Street Fighter V

Street Fighter V

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After this guide you'll be able to watch EVO without a dictionary General Term Glossary BnB, Bread and Butter: Refers to a bread and butter combo or technique for a character. Usually this is one combo or technique that almost everyone uses because it's highly effective. Safe: A move that cannot be punished if blocked. Usually these moves have a very short recovery time, or they stun your opponent for a long enough so that you can block again before they're capable of retaliating. Poke: A quick and often safe attack that's difficult to counter. Meaty: This means to attack the opponent as they are standing up in such a way that only the latest active frames of the move strike the opponent. This is really powerful because it allows you to recover faster than normal if the attack is blocked or if it connects. Cheap,Cheese: This means abusing certain moves that are too easy to do in regards to how powerful they are. buffering, Cancel, Canceling, Cancelable, Super Cancel, 2-in-1: These mean to cancel the animation of one move to go into another. If something is, "cancelable," that means you can interrupt the animation of this move with another with some form of command. The most popular cancel is a normal move into a special move.. Link: Timing the ending animation of one move so that the next move you do comes out at the precise moment the other one ends, resulting in a combo. For a more detailed explanation see this page. Chain: A Chain combo is when specific normal moves cancel into each other. An example is Balrog's crouching Light Punch in Street Fighter 4. Tick Throw: To do a quick or mostly safe attack and then immediately throw your opponent. Usually this is difficult to counter and easy to do. Cross,Cross Up: An attack that makes the other fighter block in the reverse direction they would normally have to. Usually refers to jumping attacks that hit behind the opponent or certain "teleport"-like attack moves that quickly move from the opponent's left to their right or vice-versa. Zoning: Staying or attempting to get yourself or your opponent into a certain area on the screen that is to your tactical advantage. Lag Tactics: Using/abusing the lag (latency) associated with online play to do tactics that normally aren't viable if you were playing someone face to face. Ragequit: Someone who leaves online matches when they're about lose before the battle is over, resulting in the other player not receiving a win. Scrub:A player who sucks Theory Fighter: Discussing tactics, strategies and theories with other players. Usually it breaks down to people arguing about why a certain tactic is, or is not effective, and offering several reasons for their opinions. Spamming: Repeatedly doing a move over and over and over again, usually a "safe" attack that cannot be countered easily. Turtle: Someone who fights in a extremely defensive style, taking very few offensive risks and countering the moves his opponent does. Rush: Refers to a relentless offensive style, mixing it up and attacking so rapidly that the opponent doesn't have time to adapt. Mashing: Repeatedly pressing the buttons as quickly as possible, sometimes for no reason or with no sense of purpose. Priority: A term used to address how well a certain move or attack will defeat others. For example, Chun-Li's crouching Medium Kick in Third Strike is a very high priority move that will beat out a huge amount of other moves. OTG: Abbreviation for "Off-the-ground". Refers to moves that strike the opponent after they have been knocked down. Juggle: Hitting a fighter who has already been knocked into the air. Since the opponent cannot defend himself against this, juggles are always counted towards the combo counter. Sweep: Refers to any normal move that knocks the opponent off their feet. Negative edge: In certain fighting games where releasing an attack button can activate a special move just as well as pressing the button can. Overhead: An attack performed on the ground that must be blocked high. Reversal: Executing a move as you're standing up. Some games require very strict timing on when you can perform a reversal. Blockstun: The duration after you block an attack and cannot move. Hitstun: The duration after you are struck with an attack and cannot defend. QCF, Quarter-circle forward: To roll the joystick from