《边狱公司》新玩家常见问题解答

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以下是我整理的一些关于《边狱公司》常见问题的解答,以及一些通用建议和技巧。 如果你觉得我遗漏了某些重要内容,或者某个回答不够完善,欢迎提出改进建议甚至重写意见。 我应该玩《边狱公司》吗 这部分是为考虑入坑的玩家准备的常见问题(如果你已经在玩了,或许可以跳过这部分)。

《边狱公司》对免费玩家友好吗?是的,非常友好。所有可通过抽卡获得的物品都可以用容易刷取的材料制作,只要投入足够的时间。免费玩家可以相对快速地组建一支主流队伍,无需担心抽卡的随机性(不过他们的队伍总数很可能比氪金玩家少)。 对于决定付费的玩家,季票无疑是性价比最高的选择。它价格便宜,至少持续3个月(通常因延期而更久),除了战斗通行证奖励轨道上的所有额外奖励外,还能使主要刷取关卡的奖励增加两倍。需要投入多少时间?除了剧情关卡和活动外,日常任务通常需要10-20分钟(也可以选择立即完成,但会降低体力与资源的兑换效率),而周常任务大约需要1-2小时。 《边狱公司》是否存在FOMO(错失焦虑症)?基本没有,不存在永久错过的剧情内容或抽卡道具(不过部分抽卡池会在一个赛季内暂时下架)。唯一永久错过的内容只有纯外观的个人资料边框和头像框(以及如果你早点加入游戏,本可以从日常/活动中获得的所有“免费”潜在资源)。我需要玩过Project Moon的其他游戏才能理解剧情吗?不需要,《边狱公司》是一款衍生作品,虽然与前作设定相同,但剧情和角色几乎都是全新的。《边狱公司》的主角患有失忆症,和你一样需要了解很多设定(基本上他就是观众的替身)。不玩前作的话,你主要会错过一些世界观构建和偶尔的引用。《边狱公司》会剧透《脑叶公司》或《废墟图书馆》的剧情吗?是也不是。前作结局的部分事件会被提及已经发生,但不会说明其来龙去脉。用我最喜欢的比喻来说:就好像罗兰在每次接待中收集了面包、火腿、奶酪等食材,而在《边狱公司》里,人们会谈论罗兰制作的那个完美的“神级火腿三明治”。你不会知道所有的食材,也不会知道他是怎么烤的,但你会被剧透最终成品是个三明治。如果你对此介意,需要知道《废墟图书馆》的剧透最早从第四章后半段开始,并且部分三阶解放故事可能会剧透《废墟图书馆》中的某些接待战(最明显的例子是大部分W公司身份和R公司默尔索)。《脑叶公司》结局的剧透本质上已融入《边狱公司》的整个前提设定中,因此即便商店页面也会剧透脑叶公司已经倒闭,但具体背景故事依旧未被泄露。 战斗 关于边狱公司战斗系统的问题与技巧。

Project Moon因制作机制复杂且教程欠佳的游戏而“声名狼藉”,《边狱公司》也不例外——它几乎没有解释几个关键机制,却在一些次要机制上花费了过多笔墨(咳咳,说的就是共鸣)。 如果你还没看过,我强烈建议你先去看看ESGOO制作的《边狱公司》优质入门教程,了解战斗基础;还有其续作《边狱公司》进阶教程,学习更多中级机制。

关于主要状态效果的说明:如果你已经观看了上方发布的进阶教程,那么你至少应该对《边狱公司》的7种主要状态类型的运作方式有所了解。本节将更详细地介绍这些状态,以及它们的各种特性对使用方式的影响。

灼烧 尽管灼烧是一种火焰状态效果,但颇具讽刺意味的是,它是目前最稳定的状态效果。每回合结束时仅减少1层计数,这意味着它比其他状态效果更不容易消失。不过作为平衡,其伤害潜力是最低的之一,每回合伤害固定在99的 potency 上限。

流血 由于流血会在攻击骰子被翻转时触发,因此对于拥有大量骰子的单位,流血造成伤害的速度会快得多,但代价是消耗层数的速度也更快。格挡和闪避也不会触发流血,因此这可以用来避免你的罪人受到伤害(不过在战斗结束前,流血效果不会消失,所以你可能更愿意在敌人增加流血层数之前尽早触发它)。

