《全面战争:战锤2》全派系指南

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全面战争:战锤II
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新手及中级玩家指南:种族太多?没错,《战锤:全面战争》有9个种族,《战锤:全面战争2》又新增了6个种族。当你对这15个种族一无所知时,从中挑选出自己喜欢的种族并学习如何游玩确实颇具挑战。本指南旨在通过教授各种族的玩法以及推荐最佳单位,让你的游戏体验更加轻松。 战役知识:在“凡世帝国”战役中,不同的领主在“漩涡之眼”剧情战役中有着不同的目标,有些领主的任务相同,有些则不同。此外,“凡世帝国”战役中会在特定时间发生一些特殊事件,但遗憾的是,游戏并不会提示你这些事件的内容和发生时间。在本指南中,我也将这样做,为你介绍每个种族的最佳战役以及每个种族的目标战役。 一、种族基础 面向纯新手 我有什么资格教你这些呢?我通关了《全面战争:战锤》中的帝国、巴托尼亚(合作模式)、混沌、木精灵。我在《全面战争:战锤2》的极难难度下通关了高等精灵、吸血鬼海岸、古墓王、矮人、木精灵、斯卡文鼠人、帝国、绿皮部落。 你是否符合以下三种情况中的一种: - 你是第一次开始玩《全面战争:战锤》? - 这是你第一次使用电脑? - 你刚学会用火? 如果你对其中一个问题回答“是”,那么可以观看这个简短的教程视频。 如果你是纯新手,甚至不知道如何玩《全面战争:战锤》,我推荐这个视频。人们真的低估了纯新手需要克服的最初障碍。第一次玩的时候,用户界面和术语确实会让人感到难以应对。

《全面战争:战锤2》种族介绍 本指南适用于已掌握《全面战争:战锤》基础玩法,希望进一步提升水平的玩家。无论你是想挑战更高难度的战役、更高难度等级,还是想在多人对战中避免五分钟内被击败,本指南都能帮助你。它将教你如何精通每个种族,并根据你的特定玩法风格选择最适合的种族。 首先来介绍各个种族: 涉及的种族如下: 《战锤1》种族: 1. 帝国(德意志人类,但他们的领袖很有能力) 2. 巴托尼亚(法兰西人类,但他们注重荣誉) 3. 吸血鬼伯爵(罗马尼亚人,但他们是不死族,想要夺取帝国的王座) 4. 混沌勇士(地狱势力,除非你使用他们,否则他们是凡世帝国的最终Boss) 5.6. 矮人(居住在山脉中的矮小人类,类似《指环王》中的设定,且极其记仇) 7. 绿皮部落(基本上就是兽人,热爱战斗,与矮人相互憎恨) 8. 木精灵(爱好和平的精灵,森林的主人,在森林中战斗时拥有更强的属性) 9. 野兽人(狂暴化的动物,另一个支持混沌的派系,游牧派系) 《全面战争:战锤2》: 10. 高等精灵(文明的精灵,偏好城市生活,而木精灵则喜爱森林) 11. 黑暗精灵(邪恶的精灵,但不支持混沌,他们喜欢奴隶) 12. 斯卡文鼠人(居住在城市地下的鼠族,所有人都憎恨他们,包括其他斯卡文鼠人) 13. 吸血鬼海岸(融合了《加勒比海盗》中的不死生物元素所形成的派系)古墓王(埃及人,但他们是不死族,不过不是罗马尼亚那种不死族) 15. 蜥蜴人(阿兹特克人,但他们是蜥蜴,有一个阻止地狱/混沌的宏伟计划,但效果很差)

各种族玩法风格 有很多内容需要学习,也有很多选择可供尝试,但让我们慢慢来,一步一步了解,这样你就能决定先玩哪个种族,并知道如何游玩它们。 免责声明:没有绝对错误的选择,但有些选择可能会让游戏更难上手。各个派系并非完全平衡,有些需要非常特定的战术才能发挥作用。 1. 玩法风格 进攻型(速攻军队): - 诺斯卡 - 绿皮(你不喜欢思考,就喜欢冲锋?)进攻型(擅长快速冲锋、主动出击,不太依赖远程和炮兵): - 吸血鬼伯爵 - 野兽人 - 混沌勇士 防御型(等待敌人进攻): - 吸血鬼海岸(大量火药单位) - 帝国(最平衡的派系,拥有地狱风暴火箭炮) - 矮人(防御极强,最擅长防御的派系) - 斯卡文鼠人(步兵弱得可笑,武器小队强得可笑) - 木精灵(弓箭手可边移动边射击) 灵活型: - 高等精灵(最平衡的精灵派系,拥有巨龙) - 古墓王 - 巴托尼亚(遍地骑兵,可从各处发起攻击,需要全面微操) - 蜥蜴人 - 黑暗精灵防御派系会使用导弹和火炮,不慌不忙地消耗对手,迫使他们主动进攻。灵活派系则比较灵活,可以采用上述两种策略中的任意一种。 一般来说,拥有最多火炮的一方通常会采取防御姿态。在多人游戏中,矮人派系十有八九都是防御方。 不过这些只是各派系的最佳策略,实际上几乎所有派系都可以根据你的喜好选择进攻或防御打法。唯一的例外是吸血鬼伯爵和矮人派系:吸血鬼伯爵无法打防御,因为他们没有优秀的导弹和火炮单位;矮人派系无法打进攻,因为他们缺乏良好的速度、优质的骑兵以及任何出色的侧翼包抄单位。但除了这两个值得一提的玩法外,你可以随意尝试任何适合自己的游戏风格。记住,通常拥有较少火炮/导弹单位的一方必须主动攻击拥有较多火炮/导弹单位的一方,否则在持久战中,敌人会逐渐消耗掉你的兵力。

各种族单位特点 现在你已经确定了游戏风格,但你更喜欢使用大型单位还是数量众多的小型单位呢? 有些派系以怪物单位为主,你可以尽情体验各种怪物带来的乐趣;有些派系拥有强大的火力,能让你在远程战斗中占据优势;还有些派系擅长骑兵作战;另外一些派系则精于潜行,比如伏击等战术。单位类型侧重 怪物为主型: - 诺斯卡 - 绿皮部落 - 吸血鬼伯爵 - 野兽人 - 混沌勇士 - 蜥蜴人 - 黑暗精灵 - 吸血鬼海岸 - 古墓王 火力输出型: - 高等精灵 - 吸血鬼海岸 - 斯卡文鼠人 - 人类帝国 - 木精灵(拥有非常优秀的弓箭手部队) - 矮人(最佳龟甲阵种族,配备炮兵) 骑兵为主型: - 混沌勇士 - 人类帝国 - 黑暗精灵 - 吸血鬼伯爵 - 高等精灵 - 巴托尼亚(专精骑兵,步兵非常薄弱,但拥有游戏中最强骑兵之一) 潜行偷袭型: - 木精灵 - 斯卡文鼠人 - 野兽人 - 绿皮部落 如果你想使用大量火力和远程单位,就不会选择吸血鬼伯爵。如果你想用骑兵冲击敌人,就不会想玩斯卡文鼠人。

