
《喋血复仇》尸潮模式(Horde Mode)属性与机制详解(基于U16.1、U17及U18版本信息) 货车选择及其影响 在尸潮模式的游戏过程中,你会获得各种升级,但其中一些升级可能存在隐藏效果或实际强度超出预期,导致你可能不清楚它们的具体作用。因此,我制作了以下表格,展示各等级的数值(不考虑职业或技能的影响)。 本部分底部将说明星号(*)的含义。 升级效果 等级1 等级2 等级3 等级4 等级5 等级6 等级7 等级8 等级9 等级10 备注 近战伤害* 1.0倍 1.2倍 1.6倍 2.2倍 2.9倍 3.7倍 4.6倍 5.6倍 6.8倍 8.2倍 与近战专精/锐化专注叠加 枪械伤害* 1.0倍 1.2倍 1.6倍 2.2倍 3.0倍 4.0倍 5.3倍 6.9倍 8.8倍 11.3倍 与枪械狂热爱好者/神射手叠加弹匣容量**120% 145% 185% 235% 335% 无 无 无 无 无 受火力狂热加成。额外子弹**+1发子弹 +2发子弹 +3发子弹 +4发子弹 +5发子弹 无 无 无 无 无 平台特定的四舍五入可能会使其减少1发。备用弹药**+20发子弹 +40发子弹 +60发子弹 +80发子弹 +100发子弹 无 无 无 无 无 无 装填速度 1.2倍 1.6倍 2.2倍 3.0倍 4.0倍 无 无 无 无 无 与枪械专家叠加。装备伤害***1.3倍 1.8倍 2.6倍 3.6倍 5.1倍 无 无 无 无 无 枪械伤害值同样适用,叠加最高可达15.4倍。装备充能速度***2.0倍 3.0倍 4.0倍 5.0倍 6.0倍 无 无 无 无 无 与工具包叠加。生命值 1.8倍 2.2倍 2.8倍 3.4倍 5.4倍 无 无 无 无 无 拾取时完全治疗,生命值/反弹 perk 受升级加成。再生延迟 -0.4秒 -1.0秒 -1.8秒 -2.8秒 -3.8秒 无 无 无 无 无 最低可降至0.0秒延迟。受到伤害 0.9倍 0.8倍 0.7倍 0.6倍与狂怒 buff 叠加。 爆炸伤害承受****0.5 倍 0 倍 -0.5 倍 -1.0 倍 -1.5 倍 N/A N/A N/A N/A N/A 3 级及以上时,你无法从爆炸中恢复生命值。 眩晕持续时间****0.8 倍 0.6 倍 0.4 倍 0.2 倍 0 倍 N/A N/A N/A N/A N/A 屏幕震动仍然适用。 移动速度 1.1 倍 1.3 倍 1.7 倍 2.2 倍 2.9 倍 N/A N/A N/A N/A N/A 迅捷效果会受到升级的加成。 盟友生成 1 个坟墓 2 个坟墓 3 个坟墓 4 个坟墓 5 个坟墓 N/A N/A N/A N/A N/A 盟友会待在货车附近。 * 伤害属于武器伤害升级的一部分。 ** 弹匣容量、额外子弹和备用弹药属于弹药容量升级的一部分。 *** 装备伤害和充能速度属于装备升级的一部分。 **** 眩晕持续时间和爆炸伤害承受属于伤害抗性升级的一部分。 以下显示的是普通难度下你的 Boss 的属性。 你的 Boss