震颤 震颤曾被认为是游戏中最糟糕的状态类型,它需要爆发技能才能触发,并且是唯一不造成伤害的状态。但最近它通过振幅转换获得了增强,该转换能将震颤升级为具有独特效果的更优版本。在撰写本文时,回响(黄色的那种)被认为是最强类型,因为它能在爆发时造成伤害。 有些身份会对自身施加震颤并像消耗充能一样消耗它,大多数情况下这在功能上与充能完全相同(尽管它们不会受到某些被动技能和EGO礼物的影响),但面对施加震颤的敌人时,你可以故意承受攻击来加速自己的作战计划。

撕裂 撕裂具有较高的伤害潜力,但撕裂层数消耗得非常快。组建队伍或使用撕裂相关身份的一个技巧是,比较每个技能施加的撕裂层数与该技能的骰子数量。如果骰子数量高于撕裂层数,使用该技能会导致撕裂层数净减少。因此,许多撕裂相关身份的【铺垫技能】(通常是技能1/2)骰子数量较少,而【收益技能】(通常是技能3)骰子数量较多。 如果撕裂层数降至1,那么这个层数通常实际上已经失效,因为大多数攻击会先造成伤害,然后才施加新的层数(例外情况如7费斯特,其在【交锋胜利】时而非【命中时】施加层数)。

沉没状态与断裂状态有许多相同的特性,在异想体战斗中两者基本一致,区别仅在于沉没造成的是绝望伤害而非“真实”伤害,因此其强度可能会有所不同。沉没状态在对抗拥有理智值的 Boss 时尤为有效,拥有多个技能槽的单位能更快恢复理智,而沉没状态可以对此进行克制,同时削弱其攻击力。但要注意带有负面硬币的敌人,沉没状态反而会增强这类敌人。

韧性 韧性本身的效果并不突出,1.2倍的伤害乘数在游戏中并不算强,毕竟在战斗概览中经常能看到+200%这样的数值。不过许多韧性ID对部分技能(尤其是技能3)的暴击有额外伤害加成。1点韧性 potency等于5%暴击率,所以尽管potency上限为99,但只需20点就能达到100%暴击率。另外要注意的是,当potency较高时,暴击次数增多会导致计数消耗得更快。

充能 与大多数其他状态效果不同,充能最多只能叠加到20层,而非99层。在【更好的教程】发布一段时间后,游戏中加入了能够获得充能强度的ID。充能强度可叠加至99层且不会过期,但其本身没有任何效果,仅用于满足特定条件。 最后是关于麻痹的附加说明部分

麻痹 对拥有负面硬币技能的敌人使用麻痹时要小心,其效果本质上会反转,导致敌人掷出最大值而非最小值。如果你的某个罪人处于麻痹状态,你可以利用这一点,使用带有负面硬币的EGO(尤其是许多EGO侵蚀技能会使用负面硬币)。 另外要注意,如果敌人在回合开始时处于麻痹状态,战斗预测将不会考虑使用次数,而是假设其使用次数无限。 记住要阅读游戏内说明。“月亮计划粉丝的文盲现象”是社区中的一个流传笑话。许多困难战斗都有不寻常的机制,而这些机制通常在游戏内有直接说明。所以,每当你进入 Boss 战时,一定要点击 Boss 查看其技能和被动。有些信息最初可能是隐藏的,但它会为你提供击败 Boss 所需的所有提示。许多 Boss 本质上是解谜,因此务必先理解线索。 选择队伍时,你可以携带一个来自朋友账号的支援 ID(及其装备的 EGO)。借来的 ID 将与朋友账号中的等级和晋升等级相同,这可以帮助你通过困难关卡,并减少你需要培养的单位数量。但要注意,使用等级过高的 ID 可能会让某些战斗变得过于简单。第一步是先添加一些好友。点击左下角标签栏中的个人资料横幅,进入玩家资料页面,然后点击屏幕顶部的“好友”标签。在这里,你可以添加随机账号的好友,或者如果你知道对方的代码,也可以添加特定好友。你可以通过点击他们的“公司”标签来查看可以使用的ID(你可以在自己资料的“公司”标签中设置可被借用的ID)。 添加好友后,你就可以将他们的某个ID添加到你的队伍中了。在进入关卡选择队伍时(“罪人”标签中不可用),点击某个罪人的“编辑队伍”按钮,会出现一个“支援”标签,你可以在那里看到所有好友为该罪人提供的支援ID。战斗失败或中途放弃不会受到惩罚。绝大多数内容在战斗失败或放弃时都没有任何惩罚,因此你可以放心反复尝试某个关卡,无需担心损失资源或进度(如果前期回合的随机数运气不佳,也可以重置)。 在剧情关卡或镜像地牢中放弃战斗,会将你送回进入战斗节点之前的状态,同时你的司书生命值、理智值和EGO资源都会重置为进入战斗前的状态。 在任何消耗模块的内容中放弃战斗,会全额退还你为进入该内容所花费的所有模块。 放弃剧情关卡会退还除1点脑啡肽外的所有进入费用(例如,若关卡需要消耗20个模块,你将获得19个模块的退款)。主菜单导航 部分玩家似乎在《边狱公司》主菜单的用户界面导航上遇到困难,以下是详细说明。如果你的界面看起来略有不同,很可能是由于正在进行不同的活动、游戏后续更新补丁或某些功能尚未解锁导致的。

