
Tune your graphics settings to get the most FPS Introduction, test system This guide is aimed at providing guidance on graphics setting in the game. Mark ones that have the most and least impact on performance so that you can tune your settings and get the most quality possibly on your hardware. The game tested on the following configuration: AMD 7800X3D 64 GB PC-6000 RAM RTX 4090 4k Resolution Quick Fix Volumetrics - MEDIUM Global Illumination - DISABLE Depth of Field - LOW or DISABLE Shadows - LOW or DISABLE Methodology 0 Population Game on Pause Camera is pointing in the way to have horizon line on top 10% of the screen Trees, roads, water, sky, mountains in line of sight Download the save file here[drive.google.com] (savegame location %appdata% .. LocalLow Colossal Order Cities Skylines II Saves [Steam ID]) V-Sync DISABLED FPS measurements taken from MSI Afterbuerner;s OSD FPS counter over 10 seconds. Since Dynamic Resolution setting is based on outdated FSR version 1 technology, the drop in image clarity may be too high for the performance benefit it provides. Also, this setting lowers render resolution, which affects all other settings, since there is less pixels for GPU to work with. Steps to reproduce: Options > Gameplay > Start Paused - Enable Load Test Scene save file Don't move the camera Open Graphics settings, set Global Graphics Quality to VERY LOW Set Dynamic Resolution Scale Quality to DISABLED Take Baseline measurement Open Graphics settings, change one setting, take measurements, change the setting back Repeat previous step for all settings variations Graphics settings impact (version 1.3.6f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution and DLSS are set to DISABLED Baseline result: 172 FPS Depth of Field HIGH: 133 FPS (23% reduction) Depth of Field MEDIUM: 155 FPS <==== OPTIMAL Depth of Field LOW: 169 FPS Depth of Field DISABLED: BASELINE Global Illumination HIGH: 121 FPS (30% reduction) Global Illumination MEDIUM: 132 FPS Global Illumination LOW: 131 FPS (??? Confirmed in testing) Global Illumination DISABLED: BASELINE <==== OPTIMAL Ambient Occlusion HIGH: 158 FPS (8% reduction) <==== OPTIMAL Ambient Occlusion MEDIUM: 164 FPS Ambient Occlusion LOW: 170 FPS Ambient Occlusion DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 170 FPS (1% reduction) Anti-Aliasing LOW SMAA: 170 FPS Anti-Aliasing FXAA: 172 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 162 FPS <==== OPTIMAL (6% reduction) Anti-Aliasing DISABLED: BASELINE Optimal setting is picked based on visual fidelity. TAA is just better looking. Clouds Quality HIGH: 154 FPS (10% reduction) Clouds Quality MEDIUM: 155 FPS Clouds Quality LOW: 172 FPS <==== OPTIMAL Clouds Quality DISABLED: BASELINE Fog Quality ENABLED: 172 FPS (0% reduction) <==== OPTIMAL Fog Quality DISABLED: BASELINE Volumetrics Quality HIGH + Fog ENABLED: 118 FPS (31% reduction) Volumetrics Quality MEDIUM + Fog ENABLED: 158 FPS <==== OPTIMAL Volumetrics Quality LOW + Fog ENABLED: 166 FPS Volumetrics Quality DISABLED: BASELINE Reflections Quality HIGH: 159 FPS (8% reduction) <==== OPTIMAL Reflections Quality MEDIUM: 161 FPS Reflections Quality LOW: 170 FPS Reflections Quality DISABLED: BASELINE Shadow Quality HIGH: 143 FPS (17% reduction) Shadow Quality MEDIUM: 143 FPS Shadow Quality LOW: 149 FPS <==== OPTIMAL Shadow Quality DISABLED: BASELINE Terrain Quality HIGH: 163 FPS (5% reduction) <==== OPTIMAL Terrain Quality MEDIUM: 169 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 168 FPS (2% reduction) <==== OPTIMAL Water Quality MEDIUM: 169 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 151 FPS (12% reduction) Level of Detail MEDIUM: 153 FPS Level of Detail LOW: 163 FPS <==== OPTIMAL Level of Detail VERY LOW: BASELINE Version 1.1 changed how culling works in the game. Now this setting depends even more on how much stuff in on screen. So my result is not representative on actual effect on game's performance. Animation Quality does not affect GPU performance in the test scene, not testing anymore. Texture Quality does not affect performance for GPU used, not testing anymore Upscaling performance and quality (DLSS, FSR) Patch 1.1.2f1 added a support for DLSS 3, which is supposed to be more advanced than FSR 1 with which the game was released. In this section I am covering the impact of both techs on image quality and performance. As for the graphic quality settings, I am using settings that are marked as Optimal in the section above. Baseline: 60 FPS

DLSS超级性能模式:82 FPS

DLSS 极致性能模式:78 FPS

DLSS平衡模式:74 FPS

DLSS 最高画质:71 FPS

FSR 50%ďź85 FPS

FSR 70%ďź74 FPS

FSR 90%ďź64 FPS

