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太吾绘卷信息纲要(正式版)

2026-02-18 16:00:17

AI智能总结导读

这是《太吾绘卷》的实用信息纲要,涵盖按五行、立场分类的门派列表与门派服务,剑冢Boss的外观、能力及战斗技巧,角色捏脸参考,技能威力成长机制,还有技艺传授表、未完成的游戏地图等内容,是《太吾绘卷》玩家的实用资料库。

这只是一个包含各种实用信息的纲要/资料库。初始内容将包含: - 门派及相关的立场与五行列表 - 技艺学习地点列表 - 剑冢 Boss 能力列表 - 门派服务列表 - 《太吾绘卷》中的技能威力成长机制 - 一张未完成的地图 - 精炼加成表 1] 门派及其特性与服务 A) 按五行和立场分类的门派列表 土系 善 门派:元山派 土系 中 门派:空桑派 土系 恶 门派:血刀门 火系 善 门派:武当派 火系 中 门派:铸剑山庄 火系 恶 门派:伏龙坛 木系 善 门派:峨眉派 木系 中 门派:然山派 木系 恶 门派:五仙教 水系 善 门派:百花谷 水系 中 门派:璇女派 水系 恶 门派:界青门 金系 善 门派:少林寺 金系 中 门派:狮相门 金系 恶 门派:金刚宗 B) 门派服务(由高阶宗门人士在宗门总部区域提供)(注:部分内容基于抢先体验版推测。已验证的服务会在宗门名称前标注***) 武当派:清除所有气息紊乱 ***玄女派:减轻负面先天特质或增强正面先天特质 空桑派:延长寿命,但会导致严重中毒 少林派:减少当前 reputation 持续时间 ***然山派:改变角色立场(正义、仁慈、中立、叛逆、利己) 血吼派:使角色被迷惑或附身 元山派:减轻角色的迷惑状态 峨眉派:提升村庄面板中的资源等级【花谷】:治愈角色的所有伤势 【五仙教】:治愈角色的所有毒素 【结义兄弟会】:通过输入NPC姓名雇佣刺客进行暗杀(不确定翻译版本是否有效) 【狮面族】:提升玩家声望值,数值约为1000,存在波动 【金刚宗】:获得10000金钱,存在波动 【铸剑山庄】:获得3级锻造工具箱 【伏龙坛】:获得一名忠诚的仆人 C) 门派绝学(在哪里学习X或Y技能?)