Boss基础数据 冲刺速度:5.94 奔跑速度:3.30 行走速度:1.20 蹲伏速度:2.31 滑行速度:5.94 - 4.20 滑行持续时间:1秒 生命值:264(240) 生命再生延迟:4秒 每秒生命再生量:40 倒地生命值:2000 近战伤害倍率:1.0倍 枪械伤害倍率:1.0倍 装备伤害倍率:1.0倍 装备充能速率:1.0倍 注1:困难难度下生命值降低15%,极限难度下降低25%。 注2:困难难度下生命再生期间的治疗速率降低20%,极限难度下降低35%。 注3:在困难和极限难度下,生命再生延迟会固定增加1秒或2秒,不受任何升级或技能影响。 注4:速度值单位为米/秒(m/s),上限为7.00m/s。 注5:实际生命值为240,但Boss职业自带10%生命值加成,该加成始终生效。 注6:倒地生命值不受任何升级或技能影响。注7:指南中使用的充能公式→(装备冷却时间/充能速率=实际冷却时间)。 坟墓及其能力 正如你可能注意到的,有一项升级会在波次中添加友军(来自Roguelite的坟墓单位)。这些友军单位的生命值和伤害输出会随波次提升,并且拥有一系列不错的枪械,具体如下: BU-RP R PDW H SMG 9mm ERG SMG 9mm EGHC Urban Striker SPX Vintovka U EH Sturm GWR TIMM 4 ERCG SLR HG Elite SLR EOG Elite STGW 51 如果它们死亡,无需担心,它们会在下一波开始时重生。此外,在4人合作模式中,如果所有人都点满5个友军升级,最多可以拥有20个坟墓单位。 以下是Rumble中坟墓单位的基础数值表。 坟墓

GravesHorde (Tier 3)Run Speed2.80Sprint Speed4.90Injured Speed1.80Health231Melee Damage3.90x~Gun Damage1.62x Speed values are in Meters per Second (m/s) format. The Gallery of Arms and You As you progress through your Weapon Tiers you might notice the given Weaponry improves overtime. Well, it's simply categorized on a per Tier/Rarity Type list internally which results in lower rarity not showing up at higher Tiers and vice versa. Weapon RaritiesFor the sake of fitting the whole list on screen properly the rarity names have been substituted for just their first two letters. Refer to the list below to see the full name. Common -> Co Uncommon -> Un Rare -> Ra Epic -> Ep Legendary -> LeAdditionally any Tier marked with ~ uses the same rarities as the one before it. Weapon TypeTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10MeleeCo/UnUn~~~Un/Ra~Ra/EpEp/Le~PistolsCo/UnUnRa~Ep/Le~~~~~SMGsCo/UnUnRa~~Ep~~Ep/Le~ShotgunsCo/UnUnRa~~Ep~~Ep/Le~AR/LMGCo/UnUnRa~~Ep~~Ep/Le~S.Rifle/DMRCo/UnUnRa~~EpEp/Le~Le~ Category Appearance ChancesKeep in mind, these values are not 100% accurate due to Melee Chances changing consistently causing some percentage increases and decreases. Any Tier marked with ~ uses the same rarities as the one before it. Weapon TypeTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Melee*100%28%25%5%0%~~~~~Pistols40%~25%~30%20%0%~~~SMGs10%16%25%~~~30%25%30%35%Shotguns10%16%25%40%30%25%30%25%30%~AR/LMG0%~2%5%10%20%30%40%30%~S.Rifle/DMR0%0%0%5%~10%~~~5% Untested Info: *Choosing Melee Weapons increases their appear chance by 10x with each Time chosen (1 = 10% extra, 3 chosen = 30% extra. Picking a non Melee Weapon reduces it by 5% or caps it at 50% if above. Choosing a Melee Weapon after removes the reduction and brings it back to its x10 Multiplier. Damage done via Grenade ammo (e.g SPX G, DBGL, Cleansing Flame) benefits from the Equipment Damage multiplier. New Guns don't come with full ammo. The Blacklist Not the Rockport kind unfortunately. However, several pieces of weaponry are blacklisted in Rockay Rumble and such cannot be rolled. Such as: Chopper Chopper R+ Chopper EOG Chopper EGH Vintovka EB (Hielo Character Pack DLC required) AAS (Wiz Character Pack DLC required) Crossbow (Smoke Character Pack DLC required) Bone Repeater (Chase Character Pack DLC required) Glizzy ES Swiss Elite ES Brescia RS DE 44 RB (Hielo Character Pack DLC required) DBGL (Wiz Character Pack DLC required) Glizzy ES+ (Smoke Character Pack DLC required) Cleansing Flame (Chase Character Pack DLC required) MIC-ON (Hielo Character Pack DLC required) Sultan of SWAT (Wiz Character Pack DLC required) Ninjatō (Smoke Character Pack DLC required) Harvester (Chase Character Pack DLC required) Unique Weapons like X's Y, TIMM 4 RCM or PT 22 Silenced ↑ Baker's Repeater/Bearslayer excluded ↑At the start of the run, if there's any Hielo onwards Character Pack owners in the Rumble Lobby the DLC weapons will be added to the drop pool for everyone to obtain. Equipment is simpler in that regard refer to the table below for Tier info and other stats. TierEquipmentDamageStun DurationRange/AoECooldownFusetimeHealth1Shuriken960N/AImpact2sN/AN/A2Silenced Stun GrenadeN/A10 - 6s10 - 15m?60s2.2sN/A3Frag Grenade1.500N/A4 - 10m?60s2.2sN/A3Sentry Turret40 (400 DPS)N/A25 - 30m?120sN/A5504Proximity Mine1.500N/A3.5m - 7m?50s0sOne Hit4Remote Explosive2.000N/A4 - 12m?90s0sOne Hit5Cluster Grenade1.350x3 (4.050)N/A1.5m - 7m60s0.7s (Main) 0.9s (Children)N/A5RPG-73500N/A4 - 12m?60s0sN/A Note 1: Range/AoE and Stun Duration is speculative based on datamined information. Note 2: Grenades instantly detonate on direct hit with enemy models. Note 3: Recharge formula used in Guide → (Equipment Cooldown / Recharge Rate = Actual Cooldown). As you can see the last 3 tiers feature 2 options which is random on what is shown to you to take but can reroll if it shows up at a later date. And remember, your Equipment has a vastly increased recharge rate in Rumble so get out there and spam away! Wave Pick Ups During the course of Rumble you'll be collecting many Pick Ups whether it's to give yourself an edge in combat or to progress further through the upgrades. Shop TokensPicking up monetary pickups such as Cash and Gold also add to a Progress Bar to your next Token! Once it's filled you earn another Token to spend at the Van. ↑ Also identifiable by its floating Cart icon changing from Orange to Blue. ↑ To know the exact points required per Token refer to the charts below.

