
无阵营卡牌全方位深度解析。涵盖卡牌与神器的策略及建议,包括如何运用通用/无阵营物品(以及是否应该这样做?)。 简介 大家好!我是《怪物火车》的老玩家和忠实粉丝,希望分享数百小时游戏(包括成功通关和惊险时刻)积累的经验。本指南面向新老玩家,旨在帮助大家深入了解如何使用游戏中的无阵营卡牌和神器,即那些在任何氏族组合中都可能出现的物品。 虽然我们会提到一些来自天界凹室事件的无阵营物品,但本指南不涉及凹室事件相关策略。希望之后能专门写一篇关于凹室事件的指南!如需更深入的【氏族】指南:
火裔氏族战略指南
放逐之城 氏族战略指南
月神女巫氏族战略指南
地下军团氏族攻略指南
拉撒路联盟氏族战略指南
地狱号角氏族攻略指南
苏醒氏族攻略指南
冥府守卫氏族战略指南
暗影氏族攻略指南
熔毁残党氏族攻略指南

锻造铁轨与蠕虫氏族说明 本指南及氏族指南在描述策略时不会固有地假设契约等级,但由于我们游玩的是契约10难度且经常与泰坦战斗,本指南中会带有一些偏向性,因为某些在低难度下“可行”的策略在后期可能效果不佳,而有些卡牌/策略在更高难度下能更好地应对严峻挑战。随着枯萎卡牌污染你的牌组,多种无氏族神器在高契约等级下也会更具价值。无论如何,希望你能享受我们与无氏族一同探索管理与欺诈可靠性世界的过程! 卡牌稀有度关键提示:【C】=普通,【U】=稀有,【R】=史诗 无氏族:概述

概述:它们从一开始就与你同在,并且可能会一直陪伴你到最后!无氏族卡牌在游戏的每一局中都能找到,为你提供一系列乘务员单位,帮助你在早期组建列车战斗阵容,并提供各种适用于任何氏族组合的遗物、车厢和装备。这些乘务员可能是你在早期战斗中生存下来的关键生命线,但随着你氏族策略的发展,它们是会成为被淘汰的炮灰,还是会因其在列车上仍能发挥重要作用而被培养,这将由你决定。此外,无氏族神器、房间和装备都可能对你的游戏进程产生巨大影响,但需要注意的是,这些物品永远不会在战斗结束时作为卡牌选择提供。你必须通过地图上免费提供的神器或房间/装备缓存,或者拜访饰品商人或武器商人来获取它们。这些物品的价值会根据你使用的氏族、你所依赖的策略以及你策略中需要填补的空白而有很大差异。我们将在这里讨论所有这些内容,这样可以节省大量时间,因为无氏族(Clanless)没有英雄,没有独特效果,也没有通常在这些指南中占据篇幅的旗帜抽取策略=) 训练管家 与MT1相比有一个重大变化,不再是通用的训练管家单位,典型的一局游戏会给你两个(旗帜/可部署)(C)盾牌管家,它们体型较大,用于防御,以及两个(支援/不可部署)(C)长矛管家,用于进攻。现在增加了这种多样性是很好的,但在游戏后期,它们还应该留在你的牌组中吗?好吧,让我们来谈谈它们。 另外,对于MT1玩家来说,MT1中的“高级原型”(Advanced Prototype)神器已经移除。一个名为【无氏族房间:管家宿舍(U)】的新房间也能带来类似效果,它可提供多重打击1和+20攻击力。但会完全失去高级原型带来的伤害护盾加成。 护盾管家(旗帜):

作为游戏中的第一道防线,护盾护卫能帮助玩家熟悉游戏系统,其作用体现在以下几点:25点生命值对于站在前排的坦克单位来说是相当实用的初始阈值;生命值较高的单位通常会在列车中占据更多空间;此类旗帜单位(注意卡牌左侧能量图标下方的蓝色旗帜)可在部署阶段放置,帮助你布置楼层,无需依赖随机数生成或抽卡运气;由于没有任何特效且属性平平,在游戏进行一段时间后,你的氏族旗帜单位性能很可能会超越它们。最后一点很重要,因为每个氏族的队伍中至少有一个旗帜单位,同样消耗1点余烬,但体型为2,且拥有比持盾侍从更优秀的属性或效果。例如:坚定十字军、岩浆破坏者、沉默哨兵、多刺绒球、临时魔像、轨道打击者、外壳隐士、泰坦哨兵、坩埚收集者、无烛大亨……这些都是这种趋势的基本例子(还有更多,若扩展到体型3或消耗2点余烬的单位,数量会更多)。这意味着持盾侍从本质上并不是特别强,对吧?不过,它们的重点并非自身强度,而是你能免费获得两个。这在游戏初期可能是生存的关键保障,尤其是当你获得的英雄和/或旗帜单位不擅长承受伤害时!由于许多其他单位的表现都优于它们,这其实是游戏在提示你应专注于氏族的旗帜单位,并围绕它们制定策略,而非单纯依赖这类单位的基础属性。根据氏族、可用单位、采用的策略以及净化卡牌的次数,你在游戏后期仍可能使用它们,毕竟它们至少成本低且有25点生命值来承受伤害。升级/搭配:在大多数情况下,我建议只选择两名持盾护卫中的一名进行升级,因为大多数游戏进程可能会在结束前净化掉至少其中一名,你不会想净化掉一个已经花钱升级过的单位。无论如何,【心石】是一个很棒的(廉价)早期投资,能让它们存活得更久一些,这对于首场飞行 Boss 战至关重要,因为【阿尔基翁】和【织肉者】都有办法造成 25 点以上的生命值伤害,可能会一击秒杀这些单位。如果你认为会让它们存活更久,【泰坦石】能大幅提升生存能力,而【大石块】则能提供更大的属性加成。大型石也会使它们的体型变为4,这通常没什么帮助,除非与小型石搭配使用,或者放置在【未鉴定】管家宿舍中。说到这里,管家宿舍是它们的最佳归宿,因为在这里它们能获得攻击和多重打击,突然成为不错的进攻威胁,尤其是当它们在保护身后的【普通】长矛管家时! 无氏族装备如【未鉴定】肉盾、【未鉴定】铁舌和【稀有】平衡戒指都能略微提升它们的性能。【未鉴定】流放者头冠尤其不错,因为它能将它们的体型缩小到1,以便在楼层上腾出更多空间。不过【坚韧板甲】尤其值得注意,因为持盾护卫并不在意沉默效果,而且凭借30点生命值和60点护甲,这相当于仅花费1点余烬就获得了总计90点的防御力提升! 持矛护卫(辅助):