二、先学习哪个种族? 帝国炮兵龟缩战术 你可以使用这些战术,也可以不使用,这取决于你自己的选择。 2023年目前最受欢迎的派系是帝国和矮人。本节将仅对这两个派系进行更深入的介绍。 尽管帝国和矮人是最受欢迎的选择,但如果你想很好地学习战斗,我建议避免使用帝国和矮人。不是因为它们在多人游戏中非常强大(它们确实很强,但并非破坏平衡),而是因为在单人游戏中AI非常愚蠢。由于拥有非常出色的炮兵,你在任何战斗中都可以采用龟缩战术。 相反,我建议选择高等精灵(就像游戏本身一样!)、古墓王或蜥蜴人作为你的第一支战锤军队,以获得更全面的体验。你也可以使用帝国和矮人派系的所有单位,但你可能只会选择炮兵。 别让我告诉你该怎么做,如果你想玩帝国,那就玩帝国。但如果你真的想学习《全面战争》系列,我建议使用更全面平衡的军队,这样你就不会像这样利用漏洞,而且也更容易上手。 为什么我不推荐帝国和矮人呢?你几乎可以通过站在角落里 spam 炮兵来利用 AI 的弱点轻松过关。 1. 帝国 帝国拥有相当全面的兵种阵容。他们的步兵略低于平均水平,骑兵则略高于平均水平(确实不错,但远不及巴托尼亚的骑兵水平)。他们的步兵表现欠佳,需要大量支援型英雄、弓箭手以及高强度的微操作才能维持战线。 这对新手玩家而言无疑难度极高,因此他们往往会放弃使用步兵。随后他们会发现,自己的步兵在初期就被打得溃不成军,前线难以持久,却不知其原因。这很可能是因为他们没有为步兵提供增益效果,也没有派遣领主或战士牧师等单位进行支援。 既然缺乏强大的步兵,帝国还有什么选择呢?答案是骑兵。骑兵是帝国的优势兵种,虽称不上游戏中最强,但也名列前茅。然而,大量使用骑兵对新手玩家来说同样需要频繁的微操作。最终,他们会找到另一个选择——炮兵。帝国阵营拥有强大的炮兵部队,所以带个十门左右的炮兵很正常。【地狱风暴火箭炮】简直强得离谱。如果你想用帝国在传奇难度获胜,那就无脑出地狱风暴火箭炮,再搭配其他部队保护它们就行。 但这其实不算是在玩《全面战争》,只是在利用AI的弱点。多人对战里的高手绝对不会让你用这种“漏洞玩法”得逞。 你可能在敌军还没摸到你之前就把他们炸成碎片了,也许一两场战斗会觉得很爽,但你根本学不到任何《全面战争》的玩法。你只是在学怎么缩在角落里狂轰滥炸,在敌人靠近前就把他们炸飞而已。关于帝国派系,要记住你的步兵实力略低于平均水平,可能需要英雄或其他单位的支援,但你的炮兵绝对非常强力。不过这并不意味着帝国应该采用龟缩战术(尽管你完全可以这么做)。帝国的骑兵虽然速度略低于平均水平(平均速度为75,他们是66),但一旦投入战斗就会非常强力,因为它们相当耐打且战斗力强(不过比不上巴托尼亚的骑兵,也有人认为不如吸血鬼伯爵的血骑士)。此外,你的弓箭手和火枪兵也非常出色。

Dwarves Artillery Turtle 2. Dwarves Take everything I said about the Empire's turtle strategy and multiply it by 2. The Empire has that as a great option, although they're much more versatille, the Dwarves are designed for that. Unlike the Empire's below average infantry, Dwarves' infantry line is one of the best, super tanky and super easy to play against AI. They lack speed, but more than make up for this in ressistance and armor. You can easily box yourself in with artillery in the back and ranged units in the middle, force the AI to come to you and you've won. The AI likely makes huge blob and doesn't avoid any damage. Their units in general also have a lot of leadership and a lot of melee defense. The Dwarves are basically masters of defense. No other faction can grind out the enemy and outlast them that much. With other factions like High Elves you can pull up a lot more tactics. Because you have decent infantry, decent cavalry, decent archers. Dwarves just do one thing and they do it well. Dwarves are mostly artillery and slow but good infantry units, archers are decent but not the star, pretty much every other factions has a good mix of different kind of units. There are excections like Vampire Counts on missile or Bretonnia on infantry, but it's hard to think of a race as inflexible with their playstyle as the Dwarves. Which, being inflexible is fitting for the Dwarves. (I just got my name in the book of Grudges, you'll understand what I mean once you play the Dwarves campaign) Simply put, the Dwarves are very easy to play even in multiplayer on lower levels. The Dwarves are not good to learn first because again with turtle artillery they will carry you and deny you a lot of tactics that are used by other factions. Remember that tactic you can do with the Empire because the AI is too dumb to notice? Basically get artillery and just box yourself in? Get that tactic and raise it to 11 and you got the Dwarves. At least the Empire has weak infantry, the Dwarves don't. In fact, the Dwarves have some of the best infantry in the game. They are a race specifically designed for that. Their very thing is that. Lowest speed in the game, tankyest infantry in the game, best artillery in the game. In multiplayer, you never try to outduel Dwarven artillery with your own, Organ Guns and Cannons are just pure hell, defend them with Ironbreakers and laugh while the enemy tries to get in. Take notes AI! How to shutdown Dwarves or turtling using Empire in multiplayer? How do you counter-play them? Load up on anti-infantry. Anything with high armor piercing and bonus vs. infantry is almost guaranteed to have a favorable matchup against most of the Dwarves army. Foot Squires, Squig Herd, Doomflayers, Tomb Scorpions, Mournguls, etc. Their weakness are no cavalry or monsters meaning no flanking options. Being flanked by a Dwarf is like being beaten by an old lady. Where as the Empire has flanking options, and the Dwarves have slow infantry. Where as the Empire doesn't. So you can pretty much move around however you want with the Empire, but you can't do that with the Dwarves. Another weakness is that they have no magic, their magic is focused on making their tanky units even more tanky. And again, the Empire has magic. So the Empire, even if they can use the same artillery turtle they have a much more flexible playstyle due to weaker infantry but compensating with speed, cavalry, magic and overall flexibility in the game. The Dwarves don't, just wait out with your Ironbreakers and defeat the enemy with Organ Guns and Cannon. To beat the Dwarves, simply rush the Dwarves (just like the AI!). You can't out-artillery them, and in a skirmish fight you will lose, Dwarf players really love it when you take your time. Ok, rush them, but not like the AI. Protect your powerful units from Dwarves ranged units, while trying to outmanouver and flank them (because remember low mobility, lowest speed in the game) and engage their ranged units with your infantry. Disrupting those units with your cavalry, flying units, magic is very important. If you can get rid of Dwarves ranged units you pretty much have the win in the bag. And for their infantry, bring armor-piercing units, because Dwarves really don't have a lot of options there. If they try to box, pick a side and attack with all your strength there, there's no point to attack from all 4 sides. It will force them to come out of their box leaving them exposed, and then you can flank since they lack any mobility options to counter your cavalry.

高等精灵、古墓王、蜥蜴人 我之前说过不推荐新手选择帝国或矮人开局,因为他们的炮兵龟缩流太强了,你甚至不用怎么玩就能赢。 那么应该选什么呢? 如前所述,这些只是建议,但如果你想选一个容易上手且非常平衡的种族,我推荐以下几个:高等精灵、古墓王、蜥蜴人。 高等精灵:灵活多变、火力强大、骑兵出色。 古墓王:灵活多变、以怪物单位为主。 蜥蜴人:灵活多变、以怪物单位为主。 这里面比较特别的是古墓王,但这和战斗无关。 这三个派系几乎拥有一切,具体怎么用就看你自己了。没错,游戏中说高等精灵是“火力、骑兵”派系,古墓王和蜥蜴人是“怪物密集型”派系,但这只是他们的主要特点,是他们的制胜关键。除了这些,他们还有很多其他特色,而且你不能仅靠无脑堆砌火力、骑兵和怪物来获胜,所以即使面对简单的AI,你也必须使用整个军队的全部单位。 高等精灵本质上和帝国类似,但后期的强大炮兵被后期的强大巨龙所取代。所有三个精灵派系(高等精灵、黑暗精灵、木精灵)的单位生命值略低,但造成的伤害比其他种族略高。他们比人类种族更像是玻璃大炮。因此,你可能不太能稳住战线,但能造成更多伤害。在所有奇幻设定中,精灵都比其他种族更偏向“玻璃大炮”——物理强度较弱,但却是战斗专家,本作也不例外。 古墓王。古墓王有一个特殊机制:单位上限取决于你拥有多少该单位的招募建筑,但这只与他们的战役有关,而非战斗。在战斗中,他们的表现正如描述的那样,十分平衡。如果你能接受他们的军队无需维护费,但招募同类型单位需要建造更多军事建筑这一独特的战役机制,就会发现他们在战斗中相当平衡,能为你带来完整的全面战争体验。而事实上,和所有亡灵派系(古墓王、吸血鬼伯爵、吸血鬼海岸)一样,它们不会溃败而是直接战死,这能让你学会如何防止部队溃败。之后你可以用高等精灵和蜥蜴人学习如何管理溃败。最好先掌握打好一场战斗的精髓。 蜥蜴人。最后(愿诸神原谅我这么说)是蜥蜴人。我真的不太喜欢蜥蜴人,但不得不承认它们是非常适合新手的种族。尽管粉丝们抱怨“蜥蜴人在《全面战争:战锤2》中不受重视”,但实际上它们在《全面战争:战锤2》中获得的关注比其他任何派系都要多。你有7位传奇领主可供选择,比其他任何派系都多。它们的兵种 roster(单位列表)非常平衡,且以怪物为核心。唯一的缺点就是你玩的是蜥蜴人。最后声明(已经说过三次了),选择你想先玩的任何派系,这三个只是我推荐的,因为玩它们能让你体会到《全面战争》的精髓。而且这些经验很容易应用到其他派系上,反之则不一定。

