战锤3 不朽帝国 格里姆格·铁皮 - 绿皮部落概述、指南与进阶思路

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大家好。这是我在想玩战役时会关注的内容,包括我认为战役期间会发生的事情的简要概述,以及我对外交、扩张路线、军队组成、领主重要技能等方面的初步想法。 在这个视频中,我选择了绿皮的传奇领主格里姆格·铁皮。 战锤3 Immortal Empires 格里姆格·铁皮——绿皮势力概述、指南与进阶思路本指南将涵盖以下内容: - 胜利条件、派系与气候; - 起始位置; - 外交与前哨站; - 种族与派系机制; - 行省法令与军队姿态; - 建筑与研究; - 领主与技能; - 军队组成; 并为你提供关于特定派系的最终笔记。希望你能喜欢。 胜利条件: 短期胜利: 直接或通过盟友、附庸控制一份长列表中的至少5个定居点。 占领、洗劫、摧毁或劫掠30个不同的定居点。 奖励相当不错,新单位+3招募等级有助于确保招募时就能获得一些优质部队。这是一个相当困难的短期目标,因为特定的定居点散布在世界各地,而绿皮种族确实很难获得联盟。 长期胜利: 达成短期胜利; 占领、洗劫、摧毁或劫掠75个不同的定居点; 消灭几乎所有绿皮小型派系。 绿皮种族的奖励还算不错/很酷,+2全局招募有助于在游戏后期组建满编20单位的额外军队。 这可能是一个相当困难的长期目标,主要是因为你永远不知道这些派系是否能存活下来,而且它们的位置很遥远。不过,鉴于你可以 confederate(联邦)所有这些派系,这可能只需要找到他们的派系领袖,进行战斗并 confederate(联邦)即可。格里姆格是搞哥的先兆者,他拥有以下增益效果: - 在所有行省解锁黑兽人老大的招募; - waaagh!有几率包含黑兽人; - 战役移动范围+10%; - 黑兽人和大只佬的维护费降低(-15%) 总体而言,这是一组不错的增益,战役移动范围提升向来非常实用,而且你能在军队中拥有更多精英步兵。 至于气候适应性,表现良好,略高于平均水平。在进行征服战役时可能会遇到一些问题,但除了混沌废土和奥苏安之外,其他地区的气候都很不错。 初始位置: 位于一个拥有三个定居点的行省,主定居点仅允许建造8座建筑。这是一个相当“中庸”的行省,因此在游戏初期可能很难决定发展方向。通常的扩张方向遍布各地,但由于气候原因无法向北发展。这可能意味着在这场战役中,敌人在很大程度上会决定你接下来的行动方向。 外交: 绿皮部落是邪恶浪潮的一部分;任何对抗混沌或任何秩序派系的势力都可能很快成为你的盟友。 混沌、食人魔以及其他绿皮部落肯定会成为你的敌人。

