《Apex英雄》对决更新补丁说明

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查看我们专门的博客,了解所有你在开始游戏前想要入手的卡牌。 传奇更新 除了一些控制器职业的更新外,我们还对两位热门传奇进行了调整。很高兴看到“毒气老爹”和“邦加 Dang”重回游戏主流。 腐蚀 腐蚀的毒气本应致命,符合其设定,但最近感觉威力不足。通过以下更新,诺克斯毒气已成为腐蚀玩家可以信赖的技能,能够长时间威胁或控制一片区域,同时为进攻方留下可操作的空间。此外,腐蚀的新“实地研究”特长使其能获得额外的传奇更新——这让他成为首位能同时获得全部四个升级的传奇!班加罗尔 全新的传奇升级树为班加罗尔带来了极高的灵活性。在这些新选项中,新增了突破机制,让你能够清除固守的敌人。 游戏内容新增 我们为边境带来了三项强大的新增内容。以下是概述,详情可查看下方的更新说明部分: 精英武器将弹道的个人珍藏火力交到你手中。这些变体威力强劲,会在限时内取代它们的普通版本。对决活动推出了RE-45:连发版,它改用能量弹药并带有预热机制。 传奇增幅是在非排位和排位大逃杀比赛中可用的颠覆性被动技能。共有五种选项可供选择,总有一款最适合的放大器能在任何类型的战斗中助你一臂之力。 锁定式配件意味着你无需再为这些增益效果费心搜寻。每把武器都预装了配件,只需激活即可在整场比赛中使用。 排位赛 我们进行了关键调整,以更好地反映你的表现和所冒的风险。入场费用、排名积分以及击杀分数都经过了调整,为基于表现的差异创造了更大空间,并奖励始终表现全面的玩家。更新后的挑战者奖励将为击败更高段位对手的玩家提供更多排位积分。而这些并非是对决模式中排位赛的全部更新。 新增:降落区域

空降区域将更快、更公平地开启排位赛,小队会自动分散到各个兴趣点。比赛开始前,你将看到空降区域的预览以及可标记的地图,以便在锁定传奇前进行战略协调。战利品在兴趣点间公平分配,因此这里没有热门区域。不过要保持警惕,邻近小队总有可能通过跳伞前来争夺。AURAS

全新外观选项【光环】现已推出。装备后,你的光环将在大厅、传奇选择界面以及颁奖时刻显示。在比赛中:进行俯冲时、第三人称表情动作时,以及在救援或终结对手时,交战双方都能看到光环。你可以在传奇储物柜中开启或关闭你的影响力。 所有可进入排位赛的玩家,在【巅峰对决】上线后登录游戏即可获得【晋升纹章】光环,该光环会动态反映你当前的排位段位。仍在完成排位解锁任务的玩家,将在解锁排位赛后获得此光环。 【荣誉系统】 是时候认可玩家及其队友在比赛中的各种表现了——而不仅仅是获胜。从完成棘手的双杀到为小队熟练格挡伤害,荣誉系统旨在突出那些常被忽视、未被赞扬且未被记录的行为。它用于表彰不同的游戏风格和技能,可在非排位赛、排位赛、 wildcard 以及 mixtape 中获得,且每种模式单独统计。

每个荣誉奖励最多有四个等级供你在游戏过程中达成,它们也会奖励经验值。赛后总结会显示你获得的荣誉奖励,而你的角斗士卡片会展示前三名。你每天可以获得并记录多个荣誉奖励,但每天通过这些获得的经验值上限为2200。在账户进度中可以找到完整列表和追踪信息,包括描述、目标、本赛季已获得的荣誉、各模式下的荣誉以及达成次数。

挑战系统更新 我们对挑战系统进行了更新,旨在帮助你无论选择哪种模式都能更稳定地取得进展。大多数过去要求特定模式或有双重目标的挑战现在可在所有模式中计数,让你能更自由地选择游玩方式,同时仍能完成战斗通行证。 为了平衡完成时间,部分挑战目标有所提高,并且我们为部分模式添加了进度加成。例如,【以突击型或突击传奇造成10000点伤害】在大逃杀模式中获得2倍进度加成,使其与 mixtape 模式的完成时间相匹配。 这是我们长期目标的一部分,即创建支持更广泛游戏风格的挑战。投入游戏,按自己的方式游玩,你将获得与以往相同的奖励。新奖励流程

Based on your feedback around reward confusion, we’ve created a new summary to showcase your hard work and rewards without the plethora of pop-ups. You’ll now be able to see each reward (including those occasionally granted silently), how it was earned, and additional details all at once—giving you more time to celebrate those Ws. NINTENDO SWITCH 2 Apex Legends is now available to download on Nintendo Switch 2! Log into Apex Legends on your Nintendo Switch or Nintendo Switch 2 before September 16, 2025 to automatically receive the “P.A.T.H.” Pathfinder skin!** Enjoy up to 60 FPS, depending on monitor/hardware capability and compatibility (1920x1080 docked, 1792x1008 undocked) When you login, you’ll be redirected to the eShop to download Apex Legends on Nintendo Switch 2. You’ll be able to delete “Apex Legends for Nintendo Switch” after you login to the updated version. **Requires EA account & all game updates. Applicable platform account &/or subscription may be required. Only available on Nintendo Switch and Switch 2. Must log in to Apex Legends (available separately) by September 16, 2025 to claim. Limit 1 per account.PATCH NOTESBALANCE UPDATES Care Package Peacekeeper returns to the floor Akimbo P2020 enters Gold Weapon Rotation EVA-8, Hemlok, RE-45: Burst, Sentinel, Wingman EVO Harvesters EVO rewarded by Harvesters increased to 425 (was 350) Overhauled placement to guarantee spawns closer to the geo-center and away from POIs cores Spawn rate reduced to 8 or 9 depending on Map size (was 17-20) Dev Note: EVO Harvesters haven’t seen many adjustments, so it’s time to shake things up. We’re removing spawns at the edges of playable space and preventing them from the center of POIs. This could lead to unfair starts where some levelled up quickly by chance, while others were left behind. Now intentional strategic moves will be needed to