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七小时战役失利。 地球俯首称臣。 黑山基地事件已经成为遥远的记忆。玩家再次拿起科学家戈登·弗里曼的撬棍,他发现自己身处一个被外星生物侵占的地球。这时的地球正被掠夺殆尽,资源枯竭,人口衰减。 弗里曼被迫承担起拯救世界的艰巨任务,以解除他在黑山基地不慎引发的灾难。 而许多他关心的人都指望他能成功。《半衰期2》是一款具有里程碑意义的第一人称射击游戏,“塑造了下一代游戏框架”(PC Gamer)。 《半衰期2》中的战役引人入胜,所构建的沉浸式世界达到前所未有的高度,所呈现的物理规律更上一层楼,战争场面扣人心弦。 包含《半衰期2:第一章》和《半衰期2:第二章》扩展内容《半衰期2》的故事在《第一章》和《第二章》中继续,这二者是设定在基础游戏之后的完整《半衰期》冒险体验。 玩家可从主菜单进入扩展内容,在通关一个后,将自动进入下一个。Half-Life 2: Deathmatch 设定于《半衰期2》宇宙中的快节奏多人动作游戏! 《半衰期2》的物理效果将死亡竞赛模式提升到了一个新的高度。 直接进入死亡竞赛模式,或加入联合军 VS 反抗军的团队模式。 今天就来试试用马桶砸好友的滋味! 购买《半衰期2》后会自动加入您的 Steam 库中。Steam 创意工坊可以玩到社区创建的整个战役,或将武器、敌人、用户界面等替换为社区创建的内容。
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LV.
2026-02-15 07:00:07 · 发布在 「Half-Life 2」
Lambda定位器
《半条命2》Lambda Locator成就攻略:详细标注每个位置并附带截图。 简介:要完成此成就,你需要操控戈登前往一系列特定地点。这些地点通常是物品藏匿处,由一个或多个喷漆绘制的λ符号标记,但成就目标是藏匿处而非符号本身,因此请确保在前往下一个地点前尝试拾取每个藏匿处的物品。部分藏匿处会对应多个λ符号,而有些符号仅用于指示游戏主路线,并不代表附近有藏匿处。我建议你在尝试完成这个成就时启用Steam通知,因为游戏内不会提示你已发现某个地点,而且有些地点没有相关符号。 “我遗漏了哪些符号?” 如果你已经在这个成就上取得了一些进展,想知道遗漏了哪些符号,就需要在游戏的某个文件中进行一些查找。你可以前往Steam的安装目录,打开以下文件: Steam SteamApps common Half-Life 2 hl2 gamestate.txt 在文件中,你会看到一系列“区块”,每个区块代表你在一个成就上的进度。其中一个区块会有一行标记为“data”的内容,里面包含一串十六进制字符。对于已完成成就的玩家,数据字符串会如下所示:0x00001FFFFFFFFFFF。我们需要关注的是最后11个字符,在示例中就是所有的F。如果你将字符串的最后11个字符转换为二进制(可在线搜索“十六进制转二进制”),会得到45个二进制值,它们代表了你成就进度中每个符号的状态:11111111111111111111111111111111111111111111。因此,如果你从游戏状态文件中获取数据字符串,并将最后11个字符转换为二进制,那么每个缺失的符号对应的二进制值会是0而非1,幸运的是它们是按顺序排列的(例如,如果第一个二进制值是0而非1,就说明你缺失了第一个符号)。