雨世界

雨世界

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Rain World is a deeply difficult game, both in terms of mechanic and in how willing it is to make itself explained. Here's a few tips to make your first hours less teeth gnashingly hard, while preserving some of its mystery. This guide has been written with the Survivor in mind. Introduction Rain World is a "hands-off" game in every sense. It does little to guide you in how any of its convoluted systems work. It rarely guideposts any reasonably path through this world, the Yellow Guide be damned. Enemy behaviour is procedural, a difficulty that is not crafted by any developer, but by the ecosystem it inhabits. This is a game that is maddeningly alive, which means it's chaotic and unfair. You can not beat this chaos, but you can learn to temper it with knowledge and skill. But those two things should only come as hard-fought victories, and not through some wiki page. Dig deep enough - and trust me, it requires a lot of digging - you'll find a mystery worth the hours, and an incredibly immersive world. These tips should be enough to help you without any cheating. First, and most importantly, where do I go? Your feast is to the East, which lies a little past the pasture... So, you have a lot of places you could go. Feel free to explore them! Finding your own path, discovering new sights -- that's what this game is all about. However, some regions are much more difficult than others. If you find yourself struggling far too much with an area, there really is no shame in turning back. Trying to push through is most likely only going to lead you into even more difficult areas. While this kind of trial by fire is memorable, it's unlikely to be for everyone's taste. Therefore, let's keep it simple. Head to the east. Do not go too far up, nor too far down. How you judge "too far," I leave up to your own budding, slugly intuition. So head East for now. That's where the little yellow guy seems to be pointing, after all! Controls These controls are going to be, well, slug-ish for the first 10 hours. The procedurally animated Slugcat is equal turns nimble and awkward. Mastery over this is going to come with time, but for starters... Movement You don't need to hold down the down button to crouch. Just tap up and down to switch stances. This is important because... Long jumping is a crucial skill. Long jumping is done by crouching and holding in the jump button, allowing you to jump over longer gaps. Not an exact science, but you can grapple onto ledges by holding up, the direction of the ledge, and pressing the jump key. Quite common in conjunction with long jumps. While crawling through tunnels, try jumping. Depending on the direction you're traveling in, you'll get different results. Up to grab, down to drop. Applies to several things. There's a few more moves that might come to some esoteric help - a slide and a backflip. See if you can figure these out! Item Management Hold down while pressing the grab button to gently set an item down. Double tap the grab button to swap items between Slugcat's paws. The right paw, left from a player perspective, will always throw the item first. Hold down the grab button while you're holding an item and something unexpected will happen. Navigation It can be difficult to tell the difference between an instant-death fall and a new location. Generally if a new area extends past the screen, it'll be shown by a pole going off screen towards it. Otherwise, if you look closely, an instant-death fall can be recognized by a subtle, pulsating shadow on the edge of the screen. The Cycles Hibernation Chambers So you should know the basics -- Eat 4 food to hibernate, any extra will be saved for the next cycle. Each hibernation gives karma, each death takes it, and you need a certain amount to pass into the next area. But not all hibernation chambers are your friend. Hibernation chambers can end up being in unfairly difficult areas. You may want to examine your surroundings and makes sure it's a good spot to hibernate in (is there food reasonably obtainable nearby? Is it easy to get out of the area with perhaps multiple paths? Do lots of enemies seem to block my path?). There are a few spot where you'll end up trapped in a room full of enemies with only 1 way out -- it's better to die and lose karma than it is to hibernate and become stuck here. If you already are stuck, then forget about your karma and just start experimenting with your obsticles and items and coming up with ways to progress. Enemies can be fought and outsmarted, if you learn enough about them. Karma gates The hibernation chamber is somewhat