D) Birthplace Locations : These are the resources you will acquire from each location choice when creating a character. Remember that blue resources are valuable and shouldn’t be removed unless you have extras that you don’t need. Primary are guaranteed both common and rare resources of their type, while Secondary resources will appear at random based on the available options. This isn’t 100% accurate, bit the Primary’s are right and overall the Secondary’s will match. Plains: Primary Weave / Carpentry ; Secondary Medicine / Toxicology / Cooking Mountain: Primary Smithing ; Secondary Crafting / Carpentry / Cooking Forest: Primary Carpentry ; Secondary Toxicology / Cooking / Weave Wetlands: Primary Medicine / Toxicology ; Secondary Weaving / Cooking / Carpentry Snowy Mountains: Primary Crafting ; Secondary Smithing / Medicine / Cooking / Weave Seaside: Primary Smithing / Crafting ; Secondary Cooking / Carpentry / Toxicology (unique map in that it has more primary rare resources, but a lot worse common / secondary resource variety) Credits to SlimePort for this part, thank you ! :) 2] Sword Tomb Bosses list (+powers and fight tips) I've added some info about how they look to recognise which it is, and some info about what kind of damage their skills do. More precise info to come in the future. About whether this is accurate or speculation based upon EA, all bosses with *** before their name are "verified" to have the specified powers and scaling in this version. Weaving of Mo'Nyu ==== The chance of follow-up attacks is greatly increased, and all damage from follow up attacks is increased by one degree Looks : Teenage lady Fight info : Hybrid damage boss, mostly internal. Her base attacks hurt, slow her down if you can. Counterstriking stunts work well. Da Yue Yaochang, Vanquish Evil ===== His weapon attacks can interrupt your skills during their cast time. Looks : Big white-haired dude with a gigantic sword Fight info : METAL ELEMENT, External damage boss, Takes more dmg from fire main element, does more dmg to wood main element. Has a 2-6 range reflecting defensive stunt Tips : If you rely on kiting, his power counters you 100%, otherwise it doesn't change a thing. Glaring weakness : he can't cover 2-3 range, so at least in phase 1 you can exploit that. If this boss is really hard for you, use poisons and/or other debuffs and use phase 1 to stick like glue to 2-3 range and put a ton of poisons/debuffs on him, then play defensively in phase 2. Jiu Han, Glacial Vessel ===== When you're in his attack range, you can't regenerate Exhale/Inhale Looks : Jiu Han, blueskinned with frozen body/armor Fight info : Mixture of external damage and glazed damage (white markers) Tips : Be fast. If you can't move out of his attack range, it'll be harder. Or have automated skills which don't cost stance/inhale, or any other way of recovering those, or lastly strong normal attacks + crazy defenses. Jin Huang'Er, Pheonix Cocoon ==== Randomly gain true qi points (Break, Quick, etc.). When she achieves double of every true qi you have, becomes immune to damage. Looks : Fiery orange colours, smiling lady Fight info : FIRE ELEMENT, Hybrid damage, mostly external. Her basic attacks hit many many times. Tips : Fight her fast, don't let the fight linger too long. Slow builds beware. Very weak to counterstrike skills because of many normal attack hits. ..., Spirit Smelting===== If she has more usable styles than the player, she deals x10 direct dmg and attacks cannot be reflected Looks : White haired ethereal clothes lady (with a Fox Pet) Fight info : Mostly glazed damage (white markers), good at kiting. Tips : Use stunts and skills which reduces glazed damage and good FOCUS (drink tea). She's rather fragile otherwise. Don't be too slow or be kited Wei Qi, Draconic Anima ==== Rapidly regenerates all external/internal injuries, can't regenerate old injuries, poison markers, or mental damage. Looks : Old dude with brown hair and beard Fight info : MIXED ELEMENTS, External damage. Tips : has a stunt which gives more dmg done if he has more forces, more dmg taken if he has less, so reduce his forces and/or boost yours, as much as possible. Glaring weakness : he can't cover 2-3 range, so if you're melee bet on speed and stay VERY CLOSE at all times ..., Anchorite ==== His Resolve stats (DIV PAR EVA FOC) increase when he has a lot of Stamina (movement bar). Looks : Thin male anime protagonist with chinese hat Fight info : Internal damage, all around good stats (...standard Anime MC, not just the looks) Tips : He hurts, is very fast, and on second phase often has crazy defenses. Time your skills for when his movement skill is ending, so your damage comes in after or at worst, while he's re-casting it Xue Feng, Infernal Acerjail ==== Deals double damage, takes only half damage. Looks : Demon-like guy with fire, red colours and horns Fight info : FIRE ELEMENT, External dmg boss, big slow hard hitting weapons. Lots armor, weak to internal. Tips : Glaring weakness : he can't cover 2-3 range, so if you're melee bet on speed and stay VERY CLOSE at all times. If you rely on healing wounds, some of his skills make instant old wounds (unhealable in combat). Get a ton of external armour. ..., Wonderglow ===== Reflects x100 dmg for the difference between the ext/int dmg you are doing Looks : Short-haired, blue-green silk cloth, hold a talisman in hand Fight info : Sound damage at range, sound and internal damage melee Tips : Fight melee ideally. Prep your weapons and skills to both have 50% internal 50% external damage. Use accessories to boost your pen if one of the two is too low. Get more Nadis (purple force) to raise internal ratio if you are nearly at 50/50 but can't reach it. Use passive stunts to resist glazed damage 3] Character creation info Baseline female character creation for Divine look (not sure how much variance in options you can have). This also works for male characters (but you do look a little funny) Front hair (dark red) - 11 Back hair - 12 Eyebrow - 10 Eyes (light purple) - 21 Nose - 5 Lips - 1 First Trait - 10 Second Trait - 1 Clothes - 15 Credits @SlimePort, thanks ! 4] Skill scaling in Taiwu A) Base scaling * When you hold ALT on a skill, you'll see the requirements for the skill. You need to lvl (=read books) the one or two fine arts skills associated, have good enough stats and attainement in the martial skill (swords in your case). * When you breaktrough on your skill, pay attention to the blue and red chapters. Blue chapters can give a lot of skill power, red can give a lot of -%requirements. As an example, From blue alone you can get : +30% (big middle 3rd chapter), 10% and 20% (4th and 5th chapters). Plus some in golden circles, for a total of 160-180% skill power. NOTE : there is a difference between +%power and + max power%, and it's fairly obvious, one raises your skill power in all circumstances, the other one raises your cap, so it depends on how well you can fulfill the skill requirements. That's it for base power scaling, but then what you want is a lot more of "skill power". B) Additional power where to get it? Here are a few/main sources : * First Inner Art of every sect gives +%skill power limit to skills of the sect (orthodox) OR -% requirements (heterodox). Once you have enough skill power from many sources, the second effect is better, because requirements are super high on big skills. * Skill Elements : Pay attention to the element of your skills. As an example, if your main attack skill is fine, get the Inner Art which boosts all fire skills (from Fu Long I think? second one), and later on get the mid/high level inner art which gives a lot of skll power from elemental conversion * Specific skill scaling : Some skills receive additional power from their skill effect. For instance, the infamous t6 wudang "Pure Yang Sword" skill gives +% skill power depending on your "internal ratio %", and this can be raised with : passives, items and purple force. C) Synergies One can have a "simple build" by simply having good skill power on it's skills, and by optimising this should be somewhat able to complete the game on Difficult settings. But to go further, or to succeed without having to optimise to the end at everystep, one should also look at good synergies between various skills and playstyles. 5] Taiwu Travel Map Incomplete map for now, but there's a good chunk of the roads already :

目前就这些内容,未来还会有更多更新。 6. 装备强化表 未来我会根据精炼材料的等级补充强化加成的具体数值,但目前这个简易的快速制作表格应该足以指导你进行前期强化。

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