A RED LETTER DAY1/45 第一个位置在遇到克莱纳博士之前的自动售货机旁边。这个λ符号没有关联任何隐藏物品,只需在进入秘密实验室的路上碰到它即可。 运河路线在跳过第一列移动的火车后,立即进入的那个用木板封起来的建筑内,有一个标有Lambda符号的物品藏匿点。3/45 这个地点绝对不会错过。在你逃离实验室的过程中,一些集装箱之间的竖井入口标有λ符号。穿过这里时,你会在挡住去路的补给箱后面发现另一个λ符号。4/45 在遇到第一挺固定机枪后,你必须破坏平台上的支架才能跨过一个岩架。从蓝色废弃货车附近的碎石墙后落下后,可以清楚地看到这个符号,它标记了附近波纹板下方一个补给箱的位置。在首次被直升机攻击后,穿过附近被一堆桶部分遮挡的蓝色门。进入后下楼,你会看到Lambda标志位于龙门架下方。旁边的梯子通向下方的藏匿点。在穿过大型蒸汽排放管道时,你会注意到右侧有一个【λ】标志。打破标志旁边的木板,跳下去即可获取补给。7/45 这个地点由两个λ符号标记。第一个λ符号会在你前进时注意到,你会到达一个弧形房间,里面有由脚手架支撑的木板。如果你沿着木板继续前进且不掉落,第二个λ符号就标记着一个藏匿点的位置。8/45 本章的最后一个收集点位于进入含有放射性废料的区域后。你的左侧有一些木板,借助它们可以到达上方的管道。管道尽头就是隐藏物品。 【水之危险】在本章开始后不久,你会注意到右侧墙上有一个标记。离开汽艇,爬上附近的梯子即可找到隐藏物品。10/45 从上一个藏匿点拐过弯就是一座红色谷仓。进入谷仓后,想办法爬到屋顶,用撬棍击打卡在绞盘里的木桶。这会将一个物品容器释放到下方的水中。捡起物品即可触发成就进度。11/45 很快,一架炮艇会投放三名联合军士兵。在它着陆点旁边有一个标有λ标志的圆形格栅。蹲跳至桶上以到达开口处,管道尽头有一个补给箱。稍后你会遭到一辆装甲车的攻击,它会向你发射火箭弹。继续前进,直到遇到第二辆这样的装甲车。这辆装甲车位于墙上一个格栅的上方,格栅上标有λ符号。将车停在格栅旁边以躲避火箭弹,然后通过右侧的洞口进入,找到里面的藏匿点。13/45 当你继续穿过公寓楼下方的区域时,这个隐藏点有明显的λ符号标记,周围是巨大的支撑柱。下气垫船,从地上的篮子里移走砖块,这个篮子是装有物品的篮子的配重。45个中的第14个:打开用于推进剧情的大门后,你会走到一座桥下,此时一架直升机会开始向你投掷地雷。继续前进前,看向那座桥的左下方,你会发现一个凹室,里面有一个做了标记的物品缓存。15/45 在直升机追逐过程中,你会穿过一段部分被水淹没的管道隧道,然后进入一个更大的有顶区域。抬头看向你的左上方,会看到一个λ符号(Lambda)旁边有一个带支架的平台。驾驶船只撞向支架,使一些箱子掉落,然后拾取里面的物品。16/45 追逐仍在继续,你将穿过一条两侧是陡峭斜坡的宽阔水道。在你左上方的大型红色建筑前方,会有一些醒目的绿色涂鸦。加快速度的话,你可以把船开上斜坡,或者下船后在斜坡顶部的短通道尽头找到藏匿物。17/45 仍在被追击时,到达下方有藤壶且联合军从上方掉落的一对桥梁处,在从桥下穿过前向左看,另一座桥下方的黑暗区域内有一个补给箱。18/45 船只升级后,你会穿过几座桥(其中一座桥上有G-Man),然后来到一座顶部有红色字母的高楼下方的岔路口。选择右侧路径,一个临时避难所内有一个补给箱在等着你。