access Harvesters. With fewer of them, the chances of bumping into enemies is high, but the reward is too with nearly enough EVO to level up.GAMEPLAY UPDATES NEW: Amps Purple tier loot items Early game: fairly uncommon with a higher chance to spawn in high tier loot locations such as Care Packages, Vaults, and the Hot Zone After Bins Reset: all bins have a higher chance to spawn an Amp Mythic, Legendary, Extended, and Weapon supply bins guarantee one Five Amp types: Infinite Ammo Amp: gain infinite ammo for non-care package weapons Temporarily locks two inventory slots. These slots can hold ammo, but you cannot drop their contents. Bottomless Batteries Amp: Batteries are not consumed upon use Must have at least 2 Batteries in your inventory to activate Over Armor Amp: gain an additional 25 shield capacity Stacks with Ring Expert, but cannot exceed 125 total shields Heal Overflow Amp: after using a cell or syringe, the corresponding health bar will fully heal over time Taking damage stops the regeneration Power Booster Amp: reduces cooldown for Tac and Ult Refresh a Tactical charge when knocking an enemy Dev Note: Amps are a new vector to explore when creating and optimizing your loadout. Your choice could be influenced by playstyle, team composition, weapons, and the bedlam each match provides. The Amp you want in one match may not be the one you need in the next. NEW: Elite Weapons Limited-time standard-issue weapons are replaced with one from Ballistic's private collection Features devastating new mechanics from across the Outlands Showdown’s Elite Weapon is the RE-45: Burst Swaps Light ammo for Energy ammo New spin-up mechanic that fires 3-round bursts in rapid succession NEW: Locked Hop-Ups Hop-Ups removed from floor loot Now pre-equipped and locked to weapons, start as inactive Can’t be removed or transferred Gain Locked Hop-Up Points to activate by: Dealing damage to other players with the weapon (damage from any any other source grants partial credit) Upgrading at the appropriate Arsenal Picking up Hop-Up Boosters White, blue, and purple kitted weapons do not come with Locked Hop-Ups Gold kitted and Care Package weapons come with their Hop-Ups already unlocked Helmets Removed Gold and Mythic helmets from floor loot World’s Edge: Rampart’s Big Maude Paintball weapons are no longer offered at vending machines Blue and purple kitted weapons are now offered at vending machines Reduced time to unlock weapons by 2 seconds LOOT BINS Extended Supply Bins Top drawer contents now give support items to everyone Secret drawer and EVO value remain unchanged Removed icons from minimap and full-map Before Bin Reset: small chance of spawning an Amp and/or an Ult Accelerant After Bin Reset: guaranteed Amp and/or Ult Accelerant Weapon Supply Bins Top drawer contents now give assault items to everyone Secret drawer and EVO value remain unchanged Removed Icons from minimap and full-map Before Bin Reset: small chance of spawning Amp and/or Hop-Up Booster After Bin Reset: guaranteed Amp and/or Hop-Up Booster if a squadmate needs one Legendary Supply Bins Amps and Hop-Up Boosters added to the poolLEGENDS Controller Class Zone Overcharge: now continuously regenerates shields while in zone Taking damage stops this for 6s Ring Consoles: players can spawn a taller custom EVAC from Ring Consoles they have scanned Dev Note: Controllers should have priority when taking key spots and defending, so we’ve buffed their perks so they can get to zone early and fight with less