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更新借助Steam创意工坊支持,从蓬勃发展的模组制作社区中发掘最受欢迎的模组。在融合中切换新功能和全面的自定义选项以满足你的个人需求。通过更新的教程消息了解新的提示和技巧,以帮助玩家了解雨世界错综复杂的生态系统。通过根据你的特定品味和风格设计的辅助功能、速通和难度选项来控制你独特的剧情。特性探索拥有1600多个房间的广阔世界,跨越12个不同区域,里面充满了上古秘密和未被发现的危险。激烈的原始掠食者遭遇战将挑战你的反应能力。有限的资源和持续不断、迫在眉睫的降雨威胁会考验你的勇气。程序设计和个性化人工智能——每一次通关都是一次独特的挑战!扮演僧侣和猎手!2个可玩角色对应更简单和更具侵略性的游戏风格。最多4名玩家的多人竞技场,具有竞争和沙盒模式。以危险的食肉动物和美味的猎物为特色的动物寓言。More from Rain World关于游戏你是一只蛞蝓猫。你周围的世界充满危险,而你必须独自面对它。你在一场毁灭性的洪水中与家人失散,你需要在可能淹没所有生命的可怕倾盆大雨之间寻找食物和庇护所。穿越古代文明的废墟,躲避恶毒掠食者的爪牙,发现充满奇怪生物和埋藏秘密的新大陆。在你成为别人的大餐之前找到你的家人!受16位经典游戏的简单性和美学启发,这款生存平台游戏需要明智的决策,既要抓住自己的猎物,又要避免成为饥饿食肉动物口中的美食。在你的道路上,每一个贪婪的敌人都将狡猾、恶毒,并且总是在猎杀——它们渴望用自己的牙齿咬死你,甚至想咬死彼此。作为一只柔软的小蛞蝓猫,你必须依赖潜行和机智而不是武力:了解生态系统并将其力量转化为你的优势。也许到那时你就可以生存在……雨世界!
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2026-02-17 19:00:07 · 发布在 「雨世界」
生活就是如此不公:《雨世界》无剧透入门指南
Rain World is a deeply difficult game, both in terms of mechanic and in how willing it is to make itself explained. Here's a few tips to make your first hours less teeth gnashingly hard, while preserving some of its mystery. This guide has been written with the Survivor in mind. Introduction Rain World is a "hands-off" game in every sense. It does little to guide you in how any of its convoluted systems work. It rarely guideposts any reasonably path through this world, the Yellow Guide be damned. Enemy behaviour is procedural, a difficulty that is not crafted by any developer, but by the ecosystem it inhabits. This is a game that is maddeningly alive, which means it's chaotic and unfair. You can not beat this chaos, but you can learn to temper it with knowledge and skill. But those two things should only come as hard-fought victories, and not through some wiki page. Dig deep enough - and trust me, it requires a lot of digging - you'll find a mystery worth the hours, and an incredibly immersive world. These tips should be enough to help you without any cheating. First, and most importantly, where do I go? Your feast is to the East, which lies a little past the pasture... So, you have a lot of places you could go. Feel free to explore them! Finding your own path, discovering new sights -- that's what this game is all about. However, some regions are much more difficult than others. If you find yourself struggling far too much with an area, there really is no shame in turning back. Trying to push through is most likely only going to lead you into even more difficult areas. While this kind of trial by fire is memorable, it's unlikely to be for everyone's taste. Therefore, let's keep it simple. Head to the east. Do not go too far up, nor too far down. How you judge "too far," I leave up to your own budding, slugly intuition. So head East for now. That's where the little yellow guy seems to be pointing, after all! Controls These controls are going to be, well, slug-ish for the first 10 hours. The procedurally animated Slugcat is equal turns nimble and awkward. Mastery over this is going to come with time, but for starters... Movement You don't need to hold down the down button to crouch. Just tap up and down to switch stances. This is important because... Long jumping is a crucial skill. Long jumping is done by crouching and holding in the jump button, allowing you to jump over longer gaps. Not an exact science, but you can grapple onto ledges by holding up, the direction of the ledge, and pressing the jump key. Quite common in conjunction with long jumps. While crawling through tunnels, try jumping. Depending on the direction you're traveling in, you'll get different results. Up to grab, down to drop. Applies to several things. There's a few more moves that might come to some esoteric help - a slide and a backflip. See if you can figure these out! Item Management Hold down while pressing the grab button to gently set an item down. Double tap the grab button to swap items between Slugcat's paws. The right paw, left from a player perspective, will always throw the item first. Hold down the grab button while you're holding an item and something unexpected will happen. Navigation It can be difficult to tell the difference between an instant-death fall and a new location. Generally if a new area extends past the screen, it'll be shown by a pole going off screen towards it. Otherwise, if you look closely, an instant-death fall can be recognized by a subtle, pulsating shadow on the edge of the screen. The Cycles Hibernation Chambers So you should know the basics -- Eat 4 food to hibernate, any extra will be saved for the next cycle. Each hibernation gives karma, each death takes it, and you need a certain amount to pass into the next area. But not all hibernation chambers are your friend. Hibernation chambers can end up being in unfairly difficult areas. You may want to examine your surroundings and makes sure it's a good spot to hibernate in (is there food reasonably obtainable nearby? Is it easy to get out of the area with perhaps multiple paths? Do lots of enemies seem to block my path?). There are a few spot where you'll end up trapped in a