
各位玩家,我们将于7月9日02:00(UTC+0)为PC版本推出无停机更新,以开启全新赛季【Break】! 移动版更新安排: 1. 7月9日00:30(UTC+0):行动模式和排位赛将暂时无法进行。 2. 7月9日01:59(UTC+0):行动模式入口和匹配功能将关闭,同时市场和拍卖行也将关闭。 3. 7月9日03:00(UTC+0):安卓和iOS版本更新上线。 请注意:如果您在本次更新前已下载过高清资源包,更新后将恢复为低清资源包,需要重新下载。未来更新将不会出现此情况。感谢您的耐心与理解! PC版更新安排: 1. 7月9日00:30(UTC+0):行动模式和排位赛将暂时无法进行。7月9日01:59(UTC+0):将关闭作战访问、匹配功能,以及市场和拍卖行。 7月9日02:00(UTC+0):PC端更新上线。 请注意:本次更新需要下载32.7GB。为确保一切顺利,建议您的驱动器至少有40GB可用空间。如果您在Steam上游玩,更新包大小约为52.7GB,因此请确保至少有65GB可用空间。如果更新后遇到任何问题,请尝试重启游戏,这通常能解决问题。 如果您在更新过程中遇到任何错误,请在更新完成后重启游戏,并检查您的客户端版本是否为最新。本赛季更新内容: - 新增行动地图【潮汐监狱】、战争地图【气旋】 - 新增突击干员【克莱尔】(代号:风暴) - 新增首领【渡鸦】(潮汐监狱) - 新增武器【KC-17突击步枪】和【复合弓】 - 新增【黑站点收藏室】系统、载具、配件及职业装备 - 包含活动模式、大量玩法优化及漏洞修复 新干员: ● 干员 - 克莱尔·安·拜尔斯(代号:风暴)

干员角色:突击 干员特性 - 辅助脉冲脊柱:当子弹或爆炸靠近时, Tempest 的辅助脊柱会激活,释放电流为其核心肌肉充能。这会暂时提升她的 sprinting 速度。在非压力状态下,它会被动增加她的游泳速度。 战术装备 - 钻孔炸药: Tempest 向前投掷一个可以穿透坚硬表面的钻头。随后它会喷射导电粉末和电流,穿透掩体,使敌人失去武装并暂时瘫痪。 战术技能 - 战斗翻滚:激活辅助脊柱以增强核心力量,使其能够向多个方向快速翻滚。成功击倒敌人会减少该技能的冷却时间。装备 - 紧急规避装置:在风暴投掷瓦斯罐后,该装置会发射安全绳以固定锚点。若她重新激活装置或受到致命伤害,将被拉回该锚点位置。 作战模式:风暴倒地时,可激活脊柱释放除颤脉冲,自行复活一次。 战斗模式:绳索拉回期间,风暴对通常会超过其最大生命值的伤害拥有短暂抗性。 若风暴坠落一定距离,安全绳将进入悬停状态。 解锁方式:赛季通行证免费层级可获取。 新首领 - 渡鸦

“雷文曾是阿萨拉前国王最珍视且才华横溢的儿子,但后来遭到背叛,沦为阶下囚……” 雷文和他的卫兵一直在潮汐监狱内四处活动。他们极其危险,因此在与他们交战时你需要格外小心。 新载具、新配件、新职业装备 ● 喷气滑艇:一种可搭载两人的轻型水上载具。

● 复合弓多样化箭头:可通过复合弓发射,设计用于满足不同战斗需求。 ● 线导导弹:工程师职业的便携式反载具武器,可远程引导命中目标。 新动作 - 游泳 ● 下潜会消耗氧气。浮出水面可恢复氧气。若氧气耗尽,生命值将逐渐减少。 ● 可选择慢速游泳或 sprint 游泳。sprint 游泳速度更快,但会消耗耐力且氧气消耗更快。 ● 在水面时,可使用所有武器和装备。水下时,武器无法开火,仅部分装备可使用。 ● 从水面上方发射的武器可击中水下目标,但子弹进入水中后伤害会大幅下降。● 在行动模式中,被击倒的玩家在水下可以缓慢移动。在战争模式中,被击倒的玩家会浮到水面,但在被救起前无法移动。 ● 在行动模式中,你可以前往【黑站点 - 潜水中心】升级和强化角色的游泳相关能力。 新系统 【黑站点收藏室】


