Gem 2 编辑器快捷键

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Digest of most editor shortcuts. Mode F1 [F1]Switch to: Ingame Mode [1]Switch to: Entity mode [2]Switch to: Land mode [3]Switch to: Clip mode [4]Switch to: Edifice mode 1 to 0 (Numpad) - Choose side/colors Red, Blue, Green, etc... [~] Show up console [C] Highlight ground objects [H] Message history on/off [M] Show minimap on/off [O] Objectives on/off [T] Helper processing console (search or replace variable of game) [U] Show Menu for selected Entity 1 IK Params…Show Inverse Kinematics properties panel 2 Bone colors…Show Bone Colors properties panel 5 Call function…Show Call Function properties panel 6 Tags…Show Tags of selection panel 7 Inventory…Show Inventory panel [V] Highlight corpses [ALT] + [A] Switching obstacles on/off (Object bounding boxes on the ground) [ALT] + [B] Show entity collision space [ALT] + [C] Show components [ALT] + [F] Fog of war on/off [ALT] + [H] Show heightmap mode [ALT] + [I] Show MID [ALT] + [N] Show entity volumes names (after ALT + V use) [ALT] + [R] Call function panel (for selected unit) [ALT] + [S] Show XYZ orientation of all entity [ALT] + [T] Show tags [ALT] + [V] Show entity volumes [ALT] + [W] Polygon view (Polygon view of terrain and objects) [ALT] + [X] Exit Gem Editor [CTRL] + [0] Go to center of current map [CTRL] + [F] Find entity panel and zoom in [CTRL] + [I] Edit inventory (for selected unit(s)) [CTRL] + [M] - Map settings [CTRL] + [Q] Lock camera position [CTRL] + [ALT] + [LEFT SHIFT] + [D] Hide all UI [CTRL] + [ALT] + [D] Hide UI excepted map and player [CTRL] + [RIGHT MOUSE BUTTON] Change weapon [SHIFT] + [T] Bring up textures viewer [SHIFT] + [V] Switch volumes modes (after ALT + V use) Mode F2 [F2]Switch to: Map Editor mode [+] / [-] (Numpad) Increase / Decrease size of brush circle [~] Show up console [A] Change altitude of selected entity [C] Rotate horizontal all selected entity (one center axe) [S] Change scale of selected entity [T] Helper processing console (search or replace variable of game) [U] Show Menu for selected Entity 1 IK Params…Show Inverse Kinematics properties panel 2 Bone colors…Show Bone Colors properties panel 5 Call function…Show Call Function properties panel 6 Tags…Show Tags of selection panel 7 Inventory…Show Inventory panel [X] Free rotate all selected entity (each on his center axe) [Z] Rotate horizontal all selected entity (each on his center axe) [ALT] + [A] Switching obstacles on/off (object bounding boxes on the ground) [ALT] + [B] Show entity collision space [ALT] + [C] Show components [ALT] + [F] Fog of war on and off [ALT] + [H] Show heightmap mode [ALT] + [I] Show MID [ALT] + [N] Show entity volumes names (after ALT + V use) [ALT] + [R] Call function panel (for selected unit) [ALT] + [S] Show XYZ orientation of all entity [ALT] + [T] Show tags [ALT] + [V] Show entity volumes [ALT] + [W] Polygon view (Polygon view of terrain and objects) [ALT] + [X] Exit Gem Editor [ALT] + [Z] Show operation history [CTRL] + [0] Go to center of current map [CTRL] + [C] Copy selected entity [CTRL] + [F] Find entity panel and zoom in [CTRL] + [O] Open map [CTRL] + [Q] Lock camera position [CTRL] + [S] Save map [CTRL] + [T] Edit tags panel (for selected unit(s)) [CTRL] + [V] Paste selected entities [CTRL] + [Y] Redo (with operation history) [CTRL] + [Z] Undo (with operation history) [CTRL] + [ALT] + [LEFT SHIFT] + [D] Hide all UI [CTRL] + [ALT] + [D] Hide UI excepted map and player [SHIFT] + [T] Bring up textures viewer [SHIFT] + [V] Switch volumes modes (after ALT + V use) How to create minimap In F2 Go to clip [3] Render minimap click on Go button Mode F3 [F3]Switch to: Mission Editor mode [1]Switch to: View mode [2]Switch to: Entity mode [3]Switch to: Squad mode [4]Switch to: Waypoint mode [5]Switch to: Zone mode [6]Switch to: Trigger mode [7]Switch to: Camera mode [8]Switch to: Cover mode 1 to 0 (Numpad) - Choose side/colors Red, Blue, Green, etc... [F9] Open mission properties [~] Show up console [A] Change altitude of selected entity [C] Rotate horizontal all selected entity (one center axe) [S] Change scale of selected entity [T] Helper processing console (search or replace variable of game) [U] Show Menu for selected Entity 1 IK Params…Show Inverse Kinematics properties panel 2 Bone colors…Show Bone Colors properties panel 5 Call function…Show Call Function properties panel 6 Tags…Show Tags of selection panel 7 Inventory…Show Inventory panel [X] Free rotate all selected entity (each on his center axe) [Z] Rotate horizontal all selected entity (each on his center axe) [ALT] + [A] Switching obstacles on/off (object bounding boxes on the ground) [ALT] + [B] Show entity collision space [ALT] + [C] Show components [ALT] + [H] Show heightmap mode [ALT] + [I] Show MID [ALT] + [N] Show entity volumes names (after ALT + V use) [ALT] + [R] Call function panel (for selected unit) [ALT] + [S] Show XYZ orientation of all entity [ALT] + [T] Show tags [ALT] + [V] Show entity volumes [ALT] + [W] Polygon view (Polygon view of terrain and objects) [ALT] + [X] Exit Gem Editor [ALT] + [Z] Show operation history [CTRL] + [0] Go to center of current map [CTRL] + [C] Copy selected entities [CTRL] + [F] Find entity panel and zoom in [CTRL] + [O] Open mission [CTRL] + [Q] Lock camera position [CTRL] + [S] Save mission [CTRL] + [T] Edit tags panel (for selected unit(s)) [CTRL] + [V] Paste selected entities [CTRL] + [Y] Redo (with operation history) [CTRL] + [Z] Undo (with operation history) [CTRL] + [ALT] + [LEFT SHIFT] + [D] Hide all UI [CTRL] + [ALT] + [D] Hide UI excepted map and player [SHIFT] + [T] Bring up textures viewer [SHIFT] + [V] Switch volumes modes (after ALT + V use) Mode F4 [F4] Open: FX editor Mode F6 [F6] Open: Environment Settings Start Button [Start Button]Start: simulate complete mission Difficulty:to change difficulty level go to Steam Library Game right click on Men Of Wars: Assault Squad 2 choose property click on start options add parameters for difficulty: ex. -edit -level normal [F3] + [F8] Mission state (view or change variable of simulate game) [F11] Bandicam record [F12] Screen capture (Steam) [~] Show up console [,] Previous squadron [.] Next squadron [1, 2, ..., 9] Choose squadron [BACKSPACE] Game speed [Break] Pause Game [C] Highlight ground objects [H] Message history on/off [M] Show minimap on/off [O] Objectives on/off [T] Helper processing console (search or replace variable of game) [U] Show Menu for selected Entity 1 IK Params…Show Inverse Kinematics properties panel 2 Bone colors…Show Bone Colors properties panel 5 Call function…Show Call Function properties panel 6 Tags…Show Tags of selection panel 7 Inventory…Show Inventory panel [V] Highlight corpses [ALT] + [A] Switching obstacles on/off (Object bounding boxes on the ground) [ALT] + [B] Show entity collision space [ALT] + [C] Show components [ALT] + [F] Fog of war on and off [ALT] + [H] Show heightmap mode [ALT] + [I] Show MID [ALT] + [N] Show entity volumes names (after ALT + V use) [ALT] + [R] Call function panel (for selected unit) [ALT] + [S] Show XYZ orientation of all entity [ALT] + [V] Show entity volumes [ALT] + [W] Polygon view (Polygon view of terrain and objects) [ALT] + [X] Exit Gem Editor [CENTRAL MOUSE BUTTON] Free rotation [CTRL] + [0] Go to center of current map [CTRL] + [F] Find entity panel and zoom in [CTRL] + [M] Map settings [CTRL] + [M] [LEFT MOUSE BUTTON] + [MINIMAP] Move map [CTRL] + [Q] Lock camera position [CTRL] + [ALT] + [LEFT SHIFT] + [D] Hide all UI [CTRL] + [ALT] + [D] Hide UI excepted map and player [CTRL] + [RIGHT MOUSE BUTTON] Change weapon [ESC] Game Menu [MOUSE WHEEL] Zoom [RIGHT MOUSE BUTTON] + [MINIMAP] Move camera to the position [SHIFT] + [T] Bring up textures viewer [SHIFT] + [V] Switch volumes modes (after ALT + V use)