
HELLDIVERS™ 2





受够了那些无聊又愚蠢的“版本强势”之类的说法?那我来给大家一份《地狱潜者2》的“绅士”指南! 指南内容: 步骤1:带上你能找到的最怪异、最非主流的装备。有什么必要用传统武器呢?用“震荡步枪”发射一连串类似 Nerf 软弹的攻击,再狂扔眩晕手榴弹不就得了! 步骤2:选择合适的战略配备,你必须带上激光护卫犬。它不仅能高效杀敌,还能帮你隔开烦人的队友(因为它老是误杀队友)! 步骤3:当任务变得艰难时,突然开始跳舞。这不仅能迷惑敌人,还能在混乱的战斗中给其他地狱潜者带来娱乐——只要狂按Z键就能做到。第四步:如果有疑问,就拥抱解决!看到那边那个绿巨人了吗?没错,去抱抱他!他们喜欢人类肌肤带来的温暖抚慰,尤其是在他们那冰冷、荒芜、金属的身体上…… 第五步:拥抱“意外”友军火力的力量。 哎呀!你是不是不小心把地狱炸弹扔到队友头上了?别担心,一笑置之,就说是“战略性误射”。这都是计划的一部分 :3
介绍 本指南旨在帮助你在Linux系统上运行游戏,并解决因使用错误GPU导致的帧率问题以及游戏崩溃卡死的相关问题。假设你的系统运行正常,能够启动Steam并渲染Vulkan API应用程序。本指南已在配备7700S独立显卡的Framework 16笔记本电脑上的Fedora 39系统进行测试。 启动选项 在游戏属性的启动选项中,你需要进行以下操作: DRI_PRIME=1! DXVK_FILTER_DEVICE_NAME="你的独立显卡" %command% 你需要修改上述命令,将DRI_PRIME=1!中的"1"进行更改。将DXVK_FILTER_DEVICE_NAME="YOUR dGPU"中的"YOUR dGPU"替换为终端命令vulkaninfo | grep "GPU[0123]" -A 10输出结果中的正确GPU名称。 兼容性设置: 在游戏属性的【兼容性】选项卡中进行以下更改: 勾选【强制使用特定Steam Play兼容性工具】 选择Proton 9(测试版)或更新版本。 额外设置: 游戏内设置: 将屏幕设置保持为【无边框窗口】,以防止启动时出现黑屏。 崩溃、卡顿/冻结、黑屏问题: 游戏在播放两段新的地狱潜者视频后(即将开始游戏前)冻结。 检查NVIDIA驱动版本,应更新至550.54.14.0或更高版本。你可能需要切换获取发行版软件/驱动更新的仓库,例如:如果你使用Manjaro,只需切换到测试分支,更新所有内容并重启。 Manjaro:切换到其他分支
In Helldivers 2, a contract of employment is displayed near the end of the tutorial, on plaques in the Graduation Chamber. CONTRACT OF EMPLOYMENT The following contract is made between and entered into by The Helldivers Division of the Super Earth Armed Forces (hereby referred to as "the Enlister") and the individual who has successfully completed their preliminary Helldiver training as set forth in Exhibit A of the Super Earth Armed Forces Recruitment and Retention Manual part 27/B-10264 (hereby referred to as "the Enlisted"). The following contract is entered into willingly, and the Enlisted confirms that they have authority to enter into such an agreement at this time, being of sound mind and body, of legal age, and of Citizenship Grade E or above. 1 SERVICES 1.1 The Enlisted shall perform the Services outlined in Appendix A in accordance with the operational directives identified by (i) Super Earth High Command (ii) the President of Super Earth (iii) the Democratic Council of Super Earth (iv) accredited employees of the Ministries of Super Earth (v) accredited representatives of the parties aforementioned in clauses 1.1.i - 1.1.v, (vi) accredited representatives of those representatives (hereby referred to as "the Authorized Command Structure"). The Authorized Command Structure may, at any point, with no prior notice, make amendments to the schedule of services outlined in Appendix A. A copy of Appendix A may, if required, be obtained by the Enlisted through contacting the relevant authorities in the SEAF Administrative Corps, with a hard copy of the Appendix to be delivered to the requesting Enlisted within 5-10 business years. 1.2 The Services performed by the Enlisted for the Enlister shall include, but are not limited to active combat operations (which may include, but shall not be limited to raids, deployments, invasions, sorties, forays, assaults, blitzes, incursions, onslaughts, liberations, razings, flattenings, and nukings), non-combat operations (which may include but shall not be limited to parades, interviews, signings and appearances, executions (both summary and otherwise), interplanetary transportation, including the escort of civilian or Democratic vessels, and any activities deemed necessary in the pursuit of the aims identified by (i) The Enlister, and (ii) The Authorized Command Structure. In order to enable full and complete enactment of these Services, the Enlisted is hereby authorized to employ lethal force, non-lethal force, non-lethal non-force, and lethal non-force, to be employed at the discretion of the Enlisted. The Enlisted may not subcontract in whole or in part any of the duties requested of them by the Enlister. 