
欢迎来到《钢铁雄心:装甲军团2》轴心国行动官方常见问题解答及新机制基础指南! 什么是AO DLC?

AO DLC指的是:轴心国行动可下载内容。 这些DLC是《钢铁雄心2》发售后新增的首批战役。轴心国行动旨在记录你的德国部队从1936年西班牙到1945年德国乃至更后期的宏大战役历程。完成后,轴心国行动有望成为一个包含超过100个场景的大型战役。 每个战役都可单独游玩,提供规模适中的战役体验。不过,其真正目的是通过允许玩家保存并将自己的军队从一个DLC战役导入到下一个,使各战役相互连接,形成一个庞大且连贯的游戏体验。例如,完成整个西班牙内战的玩家可以将他们的精锐部队带入1939年轴心国行动战役。 它们与基础游戏有何不同? 虽然基础游戏是《装甲军团2》的出色基础和入门点,但轴心国行动旨在通过新颖创新的设计将游戏推向新领域。轴心国行动包含基础游戏的所有内容,只是在其基础上大幅扩展。拥有更多场景、更多样化的场景、新的AI战术和设置、新的奖励系统、新的敌方英雄单位等等。 此内容的难度如何?尽管轴心国行动比基础战役更高级,但它依然适合所有玩家体验。新手玩家可以投身其中,在磨练技能的同时取得不错的成绩;而资深玩家则可以在最高难度设置和最艰巨的 bonus objectives 中挑战自己的极限。 我们在几乎每个场景中都重新引入了【胜利等级】机制,这样新手玩家就不会因为只占领了10个胜利 hex 目标中的9个而面临战役失败了!

AO战役共有多少个? 目前有: 轴心国行动:西班牙内战 轴心国行动:1939 轴心国行动:1940 轴心国行动:1941东部 如果玩家对现有内容满意并渴望在超长战役环境中继续他们的战争旅程,我们将推出更多战役。 开始AO战役前需要了解什么? 尝试这些DLC的玩家应熟悉《钢铁雄心2》的基本机制。你不必玩完整个基础游戏战役,但至少有一些基础游戏经验并充分掌握教程,将帮助你在更高级的轴心国行动战役中顺利起步。 此外,强烈推荐使用【战争勋章】玩家特性。更长的战役意味着有更多时间与相同的敌人战斗,也就有更多机会遭遇、俘获并部署高质量的敌方单位,同时这些单位仍能保持竞争力。在西班牙内战中经历十几个场景后,你会希望部署一些特鲁维亚坦克或T-26坦克,而不是只能使用一号坦克。法国乃至最终俄罗斯的扩展战役也是如此。

什么是嘉奖点系统? 关于《装甲元帅》和《装甲军团》系列传统玩法的一个常见反馈是任务类型缺乏多样性。我们认为,大家可能已经对“占领所有胜利 hex”这类任务感到有些厌倦了。 虽然我们仍会偶尔合理使用这种任务类型,但未来玩家将看到更多样化的任务目标。战役中会加入诸如救援、护送、拦截、布雷等多种任务类型。 为了平衡这一点,我们重新引入了“胜利等级”机制。不再是每个任务只有“胜利或失败”两种结果,我们增加了更多可能性。每个场景都设有一个基础目标,玩家必须完成该目标才能推进战役。不过,这是最低程度的胜利,达成难度也相对较低。 但如果你真的想获得一些非常独特的奖励和加成,就需要努力完成难度更高、种类更多的额外目标。 我们甚至为此引入了全新的货币系统。完成额外目标后,你将获得【表彰点数】。在战役的不同阶段,拥有足够表彰点数的玩家将获得特殊奖励,包括大量缴获装备、特殊原型单位,甚至可能解锁战争中著名的传奇王牌飞行员和军官。

功勋点奖励与现有的捕获系统和原型系统如何相互作用? 最能描述其运作方式的是,单位存在五种等级:核心、辅助、捕获、原型和礼物。 A. 核心当然是你的主要国家,你拥有无限供应的单位。 B. 辅助通常是指也分配给你使用的国家,例如意大利。这些单位在任何特定场景中都会暂时增加你的军队实力。西班牙内战测试人员的一个非常流行的策略是,在西班牙内战中期更强大且永久性的He-112和Bf-109B到货之前,严重依赖意大利CTV部队的支援来加强其早期场景的战斗机空军。 C.俘获单位保留《装甲军团2》本体游戏中的有限备件供应,但有一个极为重要的注意事项:现在可以通过提交表彰点数来获得大量俘获备件作为奖励。这将极大提升玩家部署俘获单位的能力,而不必立即担心备件耗尽。当然,如果玩家不再继续自行俘获敌方单位,最终还是会耗尽备件。 D. 原型单位通常不受影响。它们的机制是最薄弱的环节,因为与俘获单位不同,玩家无法主动去“寻找更多备件”。这就引出了…… E. 【礼物】是取代原型单位的主要机制。礼物单位兼具核心单位和原型单位的优点。与核心单位一样,礼物单位**没有备件限制**。礼物单位通常是无法通过常规途径购买的单位,这一点类似原型单位。礼物单位可来自任意国家的装备表,包括敌方飞行器。加兰德或许终于能得到他多年来一直想要的喷火战斗机中队了!礼物单位可永久保留,且可按需超编。但请注意,若礼物单位被彻底摧毁,则无法恢复。因此,请格外小心这些特殊的奖励单位! 如何在西班牙内战战役中向AI控制的西班牙国民军步兵单位下达命令?