矛卫体型更小且更具穿刺力,对于许多氏族而言,在游戏初期扮演着重要角色。像堕落冠军这类高生命值的敌人,如果不能充分削减其生命值,它们可能会直接冲向你的柴堆。矛卫拥有14点攻击力(有趣的是,这与力量石升级后的数值相同),体型为2,更合理的体型使其更容易部署在队伍中,为你提供应对初期问题所需的攻击强度。不过,矛卫仅有5点生命值,在前线无法坚持太久,这也正是游戏在教你:一是要将它们安全地部署在盾卫后方,二是要注意游戏中并非所有单位都可以部署,即便你希望如此! 那么,矛卫好用吗?还算可以!如果列车上的空间是宝贵资源,那么【护盾护卫】比【长矛护卫】更占地方,但许多流派构筑仍会为这些单位留出位置,尤其是当你获得了【天堂之光】首领神器时。由于它们是支援单位,你可以在【天界之井】放心复制它们,不必担心在部署阶段达到手牌上限。最后,如果这些单位进驻【护卫营房】,无需任何升级就能立即成为34×2攻击的单位,其强度往往远超游戏中一些较好的旗帜单位。不过,我之前说持盾护卫被旗帜单位全面超越的观点在这里同样适用。随着游戏进程推进,即便你有足够的费用打出14攻击力的持矛护卫,一张强力的法术或装备牌对你的套牌而言很可能重要得多。由于它们无法部署,随着套牌规模扩大,你也可能无法长期依赖它们。 升级/搭配:与持盾护卫的建议类似,通常情况下我只会升级其中一个持矛护卫,因为大多数游戏进程不会保留两个这类单位。升级一到两次力量石对保留它们非常有帮助,尤其是在游戏初期,28点攻击力现在对敌人来说是相当可观的伤害,特别是在无情的首领阶段,如果你能保护好它们的话。如果你的氏族单位没有更好的选择来使用这个出色的升级,多重打击也是一个合理的选择。最好的情况是提升它们的攻击力,并将它们部署在【U】管家小屋内,这样它们就能反复攻击造成大量伤害。管家小屋还能将地板尺寸增加1,这使得给其中一个装上大型石头成为一个有趣的选择。 无氏族装备对它们来说虽然不是特别惊艳,但仍然有一些不错的选择。【再次说明】(U)坚韧板甲效果惊人,能额外提供90点防御,且完全不用担心沉默效果。如果你不急需它们的攻击伤害,(R)停滞水晶会很有用,它能让它们先在几回合内提升属性。(U)玻璃加农炮能大幅提升它们的攻击力,若它们受到良好保护,且不用担心会因尖刺或腐蚀伤害死亡,这个道具就很有帮助。由于它们默认体型相当小,(R)过度生长甲壳也能像停滞水晶一样提供属性加成,同时还能让它们每回合都进行攻击。 我应该净化我的侍从吗? 好吧,但我应该把这些从我的牌组中净化出去吗?

有可能!当你的牌组开始充斥着更强大的旗帜单位时,这些生物会占据牌组中的宝贵位置,迫使你抽到那些没有足够空间或余烬来使用的单位,而这些位置本可以留给其他更优质的卡牌。 不过,随机数生成器(RNG)是个反复无常的东西。你的游戏进程可能完全抽不到具有良好坦克功能的旗帜单位,虽然理论上你可以给任何单位装备心石和巨石来尝试为它们增加坦度,但有时候,手头有一个拥有25点生命值且只需前期少量投入就能部署的持盾侍从确实很有帮助。如果你喜欢携带天堂之光首领神器来获得额外空间(我就是这类玩家!)一个【长枪护卫】每回合造成14点伤害,仅需消耗1点【余烬】,在游戏的早中期阶段可能仍然很有用。金币在游戏中也是一种宝贵的资源……为了激进地【净化】这些卡牌而花费大量金币,而不是攒钱进行强力升级,这可能不是最佳做法! 小贴士:在开始下一场战斗前,查看你在商人处交易后的金币储备,并留意下一个区域的商人提供的物品。如果下一个区域的商人有你急需的升级,那么攒金币可能比减少一张卡牌更可取。如果不太重要,并且你已经购买了不错的升级,那么这可能是【净化】一张不需要的护卫卡牌的好时机。我们通常会优先移除未升级的护盾管家,这既是因为它们占用更多空间,也因为它们会影响可部署单位的数量上限。如果你的卡组极度缺乏防御/生存能力,那么可以考虑移除长枪管家。 相反,除了在【升级后的管家宿舍】中表现出色(如果你使用这种配置,绝对要保留它们)之外,即使与你氏族中较低级别的旗帜单位相比,这些单位也不算优秀。如果你能用更好的单位替换它们并为卡组腾出空间,那么务必这样做。但如果你的队伍仍有空间使用它们,在急于移除这些单位之前,可能有更好的选择,尤其是当你缺乏额外的生命值或攻击力来应对敌人波次时。最后,要留意地图上出现【天界之井】(或使用【生命之母的柴堆】)的情况。复制已升级的强力旗帜单位是我在游戏中最喜欢的策略之一!如果你的楼层配置中有一个强力单位,比如一个还有2个空位的【(U)莫雷尔女爵】,不要因为之后可以把【长矛管家】塞进去就留着它……复制那个【莫雷尔女爵】!这样你就能拥有两个她,然后净化【长矛管家】,大幅提升你的战力。 稀有无氏族单位(旗帜) 接下来这四个同样可爱的单位只能通过【天穹凹室】活动获得。所有单位都可以完全拒绝,但拒绝【但丁】绝对是疯了,拒绝【追随者】也相当不明智。如果你拥有高生命值的派尔(Pyre),你会更愿意拒绝骨犬(Bone Dog),但尽管如此,骨犬仍有一些有用的增益效果。杰克盒(Jack in the Box)具有情境性,而且该特定事件还有其他不错的选择。 由于这两个单位都是旗帜单位,因此它们默认是可部署的。