小心猎头蟹。 黑山基地东区45分之19 本章中唯一的λ符号在章节开始附近很容易找到,它标记着你在木码头附近下了汽艇后必须攀爬的梯子。这个符号没有相关的补给箱。 我们不去拉文霍姆...45项中的第20项:首次遇到神父格里高利后,你需要进入一栋建筑关闭电网。离开前,左侧大型绿色发电机上方有一个通风管道。通过蹲跳可以到达该管道,它会带你到外面的一个隐藏藏匿点。21/45 这个隐藏物的λ标记很容易在汽车碾压陷阱旁边找到。要拿到隐藏物,先让汽车落下,然后跳到最近的那辆汽车顶部,当汽车升到最高点时,越过带有λ标记的围栏,然后在围栏后的黑暗区域后方搜索。22/45 很快你会再次遇到格里高利神父,这次他就在你对面的小巷另一边,正在射击僵尸。清理下方区域并跳下去后,你需要爬梯子继续前进。在顶部,走到横梁尽头然后左转,你会看到屋顶上有一个开口,里面有一个λ符号。入口处就有一个医疗包,但补给箱在更里面,靠近这个空间的后部。下一个λ符号的位置还要过很久才会出现,所以如果你按顺序收集的话,继续前进直到到达矿场。23/45 本章的最终地点就在你一出矿洞的正上方。转身,拱门上方有一个λ符号。爬上去,在一些管道后面有一个武器储藏点。 高速公路17号24/45 被磁铁放下后,沿着沙地上的模糊轨迹爬上小山,使用涡轮加速跳过一座断桥。在下一个拐角附近,路边红色小屋上清晰可见标记此位置的【λ】符号。补给箱就在里面。在第一个重击者(thumper)处,你可以通过一个地窖门进入附近的房子,该门标有λ符号,但部分被一些轮胎遮挡。进入后,使用手榴弹箱先发制人,对付你上方房间里的剧毒僵尸。等周围安静下来后,你可以通过堆叠附近的板条箱和桶来拿到里面的藏匿物。45个中的第26个:在 NLO 的武装直升机战斗结束后,用起重机移开汽车,然后在跳过断桥时会遇到第二架武装直升机。使用前方挡路车辆中的一箱火箭筒来对付武装直升机。清理道路后,路边的一辆蓝色面包车中有一个藏匿点,并用 Lambda 符号标记。27/45 遭遇形似联合军力场的路障后,你移除了APC下方的巧克力——其动力来源。道路对面是一片围起来的区域,里面有一个大型白色煤气罐和一个λ符号。使用桶爬上部分倒塌的围栏,找到里面的藏匿点。28/45 本章的最后一个地点就在上一个地点之后不久。走出隧道后,你会看到一架运输机从远处的一座大房子起飞。靠近这座房子时,检查你身后参差不齐的岩石露头。就在道路视线之外,有一个围起来的区域,里面有一些板条箱和桶,还有一个藏物点放在λ符号的顶部。 SANDTRAPS29/45 继续前进,直到一艘油轮挡住你的去路。要打开另一边的大门,你需要进入一栋建筑,在那里会找到一排电池。通往厕所的门道上方,屋顶上喷涂着一个λ符号。使用重力枪获取那里的联合军步枪能量块。30/45 本章的第二个也是最后一个地点是在徒步穿越沙地时发现的。在需要跳过岩石露头的开阔区域中央,有一座大型棕色棚屋,屋顶已经缺失。到达这座建筑最简单的方法是用相邻露头上的长木板搭一座桥。到达棚屋后,堆叠板条箱和桶来爬上上方的 ledge,那里有另一座标有 Lambda 符号的棚屋,表明藏身处的位置。 【新星监狱】45个中的第31个:进入建筑群不远处,第一个λ符号很显眼。在一个有三根柱子和头顶两台自动哨戒炮的区域,你会看到门旁边的符号。打破木板,里面有一个藏匿点。32/45 找到死去的弗地冈人后,上楼。穿过遇到的第一道激光绊线后,会看到一个门口,里面有一个λ符号。