《边狱公司》主窗口,游戏登录后你会进入这里。

大厅立绘:从你当前拥有的身份中选择的立绘,角色会周期性地说些话,点击时也会触发语音(此功能纯为装饰)。 点击这些按钮可切换大厅立绘使用的罪人,长按可切换该罪人当前使用的身份。 此按钮用于在大厅立绘和自定义的主管身份卡之间切换。 即将到来的新闻、活动、更新说明等通知,内容基本与Steam新闻页面一致。 你的邮箱:偶尔会收到来自Project Moon的免费物品(最常见的是每周维护补偿)。你的背包:用于追踪资源和开启碎片宝箱 设置菜单 战斗通行证:一个季节性奖励进度系统,通过完成大量每日/每周/赛季任务来推进进度 当前正在运行的扭蛋卡池滚动展示 当前正在进行的活动滚动展示 你的当前等级、等级进度条和账号 点击此处可进入个人资料,你可以在其中自定义管理员身份卡和管理好友 你的当前脑啡肽、盒子和模块,这些是你的“能量/体力”资源,点击此处会弹出一个标签页,用于将脑啡肽转换为模块,或将盒子/月亮石转换为脑啡肽 你当前的月亮石(主要货币)数量,点击此处会带你进入付费商店用于在《边狱公司》各菜单窗口间导航的标签页,说到这个……【罪人】在这里你可以调整你的各种队伍,每次进入战斗时也会看到类似的窗口。

你当前选择的播报员,在战斗中他们会根据你的表现进行评论(纯装饰性)。 你的当前队伍名称,点击可重命名。 可用队伍列表。 你当前队伍中的罪人ID,点击罪人可更改其ID/EGO,长按可查看当前装备的ID。 点击可查看ID技能伤害类型/属性的简要概览,也会有一个标签页显示他们当前装备的EGO。 你当前的罪属性,左侧数字是所有罪人使用该属性的技能总和,右侧数字是所有当前装备的EGO的总消耗。 帮助按钮;这将提供关于此标签页操作的教程(基本上重复了我刚刚讲过的很多内容)。前往此处选择游戏模式

地狱:即“故事/战役”模式,其名称源于但丁的《神曲·地狱篇》。 资源挖掘:用于获取基础资源的游戏模式。 镜像地牢:类rogue游戏模式。 铁路:后期的首领战游戏模式。 当前可用的限时活动。 剧场:用于重看过场动画和阅读背景故事的功能。

主线剧情:顾名思义,可重看主线章节的过场动画。 身份档案:浏览已拥有的身份(ID)收藏,重看其三阶晋升(Uptie 3)过场动画,以及聆听战斗、大厅立绘等场景的对话。 支线故事:包含支线剧情、幕间、活动及更新过场动画等内容的过场动画。 但丁笔记:关于各类相关主题的笔记/术语表。该内容会随着剧情推进更新,是了解更多世界观设定细节的好地方。 抽取:用于抽取各类扭蛋卡池。

当前可抽取的卡池标签页。 当前选中卡池的名称和结束日期。 点击箭头或圆点可切换卡池中概率提升的身份/异想体。 当前展示的身份/异想体名称,点击放大镜可查看其能力详情。 【理想值】:一种保底机制,每进行一次抽取可获得1点理想值,集齐200点可兑换任意000级身份或异想体。卡池结束后,剩余的理想值将自动转换为【线团】。这个奇怪的名称是基于李箱名字的双关语,在英文中无法体现。 抽取时的资源消耗选项。当前卡池内各物品的具体获取概率详细说明(依据韩国法律要求)。 您的过往抽取历史记录。 在此处可使用自我碎片兑换并制作扭蛋物品。

