
城市:天际线II





This guide will dive deep into every transit option, providing optimal configurations, placement strategies, and integration techniques that I've perfected across hundreds of hours of gameplay. Introduction Road networks alone won't save your city from traffic nightmares in City Skylines 2. The game's sophisticated simulation means citizens will make complex transportation choices based on time, cost, and convenience. Alternative transit systems are not merely decorative—they're essential infrastructure that can transform your city's efficiency, reduce pollution, and dramatically improve your citizens' happiness. This guide will dive deep into every transit option, providing optimal configurations, placement strategies, and integration techniques that I've perfected across hundreds of hours of gameplay. Public Transit Fundamentals Before we dive into specific transit types, understand these universal principles: The Transit Hierarchy Like road networks, transit systems work best with a hierarchical approach: Local service (buses, trams): Short routes, frequent stops, neighborhood coverage District connectors (metro, monorail): Medium routes, moderate stops, connecting districts Regional transport (trains, ferries): Long routes, few stops, connecting distant areas Intercity links (airports, harbor): External connections with minimal internal stops The Critical Coverage Formula For maximum efficiency, follow the 80/40/15 rule: 80% of residential areas should be within 800 units of any transit stop 40% of stops should connect to at least one other transit type 15% maximum capacity usage during non-peak hours ensures adequate peak capacity Understanding Cost Efficiency Each transport type has a cost-to-passenger ratio that determines its efficiency: Buses: $15-20 per passenger-km (most expensive per passenger) Trams: $8-12 per passenger-km Metro: $5-7 per passenger-km Trains: $3-5 per passenger-km (most cost-effective for long distances) Bus Systems: The Foundation of Transit Despite being the most basic transit option, buses are vital for comprehensive coverage. Optimal Bus Network Design Hub-and-Spoke: Create central bus terminals in each district with routes radiating outward Circulator Routes: Ring-shaped routes around commercial and high-density areas Express Routes: Limited-stop buses between major destinations Advanced Bus Techniques Dedicated Bus Roads: Create roads only buses can use to bypass congestion Bus Priority Lanes: On six-lane roads, dedicate the innermost lane to buses Optimal Stop Spacing: 300-400 units between stops in high-density areas, 500-600 in low-density Timed Transfer Points: Create hubs where multiple routes arrive simultaneously for easy transfers Bus Depot Placement Position bus depots strategically: On the edge of high service areas With direct access to arterial roads Away from residential areas (noise pollution) With a dedicated exit that doesn't interfere with regular traffic Tram Systems: Surface Rail Excellence Trams combine the accessibility of buses with higher capacity and passenger appeal. Tram Network Planning Grid Coverage: Create a grid network in downtown/commercial districts Avenue Integration: Place trams in the median of large avenues Dedicated Corridors: Create tram-only roads in high-density areas Technical Specifications Optimal Track Spacing: 800-1000 units between parallel lines Stop Interval: 350-450 units between stops Turning Radius: Avoid 90° turns when possible; use curve tool for smooth corners Intersection Priority: Set traffic policy to prioritize trams at intersections Tram Depot Integration Unlike CS1, tram depots in CS2 require more strategic planning: Connect to the main line with switches on both sides to prevent bottlenecks Create small storage loops for trams waiting to enter service Position near the center of your tram network to minimize deadheading Metro Systems: Underground Capacity Kings Metro systems are the workhorses of dense urban areas, moving massive numbers of citizens without consuming surface space. Metro Network Architectures Radial System: Lines extending from central hub (best for centralized cities) Grid System: Perpendicular lines creating transfer opportunities (best for even density) Circle Line: Peripheral route connecting outlying districts (reduces central congestion) Station Placement Science The success of your metro hinges on station positioning: Place stations at intersections of pedestrian heat maps and traffic flow Ensure 80% coverage of high-density residential and commercial Create intermodal transfer points with surface transit every 3-4 stations Use the "pedestrian path overlay" to optimize entrance/exit placement Capacity Optimization Train Frequency: 2-3 minutes between trains during peak hours Line Balancing: Ensure similar passenger loads across all lines Express Service: On longer lines, implement express trains that skip minor stations