公告:野火肆虐,新赛季【战火燎原】

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各位玩家,我们计划于UTC+0时间9月23日00:00对游戏的PC、主机及移动版本进行不停机更新,以开启全新赛季:战火燎原! PC端更新时间线: 1. 9月23日00:30 UTC:行动模式和战争排位赛将暂时下线 2. 9月23日01:59 UTC:行动模式匹配、市场及拍卖行将关闭 3. 9月23日02:00 UTC:PC端更新正式上线 重要说明:本次更新需要下载约24.2GB的内容,Steam平台的更新包大小约为33.8GB。如果更新后遇到任何问题,请尝试重启游戏,这通常能解决大部分问题。若在更新过程中遇到错误,请在更新完成后重启游戏,并确认客户端已完全更新。移动版更新时间线: 9月23日00:30(UTC):行动模式和战争排位赛将暂时下线 9月23日01:59(UTC):行动模式匹配、市场和拍卖行将关闭 9月23日02:00(UTC):安卓和iOS更新上线 主机版更新时间线: 9月23日00:30(UTC):行动模式和战争排位赛将暂时下线 9月23日01:59(UTC):行动模式匹配、市场和拍卖行将关闭 9月23日03:00(UTC+0):Xbox Series X|S和PlayStation 5的更新将可用 提醒:此次主机版更新需要下载45GB内容。如果更新后遇到问题,请尝试重启游戏以完成更新。本赛季更新内容: 1. 新增侦察兵干员:兰登·哈里森(代号:猛禽) 2. 新增对战地图:断层 3. 新增团队死斗模式、制空权模式 4. 拉亚利丛林特别活动 - 野火 5. 潮汐监狱新增首领典狱长 - 格罗斯 6. 新增载具:F-45A战斗机;新增载具武器改装 7. 新增武器:马林杠杆步枪、MK47战斗步枪 8. 赛季任务系统更新 9. 大量游戏玩法优化及漏洞修复 新干员 ● 干员 - 兰登·哈里森,代号:猛禽

干员角色:侦察兵 干员特性 - 追踪追踪者(战斗):当敌人锁定你时,屏幕边缘会朝该方向亮起。检测到威胁后,猛禽可以立即朝敌人部署翼形摄像头。 干员特性 - 追踪追踪者(行动):可以看到敌人在特定时间内留下的脚印。猛禽可以扫描敌人的脚印或已打开的容器,以收集有关敌方干员、其装备和当前位置的情报。 战术装备 - 翼形摄像头(战斗):通过锁定敌人来部署间谍摄像头。摄像头每3秒标记一次敌人位置。如果敌人死亡,摄像头会留在原地并继续标记。一段时间后,敌人可以摧毁它以暴露猛禽的位置。战术装备 - 翼形摄像头(行动):通过瞄准敌人或其踪迹在敌人身上部署间谍摄像头。摄像头每3秒标记一次敌人位置,最多5次。摄像头激活时可切换至其视角。一段时间后,敌人可摧毁摄像头,暴露猛禽的位置。 装备 - 银翼无人机:部署一架手动控制的无人机,可标记90米半径内的敌人。它能携带并投放EMP手榴弹。瞄准敌人时,可在其身上部署翼形摄像头。无人机的自毁模式会俯冲攻击敌人,造成轻微伤害并引爆无人机。 装备 - EMP手榴弹:猛禽投掷EMP手榴弹,可禁用敌人的电子设备,包括部分武器配件和瞄准镜。 解锁方式:通过免费赛季通行证等级获取。战争模式 ● 新增战争模式地图:断层

曾经繁荣的哈尔萨拉古城Xalteva,如今在气象武器和战争的摧残下已成废墟。哈夫克占领了这座曾经充满活力的大都市的空壳,将其变成了一片灾区……由巨大峡谷形成的巨大海拔变化、多层城市小巷、动态天气系统以及复杂的地形结构,要求各种载具类型之间进行充分配合。 ● 团队死斗模式