可靠的但丁:一个强大到足以完全决定你后续游戏进程的单位。但丁有一个惊人的秘密武器,可能是“我想在无尽模式中走得很远”的首选招募对象。尽管他会在你的牌组中加入造成圣火伤害的蜡烛,但但丁在召唤时会逐渐获得越来越多的多重打击。随着游戏进程的推进,当你持续召唤他——或者更理想的是,召唤多个他的复制体时,你能达到惊人的多重打击次数!只需给他增加一点攻击力,或者一件有用的装备,他就能彻底横扫敌人阵线。无论如何,但丁通常都是一个优秀的单位,即使只投入少量资源,他也拥有独自拯救游戏的能力。升级/搭配:3点攻击力不足以让他成为能终结世界的存在,所以有三个我们乐于见到的升级:【1】速度石,它既能提升该属性,又能让他快速穿透敌人阵线进行攻击。【2】力量石,能为每次攻击提供不错的固定加成。【3】大宝石,它能使攻击力翻倍,同时大幅提升生命值,你也可以将它与小宝石搭配使用。无尽也是一个选择,如果你想故意让他死亡以重新触发召唤效果,不过对于一个无尽单位来说,2点余烬的消耗有点高。 说到触发召唤效果,多复制几个他吧!当然你会有更多的蜡烛,但每次你会获得越来越多的多重打击,到后来你的但丁甚至可以一路平A穿过最强大的敌人阵线。因为他能攻击很多次,所以像狂怒、属性提升这样的效果,以及给他装备【U型玻璃加农炮】、【U型嗜血之刃】和【U型迅捷钢匕首】都非常棒。【U型搏击俱乐部】也是一个能提供高额伤害加成的简单搭配~你甚至可以给他装备【U型坚韧板甲】来提升生存能力,因为在他召唤出来后沉默他也没问题! 最后要考虑的是,如果你有太多蜡烛,而缺乏支付它们的余烬,但丁可能会变得有点累赘。不过搭配一个【U型锅炉房】就能解决这个问题!

杰克魔盒:“奇妙魔盒”事件允许你将三个单位塞入此盒中,这些单位会在“决心”阶段依次“弹出”,只要你尚未达到7单位的场地限制,它们就会在魔盒前方生成。你永远无法为魔盒内的单位添加任何新升级,也无法选择它们的出场顺序。抛开这些限制不谈,这可能是一个非常疯狂的效果,因为你会注意到杰克魔盒的费用为0余烬,且仅占用一个格子,即便你在里面塞满三个暗影围城单位!……你可能没有三个暗影围城单位,但重点是,这是一个廉价且小巧的可部署单位,每回合都能召唤出体型庞大且非常昂贵的单位。或者,这也是一种确保你最多三回合就能让支援单位上场的方法——这在没有抽牌效果的大型牌组中尤其有用。 升级/搭配:复制它!一个【天界之井】或【生命之母的柴堆】的复制体可以为你提供另一个装有相同三个单位的盒子,这对于填满你的战场是一个非常强大的技巧。除此之外,盒子本身也可以升级!如果要对抗【至高炽天使塞拉芙】,你肯定希望它至少有一些生命值,比如装备【心石】,否则它很可能在放出同伴之前就被腐蚀并消亡。你可以给它一些攻击力来增加后排伤害,但要注意不要让它被带有尖刺的敌人摧毁。理论上你可以给它一块【大ystone】来增加坦度,但除非你有卡牌可以让盟友【前进】,否则这个盒子会卡在后排,其51点生命值也不会再有太大帮助了。 稀有无阵营单位(支援型) 由于这两个不是旗帜单位,它们默认无法部署。

骨犬(支援型):以及和谐!骨犬已从一张卡牌正式毕业,成为你队伍中忠诚的一员。它是一个免费的余烬单位,能造成少量伤害,但主要作用是触发其“欢庆”效果。如果你能让这只忠诚的狗狗存活到最后,你的柴堆将获得10点生命值!对于追求分数的玩家来说,骨犬“欢庆”效果带来的生命值可以抵消战斗中柴堆受到的任何伤害,表面上相当于获得10点“免费”伤害,且不会影响你的分数。如果你的游戏进程非常顺利、正在使用健康柴堆,或者不关心分数,那么骨犬可能对你的游戏帮助不大。但只要你能把它安全地藏在列车里,就能在整个回合中反复获得相当不错的增益,尤其是在使用那些生命值较低但强度较高的火堆时! 升级/搭配:这些几乎不重要——你可以给它一块力量石,让它除了“收集者/复活堆叠”的击杀能力外,还能多做点贡献,但这真的不是很重要。多一点生命值可能会更好,因为腐化者凯尔和主宰者永恒炽天使可能会给它叠加腐化效果,让它在有机会触发欢庆之前就死亡。由于它的费用为0,无尽和少量生命值可以让它成为一个完全免费的阻挡单位,这将有助于确保它能一直存在并每次都触发欢庆。最后,如果你想采用以【柴堆生命值】增益为主的策略,那就复制【骨犬】吧!拥有两只甚至三只骨犬能为你的柴堆提供大量生命值,这是个很有趣的选择,因为你可以让柴堆承受攻击,同时毫无顾忌地反击敌人。

