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解锁【Full Automation】成就:快速流程指南!

2026-02-18 07:00:20
发布在编程农场
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这篇帖子为玩家提供了解锁游戏Full Automation成就的流程指南,附带适配2025年10月更新的脚本,玩家可复制使用该脚本,按需调整后运行,就能完成成就获取白金奖杯,脚本还支持自定义优化。

Goal: You’re one step away from platining the game—only the Full Automation achievement remains. Challenge: Not sure where to start or feeling unmotivated? No problem. Solution: Use this script as a skeleton to unlock the achievement. It’s compatible with the October 2025 update and can be customized or optimized for your needs. Note: The script is a starting point—feel free to build on it, refine it, or implement your own optimizations. Action: Run the script, tweak as needed, and claim your platinum! Script for Full Automation Copy and paste this script into a new window: ws = get_world_size() rws = range(ws) # Maze leftOf = {North:West, East:North, South:East, West:South} rightOf = {North:East, East:South, South:West, West:North} oppositeOf = {North:South, East:West, South:North, West:East} currentDirection = North l = -1 substance = -1 # Dinosaur dinLoop = [East, North, North, East, South, South, East, North, North, North, West, West, West, South, South, South] def slowest_automation(): s = get_time() quick_print("Slowest Reset") unlock_tech(Unlocks.Speed) unlock_tech(Unlocks.Plant) unlock_tech(Unlocks.Carrots) unlock_tech(Unlocks.Speed) unlock_tech(Unlocks.Watering) unlock_tech(Unlocks.Trees) unlock_tech(Unlocks.Speed) unlock_tech(Unlocks.Expand) unlock_tech(Unlocks.Expand) unlock_tech(Unlocks.Speed) unlock_tech(Unlocks.Fertilizer) unlock_tech(Unlocks.Pumpkins) unlock_tech(Unlocks.Expand) unlock_tech(Unlocks.Fertilizer) unlock_tech(Unlocks.Fertilizer) unlock_tech(Unlocks.Grass) unlock_tech(Unlocks.Trees) unlock_tech(Unlocks.Carrots) unlock_tech(Unlocks.Speed) unlock_tech(Unlocks.Watering) unlock_tech(Unlocks.Fertilizer) unlock_tech(Unlocks.Grass) unlock_tech(Unlocks.Trees) unlock_tech(Unlocks.Carrots) unlock_tech(Unlocks.Pumpkins) unlock_tech(Unlocks.Watering) unlock_tech(Unlocks.Cactus) unlock_tech(Unlocks.Cactus) unlock_tech(Unlocks.Dinosaurs) unlock_tech(Unlocks.Dinosaurs) unlock_tech(Unlocks.Mazes) unlock_tech(Unlocks.Leaderboard) s = get_time() - s d = s // 86400 s -= d * 86400 h = s // 3600 s -= h * 3600 m = s // 60 s -= m * 60 s = s // 1 do_a_flip() quick_print("Leaderboard unlocked: " + str(d) + "d " + pad(h) + "h " + pad(m) + "m " + pad(s) + "s") def unlock_tech(tech): ct = get_cost(tech) for c in ct: farm_item(c, ct[c]) if not unlock(tech): unlock_tech(tech) pet_the_piggy() if tech == Unlocks.Expand: global ws global rws ws = get_world_size() rws = range(ws) def pad(c): s = str(c) l = len(s) if l <= 1: s = "0" + s return s def farm_item(item, num): while num_items(item) < num: if item == Items.Hay: farm_grass() elif item == Items.Wood: if num_unlocked(Unlocks.Trees) > 0: farm_trees() else: farm_bushes() elif item == Items.Carrot: farm_carrots(num - num_items(item)) elif item == Items.Pumpkin or item == Items.Weird_Substance: farm_pumpkins(num - num_items(item)) elif item == Items.Cactus: farm_cactus(num - num_items(item)) elif item == Items.Bone: farm_bones(((num - num_items(item)) // ((ws**2 - 1)**2)) * (ws**2 - 1) * 2**(num_unlocked(Unlocks.Dinosaurs) - 1) // 4 * 2) elif item == Items.Gold: farm_gold(num) def farm_grass(): for _ in rws: for _ in rws: sow_tile(True, False, Entities.Grass) move(East) move(North) def