### 单位 各派系战役最佳单位 如果你只想招募最佳单位,这里有一些来自LegendofTotalWar的战役单位强度榜单。 顶级单位基本上就是“末日堆叠”。末日堆叠指的是仅依靠或主要依靠该单位就能赢得战斗的情况。这类单位通常是非常强大的5级单位,但并非绝对。A级单位始终表现优秀,B级单位的实力远超其成本,C级为平均水平,D级低于平均,E-F级(如果存在)则无需考虑,除非在较低难度下你想尝试使用各种类型的单位。 请注意,这些仅是战役中的最佳单位,而非通用最佳单位。原因如下:因为在战役模式中,你需要考虑:招募成本、维护费用,以及必须建造特定建筑才能招募该单位。LegendofTotalWar在评估单位时,除了其战场效能外,还会考量这些因素的便利性。某个单位可能非常强力,但如果成本过高,就不值得费心招募。另一方面,有些单位可能战力稍逊,但其性价比极高,因此你必须大量招募它们——它们能发挥很大作用,却只需很少投入。多人模式中不存在这些因素,所以要记住,这些梯队排名在多人对战中并不适用。 只需查看游戏中哪些单位与梯队排名图片相匹配即可。最后,如果你想了解更多关于该派系的深入解释和见解,可以查看LegendofTotalWar的【派系名称】单位 roster 层级排名视频。 高等精灵:

黑暗精灵

蜥蜴人

斯卡文鼠人

古墓王

吸血鬼海岸

战锤1 种族: 人类帝国:

巴托尼亚

吸血鬼伯爵

骷髅兵属于S级和A级单位,因为有一项科技可以让它们无需维护费用,所以你基本上可以用它们组建大量军队。 矮人:

兽人

诺斯卡

混沌勇士

野兽人

木精灵

一些多人游戏军队配置 这些仅仅是一些建议,并非多人游戏中组建军队的绝对方式。你可以根据自己的游戏风格进行调整,如果你有更好的想法,也可以完全忽略它们。在战役模式中,只需查阅每个派系的最佳战役单位并组建末日堆叠即可。 这些建议是从多人游戏新手的角度出发的,因此设计得易于操作,同时在战斗中也表现不俗。 1. 帝国

巴托尼亚

吸血鬼伯爵

混沌勇士

诺斯卡

矮人

绿皮部落

木精灵

野兽人

高等精灵

黑暗精灵

éź äşş

吸血鬼海岸

古墓王

蜥蜴人

IV. 强度榜 单人战役强度榜 为何专门制作“单人战役”强度榜?因为一个种族可能在战斗中表现出色,但经济系统却很糟糕;或者在战斗中表现不佳,但拥有非常出色的经济系统。因此,即便你实力较弱,只要能派出敌军无法应对的更多军队,你就很可能获胜。 这是一个极端例子,实际情况并非如此非黑即白,但本强度榜综合了每个种族的战斗能力及其战役环境。这也是它与我将制作的另一个“多人对战”强度榜存在显著差异的原因,后者仅考量战斗本身,不涉及战役因素。我特别提到“多人对战”是因为,如果你想玩单人对战,选矮人躲在角落里就行了。没错,多人对战中的战术在单人模式里也能用,但反过来就行不通,因为AI太笨了。用巴托尼亚的游击战术,你既能打败AI也能打败高手,但要是用矮人或帝国龟缩在角落里,是赢不了高手的。单人战役 S级: - 高等精灵(巨额资金,高防御岛屿) - 黑暗精灵(巨额资金) - 斯卡文鼠人(3/6个领主拥有强大机制:史库里氏族、艾辛氏族、摩斯氏族) A级: - 野兽人 - 木精灵 B级: - 巴托尼亚 - 绿皮部落 - 矮人 - 吸血鬼海岸 - 古墓王 C级: - 蜥蜴人 - 人类帝国 D级: - 吸血鬼伯爵 F级: - 诺斯卡(自《战锤1》以来几乎没有任何更新) - 混沌勇士(是《战锤3》的主要内容,因此在《战锤3》中得到了加强,但在此处表现困难)

多人对战强度榜 如果你想体验多人模式,进行一些战斗甚至1v1战役。《战锤》中的各个种族相当平衡,考虑到它们的多样性,这堪称奇迹——即使是最差的派系也相当不错,在特定条件下甚至能击败最强派系。 在《战锤》中,重点不在于“这个种族强,那个种族弱”,而更多在于“这个种族有这些克制关系,那个种族有那些克制关系”。要说有什么决定一个种族强弱的因素,那就是它拥有多少克制手段,以及通常会被多少个种族克制。这里说“通常”,是因为军队组成非常重要。仅仅因为你的种族“克制”敌人,并不意味着你就能克制对方,这真的取决于你的军队配置。例如巴托尼亚对抗木精灵时表现非常出色,因为巴托尼亚高度依赖骑兵,而木精灵则大量使用远程单位,这纯粹是一种不利的对局。因此,不要将这些视为一成不变的定论,而应仅作为一种大致概念,了解哪些种族通常拥有较少的克制者,哪些种族通常拥有较多的克制者。以下是多人游戏顶级派系的强度分级列表。这种情况可能会永远保持下去,因为随着《全面战争:战锤3》的推出,局势将不会再有变化。 这份强度分级列表是从普通玩家的视角出发的。因此,这不是电子竞技级别的分级列表,而仅仅是针对普通多人游戏玩家的最强和最弱派系。多人游戏强度梯队 S级: - 野兽人(原《战锤:全面战争》F级) - 木精灵 - 混沌勇士 - 黑暗精灵 A级: - 蜥蜴人 - 矮人 - 绿皮部落 B级: - 巴托尼亚 - 人类帝国 - 吸血鬼伯爵 C级: - 古墓王 - 斯卡文鼠人 - 吸血鬼海岸 D级: - 高等精灵 - 诺斯卡