loot. BANGALORE Abilities Passive: Double Time Speed increased by 5% Tactical: Smoke Launcher Canister breaks and travels through doors Projectile speed increased to 2900 (was 2500) Pull out time reduced to 0.25 (was 0.35) Cooldown reduced to 30s (was 35s) Gas now reactive: ordnance and abilities can disable it for 5s when used inside/nearby Ultimate: Rolling Thunder Cooldown reduced to 210s (was 270s) Reduced anim frame to fire projectile to 1 (was 5) Upgrades Level 2 Ultimate Cooldown+ & Tactical Cooldown: removed Cover Me: moved to Level 2 Electric Smoke: electrifies Tac dealing 100 damage to enemy Ults and destroys Tacs Level 3 Refuge: removed, integrated into Cover Me NEW ECM Payload: electrifies Ult dealing 10 more damage, destroys enemy deployables NEW Medal of Honor: faster revives and passive triggers running towards knocked allies Dev Note: Bangalore is always fun to play, which also makes her a prime candidate to buff into a flex pick. We’ve updated her upgrades to give her more choices and be a stronger balancing force overall. Similar to how other Controllers are set to answer highly mobile Legends, Bangalore can now be the one to tackle slower, more defensive metas. CAUSTIC Nox Gas Damage Increased to 10-15 (was 4-10) Now causes aim punch to victims when causing damage Caustic’s Health Bar does not show while inside Increased visibility both outside and inside his own gas Green highlighting is still active Clouds now have threat indicators for victims Now Grounds enemies: slowing them once and draining them of movement cooldowns “Slow” changed: immediately drains velocity to the desired speed even if the target is moving at high velocity or in the air Gas now reactive: ordnance and abilities can disable it for 5s when used inside/nearby Abilities NEW Passive: Field Research (was Nox Vision) Gain research points from poisoning enemies, opening unique Death Boxes, and scanning ring consoles Unlock an upgrade point for every 100 research points (max 2) Can uniquely have all 4 upgrades unlocked at once Tactical: Nox Gas Trap Trap health increased to 225 (was 150) Trap can be activated earlier while inflating Reduced toss and stow by 0.1s Increased trap activation radius to 260 (was 140) Increased gas radius to 300 (was 282) Doubled lifetime to 22s (was 11s) Caustic traps take ring damage Increased activation delay to 0.8s (was 0.2s) Traps take bullet damage while inflating Traps take critical (1.4x) damage when hit in the o-ring/base Ultimate: Nox Gas Grenade Reduced cooldown to 2min (was 3m) Reduced toss and stow time by 0.05s Increased projectile speed to 1500 (was 1300) Increase duration to 20s (was 15s) Upgrades Level 2 Parabolic Force & Residual Toxins: removed (integrated into base kit) NEW Extra Traps: one additional charge, increased max in world by 2 Breathe It In: moved to Level 2 Level 3 NEW Gas Fighter: Tac recharges 300% faster while in gas Particle Diffuser: increases Ult radius by +50% Dev Note: At long last Nox Gas is powerful enough to be scary, even lethal again. To balance this out, we’ve made it reactive to explosions and player abilities. We hope this makes Caustic feel powerful and more relevant, while offering opponents a way to counterplay if they’re smart about using resources.AMMO & ATTACHMENTS NEW Hop-Up Booster Grants 100 Locked Hop-Up Points on pick-up Only found in Weapon and Legendary Supply Bins Can not be picked-up without a Locked Hop-Up weapon Does not appear in Loba’s Black Market LOCKED HOP-UPS