1.3 The Services shall be performed by the Enlisted at locations identified by (i) The Enlister (ii) The Authorized Command Structure. In order to enable the completion of the Services in an efficient and timely manner, the Enlisted will be entrusted with the command of a Class 6 "Super Destroyer" Series Crewed Interplanetary Combat Vessel (hereby referred to as "The Super Destroyer") Upon the Termination of the Contract of the Enlisted (refer to Section 5, TERMINATION), command of this Super Destroyer will be transferred to the next eligible Enlisted in the order designated by (i) the serving Ship Master, (ii) The Enlister, (iii) the Authorized Command Structure, (iv) Accredited representatives of the parties listed in clauses 1.3.i - 1.3.iii. The heirs, successors, and assigns of The Enlisted have no right, claim or interest in the ownership or command of the Super Destroyer. Should the actions of the Enlisted result in loss, damages, or impediments to the Super Destroyer, requiring ameliorative or restorative action, the cost of such repairs shall be subtracted from the Martyrdom Payment due to the heirs or successors of the Enlisted (refer to Section 2 COMPENSATION). 1.4 The Enlisted will be responsible for the purchasing, maintenance, replacement, and improvement of the equipment used for the provision of services. If the contract of the Enlisted is terminated due to the conditions outlined in Clause 5.1 (absence of pulse), the equipment purchased, maintained, replaced, and improved by the Enlisted shall stay with Destroyer, and shall be made available to the next Helldiver to command the vessel. 2 REMUNERATION 2.1 For the performance of the services outlined within the schedule set forth in Appendix A, the Helldiver shall receive monetary compensation for the services rendered. The compensation shall vary in line with the services performed. The Enlister reserves the right to, at any time and with no prior notice, make amendments to the schedule of payments. 2.2 The Enlister acknowledges that the position of the Enlisted ("Helldiver") is classified by the Super Earth Ministry of Employment as an "Exceptionally Patriotic Duty". Accordingly, upon commencement of the delivery of services, the immediate family members of the Enlisted (defined as parents, siblings, heirs, and successors) shall receive 4.5 citizenship points, to be allocated at the recipients’ discretion. This compensation shall be non-transferable, and may not be exchanged for a cash equivalent. 2.3 In the event of the non-continuation of the 'alive' status of the Enlisted in the course of the rendition of services, a Martyrdom Payment shall be made to the immediate family members of the Enlisted (defined as parents, siblings, heirs, and successors) minus any dispensations outlined in Section 1.3. 