
Are you mad that some people are spreading democracy with premium weapons while you are stuck with the vastly superior but boring looking starting gear? Are you aware that you can easily collect premium currency from the regular warbond and the maps just by playing the game normally, BUT you wan't the orange stuff RIGHT NOWWWWW!? Well you are in luck, because here is a very simple and quick method of target farming warbond medals and super credits that can even be done solo, however it is most efficient if done with 1-2 (or even 3) other players. What you need (other than a can-do attitude!) What is better than money? SUPER MONEY! And freedom. But mostly super money. So if you like the idea of earning a lot of super credits, then my dear capitalist reader, grab yourself a nice hot mug of liberTEA, get comfortable and read about this easy method of hedge fund level stonks that totally won't be nerfed or removed in future patches. The three things that you will need are; To participate in an escort defence mission, and, for the mission to take place against the Automatons. For the small percentage of viewers remaining who didn't immediately alt+f4 out of this guide and returned to fighting medium difficulty Terminids after reading escort mission and fighting the bots, I salute you. The third thing you need is the willingness to mindlessly grind until you reach your desired amount of super credits. Classified - citizens viewing without clearance will be sent to reeducation camps. Once you have located a defence mission, specifically an escort mission against the robot aggressors, navigate your mighty ship to it's location and make a few final preparations. 1: Adjust difficulty of the mission. Set the difficulty to trivial or easy. Not because you are a communist loving sissy, but because your goal is to easily and quickly complete these missions as fast as possible. You are not farming requisition points and XP, you are chasing super credits, aka POI's (points of interest). Trivial is the most optimal difficulty for this grind, however there is not a significant difficulty difference between trivial and easy, but doubling up on the warbond medals earned for successfully completely the mission is nothing to scoff at when you may very well be repeating the mission dozens of times. From medium difficulty and above, the Automaton waves start including more and more enemies that will slow you down, by being more lethal to you and the colonists you are evacuating, and that the enemies will require specific weapons to deal with or are capable of chasing you down forcing you to actually fight. 2: Why a defence mission? Because the map is absolutely tiny, but still contains several points of interest which you can sprint to very quickly. 3: Why an escort mission though? Everyone hates escort missions even though they save lives! The main objective of an escort mission, on lower difficulties, is incredibly quick and easy to achieve. It is by far the quickest (and easiest) mission to complete even if playing solo. 4: Why battle the Robots instead of the bugs? Everyone wants to be a Roughneck, but if you want the credits, you need the bots. The low difficulty Automatons are absolutely terrible at killing unarmed, unarmoured NPC citizens that run in straight lines with zero zigs or zags. Those laser toting robots will stand still and blast absolutely everything but what they are aiming at, to the point where in comparison Storm Troopers aim like Chris Kyle. The bugs on the other hand are experts in the murder of NPC's that have zero self preservation programming. Even the smallest and weakest Terminid is faster that the citizens, and they do not miss with their toothy chomps or slashing bladed limbs. 