Accelerator 150 Locked Hop-Up Points to unlock Compatible with Peacekeeper, L-STAR, and Alternator Must have weapon in hand in order to receive additional Ult gain on knock Assist window reduced to 3s (was 10s) Ult gain on knock increased to 30% (was 20%) No longer comes pre-equipped to white, blue, and purple kitted weapons Dev Note: Accelerator has been a very powerful Hop-Up since its addition. We want to keep its power high while incentivizing you to use these weapons more, rather than just shoving them in your secondary slot or sling (looking at you Ballistic mains). Graffiti Mod 300 Locked Hop-Up Points to unlock Compatible with Volt, Spitfire, and EVA-8 Greatly improves weapon handling Slightly increases magazine size Adds paintball rounds for some battlefield flair Gun Shield Generator 250 Locked Hop-Up Points to unlock Compatible with Hemlok, R-301, and Rampage Selectfire Receiver 250 Locked Hop-Up Points to unlock Compatible with Charge Rifle and Prowler Skull Piercer 400 Locked Hop-Up Points to unlock Compatible with Wingman, Longbow, and 30-30WEAPONS LMG Devotion LMG Widened reverse hipfire spread Removed improved scaling from high-tier barrels and stocks (Previous Hotfix) Mag size reduced to 48 (was 52) (Previous Hotfix) M600 Spitfire & Rampage LMG Widened reverse hipfire spread Dev Note: LMGs were feeling especially oppressive in close quarters combat and reverse hipfire contributes to a lot of that. They’re a strong and relevant weapon class, but recognize that we need to tamp down on some of that spray gameplay. PISTOL Akimbo P2020 (Care Package) Increased damage to 25 (was 24) Decreased reload time Improved hipfire accuracy Added Hop-Up: Kinetic Feeder RE-45 Burst Added to floor loot Also found on Energy Arsenals RE-45 Auto Removed from floor loot SHOTGUN EVA-8 Auto (Previous Hotfix) Damage per pellet increased to 7 (was 6) Reduced rate of fire Purple and Gold bolts now match other shotguns Mozambique Shotgun Slightly tightened blast pattern Increased rate of fire in akimbo and single fire modes Increased rate of fire when using a white or blue shotgun bolt Peacekeeper (Floor Loot) Increased magazine size to 6 (was 5) Increased choke time Widened blast patten Increased rechamber time No longer deals headshot damageMAPS NEW: E-District Daytime Lighting overhaul: now takes place during the day Lotus: new rotation added Added adjacent doorways to many shops for additional flow Removed some buildings and clutter to improve readability MAP ROTATIONS Unranked & Ranked Broken Moon E-District Storm Point Mixtape (August 5-September 15, 2025) TDM: Thunderdome, Fragment, Skull Town Control: Lava Siphon, Barometer, Production Yard Gun Run: Skull Town, Thunderdome, Zeus StationMODES Trios & Duos (August 5-September 15, 2025) Wildcard (August 5-18, 2025) Second Chance Revivals Legend stacking possible Self Revive Drop Kit Simplified Loot & Inventory Auto Looting EVO Orbs Level up weapons Reduce respawn timers Grant a percentage of shield & Ult charge Kickstart health regen Wildcard (September 9-15, 2025) Return to core Wildcard experienceRANKED Drop Zones Details Match start: squads are randomly assigned a POI Pre-Legend Select: players are presented with a map preview of Drop Zone After Legend Select: players deploy via squad Dropship to assigned zone with nearby enemy POIs marked for imminent threat During landing: added warning for incoming threats if an enemy squad invades Drop Zone Dev Note: Ranked matches should allow you to get into the