room full of enemies with only 1 way out -- it's better to die and lose karma than it is to hibernate and become stuck here. If you already are stuck, then forget about your karma and just start experimenting with your obsticles and items and coming up with ways to progress. Enemies can be fought and outsmarted, if you learn enough about them. Karma gates The hibernation chamber is somewhat explained to you, but the gates aren't at all -- this system can be brutal, so I'll explain the best I can without spoiling. Most areas have multiple gates, requiring a set amount of karma to pass through. A gate with a higher karma requirement will likely take you to a more difficult area -- but a really low one might be taking you backwards, so check before you hibernate on the other side. Before you pass through a karma gate, make sure you've eaten at least enough food to hibernate on the other side, to avoid being sent back and ending up with too little karma to proceed. If you do end up losing the needed karma and get stuck on the other side, don't be afriad to backtrack to find food. Plants will also regrow after a few deaths, and you can hoard extra of them in your hibernation chamber. Items & Food Items Spears are always useful. Try and have one on you as often as you can. They're for more than just killing... Rocks and debris on the ground are useful for stunning and distracting enemies. See a shiny thing with a white speck on it? That's a Pearl. They're valuable - but to who? Maybe you can get something in return. Coloured pearls are precious, but few know their true value. Items stored in shelters, if they aren't perishable, will remain indefinitely. Food Bats and fruits are going to be your stock at the start, but don't expect to see them everywhere. Bats won't survive in the shelter with you, fruit does. Some food might take a few extra steps to prepare, things you didn't even realize WERE food. Try eating stuff - surprisingly, for a game that's gleefully murderous otherwise, nothing I've encountered has been poisonous Not all food gives you a pip, but are useful to you in other ways. Creatures General If it looks hostile, it probably is. If it looks intelligent, it probably is. Killing an enemy can be risky, and with little - to even negative! - gain depending on who you're facing. Stealth, cunning, and running away is going to be the main way you deal with enemies. Stay quiet if you haven't been spotted. Falling from distances, running upright, throwing stuff - that's all going to attract attention. Beware the dark. Every creature is different, and some can help you in unexpected ways! Experiment with them if you feel like you got nothing to lose. Flora & Fauna Lizards have randomized attributes, but can be consistently assessed by their colour. If two lizards are of the same colour, they're probably going to fight each other for dominance, allowing you to slink away. Hostile flora will try and grab you, but on the other hand, they try and grab anything. Ok enough with the vague tips because ♥♥♥♥ this guy: The Pole Plant. These things disguise themselves to look like normal poles, but as soon as you grab them they pull you under the ground, killing you. Some hot tips: Pole plants generally have a much more smooth appearance than a regular pole. If you suspect something, throw a rock - or better yet, use slugcat's keen sense of memory, and consult the map. Difficulties As of the 1.5 update, there are three difficulties in the game: The Monk, The Survivor and The Hunter. The Survivor is the standard game. The other two are easy and hard mode respectively, though do more than one might expect from a typical difficulty slider in changing the game's mechanics. As the Hunter is unlocked once you beat the game, I will discuss the Monk. The Monk: Needs less food to hibernate. More forgiving rain cycles. Creatures have a (slightly) friendlier disposition towards you Some creatures are removed entirely. Karma gates have a one-time requirement, after which you can pass through them freely at any level. Lore changes. All in all, this should make for an easier experience. It's not my place to judge, but this guide was written in mind for the Survivor, and I do believe that mode is how the game is meant to be played. If you're really struggling with the game and just want to look at the pretty sights, the Monk is an option, but I do implore you to keep trying. Because, to conclude... Closing Thought Stay determined, little slugcat! Don't let the unfairness and difficulty get to you. This game is intended to be that way, and it's a challenge to overcome. It's very rewarding once you do finally accomplish what you were trying to do. Don't be afriad to die over and over again, that's part of the learning process. If you need to take a break, take it. I found that every time I got too frustrated and had to close the game, I'd always be drawn back with a new idea to try or with newfound motivation to progress. There are wondrous things to find, here, more than you could ever know.