5: Weapons and stratagems. Given the low difficulty level, you are largely free to use whatever you want. It can be a great opportunity to test out a wide range of weaponry. The only necessary component you need is something to punch through medium armour to deal with the heavier rocket or laser robots that are almost immune to regular munitions. Luckily almost any such weapon will do here, autocannon, sniper, laser cannon, railgun ect, though my personal favourite is the machine gun. Not the stalwart, the machine gun. Turn up it's firerate and it not only hammers the medium bots, it can be turned on an entire platoon of regular units in a pinch without needing to swap weapons. Other than a weapon call in, your choice of stratagem is completely personal. Jump pack can help you move to your objectives faster, a rover can deal with the occasional straggler so you don't have to, and the shield backpack lets you be even lazier. I am a huge fan of the tesla tower however. It is a perfect zoning tool, deploy it out of the way where enemy dropships deploy troops and it will protect that lane for the next three minutes. It lasts a long time and does ridiculous damage. It destroys the medium robots in one hit....but it also kills you instantly if you get too close so be careful. And with these steps, you are ready to dive! **Freedom music intensifies** Want to know more? You have read some words. You have prepared. You have jumped into your pod and while hurtling through space and low orbit you rocked out to the most intense and glorious loading screen music to ever grace a video game since Halo menu music in 2001. Music filled with so much freedom, so much democracy, so much raw unfiltered emotional power that with just one blast of this soundtracks ear liberation, Stalin, Karl Marx and the Pope would move to Texas and glue a cheeseburger to one hand, an AR-15 to the other and have their vocal chords replaced with a sound bar that constantly plays the hunting calls of a bald eagle. ...now what? What is actually special about this escort mission against bots? Now you complete the mission as fast as possible, while looting everything efficiently. Previously we mentioned that the map is tiny, and that the Automatons are terrible at killing the civilians who are attempting to flee towards the evacuation shuttle with absolutely zero regard for their own safety. So, you will want to assign one of your team to achieving the main objective. You achieve this by first learning where each of the three bunkers are located within the base. They look like a large door with a console in front of it, featuring a huge green button. When you approach that console and activate it (there is no arrow key/dpad code needed) three civilians will exit and run towards the shuttle. After some time the light above the bunker will flash green, displaying that the console is ready to be activated again to release another three lemmings patriotic children of Super Earth. Your job is to simply sprint from bunker to bunker, releasing the civilians. By the time you activate all three and run back to the first bunker, it will most likely be ready to unleash the next three plucky runners. Just like baby turtles, some won't make it to the shuttle.

但结合机器人糟糕的瞄准能力,以及源源不断的血肉敌人,大多数人都能成功撤离。 接下来,你的一两名队友将负责轻松愉快的任务——收集你们此行的目标超级 credits(别担心,奖励会在所有人之间分配!以民主而非共产主义的方式)。 所有兴趣点都在基地周围呈环形生成,彼此之间以及与基地的距离都不到100米。 这些兴趣点包括发射金色光束到空中的珍贵空投舱、保险库(需要两名地狱潜者才能打开的上锁大门),以及通过炸毁门才能进入的埋藏补给箱。这些地点都有很高的几率包含超级 credits 和/或 warbond 勋章。作为额外奖励,你将获得相当数量的绿色样本。 让两名拾荒者从同一个出口离开基地,分头搜寻兴趣点,直到他们相遇,然后返回消灭机器人并撤离。 你的第四名队员可以专门负责攻击运输机以及任何下机的机器人,确保更多平民能成功撤离,从而进一步加快任务进度。 总的来说,加上为团队呼叫撤离,每个回合在至少三名队员配合拾荒的情况下,耗时约5分钟或更短。 如果是单人游玩,方法完全相同,但在30名平民登上穿梭机后,你需要自己绕基地完成拾荒。遗憾的是,你不能先呼叫撤离再去搜刮,因为如果离得太远,撤离就会被取消。 这个简单方法能让你和队友在大约一到两小时内买到高级战争债券,如果运气好的话,时间可能更短。还能获得一些勋章和样本。 不要问超级地球能为你做什么,而要问你能为超级地球做什么! 最后提示: 1. 特斯拉塔非常好用。我之前提到过。三个人放置位置得当的特斯拉塔能阻止大部分机器人空投,让地图变得非常安全且清理速度很快。 注意不要把它们放在平民跑动的范围内,确保搜刮者能顺利返回基地。特斯拉塔的射程很有欺骗性,而且伤害是致命的。2. 如果平民被机器人击杀,不会受到惩罚。只有当你或你的队友(或诸如炮塔、漫游者之类的战略装备)击杀平民时,才会产生征用惩罚。只要你不是凶手,撤离路上遍布死伤也无关紧要。 3. 留意装备火箭发射器的基础机器人。以它们的准度,火箭更可能被射到平流层,而非靠近你。不过,有时也会出现“天时地利”的情况,它们确实能精准命中。一旦火箭击中,多数情况下都是一击必杀。有了这些知识,你现在就能赚得盆满钵满,尽管有些人(说实话,是那些使用偷来的民主计算机的虫族和机械族)在咬牙切齿地污蔑这款游戏是付费赢。

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2026-02-26 03:01:16 发布在
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