Historical data (version 1.0.15f1 and onward) Due to hardware changes the test system, testing results from version version 1.0.15f1 and onward can't be directly compared to older versions. Graphics settings impact (version 1.1.5f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution and DLSS are set to DISABLED Baseline result: 180 FPS Depth of Field HIGH: 138 FPS (24% reduction) Depth of Field MEDIUM: 161 FPS <==== OPTIMAL Depth of Field LOW: 176 FPS Depth of Field DISABLED: BASELINE Global Illumination HIGH: 128 FPS (30% reduction) Global Illumination MEDIUM: 140 FPS Global Illumination LOW: 137 FPS Global Illumination DISABLED: BASELINE <==== OPTIMAL Ambient Occlusion HIGH: 165 FPS (9% reduction) <==== OPTIMAL Ambient Occlusion MEDIUM: 170 FPS Ambient Occlusion LOW: 177 FPS Ambient Occlusion DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 177 FPS (3% reduction) Anti-Aliasing LOW SMAA: 178 FPS Anti-Aliasing FXAA: 179 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 168 FPS <==== OPTIMAL Anti-Aliasing DISABLED: BASELINE Optimal setting is picked based on visual fidelity. TAA is just that good. Clouds Quality HIGH: 164 FPS (10% reduction) Clouds Quality MEDIUM: 164 FPS Clouds Quality LOW: 180 FPS <==== OPTIMAL Clouds Quality DISABLED: BASELINE Fog Quality ENABLED: 178 FPS (2% reduction) <==== OPTIMAL Fog Quality DISABLED: BASELINE Volumetrics Quality HIGH + Fog ENABLED: 124 FPS (32% reduction) Volumetrics Quality MEDIUM + Fog ENABLED: 164 FPS <==== OPTIMAL Volumetrics Quality LOW + Fog ENABLED: 172 FPS Volumetrics Quality DISABLED: BASELINE Reflections Quality HIGH: 166 FPS (9% reduction) <==== OPTIMAL Reflections Quality MEDIUM: 167 FPS Reflections Quality LOW: 176 FPS Reflections Quality DISABLED: BASELINE Shadow Quality HIGH: 149 FPS (18% reduction) Shadow Quality MEDIUM: 149 FPS Shadow Quality LOW: 155 FPS <==== OPTIMAL Shadow Quality DISABLED: BASELINE Terrain Quality HIGH: 169 FPS (7% reduction) <==== OPTIMAL Terrain Quality MEDIUM: 174 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 174 FPS (4% reduction) <==== OPTIMAL Water Quality MEDIUM: 176 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 157 FPS (10% reduction) Level of Detail MEDIUM: 159 FPS Level of Detail LOW: 169 FPS <==== OPTIMAL Level of Detail VERY LOW: BASELINE Version 1.1 changed how culling works in the game. Now this setting depends even more on how much stuff in on screen. So my result is not representative on actual effect on game's performance. Animation Quality does not affect GPU performance in the test scene, not testing anymore. Texture Quality does not affect performance for GPU used, not testing anymore Graphics settings impact (version 1.1.2f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution and DLSS is set to DISABLED Baseline result: 164 FPS Depth of Field HIGH: 131 FPS (20% reduction) Depth of Field MEDUM: 150 FPS <==== OPTIMAL Depth of Field LOW: 160 FPS Depth of Field DISABLED: BASELINE Global Illumination HIGH: 122 FPS (26% reduction) Global Illumination MEDIUM: 133 FPS Global Illumination LOW: 130 FPS Global Illumination DISABLED: BASELINE <==== OPTIMAL Ambient Occlusion HIGH: 153 FPS (7% reduction) <==== OPTIMAL Ambient Occlusion MEDIUM: 157 FPS Ambient Occlusion LOW: 163 FPS Ambient Occlusion DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 160 FPS (2% reduction) Anti-Aliasing LOW SMAA: 160 FPS Anti-Aliasing FXAA: 163 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 155 FPS <==== OPTIMAL Anti-Aliasing DISABLED: BASELINE Clouds Quality HIGH: 154 FPS (7% reduction) Clouds Quality MEDIUM: 157 FPS Clouds Quality LOW: 163 FPS <==== OPTIMAL Clouds Quality DISABLED: BASELINE Fog Quality ENABLED: 161 FPS (2% reduction) <==== OPTIMAL Fog Quality DISABLED: BASELINE Volumetrics Quality HIGH + Fog ENABLED: 116 FPS (29% reduction) Volumetrics Quality MEDIUM + Fog ENABLED: 154 FPS <==== OPTIMAL Volumetrics Quality LOW + Fog ENABLED: 159 FPS Volumetrics Quality DISABLED: BASELINE Reflections Quality HIGH: 153 FPS (7% reduction) <==== OPTIMAL Reflections Quality MEDIUM: 155 FPS Reflections Quality LOW: 160 FPS Reflections Quality DISABLED: BASELINE Shadow Quality HIGH: 140 FPS (15% reduction) Shadow Quality MEDIUM: 141 FPS Shadow Quality LOW: 146 FPS <==== OPTIMAL Shadow Quality DISABLED: BASELINE Seems that high frametime variation has been addressed in 1.1.2f1 Terrain Quality HIGH: 157 FPS (4% reduction) <==== OPTIMAL Terrain Quality MEDIUM: 159 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 159 FPS (3% reduction) <==== OPTIMAL Water Quality MEDIUM: 161 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 148 FPS (10% reduction) Level of Detail MEDIUM: 149 FPS Level of Detail LOW: 159 FPS <==== OPTIMAL Level of Detail VERY LOW: BASELINE Version 1.1 changed how culling works in the game. Now this setting depends even more on how much stuff in on screen. So my result is not representative on actual effect on game's performance. Animation Quality does not affect GPU performance