R.E.P.O. - 完整指南

0 点赞
R.E.P.O.
转载

### R.E.P.O. 全面详细指南 本指南将随着游戏更新持续更新! ---基本游戏信息--- 名称: R.E.P.O. = 取回、提取与盈利行动 游戏发布日期: 2025年2月26日(抢先体验) 开发商: Semiwork 发行商: Semiwork(总部位于瑞典乌普萨拉) 引擎: Unity游戏引擎 ---玩家相关--- 基础生命值:100 基础能量值:40 技能:抓取物品、使用物品、治疗他人、下落 若玩家仍有剩余生命值,可抓住其他玩家的背部来恢复生命值(每次恢复10点)。 此外,玩家可使用聊天功能(按T键打开)进行交流。这允许书面消息通过机器人语音朗读。声音的音调取决于玩家的视角(抬头时音调高,低头时音调低)。蹲下并使用聊天功能会使声音听起来低沉。 ---怪物--- 《R.E.P.O》中所有怪物概述 顶级掠食者(鸭子)

等级:1 生命值:150HP 伤害:10-15HP/次咬击 侦测方式:视线 宝珠价值:2000-3000美元 能力:被抓取或受到伤害时会变形 行为模式:跟随玩家、四处游荡、发出嘎嘎叫声、模仿跳跃动作、尝试拦截抓取行为、在玩家视野范围内移动 可被举起强度:无法被举起 快速应对策略:将其冲进马桶,或引诱到坩埚中然后猛击,也可使用火焰喷射器 鸭子是一种无害的小害虫,会到处跟着你,像一只过度黏人的宠物一样一直挡在你面前。 如果你试图捡起东西,它会兴奋地跳起来,好像在求你把它捡起来——如果你真的这么做了,它就会变形为 apex predator,在10秒内以快速移动、飞行能力和每秒三次的10点伤害的猛烈咬击追击你。apex捕食者能够跟随玩家到桌子或其他物体下方。被其追击时,一个不错的躲避方法是围绕桌子等坚固物体跑圈。 · 它在受到攻击或其他伤害时也会变形,并会追踪最近的玩家。 · 只需将鸭子冲进马桶就能轻松杀死它。如果它之前没有受过伤害,你需要找到它落地的位置,反复攻击直到它再次站起来。 · 为了 cash 杀死它比较棘手,因为攻击它只会让它变得愤怒,但有一种安全的方法:将它置于提取区域,让活塞将其压碎,这样你就能轻松获得 2000-3000 美元。否则,就无视它,不要捡它——不管它看起来多可爱。 · 用枪可以一枪杀死鸭子。由于 apex 捕食者的移动以及移动时枪械的不稳定性,击杀它会更加困难。 · 按下翻滚键(Q)并在一段时间内保持不动,似乎能让鸭子失去对玩家的兴趣并走开。 · apex 捕食者会尝试将自身定位在玩家的光标处并跟随光标移动,甚至在玩家移动时跳跃。这一特性可用于击杀它或将其引开。 动物(类似昆虫的怪物)

等级:2 生命值:150HP 伤害:2HP/次 侦测方式:视线 球体价值:2000美元 - 4200美元 举起所需力量:4 快速策略:占据高地,用中等大小的战利品猛击它 【特性说明】 - 该生物是一种快速且行动飘忽的漫游者,除了慢得可笑的2点伤害攻击外,没有实际威胁。它的移动随机且不可预测,但基本无害且实际上有用——因为它行走时会踩踏地精,让它活着可能是有益的。 - 如果你试图捡起它,它会加速逃跑,但如果两人或多人同时抓住它,它会冻结几秒钟,然后失控旋转。 - 它宁愿逃跑也不愿战斗,由于防御能力低,用任何武器都能极其容易地杀死它。说实话,它只是一个混乱的小生物,与其说是真正的敌人,不如说是个麻烦。 · 这个生物偶尔会与地图周围的物体发生碰撞,并在此过程中对自身造成伤害。 砰砰头(爆炸骷髅)

等级:2 生命值:50 HP 伤害:约30 HP 侦测方式:视线 球体价值:无 可举起强度:0 快速策略:将其猛击地面2次,然后扔向远处 · 【爆炸者】是一种爆炸类敌人,通常以三只一组的形式生成并漫无目的地游荡,经常会脱离群体。如果它看到玩家或受到伤害,其引信就会点燃,并会冲向最近的玩家。 · 引信一旦点燃就无法熄灭。爆炸者会对近距离的任何玩家造成致命伤害,对远距离玩家造成高额伤害。 · 可以像扔手榴弹一样捡起并投掷爆炸者,但它们会在约3秒后挣脱,所以要准备好再次接住它们。 · 它们有两种引信声音:一种是隐藏计时器(约10秒),另一种是最终警告,在爆炸前会发出轻微的叫声。· 如果你不想对付它们,可以把它们扔进井里、熔岩或酸液中。如果时机把握得当,它们可以用来伤害或击杀其他敌人,但当你首次发现它们时,要与队友分散开来,避免团灭。 · 砰砰怪(Bangers)仅承受3点伤害。它们很容易被处理,例如将其向地面或墙壁猛砸两次,然后扔到远处,这样它们就会在安全距离爆炸。 贝拉(三轮车)

等级:1 生命值:200HP 伤害:每次攻击5HP 触发条件:阻挡路径、接触 灵球价值:2000-3000美元 能力:攻击任何打扰它的人 行为模式:四处游荡 可举起强度:9 快速应对策略: • 敲响铃铛3次后,三轮车顶部的幽灵会发起攻击 • 10秒后它会缩回三轮车中 • 铃铛每20秒重置一次 生日男孩

等级:1 生命值:150HP 伤害:10HP(每1/4秒) 侦测范围:(气球破裂后)视线范围、近距离 球体价值:2000-3000美元 技能:爆炸并在地图周围放置气球。气球被击破时会攻击半机器人。 行为: 可举起重量:4 简易策略: · 不击破其气球时为友方 · 放置约1-4个气球 · 任何气球被击破时会攻击附近玩家 · 其派对帽有红、蓝、黄、紫四种颜色,所充气球的颜色与其帽子颜色一致 领结(白色团块)

等级:2 生命值:100HP 伤害:5HP/次 侦测方式:视线 球体价值:3000-7000美元 搬运力量需求:7 快速策略:待在掩体后方,悄悄绕到其身后,用中等大小的战利品攻击它 ·领结怪是一种体型庞大、毛茸茸的怪物,以中等速度漫游,一旦发现玩家就会带来麻烦。发现玩家时,它会发出持续尖叫,将玩家击退并禁用冲刺和跳跃,直到玩家逃脱为止。 ·尖叫本身不会造成伤害,但如果将你推到墙壁或障碍物上,会造成严重伤害。它还能推动小怪物,如小捣蛋、砰砰怪和地精,偶尔引发混乱。 ·有时,领结怪会随机进入狂暴状态,高速跺脚四处移动,对路径上的所有物体造成伤害。幸运的是,它们在漫游时速度缓慢,并且在尖叫时无法移动,这使它们成为容易攻击的目标。 · tranquilizer guns和火器效果很好,但近战武器同样有效,因为领结怪生命值极低,一两下攻击就能被击倒。如果有领结怪挡住了你的路,只需等待一会儿,它最终会离开。 清理小队