Fun fact: Wood Elves were always annoying. Their thing is that their units are very good units but very bad economy, and in multiplayer battle you don't have to deal with the economy. But the Beastmen were by far the worst race, fighting them was a joke, and the internet was full of memes how the devs would patch them and make them the best race in the game. In Warhammer 2, the devs listened to the memes. V. CONTROLS Basic Control, Magic, Armies Build Think of this as an extra in-depth multiplayer guide. You can totally play the game without this guide, but this guide will make you a much better player. Sit back, relax, and learn Total War Warhammer. Control: CTRL + A -> Select all your units. CTRL + LMB -> Select as many units as you want. CTRL + LMB (double click) -> Select all units of the same type. ALT + LMB (drag) -> Move your units in formation. ALT + CTRL + LMB (drag) -> Rotate your units while moving in formation. ALT + LMB (drag) + attack orders -> Attack with your units in formation at the same time. ALT + Number Keys -> Instantly select your magic with selected unit. SHIFT + Number Keys -> Instantly select your abilities with selected unit. Magic cast + Hold LMB -> Change the direction of the attack. (can be cancelled by right click) Area Magic cast + Hold ALT -> Freely move the spell. BACKSPACE -> halt, useful if you accidentaly gave the wrong order. SHIFT + RMB (drag) -> Drag your own costum unit path. SHIFT + RMB -> Create checkpoints where you unit can go to, the last one can be attack. ALT + RMB (attack) -> Forces a range unit to melee attack. ALT -> Manually aim with artillery. CTRL + NUMBER -> Create control group, there are 2 types: locked and unlocked. In locked group everything will move in formation at the speed of the slowest unit. In unlocked they forget about formations. Magic: Tactics: How to Build Armies: 1. Empire 2. Bretonnia 3. Vampire Counts 4. Warriors of Chaos 5. Norsca 6. Dwarves 7. Greenskins 8. Wood Elves 9. Beastmen 10. High Elves 11. Dark Elves 12. Skaven 13. Vampire Coast 14. Tomb Kings 15. Lizardmen VI. EACH RACE IN MORE DEPTH Unique Race Playstyle (1-9) Here I go more in-depth for each race's playstyle For the basics, see Each Race's Playstyle and Each Race's Units Focus. Ok, so you read this guide, but still can't pick a faction? oh boy, you're a hard one to please. Is your name Karen by any chance? just pick a faction you like best thematically as long as it's the Vampire Coast. Undead Pirates, what's there not to like? Nevermind, I have to bring the artillery, not the Helstorm Rocket Battery that you can spam with the Empire Artillery Turtle strategy, I'll go further. Rather than a general description for each race, I'll describe their unique faction playstyle. If you can't decide after that then I'm sorry for you, you are sad and you should stop playing this game. 1. The Empire (Swiss Knife Army feat. Badass Artillery and Tank) - Can SUMMON THE ELECTOR COUNTS - Unlimited meme material - Well rounded jack of all trades army - Below average infantry, needs heroes or magic buffs to support them - Good archers - Lack monsters - Have excellent cavalry - Have excellent artillery - Relatively cheap in terms of units cost - Very good magic with tons of hero magic school options to pick from - Very good hero selection - Can play all playstyles - Easy to learn, easy to master. 2. Bretonnia (Cavarly Army feat. Decent Archers and Artillery, terrible infantry) - The best cavalry in the game. - Cheap and one of the worst infantry in the game, even top tear infantry is bad. - Decent archers, not great not terrible. - Each lord must complete a "grail quest" to be able to have cavalry at discount price. - Lack monsters - Limited selection of magic - Playstyle: hit & run, attrition, rush with mass cav, artillery spread. - You need mobility and your cav micro on point to play effectively. - Easy to learn, hard to master. 3. Vampire Counts (Rush Undead Faction feat. No Archers but Cavalry and Monsters and many weak minions like Zombies and Skeletons for the meat shield) - Units unbreakable, don't run from a fight, lose morale harder, but when they do, disintegrate. - Most units have pretty low stats but rely on healing - Have no missile units at all - Have most healing of any of the undead faction - Excellent melee infantry - Good magic chariots - Some support chariots and some damage focused chariots - Very good cavalry - Good monsters - Lore of vampires is the best lore of magic in the game. - Playstyle: always a rush style, flank with the cavalry. - Can play more of an attrition grind or more straight up rush - You need to learn how to get rid of missile units. - Medium to learn, hard to master. 4. Warriors of Chaos (Heavy Chaos Faction, what if we take the Empire but make their infantry stronger add monsters and make them a rush race instead?) - Excellent infantry - Excellent monsters - Decent light cavalry - Good heavy cavalry - Good chariots - Limited missiles, even more so than Norsca - Relatively expensive in terms of units cost - Good magic selection - Their casters tend to be tanky, more expensive but with better stats - Playstyle: rush, but with the Hellcanon you can do some artillery spread style or hit&run - Out of the 3 chaos factions they are the easiest to learn. - Very easy to learn, easy to master, terrible campaign conditions.. 5. Norsca (Light Chaos Faction, hear me out, we take the Chaos but instead of strong we make them fast, we also keep the monsters but give them far more mobility) - Some of the best monsters in the game. - Very good speed for their units - Many of their units have frostbite that slows enemies - Decent infantry - The worst lord selection in the game - No heavy cavarly - No artillery - Decent light cavalry - Mobility - A good magic selection - Even has a monstrous infantry caster - Plastyle: rush, due to limited missile and no arty, can do some hit & run builds. - Difficult for beginners to learn. - Easier than Beastmen but you need to learn how to manage your mobility well. - Medium to learn, hard to master. 6. Dwarves (Defensiest Defensive Tanky Army, tanky infantry w. huge armor and leadership, low mobility, very good artillery, do I need to draw you what to do with this type of combo?) - Excellent infantry - High armor - High leadership - Some of the best missiles in the game - No cavalry - The slowest faction in the game - Only a handful of fast units - Mostly relies on infantry, artillery and skirmishers - No monsters - No magic - Some nice support abilities and are magic resistant - Playstyle: artillery camp, can rush with some notable all Vanguard builds - With high melee defense and armor can grind in an attrition fight as well - Decent for new players to learn - You need to make sure you don't pick up and bad habbits because of their unique playstyle - Learn target priority - Easy to learn, easy to master. 7. Greenskins (Rush and damage but low lead, let's take the Dwarves, make them more aggressive, more of a rush army, but give them low leadership and high damage) - Low Leadership - High damage - Best light cavalry - Poor heavy cavalry - Excellent infantry - Good monsters - Not so good lord or heroes - Can field a lot of monsters with probably the second best horde faction in the game. - One of the best Vanguard factions with tons and tons of options for Vanguard - Only have 2 lore of magic both unique to them plus lore of death with a specific lord. - The unique lore of magic are very powerful and work well with the Greenskin units - Can play almost every playstyle except attrition fights due to lack of healing and leadership - Very difficult for new players to learn - Certain styles definetly with the rush build are easier to learn than others. - You will need to learn your match-ups pretty well as Greenskins get scared easily low leader. - You will need to learn to manage routing units, especially the goblins. - Medium to learn, hard to master. Greenskins are basically "what if we make these guys really powerful but they get scared easily?" 8. Wood Elves (Archers Army, fire archers while moving while fire archers while moving while fire archers while moving and you have some powerful trees with lots of health and armor) - The second best missile faction in the game. - Very fast and very light like the Beastmen - Only with a handful of high armor - Play more into a hit & run or kite style - Some decent monsters that allow you some rush-oriented builds - You can definetly catch people off-guard especially with the speed of your advance - Due to low armor and low HP they are one of the hardest races to learn. - You do have to know your match-up - Choose only the right engagements - You need all of the Total War skills to play Wood Elves effectively. - Hard to learn, very hard to master. 9. Beastmen (I am speed, we lack armor and leadership, but boy are we fast, good monsters and have the lore of the wild, we have good archers and the rest of our army is next to yours) - One of the fastest factions in the game. - Has one of the best Vanguard selections - Excellent summons with a variety of monsters - Powerful bestigors and minotaurs, jabber and ghorgon - Low armor - Low leadership - Good light cavalry - Excelent chariots - Pretty bad lord selection - No heavy cavalry - Limited magic - A very powerful unique lore of magic, lore of the wild - Playstyle: with their fast speed playing into more of a rush - You can also do a bit of hit & run and with the Sai Gore a bit of artillery spread - All Chaos factions rush, but Beastmen have the best missile options. - Very difficult for beginners to learn because of speed and low leadership. - Relies on terrain more so than any other faction. - You will need to learn how to control mobile fast-moving units. - Hard to learn, hard to master.

