

Deadman: Annihilation first round tweaks are here! Plus, Shellbane Gryphon CAs, Getting Around poll changes and more… Changelog - February 4th [expand type=details expanded=false] Deadman: Annihilation Tweaks Breaches now award points to the top 100 damage dealers per Breach NPC (up from 16).Fixed a bug where the Deadman's Chests were taking longer to open than they should in both Single- and Multi-way combat areas.Removed the limit on Starter Kit reclaims for non-PvP deaths. You can now receive an unlimited amount of Starter Kits from the Combat Tutors in Lumbridge, or Burger Brunsen at the Grand Exchange.We're also converting the Chronicle pages you'd receive into charges already stored in the Chronicle.Reduced the strength of Zemouregal’s summons from 300 to 150.Adjusted the number of Deadman: Annihilation worlds per bracket to better match player demand. You can see the details further down the blog.We've increased the Hitpoints for nearly all Breach NPCs to account for the increase in player numbers in Breaches.We’ve slightly reduced the damage dealt by the Yama boulder across all brackets. In the 3-60 bracket specifically, the boulder’s damage will now max between 20 and 30, while in all other brackets it will max between 30-60.Ancient Warrior equipment can now be bought and sold on the Grand Exchange.Scroll of Redirection can be bought from the Emblem Trader, located the north of the Grand Exchange. This allows you to complete the Desert Medium Diary task, if you wish to. If you have Level 80 Thieving and then pickpocket a Hero in Ardougne, it'll complete the diary task.The descriptions for the Sigil of Nature and Enhanced Harvest have been updated to make clear that they don't work at Tithe Farm.Fixed a visual issue when opening the Trinket of Advanced Weaponry, the weapons should be easier to see. Plus, a Permanent Deadman change: Guards no longer spawn in the Unkah area. Sailing Updates Gryphon tasks are more common. See further down the blog for the details.Introduced an optional task extension for 50 Slayer points: Gryphon and on. This adds a flat +80 kills to the task you're assigned, making the Gryphon tasks more impactful once you get them.Belle's Folly is now more common, dropping at a rate of 1/256 instead of 1/400.Shellbane Gryphon Combat Achievements are here! Check out the details further down in the blog.Facility Bottles are now purchasable from Shipwright Seb for 75,000 GP each. They're also now more common across their existing salvaging sources.Additionally, we've added Facility Bottles to the loot table of Opulent Salvage from Merchant