Transfer Design: Stacked or adjacent platforms minimize walking distance between lines Technical Tunneling Tips Keep tunnels between 10-15 units below ground to minimize construction costs Maintain a minimum curve radius of 40 units for stable high-speed operation Use tunnel terrain leveling tools to create gentle grades (max 8% slope) Implement bypass tunnels at busy transfer stations Monorail Systems: Mid-Capacity Elevation Often overlooked, monorails occupy a perfect middle ground between metros and trams. Strategic Implementation Complement Metro: Use monorails where metros would be overkill Elevated Corridors: Run above major avenues without disrupting traffic Tourist Circuits: Connect major landmarks and tourist attractions Technical Superiority Construction Cost: 30% cheaper than metro for similar capacity Visual Range: Provides passive tourism boost to buildings within 200 units Noise Profile: 40% less noise pollution than elevated metro Speed Advantage: 15% faster than trams with similar stop frequency Integration Techniques Connect monorail stations directly to shopping centers and office buildings Create elevated walkways between stations and major destinations Use monorail as intermediate capacity between bus and metro Train Systems: Regional Connectivity Masters Trains excel at connecting distant districts and handling massive passenger volumes. Passenger Rail Network Design Spine and Branch: Main line with branches to districts (best for linear cities) Multiple Hubs: Several interconnected stations (best for distributed cities) Bypass Routes: Express tracks around congested areas Train Station Hierarchy Implement a three-tier station system: Central Terminals: 8-16 platforms, full intermodal connections, downtown locations District Stations: 4-6 platforms, bus/tram transfers, district centers Local Halts: 2 platforms, neighborhood connections, minimal facilities Track Management Excellence Dedicated Tracks: Separate passenger and cargo rail completely Signaling Blocks: Create passing sections every 1000-1500 units Flying Junctions: Eliminate crossing conflicts with grade-separated junctions Pocket Tracks: Add terminal storage tracks to prevent mainline congestion Advanced Train Techniques Skip-Stop Service: Alternate stations between different train lines Timed Pulse System: Schedule arrivals at transfer stations to coincide Reversible Express Tracks: Additional peak-direction tracks during rush hour Tunnel Approaches: Move surface rail underground near city centers Airport Systems: Global Connections Airports require careful planning but provide essential tourist and commercial benefits. Airport Classification and Implementation International Airport: One per city, requires 16-tile clear area, generates 60% of tourism Regional Airport: 1-2 per large city, requires 9-tile clear area, regional connections Cargo Airport: Separate from passenger facilities, industrial zone connection Airport Placement Factors Noise Contours: Position at least 1500 units from residential areas Terrain Considerations: Require absolutely flat land with no elevation change Approach/Departure Paths: 2000 units of clear airspace in line with runways Highway Access: Direct connection to highest-capacity roads Ground Transportation Integration Dedicated metro line connecting to city center Express bus routes to major hotels and business districts Train station connected directly to terminal building Separate cargo road network that doesn't interfere with passenger access Traffic Management Solutions Create a one-way loop road system around the terminal Separate departures (upper level) and arrivals (lower level) road access Implement short-term and long-term parking areas with different road connections Use dedicated public transport lanes for approach roads Harbor Systems: Waterfront Opportunities Water transit offers unique advantages for cities with suitable geography. Ferry Network Planning Crossings: Direct routes across bodies of water (fastest implementation) Shoreline Service: Routes parallel to developed waterfronts Island Connections: Essential service for island districts Harbor Placement Strategy Position major passenger harbors near downtown/commercial waterfronts Place cargo harbors adjacent to industrial zones with water access Create small ferry piers every 2000-3000 units along developed shorelines Ensure minimum water depth of 8 units for all harbor facilities Land-Side Integration Direct connection between ferry terminals and waterfront commercial Pedestrian promenades connecting piers to attractions Bus stops within 150 units of every ferry terminal Cargo connection roads that avoid residential areas Efficiency Maximization Use smaller, frequent ferries for short routes Implement larger vessels for long-distance connections Create one-way ferry channels in congested waterways Design harbors with separate ingress/egress points Cable Cars: Elevation Specialists Perfect for cities with significant elevation changes, cable cars solve unique transit challenges. Optimal Implementation Scenarios Ridge Connections: Link valleys to hilltop developments Tourist Attractions: Connect landmarks with spectacular views Steep Terrain: Areas where conventional transit is impractical Technical Specifications Maximum effective distance: 1200 units Optimal station spacing: 600-800 units Maximum grade capability: 35% (far exceeding all other transit) Passenger capacity: 350 per hour per direction (supplementary role) Integration Techniques Position lower stations near major transit hubs Create viewing platforms adjacent to upper stations Implement hiking paths connecting upper stations Use as feeder service to higher-capacity mountain transit Multi-Modal Integration: The Secret Sauce The true power of alternative transit emerges from intelligent integration between systems. Transfer Hub Design Create three levels of transfer facilities: Major Hubs: Connect 3+ transit types with coordinated transfers District Transfers: Link 2 transit types with timed connections Minor Transfers: Simple connection points with minimal infrastructure Implementing Transit-Oriented Development Zone high-density residential within 400 units of major transit Position office buildings directly adjacent to metro/train stations Create car-free zones within 200 units of major transfer points Implement park-and-ride facilities at peripheral train/metro stations Fare Policy Optimization Strategic fare policies dramatically impact transit usage: Free transfers within 20 minutes between transit types Reduced fares for off-peak travel (increases overall efficiency) Monthly pass option reduces car ownership in high-density areas Zone-based fares optimize revenue while ensuring affordability Frequency Coordination Match service frequency to demand patterns (use the transit usage view) Coordinate arrivals at transfer points Implement express and local service on high-demand corridors Gradually reduce night service rather than shutting down completely Implementation Timeline: When to Build What Successful transit implementation follows the city's natural growth: Early City (Population 5,000-15,000) Basic bus network covering major residential areas Single train connection to neighboring cities if available Planning and land reservation for future transit corridors Growing City (Population 15,000-50,000) Expanded bus network with express routes First tram or BRT (Bus Rapid Transit) line along main avenue Initial ferry service if geographical features support it Regional train connection with 1-2 stations Established City (Population 50,000-100,000) First metro line connecting densest areas Comprehensive bus network with transfer hubs Multiple tram lines forming connected network Expanded regional rail with 3-5 stations Small regional airport Metropolis (Population 100,000+) Metro network with multiple intersecting lines Monorail or elevated rail supplementing surface capacity Comprehensive train system with dedicated express tracks International airport with multiple ground transportation options Cable cars and specialized transit for unique areas Transit Data Analysis and Optimization Use the game's data views to continuously refine your transit network: Key Performance Indicators Monitor these metrics monthly: Ridership Ratio: Transit users divided by total population (aim for >30%) Transfer Rate: Transfers per complete journey (optimal range: 0.8-1.2) Capacity Utilization: Peak passenger load divided by vehicle capacity (target: 65-80%) Wait Time: Average wait at stops (target: <5 minutes) Problem Diagnosis and Solutions Common issues and their fixes: Overcrowding: Increase vehicle frequency or upgrade to higher-capacity mode Underutilization: Reduce frequency or downgrade transit type Irregular Service: Implement dedicated lanes or transit priority Poor Connections: Redesign transfer points or adjust schedules Experimental A/B Testing For major networks, implement these optimization techniques: Save city as baseline Make single change to transit network Run for 6 months of game time Compare metrics to baseline Implement or revert based on results Conclusion: Transit Mastery A truly excellent City Skylines 2 transit system transforms the entire gameplay experience. Citizens will flow efficiently through your city, traffic congestion will decrease dramatically, land values will increase near transit, and your city will develop an organic, realistic growth pattern centered around mobility. Remember that each city has unique needs based on geography, layout, and growth patterns. Use this guide as a foundation, but don't be afraid to experiment and find solutions tailored to your specific urban vision. The most rewarding aspect of transit planning is seeing your carefully designed systems move thousands of citizens smoothly across your creation.