追随者(支援型):这是【咩咩启示录】联动壁龛事件(非常稀有)的额外奖励。你的追随者是体型小巧、消耗0余烬的单位,它们的属性极差,但默认拥有惊人的多段攻击能力。培养这些生物几乎不会出错,因为任何攻击加成都能让它们在列车上发挥不小的作用,甚至用大晶石升级它们也是个出奇不错的选择。 升级/搭配:我们只需要提升它们的攻击力,所以你需要寻找力量石、速度石或大晶石(值得注意的是,使用后它们的体型将变为2,成为拥有16×3攻击力和51生命值的单位!)。和骨犬一样,你也可以给它们增加生命值,将其用作无尽模式的阻挡单位,但有更好的单位适合这个用途。【U】搏击俱乐部或【U】迅钢匕首能为这些单位提升45点攻击力,而【U】玻璃加农炮则能带来惊人的150点攻击力加成!【R】停滞水晶和【R】蔓生甲壳也是不错的选择。最后,这些单位是焰生族的绝佳盟友,因为它们的多次攻击可以轻松击溃任何携带焰凝胶的单位。无 clan 房间

Steward's Quarters (U): A big boost to the offensive presence of your Stewards, a tiny boost to Space, and a helpful free Ember cost. This makes it a very easy Room to Deploy since it takes no Ember and gives some extra Space. Boiler Room (U): "Unit" includes both friend & foe, so this Room can be very potent on floors that either involve Harvest strategies with your own allies, or Sweep/Aoe/Spikes strategies that reliably clean up enemy backliners. Can easily provide you enough Ember for playing all sorts of expensive cards reliably. Useful for many different runs & builds. Enchanted Chamber (U): This is virtually the equivalent of the Room having 15 Conduit on it, helpful in particular for boosting weaker/spammable spells, Attuned spells (which gain 75 Magic Power from this Room), or for Mageblade allies. Magic Power applies to both offense & defense, so this is also very nice with Healing cards, which quickly become potent in this Room. Because this has no effect on the potency of status effects or the offense of non-Mageblade units, there are some Clans that are less likely to make good use of this. Fight Club (U): A nice no-frills boost to all allies on the floor. The value of this goes up the more allies you have on a floor, and when paired with effects like Sweep/Trample/Multistrike. The potency of this never increases, so its effects are much stronger earlier in the game. However, 1 Ember to give everything on a floor +15 Attack is still pretty nice even in the endgame. Echo Vault (R): An Incant-strategy's best friend, allowing a "free" additional play of a Spell once you choose to End the Turn. There's some heavy strategy in the use of this, from simpler effects like giving an Ally another strong spell-buff or getting multiple +Draw effects, to more complex ones like weakening an enemy, knowing that replaying the same Spell again will destroy them before battle. I could write a guide solely on potential uses for this Room, and it's particularly amazing with the Manifold Mirror Artifact, because otherwise limiting the effect to a single Room can result in some tough strategic decisions. Decks that don't rely significantly on strong Spells may not get enough out of this to be worth 2 Ember. Hall of Mirrors (R): The space reduction of this one makes it difficult to repeatedly use the effect, outside of characters with Flight, simply because the duplicates will take up space as well. This makes this better with Flight and Ascend/Descend effects, or you can simply play the Room to copy a vital unit, then replace this Room afterward, which will reclaim the 2 lost space. Anyway, this Room is incredible for Champions in particular (since they can't be copied at an Empyrean Well), particularly ones with strong effects and Incant triggers. Talos is particularly amazing here, but Madame Lionsmane is very powerful duplicated, and there's even fun stuff like Gildmother Lady Gilda summoning two gilded eggs on top of two of her. Baron Grael's Learning Limb path is another insane one since both copies of him will trigger Artificer! Having two copies of Ekka's Conduit can be nuts, etc... too many fun ideas to list, but the Space premium and probable need to Deploy this for 2 Ember for the best output can make it tricky to use. Still potentially worth it if you're heavily utilizing Summon/Harvest/Extinguish triggering units. Inferno Room (R): A pretty powerful way to solve a lot of enemy problems without having to bother with them... the 50 damage threshold of this room is enough to defeat every Sweep enemy and every enemy that would put a Scourge card in your deck. On Seraph the Entropic, this will destroy Deafening Heralds and Purified Souls for you. On Seraph the Dominant, this will beat Misshapen Fiends, Supplicants, and take off a Reanimate stack from Deformed Duos. On Seraph the Savage, this will destroy Ragewing/Chosen Assassins, but the game will still punish you if you leave an empty floor with Terrifying Amalgams that strike your Pyre. You can solve this with a unit in Stasis on the Inferno Floor. Outside of these tricks, you could potentially put this on an Empty floor and have it do some cleanup damage for you, or utilize it with Endless Summon allies to guarantee they're destroyed after use. Weapons Cache (U): If your deck is loaded with lots of Equipment, this Room is pretty sweet, letting you continually Draw your Equipment cards whenever a unit is placed in the Room, reducing the costs of Equipment along the way. Certainly worth Deploying in this situation, and you can potentially make more expensive Merge cards thanks to the discount. Without a lot of good Equipment though, this is rarely worth the 2 Ember, as you could just Deploy the Equipment of your choice instead. Importantly, the reduction can trigger multiple times! If this pulls a 4 Ember Equipment and reduces it to 2, if you don't play it, the Room can pull it again later and reduce to 0. Cool! Spell Sanctum (R): A painful up-front investment that can make the rest of your deck very easy to play. Best when paired with a lot of Draw effects, allies that like Incant effects, and a deck that's heavy with 2+ Ember cost spells to make use of this. Doesn't get much use for us due to needing a specific type of deck and it's hefty 3 Ember cost, but a delight in the right situation. Zone of Silence (R): A helpful, but expensive Room that significantly weakens enemies... This shuts down a lot of effects like Terrifying Amalgam Pyre hits, explosions from Misshapen Fiends, Corruption-strike effects from Blightbound Guardians & Deformed Duos, Incant effects from Ardents & Shieldbearers, the Silence effect from Deafening Heralds, and Scourge cards given from Supplicants... the list goes on. Best typically played on the Bottom floor. Is that worth 3 Ember to you? That's your call to make! Also note a weird interaction, since it doesn't Silence bosses, Athane: Last to Fall will not be Silenced and will Incant spikes, but her Prayerstones are Silenced and won't give her Attack boosts... huh! Clanless Equipment