Shipwrecks.Added the new logs from Sailing (which are Camphor, Ironwood and Rosewood logs) to the loot tables of the salvage from the Mercenary and Fremennik shipwrecks.You can now hunt Red Salamanders on Charred Island without any issues. Getting Around Poll Changes Eluned will now recharge Teleport Crystals regardless of how many charges they currently have. Note that this will still cost the full amount, even though it may not be charging from empty to full.Teleport Crystals now recharge up to 3 charges by default, or 5 charges if you’ve completed the Western Provinces Hard Diary.Using a charged Quetzal Whistle now opens the Quetzal Transport interface immediately.You can select your destination directly, provided it’s unlocked.Added a 'Last Destination' option, teleporting you to the last travelled Quetzal site if there's one, allowing for quick repeat travel.You can toggle whether the whistle sends you straight to the Hunter Guild or opens the destination selection menu, which is on by default.Improved the level progression of Spirit Trees by spreading them more evenly across Farming levels, as follows:Level 83: 1 Spirit TreeLevel 88: 2 Spirit TreesLevel 93: 3 Spirit TreesLevel 96: 4 Spirit TreesLevel 99: Unlimited Spirit TreesThe Red and Blue Rum from Trouble Brewing are now tradeable.NPC spawns in the Fight Pits minigame now escalate over time, including Magers and Jads in later stages, with improved roaming behaviour and more frequent target switching.Re-introduce the item's GP value shown when broadcasting raid uniques, and removed broadcasts for duplicate Thread of Elidinis or Tombs of Amascut gems. Other Changes The 'Empty Containers' button now also empties worn containers, meaning equipped items can be emptied straight into the bank. These worn containers are:Log BasketFish Sack BarrelForestry BasketPotion Storage now immediately opens after clicking the button in the bank interface.Fixed the following models from clipping into the ground:Zuk's lava base is visible once again Sailing skillcape animationThe defence animation of dragons when they're movingThe death animation of the Fever SpiderThe trap pit animation of AntelopesThe bank note certificate Fixed the terrain clipping on a cliff in Varlamore.The River Dougne bridge's legs no longer stick out. Likewise, a terrain clipping issue by River Dougne was resolved.The entrance of the Waterbirth Island Dungeon now renders and appears correctly.Fixed an issue where some sounds were playing back at a lower quality than intended.Fixed an issue where items could be incorrectly rotated when dropped on certain tiles