机枪分类下

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A guide to the Across the Fence servers for SOG Prairie Fire General Notes Disclaimer: Some of the information regarding AI behavior may be incorrect. The gamemode is new and I am still learning, but I have learned the below information from personal experience and people who have worked and played with the development team for this gamemode. How to create/join a mission: There are several map stands inside the TOC. Each one relates to an Area of Operations. If an operation is already underway in an AO you will not be able to create a mission on that particular map stand. In this case, physically move to a different map stand and try to create a mission there. After your mission is created other players will have the scroll wheel option on any map to "Join mission x" where x is a number. After joining, you will have the scroll wheel option to "Leave mission x" where x is a number. The person who created the mission will have the option to start the mission and should do so when their Recon Team is ready. (Highly recommended: All members should be in voice comms together in a program such as discord or teamspeak.) Core Mechanics: - Sites: There are up to 24 enemy sites you can report in the 2km square. Accurately reporting a site can yield up to 250 experience. There are 3 components to a good site report: a picture, a map mark, and classification. You must be within 100m (this distance may very or be incorrect) and have full vision of a site for it to be captured in the camera. Then take out your 35mm camera by hitting 'b' (you are given a camera in your binocular slot by default) and take a picture with left mouse button. You are given no feedback in the camera if you have gotten a picture or not, you will only know if you have taken a picture with the 'click' sound. After taking your picture open your map and click add item on the recon report paper. Then click add picture. If you took a good picture the picture and classification will automatically populate on the recon sheet. Then using your best approximation mark the site on your map by clicking once. It should mark a red diamond with a label of the site classification. - Sites are usually guarded by at least 1 (up to 3 or more) static enemies. - Glimmers/Glints/Sparkles: While walking around the AO you will see a white star icon appear in your vision occasionally. If you walk over to it, you will find a prop and be given the option to inspect it. Doing so will tell you tracks lead in [compass direction]. If you head in this direction from this point it will lead you in the vicinity of one of the objectives. - Stop, Focus: This is an ability everyone has that allows them to see better and pin point where sounds (such as enemy footsteps and voices) are originating from. This is crucial to helping you locate and avoid enemy patrols. - Patrols and tracker teams: Enemy patrols will walk in a circle around most site objectives. Tracker teams wander the AO and will begin following your tracks if they encounter them. The only indication that you are being tracked is if your toe poppers go off behind you (this does not kill them). Tracker teams do not shoot occasionally as they do in other gamemodes, they will follow your tracks and will only shoot when they find and engage you. - Skills and abilites: Two abilities that you can select from the skills radio in the TOC and use in missions. Skills give you passive bonuses to the selected tree. - Medical: On the lower right quadrant of your screen you will see a representation of your character's well being. You can hit the key combination above this open the medical menu which will allow you to apply First Aid Kits or Medical kits (locked behind medic skill which costs 8 skill points) to wounds to heal them. - Desperate Escape: This is a mechanic whereby a downed player can revive themselves with no wounds with the drawback that you lose your backpack and half of your magazines, grenades, and other equipment in your clothes and vest storage slots. Dealing with trackers and contact: You have several options with varying levels of noise and effectiveness for dealing with enemies. RTO Airstrikes/Mines: These are effective at eliminating enemies without attracting the attention of others directly to your position. Doglegging: Walking single file and making harsh course adjustments of 90 degrees every 50-100m. IE: walking North, then East, then North again. Try to use land marks such as rocks or trees and your squad ping (hit '.' till your push-to-talk/text chat is green, then hit 'shift+t') to make it easier for your team to identify the point you use to turn and take the same path. If anyone 'cuts the corner' the NVA will have an easier time following you since then will be following an easy curve or two 45 degree course changes. A successful dogleg will find your trackers continuing off the end of your track and losing your trail. Staging an Ambush: This is the most dangerous and difficult way to lose a trail. A successful ambush should start by leading the squad into an open area and finding cover and concealment to shoot from. Every team member should be Stop, Focusing and holding their fire. There are 2 methods to the ambush: The Walk Past and Full Loud. - The Walkpast: There is a small but distinct chance that the enemy will not see and entirely bypass the team. This is a success and should be followed by immediately breaking contact in the direction they came from. - The Full Loud: Create a wide arc centered on the point that you entered the clearing (this is the path the enemies will follow). Put mines and explosives in this area and have your RTO (if available) set-up but not call in an airstrike on this location. When the enemies enter this open area kill zone have everyone open up at once and take out the whole following team. As soon as you have taken out everyone, immediately break contact. All NVA in the vicinity will start converging on your location, unless you were able to eliminate the whole patrol with suppressed weapons without receiving return fire. Calling for Extraction: There are three situations in which you should call for extract. 1. The team decides it's time to go. 2. You are having trouble breaking contact and can't lose your tail. 3. You just suffered a squad wipe and everyone had to use their withstand. In this case you will be scattered and need to regroup. It is easiest to have everyone high tail it to the chopper and hold there until everyone is present. Alternate Rally Points have the downside of not being near the extract and having to travel or fight an additional distance when you are already depleted of resources. Starter Loadouts Roles and Loadouts: Odds are when you get into a server you will have the basic loadout, but will still want to get into a mission quick. To save you from hours of playing combat barbie here are a few loadouts to get you started - Pointman: Guns: M45 suppressed, m1911 suppressed, flare -- BDUs: any, fill this with First Aid Kits -- Vest: fill with 1-3 secondary mags and the rest primary mags -- Backpack: fill with role equipment, then 3-10 grenades of choice, followed by extra mags and FAKs - Tail: Guns: xm177e1, m1911 suppressed, flare -- BDUs: any, fill this with First Aid Kits -- Vest: fill with 1-3 secondary mags and the rest primary mags -- Backpack: 80-130 toepoppers, (if you have them 10-30 proximity claymores), then 3-10 grenades of choice, followed by extra mags and FAKs - Middle (medic) Guns: Any gun, m1911 suppressed, flare -- BDUs: any, fill this with First Aid Kits -- Vest: fill with 1-3 secondary mags and the rest primary mags -- Backpack: Medical kit (without access to infinite use medical kit from 8SP medic skill, 70% filled with FAKs), then 3-10 grenades of choice, followed by extra mags - Middle (RTO) Guns: Any gun, m1911 suppressed, flare -- BDUs: any, fill this with First Aid Kits -- Vest: fill with 1-3 secondary mags and the rest primary mags -- RTO Backpack: 3-10 grenades of choice, followed by extra mags, and FAKs - Middle (Machine Gunner) Guns: Any gun, m1911 suppressed, flare -- BDUs: any, fill this with First Aid Kits -- Vest: fill with 1-3 secondary mags and the rest primary mags -- Backpack: Extra mags/belts, 3-10 grenades of choice, and FAKs - Middle (Grenadier) Guns: Grenade Launcher, m1911 suppressed, flare -- BDUs: any, fill this with First Aid Kits -- Vest: fill with 1-3 secondary mags and the rest primary mags -- Backpack: More boom, 3-10 grenades of choice, and FAKs - Middle (Generic) Guns: Any gun, m1911 suppressed, flare -- BDUs: any, fill this with First Aid Kits -- Vest: fill with 1-3 secondary mags and the rest primary mags -- Backpack: Ask your squadmates if they need help carrying anything and take it for them, 3-10 grenades of choice, and FAKs Team Composition You should not do these missions alone if at all possible Minimum roles: - Pointman - Tail Additional helpful roles: - Team lead - RTO Nice to haves: - Medic Ideal team: - Fire team 1 1. Pointman 2. Pointman 2 3. Team leader - Fire team 2 4. RTO 5. Tail 1 6. Tail 2 The duplicate Pointman and Tail should choose different weapons that their counterparts to fill in gaps in the team Pointman Tips - dogleg frequently (turn 90 degrees - Mark glimmers on map with compass direction - dogleg single file around rocks and trees (tail leaves backtrail here) - Stop and focus frequently to get picture of battlefield - try to take a suppressed submachinegun Team Lead - Should be the person creating the mission - Keep every person in mind and mentally check in - Call the op and call extract when you sense you are being followed too much and too heavily or when you think you have hit enough sites. (20 is a lot, but 2 or 3 is also fine if you are really feeling the heat.) Tail - Lay toepoppers frequently - If you start to hear your backtrail get triggered, lay a few claymores in addition to the toepoppers - Keep an eye on following enemies and listen attentively Credits I had the privilege to play with Rob (eggbeast) who was my sherpa for my first patrols Across the Fence. If you have any tips you want to share comment them below and I will add them to the guide Version 1: 9/13/2025 Version 2: 9/15/2025