explained to you, but the gates aren't at all -- this system can be brutal, so I'll explain the best I can without spoiling. Most areas have multiple gates, requiring a set amount of karma to pass through. A gate with a higher karma requirement will likely take you to a more difficult area -- but a really low one might be taking you backwards, so check before you hibernate on the other side. Before you pass through a karma gate, make sure you've eaten at least enough food to hibernate on the other side, to avoid being sent back and ending up with too little karma to proceed. If you do end up losing the needed karma and get stuck on the other side, don't be afriad to backtrack to find food. Plants will also regrow after a few deaths, and you can hoard extra of them in your hibernation chamber. Items & Food Items Spears are always useful. Try and have one on you as often as you can. They're for more than just killing... Rocks and debris on the ground are useful for stunning and distracting enemies. See a shiny thing with a white speck on it? That's a Pearl. They're valuable - but to who? Maybe you can get something in return. Coloured pearls are precious, but few know their true value. Items stored in shelters, if they aren't perishable, will remain indefinitely. Food Bats and fruits are going to be your stock at the start, but don't expect to see them everywhere. Bats won't survive in the shelter with you, fruit does. Some food might take a few extra steps to prepare, things you didn't even realize WERE food. Try eating stuff - surprisingly, for a game that's gleefully murderous otherwise, nothing I've encountered has been poisonous Not all food gives you a pip, but are useful to you in other ways. Creatures General If it looks hostile, it probably is. If it looks intelligent, it probably is. Killing an enemy can be risky, and with little - to even negative! - gain depending on who you're facing. Stealth, cunning, and running away is going to be the main way you deal with enemies. Stay quiet if you haven't been spotted. Falling from distances, running upright, throwing stuff - that's all going to attract attention. Beware the dark. Every creature is different, and some can help you in unexpected ways! Experiment with them if you feel like you got nothing to lose. Flora & Fauna Lizards have randomized attributes, but can be consistently assessed by their colour. If two lizards are of the same colour, they're probably going to fight each other for dominance, allowing you to slink away. Hostile flora will try and grab you, but on the other hand, they try and grab anything. Ok enough with the vague tips because ♥♥♥♥ this guy: The Pole Plant. These things disguise themselves to look like normal poles, but as soon as you grab them they pull you under the ground, killing you. Some hot tips: Pole plants generally have a much more smooth appearance than a regular pole. If you suspect something, throw a rock - or better yet, use slugcat's keen sense of memory, and consult the map. Difficulties As of the 1.5 update, there are three difficulties in the game: The Monk, The Survivor and The Hunter. The Survivor is the standard game. The other two are easy and hard mode respectively, though do more than one might expect from a typical difficulty slider in changing the game's mechanics. As the Hunter is unlocked once you beat the game, I will discuss the Monk. The Monk: Needs less food to hibernate. More forgiving rain cycles. Creatures have a (slightly) friendlier disposition towards you Some creatures are removed entirely. Karma gates have a one-time requirement, after which you can pass through them freely at any level. Lore changes. All in all, this should make for an easier experience. It's not my place to judge, but this guide was written in mind for the Survivor, and I do believe that mode is how the game is meant to be played. If you're really struggling with the game and just want to look at the pretty sights, the Monk is an option, but I do implore you to keep trying. Because, to conclude... Closing Thought Stay determined, little slugcat! Don't let the unfairness and difficulty get to you. This game is intended to be that way, and it's a challenge to overcome. It's very rewarding once you do finally accomplish what you were trying to do. Don't be afriad to die over and over again, that's part of the learning process. If you need to take a break, take it. I found that every time I got too frustrated and had to close the game, I'd always be drawn back with a new idea to try or with newfound motivation to progress. There are wondrous things to find, here, more than you could ever know.