Unique Races Playstyle (10-15) 10. High Elves (The Civillized Army who flies and colonizes, Swiss Knife like the Empire but flying monsters instead of Artillery and a little bit more squishy but gives more damage) - Generally untrustworthy because they are elves. - High Stats and leadership - Low HP (all elven units: high & dark & wood elves generally have less hp but more damage) - All 3 elves factions are generally glass cannons with high stats and leadership but low HP - Good armor - The most expensive units in the game - Two of the best casters: Tecles and Alario - Some of the strongest flying monsters in the game - A reasonably well-rounded roaster - Decent artillery - Decent infantry - Decent cavalry - Decent archers - Very easy to learn, easy to master. 11. Dark Elves (Offensive Elves, high elves who are honest, slave economy, same as High Elves but with armor pierce and monsters over flying monsters, more rush but still balanced) - High Stats and leadership - Low HP - Lower range on most of their missile units - More armor piercing than the high elves - Good monsters - Good magic selection with a unique lore - Can play into any playstyle - Are a bit harder to learn but this applies to all elves as low HP isn't too forgiving for mistakes - You'll definetly need to know your match-up knowledge - And know how to choose the right engagements when playing as elves. - Easy to learn, easy to master. 12. Skaven (The Horde of Rats, yes-yes, Ikit Claw! Ikit Claw! imagine numbers of the undead but for ranged units with lots and I mean lots of armor-pierce, monsters, disposable units) - High numbers - Terrible leadership - Have fast infantry - Lack proper cavalry or mobility - Instead relies on excellent missiles, monsters and chariots - Their unique only lores allows for good summonings - All their characters are pretty cost-effective for the most part - Playstyle: artillery and spread, attrition by endless summons and endless numbers - They also have some pretty mean rush builds as well - Difficult to learn as you'll have to manage lots of routing units and learn targeting priority. - Hard to learn, hard to master. 13. Vampire Coast (Archers Undead Faction, ah, yes, you picked best faction, congrats! lots of guns so you have to position your missile, good range, good monsters, arty, lore of vampires) - Units unbreakable, but disintegrate (all undead do: Vampire Counts & Coast, Tomb Kings) - Lots and lots of numbers of missiles and really excellent damage - Decent monsters - Terrible infantry - Are generally very slow - Some fast units but no real cavalry or chariots - Instead rely on missile units and artillery - The best lore of magic in the game with lore of vampires - Their own unique lore, lore of deeps - Playstyle: can play into rush-style builds although they favor more the artillery camp builds - With lots of missle units - Can grind you down with attrition as well - An easier faction to learn, but you need to be careful not to pick up any bad habbits - You will need to learn targeting priority - Easy to learn, medium to master. 14. Tomb Kings (Well-rounded Undead, different recrutiment in campaign, solid style in battle, monsters and chariots, but generally can do whatever you want. Settra doesn't serve) - No heavy cavalry - Excellent monsters - Excellent chariots - Less healing than other undead - Lacking lore of vampires - Have their own unique lore that gives a little bit of healing and some other powerful spells - Playstyle: they can pretty much do it all with a very flexible army. - They are one of the easiest factions if not the easiest faction in the game to learn. - Because of their flexibility. - The fact that they're relatively forgiving with their big armored tanky monsters. - Really you'll just need to know the funamentals of Total War to play them well. - Positioning and general map knowledge - Best faction for new players. - Very easy to learn, very easy to master. 15. Lizardmen (Monsters Army, this has been the worst faction in the history of the United States, best monsters, good infantry, decent speed and leadership, good missile, good magic) - The best monsters in the game - Decent infantry - With mixed speed and leadership - Some having high leadership and low speed, other low leadership and high speed - Good missiles with all of them having either poision or fire damage - Definetly can field a decent horde-style army - Excellent magic with top-tier casters like Madzamundi and Slann - Playstyle: grind and attrition style fights, rush you with monsters, kite with posioned missile. - An easier faction to learn for beginners. - Mostly you'll need matchup specific knowledge and because of slow speed positioning and timing. - Very easy to learn, hard to master.

VII. CAMPAIGNS Eye of the Vortex Story Missions Eye of the Vortex is the campaign on the left that you unlock by simply having Warhammer 2. It is the smaller (although not that small when compared to Mortal Empires) and story-driven campaign, each lord will have specific tasks to do with unique game mechanics that need to be completed to win the campaign. Unfortunately, the game doesn't tell you what objectives each lord has from the select menu. So rather than selecting each lord and seeing the intro to see his objectives, here are the objectives of every Eye of the Vortex lord. I was a bit dissapointed that not each lord has its unique campaign with unique challenges, but at least some have, there is some variety there. Every lord may have different side-objectives to get special powers, even if their main campaign is the same as of others. For example, Imrik of the High Elves has the same Ritual main objective, but he also has side objectives where you tame and defeat dragons and in return you get... dragons. ONE IMPORTANT NOTE: 3 of the evil factions - Dark Elves, Skaven and Vampire Coast - have a "well received" loyalty mechanic, this means that generals may revolt if their loyality goes to low. You can keep it high by winning battles with them, share the loot with them or whatever depending on the specific general. High Elves: 1. Tyrion -> Complete the Rituals (main good guy; tutorial campaign) 2. Teclis -> Complete the Rituals 3. Alith Anar - Complete the Rituals (unique mechanics, sneaky elves) 4. Alarielle the Radiant -> Complete the Rituals (most OP broken elf) 5. Eltharion the Grim -> Defeat the Broken Axe (unique feud with the Orc Warboss & unique prison) 6. Imrik -> Complete the Rituals (you collect dragons as a side job in some quests) Dark Elves: 1. Malekith -> Complete the Rituals (main bad guy; TAKE BACK THE DONUT ULTHUAN!) 2. Morathi -> Complete the Rituals 3. Lokhir Fellheart -> Complete the Rituals 4. Crone Hellebron -> Complete the Rituals 5. Malus Darkblade -> Rise of Darkness (unique feud with the Skavens & the demon in your head, no joke, there is a demon in your head) 6. Rakarth -> Complete the Rituals (unique mechanic, collects beats like Imrik collects dragons) Lizardmen: 1. Lord Mazdamundi -> Complete the Rituals 2. Kroq-Gar -> Complete the Rituals 3. Tiktaq'to -> Complete the Rituals 4. Tehenhauin -> Complete the Rituals 5. Nakai the Wanderer -> Huntsmarshal's Expedition (unique feud with the colonists & horde faction) 6. Gor-Rok -> Complete the Rituals 7. Oxyotl -> Heart of Darkness (unique feud with completing visions of the old ones & teleport on the map) Skaven: 1. Queek Headtaker -> Complete the Rituals (CLAN MOORS TRIUMPAHANT! YES-YES #Loyal) 2. Lord Skrolk -> Complete the Rituals (Play Sabaton - Father ; toxic gas ; while playing them) 3. Tretch Craventail -> Complete the Rituals 4. Ikit Claw -> Complete the Rituals (Literally the most fun, you have nukes, 10/10 recommend) 5. Deathmaster Snikch -> Rise of Darkness (unique feud with the Dark Elves & being ninjas) 6. Throt the Unclean -> The Ultimate Harvest (unique feud with the Wood Elves & making mutants) Tomb Kings: 1. Settra the Imperishable -> Collect the Books of Nagash 2. Arkhan the Black -> Collect the Books of Nagash (All Tomb Kings hate you because you support the guy who made you all undead) 3. Grand Hierophant Khatep -> Collect the Books of Nagash 4. High Queen Khalida -> Collect the Books of Nagash Vampire Coast: 1. Luthor Harkon -> Defeat the Legendary Beast Amanar (Fix your broken mind) 2. Count Noctilus -> Defeat the Legendary Beast Amanar (Amazing spawn point) 3. Aranessa Saltspite -> Defeat the Legendary Beast Amanar 4. Cylostra Direfin -> Defeat the Legendary Beast Amanar The Empire: 1. Markus Wulfhart -> Destroy the Lizardmen and win 100 Acclaim. (COLONIZE ALL THE KINGDOMS!) Bretonnia: 1. Repanse de Lyonesse -> Destroy either the Tomb Kings or Vampire Coast. (COLONIZE CRUSADE ALL THE KINGDOMS!) Orcs: 1. Grom the Paunch -> Unique feud with Eltharion the Grim. (unique mechanic, eat. A lot) Wood Elves: 1. Sisters of Twiglight -> Awaken and protect the woods. (unique gameplay really) Beastmen: 1. Taurox -> Destroy a lot of settlments including Oxyotl with his visions. (hunt the guy who teleports) Dwarfs: 1. Thorek Ironbrow -> Find lost artifacts.