of the floor.Improved player and NPC height adjustment on sloped terrain.Fixed an issue where some windows seemed detached from the wall.Fixed incorrect camera positions during certain cutscenes.Fixed an issue where destination tile highlights didn't work on boats.Fixed some NPCs animating incorrectly while on boats. Upcoming Maintenance With our continued efforts towards improving the core experience of all our games, from next week (Tuesday, February 10th) we are going to be starting an updated weekly maintenance schedule PvP Rota The PvP rota has moved to Period B: 560 - (UK) - PvP World319 - (US) - Bounty Hunter World579 - (US) - High-Risk PvP World561 - (UK) - Free-to-Play PvP World580 - (US) - LMS Competitive World 390 (AUS) for LMS Competitive has been de-activated with this rota. World 569 (AUS) for Bounty Hunter has been de-activated with this rota. The PvP Arena is using 'Zerker ' loadouts in Ranked Duels and Tournaments this week. [/expand] Deadman: Annihilation Changes

如果无法看到上方图片,请点击此处! 《Deadman: Annihilation》已于上周五推出,自那以后大家一直很忙碌。这是我们迄今为止内容最丰富的Deadman活动之一,看到这么多玩家参与其中,尤其是那些没有任何PvP经验的玩家,真是太棒了!本周我们将进行一些调整,以解决常见的痛点问题,让那些想要较晚开始游戏或进一步冲刺积分的玩家能获得最佳体验——或者说,在被其他试图把你送回大交易所的玩家包围时,尽可能获得良好的体验…… 裂隙NPC积分分配 看到世界如此热闹、裂隙如此拥挤,这固然很棒,但与过去的死亡竞赛模式相比,活动水平的提升尤其凸显了一个过去并未真正成为焦点的问题:裂隙处的死亡竞赛积分分配。裂隙积分按NPC分配,即并非追踪你自身角色的伤害,而是每个NPC都会追踪对其造成伤害的玩家,以便在NPC被击败时向这些玩家授予积分。自2023年裂隙玩法推出以来,受技术限制,这些NPC能够追踪的玩家数量上限为16人——游戏中有些NPC(如奈克瑟斯或噩梦)会超过此上限,但它们的伤害贡献计算方式截然不同。 本周,我们很高兴地宣布,我们已将这一上限提升至100人,这意味着对裂隙NPC造成伤害的前100名玩家将在NPC死亡时获得积分。这一改动得以实现,得益于我们在原型设计某个臭名昭著的蠕虫 Boss 时所做的一些幕后调整,但这项技术最终是与大家最喜欢的甲壳类生物——宝石蟹一同部署的!感谢宝石蟹! Deadman 的箱子改动 Deadman 的箱子是《Deadman: Annihilation》中的全新内容,尽管等待打开箱子并期待获得一些酷炫战利品的紧张感令人十分激动,但我们希望在此处进行一些改动,以降低“raging”的效果,并防止一些狡猾的玩家完全规避被打断的风险。周一,我们部署了一个热修复补丁,以防止玩家直接站在宝箱上方进行 loot。此前,部分玩家通过切换世界直接登录到宝箱下方,从而在没有其他玩家报复威胁的情况下 loot 宝箱。 今天,我们修复了一个 bug,该 bug 导致宝箱在单人和多人战斗区域的开启时间过长。修复后,单人区域的开启时间为 60 秒,多人区域为 30 秒,而修复前分别为 80 秒和 41 秒。 前期调整 众所周知,即使在较低的战斗等级段,死亡竞赛世界也不是最友好的地方。但在上线时,有两个问题尤为突出,我们希望为任何较晚开始游戏的玩家进行改进!首先:我们将取消非PvP死亡时新手礼包的领取限制。通过今日更新,你可以从卢姆布里奇的战斗导师或大交易所的伯格·布伦森处无限领取新手礼包。我们还将把你本应获得的编年史书页转换为已储存在编年史中的充能,为你节省一些点击操作! 这对那些在尝试站稳脚跟时被NPC击败的玩家来说应该会有很大帮助,无需通过PvP死亡就能轻松重新获得这些礼包。通常在死亡模式(Deadman)初期,NPC死亡的情况相当罕见,但泽穆雷加尔及其召唤物在一定程度上改变了这一状况。因此,我们将泽穆雷加尔召唤物的强度从300降低至150,这意味着它们的攻击会减弱,只要你有几个生命值等级和一些食物,就应该更容易扛住伤害! 世界调整 我们已根据玩家需求调整了各分段的死亡模式:歼灭(Deadman: Annihilation)世界数量,这将总体改善延迟稳定性。以下是调整情况:红色突出显示已移除的世界,绿色突出显示新添加的世界。

