AI人格矩阵

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Civilization IV: Beyond the Sword
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How will the AI civ leader act? Here is how How will they act: AI personality matrix WonderConstructRand - A factor that determines how likely the AI leader will build world wonders (0 less likely; 50 very likely) 0: 3 Leaders - BARBARIAN ; MONTEZUMA ; SITTING_BULL ; 10: 12 Leaders - BOUDICA ; BRENNUS ; CHURCHILL ; DE_GAULLE ; GANDHI ; GENGHIS_KHAN ; HANNIBAL ; MAO_ZEDONG ; NAPOLEON ; RAGNAR ; SALADIN ; SHAKA ; 15: 1 Leaders - CHARLEMAGNE ; 20: 15 Leaders - ALEXANDER ; ELIZABETH ; FREDERICK ; ISABELLA ; JOAO ; JULIUS_CAESAR ; MANSA_MUSA ; MEHMED ; FRANKLIN_ROOSEVELT ; SULEIMAN ; TOKUGAWA ; WANGKON ; WASHINGTON ; WILLEM_VAN_ORANJE ; ZARA_YAQOB ; 30: 9 Leaders - BISMARCK ; CATHERINE ; JUSTINIAN ; KUBLAI_KHAN ; LINCOLN ; PETER ; QIN_SHI_HUANG ; STALIN ; VICTORIA ; 40: 11 Leaders - ASOKA ; AUGUSTUS ; CYRUS ; DARIUS ; GILGAMESH ; HAMMURABI ; HATSHEPSUT ; HUAYNA_CAPAC ; PACAL ; PERICLES ; SURYAVARMAN ; 50: 2 Leaders - LOUIS_XIV ; RAMESSES ; iBaseAttitude - The base attitude value the leader has toward everyone else. (-1 unfriendly; 2 friendly) -1: 11 Leaders - BRENNUS ; DE_GAULLE ; GENGHIS_KHAN ; ISABELLA ; MEHMED ; MONTEZUMA ; NAPOLEON ; RAGNAR ; SHAKA ; STALIN ; TOKUGAWA ; 0: 25 Leaders - BARBARIAN ; ALEXANDER ; AUGUSTUS ; BOUDICA ; CHARLEMAGNE ; CHURCHILL ; GILGAMESH ; HAMMURABI ; HANNIBAL ; HUAYNA_CAPAC ; JOAO ; JULIUS_CAESAR ; KUBLAI_KHAN ; LOUIS_XIV ; MAO_ZEDONG ; PETER ; RAMESSES ; SALADIN ; SITTING_BULL ; SULEIMAN ; SURYAVARMAN ; VICTORIA ; WANGKON ; WASHINGTON ; WILLEM_VAN_ORANJE ; 1: 15 Leaders - ASOKA ; BISMARCK ; CATHERINE ; CYRUS ; DARIUS ; ELIZABETH ; FREDERICK ; HATSHEPSUT ; JUSTINIAN ; LINCOLN ; MANSA_MUSA ; PACAL ; PERICLES ; QIN_SHI_HUANG ; FRANKLIN_ROOSEVELT ; 2: 2 Leaders - GANDHI ; ZARA_YAQOB ; iBasePeaceWeight - The base value for the Peace Weight, which will be added to a random value (see iPeaceWeightRand). The more the Peace Weights are different between two leaders, the more the two leaders will be unfriendly toward each other. (0 warmonger; 10 peace lover) 0: 8 Leaders - BARBARIAN ; ALEXANDER ; BRENNUS ; DE_GAULLE ; GENGHIS_KHAN ; MONTEZUMA ; NAPOLEON ; RAGNAR ; 1: 6 Leaders - KUBLAI_KHAN ; LOUIS_XIV ; MAO_ZEDONG ; PETER ; SURYAVARMAN ; TOKUGAWA ; 2: 10 Leaders - BOUDICA ; CATHERINE ; GILGAMESH ; HANNIBAL ; HUAYNA_CAPAC ; MEHMED ; PACAL ; QIN_SHI_HUANG ; SHAKA ; STALIN ; 3: 1 Leaders - CYRUS ; 4: 5 Leaders - JULIUS_CAESAR ; JUSTINIAN ; SALADIN ; SULEIMAN ; WILLEM_VAN_ORANJE ; 6: 8 Leaders - BISMARCK ; CHARLEMAGNE ; CHURCHILL ; ISABELLA ; JOAO ; PERICLES ; RAMESSES ; ZARA_YAQOB ; 8: 10 Leaders - ASOKA ; AUGUSTUS ; DARIUS ; FREDERICK ; HAMMURABI ; FRANKLIN_ROOSEVELT ; SITTING_BULL ; VICTORIA ; WANGKON ; WASHINGTON ; 9: 4 Leaders - ELIZABETH ; HATSHEPSUT ; LINCOLN ; MANSA_MUSA ; 10: 1 Leaders - GANDHI ; iPeaceWeightRand - The maximum random value for the Peace Weight, which will be added to a base value (see iBasePeaceWeight). The more the Peace Weights are different between two leaders, the more the two leaders will be unfriendly toward each other. (3 to everyone) 0: 1 Leaders - BARBARIAN ; 3: ALL LEADERS minus BARBARIAN iWarmongerRespect - Specifies how much relations are affected by warmonger attitudes. Given two leaders and the minimum value of their WarmongerRespect, this bonus applies to both. (non warmonger 0; warmonger 2) 0: 20 Leaders - BARBARIAN ; ASOKA ; CHURCHILL ; CYRUS ; DARIUS ; ELIZABETH ; FREDERICK ; GANDHI ; HATSHEPSUT ; LINCOLN ; MANSA_MUSA ; PACAL ; PERICLES ; RAMESSES ; FRANKLIN_ROOSEVELT ; SITTING_BULL ; VICTORIA ; WANGKON ; WASHINGTON ; WILLEM_VAN_ORANJE ; 1: 15 Leaders - AUGUSTUS ; BISMARCK ; BOUDICA ; CHARLEMAGNE ; HAMMURABI ; ISABELLA ; JOAO ; JULIUS_CAESAR ; JUSTINIAN ; MEHMED ; SALADIN ; STALIN ; SULEIMAN ; SURYAVARMAN ; ZARA_YAQOB ; 2: 18 Leaders - ALEXANDER ; BRENNUS ; CATHERINE ; DE_GAULLE ; GENGHIS_KHAN ; GILGAMESH ; HANNIBAL ; HUAYNA_CAPAC ; KUBLAI_KHAN ; LOUIS_XIV ; MAO_ZEDONG ; MONTEZUMA ; NAPOLEON ; PETER ; QIN_SHI_HUANG ; RAGNAR ; SHAKA ; TOKUGAWA ; iEspionageWeight - Sets how much the AI leader likes espionage (affects both the slider and the overall strategy). (50 doesn't like; 150 does like (most leaders are in the range of 90 - 120 but not all)) 0: 1 Leaders - BARBARIAN ; 50: 1 Leaders - GANDHI ; 60: 2 Leaders - MANSA_MUSA ; TOKUGAWA ; 70: 1 Leaders - BOUDICA ; 80: 1 Leaders - MONTEZUMA ; 90: 5 Leaders - ASOKA ; FREDERICK ; HUAYNA_CAPAC ; QIN_SHI_HUANG ; SULEIMAN ; 100: 22 Leaders - ALEXANDER ; AUGUSTUS ; CHARLEMAGNE ; CYRUS ; DARIUS ; GENGHIS_KHAN ; GILGAMESH ; HAMMURABI ; HANNIBAL ; HATSHEPSUT ; JULIUS_CAESAR ; KUBLAI_KHAN ; NAPOLEON ; PACAL ; PERICLES ; RAMESSES ; RAGNAR ; SALADIN ; SHAKA ; SURYAVARMAN ; WILLEM_VAN_ORANJE ; ZARA_YAQOB ; 110: 9 Leaders - BRENNUS ; DE_GAULLE ; ELIZABETH ; JOAO ; JUSTINIAN ; LINCOLN ; MEHMED ; VICTORIA ; WANGKON ; 120: 8 Leaders - BISMARCK ; CHURCHILL ; ISABELLA ; LOUIS_XIV ; PETER ; FRANKLIN_ROOSEVELT ; SITTING_BULL ; WASHINGTON ; 130: 2 Leaders - CATHERINE ; MAO_ZEDONG ; 150: 1 Leaders - STALIN ; iRefuseToTalkWarThreshold - A factor that affects how long an AI leader refuses to talk when at war. (5 more likely to talk; 12 less likely to talk) 0: 1 Leaders - BARBARIAN ; 5: 1 Leaders - DE_GAULLE ; 6: 10 Leaders - ASOKA ; CATHERINE ; FREDERICK ; GANDHI ; HATSHEPSUT ; LINCOLN ; LOUIS_XIV ; MANSA_MUSA ; PACAL ; WANGKON ; 8: 27 Leaders - ALEXANDER ; AUGUSTUS ; BISMARCK ; CHARLEMAGNE ; CHURCHILL ; CYRUS ; DARIUS ; ELIZABETH ; GILGAMESH ; HANNIBAL ; HUAYNA_CAPAC ; JOAO ; JULIUS_CAESAR ; KUBLAI_KHAN ; MAO_ZEDONG ; MEHMED ; PERICLES ; PETER ; QIN_SHI_HUANG ; RAMESSES ; SALADIN ; STALIN ; SULEIMAN ; SURYAVARMAN ; WASHINGTON ; WILLEM_VAN_ORANJE ; ZARA_YAQOB ; 10: 13 Leaders - BOUDICA ; BRENNUS ; GENGHIS_KHAN ; HAMMURABI ; ISABELLA ; JUSTINIAN ; MONTEZUMA ; NAPOLEON ; RAGNAR ; FRANKLIN_ROOSEVELT ; SHAKA ; TOKUGAWA ; VICTORIA ; 12: 1 Leaders - SITTING_BULL ; iNoTechTradeThreshold - An AI leader will stop trading a rival any technology, if he realizes that the rival is becoming too advanced, and this happens when the rival has received via trade a certain number of technologies. This value sets the number of technologies. (5 stops trading soon; 20 stops trading late (all 5 except Mansa Musa)) 0: 1 Leaders - BARBARIAN ; 5: 18 Leaders - ALEXANDER ; BISMARCK ; BRENNUS ; GENGHIS_KHAN ; HUAYNA_CAPAC ; ISABELLA ; JULIUS_CAESAR ; LOUIS_XIV ; MAO_ZEDONG ; MEHMED ; MONTEZUMA ; PACAL ; QIN_SHI_HUANG ; RAGNAR ; SHAKA ; SITTING_BULL ; STALIN ; TOKUGAWA ; 10: 19 Leaders - ASOKA ; BOUDICA ; CYRUS ; DARIUS ; DE_GAULLE ; FREDERICK ; HAMMURABI ; HANNIBAL ; HATSHEPSUT ; KUBLAI_KHAN ; LINCOLN ; NAPOLEON ; SALADIN ; SULEIMAN ; SURYAVARMAN ; VICTORIA ; WANGKON ; WASHINGTON ; ZARA_YAQOB ; 15: 14 Leaders - AUGUSTUS ; CATHERINE ; CHARLEMAGNE ; CHURCHILL ; ELIZABETH ; GANDHI ; GILGAMESH ; JOAO ; JUSTINIAN ; PERICLES ; PETER ; RAMESSES ; FRANKLIN_ROOSEVELT ; WILLEM_VAN_ORANJE ; 20: 1 Leaders - MANSA_MUSA ; iTechTradeKnownPercent - An AI leader will monopoly a technology (refusing to trade it) until the specified percent of rivals have acquired it. (0 very likely to share techs; 100 very unlikely to share techs) 0: 2 Leaders - BARBARIAN ; MANSA_MUSA ; 10: 2 Leaders - PERICLES ; PETER ; 15: 1 Leaders - WILLEM_VAN_ORANJE ; 20: 5 Leaders - ASOKA ; CATHERINE ; GANDHI ; GILGAMESH ; WANGKON ; 30: 20 Leaders - ALEXANDER ; BOUDICA ; CHARLEMAGNE ; CHURCHILL ; CYRUS ; DARIUS ; FREDERICK ; HANNIBAL ; HATSHEPSUT ; HUAYNA_CAPAC ; JUSTINIAN ; KUBLAI_KHAN ; LINCOLN ; LOUIS_XIV ; QIN_SHI_HUANG ; RAGNAR ; FRANKLIN_ROOSEVELT ; VICTORIA ; WASHINGTON ; ZARA_YAQOB ; 40: 11 Leaders - AUGUSTUS ; BRENNUS ; DE_GAULLE ; ELIZABETH ; GENGHIS_KHAN ; HAMMURABI ; JOAO ; JULIUS_CAESAR ; MEHMED ; SALADIN ; SULEIMAN ; 50: 5 Leaders - MAO_ZEDONG ; MONTEZUMA ; PACAL ; SHAKA ; SURYAVARMAN ; 60: 3 Leaders - ISABELLA ; NAPOLEON ; RAMESSES ; 70: 1 Leaders - BISMARCK ; 80: 2 Leaders - SITTING_BULL ; STALIN ; 100: 1 Leaders - TOKUGAWA ; iMaxGoldTradePercent - Affects how much of this AI leader's gold will be available for trade. (5 less gold; 20 more gold