符号旁边的牢房门可以滑开,露出一个藏匿点。33/45 本章的最终位置在洗衣房附近(里面有几台洗衣机的那个)。你右侧有一条小通道被矮栏杆挡住了。跳过去,在拐角处的房间里就能找到藏匿物。小心毒僵尸。 【成就:ENTANGLEMENT】34/45 本章唯一的λ符号在你和爱丽克斯分开后找到。她会为你打开一扇门,门后的区域左侧有一台自动售货机,上面有λ符号。使用重力枪抓取顶部的物品。 【反公民一号】35/45 本章的第一个收集点就在章节开始不远处,在你从电梯井落下并走出建筑后即可找到。将一个板条箱堆叠到绿色垃圾桶上,借此登上大型蓝色集装箱的顶部,然后跳到围栏后方的壁架上。靠近墙壁处有一个小型补给箱,这就是你要找的收集品,很容易就能看到。36/45 在首次遭遇猎头蟹后不久,你会进入一个庭院,此时会有一名联合军士兵从上方窗口向你开火。庭院周围有几个爆炸桶,其中靠近一间小红棚屋的那个爆炸桶旁边有一个λ标志。爆炸桶后面有一块金属板,移开它可以发现一个补给箱。37/45 带领小队穿过一系列建筑后,你会来到一个地下房间,里面有哨戒炮看守着墙上的一个洞口。穿过洞口后,道路分为两条,左侧路线通向有加载点的走廊,右侧则通往一段楼梯。走上楼梯,使用重力枪击碎栅栏后λ标志旁的板条箱,将物品拉向自己。38/45 一个布满猎头蟹的地下通道在等着你。在第二段路程中,绕过一堵碎石墙后,转身朝向坍塌的屋顶。一处火光标志着这里有一个藏有补给箱的避难所。39/45 难以错过。在一名抵抗战士为你放下一座桥后,继续前进,直到你需要拉动拉杆亲自放下一座桥。如果你没注意到,【λ缓存】就在桥的正前方,位于那栋废墟建筑内。40/45 当你穿过一座废墟建筑向下走,并遇到联合军士兵与快速僵尸战斗时,你很可能会发现这个λ符号。在最底层,透过一扇门可以看到这个符号,要想穿过栅栏拿到补给箱,你需要用重力枪将附近的箱子拉到自己身边。41/45 在发电机处与艾利克斯对峙后,你将前往地下。继续前进,直到抵达一个房间,房间上方有联合军,下方有僵尸,还有一系列的走道。房间中央有一根垂直管道,上面有梯子,顺着梯子下去可以到达藏在最底层黑暗处的补给箱。42/45 你会再次遇到联合军正在对抗僵尸,这次是在一个看起来像下水道的地方。下到下层区域后,左边有一条通道。沿着通道前进,很快会在右侧看到一个梯子。无视这个梯子,继续往前走。你会注意到前方通道分岔处有λ标志,补给箱就藏在墙壁的洞里,使用重力枪取出里面的物品。43/45 这个位置离上一个非常近。站在最后一个藏匿点前,向左看,你会看到另一个通道,里面有带盖的金属管道。爬过这些管道,在尽头你会看到另一个λ标志,旁边还有一个藏匿点。44/45 本章的最后一个地点在有电梯的房间里。一路战斗到顶层,但在向下跳到有出口的楼层之前,沿着狭窄的边缘绕着红色波纹状建筑走。后面有一个λ标志,还有倒数第二个隐藏补给。跟随弗里曼45/45 游戏中的最后一个λ地点位于本章较靠后的位置,但很难错过。关闭抑制器后,在外面的广场上与一些猎头蟹(Strider)战斗,然后进入地下通道。一只猎头蟹会从你身后的墙里冲出来。向左拐进废墟建筑的大开口,在猎头蟹的火力下一路战斗到顶层。要继续前进,你需要走下一段短楼梯,然后跳过相邻建筑的一个洞。进入后,眼前就是最后的藏匿点,一堆补给箱堆在墙上λ符号的前面。如果这是你找到的最后一个地点,此时你应该会获得该成就。恭喜你!