3 CONFIDENTIALITY AND CLASSIFIED MATERIALS 3.1 In the course of the rendition of services, the Enlisted is likely to become exposed to information of strategic importance (including but not limited to maps, mission briefings, internal procedural documentation, details of products, prices, and seasonal discounts). The Enlister and Enlisted agree that any and all privileged information (collectively "CLASSIFIED MATERIALS") viewed by the Enlisted (i) shall be maintained in the strictest secrecy by the Enlisted, with all reasonable efforts made to avoid the transfer, leakage, dissemination, publication, conveyance, and/or seepage of Classified Materials, and (ii) shall be provided in formats which are traceable to the Enlisted in the event of transfer, leakage, dissemination, publication, conveyance, and/or seepage. The Enlisted agrees to return any and all data, documents, directories, manuals, maps, and notes pertaining to “CLASSIFIED MATERIALS” upon (i) termination of this contract, (ii) request by the Enlister. 3.2 Any information made known to the Enlisted outside of operational parameters which is not considered customarily known to the general citizenry and/or which was not known to the Enlisted prior to the commencement of this agreement shall, for the purposes of clarity, be considered "CONTROLLED CLASSIFIED MATERIALS". For the access of "CONTROLLED CLASSIFIED MATERIALS" explicit, advance written consent must be obtained by the Enlisted. 3.3 To read these terms and conditions in full shall be considered a breach of Clause 3.2. 4 INDEMNIFICATION 4.1 Unless otherwise stated, the Enlisted shall be solely and exclusively responsible for any and all damages, harm, liability, loss, costs, expenses, craters, atrocities, and crimes (civil, uncivil, war) caused, created, or generated during the course of the rendition of services. The Enlisted hereby indemnifies (i) The Enlister, and (ii) the Authorized Command Structure, including but not limited to any employees, representatives, heirs, and successors against any costs, challenges, losses, damages, or expenses (without limitation) arising from or relating in any way to the rendition of services by the Enlisted. 4.2 Any damage sustained by the Enlisted, whether reputational or corporeal (including but not limited to incineration, evisceration, spinal separation, vaporization, crushing, freezing, burning, decapitation, paper cuts, explosion, contusion, removal of arms and/or limbs, addition of arms and/or limbs, dizziness, nausea, shortness of breath and/or death) shall not be considered the responsibility of the Enlister. 4.3 The Enlisted shall not hold the Enlister in whole or in part responsible for whether they return in whole or in part. 5 TERMINATION This agreement will be governed by the laws of Super Earth, and shall be terminated in the event that: (i) The Enlisted is mortally wounded, such that medical attention shall not be physically or financially justifiable. (ii) The Enlisted expresses seditious, dangerous, or Traitorous thoughts, opinions, actions or sentiments. (iii) By the Enlister, for any reason. Notice of the cause for termination is not required. The provisions of sections 1, 2, 3, 4, and 6 shall survive termination. 