凡世帝国剧情任务 凡世帝国是需要同时拥有《战锤:全面战争》和《战锤:全面战争2》才能解锁的右侧战役。它基本上将两款游戏的地图合并在一起,你还可以游玩第一部中的派系,这使得《战锤:全面战争》变成了《战锤:全面战争2》的一款下载内容。 凡世帝国拥有更大的地图,但它只是一个沙盒战役。无论你选择哪个派系,都没有预设目标。你的目标基本上是: - 自由行动。 - 征服地图。在《全面战争:战锤2》凡世帝国战役中,会发生两个主要事件: - 混沌入侵(除非有玩家选择混沌派系):大约在第140-160回合,若玩家扩张速度足够快则可能更早,大量混沌军队将在混沌废土(地图右上角)生成并入侵其他地区。同时,一支规模约为前者一半的混沌小股部队会在冰霜冰川(地图左上角)生成,同样会入侵周边所有地区。这些混沌军队会造成巨大破坏。难度越高,生成的军队规模越大。要击败混沌入侵,你可以选择消灭所有混沌军队,或者通过更快的方式——击杀他们的四位领袖:阿尔查冯、西格瓦尔德、柯烈克和萨图拉埃尔。如果你那样做,无论混沌军团有多少,它们都会消失。 - 帝国战争(全面战争)——这并非什么脚本事件,而是游戏的自然结果。随着游戏进程,同种族的派系很可能会像你一样联合成一个派系并扩张,这意味着当你拥有庞大帝国时,其他派系也会拥有庞大帝国,因此你将迎来一场巨头之间的战斗,庞大的帝国与庞大的帝国相互厮杀。此后不久,善良派系和邪恶派系往往会各自形成一个庞大的联盟,因此你将迎来一场横跨整个地图的善恶全面战争。

战役推荐1 1) 泰瑞昂 - 漩涡之眼(无需DLC) 这不足为奇,他是教程引导角色。 这应该是你的第一个战役,因为它最简单。你将在环形区域(亚特兰蒂斯/奥苏安)进行游戏,你所要做的就是摧毁开局处于战争状态的派系,建立良好的关系,或许还可以联合其他高等精灵派系(记住,高等精灵有一个种族机制可以提升关系),主要是在完成仪式期间进行防御。或许你还可以尝试在那里获得凯恩之剑。 高等精灵是最容易游玩的三个种族之一,不像帝国那样拥有可大量部署的炮兵,所以这个种族非常适合让你入门游戏。它拥有和帝国类似的灵活军队组成,但在游戏后期用龙替代了炮兵。如果你想要一个加强版的泰瑞昂,那么光辉女士艾拉瑞丽就是你的选择。她同样从“甜甜圈”区域开始,基本需要完成相同的任务,但能力要强大得多。她需要【女王与女妖】DLC,各方面都和泰瑞昂相似,但就是要强上不少。 其他值得注意的高等精灵传奇领主包括:如果你想使用潜行单位并在黑暗精灵的本土与其作战,那么阿里斯·安纳尔是个不错的选择。不过他只有默认的仪式目标,而且这位传奇领主本身实力不算太强。伊姆瑞克则从远离家园的地方开始,但有一些驯服和训练龙的支线目标,就像“驯龙高手”那样,但同样只有默认的仪式目标。不过这个需要《守望者与大肚子》DLC,蝙蝠侠,我是说冷酷的艾萨里昂,你有完全不同的战役目标以及监狱机制。你也从环形区域开始,但像泰瑞昂和艾拉瑞丽不会在那里待太久。泰克利斯是个优秀的法师,仅此而已。

2) 马鲁斯·暗黑刃 - 漩涡之眼(《暗影与利刃》DLC) 你被恶魔附身,任务是将奴隶带回黑暗精灵大陆,还需要我多说吗?这就是我要说的全部,不会透露更多内容。缺点是这是一个难度很高的战役,但很有趣。 如果你想要无DLC版本,可以试试拉卡思,他有着和其他领主相同的仪式目标,但拥有特殊机制,可以招募野兽,因为他是驯兽大师拉卡思。莫拉丝拥有一个非常棒的起始城市(因为你应该建造一个地标建筑),而马雷基斯是这个种族的领袖,除了是一位非常强大的传奇领主外,他并没有什么特别之处。洛克希尔·落心擅长指挥舰船,而克罗恩·海尔布伦则专注于死亡骑士和血航,你需要持续献祭奴隶。

伊基特·利爪 - 凡世帝国(《先知与术士》DLC) 死亡大师斯尼奇 - 漩涡之眼/凡世帝国(《暗影与利刃》DLC) 不洁者斯洛特 - 漩涡之眼/凡世帝国(《扭曲与暮光》DLC) 你知道玛丽莲·梦露那部靠和人厮混来获取电视角色的电影吗?鼠人可能就是这样搞定Creative Assembly的开发者的,因为这些家伙在战役中拥有目前为止最好的机制。无论是在游戏玩法还是背景设定上,我通常都不喜欢鼠人,但这些角色实在太有趣了。他们确实在有趣的机制方面获得了最大份额。我推荐在凡世帝国中使用伊克特·利爪,因为他在凡世帝国中的起始位置比在漩涡之眼好得多,位于旧世界的鼠人首都——鼠巢,从那里他可以直接进攻帝国。 使用伊克特·利爪时,你将扮演一名精通机械的大师,能够强化所有机械单位,甚至可以制造原子弹。而使用死亡大师斯尼奇时,你将指挥一支鼠人忍者大军,并且死亡大师是唯一能永久杀死传奇领主的角色。至于不洁者斯洛特,他是一位生物大师,会对自己的单位进行实验,你既可以将它们改造成属性极强的单位,也可能因实验失败导致它们变得毫无用处或失去理智。大胆实验吧!伊克特是机械领域的大师,而斯洛特则是血肉领域的专家。 鼠人就像是开发者最偏爱的孩子。他们并不强力(见上文种族强度分级),但拥有众多有趣的机制,玩起来乐趣十足,即便你不喜欢鼠人。如果你想玩无DLC版本,瘟疫氏族的史库里领主拥有一些有趣的瘟疫机制。我跟你说过鼠人有很多酷炫的设定。另外两位领主没有独特机制,他们只有鼠人的基础机制,却没有专属的独特机制,既然可以有更多选择,为何要选他们呢?