视力下降
2026-02-16 01:00:14 · 发布在 「Half-Life 2」
《半条命2》作弊码与指令(同样适用于其他起源引擎游戏)
以下是游戏中可执行的作弊码和指令列表。 所有这些作弊码和指令都需要通过开发者控制台使用。 警告:使用前请阅读以下内容。 当你激活作弊指令(sv_cheats 1)后,当前游戏会话中的成就将被禁用!(你之前获得的成就会被保留,因此无需担心这一点)。 要让成就恢复生效,唯一的方法是结束当前游戏会话并重新启动游戏。 如何启用“开发者控制台”。只需勾选【启用开发者控制台】选项即可。按下按键:(~)(美式键盘布局),控制台就会弹出(游戏将暂停)。如果按(~)(美式键盘布局)无法打开控制台,请在设置中的【键盘选项】里更改控制台的按键绑定(为打开开发者控制台绑定一个新按键)。Enable cheats When you enabled and brought up the console enter: sv_cheats 1Where the number "1" intends that cheats will be enabled. to deactivate cheats just write a "0" instead of a "1". Be aware, try the commands without activating cheats first Not all of the commands mentioned in this guide require you to enable cheats (sv_cheats 1). Try without activating cheats at first. The "Give" command Just write "give" and enter the rest of the command. For example: give weapon_ar2 Item spawn commands give item_healthkit Gives you a health kit give item_healthvial Gives you a health vial give item_suit Gives you the Hazardous enviroment suit give item_battery Gives you a battery give item_healthcharger give item_suitcharger give item_box_srounds 9mm Ammo give item_box_mrounds SMG Ammo give item_box_lrounds Pulse Gun Ammo give item_box_buckshot Shotgun Ammo give item_ar2_grenade SMG Grenades (secondary shot) give item_ammo_crossbow Crossbow Ammo give item_ammo_pistol Gives you pistol ammo give item_ammo_357 Gives you 357. Magnum ammo give item_ammo_smg1 Gives you SMG ammo give item_ammo_smg1_grenade Gives you grenade launcher ammo for the SMG give item_ammo_ar2 Gives you Overwatch Pulse Rifle ammo give item_ammo_ar2_altfire Spawns energy grenade for the Overwatch Pulse Rifle give item_rpg_round OR give item_ml_grenade Spawns grenades for the RPG ent_create item_box_flare_rounds Spawns flare rounds at where you aim ent_create item_box_sniper_rounds Spawns sniper rounds at where you aim givecurrentammo Gives you ammo for the current weapon If you want to remove an item, simply do this command ent_remove followed by (a space and) the command for that item (entity). Trivia: The flare ammo can't be picked up, but the sniper ammo can. Does this mean it is possible to use the sniper as a weapon after all? The answer is no, however both the flaregun and the sniper has been weapons in the beta version of HL2. What a mystery! Why was these not removed? Only valve knows why. Weapon cheats Enable cheats and use the “give” command. weapon_crowbar weapon_physcannon weapon_stunstick (Adds 7% suit power instead) weapon_portalgun (Portal only) weapon_pistol weapon_357 weapon_alyxgun (Pick up the gun to use it) weapon_smg1 weapon_ar2 weapon_shotgun weapon_crossbow weapon_frag weapon_rpg weapon_hopwire (Worked in HL2:EP1 before but now only in Portal) weapon_striderbuster (Works in EP1 or EP2) weapon_bugbait weapon_annabelle (A rifle that uses magnum ammo) weapon_citizensuitcase weapon_citizenpackage weapon_oldmanharpoon (Works only in HL2: Lost Coast) weapon_cubemap Gives you a tool mostly used by level designers impulse 101 (Gives you all the non-secret HL2 weapons) [Don't enter the give command in front of it] If you want to remove a certain weapon: ent_remove weapon_crossbowThis was an example of removing a crossbow, that you didn't want to keep. Change max Ammo & Weapon Damage Enable cheats and then input: sk_max_357 # (The numerical value for # is new max ammo for .357 Magnum) sk_max_ar2 # (The numerical value for # is new max ammo for Pulse Rifle) sk_max_ar2_altfire # (The numerical value for # is new max ammo for Pulse Rifle energy orbs) sk_max_buckshot # (The numerical value for # is new max ammo for shotgun) sk_max_crossbow # (The numerical value for # is new max ammo for crossbow) sk_max_grenade # (The numerical value for # is new max ammo for hand grenades) sk_max_pistol # (The numerical value for # is new max ammo for pistol) sk_max_rpg_round # (The numerical value for # is new max ammo for RPG) sk_max_smg1 # (The numerical value for # is new max ammo for submachine gun) sk_max_smg1_grenade # (The numerical value for # is new max ammo for SMG