6 GENERAL PROVISIONS 6.1 The Enlisted consents to personal information (including but not limited to Biometric, Patriotic, and Demographic data) to be collected and processed by (i) the Enlister (ii) The Authorized Command Structure (iii) Appropriate agents of the Super Earth Armed Forces and Democratic Council. 6.2 The Enlisted consents to personal samples (including but not limited to flesh, bone, and blood) to be collected and processed by (i) the Enlister (ii) The Authorized Command Structure (iii) Appropriate agents of the Super Earth Armed Forces and Democratic Council. 6.3 The Enlisted provides unequivocal and irrevocable consent to the use of experimental weaponries, technologies, and narcotics. 6.4 The Contract shall be considered binding upon being read, in whole or in part. (For the purpose of the elimination of doubt, the Enlisted spending 1 second within 15 meters of a copy of the contract shall be interpreted as the contract being read.)
《地狱潜者2》CPU占用率100%及高温问题简易快速解决方法 游戏内设置: 确保关闭游戏内的垂直同步和帧率限制器。 Windows设置: 打开NVIDIA控制面板(AMD用户打开对应显卡控制面板) -> 管理3D设置 -> 程序设置 -> 添加《地狱潜者2》可执行文件 -> 将最大帧率设置为显示器原生刷新率或更低,以获得更好效果。 此前我的CPU温度极高且占用率持续100%。 此方法为CPU提供了必要的喘息空间。 现在CPU仍会不时达到100%占用率,但不再持续处于该状态。
注意事项 显然,游戏会让CPU持续以极高的帧数运行。 游戏内的帧率限制器无法正常工作,因此通过在Windows系统中手动设置硬限制,你应该能获得更好的性能并降低CPU温度。(具体效果可能因硬件配置而异) 我希望开发者能着手优化游戏,因为这种CPU占用率并不正常(反作弊软件也起到了反效果!)。除了一些移植极其糟糕的PS主机游戏外,我从未在其他游戏中遇到过这种情况。 希望这能帮助到一些和我有同样问题的玩家。
时间就是样本! 我长话短说,毕竟你可能只有在达到一定经验水平后才会寻找超级样本! 在【防御】战役中,有一种特定类型的任务——【营救关键人员】。 这类地图面积相当小,但所有样本的最大数量却与大型地图相同。因此,样本密度是我们的巨大优势!根据随机数生成机制的情况,你也可能找到不少勋章和超级 credits。进入地图后,绕着地图搜索,尤其要留意我们最爱的岩石。选择能见度良好且没有任何影响能见度的环境 modifier 的星球非常值得,这样你能更容易发现样本!你也可以尝试12分钟的“闪电战”任务,但15分钟对我来说刚好能轻松清理完地图。当然,你的个人感受可能与我不同。 此方法适用于以下难度: - 自杀式(7级):3个超级样本 - 不可能(8级):5个超级样本 - 地狱潜者(9级):6个超级样本 我更喜欢单人挑战自杀式难度,缺点是只能获得3个超级样本,而地狱潜者难度最多能获得6个,但这样可以避免遭遇一群 bile titan 或 hulk 的“跨代家庭团聚”。说到偏好,我发现在虫族星球上更容易完成,但这只是个人喜好。 装备配置: 这是一个众说纷纭的话题。我推荐SC-34渗透者/SC-30开拓者轻型护甲,它具备已知的各项优势,再搭配上耐力强化/定位干扰助推器。我曾有过完全没有遭遇敌人的任务经历,即便感觉像是花了15分钟在地上搜寻,小心翼翼地避开每一只不起眼的蟑螂。使用你顺手的武器,至于战略配备,我倾向于混合搭配【清场型】和【终极解决方案型】。 大致就是这些了…… 来自其他地狱潜者的技巧与窍门: - snowy/frosty行星上更难找到超级铀矿,因为它会和当地其他岩石融为一体。 - 未被激怒的敌人会被 loud sounds 吸引。你可以向希望它们浪费时间的地方投掷手榴弹,它们会前去调查爆炸声。- 如果你只是为了收集样本而潜行,十字弩能让敌人在离你更远的地方进行调查,比手榴弹远得多。轻松射击就能让敌人在几十米外展开调查,高角度弧线射击甚至能在100多米外引发爆炸。 - 据【巨石】所说:有时当你鼠标悬停在它上面时,也会显示“次要兴趣点”的文本,但我似乎无法让我的游戏100%重复这种情况——这可能与谁是主机有关。
标题已经说明了一切。这个方法能让《地狱潜者2》的难度比困难难度还要简单。 装备 简单来说:保持低姿态以避免被发现,留意雷达,完成目标后迅速撤离。 选择任何轻型侦察装甲,因为你基本不会受到太多攻击。你可以使用雷达 ping 功能来探测目标周围的敌人,从而确定进入的路线。无人机助推器和核雷达舰船模块有帮助,但并非必需。最好选择夜间任务。鹰式空袭对于摧毁建筑物非常有效,精确打击对付反坦克单位也很出色。我个人使用 AMR(反器材步枪)+ 精确轨道打击 + 轨道炮 + 鹰式空袭,但说实话,只要你有在需要或出现意外情况时能快速消灭重型敌人单位的手段,带什么装备都可以。烟雾弹有时也挺好用,但我更倾向于多带一颗炸弹来消灭敌人,而不是模糊他们的视线。 初始部署/首次空降 一落地就立刻趴下,观察周围环境。如果空降时被发现,你需要尽快消灭所有敌人,防止侦察兵呼叫支援/运输机/吸引附近巡逻队。如果他们真的呼叫了支援,要么逃跑脱离接触,要么硬着头皮迎战。如果没被发现,打开地图,利用雷达信号让自己远离敌人或前往目标地点。 根据敌人的侦测范围,适时从趴下切换为蹲伏/站立/奔跑状态。在当前阶段,唯一能真正躲避敌人的方法就是利用物体和墙壁作为掩护!当然,当撤离点出现时,你很可能还得从敌人身边跑过去才能抵达那里。 还有另一种选择,但在大多数情况下需要等待。当你的任务时间结束,驱逐舰离开轨道后,撤离用的运输机就会自动到来。你不需要待在运输机附近,而且它也不会额外生成敌人。不过,如果撤离点周围有敌人,比如在敌人基地或小型前哨附近,附近的敌人就会过来查看。但选择这种方式的话,你将失去所有的时间奖励,并且要准备好无所事事地等待很长时间。需要注意的是,如果你选择这条路线,将无法使用战略配备,这意味着如果在这两分钟内死亡,你将没有重来的机会。尽量不要站在登陆艇和未被消灭的敌人之间,因为登陆艇在着陆时为了攻击敌人,很可能会误杀你!感谢Zone提供这个方法。 无论如何……大致就是这些内容了,剩下的你或许可以自己摸索出来。尝试使用不同的战略配备来配合这种玩法,因为它非常独特。哦对了,只要小队成员都清楚该怎么做,组队进行甚至能做得更好。双人组队效果很棒。 现在出发吧,去成为你梦想中深入敌后的突击队员。你会惊讶于自己能侥幸成功,而为了提高效率,你需要自己摸索敌人何时何地会发现你,这样你就能高速移动并同时躲避所有敌人,比正面硬冲更快完成任务。