等级:3 生命值:350HP 伤害: 爆炸头颅:初始伤害75,物理伤害10 近战:初始伤害20,物理伤害40 辐射:15(每秒) 侦测方式:视线、 proximity、接触 球体价值:5500-7500美元 能力:向玩家投掷充满辐射的爆炸头颅 行为: 可举起力量值:13 快速策略: • 清理小队会在地图中漫游,直到发现半机械人。一旦发现,若目标距离过远,它会走向目标;若距离过近,则会后退。之后,它会发射其爆炸头颅,该头颅无敌,会通过弹跳沿直线跟随被锁定的半机械人。半机械人可以抓住这个头颅,但无法将其拉近或推远。• 几秒钟后,头部会爆炸并留下持续一段时间的辐射,类似于放射性贵重物品。爆炸本身在命中时造成75点伤害(未确认),如果半机械人随后撞到表面,还会额外造成10点伤害。头部爆炸后留下的辐射在范围内每次命中造成15点伤害,之后清理人员的身体会再生出一个新的头部,先从小开始,然后长到正常大小。 • 如果半机械人在清理人员头部再生时靠得太近,清理人员会发起近战攻击,类似于小丑。该攻击命中时造成20点伤害,如果半机械人随后撞到表面,还会额外造成40点伤害。清理小队死亡后会留下一个额外的头颅,该头颅会锁定离其最近的半机械人。 小丑(光束枪)

等级:3 生命值:250HP 伤害:激光100HP/踢击60HP 侦测方式:视线、声音、 proximity awareness 球体价值:5000-8000美元 可搬运强度:13 快速策略:使用中等大小的战利品攻击,小丑道具非常有效 小丑是一种快速、吵闹的敌人,它会迈着沉重的脚步声四处游荡,并用致命的激光束攻击。当它发现玩家时,会大声大笑,然后水平扫动激光束,角度在90°到180°之间,第一次触发造成30点伤害,第二次造成70点伤害。离小丑越远,单次攻击存活的几率越高;如果距离很近,在没有任何生命值升级的情况下几乎必死无疑,因为你几乎总会受到2次伤害。 小丑会瞄准玩家的头部。如果玩家处于蹲伏状态,小丑的激光会瞄准低处。相反,若玩家处于较高位置,小丑的激光会向上瞄准。 · 发射激光后,小丑会因冷却而眩晕几秒钟。 · 当激光处于冷却状态(约8秒)时,它会进行充能并踢击玩家,造成10点伤害并将其击飞。此踢击为特殊攻击,落地时除非轻柔着陆或速度极低,否则会造成50点额外伤害。在被击飞过程中,其他玩家可以接住你以避免这50点额外伤害。 · 与小丑战斗存在风险,但可以从高处平台引诱其发射激光(因为它无法跳跃),并在其眩晕时发动攻击。蹲下躲避激光是有效的,但时机要求比较严格。如果你不确定自己的时机是否正确,按下【Q】键通常能让你蹲得更低,即使你蹲早了也能避开激光。不过,躲在不可破坏的掩体后面才是最安全的做法。激光还会摧毁废料,所以要把你的战利品放远一些。它的速度和秒杀攻击使其成为重大威胁,但短暂的冷却时间是逃跑或攻击的最佳机会。 厨师(青蛙)

等级:2 生命值:250HP 伤害:10HP/次 侦测方式:视线 球体价值:2000-5000美元 举起所需力量:9 快速策略:使用小型战利品攻击 厨师是一种移动缓慢的蛙形敌人,它会停下来,微笑,然后向它看到的第一个玩家跳跃,落地时疯狂挥舞菜刀。 当厨师收回刀具时,其突进方向就会被锁定。玩家可以安全地向侧面躲避厨师的攻击。或者,躲在任何门或墙后面也同样有效。 厨师会造成高额伤害,但不足以瞬间杀死满血玩家。厨师跳跃落空后会有片刻的 ragdoll 状态,玩家可以趁它挣扎时逃跑或攻击。这是一种简单但危险的敌人,如果你放松警惕就会遭殃,所以要保持警觉,躲避它的跳跃,并在它恢复时发动攻击。 杀死它可以获得1500到3000美元,这是一笔不错的收入——只是别成为被切碎的那个。 艾尔莎

等级:1 生命值:600HP 伤害:15HP 侦测方式:视线、 proximity 球体价值:2000美元 - 3000美元 能力:在得不到任何关注时会变得愤怒 行为: 可举起强度:不适用 快速策略: • 艾尔莎会随机四处游荡,直到发现半机械人。发现后,她会开始跟随他们,偶尔吠叫、跳跃,并保持在他们的视野范围内。点击艾尔莎可以抚摸她,会出现心形粒子作为提示。接受几次抚摸后,她最终会感到满足并走开,暂时无视其他玩家。 Gambit

等级:2 生命值:150HP 伤害:变化 侦测方式:视线、声音、触碰 球体价值:3500 - 4500 能力:抓住玩家,然后转动其轮盘来决定他们的命运。 行为: 举起强度:9 快速策略: 赌徒会漫无目的地游荡,但当发现半机械人时,会追逐他们直到抓住或跟丢。如果跟丢半机械人,它会要么停下并回到游荡状态,要么逃离。如果成功抓住目标,赌徒会将半机械人以物体模式悬浮在自己面前,并张开嘴露出内部巨大的旋转轮盘,然后转动轮盘并强迫目标观看,直到轮盘停在某个颜色上。落点颜色将决定抓取到的半机械人(Semibot)的结果,具体对应颜色及结果如下: 绿色: 概率:25% 效果:+25生命值 红色: 概率:50% 效果:-50生命值 黄色: 概率:12.5% 效果:900-1100金币 黑色: 概率:6.25% 效果:生命值设为1 白色: 概率:6.25% 效果:生命值回满 地精(花园地精)

等级:1 生命值:20 HP 伤害:10 HP 侦测方式:视线 宝珠价值:无 可举起强度:0 快速策略:持续按住左键,悬停并投掷它们 · 地精在游戏中是非常烦人的敌人,总是四只或更多成群出现,依靠突袭和蜂拥战术。它们的伤害较低,但会优先破坏废料,如果你正试图收集战利品,它们会成为大麻烦。 · 幸运的是,它们极其脆弱——玩家可以将它们捡起并猛砸到地板上杀死它们,这是推荐的策略。 · 玩家也可以将地精扔向其他生物,造成伤害并将它们变成临时武器。死地精才是好地精。 抱心怪

等级:2 生命值:300HP 伤害:30×2HP 侦测方式:视线 宝珠价值:3.5k-4.5k 能力:被侦测到时,会向你所在方向喷射粉色雾气,将你拉向它并发起攻击 行为: 可举起力量值:9 快速策略: • 心之拥抱者会在关卡内随机生成并保持静止。当发现玩家时,它会喷射粉色雾气,若接触到雾气,玩家会陷入恍惚状态,并将心之拥抱者幻视为一个漂浮的无辜爱心,带有两张欢快的脸和挥舞的手臂,发出可爱的声音并散发爱心粒子。 • 在恍惚期间,受影响的玩家会获得粉色翅膀,并开始被强制飘向该爱心。如果玩家靠得太近,抱心怪会褪去其幻觉形态,开始撕咬玩家,最高可造成60点伤害,最终松开并额外造成10点物理伤害。之后,它会消失,最终在其他地方重新出现,重复这一过程。 如果抱心怪在拖拽玩家时被击晕,它的攻击会被打断,受影响的玩家将被释放。此外,如果受影响的玩家与它拉开足够距离,它也会提前停止攻击。 头部抓取者