《Deadman: Annihilation》其他调整 除上述所有内容外,我们还为《Deadman: Annihilation》第二周准备了一系列快速修复和改进! 1. 考虑到裂隙中玩家数量的增加,我们提高了几乎所有裂隙NPC的生命值。 2. 我们略微降低了所有段位中山神巨石的伤害。具体来说,在3-60段位中,巨石的最大伤害现在在20到30之间,而在所有其他段位中,最大伤害在30-60之间。 3. 远古战士装备现在可以在大交易所(Grand Exchange)进行买卖。 4. 可以从位于大交易所(Grand Exchange)北部的纹章商人处购买重定向卷轴(Scroll of Redirection)。如果你愿意,这可以让你完成沙漠中型日记任务。如果你拥有80级偷窃技能,在阿尔杜因地区扒窃英雄NPC将完成日记任务。自然纹章和强化收获的描述已更新,明确它们在 tithe farm 中无效。修复了打开高级武器饰品时的视觉问题,现在武器应该更容易看清。 永久死亡竞赛模式变更 恩卡地区不再生成守卫。 我们很高兴看到大家不断进步和获取装备,并希望在2月21日的史诗级死亡竞赛:歼灭终局中看到尽可能多的玩家全副武装! 航海更新 狮鹫任务权重提升 正如冬季峰会博客中所承诺的,我们正在增加狮鹫(托图加人最致命的敌人)的任务权重。你也可以花费50点【杀戮点数】购买一个可选的任务扩展:“Gryphon and on”。这会为你当前分配的任务额外增加80次击杀,让狮鹫任务在你接到后更具挑战性。| 猎杀大师 | 权重 | 基础数量 | 扩展数量 | | --- | --- | --- | --- | | Chaeldar | 从5提升至最高10(总分360) | 60-100 | 140-180 | | Duradel | 7(总分327) | 100-210 | 180-290 | | Nieve | 7(总分294) | 110-170 | 190-250 | | Vannaka | 从7提升至最高10(总分325) | 30-80 | 110-160 | 这些改动对贝尔的蠢事有何影响? 此外,除了上述改动外,我们还提高了贝壳bane狮鹫掉落贝尔的蠢事的概率。玩家反馈称,由于其掉落过于稀有,为其进行刷取并不值得。我们将该物品定位为游戏中期奖励,类似于僵尸斧,但属于穿刺版本。根据玩家反馈,其掉落率已调整为1/256(原为1/400)。 Shellbane Gryphon Combat Achievements

如果无法看到上方图片,请点击此处! 根据玩家反馈,任务权重现已调整,你可以开始挑战【Shellbane Gryphon】的战斗成就了! 【Shellbane Gryphon】是一个中等难度的 Boss,因此其战斗成就的设计具有一定挑战性,但不会过于困难。我们还加入了一些任务,旨在向中等水平玩家介绍部分关键的【Slayer】战斗机制。例如,【Featherweight Fighter】成就旨在让你深入了解重量机制。此外,由于【Shellbane Gryphon】可以在【Slayer】任务中挑战,我们确保所有任务都能在单个任务内完成,这样你就无需反复刷新任务了。从突破击杀数量限制到考验你的耐力,是时候接受挑战并提升你的猎杀者游戏水平了! Shellbane Adept:击杀25次壳bane狮鹫。类型:击杀计数。难度:简单 Dry Cleaning:清除盔甲上的腐蚀性唾液后击杀壳bane狮鹫。类型:机制。难度:简单 Shellbane Veteran:击杀50次壳bane狮鹫。类型:击杀计数。难度:中等 Perfect Shellbane:在不受到伤害的情况下击杀壳bane狮鹫。Perfection Medium Shellbane Speedrunner 在进入洞穴后的12分30秒内击杀12号壳兽狮鹫10次 Speed Medium Shellbane Survivor 不离开洞穴击杀12号壳兽狮鹫25次 Stamina Hard Featherweight Fighter 穿戴重量低于40kg的装备,不离开洞穴击杀12号壳兽狮鹫5次 Restriction Hard 设施瓶调整 我们根据玩家反馈对设施瓶的设计进行了改进。以下是更新内容: 1. 【设施瓶】现在可从造船师塞布处以每个75,000 GP的价格购买。这意味着如果你更愿意直接购买,就无需通过沉船打捞来移动设施,但这需要花费一定代价。 2. 请注意,通过造船师塞布购买设施瓶不会解锁收藏日志条目,因为我们不希望鼓励“可购买”的收藏日志物品。我们知道游戏中有些地方允许这种情况,但这是我们希望避免的方向。 3. 设施瓶在其现有的打捞来源中也变得更加常见,因此它们的掉落频率可能会更高。此外,我们已将设施瓶添加至商船残骸的华丽打捞物战利品列表中,这样您就不必仅通过低等级打捞来获取它们了。

如果您无法看到上方图片,请点击此处! 我们希望通过让瓶子可购买以及从更多种类的打捞中更常见地获得,使它们更容易获取。另外提醒一下,使用设施瓶,您不仅可以在自己的船上移动已建造的设施,还可以在不同船只之间转移设施! 此外,我们注意到有玩家将设施瓶与玩家自有房屋中的房间移动进行比较。一个需要花费,另一个则是免费的。为什么会这样呢?首先,您只有一个玩家自有房屋,但最多可以拥有五艘船,我们希望您能充分利用这五个可用的船只槽位。移动设施与在玩家自有房屋中更改房间也有所不同。您不仅可以在船上更改设施的位置,还可以在不同船只之间转移设施。对我们来说,完全取消设施瓶的成本是件很容易的事,然后就可以就此结束,但我们也注意到这可能带来的长期影响。如果设施非常容易移动,我们可能会看到大家只使用一艘船,像处理玩家装备一样频繁地在船上更换设施! 让设施瓶具有成本,我们希望能让船只设施在大家的游戏旅程中成为更重要的里程碑,并奖励那些花时间思考专用船只建造和船体布局的玩家。我们希望看到玩家拥有各种用途的专用船只,比如战斗船、拖网渔船等等!我们理解,对于那些在航海之旅初期可能只是犯了个错误的玩家来说,这可能显得过于严厉,但我们希望提高打捞时的掉落率能对此有所帮助。此外,它们价格的提高也意味着你能从中获得不错的炼金价值。 其他航海改动 1. 新增的航海日志(包括樟脑木、铁木和紫檀木日志)已加入雇佣兵和弗雷曼尼克沉船的打捞战利品列表中。 2. 现在可以在焦痕岛正常捕捉红蝾螈了。 出行投票改动 我们通过在之前的游戏更新中发布“神圣鼹鼠”和“兜帽杀手头盔”来启动出行投票的改动。你也可以查看这里的投票博客。我们现在正从上次中断的地方继续!让我们来看看有哪些更新能让在吉琳诺的出行更加顺畅。 为部分充能的传送水晶充能 你是否曾在银行里看到“仅剩1次充能”的传送水晶?是的,我们懂这种感受。但这种情况将一去不复返了!