更快。更猛。更少干扰——让枪战来得更激烈吧! 率先达成击杀目标的队伍获胜。每场比赛最多16名玩家。没有队友救援、重生信标或特定呼叫支援。被淘汰后,你可以快速重新部署或返回部署界面切换干员和武器。目前在六张地图上可用:破碎、升天、临界、战壕、列车残骸和刀锋。 ● 制空权模式

“钢铁之丘”空战模式。仅使用空中载具进行战斗,以掌控天空并支援目标占领。 行动 ● 拉亚利丛林特别活动 - 野火

拉亚利丛林发生大规模野火,据称是阿萨拉卫队引发的。立即前往调查——但记住,你的自身安全是第一位的! ● 行动模式轮盘更新

PC和主机端:核心地图包括零号水坝的简单/普通模式以及拉亚利丛林的简单模式。拉亚利丛林的普通模式暂时移出轮换。不过,我们将在周末(周六和周日)新增零号水坝:长夜模式。

移动端:核心地图包括零号水坝:简单/普通模式和拉亚利丛林:简单模式。拉亚利丛林:普通模式暂时移出轮换。 移动端、PC端和主机端将按以下顺序轮换:

● 潮汐监狱新任务 - 猎鸦者与星陨者 选择你的阵营:典狱长与守卫,或乌鸦与囚犯?你的选择和支援表现将决定潮汐监狱的命运。 ● 典狱长 - 格罗斯

“为帮助哈夫克重建秩序,典狱长格罗思亲自建造了这座潮汐监狱。他坚信秩序是稳定的源泉。” 典狱长在潮汐监狱的黑暗走廊中潜行,无情地维持着秩序。操作员们必须保持警惕,这家伙可不是好惹的! ● 战利品归属系统 行动中新增战利品归属系统:战利品归属现在基于敌人的消灭和助攻来判定。非归属者无法直接拾取战利品。 获取战利品归属的方式: 消灭:击败敌人。 助攻贡献:助攻同样计入归属。某些非伤害性装备对敌人产生影响时,也会获得助攻。 救援:营救原归属者可获得其战利品的共享访问权限。非所有者的战利品解锁:未获得击杀或助攻的玩家在满足特定条件后仍可获取战利品。 定时解锁:在设定时间后自动获得访问权限。 搜索后解锁:所有者完成 loot(战利品)搜索后获得访问权限。 所有者批准:向所有者请求解锁权限;若获得批准,战利品将变为可用。 小队战利品共享默认启用。你可以在设置中手动开启战利品保护以获得独占访问权限。 若战利品处于锁定状态,小队成员将无法拾取。 【赛季任务更新】 - 赛季任务系统更新:赛季任务分为三类:行动指令、收集者和命运契约。 - 行动指令:四个阶段,每个阶段包含主线任务和支线任务。完成上一阶段的主线任务,并通过支线任务获得足够的星星以解锁下一阶段。你可以自由选择要完成的支线任务,随着赛季的推进,还会解锁更多支线任务。 ○ 收藏家:提交所需物品以完成任务。从不同的收藏家套装中选择并锁定你想要专注的收集任务。任务可以每日刷新,支持手动或自动刷新。 ○ 命运契约:高难度挑战,无完成顺序要求——随时准备好挑战时即可接取任意任务。 ○ 3x3顶级赛季保险箱要求:完成所有行动指令主线任务+完成2个收藏家套装+完成2个命运契约。○ 新增奖励 - 3x3顶级赛季保险箱外观及声望徽章 获取条件:完成所有行动指令主线任务 + 累计完成6套收藏家套装 + 完成全部7个命运契约。 ○ 为3x3终极保险箱添加了检视动画。 新增载具及载具武器改装 ● F-45A战斗机

一架具备高度机动性的多用途战斗机,配备了机炮、空对空导弹、空对地导弹及其他武器。非常适合防空、对地打击以及其他各类任务。 ● 新增突击直升机改装 新增可选次要武器:线导导弹 ● 新增突击艇改装: 新增可选主要武器改装:轻机枪 新增可选次要武器改装:线导导弹、20毫米防空炮、电视制导导弹 新增可选装备:热烟雾手榴弹、主动防御系统 新增武器 ● 马林杠杆式步枪