the down to forward position. Joystick QCB, Quarter-circle backward: To roll the joystick from the down to back position. Joystick HCF, Half-circle forward: To roll the joystick from the back to forward position. Joystick HCB, Half-circle backward: To roll the joystick from the forward to back position. Joystick 360, SPD: To roll the joystick hitting 7 points on it. It's a popular misconception that you have to go all the way around to successfully pull off a 360, when in reality you only have to hit 7 points. Joystick LP, Light Punch, Jab: The weakest punch button. Joystick MP, Medium Punch, Strong: The medium strength punch button. Joystick HP, Hard Punch, Fierce: The strongest punch button. Joystick LK, Light Kick, Short: The weakest kick button. Joystick MK, Medium Kick, Forward: The medium strength kick button. Joystick HK, Hard Kick, Roundhouse: The strongest kick button. Joystick c.mk, cl.mk, f.mk: Combo terminology example. c. is for Crouching, cl. is for Close and f. is for Far. 'mk' in this example stands for Medium Kick. Fireball, FB: A general term for projectiles. DP, Dragon Punch, SRK: This has a double reference to Ryu's infamous Shoryuken, but in modern times the term "DP" or "SRK" refers to the motion itself and can be used when describing any move that shares the "DP motion". SJC, Super Jump Cancel, HJC, High Jump Cancel: Canceling the animation of a move with a Super Jump. Teching, Softening: This is when you counter your opponents throw attempt to some degree. Super Armor, Hyper Armor: Armored attacks can absorb multiple hits before characters can be hit out of them. Super Armor usually works off a hit-point system where a certain number of hits will knock a character out of their move. Hyper armor means that an attack can absorb an infinite number of hits without being interrupted, but these moves are very rare. Command Throw: A throw requiring a special input to execute. Regular throws can be "teched" as described above, but most command throws are inescapable and offer guaranteed damage. Dizzy, Dazed, Stunned: When you've hit your opponent so much that they're stunned for a brief period of time and have stars or some other icons floating around their head. Certain moves usually deal more stun than others. Game-specific terminology Focus Attack, FA, Saving Attack, SA: Focus Attack, sometimes known as a Saving Attack. This is from Street Fighter 4 and it's done by pressing both Medium attack buttons at the same time. This makes you absorb one hit and then counter attack. Because of the confusion with the SA acronym, most American players try to refer to this as a Focus Attack. EX-Move: In the Street Fighter games this is an improved version of a Special Move that takes a portion of your Super meter to execute. Doing an EX attack will make you briefly flash yellow. Super, SA1, SA2, SA3, Super Art, Super Move: A super move is most often a more powerful version of a normal move and usually requires your, "super meter," to be at a certain level to execute. The SA1, SA2 and SA3 acronyms refer to Street Fighter 3 Super Arts. Each one has a Roman numeral attached to it. For example, Yun's Genei Jin has a Roman number III in it, so it would be referred to as an, "SA3," which stands for Super Art III. Parrying: First introduced in Street Fighter 3. It's done by tapping forward for high attacks and down for low attacks at the moment of impact. It enables the person who parries to avoid damage or to counter-attack without block or hit stun. Red Parrying, Guard Parrying: A technique in Street Fighter 3 where you parry out of continuous blockstun. For example, if Ryu did a crouching Medium Kick canceled into a fireball, a parry of the fireball would be a red parry since you're still in blockstun when you do it. FADC, Focus Attack and Dash Cancel: A term used in Street Fighter 4 where you do a Focus Attack and then cancel it with a Dash. Armor Breaking Move: An attack in Street Fighter 4 that can crush armored moves automatically. Reversals in Street Fighter 4 break armor, and every character has at least one special move that blows through Focus Attacks. Burst, Mega Crash: A technique that can force the opponent's combo to end through an explosion of energy. Part Three : The End If you managed to not kill yourself when reading and came to this part , then congratz you may now watch all of your EVO's and FGC's without any hesitation .