4) 诺克萨斯伯爵 - 漩涡之眼(派系DLC:吸血鬼海岸的诅咒) 地图上最有趣的出生位置之一,就在海洋中央。位于一座几乎坚不可摧的半沉没堡垒中,真的能让你感觉自己像个海盗,一个不死海盗。 卢瑟·哈肯从吸血鬼海岸的丛林开始,由于他已精神错乱,必须平衡自己的心智,这是我个人的最爱,但我选择诺克萨斯伯爵是因为他是社区的最爱。阿拉纳克萨·盐怨起始于旧世界,如果你想用吸血鬼海岸势力入侵帝国,她会是不错的选择。赛洛丝特拉·怨鳍则起始于类似墨西哥的区域,北临黑暗精灵,南接蜥蜴人。她的角色动机是因未能在国王面前献唱而含恨而终,因此一心想要摧毁“甜甜圈”(指奥苏安岛)。此外,她还能在泰瑞昂的故乡洛瑟恩建造歌剧院。

5) 黑色大司祭——漩涡之眼(派系DLC:古墓王的崛起) 所有人都讨厌这家伙,因为他崇拜那个导致所有古墓王变成……古墓王的人。而这正是你应该玩他的原因。至于黑色大司祭本人,他是战士和法师的混合体,两者都擅长,但都不精通。魔法方面,他掌握着死亡系法术,比尼赫喀拉系法术更强。他最大的缺点是没有盟友,因为他支持纳加什——战锤世界中的主要反派之一。遗憾的是纳加什并未出现在游戏中,他已经死透了,但在这个宇宙中复活是有可能的,也许他会回来,希望是在第三代游戏中。 大祭司卡特普起始于北美地区,主要敌人是黑暗精灵。但他没什么特别之处。而作为传奇领主战士的他相当弱势。高等女王卡莉达在凡世帝国中起始于非洲东部山脉之后,和大祭司卡特普类似,她相当普通,不过这也不算坏事,尤其是如果你想挑战一下的话。不朽者赛特拉则是最强且最具梗图潜力的古墓王。在我看来,阿克昂的战役最有趣,但赛特拉是最强的。

6) 马库斯·沃尔夫哈特 - 漩涡之眼(DLC:猎人与野兽) 这是游戏中难度最高的战役之一,几乎和混沌阵营的战役一样难。但如果你真的了解这款游戏并且喜欢挑战,那会非常有趣。殖民从来都不是一件容易的事。 遗憾的是,他是漩涡之眼中唯一的帝国角色,因为帝国主要位于旧世界,他只是在这里进行殖民,这也是这个战役难度很高的原因之一。不过你可以在凡世帝国中找到其他帝国领主,他们既要努力保护自己的领土,又要不惹恼其他帝国选帝侯,这些领主的战役也在推荐列表中。

我的战役推荐2 7) 咕噜·大肚腩 -> 漩涡之眼(DLC:守望者与大肚腩) 在我看来,这是最佳的兽人体验,拥有独特的食物游戏机制。漩涡之眼和凡世帝国两个模式都很不错。在漩涡之眼模式中,他起始于非洲,毗邻古墓王和蜥蜴人;在凡世帝国模式中,他起始于巴托尼亚中部,这使得入侵战役充满乐趣,并且与宿敌高等精灵艾萨里昂非常接近。 如果你想玩其他兽人或没有该DLC,斯卡尼克是一位较弱的领主,战役难度较高,但起始位置紧邻帝国,如果你想入侵帝国,那会很有意思。屠夫阿扎格的初始位置紧邻基斯里夫,那里容易征服,但同时也靠近混沌入侵区域,祝你好运。他的初始位置还在矮人王国的北方。碎铁格里姆格或许是最强的兽人单人领主。这家伙在游戏后期会变得异常强大,是个真正的兽人。他的初始位置位于富有兽人特色的荒地地区。而伟大绿先知沃扎克同样起始于荒地,位置更佳,周围到处都是兽人部落,你可以通过在战斗中击败他们的领袖来进行部落联合。我觉得【古姆·大肚腩】是最有趣的,因为他拥有独特的机制。不过【格里姆格】和【沃扎克】是最容易上手的,因为他们起始位置就在【蛮荒之地】的中心地带,在那里你可以通过击败其他兽人氏族的领袖轻松将其联合。格里姆格在游戏后期是独当一面的军队。沃扎克虽然不如格里姆格强大,但起始位置更好。

暮光姐妹——漩涡之眼(DLC:扭曲与暮光) 木精灵的玩法与其他种族截然不同,而暮光姐妹的玩法又与其他木精灵派系有所区别。 这是唯一在漩涡之眼中也存在的木精灵派系,但如果你想体验综合实力最强的木精灵传奇领主……答案同样是暮光姐妹。总体而言,她们是最有趣且最强大的木精灵派系。 奥莱恩和杜尔苏起始于艾瑟洛伦,也就是“永恒森林”,这里是整个游戏中第二易守难攻的地点,仅次于海洋中央的诺克萨斯伯爵的亡灵海盗基地。不过,与诺克萨斯伯爵的基地不同,这里有5个你可以进行联邦的定居点。木精灵采用防御性玩法,所以你不仅拥有非常出色的防御能力,而且在很大程度上只需通过防御就能赢得游戏。所有木精灵都具备很强的防御能力,但这两个派系尤为突出。 在这两个派系中,尽管奥莱恩是“派系领袖”,但他比较普通,他能为擅长远程攻击的精灵提供增益。杜尔苏则能为森林精魄提供增益,这些精魄非常耐打,而他自己在战场上也是一头真正耐打的巨兽。 最后是邪恶的木精灵崔雅。她就是木精灵中的阿克汉。她起始于帝国中部的一片森林,因此你随时都要与帝国和吸血鬼伯爵作战。她是最难防守的。她需要入侵艾瑟洛伦夺回生命之树,因为奥莱恩和杜尔苏偷走了她的森林。她拥有非常强大的森林精魄,但代价是精灵单位。

9) 卡尔·弗兰兹 - 凡世帝国 巴尔萨泽·盖尔特 - 凡世帝国 你至少应该在凡世帝国中玩一次卡尔·弗兰兹。 本质上我想说的是“玩帝国派系”。虽然泰瑞昂是漩涡之眼的标志性战役角色,但我认为卡尔·弗兰兹是凡世帝国的标志性战役角色。 如果你想成为领袖,选卡尔·弗兰兹;如果你想帮助领袖并成为一个玩梗达人“我就是至高无上的!”,选巴尔萨泽·盖尔特。本质上,帝国就如同神圣罗马帝国,你的任务是在帝国遭受四面夹击的情况下统一帝国,最糟糕的是你还要应付那些难搞的领主(提示:不要与基斯里夫结盟;在事件中要求归还领土;尽快处理吸血鬼和崔雅楚,摧毁格伦茨因特)。这简直就是神圣罗马皇帝模拟器。一旦你统一了整个帝国,你将会变得非常强大(尽量不要通过战争来实现,可以了解一下选帝侯机制),这时你会感觉像是在玩一个完全不同的游戏。然后混沌入侵就会降临到你头上。混沌会从两个方向入侵:地图东北角有一支规模较大的部队,西北角则有一支规模为其一半的部队,后者由黑暗精灵负责应对。猜猜你要面对哪一支?唯一能在你和混沌之间起到屏障作用的是基斯里夫,但基斯里夫很快就会沦陷。 而且你还得一直应对那些烦人的小股兽人、诺斯卡人、野兽人和吸血鬼。还有崔雅,该死的崔雅。想象一下,一边要保卫帝国,一边还要对抗混沌。在《全面战争:战锤2》中,你需要时刻留意的那些小麻烦虽然烦人,但影响较小且易于处理,而混沌才是真正能摧毁你的威胁。到了《全面战争:战锤3》,基斯里夫成为了独立派系,专门应对混沌。为了平衡这一点,帝国的麻烦被放大了。现在不再是处理小麻烦、等待混沌降临那么简单,而是要不断地应对一个接一个的麻烦。如今,这些麻烦本身就成了游戏的最终挑战。除了《全面战争:战锤》和《全面战争:战锤2》都有的兽人、诺斯卡人、野兽人、吸血鬼和树精崔雅之外,《全面战争:战锤3》中还有更多种族和角色:北方的兽人势力得到扩充,吸血鬼势力数量保持不变,北方的精灵势力有所增加,霍克领的纳垢冠军,阿尔比恩的贝'拉克以及帝国的易形者。

不过巴尔萨扎·盖尔特也很不错。这次你不是皇帝,而是辅佐皇帝的人,是那种皇帝会过来对你说“嘿,兄弟,我被困在这儿了,能帮我个忙解决一下吗?”的角色。更不用说游戏初期你要对抗吸血鬼,不知为何,吸血鬼对阵帝国总是那么有趣。而且这也是个很棒的合作模式设定。