点击此处可打开将“自我碎片”(Egoshards)转换为“线团”的标签页。 用于选择要浏览赛季的标签页(“标准内容”指任何非赛季物品)。 当前可用于制作的物品。 用于选择要制作物品类型的标签页。 关于《边狱公司》(Limbus)赛季制作限制的说明(本指南将在后续章节详细介绍)。 扭蛋系统 与《边狱公司》扭蛋机制相关的问题和提示。

General Extraction adviceI can't see into the future to give you specific advice on what which of your currently available banners are any good (you'll have to ask for that elsewhere), but I can give more general advice on how to get the most out of Extraction: Only ever do 10 pulls - When you do 10 extractions at once, the 10th is guaranteed to be a 00 ID or better, so you are giving yourself better odds by doing so. Extraction tickets also benefit from this, so wait until you have 10 before using them. If you haven't done so already, pull on the New Manager's Welcome Extraction - it's a limited use banner that is cheaper with better odds. Try to avoid Standard Extraction - It can be ok early on when you don't have many IDs and there aren't any good banners (that you don't already have the ID's from), but Standard Extraction should generally be avoided. Firstly you don't get to prioritize what you are pulling for, and are thus more at risk of getting bad or duplicate IDs. Secondly Standard Extraction doesn't give any Ideally (Limbus's version of a pity mechanic) which converts into thread when the banner expires, so Standard Extraction is flat out giving you less stuff. Don't pull on EGO only Banners - The rates are lower than for IDs, EGO are generally less important than IDs, and because EGO are removed from the pool once obtained, there is not EGO dupe risk and thus you get less of an advantage from the banner. If you want an EGO, craft it instead. New IDs and banners are released on Thursday 12am KST - If you are close to this date and a new ID has been announced (check the news tab), it may be worth waiting to see if it is any good. Evaluating IDsWhen you are getting started it can be tricky to know which ID's are good, and while you can always ask other people for advice, here is a quick and dirty rule to help you out. In the vast majority of fights by far the most important feature for an ID to have is good clash power, as winning clashes means both dealing and not taking damage. This is particular true early on when you are too poor to afford a composition with any synergy. Your sinners will usually reach 45 SP pretty quickly so in general we mostly only care about the max skill power. Generally skill 1's have a max power of around 11, and most skill 2/3's are in the 16-18 range, so anything that can roll higher than that is pretty good. Most skills will also have some sort of conditional that can boost skill or coin power (e.g. +1 final power if the target has 5+ rupture) which are mostly unlocked at the expensive Uptie 4. Consider how easy it is for an ID to meet their conditionals; speed conditionals are often pretty easy and can occur naturally (especially if the ID has haste), whereas DoT conditionals will usually require a dedicated team. What free ID/EGO to choose from the New manager Attendance Check eventThe New manager Attendance Check event is a temporary event created when you first start playing Limbus. It lasts for 30 days and you get a new reward every unique day that you log in, up to 14 rewards. Of particular note are the rewards for day 7 & 14 which give you tickets that can be redeemed for a free season 1 ID and EGO respectively. Identity In general season 1 IDs have aged pretty poorly, not just because of powercreep, but because in season 1 PM genuinely did not seem to have any clue how to design IDs (stuff like IDs with literally impossible conditionals spring to mind). However there is one ID that got the right end of this, and ended up being so overtuned that it's viable even amongst today's better IDs: The One Who Shall Grip Sinclair (Nclair) is the clear standout with his high damage multi-coin blunt skills. His clashing is also much better than it first appears because if now negative coins work; with it become stronger instead of weaker with each coin lost. For example his skill 3 appears to have a clash range of 0-30, but it's actually 18-30 (at the cost of losing a 2/3rds of it's damage from lost coins). His only notable downside (aside from a kinda weak skill 1) is that being a negative coin ID, he plays pretty different to most other IDs, and thus might be tricky for someone still learning the game. Also of note is The One Who Grips Faust (N faust), her clash numbers have faded over the years but she still has solid support skills; having lots of ways to restore sp and a debuff on her skill 2 that causes the enemy to take 20% more damage