Equalizing Rings (R): Can be a nice boost to Attack for Tanking units in particular, or paired with a Largestone-buffed unit for a bigger Attack increase. Extremely easy to Merge thanks to its 0 cost as well. Bloodthirsty Blade (U): Only useful if you get this early in the run and can pair it with a Sweep/Trample unit, or one that has Spikes for lots of Slay triggers. Otherwise, 4 Attack is pathetic and a few Slays won't make the difference, particularly compared to something like (U) Swiftsteel Dagger. Exile's Diadem (U): Very cool, as this shrinks 3 Size units down to 1, particularly nice for shrinking big Champions like Bolete, Lady Gilda, Lord Fenix etc. With a bonus 10 Health and a low Ember cost, this is a great piece of Equipment for many runs, and a cheap piece to Deploy. Glass Cannon (U): A fantastic boost of 50 Attack and a slight downside with Fragile, extremely helpful with Multistrike/Sweep/Trample allies etc. Be wary of taking this against Seraph the Dominant since he will put Corruption on your allies that would typically wield this. Reminder that Armor & Damage Shields can block damage to avoid dying from Fragile, and effects that reduce Health (e.g. Awoken's (C) Razorsharp Edge) do not count as destroying a Fragile unit. Heph's Hammer (R): Exclusive to a Celestial Alcove event, this weapon definitely belongs in the "fun" category more than "powerful". If played on reliably allies like Sweepers or tanks with Spikes, this can massively increase the space on your floor. Do you have enough units to make use of that? Ascend/Descend/Flight effects are other ways to skip past needing space increases, but if nothing else, 1 Ember for 20 Attack and space increase is a reasonable, fun effect. An easy Merge option for extra damage and space boosts too. Stasis Crystal (R): A very surprisingly strong piece of Equipment at times... A unit won't Attack or be Attacked while in Stasis, but they still exist, enough to allow their unique effects and Incant triggers still happen on the floor. Terrifying Amalgams & Titan Savagery also don't strike a floor with a unit in Stasis. This is a particularly powerful way to build up an ally's stats in time for Relentless, particularly if you don't need them to Attack. A good example here would be something like Mad Scientist Orechi or Sporesinger Madame Lionsmane. Meat Shield (U): A great piece of tanking gear, particularly for clans that lack stat gains & heals. At 1 Ember, this is a great Merge option as well. Stoic Platemail (U): Between the 30 Health & 60 Armor, this is 90 points of defense for 1 Ember, an insane return on investment! However, many units in this game shouldn't be silenced, so this will either be selectively used on units that are okay to be silenced, or as an emergency to keep a dying tank alive. Reminder that effects like Trample, Sweep, Quick etc. are not Silenced, nor is the Attack gain from a Pyre of Savagery Slay trigger. Swiftsteel Dagger (U): A lifesaver when the Merchant of Steel refuses to offer you a Speedstone, and a generally-pretty-good piece of Equipment otherwise. Loved by Sweepers, Tramplers, and can be Merged with the Iron-tongue for 30 Quick-Sweep damage from any unit (though this is expensive at 3 Ember). Iron-tongue (U): The developer's gift from the Heavens to allow every clan to potentially have a Sweep effect, and particularly nice to give to backline allies that otherwise don't contribute much Attack power (Squad Leader, Cluster Colonel, Luna Priestess, Magma Cultist etc.) tanks that don't contribute much offense (Wickless Tycoon, Prickly Puffball, Silent Sentinel), and units with Strike/Slay effects (Miser, Magma Mauler, Paraffin Thug, Railbeater). This also means their 30 Attack is immune to Sap, which is cool! Crucially, if playing at high covenants, the 30 Attack threshold will come up short of beating up dangerous enemies like Chosen Assassins & Chosen Supplicants, so you may need to also put this on a unit with Multistrike if destroying them is crucial to your survival. Overgrowth Carapace (R): A companion to the Stasis Crystal, gaining the same stat boosts but forcing the character to grow, and allowing them to do so as long as the floor has Space. A fun combination with Heph's Hammer, but otherwise best for a largely-empty floor for you to have an ally gain lots of stat boosts on, or to put on Primordium to give lots of big stats before it disappears. Void Armament (R): A strong-but-scary effect, Purging even your Champions if they fall in battle. There are many Champions and units in the game that gain huge Attack stats, making it very appealing if they can Strike repeatedly. A fun option for Underlegion's Troop Stacks, since they can't be Purged. Also, you can Merge this with the Stoic Platemail, which will Silence the Purge & Extinguish effect!.. pretty expensive at 4 Ember though. Can also be used to deliberately Purge weaker allies if you have the spare Ember to do so. Clanless Artifacts pt. 1 As a reminder, these can be offered with any clan combination, or from looting a Pyreborne's Dragon Hoard. Alright *deep breath* - let's get into these!