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为什么你应该选择《武装突袭3》VTG 为什么值得在VTG游玩? VTG是一个乌克兰游戏社区,在这里每个任务都像真实的故事。在这里你是大团队的一员,而不只是服务器上的一名玩家。 1. 团结的社区 • 完全乌克兰语环境,氛围友好 • 不仅仅是游戏——我们形成真正的凝聚力 • 帮助新手,相互尊重,充满幽默,拥有共同价值观 2.大规模任务,可容纳数百名玩家• 超过130名参与者定期参与战斗任务 • 高度协调、团队合作、无线电通讯和战术运用 • 任务场景多样,从防御到大规模进攻 【3. 稳定的模组整合与本地化】• 精心配置的模组整合,无冗余内容 • 通过Resilio Sync实现快速安装 • 支持乌克兰语本地化,带来沉浸式体验 【4.】加入部门,团队作战 • 在VTG,每个玩家都是部门的一份子 • 加入已组建的、有明确角色和指挥官的团队 • 与队友协同作战,默契配合 • 这不仅仅是射击游戏——这是团队协作,每个人都至关重要 5. 拒绝 toxicity 和混乱 • 规则明确,氛围文明,交流友善 • 任务始终有明确目标——杜绝随意行动或“捣乱” 6.任务类型多样,从过去到未来:VTG中没有固定模式,每个任务都是独一无二的。从60年代,到现代行动,再到不远的未来。主题每周变化,告别单调重复。这是体验不同时代、战术和游戏风格的机会。VTG是那些寻求有内涵游戏、友好社区和乌克兰空间的玩家的选择。

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