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沙加特,作为第三年的首位角色,现已正式上线!

在世界巡回赛的全新关卡“荣耀尖塔”中,提升与沙加特的羁绊,学习各种招式。掌握这些招式后,前往战斗中枢展示你的原创连招吧! 沙加特的2号服装也已推出,该服装重现了他在《街头霸王II》中的经典造型,敬请查看!2号服装的EX颜色可通过达成以下条件解锁: - EX1:成为沙加特的弟子后,完成“杀意之波动”大师任务。 - EX2:在荣耀尖塔与芙恩对话,游玩全新小游戏“泰拳节奏”的困难模式并获得高分! 此外,随着沙加特的推出,还将实装新的便利性更新!尽情游玩吧! 拥有第3年角色通行证/终极通行证的玩家将自动解锁沙加特。沙加特也可单独使用格斗家金币获取。 STEAM商店页面: https://store.steampowered.com/app/1364780/Street_Fighter_6/ 官方网站: https://www.streetfighter.com/6/en-us/

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《街头霸王6》Year 3角色通行证与终极通行证现已发售,让你可以使用Year 3新增的四名角色:沙加特、C. Viper、阿历克斯和英格丽德。通行证还包含额外的角色服装以及可在游戏内商店兑换的Drive Tickets! **Year 3角色通行证** - 4名额外角色(沙加特、C. Viper、阿历克斯、英格丽德) - 4名额外角色的服装颜色:1号服装3-10色 - 额外奖励:3000 Drive Tickets **Year 3终极通行证** - 4名额外角色(沙加特、C.《街头霸王6》更新内容 - **新增角色**:毒蛇、亚历克斯、英格丽德 - **4名额外角色的服装颜色**:1号服装的3-10号颜色 - **4名额外角色的服装**:2号服装(包含1-10号颜色) - **4名额外角色的服装**:3号服装(包含1-10号颜色) - **新增1个场景** - **奖励**:5800个驱动代币 *拥有第3年角色通行证或终极通行证的玩家将在角色发布时自动获得该角色。 *产品详情及发布时间表,请查阅官方网站 Street Fighter 6 official website https://www.streetfighter.com/6/

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伊莲娜,第二年的最终角色现已上线!

在《街头霸王6》的环球游历模式中提升与埃琳娜的羁绊,即可学习各种招式。学会这些招式后,前往战斗中心展示你的原创连招吧! 埃琳娜的2号服装也已推出,该服装致敬了她在《街头霸王III》和《街头霸王IV》中的经典造型,敬请查看!

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C. Viper在这段预告片中登场,展示了她在世界巡回赛中的战斗画面。C. Viper将作为第三年的第二位角色,计划于2025年秋季推出!

拥有《街头霸王6》第3年角色通行证/终极通行证的玩家将自动解锁C. Viper。玩家也可使用格斗币单独获取C. Viper。 STEAM商店页面 https://store.steampowered.com/app/1364780/Street_Fighter_6/ 官方网站 https://www.streetfighter.com/6/en-us/

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第3年首位角色沙加特(Sagat)将于2025年8月5日加入战斗!

沙加特最初在《街头霸王》中作为最终 boss 登场,随后在《街头霸王II:Hyper Fighting》中成为可操作角色。在本作品中,他不仅带来了标志性的远程攻击和多样化的飞行道具,还新增了数种能够适应各种战斗场景的全新招式。 一同见证泰拳帝王的强大实力! 同日,重现其在《街头霸王II》经典造型的沙加特“服装2”也将同步推出。 - 服装2可在世界巡回模式中达成特定条件后解锁。 第三年角色通行证与终极通行证现已开启售卖! 沙加特可单独使用格斗币解锁,拥有第三年角色通行证或第三年终极通行证的玩家将自动获得该角色。- 更多内容将陆续发布。 - 产品详情及发布日程请查阅官方网站。 获取《街头霸王6》: https://store.steampowered.com/app/1364780/Street_Fighter_6/ 访问官方网站: https://www.streetfighter.com/6/

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8月5日,向《街头霸王6》中的沙加特低头!

《街头霸王6》更新内容 作为第3年的首位角色,这位帝王要求你给予最高的敬意,否则他将击溃你的内心。 沙加特(Sagat)在这段预告片中登场,展示了他在环球游历模式中的战斗画面。 **随着沙加特的推出,七位角色的第4套服装也将同步上线,包括嘉米(Cammy)、卢克(Luke)、春丽(Chun-Li)、玛侬(Manon)、杰米(Jamie)、金佰利(Kimberly)和爱可(A.K.I.)!** **这七款第4套服装目前正在开发中,采用了以无尽夏日氛围为灵感的泳装风格。其他角色的第4套服装也在制作中,请持续关注!** Steam商店页面 https://store.steampowered.com/app/1364780/Street_Fighter_6/ 官方网站 https://www.streetfighter.com/6/en-us/

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《街头霸王6》第1-2年斗士版现已推出!