首先,这是一个全新的神器,它的登场可谓一鸣惊人。对于大多数氏族(除冥府守卫外)而言,这个神器绝对是相当出色的,对其他氏族来说也依然好用。我们将单独开辟一个板块,来帮助大家了解它的潜在用途。

非常好用,能让你使用那些本不该负担得起的卡牌!也可以搭配带有圣石升级的昂贵卡牌,抵消所受伤害,从而实现一些离谱的情况,比如一张带有圣石的留存【炼狱爆发】/【天降】,在你打出其他所有卡牌后就能使用。不过会稍微影响你的分数!

如果你拥有【赫扎尔的宝藏·薪火之心】,可以去掉一个【+】,但其他任何流派都很乐意带上这个。让你的队伍在开局就完全部署,是应对敌人波次和缩减未来抽牌牌组的好方法。或者,用这里的额外【余烬】来部署一个消耗余烬的【房间】或【融合装备】!

如果你在牌组中放入一件昂贵的融合装备,它就能确保抽到这件装备,效果会非常好。如果你有多件融合装备,在部署阶段仍能免费抽到一件,效果也还不错。注意,这算作你部署阶段最多10张卡牌中的一张。

具有一定的情境实用性。但讨厌的是,飞行 Boss 和泰坦经常会阻止该效果生效,导致其随着时间推移变得没那么有用。在早期,它最适合帮助触发【轻松击杀】,避开【天灾】卡牌,并用攻击前排单位的法术轰击【震耳传令官】。如果与【迅捷瘟疫医生】搭配使用,建议给它加一分,后者可以轻松消灭这个敌人,并对敌人造成【不稳定伤害】的【横扫】效果。

与玛利卡的移形火葬类似,这是一个相当强大但效果不稳定的技能。对于抽取的法术牌而言,这几乎总是净收益,因为在大多数情况下你很难让所有法术牌都获得强化,而该技能能免费为它们提供高费强化。但对于单位牌来说风险要大得多,尤其是旗帜单位,它们可能会获得不合适甚至糟糕的强化。这是一个能节省大量资源并带来极强增益的技能,但要注意它可能会给你的单位带来混乱。

虽然它不像《魔法门:英雄交锋》(MT1)中那么有用(该作在试炼中拥有伤害护盾和尖刺),但仍然有帮助。清除敌人身上的复生层数效果尤其好,这会使纯净之魂易受法术伤害,甚至可以剥离像超载祝福者拉克斯、军团和不朽者等敌方首领的增益层数。不过在无尽模式中它的作用更突出。

【+】效果的强度很大程度上取决于你使用的英雄。这对后排英雄来说意义不大,但对坦克英雄而言作用巨大,尤其是在缺乏可靠治疗的氏族中(吉尔达女士就是典型例子)。这一效果与觉醒者搭配时尤为出色,因为“感知者”能借此触发回春效果,且拥有庞大的生命值池。“恐怖暗影”“蜂巢主宰博莱特刽子手”和“殉道者索尔加德”也是很好的例子。

(+)新增一个相当酷的新神器!许多X卡牌属于那种需要把握最佳时机使用的类型(例如氏族专属的尖刺法术),因此这个神器对于帮你保留卡牌非常有帮助。请注意,如果你手牌中冰冻卡牌过多,可能会导致“手牌已满”的错误提示。

总体来说很有用,因为大多数房间最好立即放置,而且如果与法术圣所等昂贵房间搭配使用,将其减少到0的效果会特别棒。提醒一下,这算作你部署阶段最多10张卡牌中的一张。

老实说,除了在拉撒路联盟以及他们大量的嫁接装备体系外,这是一个非常弱势的遗物。如果在游戏早期获得,并且你的牌组中有大量装备牌,或许还有点用,但除此之外,10点护甲并不算多,而且还只限于装备了装备的单位……唉。如果玩拉撒路联盟,或许可以给这个遗物一个【+】评价。

(+)非常棒!游戏中的部分支援单位强度很高,因此能在部署阶段使用它们非常好。不过我不能给它++评价,因为像持矛护卫以及初始卡牌单位如渣滓/臃肿幼兽都包含在内,除非大幅精简卡组(这对某些需要这些单位的英雄来说是个坏主意),否则很快就会达到10张卡牌的上限。即便与审判者天平搭配,也无法抽到那些“缺失的”部署卡牌。

这是游戏中用途最广泛的神器之一,它能让你获得前所未有的能力,重复施放法术、多次使用消耗型卡牌、疯狂释放咒术……在泰坦战斗中,通过多次使用【Pyre Light】也能更快击杀敌人。这是我最喜欢的神器之一!

(+)你大部分时间都在参加那些试炼,对吧?!越早获得它,对你来说可能意味着越多的金币,潜在价值数百。很少值得购买,而且如果在游戏后期出现,基本就是无效抽取。尤其是在进展不顺利的游戏中,在第7环选择那个400金币的试炼可能会是个致命的决定,所以要小心!

对于任何流派都非常好用,它还能降低重roll和净化的成本,让前往饰品商人的旅途性价比出奇地高!如果后期才获得,可能没那么令人兴奋,但说实话即使在游戏末期也依然值得(记得先去看看第8环的饰品商人!)。

【优点】实际效果比听起来更好,这件神器可以完全抵消任何“入侵印记”试炼,有助于消灭那些经历过复活的敌人,并且对抗熵之炽天使时,在底层之后会消灭所有净化之魂敌人。如果与焰生者搭配使用,建议将其升至++(甚至+++),因为焰之凝胶会放大此伤害,对飞行 Boss 和泰坦狂暴造成巨大伤害。

如果你拥有大量部署余烬(比如携带赫尔扎尔的宝藏·余烬之心或人造余烬石),可以给这个【遗物】点个赞。否则在我看来这是个令人失望的遗物……它不能保证你抽到因“手牌已满”限制而错过的任何部署物品,而且在部署阶段使用的滞留卡牌也不会保留到第一波战斗。不过,如果你余烬充足,它或许能让你在开局有机会抽到一张有用的卡牌。