虚拟存在
2026-02-17 16:00:29 · 发布在 「雨世界」
剧情区域路线
本指南展示了游戏各区域的合理探索顺序,以推进剧情路线。使用本指南可避免误入只会导致死胡同和重复探索的区域。 指引者 游戏内用于确定前进方向的主要机制是在游戏中随处可见的黄色小指引者。若你在房间内停留观察,它会指向或摇头示意希望你前往的方向。跟随它指引的路径,至少在第一章和第二章初期,你将沿着主要剧情路线前进。 第一章 - 新朋友 绿色 - 阻力最小的路径 橙色 - 难度更高的备选路线第二章 - 旅程 游戏此部分只有一条合理路线: 海岸线 阴影要塞 记忆墓穴 腿部 倒挂城 五卵石 第三章 - 飞升 绿色 - 阻力最小路径 橙色 - 较难路线 蓝色 - 神经元交付路线成就 - 漫游者路线 要达成漫游者成就,以下是一条遍历游戏所有区域且不跳过任何区域的路线。请注意,漫游者成就需在首次获得【生存者】成就后才会开始计算进度。确保在离开工业废墟前激活该成就的进度。 路线: 郊外 工业废墟 垃圾废土 海岸线 阴影要塞 阴影要塞(记忆墓穴) 外部(腿部) 外部(悬下) 五卵石 外部(墙壁) 烟囱顶篷 天空群岛 农场阵列 郊外 排水系统 地下(过滤系统) 地下(深渊) 成就 - 朝圣路线(二周目) 建议在二周目进行朝圣。如果你使用游戏的重置存档选项,将会进入一种新游戏+模式,此时你会重新开始游戏,但会保留首次游玩时的所有地图探索进度。这也意味着,即使在第二次游玩中尚未到达某些区域,你也可以直接传送到首次游玩时解锁的任何区域。利用这一点来传送到回声的位置。你需要找到六个回声中的四个才能解锁成就。回响位置: 四针藏于繁叶下 - 阴影堡垒 六粒砾石,群山环绕 - 高墙 十九把铲子,无尽倒影 - 烟囱顶篷 五滴大水珠上的小水珠 - 天空群岛 一口钟,十八颗琥珀珠 - 农场阵列 两株新芽,十二个支架 - 地下区域(从农场阵列进入) 成就 - Pilgrimage Route (1st Playthrough) (+Wanderer) 如果想在首次游玩时进行朝圣,需在完成故事路线第二章前完成该任务。有多种路线可选,但其中许多可能会导致你两次访问同一区域,一次是为了朝圣,另一次是为了故事第三章。以下是一条能最大限度减少区域重复,同时访问游戏中每个区域的路线: 郊区 农场阵列(第一个回响) 天空群岛(第二个回响) 烟囱顶篷(第三个回响) 工业复杂区 垃圾废土 海岸线(第一章完成) 阴影堡垒(第四个回响)(朝圣完成) 记忆墓穴 腿部/悬垂处 五卵石(第二章完成) 高墙 烟囱顶篷 工业复杂区 郊区 排水系统 过滤系统(漫游者完成) 深渊(第三章完成)

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