现金每个价值1点。 金条每个价值3点。 红星每个价值12点。雨神不会增加拾取物的代币点数。 代币点数1234567891011121314151617 单人8162840557085125165188211234257280330356382 双人8162840557085125165188211261321381531591651 三人81628405570110190290340390440500560710770830 四人919344964104144224324374424474534594744804864 代币点数1819202122232425262728293031 单人408434464544644744864984110412241344146415941734 双人67173187110111151129114311571171118511991213122712411 三人890950109012301370151016501790193020702210235024902630 四人924984112412641404154416841824196421042244238425242644 注1:测试是在短时间的单人游戏中进行的,因此不清楚当有人在游戏中途加入或离开时会如何相互影响。注2:目前尚不清楚代币需求是否会在31之后继续增加,还是会在该数值封顶。 现金奖励 以下是各类货币的价值明细: 货币价值 单人 双人 三人 四人 现金 150美元 110美元 80美元 65美元 金条 450美元 330美元 240美元 195美元 红星 1800美元 1320美元 80美元 780美元 【价值基于存活玩家的数量】。 【雨神】会提升货币拾取物的价值。

以下是特殊拾取物: 双倍掉落:20秒内金钱掉落数量翻倍(例如5颗红星→10颗红星)。 狂暴注射器:获得12秒狂暴效果。 磁铁:将当前所有掉落的金钱吸引到拾取者身边。