等级:2 生命值:150HP 伤害: 挥击:5(每次命中) 飞踢:初始伤害5,物理伤害10 侦测方式:视线、 proximity、接触 球体价值:3.5k-4.5k美元 能力:窃取玩家头颅并佩戴 行为: 可举起强度:4 快速策略: • 猎头者会在关卡中漫无目的地游荡。一旦发现半机械人,猎头者会发出呻吟并伸出手臂,随后要么逃跑要么发起攻击。值得注意的是,猎头怪会进行连击攻击。它会挥击数次(通常为2次),每次挥击造成5点伤害,此外还会对机械半人进行飞踢,造成10点伤害。因此,一套连击通常共造成20点伤害。在进行2-3套连击后,猎头怪通常会迅速逃离,它能甩掉未升级的机械半人。 在合作模式中,当遇到机械半人玩家的头颅时,猎头怪会如其名所示,抓起并戴上已故玩家的头颅。这会使其攻击速度大幅提升。当猎头怪被击晕时会掉落头颅,其他机械半人也可以取下该头颅(这同样会击晕猎头怪),此外,若一段时间未进行攻击,猎头怪也会自动掉落头颅。 头目:(漂浮头颅)

等级:3 生命值:250点 伤害:50点/次咬击 侦测方式:视线、声音 宝珠价值:4000-8000美元 能力:突进和咬击 行为模式:漫游、巡逻、牙齿打颤 可搬运重量上限:13 快速策略:避开视线并躲藏,携带中等大小的战利品 - 不要直线奔跑 - 头目是一个漂浮的巨大头颅,四处游荡,在寻找玩家时会发出响亮的咬击声。如果它发现玩家,会尖叫、冲锋并咬击,每次咬击造成50点伤害,还可能造成击退伤害。 - 如果它开始追逐你,只需转过拐角并躲藏——它很快就会失去兴趣。要对抗它?等待它攻击,因为它的冷却时间很长。大锤的攻击范围较短,这反而使其成为不错的选择(只要你持续挥舞,它就无法伤到你)。枪械也很有效,因为它的 hitbox 很大且生命值较低。 · 棒球棍是有效的武器,因为它天生具有击退效果,而 Headman 的 hitbox 很大。用棒球棍击中 Headman 一次后,玩家可以在它倒地时继续用棒球棍或其他武器攻击。 隐藏者(隐形怪物) 等级:2 生命值:100 HP 伤害:0 HP 侦测方式:视线 宝珠价值:3500 - 7000 美元 举起所需力量:4 快速策略:在深坑和敌人附近很危险 · 隐藏者是一种几乎隐形的怪物,只有一团黑色烟雾作为头部,以及模糊的脚印作为其存在的迹象。如果它碰到玩家,就会尖叫着抓住他们,并高速携带他们移动,使他们眩晕并迫使他们掉落物品。 · 它很难被发现,所以在它抓住你或队友之前,你甚至可能都没意识到关卡里有它。虽然它本身并不危险,但它会把你直接拖向其他敌人,这才是真正的威胁所在。 · 如果你动作够快,可以解救被抓住的队友,但由于它的隐形能力,杀死它很困难。如果你怀疑附近有隐藏者,要保持警惕——因为当你看到它的时候,你可能已经被抓起来了。 · 隐藏者移动时会留下黑色的烟雾足迹。如果你手持近战武器,比如棒球棍,可以朝着它大致的方向挥舞,希望能命中它。 猎人(步枪手)

等级:3 生命值:250点 伤害:100点 侦测方式:声音 球体价值:3000-7000美元 能力:使用远程武器 行为模式:沿特定路径巡逻 强度断点:9 快速策略:利用楼梯使其绊倒,或躲在墙后,抓住他引诱其射击然后旋转他 【猎人】是盲人但拥有超强听力——如果听到脚步声、跳跃声、说话声或物体声响,会立即使用霰弹枪射击,若玩家处于默认生命值状态,近距离可能被秒杀。 猎人在四处游荡时会发出 humming 声,以此发出警告。 他遵循固定的巡逻路线且不会追逐玩家,因此保持安静即可安全。若需要移动,可投掷物体分散其注意力,在他射击前发出咕哝声时闪避,或引诱其射击后趁其 reload(2秒)期间跑过去。· 他会被楼梯绊倒并陷入眩晕状态,他的霰弹枪也能击杀其他敌人。与他战斗不是个好主意——他非常耐打,能立即转身射击,甚至能在爆炸中存活。 · 如果你必须杀死他,可以使用手榴弹、地雷,或者让他坠落。否则,只需保持耐心,让他像个失明且沉迷霰弹枪的威胁一样四处游荡。 · 棒球棍能有效将猎人击倒——前提是你能成功靠近他。若挥棒未中且击中物体,可能会发出声响,立即向猎人暴露你的位置。 · 猎人射出的步枪子弹似乎无法穿透敌人。好好利用这一点——如果敌人恰好在你和猎人之间,你可以制造声响引诱猎人射击敌人,这可能会让敌人反击,从而给你逃跑或获取球体赚取额外金钱的机会。 收割者(稻草人)

等级:3 生命值:250 HP 伤害:10 HP/挥击(刀刃),40 HP/秒 侦测方式:视线、声音 灵球价值:6000-8000美元 行为模式:漫游、巡逻 力量阈值:9 快速策略:会击落你手中的物品,对中等尺寸战利品进行偷袭 【死神】是一种行动缓慢、听力不佳且不太聪明的敌人,脚步声响亮如干草摩擦。它视力较差(蹲下通常能保证安全),但不要心存侥幸。 如果它看到你,会挥舞臂刃并冲锋,不过速度不快且物体恒存认知能力极差——只需转过拐角,它很可能就会忘记你的存在。 它听不到说话声、脚步声或跳跃声,但能侦测到重力光束,因此不要在它附近或周围拾取物品。· 如果你选择与它战斗,要注意它疯狂的挥击可能会打掉你手中的物品。虽然它很笨拙,但能在两秒内大幅削减你的生命值。不过好在它的巡逻路线很规律,是练习近战和麻醉枪的绝佳靶子。 · 尝试爬或蹲在桌子、椅子等物体下方是没用的。和【长袍怪】一样,它会蹲下来并攻击你藏身物体的下方。为避免这种情况,确保在它经过时不要抓住它,不要制造噪音吸引它,也不要在它追逐你或进入房间时让它看到你躲在下面。 · 逃跑时关上身后的门,这应该能重置【剪刀姐妹】,因为它们会忘记你的存在。耐力和速度是对抗它的关键,因为在长长的走廊里毫无准备地奔跑很可能会让你丧命。 小怪物(Baby Monster)

等级:2 生命值:150HP 伤害:19-225(取决于物品) 侦测方式:视线 球体价值:2000-4000美元 举起所需力量:4 快速策略:避免被发现,与队友合力将其猛摔向地面 · 小捣蛋鬼会四处游荡并抓取贵重物品,若在持有物品时看到玩家,会将物品扔向玩家,对玩家和物品均造成伤害。 · 若未持有物品,它会逃跑。它没有其他攻击方式,但切勿低估它——体型虽小但力量强大,能同时举起并投掷两件玩家物品,可能一击击倒玩家、损坏物品,或两者皆有。 · 可通过将其猛撞地面或墙壁来击杀,但它比地精重得多,需要2-3人合力,或一名拥有4点力量升级的玩家才能举起。如果你手无寸铁或孤身一人,这些小毛贼可能会带来大麻烦。