from 2/3rds of all damage types. Even if she doesn't make the field, her support passive is one of the best in the game; giving reliable SP healing on lust resonance. EGO Season 1 EGO have aged considerably better, with PMs inexperience this time leading to many overtuned EGO instead. However despite having many solid options, once again there is one clear winner: Fluid Sac Faust is generally considered the most powerful ego in the game; a 5 target AoE EGO that also heals you entire team's HP & SP by a significant amount. While there are other sources of HP & SP healing in the game, at the time of writing no others do both at the same time. Fluid Sac reliably heals off all the chip damage your team has taken while simultaneously ramping sp, or fixing your team's sanity after extensive EGO use (this includes itself). And with newer content introducing more sources of unavoidable damage it has only gotten stronger. It's only downsides are it's relatively high cost and rather low clashing for a HE EGO. If for some reason you want something else there are a couple of other EGO worth considering: Rime Shank Pretty mediocre until uptie 4 at which point it's sinking is upgraded to 5 potency and count for a total of 25 SP damage. It's even better when corroded, dealing 10 potency and 8 count for a whooping 80 SP damage, basically guaranteeing a panic on almost any opponent. Even outside of dedicated sinking teams Rime Shank is useful just to be able in practically invalidate most bosses with SP. And with a attack weight of 3 it can cripple multiple adds or chip away at multiple abnormality parts. Legerdemain With a minuscule cost of 4 resources and 10 SP, Legerdemain a cheap and easily spamable 3 attack weight EGO. However it's main feature is the 4 paralyze on hit, a fast Gregor can significantly weaken any following scary attacks (paralyze is so strong that it's almost completely absent from newer ID/EGOs). Roseate Desire Ishmael Similar to the above the 3 paralyze and -10 offense level on hit are useful for a fast Ishmael to weaken an enemy before an important clash. However this EGO's real utility is it's support passive, which permanently allows Ishmael to inflict a significant amount of bind on her targets; the tactical utility of being able to consistantly redirect attacks cannot be overstated (and that's without getting into specific enemies with speed related gimmicks). Gacha (cont) WalpurgisnachtWalpurgisnacht is an event that occurs for a few weeks usually around once per season, where special IDs, EGO and Announcers are obtainable for the duration. Once the event has ended they once again become unobtainable until the next Walpurgisnacht. IDs and EGO are unable to be crafted during the Walpurgisnacht that they are introduced in, however they become dispensable in every future Walpurgisnacht. You may see a lot of people recommend you save Lunacy for Walpurgisnacht, personally I consider this to be quite frankly terrible advice for new players. When you are new it is way more important to quickly build up a roster of good IDs, so you can progress through the story and unlock better farming stages. Storing lunacy for potentially months just to gain access to some Gacha 3-4 months before it is craftable is not a good use of a new player's resources. If it's only a week or so away then it may be wise to wait and see what there is, otherwise wait until you have a decent ID collection before you indulge your completionist urges. Extraction and Dispenser Availability While no Gacha in Limbus is permanently missable, whenever the season changes different IDs & EGO will become available/unavailable to extract or dispense following a slightly convoluted set of rules. So here is a handy table to see when they will be available: TypeExtractionDispenserRegular IDs/EGO (Standard Fare)Permanently AvailablePermanently AvailableSeason X IDs (Seasonal IDs are usually story relevant to their season's canto) Permanently Available Unavailable in season X+1, Permanently Available from season X+2 onwards Season X Battle Pass EGO)UnavailablePermanently Available from Season X+1 onwards Season X Event IDs/EGO (story relevant to an .5 event chapter)Available only during Season XUnavailable in season X+1, Permanently Available from season X+2 onwardsWalpurgisnacht IDs/EGOOnly available during WalpurgisnachtOnly available during consecutive Walpurgisnachts One additional rule is that seasonal IDs cannot be dispensed until a week after their release. Resource Management Questions and tips on how to obtain and make the most of the progression resources in Limbus