MK47突击步枪

New Attachments ● New Sight: 1P-33 2/4x Scope ● New Attachments: Modular AR Rear Grip, FFC Double Port Muzzle Brake, JAD Underbarrel Laser ● New Exclusive Attachment: AS Val Assassin Premium Barrel In-Game Combat & Level Improvement ●All Modes ○ Removed landing stagger: You can immediately fire, ADS, use medical items, or reload after landing from heights. ○ Improved wall collision detection: When characters get pressed against walls, weapons and arms in third-person view automatically pull back to prevent clipping through surfaces. ○ Improved zipline mechanics: Fixed the bug where players would randomly fall to their death while using ziplines. ○ Smoother water-to-land transitions: Characters now climb out of water onto shore more fluidly. ○ Better water death visuals: Improved the animation of characters floating to the surface when killed in water. ○ Improved water interaction effects: Better visual feedback for character-water interactions. ○ Added environmental audio transitions: Sound effects now smoothly transition when moving between indoor and outdoor areas. ○ HRTF support added for mobile: Enhanced directional audio when using headphones. ○ New mobile setting "Combined Crouch/Prone Button": When enabled, crouch and prone merge into one button (tap to crouch, hold to go prone). ○ New mobile feature: While holding a knife, tapping the melee weapon slot switches back to your previous weapon. ○ Updated mobile underwater climbing: Now tied to the "Jump Button Separation Mode" setting instead of using a separate mantle button. ○ Fixed mantle animation slowdown: Character climbing animations no longer randomly decelerate. ● Warfare Warfare Combat Optimizations: ○ Optimized high-speed platform movement: You can now move, jump, and perform actions smoothly on fast-moving vehicles like tanks and fighters. ○ Mobile bullet impact indicators: Added hit markers for certain vehicle weapons. ○ PC aircraft bullet indicators: Added hit markers for certain aircraft weapons. ○ Mobile vehicle targeting: Added lead prediction indicators for certain weapons. ○ Mobile secondary weapon quick-fire: Added quick-fire button for some secondary weapons on mobile, available in settings. ○ Mobile vehicle aim assist: Certain vehicle weapons now support third-person aim assist against vehicles. ○ Mobile ground vehicle camera: Added free-look perspective for ground vehicles. ○ PC turret controls: Added turret lock function for ground vehicles. ○ Hybrid ADS mode: Some vehicles now support hybrid ADS mode. ○ PC aircraft controls: Added separate three-axis sensitivity settings for aircraft. ○ Cyclone - Attack and Defend Updates: ■ Objective A: Removed underground tunnel section from capture zone. ■ Objective C: Added underground tunnel section to capture zone. ■ Objective A attackers: Added one F-45A Fighter spawn. ○ Cyclone - King of the Hill: PC version gets two F-45A Fighters per team; mobile version gets one F-45A Fighter per team. Mobile also features a smaller objective area and reduced objective count to 5. ○ Ascension - King of the Hill: Both teams now get one F-45A Fighter. ○ Ascension: Optimized distant scenery effects and improved destruction visuals in select areas. ○ Aerial Supply Station: Added resupply points on maps where F-45A Fighters can be deployed. ○ Wire-Guided Missile: Optimized scope UI with remaining control time and current missile speed displays. Wire-guided missiles now show warning icons to help players dodge or counter incoming threats. ○LAV-AA: Increased 20mm Autocannon fire rate, slightly reduced heat buildup per shot, and lowered base damage. ○MH-33D Light Helicopter: Increased 7.62mm Twin Machine Gun fire rate, slightly reduced heat buildup per shot, and lowered base damage. ○ Assault Boat: Minor increase to acceleration and top speed when