等级:3 生命值:500 HP 伤害:100HP/范围伤害 侦测方式:视线 球体价值:5500美元 - 7500美元 能力:选择一名随机玩家并开始追踪,始终知道其位置 行为: 可举起重量:13 快速策略: • 从织影者脱离生成后状态的那一刻起,它会标记一名玩家。被标记的玩家屏幕上会短暂出现织影者双手试图抓住他们的透明覆盖层。这向玩家表明他们已被标记,织影者将开始追逐。 一旦开始追逐,织影者不会停止,除非被标记的玩家死亡、有另一名玩家距离更近、它无法攻击敌人,或者其【追逐计时器】结束。若有其他玩家距离更近且未隐藏,织机将优先尝试击杀该玩家,之后再追击其初始目标。 织机的攻击方式为将双手置于猎物两侧,随后发动毁灭性的拍击,造成100点伤害。此拍击会释放冲击波,同样可对周围玩家造成伤害。玩家通过移动有机会减轻所受伤害。若织机因任何原因连续5次未能击中敌人,它将放弃追击该玩家。织机的攻击不会破坏门。 你无法用车撞击此敌人。 心灵术士(外星)

等级:2 生命值:150 HP 伤害:50 HP 侦测方式:视线、声音 灵球价值:3000-6000美元 搬运所需力量值:4 快速策略:若队友被浮空,等待攻击区域变红后,将队友拉走以拯救他们 【心灵术士】是一种漂浮的敌人,会搜寻玩家。当发现玩家时,它会激活反重力气场,将附近所有玩家和物品浮空并使其无法移动10秒。之后,气场会变为红色,所有物体被猛摔回地面,由于物理伤害,被困在家具下方的玩家通常会死亡。 如果被抬到高处摔下,则仅计算坠落伤害(40-50 HP损失)。它还能随意传送到任何地方,消失时会在空中翻转,使其难以追踪。· 用近战武器击杀它相当容易,因为它的生命值较低,但如果你被抓住,要让队友准备好在它放下你之前把你拉开。 · 躲藏是最安全的选择,因为它听力不佳且视力很差,但一旦被发现,它会以中等速度追击。由于它可以传送,永远要假设它在门后等着。 · 你可以通过等待红色阶段开始,然后跑进去抓住队友并将他们移出来避免队友受到伤害。如果你在里面时它爆炸了,你不会受到任何伤害。 乌格利

等级:2 生命值:200HP 伤害:4(x10)HP 侦测方式:视线 宝珠价值:3.5k -4.5k 能力: 行为模式: 可举起重量:9 快速策略: • 奥格利会漫无目的地游荡、飞行,有时还会传送。它有一个绿色聚光灯,半机械人可以看到,半机械人本应避开这个聚光灯,但如果半机械人进入聚光灯下,奥格利就会发现他们并发起攻击。 • 攻击时,奥格利会对半机械人尖叫,然后冲向他们,将其抓起并四处移动,通常会多次对半机械人造成4点伤害。之后,奥格利会放下他们,然后消失。 窥视者(眼怪)

等级:1 生命值:30 HP 伤害:2HP/秒 侦测方式:视线 球体价值:2000 - 4000美元 可搬运性:无法搬运 快速应对策略:利用墙壁、掩体或物品遮挡视线 【窥视者】是一种栖息在天花板上的怪物,在玩家进入其视野前会保持闭合状态。一旦它张开,会强制玩家准星朝向自己,若玩家凝视约3秒,它将每秒造成10点伤害,直至视线接触中断。 当玩家移开视线时,该效果停止,眼睛状怪物会在几秒后消失。受影响时,玩家的声音会变得像吸入氦气般尖锐,视野也会放大,导致移动方向感混乱。 应对它的最佳方法是时刻准备折返路线,并迅速遮挡视线。躲进门道或桌子底下通常很有效,如果附近有队友帮忙会更好,因为窥视者一次只能锁定一名玩家——这样其他人就可以引导你或关上门来切断它的影响。 长袍(高大的黑色幽灵)

等级:3 生命值:250HP 伤害:站立攻击100HP,蹲伏攻击50HP 侦测方式:视线、直接眼神接触 球体价值:5000-8000美元 可举起强度:13 快速策略:避开视线,用中等大小战利品攻击,然后逃跑并躲藏 【长袍怪】是一种移动迅速但行动隐秘的怪物,它会在玩家未察觉的情况下跟随,直到足够近时发动攻击。蹲伏时造成50点击退伤害,站立时造成100点,通常还会附加物理伤害。直视它的面具会使其进入狂暴状态,大幅提升速度并追击玩家。 躲藏并非万全之策——它会记住你的位置,并会伸手到桌子、床和柜子下面将你拖出来。生存的最佳方法是避免直视它,远离它的攻击范围,然后等待。如果它没有发现玩家,过一段时间就会消失。 · 不建议与之战斗,因为它生命值很高,即使踩到地雷也能毫发无损。把这当作一场致命的捉迷藏游戏——只要躲起来不被发现,耐心等待就好。 呕吐者(飞行假牙)

等级:1 生命值:65点 伤害:10点 侦测方式:视线 宝珠价值:1000-4000美元 可搬运力量值:4 快速应对策略:用小型战利品攻击 喷吐者是一种快速飞行的敌人,会主动搜寻玩家,发现目标后会吐出绿色液体。它会飞近玩家,或者在你停留在其视线范围内几秒后尖叫并呕吐。 如果它碰到你,会附着在你身上10秒到一整分钟不等,期间不会造成伤害,但会让你的声音变低沉,偶尔还会让你呕吐。 其呕吐物会对玩家(主机除外)、敌人、废料以及可破坏物体造成伤害,因此在某些情况下喷吐者可以被当作一种工具使用。 如果在未附着状态下被抓住,它会惊慌失措并飞走,但如果在逃跑时被逼入角落,它会进行防御性呕吐,每秒造成10点伤害。· 如果废料粘在你身上,避免面对队友或废料,或者翻滚来打断它的呕吐。如果你完全不想让它附着,抓住它并摇晃——它会尖叫着逃跑。 · 令人惊讶的是,它的呕吐物威力强大,3次呕吐就能杀死一个小丑,这让它在战斗中出奇地有用。 影子孩子(瘦长人)

等级:1 生命值:150 HP 伤害:30 HP 侦测方式:视线 球体价值:2000-5000美元 可举起强度:9 快速策略:用小型战利品击打使其眩晕,将视线从其整个身体方向移开,而不仅仅是脸部 · 暗影之子是一种身形纤瘦、能够传送的怪物,会伴随着孩童的笑声随机出现和消失。如果你注视它,屏幕会略微变暗,2-3秒后它会突然惊吓你,说出“yoink”,造成30点伤害并将你甩到房间另一边,通常还会造成额外的物理伤害。 · 实际上并不需要杀死它,但如果它处于不利位置,只需等待它离开(通常10秒内就会离开),或者用近战武器攻击它——它的生命值低得离谱,大多数攻击都能将其瞬间击杀。否则,它更多的是一种烦扰而非真正的威胁,除非你被【击飞】到危险的地方。蜱虫

等级:1 生命值:10HP(吸血时最高可增至100HP) 伤害:100(总计),10(每次攻击) 侦测方式:(仅在抓取器激活时生效)视线、 proximity、接触 球体价值:2000-3000美元 能力:从半机器人身上窃取生命值直至满血 行为: 可举起强度:0 快速策略: • 每秒从大力士(bat knight)身上窃取10点生命值,直至达到100点或被击杀 • 如果该单位被击杀,会将从玩家那里吸取的生命值掉落出来