in the test scene, not testing anymore Texture Quality HIGH: 164 FPS (0% reduction) <==== OPTIMAL Texture Quality MEDIUM: 164 FPS Texture Quality LOW: 164 FPS Texture Quality VERY LOW: BASELINE Please note that the Texture Quality does not tax the GPU (an actual processing unit on a graphics card) directly, rather the bus between GPU and graphics memory and the graphics memory itself. Higher settings may cause stutters in case when there is not enough graphics memory to host all the textures game is using and when the game loads up new textures from the disk. In case of the test setup, there is more than enough memory capacity to host all the textures needed for the test scene, so no performance impact is expected. Therefore I'm considering excluding this test from the set. Graphics settings impact (version 1.1.0f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to DISABLED Baseline result: 165 FPS Depth of Field HIGH: 131 FPS (20% reduction) Depth of Field MEDUM: 151 FPS <==== OPTIMAL Depth of Field LOW: 163 FPS Depth of Field DISABLED: BASELINE Global Illumination HIGH: 122 FPS (26% reduction) Global Illumination MEDIUM: 133 FPS Global Illumination LOW: 130 FPS Global Illumination DISABLED: BASELINE <==== OPTIMAL Ambient Occlusion HIGH: 156 FPS (5% reduction) <==== OPTIMAL Ambient Occlusion MEDIUM: 158 FPS Ambient Occlusion LOW: 164 FPS Ambient Occlusion DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 161 FPS (2% reduction) Anti-Aliasing LOW SMAA: 162 FPS Anti-Aliasing FXAA: 165 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 155 FPS <==== OPTIMAL Anti-Aliasing DISABLED: BASELINE Clouds Quality HIGH: 154 FPS (7% reduction) Clouds Quality MEDIUM: 154 FPS Clouds Quality LOW: 165 FPS <==== OPTIMAL Clouds Quality DISABLED: BASELINE Fog Quality ENABLED: 164 FPS (0% reduction) <==== OPTIMAL Fog Quality DISABLED: BASELINE Volumetrics Quality HIGH + Fog ENABLED: 117 FPS (29% reduction) Volumetrics Quality MEDIUM + Fog ENABLED: 154 FPS <==== OPTIMAL Volumetrics Quality LOW + Fog ENABLED: 159 FPS Volumetrics Quality DISABLED: BASELINE Reflections Quality HIGH: 156 FPS (5% reduction) <==== OPTIMAL Reflections Quality MEDIUM: 156 FPS Reflections Quality LOW: 164 FPS Reflections Quality DISABLED: BASELINE Shadow Quality HIGH: 140 FPS (15% reduction) Shadow Quality MEDIUM: 141 FPS Shadow Quality LOW: 146 FPS <==== OPTIMAL Shadow Quality DISABLED: BASELINE High FPS and frametime variation we've seen in previous versions are now much more stable. Terrain Quality HIGH: 158 FPS (4% reduction) <==== OPTIMAL Terrain Quality MEDIUM: 163 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 162 FPS (2% reduction) <==== OPTIMAL Water Quality MEDIUM: 162 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 150 FPS (9% reduction) Level of Detail MEDIUM: 150 FPS Level of Detail LOW: 158 FPS <==== OPTIMAL Level of Detail VERY LOW: BASELINE Version 1.1 changed how culling works in the game. Now this setting depends even more on how much stuff in on screen. So my result is not representative on actual effect on game's performance. Animation Quality does not affect GPU performance in the test scene, not testing anymore Texture Quality HIGH: 165 FPS (0% reduction) <==== OPTIMAL Texture Quality MEDIUM: 165 FPS Texture Quality LOW: 165 FPS Texture Quality VERY LOW: BASELINE Please note that the Texture Quality does not tax the GPU (an actual processing unit on a graphics card) directly, rather the bus between GPU and graphics memory and the graphics memory itself. Higher settings may cause stutters in case when there is not enough graphics memory to host all the textures game is using and when the game loads up new textures from the disk. In case of the test setup, there is more than enough memory capacity to host all the textures needed for the test scene, so no performance impact is expected. Therefore I'm considering excluding this test from the set. Graphics settings impact (version 1.0.19f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to DISABLED Baseline result: 174 FPS Depth of Field HIGH: 135 FPS (22% reduction) Depth of Field MEDUM: 157FPS Depth of Field LOW: 166 FPS <==== OPTIMAL Depth of Field DISABLED: BASELINE Global Illumination HIGH: 124 FPS (29% reduction) Global Illumination MEDIUM: 135 FPS Global Illumination LOW: 135 FPS Global Illumination DISABLED: BASELINE <==== OPTIMAL Ambient Occlusion HIGH: 160 FPS (8% reduction) <==== OPTIMAL Ambient Occlusion MEDIUM: 163 FPS Ambient Occlusion LOW: 173 FPS Ambient Occlusion DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 169 FPS (3% reduction) Anti-Aliasing LOW SMAA: 169 FPS Anti-Aliasing FXAA: 173 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 167 FPS <==== OPTIMAL Anti-Aliasing DISABLED: BASELINE Clouds Quality HIGH: 157 FPS (10% reduction) Clouds