match before it’s over—bad drops can ruin that and lose you RP. Drop Zones means that all players will land at relatively the same time and have a shot at survival without waiting for the Dropship to unload. Contested drops are still possible, but limited and manageable: no more will half the lobby drop on the same POI. You’ll get the best chance at loot in your assigned Drop Zone, but efficient looting is still important in case enemies invade. Heat Shields Heat Shields are disabled in Ranked Dev Note: Stalling near the Ring and doing long out-of-Ring rotations will now be even riskier. You’ll need to rely on good positioning in order to survive into the late game. SCORING Challenger Bonus: reworked bonuses when eliminating higher-ranked opponents If the killer’s rank is 1 tier lower than the victim: KP +15% bonus If the gap is 2 tiers: +25% bonus If the gap is 3 tiers: +35% bonus If the gap is 4 tiers or more: +50% bonus Entry Cost Adjustment Bronze: 10 RP (was 0 RP) Gold: 38RP (was 35 RP) Platinum: 48 RP (was 45 RP) Kill Points Adjustment 1st: 20 RP (was 26 RP) 2nd: 18 RP (was 22 RP) 3rd: 16 RP (was 18 RP) 4th: 14 RP (was 16 RP) 5th: 12 RP (was 16 RP) 6th: 10 RP (was 16 RP) 7th: 10 RP (was 14 RP) 8th: 10 RP (was 14 RP) 9th: 8 RP (was 12 RP) 10th: 8 RP (was 12 RP) 11th-15th: 6 RP (was 10 RP) 16th-20th: 4 RP (was 10 RP) Placement Points Adjustment 2nd Place: 100 RP (was 95 RP) 3rd Place: 75 RP (was 70 RP) 6th Place: 40 RP (was 30 RP)SYSTEM Added report option for Wallhacking/Impossible Gamesense Dev Note: Based on your feedback and the Reddit AMA, the Wallhack report option is back! If you encounter impossible game sense, let us know by reporting them.BUG FIXES Burst weapon firing sounds now stop if the weapon overheated due to Ballistic's Tac Fixed inconsistent behavior when picking up some weapon attachments Fixed intermittent issues when predicting aim punches from ring damage Firing Range: fixed a few bugs that allowed other players in the server to impact your game Replicator: can no longer craft on a side with an item printing Ring visual effects now consistently show up in Kings Canyon Storm Point’s Northpad Tower drops sniper loot again Ziprails make a first person noise when attachingLEGENDS Wattson Corrected the used weapon name for eliminations from electrified door Dropping Gold Helmet no longer removes effects of Energized Healer upgrade (Previous Hotfix) Double doors no longer have one door electrified if the other breaks Ultimate Conductor no longer gives Ult charge from self damage (Previous Hotfix) Ultimate Conductor gives burst Ult charge correctly Bangalore: Ult missile no longer destroyed if it hits Newcastle TacQUALITY OF LIFE Bots: improvements to behavior Lifeline: updated Halo’s enemy coloring to help differentiate against the ring Newcastle: Ult can now be targeted and placed over Alter’s Tac portals Replicator: updated color and associated assets to blue (was purple) Vantage: scanning an enemy will no longer show shield information if enemy’s eliminated. Previously, dead enemies would show if banner was active. (Previous Hotfix) Wattson: electrified doors no longer end if the fence placer dies or disconnects Updates and tuning to some VFX, primarily on 1P Impact FX revolving around Armor and Flesh Impacts Armor: 90% less smoke, 40% less debris

血肉:残留血液减少,存在时间缩短,血液碎片体积变小

音频 降低屋顶脚步声的遮挡效果,以提升清晰度和一致性 在特定情况下,跳伞音效的音量会降低至预期水平 音频设置中的麦克风监听功能现在对大厅中的 solo 玩家也会显示 图形 新增色调映射功能,使高亮度色彩的高光部分呈现更自然的外观 视觉效果:无论游戏内自动曝光如何,亮度更加一致,避免黑暗区域出现过亮现象