等级:3 生命值:500 HP 伤害:100 HP,猛击:秒杀 侦测方式:视线、声音 球体价值:5000 - 8000美元 行为模式:漫游、巡逻 可举起强度:13 速度:缓慢 快速策略:使用小丑道具并在其附近引爆,或避开它 【The Trudge】是一种极其致命且行动缓慢的怪物,拖着一个巨大的钉头锤,会发出可穿墙听到的巨大石头摩擦声。 当发现玩家时,它会释放冲击波将一定范围内的所有玩家拉向自己——这造成的伤害很小,但后续的钉头锤猛击是秒杀。 如果知道玩家藏在哪里,【The Trudge】可以用触须伸到家具下方。 由于其高生命值以及在狭窄空间内无法躲避的拉拽攻击,没有合适装备的情况下不建议与之战斗。否则,最好还是逃跑、躲藏,等待它离开——因为如果你不这么做,你就完了。 · 由于【蹒跚者】的移动路径可预测,地雷能发挥不错的效果,但需要多枚地雷才能真正杀死它。 · 棒球棍或其他具有击退效果的武器对【蹒跚者】有效。将其击倒后,玩家可以继续使用近战武器或碎片对其持续攻击。 【尖啸者】(爬行的人类)

Tier: 2 Health: 50 HP Damage: 10 HP Detection: Line of Sight Orb Value: $2k - $4k Strength to lift: 4 Quick strategy: Get far away, do not get seen; sneak and hit it with small size loot · The Upscream is a deformed humanoid that crawls on the floor. When it spots a player, it grabs them, screams, and flings them backwards, dealing 10 damage and stunning them for 2 seconds. The player will likely receive additional damage due to physics damage. · While a single Upscream is manageable, multiple can be deadly as they can stun-lock a player in an endless loop until they die. If there’s more than one, make sure your team is coordinated or it’s game over. · The hammer is the best weapon due to their small size, but a Tranquilizer Gun works too, leaving them immobile for a few seconds—at which point you can grab them and treat them like a gnome (which means slamming them into the ground). ---Monster spawn logic--- Monster per game level: Game level: 1-2 amount of level 1 monsters: 1 amount of level 2 monsters: - amount of level 3 monsters: 1 Game level: 3-5 amount of level 1 monsters: 1 amount of level 2 monsters: 1 amount of level 3 monsters: 1 Game level: 6-8 amount of level 1 monsters: 2 amount of level 2 monsters: 2 amount of level 3 monsters: 2 Game level: 9-10 amount of level 1 monsters: 2 amount of level 2 monsters: 3 amount of level 3 monsters: 2 Game level: 11+ amount of level 1 monsters: 2 amount of level 2 monsters: 3 amount of level 3 monsters: 3 Note: There is a 4.6% chance that a level 3 monster can be replaced by one of the following: 2x Hidden 3x Animal 3x Upscream 3x Bowtie 3x Rugrat 3x Mentalist 3x Peeper 3x Chef 4x Apex Predator 4x Spewer 4x Shadow Child 6x Bangers 10x Gnomes Monster inactivity timer: Time before monsters starts moving after starting a game. Monster spawn as far from the truck as possible and idle for the times listed: Level 1: 2-3 minutes Level 2: 1.7 minutes to 2.6 minutes Level 3: 1.1 minutes to 1.6 minutes Level 4: 0.6 minutes to 0.9 minutes Level 5: 0.4 minutes to 0.6 minutes Level 6: 0.4 minutes to 0.6 minutes Level 7: 0.4 minutes to 0.6 minutes Level 8: 0.3 minutes to 0.5 minutes Level 9: 0.3 minutes to 0.4 minutes Level 10: 0.1 minutes to 0.2 minutes Level 11+: 0 minutes Note: Monsters can get active inside the inactivity timer if: · A player is < 20 units away · The monster attacks something Respawn timer: Time until monsters respawn after they despawn. 3x multiplier when you kill the monster. > 10 minutes: 4 minutes to 5 minutes 10-20 minutes: 3.2 minutes to 4 minutes 20-30 minutes: 2.4 minutes to 3 minutes 30-40 minutes: 1.6 minutes to 2 minutes 40-50 minutes: 0.8 minutes to 1 minutes 50+ minutes: 1 second Note: After 3-4 minutes have been spent in the level, monsters can despawn if they are further than 20 units away from all players for 20-40 seconds Monster respawn point: · Killed monsters always respawn between 18 and 34 units away of a random player Behaviour after last extraction is activated: · All dead monsters respawn · After completing the last extraction, all monsters have a 1 second respawn time · All monsters will camp truck for 12s · All monsters within the sound bubble created by the last extraction at the van (will ping 4 times, 100 units wide) will roam towards you Items manipulating the respawn timer: · Whenever an item makes a noise, it will subtract 5s from all respawn timers per second (-> radio, clock, doll, harp, piano, handgun, shotgun) ---Monster vision--- Every enemy has a cone as a field of view. Depend on the player state the detection of a player changes as following: Player detection: Standing player: · Monster has 100% vision · needs to see you for 1s Crouching player: · Monster has 80% vision · needs to see you for 2.5s Crawling player: · Monster has 40% vision · needs to see you for 5s Monster proximity awareness: Monsters will detect you even when they have no line of sight if you are very close to them: · 3.5 units when standing for most enemies · 2 units when crouching/crawling for most enemies ---Monster responding to sounds--- Sound volumes: coming soon ---Moon phases--- Level 0-4: No moon - no effects Level 5-9: Crescent moon - the truck healer now restores 35 health - monsters are now harder to knock down with valuables Level 10-14: Half moon - monsters now overcharge your grabber - monsters take heavy damage from pits (120), but can survive - the truck healer now restores 25 health Level 15 - 19: full moon - monsters now overcharge your grabber by a total increase of 25% - monsters now take less damage from pits (80) Level 20+: super moon - monsters now overcharge your grabber by a total increase of 50% - monsters now take even less damage from pits (65) - enemy orbs now explode when destroyed: Small orbs will deal 50 damage to monsters and 20 damage to Semibots. Medium orbs will deal 100 damage to monsters and 35 damage to Semibots. Large orbs will deal 150 damage to monsters and 35 damage to Semibots. ---Interactive valuables--- All interactive valuables with their cost and effects. not fully updated yet Frog Average value: $400 Effect: If dropped, the frog will start jumping around, losing its value and causing damage. Monkey toy Average value: $1K Effect: If you hold it in your hands for a while, the monkey will start clanging cymbals. Green Cup Average value: $1.4K Effect: - releases a green cloud of radioactive material, which deals damage Green Plate Average value: $1.4K Effect: - releases a green cloud of radioactive material, which deals damage Love Potion Average value: $2.4K Effect: While carrying it, you will send chat messages raving about either the potion or one of your teammates. Clown Average value: $2.5K Effect: Touch the clown's nose three times to activate it. Then, after a few seconds, it will explode. Champagne Bottle Average value: $2.6K Effect: The bottle will pop if damaged. Book Average value: $3K Effect: If the lock on the book breaks, it will bite you. Music Box Average value: $4K Effect: As long as you hold the item in hand, you will spin uncontrollably. Flamethrower Average value: $4K Effect: Upon impact, it releases a jet of flame. When held by the red handle, the flame will go on continuously until it runs out. Deals 15 damage to monsters (Up to 48 DPS) and 10 damage to players (Up to 40 DPS) per damage tick. Has 10 seconds worth of fuel. Ice Saw Average value: $4K Effect: When interacting, it turns on, causing damage to everything that touches the saw blade. Deals 5 damage to enemies (Up to 17 DPS) and 1 damage to players (Up to 8.2 DPS). The rotation of the blade also effects the movement of the saw when in contact with the ground. Propane Tank Average value: $4.2K Effect: The valve opens when damaged. Scream Doll Average value: $6K Effect: Starts screaming and waving its arms, causing damage if picked up. Hourglass Average value: $6K Effect: While you carry them, all your actions are slowed down, including your voice. Broomstick Display Average value: $12K Effect: The broomstick will fly if you break the box. Wizard Staff Average value: $18K Effect: Damage the red crystal to shoot a laser like the Clown monster. Grandfather Clock Average value: $20K Effect: The clock can chime loudly, attracting monsters. Fragile Crate Average value: $22K Effect: If you turn it the wrong way, namely not with the arrows facing up, the box will start to take damage and then explode. Time Glass Average value: $5500K - $7500K Effect: When a player grabs