弗拉德·冯·卡斯坦因->凡世帝国 沃尔夫里克·流浪者->凡世帝国 永世神选艾查恩->凡世帝国 当然,你完全可以用斯卡尼克或屠夫阿扎格这样的兽人来摧毁帝国,但我发现最有趣的玩法是,要么在混沌从北方进攻的同时,以吸血鬼的身份摧毁帝国,要么扮演那些进行了过多劫掠的维京掠夺者。

兽人以及诺斯卡拥有名为【部落联合】的特殊机制。如果你能找到与你同种族派系的领袖,并在战斗中击败他们,就能立即联合其整个派系,包括领袖本人。我用沃夫里克在17回合内就联合了整个诺斯卡,之后便向帝国发起了进攻。

还记得我在《全面战争:战锤2》凡世帝国战役中提到的混沌入侵事件吗?你可以成为那支混沌入侵大军。摧毁你所见到的一切。无需费心进行外交,没人会喜欢你,或许,仅仅是或许,某些诺斯卡部落会例外。永世神选艾查恩是混沌的大头目,也是其中最强大的存在,如果你完成一些任务,还可以招募另外两位混沌领主。

My Recommendation for Campaigns 3 BONUS) Fun co-op & versus campaign scenarios: Coop: 1. El Classico - Empire & Bretonnia. 2. The Two Empires - Empire & Dwarves 3. Evil Guys - Vampire Counts and Greenskins 4. Evil Guys North - Norsca & Warriors of Chaos 5. Imperial Loyalists - Empire (Karl) & Empire (Balthasar) 6. Vampire Bros - Vampire Counts (Vlad) & Vampire Counts (Manfred) 7. A Tale of Two Empires - High Elves & Empire 8. World Police - High Elves (Tyrion) & High Elves (Teclis) 9. Terror of the Seas - Vampire Coast (Luthor) & Vampire Coast (Noctilus) 10. Colonizers - Empire (Markus Wolfhart) & Bretonnia (Lyonesse) 11. Over the World - Dark Eldar & Skaven 12. Rise of the Undead - Tomb Lords & Vampire Coast 13. Uneasy Alliance - High Elves & Lizardmen 14. Elven Supremacy - Wood Elves & High Elves Head to Head: 1. The Original Campaign - Empire vs. Chaos/Norsca 2. Old Grudge - Dwarves vs. Greenskins 3. Stalemate - Bretonnia vs. Wood Elves 4. The True Von Carstein - Vampire Counts (Vlad) & Vampire Counts (Manfred) 5. Best Horde - Beastmen vs. Chaos 6. A Tale of Horror - Empire vs Vampire Counts 7. The Second Campaign - Dark Elves vs. High Elves 8. Of Men and Monsters - Lizardmen vs. Empire 9. The Short and the Tall - Dark Elves vs. Dwarves 10. Colonists' War - Empire (Markus Wolfhart) & Bretonnia (Lyonesse) 11. The Short Campaign - Skaven vs. Dwarves 12. The Beast and the Dead - Lizardmen vs Tomb Lords The DLC Policy No doubt you have noticed this game has a lot of DLCs, it's not that bad, every DLC unlocks either: 2 new playable lords and about 4 new units for those 2 races or 1 playable race with 4 lords. You still have most of the game without them. But even if you don't have the DLC, they are still in the game, so you can fight them, you just can't play as them or confederate them. One lord pack is 10$ and one race pack is 18$. You can totally enjoy the game without them, given that you still have 90% of the game without them, the only significant DLC I would say is buying Warhammer 1 which unlocks the Mortal Empires campaign and all the races from the old game in this new game. Again, LegendofTotalWar has a tier list if you are interested in Warhammer 2 DLC: But as he says, read up about them and make your own mind what lords you want to play as based on your personal taste. For me it was: - Vampire Coast race pack because I just love the thematics of the Vampire Coast. - The Hunter and the Beast lord pack because I like both Nakai the Wanderer's horde and beating everything in your path mechanic and Markus Wulfhart's colonization efforts basically. - The Prophet and the Warlock lord pack soley for Ikit Claw which is by far one of the most amazing lords with nukes, about Tehenhauin I don't care about him or like him at all but was worth for Ikit Claw. - The Silence & The Fury lord pack only for Oxyotl's visions, I'm not so much into Taurox or Beastmen in general but it's nice you can play another race in the story campaign. - The Twisted and the Twilight lord pack because basically I like Throt the Unclean's experiments on other Skaven and Sisters of Twilight's playstyle with defending the forest. But that's just my personal opinion. For example, the most popular race pack is actually Tomb Kings not Vampire Coast, I played Tomb Kings but I don't like them that much, not great not terrible, obviously a lot of people disagree with me since it's the most sold DLC, so read about them and make up your own mind based on your own tastes. And really, try a lot of the base game's campaigns before you get into DLCs, there are a lot out there, especially if you also own Warhammer 1. VIII. ENDING Meme Culture Let's get you initiated into the meme culture: - Summon the Elector Counts. - Settra does not serve! - Balthasar Gelt is the absolute chad. - Fay Enchantress is basically Warhammer 2's Pokimane simpy-boy. - Ikit Claw got nukes and Skaven in general don't care about their own people. - High Elves are rich AF and America's world police. - Dark Elves are the real America if you ask some, that's why they are in America. - Lizardmen are the true heroes of Warhammer but that's just Lizardmen propaganda. - Everything goes to the book of Grudges of the Dwarves. - Never call Dwarves short. Or anything short for that matter. - Skavens don't exist. - Nobody plays Helman Ghorst of Vampire Counts, if you play Helman uninstall the game. - Vlad is in fact the true von Carstein and Mannfred just a cheap copy that everybody hates. - Lizardmen need more updates even if Lizardmen had more updates than all the races. and more.

背景文化 你可能很快就会了解到卡尔·弗兰兹——卡尔·弗兰兹一世·霍尔swig - 施利斯坦,帝国的守护者,黑暗的挑战者,西格玛的继承者,相信我,你一定会了解他的!而帝国就像它所基于的神圣罗马帝国一样混乱,选帝侯们掌握着巨大的权力,其中一位(尽管其他选帝侯不邀请他参与投票,并且出于某种原因讨厌他)还是个吸血鬼(弗拉德)。 你还会了解到卢恩·里奥库厄尔,他的名字听起来再法国不过了,简直就像叫皮埃尔一样。他是吉尔的继承人,名字写作“Gilles”,但因为是法语,所以发音时要重读“G”,念作“吉尔”。他为那位女士倾尽一切,那位女士很可能是个精灵,但巴托尼亚人并不知道这一点。有人怀疑那位女士就是 Fay Enchantress,但她声称自己不是。你会了解到为什么弗拉德才是真正的冯·卡斯坦因,而不是那个混蛋曼弗雷德。那些在《凡世帝国》中有战役的角色,比如泰瑞昂和泰柯利斯兄弟,会通过游戏内的过场动画向你展示他们的背景故事——一个留守家园,一个外出寻找修复大漩涡的方法。其他拥有大量过场动画的派系,如黑暗精灵、斯卡文鼠人、古墓王、吸血鬼海岸,以及在《凡世帝国》战役中登场的帝国、矮人、木精灵、野兽人、绿皮和巴托尼亚的传奇领主们也是如此。但今天我想向大家介绍列表底部的那些角色,确切地说就是字面意义上的列表末尾,比如高等精灵列表中的最后一位伊姆瑞克。这些角色不太可能被玩家选用,因为他们不是“主角”。我想看看在《战锤》中,即便是次要角色也有多少背景故事。 是的,我完全清楚我刚刚可能冒犯了下面列表中的所有角色。 感谢阅读,希望这份指南能帮到你。 这份指南由反蜥蜴人氏族赞助。 希望这份简短的指南能对您和矮人有所帮助。