《幻兽帕鲁》变异特性全面指南

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Everything you need to know about Deviation Traits in Once Human – explained, categorized, and formatted for quick access! This guide breaks down all the Deviation Traits in Once Human, including positive and negative effects, stat bonuses, and strategic uses for crafting, exploring, and base management. Whether you're a beginner or advanced player, you'll find: ✅ Detailed trait tables with effects and associated Deviations 📊 Categorized traits (Mood, Power, Crafting, Exploration, etc.) 🧬 Tips on trait synergy for maximizing efficiency ⚠️ Debuff management and how to work around negative traits 📌 Formatted for easy reading and quick in-game reference Perfect for players seeking to optimize Deviation builds, improve base performance, or just learn what each Deviation trait actually does. Welcome note Welcome, Stardust Hunters! 🌌 Whether you're just starting your journey or deep into optimizing your base, this guide is your go-to resource for mastering Deviation Traits in Once Human. Inside, you'll find: 📋 A fully formatted, Steam-friendly trait table for every Deviation 🔍 Clear explanations of what traits do, how they affect gameplay, and which ones to prioritize 🧠 Categorized breakdowns (Mood, Power, Crafting, Exploration, etc.) to help you plan your perfect companion team What are traits? In Once Human, Deviations are special companion creatures that assist players in various ways, such as crafting, gathering, combat, and exploration. Each Deviation has a set of Traits—these are passive abilities or modifiers that affect: The Deviation's behavior or performance The player's base stats or activities The overall effectiveness of your base and resources Why traits matter? Traits can provide both positive and negative effects, making it important to choose the right Deviation for your strategy. Traits stack when you have multiple Deviations. Some Traits synergize well (e.g., extra power but faster recovery). Negative Traits may be worth it if the positive effect is powerful enough. Certain base zones (like Oil Fields or Pollution Zones) can activate special Trait effects. They generally fall into these categories: Trait CategoryDescriptionMood TraitsAffect Mood capacity or Mood recovery speedPower TraitsModify Deviant Power limits or power usage during tasksCrafting TraitsAlter crafting speed, crafting cost, or resource productionExploration TraitsInfluence stamina, movement speed, or loot while exploringBase Building TraitsAffect storage, resource efficiency, and territory resource productionNegative TraitsDebuffs such as slower speed, reduced resource output, or increased consumption Traits list Trait NameEffectAssociated DeviationsDurabilityStamina consumption -5%Butterfly's Emissary, Mini FeasterEfficiency Above AllCrafting speed +20%, Max Storage Capacity -30%Atomic Lighter, Disco BallEfficiency FirstResource production interval reduced by 5%Atomic SnailEureka Moment1% chance to produce 10 extra units; resource production interval +50%Gingerbread House, Orb LightningFeisty Vitality - Deep PurpleAppearance change; Mood Recovery Speed +30%NutcrackerGold Speaker - Pure GoldAppearance change; chance to bring back additional ores when exploringThe Digby BoyGilded OracleTerritorial Deviations may bring back additional oresElectric EelGrowing Pains 1Max Deviant Power +30%, Mood recovery speed -5%Artisan's Touch, Electric Eel, Enchanting Void, Extradimensional Cat, Fetch-A-Lot Bunny, Flame Essence, Grumpy Bulb, Lethal Rabbit, Mini Feaster, Paper Doll, Polar Jelly, Voodoo DollGrowing Pains 2Max Deviant Power +40%, Mood recovery speed -5%Butterfly's Emissary, Buzzy Bee, Chefosaurus, Electric