与友方AI单位交互的用户界面功能可在屏幕右下角的小三角形图标中找到。 AI盟友的作用是与玩家协同作战。当AI步兵攻击固守阵地的敌人并摧毁反坦克炮时,玩家可以对炮兵和防空单位等支援部队进行侧翼攻击。应对敌人的反击,尤其是西班牙步兵无法对付的坦克和车辆,这主要是玩家的任务。如果玩家在西班牙国民军回合前用炮火削弱敌方阵地,AI会很乐意攻击这些固守阵地。炮兵在压制敌人和降低其防御等级方面非常有用,AI盟友会充分利用玩家的炮火轰炸!如果他们推进得过于超前于你的部队,将他们的命令改为坚守阵地是让他们原地待命的好方法,同时你可以为下一次进攻准备自己的部队。 向AI下达命令时,注意消息提示会显示诸如【西班牙国民军部队将攻击最近的敌方胜利 hex】之类的内容。 这应该有助于解释AI为何会前往特定地点。游戏没有“自由漫游”模式,因为许多地图并非设计为可以被完全占领。让AI专注于目标能让它们更容易配合,因为你应该大致了解它们的攻击重点。 为什么有些地图边缘会用雷区和掩体防线封锁起来?

These regions are reinforcement zones for the AI. Your access to them is severely restricted because we don't want players to have enemy units seeming to appear out of thin air directly on top of you. These barriers are for your own safety, as they serve as well marked, warning buffer zones. We don't want players attempting to capture these bases to try to 'turn off' enemy reinforcements, and thus we also will never put rewards or even basic objectives in such places. Any of these behaviors only encourage the same thing: for players to want to investigate these regions. Because of the potential random nature of enemy reinforcements though, there's no guarantee when, or if, such a zone will receive reinforcements. As always, good recon and vigilance should be practiced when faced with the potential for enemy reinforcements. What is an objective to 'raid' a location? https://i.imgur.com/YcXj8gf.jpg?1 The ongoing quest to diversify mission objective types uses a lot of different language for Victory Hex management. Capture: The standard format, go on the attack, and grab all the terrain, and usually the mission will end the moment you capture and have ownership of every single Victory Hex. Control/Hold: For defensive missions. It is not enough to have ownership of the required VH, you need to make sure to have that ownership satisfied on the very last turn of the scenario. Raid: The new type, pretty exclusively used for bonus objectives only. This is satisfied on the spot the instant such a hex is occupied. Meaning you need to fight to the VH, take control of it, and then you are free to abandon it and fall back. This is important for hit and run type attacks, where such a location might be very deep behind enemy lines, and holding on to it in the face of approaching enemy reinforcements is not feasible because it is such a tenuous position. Importing CORE functions How does importing my army between Axis Operations campaigns work exactly? One of the most important features of any Grand Campaign is to allow players to play the individual parts of the campaign, but still keep their forces between campaigns. This system allows players to experience the campaigns as one long adventure. It also is a nice way to partition up hundreds of scenarios into much more bite sized campaigns. The game handles all CORE saving pretty much automatically, the user needs only to play, and complete, each individual campaign, and the game will know what force is allowed to import to what following campaign. It works in just a few simple stages: For example, at the end of final the Spanish Civil War scenario, you will see this new message when returning to the main menu after debriefing. https://i.imgur.com/Q8DrrkW.jpg If you choose the next campaign immediately, you will simply be sent directly into the first scenario of the attaching campaign. [size=125]Making this choice allows you skip needing to re-pick your your character traits over again.[/size] To do that, you need to select the next campaign (in this case Axis Operations 1939) from the 'new campaign' menu. When you do that, you will see this new prompt. https://i.imgur.com/cVZktFO.jpg Now if you have more than one saved CORE, you can select which one you would like to import, and upon importing, you will be allowed to re-pick your character traits. As mentioned, importing your CORE is not required to play any DLC content. For anyone who hasn't completed the previous campaign in the Grand Campaign, or who doesn't own that previous DLC, a ready made CORE of decent size and strength (with heroes) will be provided when starting a new campaign without importing a force. What exactly is saved with my imported CORE? 1. Your units, both deployed and reserve units. 2. Their experience, awards, and medals. 3. All heroes, including special Commendation Point awarded heroes. 4. Your prestige. 