● 收藏室:在收藏室中展示你的顶级战利品!在这里,你可以解锁图鉴条目,欣赏已收集的物品,还能升级房间以解锁高级展示功能。 ● 固定资产:你的黑站和收藏室设施现在将被算作固定资产。这些资产将与你的流动资产(藏匿处资产和Tekniq合金)合并计算你的总资产,并显示在个人主页上。 行动 ● 潮汐监狱

新增一张行动地图:潮汐监狱,将用于高难度行动。 潮汐监狱建在一座孤岛上,其复杂的结构和阴森的牢房令人不寒而栗。干员将扮演“越狱者”,接收任务简报、取回装备并展开激烈行动。 ● 行动模式轮盘

战争 ● 气旋

新增一张战争模式地图:气旋。 准备好迎接一场不可预测的岛屿登陆战,体验极致真实且残酷的战场环境。两栖登陆行动将带来更震撼的视觉体验与战斗! 天气系统:动态天气变化现已加入战场,并将直接影响战斗。 新武器 ● 复合弓

Season Mission Update ● Season 4 Mission Reset: All your progress on Season 4 missions will be completely reset and cleared. Any Ultimate Safe Box Season Access from previous seasons, along with any Safe Box Trial Cards (used or not), will expire and become invalid. ● Season 5 Mission Update: Season 5 kicks off with a brand-new mission line, bringing 77 new season missions for operators to challenge. In-Game Combat & Level Improvement (Warfare) ● Victory Unite: Added a command panel that combines multi-module functions for command and team identity management. Plus, there's a new "Call In - Urgent Deployment" ability, which can temporarily reduce how long it takes allies to deploy. ● Airdrop Vehicles: The Light Tank now requires 10,000 points to call in. Airdropped vehicles also get call-in protection, and we've increased the total quantity limits for attack vehicles. ● Artillery Barrage: The maximum damage has gone up from 100 to 120, and the minimum damage from 30 to 50. The maximum range radius is now 8m (up from 7m), and the full damage radius has increased from 2m to 2.5m. ● Guided Missile: Maximum damage has been tweaked from 300 to 310. ● Anti-Tank Mine: You can now carry up to 3 (up from 1), and you'll start with 3 ammo (up from 1). Damage has been reduced from 60 to 40. ● Flamethrower: Damage is now 100/sec (up from 70/sec), and we've improved how flames penetrate targets. In-Game Combat & Level Improvement (Warfare) ● Extraction Point Marking: Fine-tuned how conditional extraction points display when marked—now you can directly see the extraction countdown! ● Enemy Soldiers: Significantly lowered the firing burst probability for Ahsarah soldiers and slightly reduced their damage. For Ahsarah Shieldbearers, their firing burst probability is down, and their burst accuracy has decreased. We've also improved the stagger performance and damage logic after a Machine Gunner's helmet is knocked off. System Improvement (All Modes) ● Tutorial: Added tutorials for certain operators and system gameplay mechanics. ● Voice Language Settings: These options have been moved to Settings - Audio for easier access. ● Loadout Screen: A new Special Weapon tab has been added to showcase the Compound Bow. ● Gift System: You can now gift the Season Pass! The friend duration requirement has been adjusted to 5 days, and you can access this feature via Events - Others. System Improvement (Warfare) ● Warfare Missions: Added a new mission list right in matches! It now includes your Armory, Operator, and Weapon Appearance missions. System Improvement (Operations) ● Black Site: The screen has been redesigned and optimized. We've added a Collection Room tab, plus new Diving Center and Collection Room buildings with all their related functions. ● Entry Value Adjustments: Easy: 1.5 million Tekniq Alloy. Normal: 3 million Tekniq Alloy. Hard: 6 million Tekniq Alloy ● Gear Repair: Gear repair has been streamlined. The system now defaults to using unlocked higher-tier repair options. If a repair type is locked, the interface will guide you on how to unlock it. ● Gear Tickets: Weapon variety and modifications have been fine-tuned for both Standard and Elite Gear Tickets. ● Match Results: Optimized the display timing and layout of squadmate supply returns on the match results screen for improved clarity. ● Hot Zone: Some weapon preset loadouts in the Hot Zone have been optimized. ● Fixed Assets: The new Fixed Assets system is here! Your Black Site and Collection Room facilities will now count as fixed assets. These will be combined with your liquid assets (Stash assets and Tekniq Alloy) to calculate your Total Assets, which will be displayed on your personal homepage. ● T&E Lab: Added one linked shelf and increased the chance of getting rare items like keycards. Overall, the profit from