the hourglass, it will drastically slow them down and lower their voice's speed and pitch. Gumball Machine Average value: $5500K - $7500K Effect: The Gumball Machine will create a hypno-esque effect when held by a semibot's grabber, this will force the holder and all nearby players to look at the Gumball Machine with the before mentioned spiral effect. Barrel Average value: $5500K - $7500K Effect: Upon getting heavily damaged third time it begins to extremely-rapidly explode while dealing 100 damage to both monsters and semibots, stunning them and knocking back away. By the time it breaks itself the barrel usually manages to make around 4 explosions. Dumgolf's Staff Average value: $18000K - $25000K Effect: When damaging the item, it fires a powerful laser beam similar to the Clown's laser attack. The durability is high enough to fire multiple beams without destroying it. Blender Average value: $18000K - $25000K Effect: When grabbed it will turn on spinning the blades. Blades will begin to shred cash inside and (if not attached to an indestructible drone) damage the blender's value after 2 seconds of being continuously grabbed by the player ( 5 seconds if it wasn't grabbed before). After all the money in the blender has been shredded blender will explode next time it damages the value which will shoot the cap upwards allowing the player to put items and enemies inside of the blender. Blades can damage some enemies even if they're not inside of the blender. Grandfather Clock Average value: $18000K - $25000K Effect: When grabbed has a random chance to activate the trap. When activated the clock will begin to ring loudly creating noises with range of 30 units. Camera Average value: $2000K - $3000K Effect: Can stun nearby players and monsters when damaged. Phone Average value: $1,200K - $2000K Effect: Periodically vibrates loudly; creates a large sound for monsters to potentially hear. ---Maps--- Service Station The Service Station is an item shop where players can buy items for earned money. Detailed information about the available items in category ITEMS. The Service Station always has a secret room in the ceiling when you lift a specific ceiling plate. To enter it you need a shockwave mine or jump boost. Headman Manor Headman Manor is a run down manor (or mansion) that has tight corridors, but has a bunch of good hiding spots for you to hide. McJannek Station This is the McJannek Station. It consists of snowy mountains, and snowy…well, everything. This map is most notable for the rippable doors, which are funny anyway. Valuables: · Cash · Small Vase · Orange Vial · Emerald Bracelet · Radioactive Plate · Fan · Computer Server Tail · Computer Server Wide · 3D Printer · Clown Toy (Bomb) Swiftbroom Academy Valuables: · Love Potion · Round Potion w/Rope Cauldrons: · can be used to launch yourself · stand of the opposite site in it to launch yourself the other way Lore: There are big pits of a yellow substance here and in McJannek Station, which is speculated to have caused the creatures we see in some way. However, there is a sign on one of the rooms that says it's lava, so this has been disproven. The substance has not been disproven in McJannek Station though. There is a calendar in some places that says "Class of '87" and has a photoshopped image of a guy copied over multiple times in different poses. This was the last graduating class in Swiftbroom, and the beginning of the next school year, in '88, is when the incident happened, and it was abandoned. If you progress into the late game, you might get a room called "Headmasters Study", it has a large chair with a portrait of the headmaster, there is a skeleton in the chair with a hat that matches the portrait. This is assumed to be the dead headmaster. Museum of Human Art Museum of Human Art, originally called "the Avant-Garde" features a museum like tileset with broken statues, giant food items, and other various artifacts as decoration. Lore: The Museum of Human Art has a lot of graffiti (most likely by The Human Group) that depict the Semibots and Taxman as evil. In the launch trailer for the Museum Update, the narrator explains that the museum was made because there was a need for "something new" where "robots and automation" was not allowed. This contributes to the already existing underlying theory that whoever ran the museum viewed the Semibots and Taxman as evil. Disposal Arena The unfortunate place where the Taxman sends players when they all fail to meet their tax quota. They are then released to fight, and the last one standing becomes the 'King of the Losers,' earning a special crown for the duration of their next game. ---Items--- A list of all items buyable in the Service Station. Player upgrades Health Upgrade: Cost: $5K - $?K, Increases exponentially Effect: Increases max health by 20% Strength Upgrade: Cost: $6K - $?K, Increases exponentially Effect: Increases your strength by 10% Range Upgrade: Cost: $6K - $?K, Increases exponentially Effect: Increases your pickup range by 30% Sprint Speed Upgrade: Cost: $6K - $12K, Increases exponentially Effect: Increases sprint speed by 20% Stamina Upgrade: Cost: $2K - $?K, Increases exponentially Effect: Increases max stamina by 10 Map Player Count Upgrade: Cost: $8K - $?K, Increases exponentially Effect: Displays how many players are currently alive on the map Double Jump: Cost: $10K - $?K, Increases exponentially Effect: Increases max amount of midair jumps Tumble launch Upgrade: Cost: $4K - $?K, Increases exponentially Effect: Increases Tumble launch distance and speed Crouch rest Upgrade: Cost: $4K - $?K, Increases exponentially Effect: Fills up stamina while crouching Tumble wings Upgrade: Cost: $4K - $?K, Increases exponentially Effect: Let's the player glide while tumbling Tumble grab Upgrade: Cost: $?K - $?K Effect: While tumbled you can now grab objects, items and weapons Tumble climb Upgrade: Cost: $?K - $?K Effect: Death head Upgrade: Cost: $?K - $?K Effect: Battery that recharges when dead Health packs Small Health Pack: Cost: $3-$6k Effect: Heals 25 HP Medium Health Pack: Cost: $6-$11k Effect: Heals 50 HP Large Health Pack: Cost: $9-$16k Effect: Heals 100 HP Weapons Weapons: Baseball Bat: Cost: average $25k-29k Damage: 20 Effect: Swing it to damage enemies near you. Info: · 10 hits until needs to recharge · brief stun and immense knockback Frying Pan: Cost: average $17K-30K Damage: 18 Effect: Swing your weapon from side to side to deal damage. Info: · 15 hits until needs to recharge Sledge Hammer: Cost: average $40k-47k Damage: 150 Effect: Swing your weapon from side to side to deal damage. Info: · 10 hits until needs to recharge Sword: Cost: average $25K Damage: 50 Effect: Swing it to damage enemies near you. Info: · 15 hits until needs to recharge Inflatable Hammer: Cost: average $9K Damage: 5 or 250 Effect: Swing it to deal damage, but it explodes when it hits a flat surface. Info: · 20 hits until needs to recharge · has a ~5% chance to cause an explosion, dealing 250 points of damage Prodzap: Cost: average $?K-30K Damage: 5 or 250 Effect: On impact, it deals 8 damage and stuns for 3 seconds. Info: · 16 hits until needs to recharge Gun: Cost: average $47k Damage to monsters: 80 Damage to players: 100 Effect: The simple gun deals moderate damage, although it has problems with aiming. Info: · 6 shots until needs to recharge · stuns medium enemies · 15 bullets Shotgun: Cost: average $91k Damage to monsters: 300 (6x50) Damage to players: 300 (6x50) Effect: The Shotgun dishes out huge damage at close range with an intense recoil. It’s the best weapon in the game for hunting monsters. Info: · 5 shots until needs to recharge · fires a total of 5 pellets dealing 50 damage per hit Tranquiliser Gun: Cost: average $16k Damage to monsters: 0 Damage to players: 0 Effect: The Tranq Gun puts the target to sleep for a short time, which is extremely effective against strong and fast enemies. Info: · has 8 shots before needing to recharge · can stun medium enemies for ~18 seconds. Boltzap: Cost: average $16k Damage to monsters: 8 (4x2) Damage to players: 0 Effect: Fires a shot of electricity that stuns for 1.5 seconds. Info: · stuns enemies · 20 shots until needs to recharge Pulse pistol: Cost: average $16k Damage to monsters: 25 Damage to players: 0 Effect: Fires a shot that deals very high knockback and deals 25 (the knockback may deal additional damage on impacts). Info: · 12 shots until needs to recharge Photon blaster: Cost: average $39k-48k Damage to monsters: 270 Damage to players: 100 Effect: Fires a laser beam Info: · It will deal 45 damage each hit, 270 damage if all ticks connect. · 5 shots until needs to recharge Explosives Grenade: Cost: average $3K Damage to monsters: 160 Damage to players: 75 Range: 10m Effect: Throw it at an enemy to damage them. Shock Grenade: Cost: average $2K Damage to monsters: 0 Damage to players: 0 Range: 30m Effect: Throw it at an enemy to stun them and also damage them. Stun Grenade: Cost: average $2K Damage to monsters: 0 Damage to players: 0 Range: 30m Effect: Throw it at an enemy to stun them, but it won't deal any damage. Human Grenade: Cost: average $2K Damage to monsters: 100 Damage to players: 50 Range: 10m Effect: Same as a the Grenade, but it deals less damage. Duct Taped Grenade: Cost: average $2K Damage to monsters: 400 (100x4) Damage to players: 50x4 Range: 10m Effect: Throw at an enemy to explode them with the first blast, after which several Human Grenades will fly in different directions and explode. It is recommended to use it in narrow corridors or small rooms. Shockwave Mine: Cost: average $3K Damage to monsters: 25 Damage to players: 0 Range: 30m Effect: Activate [E] and throw it on the floor, after which the mine will stun and damage anyone who steps on it.Takes 5s to arm. Trapzap: Cost: average $3K Damage to monsters: 0-5 Damage to players: 3 Range: 0m Effect: Activate and throw it on the floor, after which the mine will stun anything that steps on it. Takes 5s to arm. Explosive Mine: Cost: average $3K Damage to monsters: 200 Damage to players: 75 Range: 20m Effect: Activate and throw it on the floor, after which the mine will explode if anyone steps on it. Takes 5s to arm. Rubber Duck: Cost: average $16-20K Damage to monsters: 50 Damage to players: 0 Range: 10m Effect: Throw as far away from you as possible and hide; the Duck will start to bounce off surfaces, dealing damage to everything. It can also explode during one of the bounces with a chance of 10% causing 250 damage to enemies only. Gains speed with every bounce. Utility Recharge Drone: Cost: $4k-5k Effect: Recharges the power for any applicable item. Info: · can be attached to a chargeable item to recharge it · it gives 5 bars of charge to any chargeable item / s · will lose charge when attached to a fully charged item. Indestructible Drone: Cost: $23k-30k Effect: Renders one item indestructible. Info: · can be attached to an item to make it indestructible Roll Drone: Cost: $9k-11k Effect: Improves your dodge roll. The roll drone can be attached to enemies to launch them forward, stunning and damaging them if they hit a wall. Info: · makes the player/monster/item roll when attached · when attached to an object, it will roll towards you (if not too heavy) · when attached to an enemy, it will stun and roll the enemy away from the player · when attached to the player, you will roll in the direction you are looking. Feather Drone: Cost: $15k-18k Effect: Improves your jumping ability. Can be attached to items to make them lighter. Info: · makes the player slightly jump higher and fall slower · makes items and (stunned) monsters very light Zero gravity Drone: Cost: $25k-?k Effect: Latches onto the nearest object or monster and slows them down while lifting them up. Info: · makes the player jump higher and fall slower · also can be used to hold items in the air Duck bucket: Cost: $5k-8k Effect: Use it on the duck to disable her chasing you, or as mobile hiding spot Info: · spawns only in hidden room of the shop C.A.R.T.s Pocket C.A.R.T: Cost: $14-18k · Smaller C.A.R.T to store little valuables. · can be put in an inventory slot C.A.R.T: Cost: $39-48k · Normal C.A.R.T to store valuables C.A.R.T cannon: Cost: average $26k Damage to monsters: 500 Damage to players: 50 Effect: · A cannon which can be mounted into the cart Ammo: 5 C.A.R.T laser: Cost: average $26k Damage to monsters: 800 Damage to players: 200 Effect: · A laser which can be mounted into the cart · 100 damage per hit Ammo: 5 Vehicles coming with next updates Semiscooter: - two seat limousine other items Valuable Detector: Cost: $15k-18k Effect: Use it to locate the nearest valuables. Info: · when turned on [E] it will point towards the nearest unknown valuable Extraction Detector: Cost: $8k-17k Effect: Use it to locate the next Extractor. Info: · when turned on [E] it will point towards the nearest inactive extraction zone Energy Crystal: Cost: increases linearly Effect: Used as batteries for the Energy Container to recharge items. Info: · each Crystal provides [5] Energy bars, fully recharging a single item · maximum of 6 crystals = 30 bars = 6 full item charges Zero gravity orb: Cost: $42k-43k Effect: Creates a zero gravity field Info: · items will stay stationary if they were placed inside the field completely still · if the item was moving when placed in the field, it will keep its momentum. Phase bridge: Cost: $20k Effect: Creates a extendable, portable bridge Info: · has variable length ---The van--- · entering the van after a successful mission the green orb in the van heals every player by 25 · after completing round 1 you get a free energy crystal · a countdown starts after one player clicks the leave button after all level goals are completed, the timer counts down from 10 - 1, players which are not in the truck will explode Truck HP gain: + HP after rounds: <5 = +50HP 5 = +35HP 10 = +25HP ---Grab force explained--- (player x 5) + total strength = needed strength every player without strength upgrade has 5 strength small enemies = need 2 players medium enemies = need 3 players large enemies = need 4 players ---Minimap--- · press TAB to activate it · helps you navigate through the map · shows you which rooms were already explored · gets updated if your teammates explore something · shows extraction points · show the best way to the next objective · show valuables as yellow points · shows other players as red points · shows usable items from the shop as blue points ---Lore--- Shopkeeper (known as Barry) A friendly shopkeeper who provides rare anti-monster equipment during missions, Barry was once a field agent for REPO. However, after a close encounter with death, he became unfit for active duty. His knowledge of monsters and equipment makes him the ideal candidate for running the supply shop. Barry has an exceptional memory, able to recall every item he’s sold and to whom. Semibots Semibots work for the Taxman, their supposed creator and de facto boss. They collect any item with enough value inside the different locations throughout the game that range from magical to supernatural to the mundane. They then sell these valuables to the Taxman via the Extraction Points, where they receive SURPLUS in form of compensation. They seem to have no long term goal and will be scrapped upon an entire team wiping out. Their final resting place is in the Disposal Arena, where they will be forced to fight their fellow Semibots or simply die if the Semibot is alone. Their fate following their scrapping is unknown, but we know that Semibots seem to be continuously made with supply, training, and AI (or souls) to control never being a concern. Taxman Taxman is a central character in Repo Game Characters, known as a little-known and sinister AI system that acts as the player's employer, though little is known about