Important resourcesIn general there are 5 major resources you need to worry about: Enkephalin - Basically your "energy" resource, needed to actually play the game. While most story stage requires raw Enkephalin, basically everything else uses Enkephalin modules, so feel free to convert everything once you are done with the story. Lunacy - Used for rolling on the gacha (extraction), and refilling energy. Exp Tickets - Used to increase the level of your ID's, each level adds to an IDs base stats, increasing health and raising offense and defense levels by 1. A general rule of thumb is that every 3 offense levels is essentially 1 clash power, so if most of your clashes have been reading "Overwhelming" lately your sinners are probably underleveled. Thread - Used to "Uptie" ID's and EGO, Uptieing increases the functionality of the ID; increasing the amount of effects skills have, and unlocking new skills/passives. Without Uptie 3 an IDs is missing out on key parts of their kit, Uptie 4 and EGO Upties are more expensive and usually less essential early on (but you will probably want them eventually). Base Sinner's & EGO unlock up to Uptie 3 for free by progressing through the story. EGO Shards - Each sinner has their own shards, 400 of them can be spent to craft (Dispense) an EGO or 000 ID for that sinner. Are also spent in Uptie 4's, and can be converted into Thread at a 1:1 ratio. Game modes and their rewards Inferno - The story game mode. Rewards lunacy for completing EX conditions, also unlocks new game modes and stages through progression (usually on chapter completion). Exp Luxcavation - A singular regular battle, each stage has enemies which are vulnerable to one of the 3 damage types. Rewards Exp Tickets on completion. Thread Luxcavation - An abnormality battle, each of the 7 days of the week has a different abnormality, each of which are vulnerable to one of the 7 sin affinities (colours). Rewards Thread on completion, the first 3 stages completed each day reward double the amount of Thread earned. Mirror Dungeons - A sort of "Roguelike" mode with random enemies and relics (EGO gifts), a new dungeon updated mechanics is released a few weeks into the start of each season. Completion rewards some lunacy (up to 750 per week) and levels up Battle Pass; each level above 120 on the Battle Pass will reward a single Nominal Shard Crate (3 with paid battle pass), making this the primary method of farming Shards. Refraction Railway - An Endgame boss rush mode intended for a fully levelled & Uptied team. Rewards are added to the Lost and Found tab the first time you complete each stage, which you must pay a one-time Module fee in order to access. You can also get cosmetic banners for finishing under a certain number of turns. Roughly halfway through each season the Railway is replaced with a new one with different enemies and mechanics. How to get the most out of Mirror Dungeon weekly bonusesMirror Dungeons have 3 uses of a weekly bonus, which on completion of a dungeon you may choose to use to increase your rewards (you can also choose not to use them, which may be optimal to increase efficiency). Each use of a weekly bonus rewards 250 Lunacy along with increasing the BP earned for a finished normal (Simulation) run to from 30 to 45 for 5 modules (9 BP per module). Weekly bonuses can also be used on hard (Ritornello) runs for higher BP rewards (the Lunacy rewards remain the same). After completing a hard run all 3 bonuses can used at once to gain 225 BP for 18 modules (12.5 BP per module). Alternatively each weekly bonus can be used separately on different hard run, with each earning progressively more BP (with the 1st being worth 75, the 2nd 80, and the 3rd 95, each costing 6 modules), totaling out at 250 BP (13.8˙ BP per module). Whether the extra 25 modules is worth the increased time investment is up to you. Without any weekly bonuses hard dungeons reward the same 30 BP as normal dungeons, so there is no reason to farm hard over normal unless you prefer the challenge. Sources of LunacyFinite 40 Lunacy for each story stage's EX condition completed, Lunacy is also gained when 33%, 66%, and 100% of all EX conditions in a chapter are completed. 40 Lunacy the first time a Luxcavation stage is beaten, note that different difficulties count as different stages, as well as each unique day of the week for Thread Luxcavations; so you may wish to do all stages at least once. 40 Lunacy when an ID is Uptied to 3.Repeatable 250 Lunacy for each use of the three weekly mirror dungeon bonuses (hard mode can use all 3 in a single run). 