如果离敌人不太远,呼叫你可能需要的任何装备空投,然后从那里开始行动。 地图 traversing 基本上,对于任何你想完成的目标,从地图上对其进行雷达 ping,了解前往那里可能会遇到什么情况。对于兴趣点也是如此——任何你想前往的地方。你应该几乎时刻观察雷达,以便在巡逻队发现你之前就能察觉并避开它们。 如果操作正确,你应该能顺利完成大多数任务,不会遇到太多麻烦。如果你想完成支线任务,也可以在潜行状态下进行。敌人很可能出现在任何任务目标点或兴趣点,因此你要尽可能减少近距离接触他们的时间。除非巡逻队发现你,或者他们会看到你攻击其他人,否则不要与巡逻队交战。 完成任务(潜行击杀) 幸运的话,你可以悄悄潜入终端机或任务区域,而无需为了避免被整个敌方部队围攻而消灭敌人。但在大多数情况下,你至少需要消灭一些敌人才能完成任务。 要做到这一点,你必须消灭彼此视线范围内的敌人,以及那些可能很快听到你枪声的敌人。令人惊讶的是,枪声的传播范围实际上并不远!对特定敌人保持隐蔽也能阻止它们呼叫增援,但你应该优先消灭那些你知道会呼叫增援的敌人。两个阵营的大多数敌方杂兵都具备呼叫增援的能力。如果敌人数量太多,并且你不是单人作战,你可以让队友先攻击基地来引诱敌人出来,以此分散它们的注意力。炮塔有时也能派上用场,但效果不太稳定。 不过,还有一个非常实用的清场方法,那就是【潜行击杀】。没错,在《地狱潜者2》中你可以潜行击杀敌人。各位,你们可是在这里第一次听说哦!如果某个敌人足够脆弱,能用近战快速杀死,你可以蹲伏着悄悄绕到它身后,用近战将其击杀,这样就不用担心敌人听到枪声前来查看了。你也可以对距离相对较近的敌人使用这种方法——即使相隔几米,只要你不被发现或移动时没有发出太大声响,他们的同伴就不会察觉你。这种战术最适合安全地消灭那些可能正在监视你的任务终端的小型敌人。但要注意,有时这些敌人可能需要多次攻击才能被消灭,而且对某些类型的机械单位使用时,你可能会被发现。 任何被战略技能击中的目标,在技能落地前就会发现你,因此你应该只在需要摧毁巢穴、工厂、建筑、重型单位等情况下才使用它们。为了清除区域内的重型敌人以及其他可能发现你的敌人,你可以先对重型敌人呼叫打击,然后迅速消灭其他所有敌人。 复杂情况 有很多因素可能会阻碍你有效利用潜行,但它们大多都可以被应对。例如,在我的经验中,潜行者虫子似乎无论如何都能知道你的位置,所以如果你看到潜行者虫子,你可能需要尽快摧毁它的巢穴,或者开始强行突破。侦测塔是另一个明显的棘手问题,但即使是它们也可以被避开。干扰器会阻止你呼叫任务关键装备,因此在某些情况下你必须将它们摧毁。通常情况下,无论用什么方法摧毁位于其底部附近的FAB,都足以引爆它们——我的队友喜欢在潜行任务中使用SPEAR(长矛)来完成这项工作。 除此之外,如果你陷入任何看起来即将失控且无法平息或不想平息的交火,最简单的解决办法就是脱离接触并前往其他地方。利用 foliage(植被)、山脉、丘陵、建筑物、烟雾等障碍物遮挡自己与敌人之间的视线……如果你成功摆脱了已发现你的敌人,他们会前往你最后已知的位置进行搜索。 需要注意的是,即使有些敌人正在全力攻击你,也并不意味着其他敌人也会这样做。首先,如果你已经完成了所有想要完成的任务目标,其实不必非得撤离才能算作任务完成。你可以直接自毁来消耗敌方的增援,然后直接返回飞船领取勋章,这样还能减少过场动画节省时间。当然,这样做你将无法获得样本,而且也不会有那种成功完成整个任务并活着返回的成就感。 不过有个坏消息要告诉你:无论你何时呼叫撤离,都很可能会遭遇一场枪战。会生成一些新敌人,而且当撤离信号发出后,周围区域仍存活的敌人会立即前来调查该地点——它们会预先警觉,但不一定知道你的具体位置。这就是为什么你总是需要装备好应对所选难度敌人的原因。不过,我注意到用这种方法玩的时候,撤离时遇到的敌人比正常玩要少得多,不确定这是不是只是我的运气好。 此时你仍然可以悄悄行动并避开敌人,但必须在 shuttle 投放范围内行动,以免它放弃撤离,并且要保持高度隐蔽,因为处于“警觉”状态的敌人能在极远的距离发现你。
Inspired by TeePee's “Things I am no longer allowed to do as a Helldiver” list. Disclaimer Inspired by the “Things I am no longer allowed to do as a Helldiver” list by TeePee, this guide serves to bring new and updated information to enlisted divers at the front lines in wake of the recent illuminate threat. Super Earth's Updated List For Divers 1. Treason is not in the eye of the beholder, and I am not to act as judge, jury and especially not as executioner. 2. Also attempting to conduct a trial against another diver using my other squadmates is not an effective use of mission time. 3. I should not attempt to make a mount of any large threats including and not limited to: Bile Titans, Factory Striders and Harvesters 4. In relation to problematic divers, I am not to call/arm/detonate Hellbombs without informing squad members. (This includes portable Hellbombs) 5. If anything I am doing causes me to audibly giggle over voice chat. I am to stop what I did, go prone and remain there until someone comes to fix whatever it was I just did. 6. Refusing to return any hug does not represent 'an unacceptable lack of patriotism', and in either case, calling in any stratagem with malicious intent is not required. 7. Calling down an airstrike or orbitals on my own position should be a tactic of last resort, not the primary strategy, except in the case the portable hellbomb is employed perhaps. 8. Dropping anti-personnel mines without prior warning is risky to your squad, placing them at the point of the extraction shuttle, might be seen as treason. 