him. He is a being who communicates with the player via a truck monitor, but whose "face" also appears briefly after a 3-second countdown when interacting with shops and extraction points. Taxman is speculated to be the creator of REPO (Retrieval, Extraction, and Profit Operations). Dumgolf Dumgolf was a wizard at Swiftbroom Academy. It is unclear whether he was a student, teacher, or the Headmaster. He is speculated to have caused the creation of a few monsters such as the Clown and Apex Predator. This is backed up by graffiti in the Museum which shows his staff's beaming abilities being the same as the clown's, and a painting of Dumgolf using his staff on an Apex Predator. Rasmussen Rasmussen was a member of the Biotech Division at McJannek Station. His picture and name are found on the Keycard, and his name again on the Uranium Petri Dish. ---Achievements--- There are no achievements yet in the game, but they will come with updates of the game. Coming soon. ---Tactics--- Coming soon ---Tips--- · looking sideways removes the fog on the map -> better visibility ---Eastereggs--- Secret room In the shop you can push a random plate in the ceiling upwards by grabbing it to open a secret room. In this room you can find human grenades for $2k. ---Chat commands--- /cinematic · removes the UI · use number pad for filters: Numpad 7 and Numpad 9 increase or decrease the intensity of the light emanated by players. Numpad 8 and Numpad 2 increase or decrease the distance of the light emanated by players. Numpad 4 and Numpad 6 loop through the hue of lighting; Hold to continuously shift hue. Numpad 0 resets lights to their defaults. /greenscreen or /bluescreen · displays a green or bluescreen ---Update history--- v0.1.0 February 26, 2025 - The game was released. v0.1.1 February 28, 2025 - A fix for some players failing to connect to voice chat. v0.1.2 March 1, 2025 - All lobbies are temporarily set to “Friends Only”. v0.1.3 June 18, 2025 - Museum of Human Art, 8 Shop Items, 2 Player Upgrades, Expressions, Valuables, Moon Phases, Difficulty Scaling. Contains the content from the beta branch for the original game. v0.2.1 July 9, 2025 New features: added a splash screen with Semiwork’s logo and photosensitivity warning, plus a photosensitivity setting to reduce flashing effects in the Museum and other areas. Bug fixes and improvements: resolved the “stuck in loading” error, fixed multiplayer hacker vulnerabilities, corrected the menu invite button for Steam Overlay-disabled players, and addressed Steam Overlay joining issues v0.2.2 October 1, 2025 Security update: minor fixes to address potential vulnerabilities. v0.3.0 October 30, 2025 - New features: added 10 new enemies, Death Head Possession, 2 new upgrades, valuables added to all current locations, 2 rooms added to Headman Manor and 1 room added to Swiftbroom Academy, more taxman messages, steam rich presence, discord rich presence, a new setting Item Unequip Auto Hold to toggle auto grab for unequipped items, naming of saves, and a Restore from Backup button to recover from corrupt saves. - Changes: All levels have unique valuables, new Main Menu music, new ambient sounds, players are now immune during intro outro animation, crouch rest now triggers when in tumble state and stationary, truck displays remaining extractions instead of money left when leaving early, truck healer now activates after final extraction finishes, non-lethal water appears less radioactive, Headman Manor has windows curtains and new flooring, updated car model in shop, overcharge bar now appears more fully charged before impact, save file size reduced when player count is high. Balancing: Shadow Child deals more damage and yanks players harder, Phase Bridge now remains were released, suspended in mid air, and auto-aligns for easier walking, Torque Drone and Zero Gravity Drone have lowered battery drain penalty when drones are attached to enemies Betas: v0.1.2.21_beta May 2, 2025 - New Location - Museum, Server List and Random Matchmaking, Overcharge, 4 Shop Items, Expressions, Upscream texture updated, Chef death effects and sounds added, Robe death sound added, Upgrade prices discounts for each player in the team, other balance changes and bug fixes. v0.1.2.22_beta May 3, 2025 - Balance changes and bug fixes. v0.1.2.23_beta May 7, 2025 - Bug Fixes v0.1.2.31_beta May 16, 2025 - Cart Cannon, Cart Laser, 6 New Museum valuables, Huntsman audio loop updated, Total Value of a level is now more consistent between levels, Balance changes and bug fixes. v0.1.2.32_beta May 19, 2025 - Museum tile and graffitis, Balance changes and bug fixes. v0.1.2.37_beta May 30, 2025 - 2 Shop items, 2 Player upgrades, More Museum details, Balance changes and bug fixes. v0.1.2.38_beta May 31, 2025 - Bug Fixes v0.1.2.42_beta June 6, 2025 - 6 New Museum start rooms, 9 New Museum valuables, Toggle Mute, Balance changes and bug fixes. v0.1.2.46_beta June 14, 2025 - Moon phases, Ability to open steam profiles of players, Players now appear in your "recently played with" list after playing together, 14 new Museum of Human Art tiles (modules), 2 New Museum valuables, New Museum music, Updated Museum ambience, New Museum graffiti, banners, and paintings, Valuable Monkey Box - Now includes some voice lines, Valuable Monkey Box - Now includes some voice lines, Sledgehammer - Updated hit sound, Value now shown when spectating a player holding an item, Difficulty - Now scales past level 10, Enemies now break free slower when grabbed by multiple players and other balance changes and bug fixes. v0.1.2.47_beta June 14, 2025 - Fixed issue where microphones weren't audible in some cases. v0.1.2.51_beta June 17, 2025 - Fixed issue where microphones weren't audible in some cases. v0.1.2.53_beta June 18, 2025 - Fixed issue where microphones weren't audible in some cases v0.1.2.55_beta June 24, 2025 - Extraction and environment updates: extraction point warnings aligned with hitboxes; Phase Bridge and museum lasers improved. - Weapon and item balancing: adjustments to Pulse Pistol, Prodzap, Cart Cannon, Cart Laser, Photon Blaster, Shotgun, Boltzap, grenades, Tranq Gun, Tumble Wings, and Zero Gravity Orb. Melee weapons now safer for multiple players. - Enemy balancing: Enemy Orbs damage reduced on Super Moon, radius increased. - Bug fixes: museum lasers, strength scaling, Phase Bridge placement, C.A.R.T. movement on stairs, player hiding on rugs, and rare enemy spawn issues. v0.1.2.56_beta June 24, 2025 - Fixed a bug where untumbled players were not affected by the Zero Gravity Orb. v0.2.1.2_beta July 8, 2025 New features: splash screen with Semiwork logo and photosensitivity warning; added a photosensitivity setting to reduce flashing effects in the Museum and other areas. Bug fixes: addressed the “stuck in loading” error, fixed multiplayer hacker vulnerabilities, corrected menu invite issues for players without Steam Overlay, and resolved Steam Overlay joining bugs. v0.2.1.3_beta July 8, 2025 Photosensitivity setting: now also reduces flashing effects from Stun Grenades and Extraction Point warnings. ---Graphic settings--- Standard graphic settings: Motion blur: ON Lens distortion: ON Bloom: ON Chomatic aberration: ON Grain: ON Glitch loop: ON Pixelation: DEFAULT Best custom graphic settings: Motion blur: OFF Lens distortion: OFF Bloom: OFF Chomatic aberration: OFF Grain: OFF Glitch loop: OFF Pixelation: SMALL ---Fix game freezes--- Reinstall the game on a different drive · Some people said switching their game from a M.2 SSD to a regular HDD fixed crashing problems Lower the graphic settings · Set graphics to low · Turn off post-processing, motion blur and anti-aliasing · Run the game in full screen · Cap your FPS to 60 Update your graphic drivers · update your GPU drivers to the newest version · make sure your chipset drivers are current · your os should be updated credits credits: R.E.P.O wiki fandom Wurps alter ego Bread