
You can find here every ability of all ghosts Banshee - Hunts based off the target’s sanity: 50% sanity - Targets only one player as long as they’re alive and inside the house - If the target leaves the house, the banshee will hunt normally - When the target dies, the banshee will select a new target - Will ignore all non-targets during a hunt - Increased chance for singing ghost events - Has a unique parabolic microphone sound: sounds like a scream - Will follow target around Demon - Very aggressive ghost hunt wise - Can hunt at 70% naturally with a rare chance to hunt at any sanity - Minimum cooldown between hunts is 20 seconds (other ghosts is 25 seconds) - Smudging a demon will prevent it from hunting for 60 seconds (compared to 90 seconds for most ghosts and 180 seconds for spirit) - Crucifix will prevent a hunt for a demon with an increased range of 5m (instead of 3m for other ghosts) Deogen - You’re unable to hide from this ghost - To tell if its a deo while hiding, listen to its speed: if its super fast and then slows down when it gets closer to your hiding spot, try and leave your hiding spot and move somewhere that you can loop the ghost - Deos are VERY slow when they are near you so they are super easy to loop - Has a unique spirit box response that sounds like a growl or heavy breathing - Increased chanced of writing and dots - Will always have spirit box on nightmare Goryo - Goryo dots can only be seen through the video camera - Will also not show dots if you’re in the same room as it - To check for a goryo, make sure no players are in its room and look for dots through the video camera - Dots is forced evidence on Nightmare mode - If you see dots without the use of a video camera, you can rule out goryo - Will not leave its room as often as other ghosts and will not change its favorite room Hantu - Lower the temps, the quicker a hantu will be 15C+ = 1.4m/s 12C = 1.75 9C = 2.1 6C = 2.3 3C = 2.5 0C (freezing) = 2.7- Does not gradually speed up with line of sight - Has an increased chance to turn off the breaker - Will produce freezing breath during a hunt in any room if the breaker is off - Will always have freezing temps on Nightmare mode Jinn - When the breaker is on and the Jinn get’s line of site with a player, it will get faster (not as fast as a revenant and not as slow as a Revenant without LOS) - When it gets within 3m of a player, it will slow down to normal ghost speed - Has the ability to zap 25% sanity when near a player and the breaker is on: will give an emf reading at the breaker when this ability is performed - Unable to turn off the breaker (if the Jinn happens to turn on a light which causes the breaker to trip, it could still be a Jinn) Tip: Turn off the breaker to disable all abilities Mare - Can hunt at 60% sanity when the lights are off, 40% sanity when the lights are on - Unable to turn on a light - Higher chance of performing a light breaking event - Wanders more if lights are on in its room - Has a chance of immediately switching a light off that has been turned on - Mare test consists of turning on a light in its room and seeing if it immediately turns it off Tip: Don’t spam the light on and off, this won’t work Mimic - The only ghost to have 4 pieces of evidence on professional difficulty and below (Orbs being the piece of evidence you will get that is not listed in the journal for Mimic) - Will always have Orbs on Nightmare Mode - Will also always have orbs if you’re playing with no evidence - Will change the ghost it mimics every 30 seconds to 2 minutes - Easiest way to see if its a mimic is to see if there are orbs in addition to its 3 pieces of evidence (2 evidence on nightmare) - If I have orbs as evidence, I ALWAYS check for the mimics other evidence (fingerprints, spirit box, freezing) to ensure its not a mimic - Cannot change its behavior mid hunt - So if you notice a ghost changes its behavior every couple hunts, check for mimic Moroi - Speed demon - Curses a player when they get a response on either the spirit box or the parabolic mic - Curse causes the players sanity to drain twice as fast, with lights and candles unable to prevent this curse - To remove the curse, take sanity pills - Smudging during a hunt will blind the moroi for 12 seconds, instead of 6 seconds for other ghosts - The lower your sanity, the faster the moroi - To test for a moroi, get a spirit box response and either stay in the light or hold a candle, if your sanity continues to drain, it’s likely a moroi - If you’re playing with no evidence, see if the ghost gets faster the more your sanity drains - Moroi will also get line of site speed, so at 0% sanity and enough LOS speed, Moroi becomes the fastest ghost in the game - Spirit box is forced evidence on nightmare Myling - Little sneaky ninja assassin - Can only be heard during a hunt at a range of 12 meters or less (which includes footsteps AND vocal hunt noises) - All other ghosts can be heard up to 20 meters away - Myling will also respond more on the parabolic microphone - To test for a myling, hide with your flashlight or put dots on the floor, if you only hear footsteps during a hunt right when your equipment starts flickering, its likely a Myling Obake - The only ghost that can leave a 6 fingered fingerprint - Fingerprints are forced evidence on Nightmare - Has a 25% to not leave fingerprints - Also able to cut the duration of fingerprints in half if it uses its ability - During a hunt, the Obake has a chance to shapeshift - It will briefly