5. Your stockpile of captured enemy equipment. So... pretty much everything that makes your army uniquely yours is preserved! Tips and Pointers 1.Read your briefings As with the original Grand Campaign, the briefings are as important as they have ever been. They are so important, we've created a special briefing officer just to join you on your potentially multi-year, multi-DLC journey. He will always give you critical information about the battle you are about to engage in as well as some historical context. Expect advise on when weather conditions are especially extreme, potential good avenues of attack to engage down, warnings on potential enemy counterthrusts, and more. When your AI Ally requests artillery support in a briefing, you should probably offer them some good artillery support! ;) 2.Don't expect to overrun the entire map in every scenario. Enemy density and enemy reinforcements are a big part of the Axis Operations. You should not expect to walk into every scenario and completely annihilate all enemy units and capture every single square inch of the map. Stick to your objectives, and use natural terrain to funnel, block, and control large enemy forces that otherwise might seem overwhelmingly unfair to engage. For example, in the Spanish Civil War, the first time you approach Madrid... you might want to entrench behind that very defensible river line and not expect to overrun the city as waves of International Brigade forces armed with Soviet tanks reinforce and fortify the city against your assaults! 3.Make good use of recon To increase replay value, there has been a degree of unpredictability imbedded into where enemy reinforcements will sometimes arrive and also what their composition is. This is one of the biggest improvements Panzer Corps 2 has to offer over the original Panzer Corps. This means that the first time you play a scenario, such as Spain's Battle of the Ebro, you could be attacked from a North Eastern direction. But the next time you play that scenario on a new playthrough, that enemy assault might have their reinforcements arrive all the way to the South. There's no way to pre-determine which base enemy reinforcements will arrive at, so good use of recon to detect enemy reinforcement waves quickly is vital to being able to respond to them effectively. 4.Expect more mobile, more panzer orientated warfare Instead of facing off against one heavily entrenched position after another, you should expect to see enemy forces on the move much more often. In fact there are many cases where you can intercept enemy reinforcements before they arrive to defend a Victory Hex location. The AI also has gotten a special trick up their sleeve, in that certain units are keenly aware when they are fighting a losing battle... and they will make tactical retreats back to enemy bases to repair, re-arm, and attack again instead of merely fighting to the death against your army. Be prepared for these special harasser units by maintaining a strong vanguard of recon and anti-tank screening forces, and be especially wary of special Nemesis level enemy units that come loaded with Overstrength, multiple hero abilities, and can potentially follow you into future scenarios if they are not destroyed! 5.Take your time Mission time limits are generally very generous in the Axis Operations, and you shouldn't feel particularly rushed to 'fight the clock' all the time. A slow, steady, and methodically advancing army should have no trouble completing the lowest Degree of Victory in any scenario, enabling you to continue your campaign experience uninterrupted. Prestige levels are also more generous, and there is an expectation for the player to use more Elite level replacements to offset the slower experience rate that exists as a result of having such a colossal campaign size. Of course if you really want to push yourself on higher difficulty levels, and also by reaching for much more difficult bonus objectives... the opportunities are there for players who want to push themselves and their armies to the limit. 6.Don't be shy about using non-standard resources at your disposal Very frequently in the Axis Operations, you will have access to non-standard assets to bolster your CORE force. One prime example of this takes the form of Italian CTV (Corpo Truppe Volontarie) Auxiliaries in the Spanish Civil War. Unlike the usual lackluster performance of Italians during World War II, your Italian allies are extremely potent and a force to be reckoned with during the Spanish Civil War. The only way to directly control infantry is by purchasing Italian CTV infantry. Italian fighter aircraft are also far superior to the German starting He-51 biplane fighter. A very common tactic among our testers was to use the maximum allotment of auxiliary slots to deploy a host of Italian infantry, fighters, and artillery to supplement their primary Condor Legion forces. The extra cost in prestige to buy auxiliary units is more than offset by the extra firepower you can bring to the battlefield!

7.充分利用预备役系统 与本体游戏相比,预备役系统在《装甲军团2》的轴心国行动DLC中扮演着重要角色。现在,战役间部队的突然爆发式增长极为罕见,并且许多战役会对特定单位类型有促进或抑制作用。例如,在雨雪天气恶劣的战役中,最好将空军编入预备役,这是常见情况;而在密集的城市战斗中,可能更适合扩充步兵单位;在开阔平原地形中,则需要部署更多坦克。为防止轴心国行动持续进行时战场单位过度繁杂难以控制,部分大型行动后会安排小型任务。在诸如埃布罗河战役或布祖拉河战役等超大规模战斗中,可能会提供额外的大型核心部队槽位分配,但随后在接下来规模较小的战斗中,你将需要将部分部队调回预备队。库尔斯克战役是历史上规模最大的坦克战,但它远非二战中的最后一场坦克战! 8. 享受游戏! 轴心国行动战役的长度相当可观,其中的场景规模也相当大。仅埃布罗河战役本身就可能需要一整天的时间才能完成。不必急于在一天内一次性通关所有内容。轴心国行动大型战役是一段极其漫长的旅程,而这些仅仅是第一步。尽情享受吧!
2026-02-19 10:00:33 发布在
Panzer Corps 2
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