grenades) sk_plr_dmg_pistol # (The numerical value for # is new damage value for pistol) sk_plr_dmg_357 # (The numerical value for # is new damage value for .357 Magnum) sk_plr_dmg_ar2 # (The numerical value for # is new damage value for Pulse Rifle) sk_plr_dmg_buckshot # (The numerical value for # is new damage value for shotgun) sk_plr_dmg_crossbow # (The numerical value for # is new damage value for crossbow) sk_plr_dmg_crowbar # (The numerical value for # is new damage value for crowbar) sk_plr_dmg_grenade # (The numerical value for # is new damage value for grenades) sk_plr_dmg_rpg_round # The numerical value for # is new damage value for RPG rockets) sk_plr_dmg_smg1 # (The numerical value for # is new damage value for submachine gun) sk_plr_dmg_smg1_grenade # (The numerical value for # is new damage value for SMG grenades) Observe: Giving weapon damage too much damage can freeze the game. View cheats - Alter the view Commands that change the players view. firstperson (Play in first person mode) this is how it looks like:第三人称(以第三人称模式游玩) 效果如下:r_screenoverlay效果/联合军望远镜覆盖材质(Combine binocular overlay) 效果展示如下:r_screenoverlay效果/ tp_eyefx/tp_eyefx.vmt(奇怪的眼部效果覆盖层) 效果如下:mat_yuv 1(黑白模式) 效果如下:mat_yuv 0(恢复彩色显示) showtriggers_toggle(显示触发盒) 效果如下:H.U.D 平视显示器指令 hidehud 5 (所有HUD将隐藏) hidehud 4 (所有HUD将隐藏) 示例如下:hidehud 3 (仅显示生命值、护甲值和耐力值) hidehud 2 (仅显示生命值、护甲值和耐力值) hidehud 1 (仅显示生命值、护甲值和耐力值) 示例:如果你想让界面恢复正常: hidehud 0(所有界面都会显示) 就像这样:an alternative way to hide the hud completely are by typing: cl_drawhud 0 putting 1 instead of 0 (zero) will make the hud visible again. NPC Spawn commands Type npc_create npc_ [name] to spawn an NPC. Here is a list of the names you can enter for [name]: alyx (Alyx Vance) barney (Barney Calhoun) dog (Dog) kleiner (Dr. Kleiner) eli (Eli Vance) mossman (Judith Mossman) monk (Father Grigori) citizen (Citizen) headcrab (Regular Headcrab) zombie (Regular Zombie) zombie_torso (Regular Zombie Torso) headcrab_fast (Fast Headcrab) headcrab_black (Black Headcrab) headcrab_poison (Poison Headcrab) fastzombie (Fast Zombie) poisonzombie (Poison Zombie) zombine (Zombine that uses an error model, so it works better in HL2:EP1) antlion (Antlion) antlionguard (Antlion Guard) combine_s (Combine Soldier/Combine Elite/Prison Guard) metropolice (Metro Cop) stalker (Stalker) cscanner (City Scanner) clawscanner (Claw Scanner) manhack (Manhack) rollermine (Rollermine) combine_mine (Hopper Mine) combine_camera" (Combine Camera) turret_floor (Combine Turret) turret_ceiling (Ceiling Turret) turret_ground (Ground Turret) launcher (?) combinedropship (Dropship) combinegunship (Gunship) strider (Strider) pigeon (Pigeon) crow (Crow) seagull (Seagull) barnacle (Barnacle) ichthyosaur (Ichthyosaur) vortigaunt (Vortigaunt) sniper (Sniper) Aim at it and type this: ent_rotate 90 This makes the npc sniper rotate to an another direction. This also works with other npcs as well. npc_create_equipment weapon_stunstickThis command will allow the next npc you spawn, to be able to use a weapon (in this case a stunstick). This does not work on all npcs, just some of them. You can give them other different weapons. If you want to know the other commands to the other weapons, then you have to scroll to the weapon command list to see. There is a problem when spawning hopper mine and pigeon (as far as I've tested) Other NPC commands npc_create_equipment weapon_shotgun (NPC spawns equipped with a shotgun.) npc_create_equipment weapon_smg1 (NPC spawns equipped with a SMG.) npc_create_equipment weapon_ar2 (NPC spawns equipped with a pulse rifle.) npc_create_equipment weapon_crowbar (NPC spawns equipped with a crowbar.) npc_create_equipment weapon_RPG (NPC spawns equipped with a RPG rocket launcher.) violence_hblood 0 (Turns off human blood.) violence_hgibs 0 (Turns off human gibs.) violence_ablood 0 (Turns off alien blood.) violence_agibs 0 (Turns off alien gibs.) Gravity cheats sv_gravity #number (600 = default)The higher the number is, the more heavier the gravity gets! The fewer the number is, the more lighter the gravity