flash as another ghost model of the same gender - It was a 6.66% chance every time it blinks during a hunt to shapeshift - To test for an obake during a hunt, loop it for as long as possible and see if it changes ghost models - I’ve also seen it change the stance of a ghost model during a hunt (i.e. when from being the standing child to the crawling child in one hunt) - Can also have it run at you from a long corridor and see if the blink changes Oni - Unable to do the “ghost mist” or “air ball” ghost event - Much more visible during a hunt, meaning it blinks a lot less than other ghosts - Has a higher chance of showing its full form during ghost events (instead of being a shadow or transparent) - Will drain double the sanity when a ghost event hits you Onryo - Unable to hunt within 4m of a flame - If it blows out 3 flames and there are no other flames nearby to prevent it from hunting, it will trigger a hunt at any sanity - To test for an onryo, put candles and crucifixes in its room - If the ghost uses a crucifix without blowing out the candle, rule out onryo - If it only uses a crucifix after blowing out all the candles with a 4m range, it’s likely an onryo - May also wander away from the candles and initiate a hunt Phantom - Has a much longer blink during hunts, making it seem almost invisible - Will immediately disappear when you take a picture during a ghost event and you will continue to hear the ghost event audio - Will not appear in the picture when you take a ghost picture - Also able to wander to a targeted player (not to be mistaken with the Wraith teleport) Poltergeist - More likely to throw items, decreases player sanity by 2% for every item thrown - During hunts, it has a 100% chance to thrown an object nearby every .5 seconds compared to 50% for other ghosts - Can do an “explosion” of items Tip: Create a pile of items in the ghost room, and it will explode the items Raiju - Faster around electronics that are turned on: 50% speed without electronics, 65% speed with electronics - Must be within 6m of equipment on small maps, 8m on medium maps, and 10m on large maps - Headcams are the only equipment that does not effect a Raiju - When hunting, electronics will malfunction at 15m for a Raji as opposed to 10m for other ghosts - May be easy to confuse a Raiju with a Myling because of the above fact, so make sure to pay attention to its speed near powered electronics Revenant - Will be very slow when player location is unknown (1m/s) - When it sees a player, it will immediately speed up to 3m/s - After reaching the players last known location, it will gradually slow back down if it doesn’t see the player - Best tell for a revenant: slow steps when it does not see a player, and instantly fast speeds when it does see a player Shade - Very shy and boring ghost - Will often show up in shadow form during ghost events or do more airball ghost events - Ghost event chance increases the lower the average sanity - Will not throw objects if you are in the same room as it - Will not hunt if there is a player nearby - To test for a shade, sit in the ghost room with a crucifix, if your sanity is low enough for the ghost to hunt and it’s not hunting or using a crucifix, probably a shade Spirit - When you smudge a spirit, it prevents it from hunting for 180 seconds (3 minutes) instead of the usual 90 seconds for most ghosts, 60 seconds for Demon Thaye - The only ghost capable of aging - Will start out young at the beginning of the game, making it more active and more aggressive and can hunt at 75% sanity and be super fast 2.5m/s - Every 1-2 minutes that you’re near a Thaye, it has a chance of aging - At it’s oldest, it lowers the hunting threshold to 15% and speed 1m/s - Does not have line of site speed increase, so it will not speed up gradually while chasing you - To test for a thaye, pay attention to its speed during hunts if you’ve been hanging out in its ghost room enough to age it - If it seems to slow down each hunt, its likely a Thaye - It will also tell you a different age on the ouija board if you ask it its age at the beginning of the game and then again later on once you’ve aged it Twins - Able to interact with multiple objects at the same time in different rooms - Over the course of multiple hunts, you may hear different speeds - Twins has the chance during a hunt to send out either a slightly faster ghost (110%) or a slightly slower ghost (90%) - Will only send out one ghost during a hunt - May also hunt from a different location from the ghost room if it’s sending out its “decoy” twin Wraith - Wraith will never step in a salt pile or leave UV footsteps - They can teleport to a player outside of a hunt which will give a EMF 2 reading Yokai - Has a chance to hunt at 80% when players nearby are talking (otherwise hunts at 50% sanity) - During a hunt, unable to detect your voice or equipment further than 2.5m away - You can get much loser to a yokai with a music box before the box will break - Ghost activity is increased when talking near a Yokai - To test for a yokai, hide in a room nearby with equipment on and yell at it during a hunt: if you’re close enough and the ghost doesn’t find you, probably a yokai Yurei - Has the ability to zap 15% sanity if a player is nearby - When it uses it ability, it will also fully close a door in its room - When smudged, the yurei will be trapped in its room for a period of time
2026-02-20 16:00:07 发布在
Phasmophobia 恐鬼症
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