Quality MEDIUM: 160 FPS Clouds Quality LOW: 173 FPS <==== OPTIMAL Clouds Quality DISABLED: BASELINE Fog Quality ENABLED: 173 FPS (0% reduction) <==== OPTIMAL Fog Quality DISABLED: BASELINE Volumetrics Quality HIGH + Fog ENABLED: 121 FPS (30% reduction) Volumetrics Quality MEDIUM + Fog ENABLED: 160 FPS <==== OPTIMAL Volumetrics Quality LOW + Fog ENABLED: 163 FPS Volumetrics Quality DISABLED: BASELINE Reflections Quality HIGH: 161 FPS (7% reduction) <==== OPTIMAL Reflections Quality MEDIUM: 161 FPS Reflections Quality LOW: 170 FPS Reflections Quality DISABLED: BASELINE Shadow Quality HIGH: 140 FPS (19% reduction) Shadow Quality MEDIUM: 144 FPS Shadow Quality LOW: 150 FPS <==== OPTIMAL Shadow Quality DISABLED: BASELINE Notes: high FPS variation with this setting enabled Terrain Quality HIGH: 166 FPS (5% reduction) <==== OPTIMAL Terrain Quality MEDIUM: 168 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 168 FPS (3% reduction) <==== OPTIMAL Water Quality MEDIUM: 168 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 127 FPS (27% reduction) Level of Detail MEDIUM: 131 FPS Level of Detail LOW: 153 FPS <==== OPTIMAL Level of Detail VERY LOW: BASELINE Animation Quality does not affect GPU performance in the test scene, not testing anymore Texture Quality HIGH: 173 FPS (0% reduction) <==== OPTIMAL Texture Quality MEDIUM: 173 FPS Texture Quality LOW: 173 FPS Texture Quality VERY LOW: BASELINE Please note that the Texture Quality does not tax the GPU (an actual processing unit on a graphics card) directly, rather the bus between GPU and graphics memory and the graphics memory itself. Higher settings may cause stutters in case when there is not enough graphics memory to host all the textures game is using and when the game loads up new textures from the disk. In case of the test setup, there is more than enough memory capacity to host all the textures needed for the test scene, so no performance impact is expected. Therefore I'm considering excluding this test from the set. Graphics settings impact (version 1.0.18f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to DISABLED Baseline result: 179 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 135 FPS (25% reduction) Depth of Field MEDUM: 157FPS Depth of Field LOW: 173 FPS <==== OPTIMAL Global Illumination DISABLED: BASELINE <==== OPTIMAL Global Illumination HIGH: 131 FPS (27% reduction) Global Illumination MEDIUM: 144 FPS Global Illumination LOW: 152 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 161 FPS (10% reduction) Ambient Occlusion MEDIUM: 166 FPS <==== OPTIMAL Ambient Occlusion LOW: 172 FPS Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 172 FPS (4% reduction) Anti-Aliasing LOW SMAA: 172 FPS Anti-Aliasing FXAA: 173 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 169 FPS <==== OPTIMAL Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 155 FPS (12% reduction) Clouds Quality MEDIUM: 159 FPS Clouds Quality LOW: 175 FPS <==== OPTIMAL Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 167 FPS (3% reduction) <==== OPTIMAL Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH + Fog ENABLED: 116 FPS (35% reduction) Volumetrics Quality MEDIUM + Fog ENABLED: 160 FPS <==== OPTIMAL Volumetrics Quality LOW + Fog ENABLED: 165 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 162 FPS (10% reduction) <==== OPTIMAL Reflections Quality MEDIUM: 164 FPS Reflections Quality LOW: 172 FPS Shadow Quality DISABLED: BASELINE <==== OPTIMAL Shadow Quality HIGH: 143 FPS (20% reduction) Shadow Quality MEDIUM: 143 FPS Shadow Quality LOW: 147 FPS Notes: high FPS variation with this setting enabled Terrain Quality HIGH: 167 FPS (7% reduction) <==== OPTIMAL Terrain Quality MEDIUM: 168 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 174 FPS (3% reduction) <==== OPTIMAL Water Quality MEDIUM: 170 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 130 FPS (27% reduction) Level of Detail MEDIUM: 129 FPS Level of Detail LOW: 151 FPS <==== OPTIMAL Level of Detail VERY LOW: BASELINE Animation Quality does not affect GPU performance in the test scene, not testing anymore Texture Quality HIGH: 176 FPS (2% reduction) <==== OPTIMAL Texture Quality MEDIUM: 176 FPS Texture Quality LOW: 176 FPS Texture Quality VERY LOW: BASELINE Please note that the Texture Quality does not tax the GPU (an actuall processing unit on a graphics card) directly, rather the bus between GPU and graphics memory and the graphics memory itself. Higher settings may cause stutters in case when there is not enough graphics memory to host all the textures game is using and when the game loads up new textures from the disk. In case of the test setup, there is more than enough memory capacity to host all the textures needed for the test scene, so no performance impact is expected. Therefore I'm considering