(+)由于缺少《魔法门1》中可用的额外契约碎片法术升级,它的效果不如在《魔法门1》中那么好。这样确实可以制造一些极其强大的法术,但在很多情况下,你可能只能用这种方式制造一到两个完全升级的法术,这完全是因为法术效果和升级受到限制。如果免费提供,当然可以选择它,但在购买前请仔细检查你的卡组,确保一个有三次升级的法术能改变游戏局势。 无氏族神器 第二部分

非常有帮助,能让你快速过牌,并帮助你占卜各种类型的潜在重要卡牌。显然,配合【余烬强化】效果时效果最佳(可以考虑将它们设为固有特性来与此搭配!)

大多数卡组都能很好地利用房间,无论是氏族房间还是无氏族房间,同时将其应用于3个楼层的效果非常棒!不过,有多个房间并不适合这样做(比如地狱火房间!),所以在确定卡组中使用哪些房间之前,选择此功能时要谨慎。

不太喜欢这个,失去3点部署余烬意味着你无法在早期派出多个单位,这会让你的牌组变得更大/组建速度更慢。如果使用赫尔扎尔的宝藏【余烬之心】的话或许可以给个好评,因为这样在战斗和部署阶段你仍会多出1点余烬。

前期表现良好,对【女王刺蛾】【肿胀幼龙】等初始卡牌很有用,通常也对支援单位有帮助。随着游戏进程推进,其作用会逐渐降低,尤其是当你剔除了弱势单位且没有太多支援单位选择时。

极其出色,能让一些本就强力的单位在性能上达到极高上限。要充分利用这一点,你可能需要多次光顾钢铁商人,但大多数游玩流程本来也会这么做。在这款游戏中,它比光石外壳更好,因为给单位装满升级要比给法术卡装满升级容易得多。

(+)这是一个有趣但也颇具风险的机制,它能让一层永久处于潜行状态(与地下军团的“蔓延”能力搭配效果极佳),理论上还能让任何氏族获得攻击成长。不过,选择这个机制时需格外谨慎,因为潜行1状态很容易使后排友军暴露在危险中,破坏尖刺策略,并且无法立即在前方放置阻挡/坦克单位来吸收伤害。尽管如此,它对于清场单位和进攻型楼层来说依然十分出色。

这简直就是现实版的“猴爪”神器。游戏中有大量、超多、我跟你说真的是数不清的普通和稀有卡牌都非常强力,所以如果你早期拿到这个神器就跳过了所有这些卡牌,这可能会对你的游戏进程造成负面影响。拿这个神器之前先打开你的日志,筛选稀有卡牌,确保你的卡组仅用稀有卡牌也能运作(其中很多往往非常消耗余烬)。我很少会碰这个神器。

极其有用,尤其是在高契约难度下。它能使所有复仇碎片免费、钙化余烬免费、战斗中获得的任何天灾卡牌免费,甚至能完全抵消因选择了统治/野蛮/熵之壁龛祝福而获得的枯萎卡牌的费用。比《暗黑地牢》第一代中更强。

(+)这是另一个酷炫但有风险的效果,如果你有移动卡牌且卡组中没有太多支援单位,这个效果会特别好用,因为它会从你的卡组中召唤卡牌,无论其体型或灰烬费用如何。它可能会把单位放在“错误”的位置,但同样能快速缩减你的卡组规模,并且可以“部署”那些你原本无法部署的单位。

(+)效果好坏在一定程度上取决于你的卡组,但总体来说相当不错。使用时,你需要关注卡组中卡牌的【余烬】费用,尽量搭配一些费用高于其他卡牌的【法术】牌,甚至可以给它附加【留存】效果,这样就能让其他所有卡牌都变成免费的!不过要注意,它对已经免费的法术牌或其他类型的卡牌(如装备/房间/单位)无效。

奇怪的是,他们没有在MT1的基础上提升这个技能的效果,因为现在敌人的生命值高了很多。前期很强,而且考虑到它受Pyregel影响,配合Pyreborne或许值得加一点。到了后期,除了用来击杀畸形恶魔或者用复生层数终结残血敌人外,这个技能就太弱了,几乎没什么用处。

一个奇特的【神器】,能让你的【管家】自爆……如果能选择目标而不是攻击最前方的敌人,效果会好很多。不过它偶尔还是有用的,比如可以清理楼层空间、触发【收获】效果、在【感染室】中发动【集结】,如果管家有【复活】能力,还能重复使用。但很少值得围绕它来制定策略。

非常出色,尤其在高契约等级下,当你的套牌中已经包含一些枯萎卡牌时。使用令人厌烦的枯萎/天灾卡牌能获得费用返还,这是个很棒的效果,而且某些氏族特别容易触发这一效果(例如拉撒路联盟及其嫁接单位)。

前期非常实用,能帮你节省大量金币并精简卡组。除非商店中的【净化】费用高得离谱,否则后期可能不值得使用。

(-)到(++) 这件物品的价值波动太大,难以简单评级。如果你的起始卡牌已经是0费(或使用【统治之焰】),这件神器就毫无意义。但对于其他氏族来说,1费起始卡牌的免费使用可能会带来绝对的优势……比如免费使用【秘密配方】、【正当理由】、【裂影者】、【根种】、【原始模具】等卡牌。

相比《怪物火车》初代有所改进,因为现在这张卡牌可以消耗0点余烬。这一点很有意思,因为它既能通过增加卡牌消耗让低余烬构筑变得非常糟糕,也能让高余烬构筑变得更强,毕竟卡牌的实际消耗多少已经无关紧要。你可以无视卡牌上的余烬减免效果,融合那些贵得离谱的装备,并期望将其与分裂铁砧/破碎光环配合使用。虽然有风险,但在合适的构筑下会变得非常强力。

对于一款主要希望你在楼层上布满单位的游戏来说,这有点奇怪。+5/+5在前期是个还不错的增益,而且它在回合开始时生效这点很有意思,但我还没发现它有什么特别厉害的用法。如果你有发现的话,欢迎分享!