本指南旨在帮助你系统性地了解如何在游戏中减少交通流量、车辆数量及停车需求。 了解问题: 高交通流量会降低城市效率,减少各类区域的收益,还会导致公共服务车辆无法准时到达目的地。 公共交通虽能缓解交通压力,但市民仍需停车空间。即便公共交通免费,许多有车市民仍会继续使用私家车。 为容纳所有车辆,需建造大量停车场。然而,停车收费并非理想的经营方式,无论选择何种停车场,要么占地面积过大,要么维护成本过高。公共交通可能会让停车场的运营状况变得更糟,因为停车场是按车辆进出次数收费的。如果市民选择公共交通出行,把车停在停车楼里,我们就只能收取一次费用,却还需要每月支付运营成本。 即便有时停车场能盈利,但如果把这些空间用来建造中高密度建筑,所产生的税收也远比停车费收入要多。 一个极端实验。 基于对这个问题的认识,我想到,要避免城市里出现过多车辆,唯一的办法就是解决根本原因,也就是人们开车进入城市的问题。因此,我开启了一个无限金钱的游戏档,解锁了所有土地和科技,并从拥有完善公共交通的高密度区域开始建设。我特意删除了进城的公路,所有货物和市民都必须通过铁路或渡轮进入城市。结果,当城市人口增长到5000后,市内私家车数量为0。这验证了我的理论:如果人们不能开车进城,城市里就不会有私家车。不过,我无法将这一经验应用到实际游戏中,因为成本太高且不现实。我只想控制车辆数量,而不是打造一个无车城市。但这次尝试启发了我如何以更现实、更灵活的方式管理城市车辆。 车辆管理原则:当你的城市达到4级后,首要任务是建设城际巴士,并确保其与市内巴士系统相连。这是让市民尽早获得无需驾车在城市中出行选择的最快方式。你会发现汽车数量的增长速度大幅降低。 在你的城市中建设完善的步行道路和公交系统,我通常会确保建筑物与公交站之间的步行距离在300米以内。 不要在居民区建设停车位,可以修建带有路边停车的道路,并在达到5级时将停车费设定为50。 可以在商业区建设收费较高的停车位。在商业区,人们开车前来消费,这能确保有大量人支付停车费。 一旦你有能力负担火车或渡轮,尽早建立与其他所有城市的客运连接,之后你会发现大多数迁入城市的人不会选择驾车。当你的城市人口众多时,在高密度建筑区域周围设置大量低密度建筑区域,收取低廉的停车费,并且公共交通非常有限。这样能让那些确实想开车的人有地方停车,并确保他们反复进出以再次支付停车费。 到目前为止,一切都很顺利。一开始由于大规模的公共交通建设,面临了一些财政挑战。这意味着你需要稍后再开展教育,并且在初期专注于风能,以确保优先事项的投资。

《城市:天际线2》简明指南!学习交通管理、高效道路布局、合理分区以及经济增长技巧。轻松打造并管理你繁荣的城市! 交通管理技巧 1. 分离卡车与通勤交通:货运与通勤交通混行可能导致严重拥堵。使用【重型交通禁令】区域政策,引导卡车远离居民区和通勤密集道路。 2. 以高速公路为城市脊柱:将高速公路指定为城市的主干。搭配合理的道路层级(高速公路>主干道>次干道>支路),确保全市交通顺畅。 3. 有效使用环岛:避免小型环岛,因其会降低交通速度并造成拥堵。建造更大、战略性放置的环岛以保持交通高效流动。 区域与政策 1. 利用区域和政策:使用区域来控制交通、管理工业活动并应用专门的城市政策。 2. 污染控制:将重污染工业与住宅区分离,以提高生活质量。在住宅区和工业区之间使用缓冲区,如森林或农田,以减少污染影响。 3. 噪音污染缓解:使用带有装饰树或隔音屏障的道路来减少噪音污染。办公楼可以作为商业区和住宅区之间的噪音缓冲区。 工业专业化 1.农业与林业:这些产业不会产生污染,并且可以充当缓冲区。它们可以通过进口资源来运营,无需依赖自然资源,是城市规划中用途广泛且可持续的选择。 步行与自行车道 1. 缓解交通的路径:步行和自行车道通过鼓励步行和骑行来减少交通拥堵。高架路径可以跨越道路,为居民提供安全高效的出行选择。 建筑朝向 1. 控制建筑朝向:放置建筑物时,将鼠标移向希望建筑物面朝的道路。这种方法可确保布局合理且易于通行。 分区策略 智能分区: 1. 将商业区放置在住宅区和工业区之间,以起到缓冲作用。 2.在需要的地方建造办公室,因为它们能提供就业机会且不会产生大量交通流量。