excluding this test from the set. Graphics settings impact (version 1.0.15f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to DISABLED Baseline result: 168 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 134 FPS (20% reduction) Depth of Field MEDUM: 152 FPS Depth of Field LOW: 166 FPS Global Illumination DISABLED: BASELINE Global Illumination HIGH: 127 FPS (24% reduction) Global Illumination MEDIUM: 141 FPS Global Illumination LOW: 148 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 158 FPS (6% reduction) Ambient Occlusion MEDIUM: 163 FPS Ambient Occlusion LOW: 168 FPS Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 160 FPS (5% reduction) Anti-Aliasing LOW SMAA: 165 FPS Anti-Aliasing FXAA: 168 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 165 FPS Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 148 FPS (12% reduction) Clouds Quality MEDIUM: 153 FPS Clouds Quality LOW: 163 FPS Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 167 FPS (1% reduction) Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH + Fog ENABLED: 106 FPS (37% reduction) Volumetrics Quality + Fog ENABLED MEDIUM: 153 FPS Volumetrics Quality + Fog ENABLED LOW: 162 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 159 FPS (5% reduction) Reflections Quality MEDIUM: 161 FPS Reflections Quality LOW: 168 FPS Shadow Quality DISABLED: BASELINE Shadow Quality HIGH: 140 FPS (17% reduction) Shadow Quality MEDIUM: 140 FPS Shadow Quality LOW: 144 FPS Notes: high FPS variation with this setting enabled Terrain Quality HIGH: 157 FPS (7% reduction) Terrain Quality MEDIUM: 161 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 135 FPS (20% reduction) Water Quality MEDIUM: 165 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 127 FPS (24% reduction) Level of Detail MEDIUM: 129 FPS Level of Detail LOW: 137 FPS Level of Detail VERY LOW: BASELINE Animation Quality does not affect GPU performance in the test scene, not testing anymore Texture Quality HIGH: 166 FPS (1% reduction) Texture Quality MEDIUM: 166 FPS Texture Quality LOW: 168 FPS Texture Quality VERY LOW: BASELINE Historical data (pre-v.1.0.15f) The game was tested on the following configuration: AMD 5800X3D 64 GB PC-3333 RAM RTX 4090 4k Resolution Graphics settings impact (version 1.0.13f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to CONSTANT Baseline result: 230 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 216 FPS (6% reduction) Depth of Field MEDUM: 219 FPS Depth of Field LOW: 222 FPS Global Illumination DISABLED: BASELINE Global Illumination HIGH: 200 FPS (13% reduction) Global Illumination MEDIUM: 203 FPS Global Illumination LOW: 212 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 222 FPS (3% reduction) Ambient Occlusion MEDIUM: 225 FPS Ambient Occlusion LOW: 225 FPS Dynamic Resolution CONSTANT: BASELINE Dynamic Resolution DISABLED: 156 FPS (32% reduction) Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 211 FPS (8% reduction) Anti-Aliasing LOW SMAA: 230 FPS Anti-Aliasing FXAA: 226 FPS Notes: possibly conflicts with Dynamic Resolution setting Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 172 FPS (25% reduction) Clouds Quality MEDIUM: 175 FPS Clouds Quality LOW: 219 FPS Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 227 FPS (1% reduction) Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH: 231 FPS (0% reduction) Volumetrics Quality MEDIUM: 231 FPS Volumetrics Quality LOW: 228 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 212 FPS (8% reduction) Reflections Quality MEDIUM: 213 FPS Reflections Quality LOW: 221 FPS Shadow Quality DISABLED: BASELINE Shadow Quality HIGH: 176 FPS (23% reduction) Shadow Quality MEDIUM: 180 FPS Shadow Quality LOW: 191 FPS Terrain Quality HIGH: 208 FPS (10% reduction) Terrain Quality MEDIUM: 216 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 224 FPS (3% reduction) Water Quality MEDIUM: 225 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 175 FPS (24% reduction) Level of Detail MEDIUM: 187 FPS Level of Detail LOW: 216 FPS Level of Detail VERY LOW: BASELINE Animation Quality HIGH: 226 FPS (2% reduction) Water Quality MEDIUM: BASELINE Notes: test scene is static, result may not worth much Texture Quality HIGH: 230 FPS (0% reduction) Texture Quality MEDIUM: 230 FPS Texture Quality LOW: 230 FPS Texture Quality VERY LOW: BASELINE Graphics settings impact with Dynamic Resolutionis disabled (version 1.0.13f1) Since Dynamic Resolution setting is based on outdated FSR version 1 technology, the drop in image clarity may be too high for the performance benefit it provides. Also, this setting lowers render resolution, which affects all other settings, since there is less pixels for GPU to work with. Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to DISABLED Baseline result: 163 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 127 FPS (22% reduction) Depth of Field MEDUM: 147 FPS Depth of Field LOW: 158 FPS Global Illumination DISABLED: BASELINE Global Illumination HIGH: 126 FPS (23% reduction) Global Illumination MEDIUM: 138 FPS Global Illumination LOW: 143 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 150 FPS (8% reduction) Ambient Occlusion MEDIUM: 154 FPS Ambient Occlusion LOW: 156 FPS Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 154 FPS (6% reduction) Anti-Aliasing LOW SMAA: 154 FPS Anti-Aliasing FXAA: 160 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 160 FPS Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 131 FPS (20% reduction) Clouds Quality MEDIUM: 131 FPS Clouds Quality LOW: 154 FPS Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 158 FPS (3% reduction) Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH: 157 FPS (4% reduction) Volumetrics Quality MEDIUM: 158 FPS Volumetrics Quality LOW: 161 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 152 FPS (7% reduction) Reflections Quality MEDIUM: 152 FPS Reflections Quality LOW: 158 FPS Shadow Quality DISABLED: BASELINE Shadow Quality HIGH: 133 FPS (19% reduction) Shadow Quality MEDIUM: 133 FPS Shadow Quality LOW: 133 FPS Notes: high FPS variation with this setting enabled Terrain Quality HIGH: 150 FPS (8% reduction) Terrain Quality MEDIUM: 157 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 160 FPS (2% reduction) Water Quality MEDIUM: 160 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 115 FPS (30% reduction) Level of Detail MEDIUM: 120 FPS Level of Detail LOW: 133 FPS Level of Detail VERY LOW: BASELINE Animation Quality HIGH: 157 FPS (4% reduction) Water Quality MEDIUM: BASELINE Notes: test scene is static, result may not worth much Texture Quality HIGH: 162 FPS (0% reduction) Texture Quality MEDIUM: 162 FPS Texture Quality LOW: 162 FPS Texture Quality VERY LOW: BASELINE Graphics settings impact (Release version 1.0.9f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Baseline result: 181 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 125 FPS (31% reduction) Depth of Field LOW: 156 FPS Global Illumination DISABLED: BASELINE Global Illumination HIGH: 134 FPS (26% reduction) Global Illumination MEDIUM: 142 FPS Global Illumination LOW: 148 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 167 FPS (8% reduction) Ambient Occlusion MEDIUM: 168 FPS Ambient Occlusion LOW: 175 FPS Dynamic Resolution CONSTANT: BASELINE Dynamic Resolution AUTOMATIC: 121 FPS (33% reduction) Dynamic Resolution DISABLED: 121 FPS Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 166 FPS (8% reduction) Anti-Aliasing LOW SMAA: 164 FPS Anti-Aliasing FXAA: 166 FPS (Note: possibly conflicts with Dynamic Resolution setting, needs clarification) Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 145 FPS (20% reduction) Clouds Quality MEDIUM: 150 FPS Clouds Quality LOW: 166 FPS Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 164 FPS (9% reduction) Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH: 172 FPS (5% reduction) Volumetrics Quality MEDIUM: 172 FPS Volumetrics Quality LOW: 174 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 158 FPS (13% reduction) Reflections Quality MEDIUM: 158 FPS Reflections Quality LOW: 161 FPS Motion Blur Quality DISABLED: BASELINE Motion Blur HIGH: 168 FPS (7% reduction) Motion Blur MEDIUM: 169 FPS Motion Blur LOW: 169 FPS (Note: test scene is static, result may not worth much) Shadow Quality DISABLED: BASELINE Shadow Quality HIGH: 163 FPS (10% reduction) Shadow Quality MEDIUM: 168 FPS Shadow Quality LOW: 178 FPS (Note: high FPS variation with this setting enabled) Terrain Quality HIGH: 161 FPS (11% reduction) Terrain Quality MEDIUM: 161 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 169 FPS (7% reduction) Water Quality MEDIUM: 164 FPS (???) Water Quality LOW: BASELINE Level of Detail HIGH: 150 FPS (17% reduction) Level of Detail MEDIUM: 150 FPS Level of Detail LOW: 158 FPS Level of Detail VERY LOW: BASELINE Animation Quality HIGH: 175 FPS (3% reduction) Water Quality MEDIUM: BASELINE (Note: test scene is static, result may not worth much) Texture Quality HIGH: 169 FPS (7% reduction) Texture Quality MEDIUM: 174 FPS Texture Quality LOW: 176 FPS Texture Quality VERY LOW: BASELINE Graphics settings impact (version 1.0.11f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to CONSTANT Baseline result: 215 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 200 FPS (7% reduction) Depth of Field MEDUM: 206 FPS Depth of Field LOW: 209 FPS Global Illumination DISABLED: BASELINE Global Illumination HIGH: 187 FPS (13% reduction) Global Illumination MEDIUM: 191 FPS Global Illumination LOW: 195 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 204 FPS (5% reduction) Ambient