generated items has been boosted. Weapon Balance and Optimization (All Modes) ● Polar Precision: Significantly reduced recoil reduction per weapon handling point while holding breath. Added auto breath-hold functionality for all weapons on mobile. ● SR-25 Marksman Rifle: Re-engineered the base firing stability and recoil feel. You'll notice much better recoil control during sustained fire, and improved firing stability when using tactical side sights. ● PSG-1 Marksman Rifle: Enhanced its horizontal firing stability and improved firing stability with tactical side sights. Its muzzle velocity has been reduced from 750 m/s to 550 m/s. ● SVD Marksman Rifle: Re-engineered its base firing stability and recoil feel. You'll notice much better recoil control during sustained fire, and improved firing stability when using tactical side sights. ● SKS Marksman Rifle: Re-engineered its base firing stability and recoil feel, and improved firing stability with tactical side sights. ● SR9 Marksman Rifle: Re-engineered its base firing stability and recoil feel, and improved firing stability with tactical side sights. Its muzzle velocity has been reduced from 750 m/s to 550 m/s. ● Mini-14 Marksman Rifle: Enhanced its horizontal firing stability, improved horizontal recoil control, and improved firing stability with tactical side sights. ● AKM Assault Rifle: [AKM Performance Barrel Combo]: Equipping this barrel will significantly change your hip fire accuracy and how the recoil feels. [AKM Practical Long Barrel Combo]: Equipping this barrel will drastically change the weapon's stability when firing, with slight tweaks to recoil. Weapon Balance and Optimization (Warfare) ● M7 Battle Rifle: Base damage increased from 25 to 26. ● AKM Assault Rifle: Base chest damage increased from 26 to 34. [AKM Performance Barrel Combo]: Base chest damage stays at 26, but base headshot damage increased from 49 to 52. [AKM Practical Long Barrel Combo]: Base chest damage remains at 26, while Range and Muzzle Velocity now get a +15% boost (up from +9%). Weapon Balance and Optimization (Operations) ● K437 Assault Rifle: Base handling reduced from 55 to 48. ● MP7 Submachine Gun: Hip fire accuracy reduced from 68 to 60; maximum firing spread increased from 4.0 to 6.0; and hip fire spread after continuous firing has been reduced. ● SR-25 Marksman Rifle: Abdomen damage multiplier increased from 0.9 to 1; limb damage multiplier increased from 0.4 to 0.5. ● M7 Battle Rifle: Base damage increased from 38 to 39; abdomen damage multiplier increased from 0.9 to 1. ● AKM Assault Rifle: Base damage increased from 39 to 40. [AKM Performance Barrel Combo]: Headshot damage multiplier increased from 1.9 to 2.5. [AKM Practical Long Barrel Combo]: Range and muzzle velocity now get a +30% boost (up from +18%), and recoil control improved from +6 to +8. ● CI-19 Assault Rifle: Base range increased from 27m to 35m. ● Practical Suppressor: Control increased from -2 to 2; Stability changed from -3 to 2. ● PBS Russian Suppressor: Handling increased from -13 to -4; Gunshot Suppression changed from Weak to Strong. ● AK Bravefire Suppressor: Handling increased from -13 to -4; Control changed from 0 to 5; Accuracy changed from 0 to -8. ● Russian SMG Precision Suppressor: Handling changed from -6 to -2; Accuracy changed from 0 to 8. ● M7 Practical Suppressor: Handling changed from -11 to -4; Stability changed from 0 to 2; Gunshot Suppression changed from Weak to Strong. ● Whisper Tactical Suppressor: Accuracy changed from 0 to -4; Handling changed from -5 to -6; Control changed from 5 to 6; Stability changed from -4 to 6. ● SMG Echo Suppressor: Control changed from 7 to 5; Handling changed from -10 to -4; Stability changed from -3 to 4; Accuracy changed from 0 to -8. ● Advanced Multi-Caliber Suppressor: Now includes horizontal recoil control and horizontal stability effects. Control changed from 0 to 7; Handling changed from 0 to -4; Stability changed from -3 to 4; Accuracy changed from 0 to -8; Gunshot Suppression changed from Weak to Strong. Operator Balance Adjustments Operator - D-wolf We've noticed that players have really optimized precise throwing spots for blasters. To give targets