游戏内时间与现实时间(真实生活中的时间)说明 游戏时间与速度 1个月游戏时间=24小时游戏时间。 游戏速度2是游戏速度1的两倍。 游戏速度3是游戏速度2的两倍,是游戏速度1的四倍。 游戏时间与现实时间 将这些游戏时间比例与现实时间进行比较。时间换算 小时 速度1下1小时游戏时间=3分钟现实时间 速度2下1小时游戏时间=1分30秒现实时间 速度3下1小时游戏时间=45秒现实时间 月份 速度1下1个月游戏时间=1小时12分钟现实时间 速度2下1个月游戏时间=36分钟现实时间 速度3下1个月游戏时间=18分钟现实时间 年份 速度1下1年游戏时间=28小时48分钟现实时间 速度2下1年游戏时间=14小时24分钟现实时间 速度3下1年游戏时间=3小时36分钟现实时间 时间跨度示例 虽然许多城市发展进程,如科技进步和建筑建造,可以快速完成,但其他方面,如教育发展、财富积累、建筑升级和污染治理,则需要更长的时间周期。以下是一些示例: 教育 将一名市民从小学培养至大学毕业所需时间为35-60个月,具体时长取决于教育系统、资金投入、设施升级等因素。 假设市民接受完整教育的中等时长为48个月: - 游戏速度1时,市民完成全部教育大约需要56小时真实时间。 - 游戏速度3时,市民完成全部教育大约需要14小时真实时间。 污染 - 空气污染会在几个月内消散(游戏速度3时约1小时真实时间) - 水污染会在约1年内消散(游戏速度3时约3小时真实时间) - 地面污染则需要数年时间才能消散(耗时更长) 性能说明 上述游戏速度与真实时间的换算基于你的电脑未因模拟运算而负载过重的情况。如果你的城市发展得足够大,模拟速度可能会变慢,上述游戏时间与现实时间的转换可能不再准确。 如果模拟速度变慢,你可以调整【选项】»【常规】»【性能偏好】,将其设置为优先考虑模拟速度。
《城市:天际线》和《城市:天际线2》已加入Paradox Interactive冬季特卖活动!你可以以最高70%的折扣购买这些你喜爱的城市建造游戏,活动将持续到1月5日!


在这份非官方指南中,我将为你介绍城市中不同交通方式的选择,包括它们的优缺点以及市民会优先考虑的因素。 本指南完全基于原版游戏体验。 注意:本指南会根据评论区收到的问题不断更新。 为什么要在城市中设置交通系统? 公共交通在你的城市中非常重要,它尤其能方便市民出行,而且有效的交通管理有助于减少交通拥堵,让车流更加顺畅。 市民在选择交通方式时会考虑哪些因素?你的市民相当挑剔,他们会综合考虑多个因素来选择前往目的地的理想交通方式: - 出行时间 - 交通工具的舒适度 - 价格 换句话说,如果你的交通工具价格过高或不够舒适,市民们会更倾向于使用私家车。 各类交通工具的优缺点 出租车 首先我要说说出租车,它们堪称我们城市里的一大祸害。你是否注意到,当你进入交通选项卡时,大部分车流量都是由出租车构成的?这是因为您所在城市以外的居民除了出租车或私家车外,没有其他交通工具可以前往您的工业区工作。这导致在高峰时段,大量出租车出现,造成了城市的交通拥堵。因此,您应该明白,要减少出租车数量(因为您无法完全摆脱它们),就需要为外来市民投资舒适且低成本的交通工具。最后一个小细节,如果您发现游戏运行变慢,可以像这位用户建议的那样,尝试删除城市中的出租车 depot 和站点。为了快速说明,出租车寻路系统的优化存在问题。删除城市中的出租车 depot(出租车 depot),可以减少计算量,为游戏模拟释放性能。其他交通工具: 名称 优点 缺点 公交车 价格便宜 可连接外部城市 受城市交通状况影响 载客量少 噪音污染 空气污染 有轨电车 易于安装(可添加在现有道路上或单独设置) 不受城市交通状况影响 无噪音污染 无空气污染 安装成本高 无法连接外部城市地铁 市民青睐的快速交通方式 不受城市交通影响 无噪音污染 无空气污染 运输能力高 安装成本极高(需建设分拣站+轨道+车站) 无法连接外部城市 火车 优化用于城市间出行 不受城市交通影响 运输能力高安装成本极高(分拣站+铁轨+车站)。仅长期使用才具有经济效益。飞机:专为城际出行优化,是速度最快的交通工具,但运输能力较低,安装成本高。需确保有一座人口超过10万的大城市,以避免出现每架飞机仅搭载2名乘客的情况,且噪音污染严重。关于海运,其情况与飞机类似,此处不做赘述。总之,在城市间交通方面,如果是小城市,优先选择公交车或火车;如果是大城市,则选择飞机。可以考虑降低交通费用,甚至免费,以减少城市交通流量。最后,当城市发展到一定规模时,一定要投资建设地铁,因为这是市民最喜爱的交通方式。