如果无法看到上方图片,请点击此处! 现在,你可以通过与Eluned对话为传送水晶充能,无论其当前剩余充能次数如何。请注意,即使不是从空充能至满,仍需支付全额费用。水晶默认最多可充能至3次,若你已完成西部省份困难日记,则可充能至5次。 若你右键点击Eluned,她会直接为种子和水晶充能,无需进一步确认,且优先为种子充能。因此,请确保携带足够的GP来为水晶充能,否则你将只能为种子充能。 传送水晶十分实用,我们希望这些改动能让管理它们变得同样便捷!【羽蛇神哨改进】 此前,激活羽蛇神哨总是会先将你传送到雷努,然后才询问你实际想去的地方,每次都增加了一个额外步骤。 为简化流程,我们做出如下调整: 1. 使用充能的羽蛇神哨现在会立即打开羽蛇神运输界面。只要目的地已解锁,你就可以直接选择。 2. 新增【上次目的地】选项,如果存在上次前往的羽蛇神站点,可直接传送至该地点,方便快速重复旅行。 3. 你可以切换哨子是直接传送到猎人公会还是打开目的地选择菜单,默认设置为打开菜单。 这些改动消除了不必要的来回操作,同时仍保留了原始行为供偏好该方式的玩家使用。灵树等级解锁进度 我们改进了灵树解锁的等级进度,使其在 farming 技能中分布更均匀。现在的进度如下: 等级83:1棵灵树 等级88:2棵灵树 等级93:3棵灵树 等级96:4棵灵树 等级99:无限灵树

If you can’t see the image above, click here! Note that temporary boosts, like the Garden Pie, still let you plant Spirit Trees at lower levels. We hope this new system will streamline your progression and make levelling feel a little more rewarding. Tradeable Trouble Brewing Rum Teleports We've made it so that the Red and Blue Rum from Trouble Brewing are now tradeable, meaning: You can buy them from other players or via the Grand Exchange.Players who regularly play Trouble Brewing could sell spare Red and Blue rum from the rewards shop of the minigame. Quest progression still applies! You have to complete the Cabin Fever quest so that the rum will whisk you away. Overall, this should make it easier to start playing Trouble Brewing without the prep work, or provide a handy route to Mos Le'Harmless, while also giving dedicated minigame enjoyers a way to turn excess rum into a tidy profit. Fight Pit Minigame Improvements We’ve made a small update to the TzHaar Fight Pits to help matches reach a clearer conclusion. As matches progress, additional NPCs will now begin spawning over time, ramping up the pressure on any players still standing. This addresses situations where modern gear and potions made it possible to simply outlast the later stages rather than fight through them. The escalation now works as follows: 1.5 minutes: Tz-Kih (Bats)3.5 minutes: Tz-Kek (Blobs)5.5 minutes: Tok-Xil (Rangers)7.5 minutes: Ket-Zek (Magers)9.5 minutes: TzTok-Jad (Jad)11.5 minutes: TzHaar gas begins dealing continuous damage, with a warning message in chat NPCs will now roam further around the arena, actively hunting down players and using improved pathfinding to avoid getting stuck. Aggro will also shift between players over time, rather than focusing on one player indefinitely. The aim here is to ensure that when Fight Pits are played (via organised Discords, clans, or more J-Mod community events), rounds feel more decisive, chaotic, and true to the spirit of the Pit. Raid Unique Broadcast Tweaks Last but not least, we're bringing a small improvement to how raid unique drops are broadcast. Previously, when a raid unique was broadcast, the message also included its Grand Exchange value. That extra bit of context helped put drops into perspective in the moment, whether you were the one getting the loot or watching it pop up in your clan chat. We've now brought this back, so raid unique broadcasts once again show the item’s GP value alongside the drop. Additionally, in order to reduce some unnecessary noise, we’ve removed broadcasting duplicate copies of the Thread of Elidinis or Tombs of Amascut gems, which can otherwise clutter chats without adding much value. That's it for today, but we'll continue from where we left off with the Getting Around Poll changes in the upcoming weeks - stay tuned! Other Changes Last week, we added the "Empty Container" button to the Bank Interface, allowing you to quickly empty the contents of containers like Coal Bags, Essence Pouches, Herb Sacks, and more. We also deployed a hotfix that allows the 'Empty Containers' button to empty the contents of containers that are in locked Inventory slots. Regarding this, we had said that we planned to develop a toggle for it, but it seems as though the behaviour that we've got now is what's best for all players. If you've got strong feelings on use-cases for those locked slots not being emptied and would like to see a toggle in the future, please let us know and we'll keep monitoring your feedback. Many of you requested that this button also work with worn containers. Following your feedback, the 'Empty Containers' button now also empties worn containers, meaning equipped items can be emptied straight into the bank. These worn containers are: Log BasketFish Sack BarrelForestry Basket Moreover, we've fixed an issue where Potion Storage opened slower than usual. It now opens immediately when you click the button in the bank interface. We've also seen some of you asking why the order of the deposit buttons have changed in the Deposit Box UI. This is to ensure a consistent order for deposit buttons between the Bank and Deposit Box interfaces, making it more straightforward in the long term. However, we’re aware that having the Deposit Worn Items button on the right has caused some players to accidentally deposit their gear into the Deposit Box by mistake and weren't able to retrieve back. To address this, we're exploring a toggle option to let you hide the "Deposit Worn Items" button in the Deposit