Keep in mind, Melee only enemies & Shock Troopers can not spawn with a Double Drops or Berserk effect. Additionally, Allies killing enemies trigger the Double Drops & Berserk effects for everyone. Enemies killed via the Revive Nuke or end of round one will only drop one cash pick up & their buff from kill won't apply. Enemies with a Syringe or 2x Drops will emit one of 6 sinister laughters periodically ↴ https://youtu.be/63miLQ8qUk0 Requires having enabled Youtube/Viemo Cookies on Steam to see Embed. Picking up loot is not a concern at the end of Special Waves (5,10,15) as the game automatically applies a magnet effect after 5 seconds. Nightmare City A hopefully comprehensive enough look over what kind of enemies show up during boss waves, what the waves themselves entail and how the Possessed and Graves get beefed up during your run of Rockay Rumble on Nightmare City. From the 24th to the 29th December Nightmare Citys Map gets swapped out for Frozen Terror featuring Snow and Gifts that explode or drop Cash. Bosses in Waves:Wave 05: Shock Troopers Wave 10: Chico Captains and Sicario Butchers Wave 15: Heavies and Kittygunners Waves123456789101112131415Boss WaveX~~~✔X~~~✔X~~~✔Wave Length (Seconds)*60~~~3075~~~4580~~~30Break Length (Seconds)25~~353025~~353025~~3525Melee FactionChico~~~~Sicario~~~~Scudo~~~~Ranged FactionRider~~~~Soviet~~~~SWAT**~~~~Melee Enemy Cap101214171214~~~108~9104Ranged Enemy Cap03~~~4567810~~~~Max Shock Trooper Cap0~1203~4~05678~Max Shield Cap01~0~1~2301~~~4Melee Spawn Time (Seconds)0.2~~~0.80.5~~~0.81~~~~Ranged Spawn Time (Seconds)565~4~~3~3.52~~~~Shock Trooper Spawn Time (Seconds)10~~~168~~~166~~~4Shield Spawn Time (Seconds)102010~~~~~~2010~~~5 * Wave Length during Boss Waves dictates how long until non Boss enemies stop spawning. ** SWAT Faction includes the Robot enemies. Anything marked with ~ is the same value as before. Anything marked with ? is unknown to me. Stats% per Wave123456789101112131415Speed43%47515559636771758595105115125135Health50%7090110130170210250290330420510600690780Melee Damage50%5560657090110120130140150180230270310Gun Damage100%~~~~~~~~~~~~~~Boss Speed75%~~~90100~~~~~~~~~Boss Health100%~~~200~~~~330~~~~800Boss Melee100%~~~150~~~~500400~~~900Boss Gun100%~~~160~~~~250~~~~200Ally Health100%180260340420500580660740820900980106011401220Ally Damage100%120140160180200220240260280300320340360380 Additionally the game scales various Enemy values up depending on the amount of alive Players. There's also an increased spawn amount of regular enemies and Bosses based on the amount of players still alive. Player ScalingDuoTrioQuadSpeed1.1x1.2x1.25xHealth1.1x1.2x1.25xMelee Damage1.1x1.2x1.25xGun Damage1.0x1.1x1.2x For example, the speed of a generic enemy on Wave 1 in a full squad would be 53%. 0.43 × 1.25 = 0.53≈ (Actually 0.5375 but this game seems to ALWAYS round down seemingly.) Trial of the Snake A hopefully comprehensive enough look over what kind of enemies show up during boss waves, what the waves themselves entail and how the Possessed and Graves get beefed up during your run of Rockay Rumble on Trial of the Snake. Bosses in Waves:Wave 05: Heavies Wave 10: Chico Captain's and Kittygunners Wave 15: Detectives Waves123456789101112131415Boss WaveX~~~✔X~~~✔X~~~✔Wave Length (Seconds)*455060~3075~~~4580~~9030Break Length (Seconds)25~~353025~~353025~~3525Melee FactionChico~~~~Sicario~~~~Rider~~~~Ranged FactionScudo~~~SWAT**~~~~~~~~~~Melee Enemy Cap1110~~~~~11~108~9104Ranged Enemy Cap03~54567810~~~~~Max Shock Trooper Cap0~1203~4~05678~Max Shield Cap01~001~2301~~~4Melee Spawn Time (Seconds)0.2~~~0.80.5~~~0.81~~~~Ranged Spawn Time (Seconds)2~~~~1~~~~2~~~~Shock Trooper Spawn Time (Seconds)10~~~168~~~166~~~4Shield Spawn Time (Seconds)102010~~~~~~2010~~~5 * Wave Length during Boss Waves dictates how long until non Boss enemies stop spawning. ** SWAT Faction includes the Robot enemies. Anything marked with ~ is the same value as before. Anything marked with ? is unknown to me. Stats% per Wave123456789101112131415Speed67%717585878991929395105115125135139Health50%7090110130170210250290330420510600690780Melee Damage50%5560657090110120130140150180230270310Gun Damage40%5055~60~70~75~100110120130140Boss Speed75%~~~90100~~~~~~~~200Boss Health100%~~~140200~~~330~~~~1100Boss Melee100%~~~150100~~~150400~~~100Boss Gun100%~~~140160~~~250~~~~~Ally Health100%180260340420500580660740820900980106011401220Ally Damage100%120140160180200220240260280300320340360380 Additionally the game scales various Enemy values up depending on the amount of alive Players. There's also an increased spawn amount of regular enemies and Bosses based on the amount of players still alive. Player ScalingDuoTrioQuadSpeed1.1x1.2x1.25xHealth1.1x1.2x1.25xMelee Damage1.1x1.2x1.25xGun Damage1.0x1.1x1.2x For example, the speed of a generic enemy on Wave 1 in a full squad would be 83%. 0.67 × 1.25 = 0.83≈ (Actually 0.8375 but this game seems to ALWAYS round down seemingly.) The Possessed and their feats Wondered what the base values of the enemies in Rumble are? Well here they are in a slightly jank format! Speed values are in Meters per Second (m/s) format. The ~ Symbol indicates when a value is the same as the one before it. Tiers are dependent on Difficulty. (Tier 1 = Normal for example, with Tier 3 using a mix of Special and Tier 3.) Enemy melee damage is reduced by 10% on Hard and 20% on Extreme. (Keep in mind difficulty adjustments are applied at the end of the calculation.) Chicos