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are you concerned about your scug as it has strange and unusual symptoms? this may help you intro I'm 78.9% sure that you're reading this because you're concerned about your slugcat which is currently acting strange. this may be signs of your slugcat recently ate mushroom your slugcat ate a mushroom symptoms bad symptoms of eayt mushroom are: Shaking Dizzyness hard to jump? emitting chlorine gas lightheadedness (you need to ask it) harder to climb and .̸̛͚͎̠̘̬̩̭̠͖̩̫̣͎͓̋͑̃͛̓̇̊̿̆̅͘͜͠.̴̧̢̢̟̲͎͎̬̲̈́̉͛͗̽̅͋̓̅̈̌͘͝͝,̷̧̢̧̬͇͎̦̠̟͖̣͇̊̆̒͂̓͆̓̌͐̍.̶̧̖͙͈̲̪́̽̏̾͛̎̏̄̏̀̎͋͗̏͜͜-̷̧̻̊̄͑̈̀̔̐̽͐͊͘͠-̵͖͍͛̋́̅̾̈́̇̓͗$̴̡̧̹͎̩̬̳͇̖͕̍̀̈̓̀͆̋̂̂$̴͈̰̹͉̼͙̜̤̹̺̲͑̎͛̅̐̅̐́͌̀̚#̸̜̪̤͓͈̳̹̀̾̄̃̃̋͐̉̉̕ͅ&̷̢̺̳͙̝̻̮̣̊͒̓͆%̸̡̣̎̑̓͒̏̏̅̊̕͘͠&̴̧̙̗͙̤͈̠͚͈̗̟͔͎̝̯͊̏̋"̶͖̪́͐͋̈̉̒͗"̵̼̩̠̱̋̐͒̀̽̈́̔̚͠͝%̷̧̖͙̱͇̜̼̹̊̽#̸̭̖̮̒̽̌̇̄̄̈́͗̄̿͝ͅ.̵̢͎̤̬̰́̚%̶̲̬̝̟͇̤͑̅͌̋͌̅̈́͌̏̿͒>̴̧͆̐̐͂͑͑͛̈́̿̚̕͘͝#̵̢͎͙͚̗̱̖̓̽̔̎̀̈́͒̈́̇̆̚͝'̷̺̙̔͌̐̉̀̋͛5̷̧̢̓̌͑̈́̾́͛͆̒͑̂͑̚̚͜ľ̵̰̫̉̒́́3̸̢̝͕̲̟͚̟̤̞̰̮͂̀͜͝ͅ the good ones are: faster movement Slowing time from the perspective of the Slugcat, and having a better time to react what does a musghroom look like it looks like a glowing solid color mushroom that comes in a small variety of pastel colros it can be yellowish green (like a lime color) pastel sky blu, and perpel (The wiki descriptions:) Mushrooms are small, edible