Box UI. We don't have an ETA for this yet, but it's planned to come in the upcoming weeks. Some additional changes: Fixed the following models from clipping into the ground:Zuk's lava base is visible once again Sailing skillcape animationThe defence animation of dragons when they're movingThe death animation of the Fever SpiderThe trap pit animation of AntelopesThe bank note certificate Fixed the terrain clipping on a cliff in Varlamore.The River Dougne bridge's legs no longer stick out. Likewise, a terrain clipping issue by River Dougne was resolved.The entrance of the Waterbirth Island Dungeon now renders and appears correctly.Fixed an issue where some sounds were playing back at a lower quality than intended.Fixed an issue where items could be incorrectly rotated when dropped on certain tiles of the floor.Improved player and NPC height adjustment on sloped terrain.Fixed an issue where some windows seemed detached from the wall.Fixed incorrect camera positions during certain cutscenes.Fixed an issue where destination tile highlights didn't work on boats.Fixed some NPCs animating incorrectly while on boats. Upcoming Maintenance With our continued efforts towards improving the core experience of all our games, from next week (Tuesday, February 10th) we are going to be starting an updated maintenance schedule! While this does mean a little bit more downtime each week and additional breaks for Mod 🐹, it will give our core infrastructure teams a more consistent timeline to continually update our systems and backend tech, rather than our current sporadic approach. So, what can you expect? At its core, we will be scheduling maintenance for every Tuesday at 9am UTC. During this time, both games will be taken offline for improvements with downtime usually lasting ~20 minutes. While this will normally be the case, there may be some instances that will warrant a longer period of downtime. To help, we will be adding a new part into the Game Status page to show you a list of upcoming maintenance windows and approximate downtime. We are also looking to slightly alleviate those who are always online around that time, with every few weeks of maintenance happening at the later time of 11am UTC, with no changes in the amount of downtime stated above. Any period of downtime will be accompanied with a 45-minute shutdown timer to give you plenty of notice. You may wonder, why not just have these periods alongside the regular Game Update? While that approach does have benefits specifically for Old School, this approach means if any issues arise then we can isolate investigating the problem with the maintenance work taking place, rather than trying to first identify whether it comes from game changes or external ones. The team have already been doing some great maintenance work without it directly affecting both games (which we spoke about in our previous Spudworks blogs), but this is a continued effort to get our infrastructure into a place where the team are able to perform future maintenance without always needing to bring the games offline at all. To start off, here is the first batch of upcoming maintenance you can expect: [table] [tr] [td]Date[/td] [td]Time[/td] [td]Downtime[/td] [/tr] [tr] [td]Tuesday, February 10th[/td] [td]9am UTC[/td] [td]~20 minutes[/td] [/tr] [tr] [td]Tuesday, February 17th[/td] [td]9am UTC[/td] [td]~20 minutes[/td] [/tr] [tr] [td]Tuesday, February 24th[/td] [td]9am UTC[/td] [td]~20 minutes[/td] [/tr] [tr] [td]Tuesday, March 3rd[/td] [td]11am UTC[/td] [td]~20 minutes[/td] [/tr][/table] We wanted to thank everyone who took part in our recent opinion poll that helped us gauge how this would affect you. Remember to check the Game Status to keep up to date with all the latest maintenance and upcoming downtime. Birthday Cakes To celebrate Old School’s upcoming 13th birthday and RuneScape's 25th, we’re hosting another: Bake a RuneScape-themed birthday cake competition! Whip up a cake that would make the Lumbridge Cook proud! Competition opens 10:00 am UTC February 13th and ends 10:00 pm UTC February 22nd. Once the competition kicks off, share your masterpiece in the dedicated Birthday Cakes channel on the Official OSRS Discord - stay tuned! We’ll narrow it down to three finalists, and the ultimate winner will be determined by the Twitch chat live on our Birthday Stream on Friday, February 27th. Prizes for the winner include: 12-month OSRS membership10 x Old School bonds Full Terms & Conditions here. Good luck! PvP World Rota The PvP rota has moved to Period B: 560 - (UK) - PvP World319 - (US) - Bounty Hunter World579 - (US) - High-Risk PvP World561 - (UK) - Free-to-Play PvP World580 - (US) - LMS Competitive World 390 (AUS) for LMS Competitive has been de-activated with this rota. World 569 (AUS) for Bounty Hunter has been de-activated with this rota. The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week. You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki. Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume The Old School Team.
2026-02-04 10:46:51 发布在
Old School RuneScape
说点好听的...
收藏
0
0