Good outposts should come from Skaven, and maybe the Vampire Counts. You can rely on good cavalry or good armor piercing missiles, maybe some flyers, for an optimal experience. MECHANICS: - Great confederation mechanic that allows instant absorption of the enemy into your ranks. Let some minor Greenskins faction grow, beat their leader in battle, and confederate for a profit. - Waaagh! is a great mechanic. You keep fighting and keep increasing a bar, which gives you some buffs: Growth and control in all provinces, recruitment cost reduction, winds of magic and leadership to all armies. Those are all great to have. Once you fill out the bar, you can call in a Waaagh! to any settlement you choose. You will then have 20 turns to capture that settlement. - Once you call a Waaagh! your armies will receive a secondary army that will have as many units as your army in a few turns. This way, all your 20 stack armies will become 40 stack armies while the Waaagh! is active. Once you capture the required settlement, you obtain a banner, which gives you stronger buffs the stronger the enemy faction was. Defeating the strongest faction in the game gives more than the 150th; - Scrap is another mechanic, a unique currency. You gain it via fighting, mostly, and you use it in your units to upgrade them into at least two possibilities, changing the unit forever. Each different unit has different possibilities, so you should study them a bit to see what they get from scrap, as the impact in that unit is considerable. - Finally, Waaagh! based Regiments of Renown will be available once you finish a specific difficult Waaagh!. They may provide interesting units not available otherwise, such as Wyverns and Hydras. PROVINCE EDICTS AND ARMY STANCES: - Edicts: Construction cost reduction and income from all buildings; Recruitment cost reduction and local recruit capacity; Control, growth, corruption; Overall, not much to choose about, note the lack of a defensive one and possible vulnerability to plagues, for example. - Army stances: Raidin' camp allows scrap and income per turn, replenishment and global recruitment, immune to most attrition, and it costs 0 movement points. You should nearly always end up your turn in this stance (mind the negative effects in your province, though); Underway is such a tactical advantage, just use it at the beginning of your movement phase, and you can ignore the terrain, giving you access to other areas quickly. Particularly useful in the mountains or slower terrain areas. Ambush is the typical, 25% movement cost; Forced march is the typical one. Good choices and the Greenskins really benefit then from raiding all the time and going into the Underway. BUILDINGS: Not easy to spot, but recruitment capacity is increased by the number of settlements in a province. Therefore, easier to mass up some armies. Sabre Mountain, your initial settlement, has a Black Orcs building, essential for you to get your elite troops going. 7 military buildings, only 1 able for minor settlements (Squigs). Yikes. Even in your initial province you cannot build every single one easily, so you will have to choose. However, you do have a barracks that gives melee troops and missile troops, so that helps. Artillery and chariots can prove useful too. Tier 3 units are somewhat lacking; tier 4 has mostly everything, though, so it does change significantly once you go up that level. Infrastucture has: 1 - Control, lord recruit rank, corruption and hero recruitment building; 2 - Growth and replenishment rate; 3 - Income; 4 - Campaign move range, income from post-battle (factionwide), income from raiding (factionwide), ambush success chance, income from sacking and looting (factionwide). Overall, a great building to have whenever possible, you can have an entire economy just based around this one. Research is also very powerful. Not only you get buffs for your low and high quality troops, but there are 2 specific Lords that have unique traits and abilities that you can obtain, for some different army compositions and some variety. Warhammer 3 Immortal Empires Grimgor Ironhide - Greenskins overview, guide and second thoughts (continuation) LORDS, SKILLS: - Grimgor gets nice skills for his combat abilities and his army. He is already a beast of a lord and becomes even better in no time. - Redline skills are, in my opinion, some of the best in the game. With so many units, you get a lot of variety spending few skill points, from having missiles units, cavalry units, infantry units all in just one skill, it just helps out a lot.

- 蓝线有维护费减免和不错的劫掠与掠夺增益,但没有补充。唉。 - 黑兽人英雄能为兽人单位提供补充,而河流巨魔女巫能为军队中的所有单位提供急需的补充。你可以根据情况考虑选择其中之一。 - 领主在其特定技能中对部队的增益也有所不同,但大多数情况下,地精会对地精单位有增益,兽人会对兽人单位有增益。很简单。 军队组成(见下方图片): 格里姆格会对黑兽人和巨兽人有增益,所以我们就给他配置这些单位。然后我们可以组建一支机动部队,或者一支怪物/炮兵部队。

地精大萨满和夜地精战争老大都拥有一些对哥布林有益的技能,因此组建一支优秀的哥布林军队对他们来说很有用。我倾向于将这些军队用作增援或清扫部队,不过当【Waaagh!】激活时,由于有额外单位,它们能够应对大多数敌人。

不过,这些单位的实力不容小觑,注意当巨魔和阿拉克纳克蜘蛛加入时所带来的可能性,它们能组成一支真正庞大的军队。 最后,在第三张图片中,一些不同的军队以兽人、怪物、骑兵单位为核心……我还没有找到一个好的兽人-地精组合,但肯定有很多很棒的组合值得尝试。

注意整体上强化所有部队的成本有多低,而且军队中每种角色的单位都很充足,包括反大型单位、穿甲单位、怪物单位、侧袭单位、炮兵等等。 最终笔记: 只要Waaagh、政令和建筑加成全部生效,发展速度实际上比看起来要快一些。你可能会获得比预期更多的发展值,所以要利用它尽快升级你的部队。 你的所有军队都具备这种 brute force 和强大的伤害能力,你肯定会喜欢的。一旦他们投入战斗,就是一场屠杀,一旦他们在战斗中发动Waaagh!,只有少数敌人能够抵挡。 与其他进攻性近战派系相比,他们要平衡得多。说真的,你可以用绿皮玩等待和防御的游戏,这让他们更加可怕。废料工坊和 waaagh! 机制允许更多的单位组合。单是这种多样性就让我觉得这个派系玩起来非常有趣。 你的军队包括: 1. 高伤害步兵; 2. 优秀的远程和炮兵单位; 3. 强大的怪兽和单体单位; 4. 不错的战车; 5. 所有类别都有廉价单位; 6. 缺乏反大型戟兵风格单位; 7. 中等水平的骑兵; 部队补充速度从较差到中等不等,如果你带着河流巨魔女巫,情况会有所改善,但即便如此,你也必须密切注意气候。你有劫掠营地,记得使用它。 总的来说,这是一个能让你体验多种玩法风格的精彩战役。希望你玩得开心!