objects, usually found growing out of the ground in dimly-lit areas. They consist of a a glowing cap supported by a long, thin stalk, and can be eaten to temporarily slow time and increase Slugcat's mobility. how your scug could have gotten access to the mushrooms this comes with many different reasons 1: you did not supervise what is wrong with you? all slugcats need a scavenger's supervision to go out on it's own because it could die. first thing you turn around to pick up a spear and next thing your poor child friend thing is being taken away by a vulture or something. 2: it got into your stash stash of mushrooms in case of emergency since they can be somewhat beneficial, like faster walk speed and higher jump 3: you let it why are you reading this if you let it have a mush room? ggas ytuu ggggggggggggggggggggggusikafw7fih 4: /̷̡̨̨̡͖̫̣͕̝͓̖̰͈̝̪̱̖͎̬̬̱̩̬̩̺̫̺̃̐̀̍̂͋̾͆̃̈́̓́͑͊͂̃̄͗͋̀̅̓͘͝͝͠;̸̢̡̢̛̛͔͈̠̱̥̮̝̬͍̻̦͔͕̹̯̝̩̤͉̠̭̲̤̼͚̲̫̠̺̥͒̍̏́̏͒̏̽͆́̋̈́́̈́͋̂̉̑̾̀̂̎͊͂̋̔̈́̽̈́͐̌̊̅͊͛̅̑͊͊͋͆͘͘̕̕͝͠ͅͅ6̷̡̢̛̛̞͍͖͔̣̤͇͕̺̱̟̰̣͇̠̦͎̝̣̘̮̗͖͔͈̱̝̈̋̉̀͊̽̊̔͛͐̓̈́͋̏͛̋̀̌͗̑̋̄͌̈́͗̃̀̓̇͂͆͋͋̀͂̉͐͌̄̔͘̕̚͝͝͠͠/̴̡̜̱̘̳̼͖̺͇̞̭̰̙͚̭̗̝͖͔̩̑́̿͆̅̀̌͛̽̈̀̋̾̃̀͐̑̽̓̏̆̕͘͠/̵̡̦̝̮̼̦̣̻͚͈̫͎̱̪̰̥͈̗̳̘̮̼̪̙̜̫̥̪̗̥̝͕͕͙̮̝̱̙̫͔̰̰̑̿̑́͂͆͐̚͜͜6̵̢̧̢̫̟̼̤̤̹̞̹͈̙̫̯̙̤̝̩̥̩͉̣͖͕͎̽̎̈́̄̀̄̇͛͋̾̓̈́̾̊́͂̉̅̽̚͘͘̚͜ͅ/̴̧̧̨̨̧̛̙̹̠͕̠̠̻̩̦̣̯̼̬̫͚̯̥̖͉̯̬͖̪͇̜̝͉͉̖̰̖͍͍̘͕̬̳̪̂͌̉̽͒̆͐̌̏̇̽̾͌͗̒̂̌́͊̓̈́͊͂̒̈́̊̑͊͂͒͑̕̚͜͝͝͠͠͝͝͠3̶̢̡̨̡̻̺͙̙̝