奇科 等级1 等级2 等级3 奇科队长 等级1 等级2 等级3 移动速度2.80 移动速度3.08 冲刺速度4.90 冲刺速度5.39 受伤速度1.80 受伤速度1.80 生命值300 375 450 生命值2550 3000 4050 近战伤害1.0倍 近战伤害1.0倍 1.1倍 1.2倍 枪械伤害1.0倍 1.15倍 1.3倍 枪械伤害1.2倍 1.3倍 1.4倍 奇科队长会在30秒(等级1)、25秒(等级2)或20秒(等级3)后自动复活。 西卡里奥

西卡里奥 等级1 等级2 等级3 西卡里奥·屠夫 等级1 等级2 等级3 移动速度2.80 移动速度1.70 冲刺速度4.90 冲刺速度9.00 受伤速度1.80 受伤速度1.19 生命值300 375 450 生命值4200 4500 5100 近战伤害1.0倍 近战伤害1.0倍~1.05倍 枪械伤害1.0倍 1.15倍 1.3倍 枪械伤害1.0倍 1.1倍 1.15倍 骑手

骑手 等级1 等级2 等级3 猫咪枪手 等级1 等级2 等级3 移动速度3.08~~ 移动速度2.09~~ 冲刺速度5.39~~ 冲刺速度7.00~~ 受伤速度1.80~~ 受伤速度1.46~~ 生命值300 375 450 生命值3150 3600 4350 近战伤害1.35倍~~ 近战伤害2.025倍~~ 枪械伤害1.0倍 1.15倍 1.3倍 枪械伤害1.0倍~1.05倍 Scudos