reversing ○ M1A4 Battle Tank: Slightly improved mobility. ○ LAV-AA, AH-1035D Assault Helicopter, and MH-33D Light Helicopter: Now have built-in minimap anti-air search radar. ● Victory Unite ○ New pre-battle deployment phase: Players can now choose their combat role for the match: Vehicle/Infantry/Rescue, showing their preferred playstyle. Each role has its own progression system—completing role-specific actions increases that role's level. ○ Added Wartime Fortifications: ■ Commanders or Squad Leaders can build three types of fortifications: Coastal Artillery, AA Gun, and Bunker; ■ Shared construction cooldowns between Commanders and Squad Leaders: Initial and subsequent cooldowns are 80 seconds for attackers and 130 seconds for defenders; Both sides can build 1 fortification total; ■ Commanders or Squad Leaders can destroy an existing fortification or directly replace it by initiating a new build; ■ Construction vs; Map Artillery: Built Coastal Artillery performs slightly differently from the original map version; Constructed artillery has a 2-second firing interval and 5-second reload after every 5 shots; ○ Squad deployment: Redeploying near your Squad Leader reduces deployment cooldown by 5 seconds (except when the Leader is using vehicles or fixed weapons); ○ New Commander communication: Non-Commander and non-Squad Leader players can now access the Commander channel through Support → Commander Communication; Commanders can manage voice channels in Comprehensive Management → Squad Management and quickly switch channels using Ctrl+P; ○ Honor Level requirements: Honor Level 4+ required to participate; Repeated early exits will reduce your Honor Score; ○ Commander Skill updates: Added faction-wide cooldowns; switching commanders will no longer reset cooldowns; ○ Commander order changes: Some orders now have initial cooldowns, with subsequent score costs and cooldowns varying based on combat performance: ■ HT Vehicle Initial Cooldown: 240s; ■ High-Value Objective Initial Cooldown: Attackers 210s; Defenders 180s; ■ Quick Deploy Initial Cooldown: Attackers 240s; Defenders 300s; ■ Attackers using High-Value Objective: Success cooldown 270s; Defeat cooldown 240s; ■ Defenders using High-Value Objective: Success cooldown 300s; Defeat cooldown 210s; ■ HT vehicle initial cost: 100 points; Each successful use grants 200 points; failed use reduces 200 points; ■ Quick Deploy cooldown: Attackers 240s; Defenders 300s. ● Operations ○ Brakkesh - Hard: Added two special large safes to the New Tower of Babel top floor with extra chances for Brakkesh exclusive items: "Diplomat," "Round Sky & Square Earth," and Golden Tearful Crown. Two small safes have also been added to the Royal Museum. ○ Space City - Hard: CEO Office and Print Room each get one large safe; Test Range and Centrifuge Facility each get one small safe; Black Chamber and Buoyancy Lab Breach Specialist actions each add one large safe. ○ Tide Prison Level Adjustments: ■ Warden Conference Hall is closed and inaccessible; ■ Warden Office and surrounding areas have additional containers; ■ The Warden drops the Ghroth Judgement Card, which opens any one of three high-value rooms (keycard cannot be extracted and only works for the current match); ■ Warden Office underground lighting adjusted for better atmosphere; ○ Tide Prison Operation Adjustments: ■ Operation Floodline spawn rate decreased, availability moved to 2 minutes after match start; ■ Prison Cells explosive Breach Specialist action replaced with Safe Supplies action; ■ Warden Office increased probability of Safe Supplies action spawning; ■ Tide Prison adds two new operations: Ravenhunter and Starslayer; ■ Ahsarah death row inmates in non-high-value actions replaced with weaker enemies; ○ Operations Boss and Soldier Adjustments: ■ All bosses have higher supply