gets! WARNING: Taking the number too high, could possibly crash the game, so be aware of that! Chapters - Unlock chapters sv_unlockedchapters # instead of "#" put the number of the chapters you want to unlock # = somewhere between: 1-15 (whole numbers). (Note: 15 is end credits) Maps - Start a specific map Write "map" followed by the name of the specific map you want to load: Maps - Half-Life 2 intro Starts you at the games Intro. Point Insertion d1_trainstation_01 Spawns you in train station d1_trainstation_02 Spawns you in train station after the first load point. d1_trainstation_03 Spawns in the train station after the second load point. "A Red Letter Day" d1_trainstation_05 Spawns in the train station after the third load point. d1_trainstation_06 Spawns you near the end of the train station. Route Kanal d1_canals_01 Spawns you in the canals. d1_canals_01a Spawns you deeper in the canals. d1_canals_02 Spawns in you in the canals after the second load point. d1_canals_03 Spawns in you in the canals after the third load point. d1_canals_04 Spawns in you in the canals after the fourth load point. d1_canals_05 Spawns in you in the canals after the fifth load point. Water Hazard d1_canals_06 Spawns in you in the canals after the fifth load point. d1_canals_07 Spawns in you in the canals after the sixth load point. d1_canals_08 Spawns in you in the canals after the seventh load point. d1_canals_09 Spawns in you in the canals after the eighth load point. d1_canals_10 Spawns in you in the canals after the ninth load point. d1_canals_11 Spawns in you in the canals after the tenth load point. d1_canals_12 Spawns in you in the canals after the eleventh load point. d1_canals_13 Spawns in you in the canals close to the end. Black Mesa East d1_eli_02 Spawns you in Eli's Lab. d1_eli_01 Spawns you after the canal, outside of Eli's Lab. "We don't go to Ravenholm" d1_town_01 Spawns you in Ravenholm d1_town_01a Spawns you in Ravenholm after the first load point area. d1_town_02 Spawns you in Ravenholm after the secondload point area and later just before the graveyard fight. d1_town_03 Spawns you in Ravenholm after the third load point area. d1_town_02a Spawns you in Ravenholm just before the graveyard zombie fight. d1_town_04 Spawns you in Ravenholm in the mines. d1_town_05 Spawns you near the end of the Mines. Highway 17 d2_coast_01 Spawns you on the coast (Vehicle) d2_coast_02 Spawns you in the coast area after the first load point. d2_coast_03 Spawns you in the coast area after the second load point. d2_coast_04 Spawns you in the coast area after the third load point. d2_coast_05 Spawns you in the coast area after the fourth load point. d2_coast_06 Spawns you in the coast area after the fifth load point. d2_coast_07 Spawns you in the coast area when you come, and go over THE bridge. d2_coast_08 Spawns you in the coast area at the THE bridge. Sandtraps d2_coast_09 Spawns you in the coast area after the eighth load point. d2_coast_10 Spawns you in the coast area after the ninth load point. d2_coast_11 Spawns you in the coast area after the tenth load point. d2_coast_12 Spawns you near the end of the coast area. d2_prison_01 Spawns you outside Nova Prospekt Nova Prospekt d2_prison_02 Spawns you in Nova Prospekt after the first load point. d2_prison_03 Spawns you in Nova Prospekt after the second load point. d2_prison_04 Spawns you in Nova Prospekt after the third load point. d2_prison_05 Spawns you in Nova Prospekt near the end of the level. Entanglement d2_prison_06 Spawns you in Nova Prospekt after the fifth load point. d2_prison_07 Spawns you in Nova Prospekt after the sixth load point. d2_prison_08 Spawns you near the end of Nova Prospekt. d3_c17_01 Spawns you in city 17: In the lab one week later. Anticitizen One d3_c17_02 Spawns you in City 17 after the first load point. d3_c17_03 Spawns you in City 17 after the second load point. d3_c17_04 Spawns you in City 17 after the third load point. d3_c17_05 Spawns you in City 17 after the fourth load point. d3_c17_06a Spawns you in City 17 after the fifth