300 Lunacy as compensation for server downtime during weekly maintenance (10-12am KST).Other Sources Some levels on the Battle Pass give Lunacy. Some events have Lunacy included in the rewards. Lunacy is often given as compensation for bugs and delays. Should I be focusing on finishing the story first or doing other content?Obviously, you are free to do things in whatever order you would like, however if you want to min-max then it is usually best to get though the story as possible as quickly as possible (however if there is an event with rewards that are about to expire then you may wish to try that instead). The reason for this is that every time you finish a chapter you will unlock a new farming (Luxcavation) stage. If you hit a roadblock it's ok to stop and go farm until your team is better, just don't go overboard, or you'll be wasting energy that could have been spent on more efficient farming stages. How you should spend EnkephalinEnkephalin refills at a rate of 1 every six minutes for a total of 240 each day, or 12 Modules. With the exception of story, the vast majority of content in Limbus requires Modules, which unlike base Enkephalin have no storage limit (technically there is one at 999), so if you have no story content to do it is recommended that you convert all your Enkephalin into modules (this will require logging in at least twice daily to not waste any). As for what to do with these 12 daily Modules, it is generally recommended that you do one daily Exp luxcavation stage for the Battle Pass daily mission, as well as 3 thread luxcavation stages to take advantage of the daily bonus. Your remaining modules are probably best invested in Mirror Dungeons, although while you are new you may also want to do some extra Exp Luxcavations to level up your Identities. It can also be a good idea to keep a small stockpile of Modules just in case some are required for an event. Resource Management (cont) On refilling Enkephalin using LunacyIn a lot of games of this genre, spending premium currency to refill energy is a trap to get inpatient players to waste their resources; this is not the case in Limbus, to the point where it can actually be a more efficient use of lunacy than pulling on extraction. 400 EGO Shards can be spent to craft almost any EGO or 000 ID in the game, and a finished normal Mirror Dungeon run will earn you 3 nominal EGO Shard crates (or 9 with paid BP) for 5 modules. This means that unlike extraction which has a random outcome, Lunacy has a consistent conversion into Shards, and often at a better exchange rate. You just have to consider a few factors: Farming Mirror dungeons is a lot more time consuming than Extractions (which is mostly why people still do extractions). Each time you refill Enkephalin per day its cost is increased by an additional 26 Lunacy (base cost 26 Lunacy). The amount of Enkephalin refilled is increased as your Enkephalin cap goes up with manager level. The more IDs you own, the more likely you are to get duplicates of your 000 IDs, which only give 50 shards (1/8th of their value).As you can see, extractions become less efficient the longer you have been playing, whereas converting Lunacy into Enkephalin becomes more efficient. How long does it take to finish the Battle Pass? While the answer to this question is "depends on how much you farm Mirror Dungeons (3 levels per normal run)", you can finish it with normal daily farming in 4-6 weeks, math below: Battle pass has 120 levels, each which require 10 BP to finish, for a total of 1200 BP. The sources of BP are: 2 BP from each of the 5 daily missions for 70 BP per week. 4 BP from each of the 5 weekly missions for 20 BP per week. 5 or 8 BP from each of the 10 seasonal missions (you can scroll down to see more missions), for 65 BP total. 30 BP from a Mirror Dungeon run, with an extra 15 for each of the 3 weekly bonuses. 225 BP for one hard Mirror Dungeon run with all 3 weekly bonuses (hard is a more efficient use of weekly bonuses, but it may be a while before this is both available and beatable). Doing all of the daily/weekly missions and 3 normal MDs will give 225 BP per week; completing Limbus pass in just over 5 weeks. Doing all of the daily/weekly missions and doing a hard Mirror Dungeon instead will complete the pass in 4 weeks (if you manage to do a hard MD on all 4 weeks). Skipping Luxcavation stagesAfter you have beaten a Luxcavation stage for the first time you gain the option to skip it, instantly completing it for double the Module cost but only 1.5 times the rewards. This is obviously less resource efficient than doing them manually, in exchange for the benefit of saving time. Personally, I would advise against skipping Exp stages, they are relatively quick, and a halfway decent team can win-rate most of them. Thread stages are a bit more debatable, as they are focused encounters, and thus turns take longer to plan. If you don't want to spend the time a good compromise might be to only skip the more tedious stages (E.g. the enemies in the lvl 20/30 Friday fight can be killed in a single turn, whereas the lvl 20/30 Saturday fight has multiple phases). One other thing to note is that if you are planning on doing more than the 3 daily Thread stages, the rewards will be the same for skipping the first 3 stages as it would be for manually doing 6 stages, maths below: Manual - rewards x (6 [attempts] + 3 [daily bonus]), module cost x 6 [attempts] = rewards x 9, module cost x 6 Skip - rewards x (3 [attempts] + 3 [daily bonus]) x 1.5 (skip bonus), module cost x 3 [attempts] x 2 [skip cost] = rewards x 9, module cost x 6 Narrative Common questions relating to Limbus's story (no spoilers).