drop rates and no longer drop ammo for weapons they don't carry; ■ Tide Prison boss switched from Raven to Warden; Raven can be fought through Ravenhunter and Starslayer operations; ■ Tide Prison pipeline system has enemy soldiers at decode and switch points; ■ Ballistic vest dropped by Raven has been upgraded in quality, with an additional new item drop: Experimental Serum (current match only); ■ Fixed abnormal bullet drop counts for Saeed in Zero Dam - Eternal Night mode; ○ Operations tutorial: Updated enemy loot durability, improved safe and extraction guidance; ○ Operations combat optimization: Tide Prison adds indoor reverb effects for realistic acoustics; improved display of enhanced hearing range, making helmet and hearing-injector boosts more accurately represented; ○ Task takeover system: After eliminating a squad engaged in a task, you can continue their progress; After a set time, the task becomes available to all players; ■ The squad that defeats the last member of a team that had engaged in a tasks is seen as the winning squad by the system, notified by a voiceline; ■ The winning squad will have priority in taking over the task for a limited time ■ The winning squad will be able to find and accept the task from the last defeated player from the prior squad; ■ After the protection period ends, the takeover marker will appear on the map and become available to all players. ○ High-value Item Inspection: ■ New inspection for Blade Server, Reis's Phonograph, Golden Tearful Crown, HackEgg, Colorful HackEgg, Amiya Figure, Amiya Figure (Guard), Landon, and Colorful Landon; ■ Heart of Africa gets special inspection; Use your mouse to control hand movements and examine the item from different angles; ○ Reload system optimization: When multiple ammo types are mixed, the prioritized ammo type is fired first. Switching ammo via wheel or backpack drag sets the chosen type as top priority and performs a full-mag reload. When switching, the selected and current ammo types are swapped directly upon reload completion, with no need for a prior unload. System Improvement All Modes ● Cloud key configuration: Save your current sensitivity and keybind settings to the cloud or local storage, or directly apply cloud settings; Five cloud slots available; ● Game Lobby: Background scenes update to match seasonal themes; ● Operator System Updates: ○ Streamlined operator selection: Removed confirmation button, and the chosen operator will now be deployed directly; ○ Prevented accidental selection: After single-clicking an operator in the character list, a second click or pressing space is now required to set the operator as default; ○ Added hints for locked operators showing they can be unlocked through recruitment; ● Operator-specific keybinds: If your current operator already uses custom keybinds, you'll go directly to that operator's settings; You can manually switch to other operators or universal configuration; ● Return optimization: Better Return Operation presentation; players now receive operation experience and double Merit rewards in Warfare; ● Gunsmith optimization: When switching between Firing Range and Gunsmith, trial loadouts are fully preserved; You can manually choose whether to apply them; Preview Mode supports the Calibrate function; ● Friends & squadmate reservations: In the lobby, you can invite friends currently in a match; in-game, you can invite matched squadmates; When accepted, they will join your squad directly; ● Leaderboard optimization: Rank leaderboards separate PC and mobile players; added honor history tracking. Warfare ● Mobile match results: You can now skip the Best Squad and Squad Showcase screens. ● Battlefield star ratings: View weapon star ratings for yourself and other operators in personal profiles. ● Switch Server Node Function