load point. (In the manhacks tunnels) d3_c17_06b Spawns you in City 17 after the sixth load point. (In the manhacks tunnels) d3_c17_07 Spawns you in City 17 after the seventh load point. d3_c17_08 Spawns you in City 17 after the eighth load point. "Follow Freeman!" d3_c17_09 Spawns you in City 17 after ninth the load point. d3_c17_10a Spawns you in City 17 after the tenth load point. d3_c17_10b Spawns you in City 17 after the eleventh load point. d3_c17_11 Spawns you in City 17 after the twelfth load point. d3_c17_12 Spawns you in City 17 after the thirteenth load point. d3_c17_12b Spawns you in City 17 after the fourteenth load point. d3_c17_13 Spawns you near the end of City 17 and beginning of the Citadel. Our Benefactors d3_citadel_01 Spawns you near the beginning of the Citadel. d3_citadel_02 Spawns you after the first load point in the Citadel. d3_citadel_03 Spawns you after the second load point in the Citadel. d3_citadel_04 Spawns you after the third load point in the Citadel. d3_citadel_05 Spawns you at the end of the chapter. Dark Energy d3_breen_01 Spawns you in the last map. credits Starts you at the credits Here is a list with bonus maps: background01 Background of the square outside the trainstation. background02 Background of the water canals. background03 Background of Ravenholm. background04 Background of Highway 17 / The Bridge. background05 Background of Nova Prospekt. background06 Background of the destroyed City 17. background07 Background of the inside of the Citadel. d3_c17_02_camera Same as d3_c17_02 just without weapons. sdk_shader_samples Probably a demo map demostrating shaders. Maps - Episode 1 Undue alarm ep1_citadel_00 ep1_citadel_01 ep1_citadel_02 ep1_citadel_02b Direct intervention ep1_citadel_03 ep1_citadel_04 Lowlife ep1_c17_00 ep1_c17_00a Urban flight ep1_c17_01 ep1_c17_01a ep1_c17_02 ep1_c17_02b ep1_c17_02a Exit 17 ep1_c17_05 First trainstation sequence ep1_c17_06 Last trainstation sequence credits Credits of Ep1 Bonus maps: ep1_background01 Ctitadel view ep1_background01a Underground garage ep1_background02 C17 rubble/Urban Flight with KleenerTalk ep1_citadel_00_demo Crashes game, probably a leftover demo. Timescale cheats This commands makes you able to change speed of how fast the game should be. host_timescale 3.0 (Triple the faster speed) host_timescale 2.0 (Double the faster speed) host_timescale 1.0 (Normal speed) host_timescale 0.5 (Double the slower speed) host_timescale 0.25 (4x the slower speed) host_timescale 0.1 (Slow-mo speed) You can make the game faster to add higher number, but also slower if you add lower numbers! OBSERVE: Taking the numbers too high can freeze the game in an instant, so avoid adding high numbers. Note: The faster the game goes, the fewer fps you get ingame. Mixed cheats & commands No damage: god You never die, but you can get damaged: buddha Infinite power for your suit: sv_infinite_aux_power 1 All weapons and ammo: impulse 101 Head skulls: impulse 102 Suicide: kill Kill all npc’s in the area: npc_kill Npcs don’t notice you: notarget (may make some scripted events not working correctly) Become non-solid and fly like a ghost: noclip Spawn a jeep: ch_createjeep Spawn a jeep: impulse 82 Spawn an airboat: ch_createairboat Add and enable the gun on the airboat: ent_fire prop_vehicle_airboat enablegun 1 Spawn an airboat: impulse 83 Super charged Gravity gun: physcannon_mega_enabled 1 Freeze npcs movements/animations: ai_disable (may make some scripted events not working correctly) Make the camera shake a bit: shake Delete an item that you are aiming at: impulse 203 Delete more than just an item that you are aiming at: ent_remove Ignite almost anything you look at: ent_fire !picker ignite Remove a special type of npc: ent_remove npc_*insert npc name here* Remove all special type of npcs: ent_remove_all npc_*insert npc name here* Adjust the noclip speed: sv_noclipspeed # (#=Number) Adjust the physcannon push(launching) force or drag force: physcannon_maxforce # (#=Number)
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