包含第1年和第2年角色通行证、来自第1年和第2年的四个关卡,以及18名初始角色的1号服装3-10号配色。非常适合刚接触游戏的新手! 《街头霸王6》Steam商店页面 https://store.steampowered.com/app/1364780/Street_Fighter_6/ 《街头霸王6》官方网站 https://www.streetfighter.com/6/

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卢克、杰米、金佰莉、玛侬、艾科、嘉米和春丽的第4套服装将与沙加特一同上线!

《街头霸王6》泳装主题服装上线公告 将于8月5日(周二)PDT时间0:00/BST时间8:00正式推出。**这些泳装主题服装非常适合夏日氛围!** **其他角色的4号服装也正在制作中!** Steam商店页面 https://store.steampowered.com/app/1364780/Street_Fighter_6/ 官方网站 https://www.streetfighter.com/6/

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为庆祝沙加特即将登场,“沙加特降临!”格斗通行证现已推出!

最新的格斗通行证带来了更多可在格斗场中使用的物品!首先,**肯的3号服装EX1配色和隆的2号服装EX2配色现已推出**! 新增了挑战者画面的自定义效果,包括“Break Down!”效果,以及春丽和桑吉尔夫发起挑战时的视觉效果!获取所有内容,尽情享受格斗场的乐趣吧! 此外,还包含以沙加特为灵感的头像装备,例如“流浪者上衣”和“流浪者眼罩”,以及重现原版《街头霸王》标志性动作的“武者步伐”表情。你还能找到音乐曲目、贴纸,甚至经典街机游戏《虎之路》!主题内容将限时轮换,请勿错过获取它们的机会!

注意:格斗通行证可在游戏内商店使用格斗币购买。角色外观装备仅为装饰性道具,不会影响角色的战斗属性。 有关格斗通行证的最新信息,请查看Buckler's Boot Camp网站! https://www.streetfighter.com/6/buckler/ 《街头霸王6》Steam商店页面 https://store.steampowered.com/app/1364780/Street_Fighter_6/ 《街头霸王6》官方网站 https://www.streetfighter.com/6/

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《街头霸王6》持续带来热度,惊喜宣布未来一年将有四位第3年角色加入 roster(角色阵容),包括泰拳帝王沙加特、卧底特工C. Viper、职业摔角手阿历克斯以及活力四射的英格丽德。

沙加特(2025年夏季)是该系列的老牌角色,最早在初代《街头霸王》中作为最终Boss登场。他将带着魁梧的身形和世界级的泰拳技艺加入《街头霸王6》!舒展筋骨,准备好在今年夏季沙加特上线时挑战自我吧。 C.毒蛇(2025年秋季)已准备好在今年秋季完成她的任务,任何格斗家都无法阻挡她。她最后一次登场是在《街头霸王4》中,身着最先进的战斗服。准备好运用C.毒蛇军火库中的所有工具和装备来击败对手吧。 阿历克斯(2026年初春)将在《街头霸王6》的聚光灯下施展他的高飞投技!这位人气角色从《街头霸王5》回归,将于2026年初春踏入赛场。别被英格丽(2026年晚春)的外表所迷惑!她是一位实力极其强大且神秘的存在,能够与任何对手抗衡,并将在明年春季为《街头霸王6》的剩余角色带来她的阳光! 在YouTube上观看包含职业摔角手肯尼·欧米茄身着全部四名角色服装的第3年揭晓预告片! 《街头霸王6》官方网站: https://www.streetfighter.com/6/en-us/ 立即获取: https://store.steampowered.com/app/1364780/Street_Fighter_6/

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