Occlusion MEDIUM: 210FPS Ambient Occlusion LOW: 216 FPS Dynamic Resolution CONSTANT: BASELINE Dynamic Resolution AUTOMATIC: 149 FPS (30% reduction) Dynamic Resolution DISABLED: 149 FPS Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 192 FPS (10% reduction) Anti-Aliasing LOW SMAA: 200 FPS Anti-Aliasing FXAA: 200 FPS Notes: possibly conflicts with Dynamic Resolution setting Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 173 FPS (20% reduction) Clouds Quality MEDIUM: 171 FPS Clouds Quality LOW: 205 FPS Notes: high FPS variation oh HIGH and MEDIUM Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 203 FPS (6% reduction) Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH: 209 FPS (3% reduction) Volumetrics Quality MEDIUM: 209 FPS Volumetrics Quality LOW: 215 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 190 FPS (12% reduction) Reflections Quality MEDIUM: 199 FPS Reflections Quality LOW: 199 FPS Motion Blur Quality DISABLED: BASELINE Motion Blur HIGH: 195 FPS (9% reduction) Motion Blur MEDIUM: 198 FPS Motion Blur LOW: 201 FPS Notes: test scene is static, result may not worth much Shadow Quality DISABLED: BASELINE Shadow Quality HIGH: 144 FPS (33% reduction) Shadow Quality MEDIUM: 151 FPS Shadow Quality LOW: 151 FPS Notes: high FPS variation with this setting enabled Terrain Quality HIGH: 165 FPS (23% reduction) Terrain Quality MEDIUM: 169 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 163 FPS (24% reduction) Water Quality MEDIUM: 168 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 140 FPS (34% reduction) Level of Detail MEDIUM: 142 FPS Level of Detail LOW: 158 FPS Level of Detail VERY LOW: BASELINE Animation Quality HIGH: 215 FPS (0% reduction) Water Quality MEDIUM: BASELINE Notes: test scene is static, result may not worth much Texture Quality HIGH: 200 FPS (7% reduction) Texture Quality MEDIUM: 200 FPS Texture Quality LOW: 201 FPS Texture Quality VERY LOW: BASELINE Graphics settings impact with Dynamic Resolutionis disabled (version 1.0.11f1) Since Dynamic Resolution setting is based on outdated FSR version 1 technology, the drop in image clarity may be too high for the performance benefit it provides. Also, this setting lowers render resolution, which affects all other settings, since there is less pixels for GPU to work with. Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to DISABLED Baseline result: 151 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 124 FPS (18% reduction) Depth of Field MEDUM: 139 FPS Depth of Field LOW: 146 FPS Global Illumination DISABLED: BASELINE Global Illumination HIGH: 120 FPS (21% reduction) Global Illumination MEDIUM: 131 FPS Global Illumination LOW: 136 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 141 FPS (7% reduction) Ambient Occlusion MEDIUM: 144 FPS Ambient Occlusion LOW: 149 FPS Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 148 FPS (2% reduction) Anti-Aliasing LOW SMAA: 148 FPS Anti-Aliasing FXAA: 149 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 152 FPS Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 136 FPS (10% reduction) Clouds Quality MEDIUM: 136 FPS Clouds Quality LOW: 147 FPS Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 147 FPS (3% reduction) Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH: 150 FPS (1% reduction) Volumetrics Quality MEDIUM: 150 FPS Volumetrics Quality LOW: 150 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 142 FPS (6% reduction) Reflections Quality MEDIUM: 142 FPS Reflections Quality LOW: 148 FPS Motion Blur Quality DISABLED: BASELINE Motion Blur HIGH: 147 FPS (3% reduction) Motion Blur MEDIUM: 147 FPS Motion Blur LOW: 150 FPS Notes: test scene is static, result may not worth much Shadow Quality DISABLED: BASELINE Shadow Quality HIGH: 130 FPS (14% reduction) Shadow Quality MEDIUM: 129 FPS Shadow Quality LOW: 134 FPS Notes: high FPS variation with this setting enabled Terrain Quality HIGH: 144 FPS (5% reduction) Terrain Quality MEDIUM: 146 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 147 FPS (3% reduction) Water Quality MEDIUM: 148 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 140 FPS (7% reduction) Level of Detail MEDIUM: 143 FPS Level of Detail LOW: 143 FPS Level of Detail VERY LOW: BASELINE Animation Quality HIGH: 149 FPS (1% reduction) Water Quality MEDIUM: BASELINE Notes: test scene is static, result may not worth much Texture Quality HIGH: 151 FPS (0% reduction) Texture Quality MEDIUM: 151 FPS Texture Quality LOW: 151 FPS Texture Quality VERY LOW: BASELINE Graphics settings impact (version 1.0.12f1) Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to CONSTANT Baseline result: 225 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 204 FPS (9% reduction) Depth of Field MEDUM: 211 FPS Depth of Field LOW: 214 FPS Global Illumination DISABLED: BASELINE Global Illumination HIGH: 193 FPS (14% reduction) Global Illumination MEDIUM: 208 FPS Global Illumination LOW: 200 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 213 FPS (5% reduction) Ambient Occlusion MEDIUM: 218 FPS Ambient Occlusion LOW: 220 FPS Dynamic Resolution CONSTANT: BASELINE Dynamic Resolution AUTOMATIC: 152 FPS (32% reduction) Dynamic Resolution DISABLED: 152 FPS Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 222 FPS (1% reduction) Anti-Aliasing LOW SMAA: 222 FPS Anti-Aliasing FXAA: 225 FPS Notes: possibly conflicts with Dynamic Resolution setting Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 170 FPS (24% reduction) Clouds Quality MEDIUM: 172 FPS Clouds Quality LOW: 205 FPS Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 212 FPS (6% reduction) Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH: 212 FPS (6% reduction) Volumetrics Quality MEDIUM: 219 FPS Volumetrics Quality LOW: 219 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 204 FPS (9% reduction) Reflections Quality MEDIUM: 205 FPS Reflections Quality LOW: 216 FPS Motion Blur Quality DISABLED: BASELINE Motion Blur HIGH: 215 FPS (4% reduction) Motion Blur MEDIUM: 218 FPS Motion Blur LOW: 220 FPS Notes: test scene is static, result may not worth much Shadow Quality DISABLED: BASELINE Shadow Quality HIGH: 169 FPS (25% reduction) Shadow Quality MEDIUM: 172 FPS Shadow Quality LOW: 180 FPS Terrain Quality HIGH: 215 FPS (4% reduction) Terrain Quality MEDIUM: 215 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 218 FPS (3% reduction) Water Quality MEDIUM: 220 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 175 FPS (22% reduction) Level of Detail MEDIUM: 183 FPS Level of Detail LOW: 211 FPS Level of Detail VERY LOW: BASELINE Animation Quality HIGH: 223 FPS (1% reduction) Water Quality MEDIUM: BASELINE Notes: test scene is static, result may not worth much Texture Quality HIGH: 225 FPS (0% reduction) Texture Quality MEDIUM: 225 FPS Texture Quality LOW: 225 FPS Texture Quality VERY LOW: BASELINE Graphics settings impact with Dynamic Resolutionis disabled (version 1.0.12f1) Since Dynamic Resolution setting is based on outdated FSR version 1 technology, the drop in image clarity may be too high for the performance benefit it provides. Also, this setting lowers render resolution, which affects all other settings, since there is less pixels for GPU to work with. Baseline configuration: Resolution - 3840x2160 Global Graphics Quality - Very Low V-Sync DISABLED Dynamic Resolution is set to DISABLED Baseline result: 153 FPS Depth of Field DISABLED: BASELINE Depth of Field HIGH: 127 FPS (17% reduction) Depth of Field MEDUM: 138 FPS Depth of Field LOW: 150 FPS Global Illumination DISABLED: BASELINE Global Illumination HIGH: 119 FPS (22% reduction) Global Illumination MEDIUM: 134 FPS Global Illumination LOW: 137 FPS Ambient Occlusion DISABLED: BASELINE Ambient Occlusion HIGH: 145 FPS (5% reduction) Ambient Occlusion MEDIUM: 147 FPS Ambient Occlusion LOW: 153 FPS Anti-Aliasing DISABLED: BASELINE Anti-Aliasing HIGH SMAA: 152 FPS (1% reduction) Anti-Aliasing LOW SMAA: 153 FPS Anti-Aliasing FXAA: 153 FPS Anti-Aliasing CUSTOM (TAA, High, 8x): 156 FPS Clouds Quality DISABLED: BASELINE Clouds Quality HIGH: 127 FPS (17% reduction) Clouds Quality MEDIUM: 129 FPS Clouds Quality LOW: 142 FPS Fog Quality DISABLED: BASELINE Fog Quality ENABLED: 153 FPS (0% reduction) Volumetrics Quality DISABLED: BASELINE Volumetrics Quality HIGH: 156 FPS (0% reduction) Volumetrics Quality MEDIUM: 156 FPS Volumetrics Quality LOW: 156 FPS Reflections Quality DISABLED: BASELINE Reflections Quality HIGH: 145 FPS (5% reduction) Reflections Quality MEDIUM: 148 FPS Reflections Quality LOW: 150 FPS Motion Blur Quality DISABLED: BASELINE Motion Blur HIGH: 148 FPS (3% reduction) Motion Blur MEDIUM: 151 FPS Motion Blur LOW: 148 FPS Notes: test scene is static, result may not worth much Shadow Quality DISABLED: BASELINE Shadow Quality HIGH: 130 FPS (15% reduction) Shadow Quality MEDIUM: 127 FPS Shadow Quality LOW: 128 FPS Notes: high FPS variation with this setting enabled Terrain Quality HIGH: 148 FPS (3% reduction) Terrain Quality MEDIUM: 150 FPS Terrain Quality LOW: BASELINE Water Quality HIGH: 150 FPS (2% reduction) Water Quality MEDIUM: 152 FPS Water Quality LOW: BASELINE Level of Detail HIGH: 117 FPS (24% reduction) Level of Detail MEDIUM: 118 FPS Level of Detail LOW: 129 FPS Level of Detail VERY LOW: BASELINE Animation Quality HIGH: 154 FPS (0% reduction) Water Quality MEDIUM: BASELINE Notes: test scene is static, result may not worth much Texture Quality HIGH: 153 FPS (0% reduction) Texture Quality MEDIUM: 153 FPS Texture Quality LOW: 142 FPS Texture Quality VERY LOW: BASELINE
2026-02-19 07:00:31 发布在
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