修复《反恐精英2》的奇怪崩溃问题!无需卸载游戏。请不要卸载,这通常没有帮助。以下是六个简单步骤,可在游戏崩溃或无响应后恢复《反恐精英2》。本指南将把所有设置重置为可玩状态,这六个简单步骤能完美恢复游戏。 本指南需要你找到并操作Windows中的AppData文件夹。AppData文件夹是用户配置文件中的隐藏文件夹,Windows会在此存储应用程序的特定数据、设置和文件。 在Windows中显示AppData文件夹的方法: 1. 从任务栏打开文件资源管理器; 2. 选择【查看】,点击【选项】,然后选择【更改文件夹和搜索选项】; 3. 选择【查看】选项卡。在高级设置中,选择显示隐藏的文件、文件夹和驱动器。 4 - 点击确定。现在所有隐藏的文件和文件夹都将可见。 大多数玩家可以在以下位置找到【城市:天际线2】的AppData文件夹: C: Users (你的Windows用户名) AppData LocalLow Colossal Order Cities Skylines II 在进行任何操作之前,请确保清除根驱动器中所有你过去可能创建的【城市:天际线2】保存文件副本或目录。同时确保你的电脑上没有其他Steam个人资料在根驱动器的任何位置留下【城市:天际线2】的保存文件,因为如果其他个人资料中的【城市:天际线2】保存文件损坏,游戏在验证根驱动器上的所有保存文件时会导致所有个人资料无法加载。第一步 - 除了模组外,导致崩溃和错误的最大原因是损坏的存档文件。 打开AppData文件夹,找到【城市:天际线2】文件夹。 现在,将整个【Saves】文件夹移动(不是复制)到非C盘的其他驱动器。 此操作要求你将整个存档文件夹移出C盘。 一些崩溃和模组异常可能是由损坏的自动存档文件引起的。 在移动文件夹之前,最好删除所有旧的自动存档文件。 如果你有损坏的存档,仅执行此操作可能就能修复错误,但如果将损坏的存档放回原处,问题可能会再次发生。 或者,如果你不关心过往存档,也可以直接删除整个【Saves】文件夹。如果想要保留旧存档,不要简单地将它们复制到其他位置,因为如果存档仍在启动路径中,Windows 可能仍会找到它们。 如果上述前言中的建议无效,请严格按照以下 5 个步骤操作: 如果处理存档后游戏仍无法加载,您的问题很可能是由模组、PDX 自定义地图或资源包损坏引起的。请继续执行以下步骤。 以下方法将修复错误或崩溃问题。此操作仅会重置您的游戏设置,不会造成任何损害。 请按顺序执行每一个步骤,不要修改或省略任何步骤。每个步骤都是为了纠正特定的已知错误,如果遗漏某个步骤后游戏仍然崩溃,请从头开始并按顺序完成整个过程。请不要忽略任何步骤,因为那个被遗漏的步骤可能正是解决您错误所需的关键。步骤2 - 登录PDX Mods并暂时禁用所有模组和模组集(如有) 步骤3 - 确保Steam云同步为【关闭】状态 步骤4 - 返回AppData文件夹,删除【Cities Skylines II】文件夹中剩余的所有其他文件夹和文件。不要删除AppData中其他游戏文件夹内的任何文件夹或文件。 步骤5 - 执行【Steam验证文件】操作,然后以【禁用代码模组】模式重启游戏 步骤6 - 重要!启动新地图并进行【新保存】,然后再次以【禁用代码模组】模式重启游戏,之后再将保存文件夹恢复到原来的位置。当游戏重新启动后,请谨慎恢复你的模组和资产。 如果你有任何旧模组、存档、自定义地图或资产导致故障,上述方法肯定能让你重新开始游戏。 不过,当你启用模组、自定义地图和资产时,问题可能会在未来再次出现,如有需要,只需再次执行此操作即可。这很简单,且不会对任何内容造成损害。 感谢所有为开发做出贡献并测试这项持续社区努力的人。 祝你好运!玩得开心!



