We've added the ability to switch server nodes. Selecting a low-latency node can provide you with a better gaming experience. Please note: The arrangement of maps for different nodes may vary slightly. For specific details, please check the in-game announcements. Operations ● Match tips: Items that can't be extracted now show helpful tooltips on the in-match details page, match results screen, and match history. ● New Collectibles ○ Red Quality: Impressionist Painting, Positioning Receiver, Archived Audio Source, Electronic Ankle Monitor, Gilded Playing Cards. ○ Gold Quality: Gold Pen, Military Network Module, High-Performance Engine Oil, Military Map Case, Army Multimeter, Ghroth's Judgement. ○ Purple Quality: Portable Video Tape. ● Collection Room Updates: ○ Music players added to Collection Room. ○ New collectibles integrated into Collection Room displays. ○ Enhanced visuals for Collection Room scenes and Collection Cabinet models; upgraded Level 2 Trophy Cabinet presentation. ○ Collection Room content now appears on your personal homepage. ○ Improved controller support for Collection Room navigation. ● Entry value changes: Brakkesh - Hard entry value: 430,000 (350k+80k) → 550,000; Space City - Hard entry value: 450,000 → 600,000. ● Entry restriction optimization: When gear tickets don't meet operation requirements, you'll now get a clear warning that entry isn't possible. ● Firing Range optimization: Training dummies can now be set to use all equipment; equipment settings, dummy configurations, and weapon ammo settings are now saved between sessions. ● Gear Ticket Updates: ○ Elite Gear Ticket: Value increased from 400,000 to 550,000; active refresh cost reduced from 20,000 to 10,000. ○ New Spec Ops Gear Ticket: Value 780,000; active refresh cost 20,000; 5-ticket limit (excess automatically dismantled for 200,000 Tekniq Alloys). ○ New Custom Gear Ticket: Available through events and seasonal missions; some have expiration dates—unused tickets convert to equivalent Tekniq Alloys via mail. ○ Optimized weapon loadouts for some gear ticket presets. ○ Clarified difficulty levels and map access for tickets of different tiers. ● Supply Station changes: 5.45x39mm BT ammo recipe now requires: Ahsarah Glamour Hookah×3 and Antler Wall Decoration×6. ● Supply Station limited items: .338 Lapua Mag AP ammo now exchanges in 10-round batches with increased spawn rate (total availability unchanged). ● Black Site Workshop Updates: ○ 5.45x39mm BT ammo×180: Now requires Intermediate Ammo Production Parts x2 and Angle Grinder x2. ○ 5.45x39mm BS ammo×120: Now requires Premium Fuel x2 and Electric Breaching Hammer x2. ○ M14 Marksman Rifle: Now requires Tool Kit x1, Firearm Parts x3, High-precision Digital Caliper x2, Wood Board x3. ○ Level 4 ballistic vest & helmet production: Limited-time acceleration event ended; production times back to normal. ○ Pharmacy additions: New recipes for M2 Muscle Injector, Perception Booster, and Stamina Booster. ● Reference price algorithm optimization: Improved item reference pricing. Gear and Miscellaneous item prices will better reflect actual purchase costs. ● Colorful material optimization: Enhanced material rendering for Colorful HackEgg and Colorful K Ring. Weapon Balance and Optimization All Modes ● M250 General Machine Gun: Base Control changed from 45 to 40. ● QJB201 General Machine Gun: Base Handling changed from 45 to 50; Control changed from 46 to 52; significantly reduced horizontal recoil. ● AKM Performance Barrel: Improved quick-stop mechanics—recoil contraction now starts immediately upon releasing the movement keys, instead of waiting for complete stop; releasing movement keys mid-air also now triggers contraction. ● Burst Mode: Enhanced recoil recovery mechanics for better firing feel. ● Reload optimization: Fixed sync issues between reload animations and ammo capacity loading for certain weapons. ● .357 Revolver: Improved firing performance when using high-magnification scopes. Warfare ● QCQ171 Submachine Gun: Base damage: 26 → 25 ● SR-25 Marksman Rifle: ○ SR-25 Instant Short Barrel: Base damage: 35 → 50; Damage Falloff: 90m: 0.85x → 30m/50m: 0.7x/0.6x. ● R93 Sniper Rifle: Base damage: 74 → 100; Damage Falloff: 55m: 0.7x → 0m/30m/60m: 