
又到了反作弊更新时间。随着对决模式的开启,我们想分享一些上赛季的情况,谈谈我们正在做的工作,并简要展望未来。团队正在幕后努力工作,继续在打击作弊者和不公平游戏行为方面取得进展。以下是我们将要涵盖的内容摘要: 关于Prodigy:与前两个赛季相比,总封禁数(BT)、比赛感染率(MIR)和每用户举报数(RPU)有所波动,如下方图表所示。部分原因是数据流增加,改进了主机端的追踪和检测。此外,我们一直在致力于解决第三方宏设备问题。我们正在进行的工作:详细分析TB、MIR和RPU,这是我们日常目标的三个方面。为了提取数据,我们会使用多种元素,这可能导致数值出现变化(示例如下)。MIR侧重于排位模式,而TB和RPU则包含所有模式。 近期目标:新的工具系统提升了我们的适应能力,并将随着作弊手段的变化不断发展。这将帮助我们解决一些重大问题,包括组队作弊和第三方机器人。自2月以来,组队作弊举报已减少33%,我们将继续根据新发现监控并完善该工具。针对机器人和反后坐力系统也是我们正在积极开发和测试的关键内容。如上次开发日志中所述,我们将继续在可能的情况下分享新的细节。 关于天才系统的观察 上赛季的总封禁数量整体有所增加。根据平台的不同,比赛中的作弊者比例和每位用户的举报数量与上赛季相比也有轻微波动。此外,我们最近发现数据流量有所增加,这为在主机平台实施更多封禁措施铺平了道路。因此,此处列出的数字比过去更能体现我们的行动成效。改进后的追踪系统帮助我们做出更具战略性的决策,以确定资源的优先次序和分配,包括为作弊者最多的地区分配新的团队成员。此前,由于主机平台不存在作弊程序,我们的数据主要来源于PC版。目前,我们已开始将主机平台账号纳入统计范围,同时加强对组队作弊和第三方宏设备使用的检测与处罚力度。在下方图表中,作弊者比例和每位用户的举报数量反映了每个赛季初和赛季中期补丁推出后前两周的情况。总封禁数量则反映了整个半个赛季的情况。
WHAT WE ARE WORKING ON As mentioned in previous updates , anti-cheat is a constant effort with a myriad of gears always in motion. Total bans, the percentage of matches with cheaters, and reports per user are just some of the pieces of the puzzle, but we'd like to explain in more detail what determines these values. Total Bans: The total number of suspensions (temporary and permanent) applied to user accounts through both automated systems and manual reviews. To combat unfair play, bans are used in conjunction with other measures (e.g., resetting ranking points). Match Cheating Rate: The percentage of matches in which at least one user has been reported three or more times and suspended for cheating in the last 14 days. Apex Legends has a higher number of users per match compared to other similar games, which can contribute to a higher percentage of cheating matches. For a match to be counted as a "cheater match," even one user in 60 is cheating (though you may not encounter them directly or have any impact on your gameplay experience). One of the most effective ways to reduce the percentage of cheaters in matches is to apply suspensions promptly. By detecting cheaters more quickly, we'll limit their impact on matches. Reports per user: The sum of all reports against users reported 3 or more times in the previous 28 days, divided by the number of active users in the same period. Three or more reports are not required to impose a suspension. These are just general guidelines we follow to determine if someone is negatively impacting the gaming experience, regardless of the actions taken as a result of reports. Including a threshold of three or more reports is crucial because it often helps us identify those who may have been playing fairly before resorting to cheating. All measurements, including those mentioned, are taken into account by multiple factors (e.g., data centers, modes, match levels, and reporting categories). This means that values can vary significantly by user, match, session, and even region depending on the data sample. Here are some examples of variables: The percentage of cheaters in matches is generally much higher in Ranked. This is where almost all cheaters congregate. Unranked modes have a much lower percentage of cheaters (between -50% and -80%) than Ranked. Furthermore, the percentage increases at the higher ranks of Ranked. In Diamond and Master matches, the chances of encountering cheaters are double the overall percentage, while at the lower ranks, they drop significantly below average.RECENT GOALS We've put together some small updates on a couple of recent milestones to help us be even more transparent with the community.AN ADDITIONAL SYSTEM TOOL In Season 23, we introduced a new system that helps us combat cheaters by analyzing different types of unfair play based on a series of gameplay indicators. The system is highly flexible and will evolve as new cheat variants are introduced. In the future, we hope to extend its scope to input manipulation and anti-recoil systems. TEAMING, BOT DETECTION & MORE Regarding detection, we've made progress in a number of areas and added the "Wallhacking/Impossible Game Logic" reporting option thanks to your feedback in the May Anti-Cheat AMA. Here's an update on some of our top priorities: Teaming: Since our last teaming update , we've continued to refine our teaming model, seeing a further 33% decrease in reports compared to February. With the introduction of the new tool, we've been able to improve detection based on new gameplay indicators. Third-party bots: After refining our gameplay indicators, we've been able to use our tools to combat and remove bot farms. We've also updated our add-on tool to improve future detection (with an automated bot detection model we're still working on). We'll continue to monitor the results, and you may see the impact on cheater rates and user reports in future updates. Target Bots and Anti-Knock Systems : Detecting these two items is still high on the priority list, so we are developing internal models that can locate Target Bots and Anti-Knock Systems in-game. SEE YOU ON THE SHIP We've said it before, and we'll say it again: the Apex Legends experience should be fun and competitive without sacrificing the integrity of the game. As our work continues, we'll continue to share development insights on anti-cheat and other news on the blog and on Reddit, Steam, and X/Twitter throughout the rest of the year. Play Apex Legends for free * on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via the EA app, Epic, and Steam. Follow Apex Legends™ on Twitter , Instagram , and TikTok , subscribe to our YouTube channel , and check out the forums . Sign up for our newsletter today to receive Apex Legends updates, news, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement is subject to change as we listen to community feedback and continue developing and evolving our Live Service & Content. We are committed to keeping our community informed. For more information, please refer to EA's Online Service Updates at https://www.ea.com/service-updates . *A subscription (sold separately) and platform account may be required. Requires an EA account and a persistent internet connection. Age restrictions apply. Includes in-game purchases.
2025-09-02 17:41:15 发布在
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