消耗类卡牌通常拥有更强的效果,如果你有多次使用它们的机会,效果会非常好,尤其是当你使用了减2余烬的消耗效果时,可以轻松打出强力法术。不过,如果你的抽牌不多,或者消耗类卡牌在你的卡组中占比不大,这一点就不适用了。

太棒了,一次免费抽牌,而且是在你的回合触发,所以这甚至能配合那些抽满10张手牌的策略!你通常都能打出3张牌来触发这个效果,因此对于大多数构筑而言,这是一件高 tier 神器。 深渊棱镜:狂笑不止

这件新神器之所以单独拿出来说,是因为它实在太强大且实用了。你在同一楼层部署的单位越多,就能复制越多的效果,注意描述:

这意味着一个填满七个单位的楼层,在你回合中使用第一张友方目标法术牌时,能获得七倍的收益。这除了常见的“重复使用强力法术”外,还有一些惊人的应用,例如: a) 圣石升级后,每次触发卡牌效果都会为你的烽火台恢复生命值。这现在是游戏中最强的烽火台治疗效果! b) 游戏会将此效果视为你打出了卡牌,从而产生疯狂的连锁反应,比如在这个例子中,游戏会为该法术击中的每个单位各添加一张蔓延孢子卡牌。

c) Spells like Tomes & Spikes that are meant to be expensive, powerful boosts, can now be applied to numerous units all in one effect... something that was impossible to accomplish to this degree in the past. There is unfortunately one clan that gets the short end of the stick here... Stygian Guard. They have zero spell cards meant for targeting friendly units, so the only use for them is with a Holystone for Healing, but any clan can do that with better effects. I can't begin to list every possible interaction here, but here are some effects to think about for every clan. Banished:Give Damage Shields to an entire floor with Liquid Courage/Selfless Sacrifice, give giant Valor boost to a whole floor with Divinity/Spike of the Banished, have everyone Attack with Eagleheart, repeatedly damage enemies based on your units' Health with Deadly Plunge/Heroic Dive. Pyreborne:Put several weak Whelps on a floor and then use Golden Touch to destroy them all for massive Hoard gain. Put a floor with Ability-using units and use Tome of Contracts/Pyreborne Brainspike for big Cooldown reductions everywhere. Save up money to use Smelted Treasure for the biggest Armor gift in history! Luna Coven:Phase the moon tons of times on a single turn using Lunacy/Moon Ritual. Massively heal up floors with Fae Blessing/Duality. Give loads of Conduit to a floor with Lunacy/Coven's Spike/Glittering Draught. Underlegion:Do the most Propagation ever with Spike of the Legion. Give an entire floor of allies the Evergrow Ability with Tome of Evergrowth. Fill a floor with units you don't care about and use Pandemic on them to flood your deck with copies of Pandemic to slam bosses with. Lazarus League:Build up a crazy strong Madman or Goliath infusion (say, with Brewmaster Orechi, Mixology, Mix-a-Lot), then hit every ally on the floor with those powerful effects. Give every Ally Attack & Lifesteal with It's Alive/Risky Operation. Boost a whole floor with buffs from Pseudoscience/Spike of the League/Forevermore Serum. Put disposable Assistants on a floor and use Scrap for Parts to gain multiple free Allies with Attack boosts. Copy multiple units with Replicator Ray. Hellhorned:Give a whole floor Rage & Armor with cards like Rage Serum/Enflame/Ritual of Battle/Alloy of the Ancients/Spike of the Hellhorned/March of Shields/Branding Rite. Sacrifice multiple Imps for damage or draws/Ember with Imp-pressive/Imp-ortant Work. Give an entire floor Multistrike with Onehorn's Tome (and hey, give them all Armor to survive their newfound Fragility!) Awoken:Draw the maximum cards easily with Rootseeds/Ensnare/Focused Growth/Engraft. Boost the stats of your whole floor of units with Steel Enhancer/Razorsharp Edge/Wildwood Sap/Cycle of Life/Sharpen. Give everyone Quick with Wildwood Tome. Easily Heal/Regen allies with Restoration Detonation/Focused Growth/Restore/Wildwood Sap. Gain a big infusion of Ember & Draws with Engraft. Stygian Guard:aw. Umbra:Gain ridiculous Ember on a turn with Perils of Production. Gain huge effects from hitting all allies with buff cards like Prismal Dust/Void Binding and Furnace Tap in particular for lots of Multistrike. Give Trample to the whole floor with Umbra Stone. Melting Remnant:Extend the Burnout of multiple units with Wicklash/Purifying Cleanse. Remove all Debuffs & Burnout with Wickless Recruitment. Give a whole floor Endless with Remnant Pact. Trigger Extinguish effects of multiple allies with Intent on Death. Put several weak allies on a floor and use Subsuming Blade to rapidly increase its Power and trigger Extinguish. Wrapping Up/Change Log Okay this is a much shorter guide than the others since this isn't a full-fledged Clan. There might be other things to consider here that I didn't discuss, so if there's something I didn't think about, let me know! I have two more guides in mind here, so I'll keep going with those until my beloved Wyrmkin clan crawl themselves out of the depths to join us in MT2. In the meantime, hope this was helpful, thanks for reading! =) 1/18/2026 - Added note that the Weapon's Cache can repeatedly reduce the Ember of a specific piece of Equipment if you don't play the card. A cool trick I wasn't aware of!
2026-02-18 19:00:12 发布在
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