0.8x/1x/0.6x; limb damage multiplier: 1 → 0.9. ● Compound Bow: Arrow velocity: 200 m/s → 300 m/s; ammo capacity: 28 → 50. ○ Compound Bow Light Limb: Removed aim spread penalty. ● Fixed Machine Gun: Significantly improved Control. ● Fixed Weapons: Adjusted defense rating to match Heavy Vehicle defense levels. ● Assault Class Weapon Selection: Added the KC-17 Assault Rifle. ● Practical Suppressor: Control: 0 → 4. ● PBS Russian Suppressor: Handling: -8 → -4; Sound Suppression: Low → Strong. ● AK Bravefire Suppressor: Handling: -6 → -4; Control: 0 → 2. ● Russian SMG Precision Suppressor: Hip Fire Accuracy: 0 → 8; Stability: -2 → 0. ● M7 Practical Suppressor: Handling: -6 → -4; Stability: 0 → 2; Sound Suppression: Weak → Strong. ● Whisper Tactical Suppressor: Hip Fire Accuracy: 0 → -4; Control: 5 → 6; Handling: -3 → -6; Stability: -3 → 4. ● SMG Echo Suppressor: Control: 7 → 4; Handling: -6 → -4; Stability: -2 → 2; Hip Fire Accuracy: -8 → -4. ● Advanced Multi-Caliber Suppressor: Enhanced horizontal recoil reduction and stability effects; Range bonus: 0 → +9%; Sound Suppression: Weak → Strong. ● SR-3M Stealth Suppressor: Control: 7 → 4; Handling: -4 → -3; Stability: -2 → 2; Hip Fire Accuracy: -8 → 0. Operations ● Penetration mechanics: Arrows and level 0 ammo now feature hand-to-chest penetration—attacks from certain angles will hit hands first (with damage falloff), then deal secondary damage to the chest. ● Ammo icons: Enhanced icons for 7.62x54R and 7.62x51mm calibers. ● MP7 Submachine Gun: Reduced hip fire spread for the first 8 shots; increased rounds needed to reach maximum spread. ● M250 General Machine Gun: ○ M250 Titanium Long Barrel: Abdomen damage multiplier: 0.7 → 0.9. ● QJB201 General Machine Gun: Improved Control stat benefits. ○ QJB201 Newtype Rapid Gas Block: Removed Control penalty. ○ QJB201 Newtype Fang Short Barrel: Handling: 8 → 4, Stability: -6 → -2; Added reduced Trigger delay function. ● M4A1 Assault Rifle: Base damage: 29 → 31; Armor Penetration: 32 → 33; improved Control stat benefits. ● SKS Marksman Rifle: Base damage: 44 → 48; Armor Penetration: 42 → 49. ● SR-25 Marksman Rifle: Base range: 90m → 60m. ○ SR-25 Nova Ultra-Long Barrel: Range: 90m → 60m; Muzzle Velocity: 715 m/s → 900 m/s; Control: 9 → 4. ○ SR-25 Zephyr Long Barrel: Range: 90m → 60m; Muzzle Velocity: 649 m/s → 750 m/s; Control: 5 → 0. ○ SR-25 Instant Short Barrel: Base damage: 50 → 55; Muzzle Velocity: 550 m/s → 625 m/s; Fire Rate: 364 RPM → 448 RPM; Damage Falloff: 60m: 0.85x → 50m/80m: 0.85x/0.7x; Control: 4 → 0; Handling: 8 → 0; Stability: -6 → 0; Hip Fire Accuracy: 8 → 0. ● Compound Bow: Enhanced damage against enemy soldiers; limb damage multiplier: 0.45 → 0.56; arrow velocity: 200 m/s → 300 m/s. ○ Compound Bow Light Limb: Removed aim spread penalty. ● Dragon's Breath: Luna's Enemy Analysis now has a cooldown; Dragon's Breath burn damage no longer continuously reveals enemy positions; improved burn damage display on the damage results screen. Operator Balance Adjustments Operator - Hackclaw As operators gain combat experience, Hackclaw's Flash Drone and Data Knife are becoming less effective in battle. We're raising Hackclaw's skill ceiling, allowing her to provide stronger intel gathering and tracking abilities through tactical reasoning and prediction. All Modes ● Data Knife: Sound transmission distance: 60m → 30m; hack activation delay: 2s → 0.1s, with a visible line connecting to the hacked target; hitting an enemy reveals their position and nearby enemies for 3 seconds. ● Flash Drone: Reduced drone model size, requiring higher precision to destroy. Warfare ● Data Knife: Killing enemy operators instantly replenishes 1 knife. Operations ● Data Knife: Killing enemy soldiers reduces cooldown by 70%; killing enemy operators reduces cooldown by 90%; non-operator targets no longer provide hack feedback. ● Flash Drone: Increased flash coverage area to block more of the field of view; cooldown: 60s → 45s; flash delay after warning: 0.5s → 0.45s. ● Signal Decoder: Scan count: 2 → 4; duration: 12s → 24s; cooldown: 120s → 90s. Operator - Tempest Since joining the roster, Tempest hasn't demonstrated the same breakthrough potential and mobility as other Assault operators. We're