more warning and time to dodge, we're increasing the sound propagation distance of blaster firing. Duo Modes: ● Triple Blaster firing sound propagation distance: 50m → 100m. Operator - Vyron Vyron's high mobility and high-skill ability combo have led to performance data far exceeding other operators across all Operations maps. After observing for two seasons, we've decided to make minor numerical balance adjustments that won't impact his core gameplay loop. We’ll continue monitoring his performance. Operations: ● Dynamic Propulsion: Cooldown: 15s → 20s. ● Dynamic Auxiliary System: The cooldown timer for the Dynamic Auxiliary System will now be displayed. Operator - Nox Since his debut, Nox has shown new combat approaches in certain advantageous situations. However, his overall strength still lags a bit compared to other Assault operators. So, we're hoping to slightly boost his movement speed bonus when he activates tactical gear, letting him execute flanking tactics more quickly. Compared to other Assault operators, Nox's combat options in Warfare are limited. We've given Nox more gadgets to use in combat and will continue to monitor and optimize his performance in Warfare in upcoming versions. All Modes: ● Silent Assault: Movement speed bonus: 10% → 15%. Warfare: ● Whirlwind Disc: Maximum capacity increased from 1 to 2; initial ammo increased from 1 to 2. ● Tactical Flashbang: Initial ammo increased from 1 to 2. ● Silent Assault: Kill score changed from 60 to 100. Operator - Toxik After our last balance tweaks, Toxik has definitely climbed the operator strength ranks, encouraging more players to try him out in their team setups. We’re now looking to further enhance his offensive impact and overall feel, while also giving his Support role a healthy bump. All Modes: ● Swarm Drone: We've added sound effects for enemies getting hit and increased the audio range for removing Flux UAVs. We also slightly increased the vertical flight range of Flux swarms, making them easier to hit targets on uneven terrain. ● Blinding Gas: Significantly reduced how much it bounces on the ground, so it takes effect quickly right where it lands. Operations: ● Adrenaline: When Adrenaline is activated, Toxik and his squadmates will also temporarily become immune to movement speed and ADS speed penalties from gear. Warfare: ● Adrenaline: When Adrenaline is activated, Toxik and his squadmates will also get a 10% movement speed bonus. ● Swarm Drone: Maximum HP reduction effect: 20 → 40. Operator - Shepherd Over the past two seasons, more and more Operators have discovered Shepherd's dominant position in defensive and underdog combat scenarios. However, getting knocked out by a Sonic Trap can be incredibly frustrating. To address this, we plan to slightly increase the audio range of Sonic Trap sound effects, giving players clearer warning cues to help them identify and counter the trap. All Modes: Sonic Trap: Maximum sound propagation range: 7m → 8m, making it easier to clearly identify. We also slightly increased the audio range of the trap placement sound effects. Operator - Uluru In our previous balance adjustments, we found that sustained damage gadgets with a 5-meter radius work better with our maps. Therefore, in this update, we're also increasing the damage range radius of incendiary grenades to 5 meters. All Modes: ● Composite Incendiary: Burn radius 4m → 5m. Operator - Sineva Operations: ● Grapple Gun: When the grappling gun pulls back dying operators or crates, you can now carry them mid-air during the return. Bug Fixes ● Adjusted AMD FSR 3 integration; we've temporarily rolled back to FSR 2 until completion, meaning it only supports upscaling technology for now. ● Adjusted AMD FSR 3 integration; we've temporarily rolled back to FSR 2 until completion, meaning it only supports upscaling technology for now. ● Fixed an issue where swipe acceleration mode would occasionally fail to activate on mobile devices. ● Fixed unbalanced positions on some maps. System Configuration

建议与反馈 欢迎通过以下渠道与我们保持联系: ● 官方客服邮箱:service@playdeltaforce.com 公告到此结束! 感谢各位操作员响应号召!我们阿萨拉战场上见! 祝游戏愉快! 三角洲特种部队团队




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