
Caravan is one of Fallout: New Vegas’s least-explained mechanics, but once you understand it, winning becomes fast, consistent, and repeatable. This guide focuses only on earning the achievement for winning 30 Caravan games, with no unnecessary rules or fluff. Chapter 1: What Counts Toward the Achievement 1. Any Caravan win against an NPC counts. 2. Losses do not reset progress. 3. You can replay the same NPC unlimited times. 4. Difficulty settings do not affect Caravan. 5. Story progress and reputation do not matter. As long as you win a Caravan match, it counts. Nothing fancy required. Chapter 2: Best NPCs to Farm Wins Some NPCs are far easier than others. You want opponents who: 1. Always agree to play 2. Use weak or slow decks 3. Don’t aggressively sabotage your caravans Recommended NPCs: 1. Ringo (Goodsprings unless Ghost Town Gunfight is Complete) – Very beginner-friendly 2. No-Bark Noonan (Novac) – Predictable and slow 3. Cliff Briscoe (Novac) – Reliable, easy wins 4. Dale Barton (Fortification Hill, if accessible) Stick to one NPC and farm them repeatedly. There is no penalty or diminishing return. Chapter 3: Recommended Deck Setup A clean deck is the biggest factor in fast wins. Minimum deck size: 1. 30 cards (do not go higher unless necessary) Number cards to keep: 1. 6, 7, 8, 9, 10 2. Focus especially on 8–10Face cards to include: 1. Kings (most important) 2. Jacks (very useful) 3. 1–2 Queens (optional) 4. Jokers are optional and not requiredRemove from your deck: 1. Cards 2–5 2. Excess Queens 3. Jokers if you’re uncomfortable using themThis setup lets you reach 26 quickly and keeps draws consistent. Chapter 4: Fast Win Strategy (Core Method) You do not need to build all three caravans. The goal: 1. Win two caravans as fast as possible 2. Ignore the third unless necessary Ideal target values: 1. 24–26 2. 26 is an instant lock if uncontestedBasic flow: 1. Start two caravans with high cards (8–10) 2. Choose ascending or descending immediately 3. Push both caravans toward 26 4. Stop playing cards once both are in range 5. Force the NPC to overplay or stall Most NPCs will sabotage themselves trying to catch up. Chapter 5: Using Face Cards Efficiently Face cards are how you end games quickly. King 1. Doubles the value of the card it’s placed on 2. Best used on 9 or 10 3. Can instantly finish a caravanJack 1. Removes the card it’s placed on 2. Use it to break enemy caravans at 24–26 3. Also useful for fixing your own mistakes Queen 1. Reverses caravan direction 2. Situational; only use if you’re blocked Joker 1. Advanced tool, not required 2. Safe to skip entirely for achievement grinding Kings + Jacks alone are enough to dominate most games. Chapter 6: Common Mistakes That Slow Progress Avoid these and your win rate will skyrocket: 1. Building all three caravans at once 2. Playing low-number cards early 3. Hoarding face cards instead of using them 4. Overcorrecting caravans that are already winning 5. Trying to “play fair” instead of sabotagingCaravan rewards aggression and speed. Chapter 7: Farming Wins Efficiently Once you understand the strategy: 1. Average game length: 2–4 minutes 2. 30 wins takes roughly 1–2 hours 3. Save before long sessions to avoid misclick frustration You can repeatedly challenge the same NPC without consequences. Just finish a game and immediately start another. Chapter 8: Final Tips for the Achievement 1. Keep track of wins manually if you’re unsure 2. Combine Caravan farming with caps grinding 3. If a game goes badly early, consider forfeiting and restarting 4. Don’t over-optimize — consistency beats perfection Once the deck and strategy are set, Caravan becomes one of the easiest achievements in the game.
2026-02-15 13:00:05 发布在
Fallout: New Vegas
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