farm_bushes(): sow_tile(True, False, Entities.Bush) def farm_trees(): for _ in rws: for _ in rws: if (get_pos_x() + get_pos_y()) % 2 == 0: sow_tile(True, True, Entities.Tree) move(East) move(North) def farm_carrots(num): get_resources_for(Entities.Carrot, num // (2**(num_unlocked(Unlocks.Carrots) - 1))) for _ in rws: for _ in rws: sow_tile(True, True, Entities.Carrot) move(East) move(North) def farm_pumpkins(num): get_resources_for(Entities.Pumpkin, num // (2*2**(num_unlocked(Unlocks.Pumpkins) - 1))) for x in rws: for y in rws: sow_tile(x == 0 and y == 0, True, Entities.Pumpkin) if num_unlocked(Unlocks.Fertilizer) > 0: if num_items(Items.Fertilizer) > 0: use_item(Items.Fertilizer) move(East) move(North) def farm_cactus(num): get_resources_for(Entities.Cactus, num // (2**(num_unlocked(Unlocks.Cactus) - 1))) for _ in rws: for _ in rws: sow_tile(True, True, Entities.Cactus) move(East) move(North) def farm_bones(num): get_resources_for(Entities.Apple, num // (2**(num_unlocked(Unlocks.Cactus) - 1))) clear() growing = True change_hat(Hats.Dinosaur_Hat) while growing: for d in dinLoop: if not move(d): change_hat(Hats.Straw_Hat) growing = False break def farm_gold(limit): global l global substance global currentDirection l = limit substance = get_world_size() * 2**(num_unlocked(Unlocks.Mazes) - 1) clear() while num_items(Items.Gold) < l and num_items(Items.Weird_Substance) >= substance: currentDirection = North plant(Entities.Bush) use_item(Items.Weird_Substance, substance) search_maze() clear() if not num_items(Items.Gold) >= l: farm_item(Items.Weird_Substance, (l - num_items(Items.Gold)) // (ws**2 / substance)) def sow_tile(to_harvest, water, entity): if (to_harvest and can_harvest()) or get_entity_type() != entity: harvest() if get_ground_type() != get_ground(entity): till() if water and num_unlocked(Unlocks.Watering) > 0 and get_ground_type() == Grounds.Soil: while get_water() < 0.5 and num_items(Items.Water) > 0: use_item(Items.Water) if get_entity_type() != entity: plant(entity) def get_resources_for(item, nb = ws**2): while not can_harvest() and get_entity_type() not in (None, Entities.Dead_Pumpkin): pass nb = max(ws**2, nb) ci = get_cost(item) for c in ci: if num_items(c) < ci[c] * nb: farm_item(c, ci[c] * nb) def get_ground(entity): if entity == Entities.Grass or entity == Entities.Bush: return Grounds.Grassland else: return Grounds.Soil def search_maze(): global currentDirection global path global l while num_items(Items.Gold) < l and num_items(Items.Weird_Substance) >= substance: while get_entity_type() == Entities.Hedge: # Search if move(rightOf[currentDirection]): currentDirection = rightOf[currentDirection] elif move(currentDirection): pass elif move(leftOf[currentDirection]): currentDirection = leftOf[currentDirection] else: currentDirection = oppositeOf[currentDirection] move(currentDirection) if get_entity_type() == Entities.Treasure: harvest() clear() plant(Entities.Bush) use_item(Items.Weird_Substance, substance) currentDirection = North if num_unlocked(Unlocks.Speed) == 0 and num_unlocked(Unlocks.Plant) == 0: slowest_automation() else: print("You need to call this script") print("from a 'leaderboard_run' or 'simulate'") Start a leaderboard run To start a leaderboard run, use this command. Don’t forget to update the window name. leaderboard_run(Leaderboards.Fastest_Reset, "NAME_OF_THE_WINDOW_WITH_THE_ABOVE_SCRIPT", 1000)

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