9. I am not advised to try and take down a charger in hand-to-hand combat, however recent exceptions have been made to accommodate new equipment in the field such as the stun lance. 10. As admirable as it is to try and carry explosive barrels, or SEAF artillery shells onto the extraction shuttle to "save on resources". Pelican 1 would prefer not to unload my collectables after every successful mission. 11. Encouraging teammates to "become one with the stratagem" by standing under a resupply pod is not leadership. 12. I will not attach explosive charges to my squadmates and call them "smart bombs." 13. In losing a game of 'rock, paper, scissors', arming the winners Hellbomb is poor sportsmanship. 14. The correct way to deal with high-level enemies is not "let’s just see what happens if we ignore them." 15. Not allowed to inform other divers Stalkers aren't real. Just because I can't see them, does not mean they aren’t there. 16. Not allowed to drop a Napalm barrage on the squad's position just because I saw a hunter jumping towards us. 17. Hitting my allies with the TX-41 Sterilizer and saying they stink might sound funny, but I realize not everyone else uses Advanced Filtration armor. 18. With the addition of the newly recognized "Trench-Diver", falsely sounding a trench whistle to trick them into early engagement with the enemy is not appropriate. 19. The, "This is Democracy" emote is not for "helping" nor "encouraging" other divers down cliffs or ledges. 20. While my team still does not consist of me, 'primary human shield, and 'backup human shield'. We do recognize that there may be more, "acceptable casualty #3's" with the portable Hellbomb in play. 21. Players attempting to juggle explosive barrels to key positions during extract prep are not part of a "Moving shooting gallery" just because I brought the P-4 Senator or LAS-58 Talon. 22. As previously mentioned during my initial Helldiver training, and I quote, "HELLDIVER EQUIPMENT IS NOT RATED FOR DEEP WATER TRAVERSAL". In simpler words, I am no longer allowed to swim across lakes with samples anymore. 23. 'Shoot first, ask questions later' applies more to sudden bug breaches than it does to questionable actions taken by other divers. 24. The mission timer is allow for objective based adjustments, not a timer to troll my teammates. 25. Not allowed to troll the cadet player by telling them the portable Hellbomb is that cool shield pack they saw on the destroyer. 26. Bringing any form of Airburst weaponry comes with the additional risk to not only myself but to the entire squad, next time I will bring a mortar or a 500 kg Bomb instead. 27. I am now allowed to sing the EDF song up to twice per calendar month if I have received permission prior from my commanding officers. 28. Still not allowed to try and blow up the extraction shuttle 'for the insurance money' or to change Eagle 1's mind about dating Helldivers. 29. Not allowed to tell the divers that portable Hellbombs can be disarmed by pressing Alt+F4 30. "Scorched earth policy" is not the ideal response in seeing illuminate threats inside a Super Earth colony settlement 31. No enemy will retreat under 'a firm telling off', that is why I enlisted. 32. Double-tapping enemies is not necessary. Double-tapping them with Eagle 1 assistance is ludicrous. 