Eel, Extradimensional Cat, Feastering Gel, Flame Essence, Gingerbread House, Lonewolf's Whisper, Mini Feaster, Mr. Wish, Polar Jelly, The Digby Boy, Voodoo Doll, Zeno-PurifierGrowing Pains 3Max Deviant Power +50%, Mood recovery speed -5%Butterfly's Emissary, Buzzy Bee, Disco Ball, Dr. Teddy, Dreamcatcher, Electric Eel, Enchanting Void, Extradimensional Cat, Gingerbread House, H37, Lonewolf Whisper, Mini Feaster, Rain Man, Strange Door, Upper World Spawn, Zeno-PurifierHeartthrob10% chance others lose Deviant Power or gain Mood +5 when dormantElectric Eel, Extradimensional Cat, Logging Beaver, Nutcracker, RebeccaFeeling Blue 1Max Activity Score -5%H37, Atomic Lighter, The Digby Boy, Extradimensional Cat, Enchanting Void, Zeno-PurifierFeeling Blue 2Max Activity Score -10%Extradimensional Cat, Orb Lightning, Frog the Leaper, Atomic Lighter, Lonewolf Whisper, Gingerbread House, Zeno-PurifierCheer Up 1Max Mood +30%, Deviant Power Recovery Speed -5%Rain Man, Frog the Leaper, Upper World Spawn, Fetch-A-Lot Bunny, Logging Beaver, Disco Ball, Extradimensional Cat, Enchanting Void, Flame Essence, Electric EelCheer Up 2Max Mood +40%, Deviant Power Recovery Speed -5%Voodoo Doll, Mini Feaster, Frog the Leaper, Buzzy Bee, Atomic Lighter, Gingerbread House, Flame Essence, GrowshroomCheer Up 3Max Mood +50%, Deviant Power Recovery Speed -5%Lonewolf's Whisper, Extradimensional Cat, Mini Feaster, Festering Gel, Party Monkey, Snow GlobeWorn-OutMax Deviant Power -5%Artisan's Touch, Pup Buddy, Extradimensional CatWorn-Out 2Max Deviant Power -10%Polar Jelly, Growshroom, By-The-Wind, Buzzy Bee, Extradimensional Cat, Enchanting Void, Paper Doll, Rain ManStay IndoorsStamina Consumption in Settlements -8%Lonewolf's Whisper, Festering Gel, Zeno-Purifier, Mini FeasterLazy BonesWorking Speed for Territorial Deviants -5%Fetch-A-Lot Bunny, Flame Essence, Paper DollRise and Shine 5Mood Recovery Speed +25%Atomic LighterClumsyChance of Crafting Output -1Atomic Lighter, Frog the LeaperBrute ForceMax Load +15, Movement Speed -5%Mini FeasterHolding the Team Back10% chance other Territorial Deviants lose MoodExtradimensional CatStable VitalityActivity Score Max Limit +30Electric EelSedentaryMax Load When Exploring Settlements -8Pyro, Zeno-PurifierCovert Energy 2Max Deviant Power +20%Gingerbread HouseCovert Energy 3Max Deviant Power +25%Pup BuddyNo Such Thing As a Small CupMax Storage Capacity -10%Pup BuddyAn Old Hand Knows the RopesMood & Power use +10%, Working Speed +10%Chefosaurus, Rain Man, GrowshroomUnplanned Production10% chance crafting uses 0 Power; -20% SpeedPup BuddyThe Joy of Slacking Off10% chance crafting uses 0 Mood; -20% SpeedGingerbread HouseMineral Talent20% chance to increase output by 1 in Oil Field RadiusDisco BallStardust Empowerment20% chance to increase output by 1 in Pollution Zone RadiusGingerbread HouseStardust Affinity20% chance to not consume Vitality in Pollution ZoneElectric EelStreet RascalMovement Speed in Settlements +10%Shattered MaidenSmooth Sheep RustlerSteals 5 Power when Activity Score <20%Pup BuddySlacking OffMood & Power use +5% while workingFlame EssenceWellbeingMax Stamina +10Mini Feaster Thank You Note Thank you for taking the time to explore this Comprehensive Guide to Deviation Traits in Once Human! Your support helps keep the community informed, optimized, and ready to face whatever the Stardust throws at us. If this guide helped you: 👍 Leave a thumbs up to support future updates 💬 Drop a comment if you have feedback, corrections, or tips to share ⭐️ Add it to your favorites for easy access anytime you need it Together, we make the Once Human world easier to survive—and thrive in. Stay safe out there, keep your Deviations happy, and see you in the next anomaly!