expanding the Emergency Evasion Device's range to give her more offensive freedom, and boosting Drill Charge's range and control duration to improve their breakthrough capabilities, bringing Tempest's combat effectiveness in line with other Assault operators. All Modes ● Emergency Evasion Device: Maximum movement distance: 45m → 100m; duration: 20s → 25s. ● Combat Roll: Enhanced obstacle-crossing performance; ● Drill Charge: Disarm time after hit: 2s → 3s; effective range: 8m → 10m. ● Auxiliary Surge Spine: Cooldown: 8s → 5s. Warfare ● Emergency Evasion Device: Temporary HP during emergency evasion: 50 → 100; removed post-activation recovery animation. Operations ● Emergency Evasion Device: Cooldown: 120s → 90s; self-revive time when downed: 15s → 10s. Operator - Nox We've given Nox the ability to respawn at any friendly beacon in Warfare, allowing for more diverse infiltration tactics. Warfare ● New ability: Can redeploy at any friendly faction respawn beacon without using beacon durability. Each deployment triggers a 60-second cooldown. Operator - Toxik We found that Toxik's Dragonfly Swarm Drone lacked suppression power in Warfare, so we're boosting its lethality and will continue monitoring its performance. All Modes ● Adrenaline: Reduced heartbeat background sound duration: 25s → 10s. Warfare: ● Dragonfly Swarm Drone: Maximum HP drain rate: 7.5/s → 30/s. Operator - Stinger As Stinger's core sustain ability, the Hive-Tech Pistol was ineffective in early-game situations. We added one starting ammo in the last mid-season update to handle early-game emergencies, and we're improving it further in this update. Operations ● Hive-Tech Pistol: The initial 1 ammo round now starts chambered—no reload required. Operator - Uluru We found that Uluru's burn rounds were overpowered in confined spaces, so we're making damage adjustments across both modes. Warfare ● Incendiary Grenade: Peak burn damage further reduced: 16 → 14. Operations: ● Incendiary Grenade: Peak burn damage: 20 → 16. ● Loitering Munition: Power consumption during acceleration: 3x → 2x; Loitering Munitions can now travel much farther when accelerating. Operator - Sineva We reduced Sineva's EOD Set explosive resistance in Operations. Sineva now needs better ballistic vest protection to survive high-damage explosives. Additionally, the Grapple Gun’s cooldown has been increased to raise the cost of mistakes. All Modes ● EOD Set: Slightly improved shield sync speed for orientation in third-person view; increased blast shield thickness to prevent some penetration hits. ● Grapple Gun: When dragging an enemy, it now interrupts ongoing melee swings. Operations ● EOD Set: Explosive damage reduction: 50% → 35%. ● Grapple Gun: Cooldown: 25s → 35s. Other Improvements: 1; Optimized Hackclaw decoder tracking: Improved track line navigation to reduce disappearing lines and wall clipping on uneven terrain; When Hackclaw has line of sight to enemies, track lines connect straight to the target; 2; Optimized Hackclaw Flash Drone targeting: When Hackclaw's reticle hovers over the yellow line, throwing the flash in any direction will activate yellow-line tracking; 3; Better Flash Drone enemy detection: Reduced failed flash warning instances; 4; Smoother Tempest Roll mechanics: Improved ending speed and jump transition for better control; 5; Fixed Luna's Volt Arrow bounce bug: Resolved occasional double-bounce issues in certain areas; 6. Luna's Volt Arrow display update: When equipped, bounce is disabled by default and bounce status is clearly shown. Bug Fixes & Optimizations ● Fixed exploitable positions in Zero Dam; ● Fixed occasional audio cutouts for gunfire in Warfare; ● Fixed missing attachments for G17, AWM, R93, SVD, and AK-12 in Warfare; ● Fixed incorrect PC K416 hip fire recoil and recoil trajectory display; ● Fixed occasional damage calculation errors in Warfare; ● Fixed Red Laser-Light Combo attribute malfunction when activated in Warfare; ● Fixed vehicles occasionally teleporting in place; ● Fixed abnormal vehicle shaking when viewed from a distance; ● Fixed missing lock-on warnings when vehicles are targeted by smart missiles and artillery. System Configuration

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