What other works are there in the setting, and what order should I play/read them?As of time of writing Project Moon currently has 5 pieces of media available (there is sort of a sixth, but we'll get to that later), while they can mostly be experienced in any order, if you want to try everything then the best order is probably the release order, which is also the chronological order. In order, they are: Lobotomy Corporation - the first Project Moon product, where it all began. A monster management game where you have to properly manage creatures with various quirks in order to extract energy from them (think SCP Foundation mixed with a reverse Monsters Inc). The gameplay is pretty niche and it is both hard and somewhat grindy, so if the game isn't for you or if you get stuck or bored, there is always the option of finding the cutscenes on Youtube or watching a Let's Play (Personal recommendation to TeeQueue's Let's play[lpbeach.co.uk], they have a great understanding of Lobotomy's gameplay mechanics). Library of Ruina - A direct sequel to Lobotomy Corporation, however it does a very good job of explaining the events of that game for those who haven't played it. It uses a more in-depth version of Limbus Company's combat mechanics, so if you enjoy Limbus's gameplay, you will almost certainly enjoy Ruina. The Distortion Detective[projectmoon.postype.com] - A webnovel focused on a group of fixers investigating the distortion phenomena. It is set concurrently with Ruina and there is some very minor crossover in characters and events. Due to its unexpected positive reception plans it was announced that the story would be converted into a Visual Novel instead of continuing as a Webnovel. However at time of writing no news has come forward and it seems to be indefinitely postponed. Leviathan[projectmoon.postype.com] - A prequel webcomic/webnovel to Limbus Company focused on Vergilius. It can technically be read at any time, but there are a few references you may miss if you are unfamiliar with the prior games. The official translation isn't finished yet, but there is a fan translation of the remaining 5 chapters. Limbus Company - If you are here, you should already know about this one. There is/was also Wonderlab, a webcomic set in a branch L-Corp facility, that takes place concurrently with Lobotomy corporation. However it's unclear if this one is still canon as the artist had a rather public falling out with Project Moon, and did their best to try and purge the webcomic from the internet. If you want to read it you can probably find a copy hidden on the internet somewhere. It is probably best experienced when you have finished Lobotomy Corporation, but as long as you have a basic understanding of how L-Corp works in the setting you should be fine. Who is Sinner number 10?It's Dante. On a related note if you look closely at the portrait for LCB Sinclair[www.prydwen.gg], on his left shoulder the zero on NO.10 has been crossed out and replaced with a 1. The order of the Sinners Canto'sThe sinner's focus chapters (excluding Dante) will be in the order: Gregor > Rodion > Sinclair > Yi Sang > Ishmael > Heathcliff > Don Quixote > Hong Lu > Ryoshu > Meursault > Outis > Faust This is the same order that they introduced themselves to Dante in the prologue, as well as the same order that their character art was first revealed on twitter. Also the Official Promotional Video briefly shows some numbers when introducing the sinners, which corresponds to this order. The source material for the sinnersYou may have recognized some names when being introduced to the characters, each of the sinners is loosely based on a character (usually the protagonist) from various novels, each one written by an author of a different nationality. Here is a list of source materials along with their writers for each sinner: Sinner No.1 - Yi Sang: The Wings - Yi Sang [Korean] (More specifically Yi Sang is based on the author himself) Sinner No.2 - Faust: Faust - Johann Wolfgang von Goethe [German] Sinner No.3 - Don Quixote: - The Ingenious Gentleman Don Quixote of La Mancha - Miguel de Cervantes [Spanish] Sinner No.4 - Ryoshu: Hell Screen - Akutagawa Ryuunosuke [Japanese] Sinner No.5 - Meursault: The Stranger - Albert Camus [French] Sinner No.6 - Hong Lu: Dream of the Red Chamber - Cao Xueqin [Chinese] Sinner No.7 - Heathcliff: Wuthering Heights - Emily Bronte [English] Sinner No.8 - Ishmael: Moby-♥♥♥♥ - Herman Melville [American] Sinner No.9 - Rodion: Crime and Punishment - Fyodor Dostoevsky [Russian] Sinner No.10 - Dante: The Divine Comedy - Dante Alighieri [Italian] Sinner No.11 - Sinclair: Demian - Herman Hesse [Swiss-German] Sinner No.12 - Outis: The Odyssey - Homer [Greek] (Outis is the false name Odysseus uses to deceive the Cyclops Polyphemus) Sinner No.13 - Gregor: The Metamorphosis - Franz Kafka (Bohemian/Czech) Bonus - Vergilius: A Major character in The Divine Comedy. He isn't just a fictional character, the character in The Divine Comedy is based on the Roman poet Publius Vergilius Maro (October 15th, 70 BC - September 21st, 19 BC). Links Other useful links and resources.

经验值图表 - 包含各等级所需经验值,以及其他实用经验信息,如各类票券和深层探索关卡提供的经验值数量。 战斗通行证奖励列表 - 概述战斗通行证中的可用奖励,分为免费和付费两类,供玩家评估付费通行证的价值。该列表实际上适用于第四赛季,但每个赛季的奖励数量几乎相同(主要区别是40级票券有所升级)。 镜像地牢异常现象速查表 - 关于镜像地牢事件可能结果的指南。 例如。融合与升级指南 - 包含镜像地牢中的融合机制说明、特定融合礼物的制作方法,以及EGO礼物列表及其升级后的变化。 Kusoge Database - 一个《边狱公司》数据库,提供各类实用信息和良好的搜索功能。 资源汇总 - 包含各种实用资源,如 boss 攻略、进阶机制、身份/EGO 解析等。