33. Diving onto a grenade to save a teammate is only commendable if I wasn't the one that threw said grenade. 34. No more referring to my fellow divers as "expendable delivery men" 35. Playing "Peek-a-boo" while riding a Fast-Recon-Vehicle is an easy ticket to being mowed down by an HMG. 36. Killing a Diver to, "Fast-travel" them to a Buddy Door still counts against our reinforcements. 37. I will try to keep mentions of "The Creek" to a minimum for the sake of my squad's PTSD conditions. 38. In the situation I was to use "scout handshake", I should accept being shot down without mercy prior to them reaching for my hand. 39. Depositing the previous divers loadout into the nearest bughole for, "Future safekeeping" is not appreciated by the next. 40. Kicking players mid Stratagem Hero just because they beat your score is also poor sportsmanship. 41. I will not associate with Chaos Divers or their propaganda. 42. I will not hunt B-1 supply pack players just to feed my stim-addiction again. 43. I will not fire the GP-31 Ultimatum with “Raise weapon” for a game of chicken unless I have received the consent of my squad. 44. I have never been obligated nor required to salute back at dying voteless. 45. Pointing your weapon's laser at the viewport of a warpship or gunship will not disable the pilot vision despite contrary belief. 46. Attempting to inhale Termind spores will not result in a “stim-like” sensation and will likely just infect me. 47. I will not use stun/gas/smoke grenades on Trench divers to simulate “Real Trench war conditions” without their permission. 48. Using G-123 Thermite grenades to play “Pin the tail on the Emancipator”, is not a proper team building exercise. 49. Taking a Fast-Recon-Vehicle outside of the mission area so you can re-create the warthog escape section from Halo 3 is still treason. 50. I will not insist on blasting Fortunate Son every single time Eagle 1 passes overhead, especially not when the DSS has Eagle storm in play. 51. Referring to my Loadout as “The Geneva Convention Violation Starter Pack” is not as amusing to Truth Enforcers as one might initially think. 52. Allies are not typically inspired with “Improvise, Adapt, Overcome” while sprinting directly into streams of enemy fire. Bear Grylls was a survival expert, not a Helldiver. 53. When the squad leader orders a defensive position, they do not mean “scatter in four directions and see who lives the longest.” 54. Using the FRV as a Kamikaze vehicle is permitted twice a mission due to budget cuts. 55. Using "Draw" with GP-31 Ultimatum will result in several deaths and no disputes settled "honorably". 56. I should not “borrow” my squadmate’s C-01 Permit just because mine is “outside the mission area.” 57. Attempting to duel an Illuminate Overseer in midair with a Hover Pack while screaming “I’ve got the high ground” is usually short lived. 58. Leading Heavy enemies into the primary objective for the crew to "clean up" is not what they mean by "team player." 59. Taking a Fast-Recon-Vehicle and driving it directly into an enemy Stronghold to “spook them” is an excellent way to spook my squad instead. 60. Playing hot potato like the "cowboys of ole super earth" is not recommended with grenades.

