盾牌 等级1 等级2 等级3 移动速度2.80 冲刺速度4.90 受伤速度1.80 生命值375 510 750 近战伤害1.0倍 枪械伤害1.0倍 1.15倍 1.2倍 浣熊市警察局

SWAT 等级1 等级2 等级3 机器人 特殊 移动速度 2.80~2.94 移动速度 1.30 冲刺速度 4.90~5.14 冲刺速度 4.00 受伤速度 1.80 受伤速度 0.91 生命值 350 385 420 生命值 1000 近战伤害 1.0倍 近战伤害 2.5倍 枪械伤害 1.0倍 1.1倍 1.2倍 枪械伤害 1.0倍 重型 等级1 等级2 等级3 特殊 震荡部队 等级1 等级2 等级3/特殊 移动速度 1.17 移动速度 3.22 冲刺速度 4.41 冲刺速度 5.63 受伤速度 0.82 受伤速度 1.80 生命值 4900 5250 5950 生命值 1085 1155 1225 近战伤害 1.0倍 2.0倍 近战伤害 1.0倍 1.1倍 枪械伤害 1.3倍 枪械伤害 1.0倍 1.1倍 盾牌 等级1 等级2 等级3/特殊 移动速度 1.40 冲刺速度 4.00 受伤速度 0.90 生命值 595 648 700 近战伤害 1.0 枪械伤害 1.1倍 苏联士兵

苏联阵营 等级1 等级2 等级3 移动速度 3.50 - - 冲刺速度 6.00 - - 受伤速度 1.80 - - 生命值 375 510 750 近战伤害 1.0倍 - - 枪械伤害 1.0倍 1.15倍 1.2倍 被附身的侦探及其特性 由于前一部分所需篇幅较长,侦探相关内容单独列为额外章节。 速度数值单位为米/秒(m/s)。 困难难度下敌人近战伤害降低10%,极限难度下降低20%。(请注意难度调整在计算最后阶段应用。)

侦探布朗 多尔夫 唐尼 冈萨雷斯 雅各布斯 克鲁格 马克 帕特里克 菲普斯 里科 移动速度 3.39 4.16 3.54 2.62 3.08 3.70 4.00 2.46 3.54 2.77 冲刺速度 5.93 7.00 6.20 4.58 5.39 6.47 7.00 4.31 6.20 4.85 受伤速度 1.80 1.80 1.80 1.80 1.80 1.80 1.80 1.72 1.80 1.80 生命值 3840 2400 2880 3840 3200 3200 2560 2880 3520 4480 近战伤害 1.5倍 1.5倍 1.5倍 1.5倍 1.5倍 1.5倍 2.25倍 1.5倍 1.5倍 1.5倍 枪械伤害 1.2倍 1.8倍 1.2倍 1.5倍 1.2倍 1.2倍 1.32倍 1.2倍 1.2倍 1.38倍 自我复活时间 15-20秒 10-15秒 18-23秒 18-23秒 12-14秒 5-8秒 8-12秒 5-8秒 18-23秒 18-23秒 特别感谢 感谢各位特别的朋友。迈克尔·马德森为特拉维斯·贝克(1957 - 2025)的角色配音 SevenWithTheT为指南的结构提供建议,并协助测试拾取物的双人模式数值等内容 braidy08提供了测试Rockay Rumble各方面内容及数值的方法,包括武器外观概率 B Dawg提供了文件,帮助获取Graves帮章节中的Graves帮标志 自5月6日开始撰写本指南以来,我的理智就……朋友,可怕的冒险在等着你。
2026-02-18 19:00:12 发布在
《法外枭雄:滚石城》Crime Boss: Rockay City
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