̝̤̟̺̗̼̺͔͙̻̦͇̠̬̭͖̯̫̰̮̞͕͖͕̜̩̫̻̝̘͑̓̓͛͆̆͑̍̉̀́́̒̇̎̒̽̌́͗̾̕͘̕/̶̧̡̡̙̯͍̦͖͓͍̠͙̗̥̼̗̠͇̺̼̻̺̪̲̤̘̑̔͊̎̽̄͐͋̀̆́͐͐̿͐̅̒̒͋̓̎̇̇͆͗̊̊̀̕̚̕͜͠2̵̡̢̨̛̛͍̙̰͖̖̺̬̹̩̼̜̖̙̻̙͇͖͈̫̩̦̱̗̽̀̅̉́͗̀̏̀͒̎̀̈́̅̔̒̀̅̿̍̉̄͒̋͒̑̑̍͌͐͌̐̾̄̌̋̚͘̕̕͝͠͝/̵̨̢̗͎̣̱͙̥̫̝̱͈̬̊̉͐͗͊̒̈́̇̏̅̍̒̈͂̈́̂̐̐̀̔̓͂͒͂́̊͘͝͝ͅ6̸̡̛̛̟̻̩͈̻̬̠͇̳̙̩̞̼̫͕̜̓͛̃̎̍͑̓͂̽̌̈́͗̈̏̈́̉̎̑́̈́̊̔͘͝͝ͅ2̶̱̫̬̤͚̬̻̲͕̹͈̲̭̞̣͔͚̪͕͙͍͖̙̿̀͛͋͂̌͐̉̓́̀̃̍̀̃̒̀̀͌̄̏̂̈́̃͂̇̊̋̕͜͜͝͝͝͝͝ͅ'̸̣̠̦͙̰̟͓̭̬͉̟̮̣͓̐́̀͋̄̊̈́̇̍̐͐́͛̉̓̋̍̾́̈́̅͌͘̕͠͝͝'̴̤̩̣̼̱̮̯͕͈̭̪̩̱͍̱͖͌̈́̓͑̍͑́͗́̌͆̓̈́̄̍̓͊̔̏̕͘̕͝2̵̺͇̥̯̼͎̘̖̫̤̠͇̺̂̊͂͝'̸̹̺̱̦͌́̈́̔͝6̸̢̨̨̧̠̘͉̖̜̣̗͙͍̝̩̱̗̙̱̤̰̖̥̅͛̐̋̉̊̇̍͒̎́͐̏̑̈́̏͋̐̿͘͜͝͠͝2̵̢̢͓̗͉͇̙̘͙͎͓̘̹͕̥̣͉̻͇͎̤̟̮̜̱͉̥̾̈́̃̊̒͛̓͐̄̓̐̂̐͘̚͝͝ͅ3̸͙̠̞͉͆̈́̊̔͠͠͝'̷̢̨̡̲͙̤̺̻̣̹̦̞̹͉͕̝̭̙̤̬̙͉͈̣̬͓͉̱̈̃̓́͘͝6̷̝͖̹͚̻̩̳͕̺͍͂̆͊́̊́̍̂̌̀͐͛͊̀͑̇͛͘̚̚͝͝'̷̧̡̝̞̦̻̯̤̖̣̙̭̯̻̥̙̮͕̰̂͆̉͋̎̓̋̈́̽͗̋̑͋̑̀̊͗̄̐̎̄̌͛̈́́̋̀̒̏̑̚̚͝͝ͅ2̵̢͈͇͉͇͚̟͙͕̮̗̻̪̈͒́̒͐̑̌̒͐͌͆͐̓̚̚͠͠3̷̨̧̛̯̞̝͙̗̟̪̤͚̬͚̠̠̙͔͎̭̙̗͚̲͓̹̦̲̜͙͉͍̙̠̞̝̮̤̥̱̙̮̤̠̼͙͖͎͛̈́̾̓͋̈́̽̈̇̄̔̐̐̿͒̓̉͐̈̍̍̐̅̉̍͘͘2̵̢̧̧̢̢̧̧̧̭̙̹̤̟̮͎̟̺̼̹̭̻͎̰̟͔̩͔̥̤̪͍̪͉̝͇̻̖̗̊̈́̒̈̿̉̈͂̓̃̊͘͝ͅ4̵̧̜̜̼̗̱̝͖͕͚̬̺͎̘̣̞͕͉̦͕̣͓̺͔͕̐̈́̌͂̔̀̅͗͐̓͛̈̀͌̅̓̈́̉͐̇͛̌̈́͂̽́̾̉̃̚̕̕̚͜͝͝͝͝ͅ7̶̧̢̧̢̨̛̛͔̻͍̩̼̠̘̩͙̯̩͙̥̘̺͚̯̥͈̼͙̖̱̗̻̪͓͕͖͉̜̟̟̘̇̅̄̽̏͑̇́̔͊́͌̀̀̃͊͆̍͊̓̈́̎̓̌̈́̆̉̋̐͘͘͘͜͝͠͝͝͝͝͝ͅ1̴̧̧̨̛̭͖̲̪͉͚͇̙̹̠͚͎͍̖̦̼͚̰͙̯͚̺̘͙͎̯̜͍̥͇̹̍͐͆̂̂̂́̓̓̿́͑̊̓̾͋͒̋̆̑͆̊̄̈́́̉̓͌͛̓̊͊̽̕͜͠ͅ4̴̨̡̡̛̛̛̞̱͈͈̯̤̠͚̗͎̜̠̬̣͙̠̺̞̠̠͇͉̩̦͉̫͙̝̻͕͍̯͆̊̑̄̃̊̊́̀̎̿͋̏̓̀̄̃̈́̽̄̄̉͆̓̋̊͊̾͘̚͘̕̕͜͜͠͝ͅ7̶̧̡͔͉͇̞̱̙͈͍̤̣̝͙͓̻̫̩̙̰̻͎͈̲̰̰̼͔̥͚̜̥̩̻͙̇́͐̍̌͗̿̅͐̄̎̈̀͐̇͆̓̓͌͋͗̏̇̀̈̉̆́̈́̾̊͆̎̀̈́͛̏̿̿̈́̚̕̚͘͝1̸̨̧̧̛͕͙̗͎̳͔͎̤͖͕̥͉̜̥̱̻̥̝̻̺̭̃̀̈̎̽̄̈́̍̏̇̍̈̎̃̎̽̔̏̓̿̑̓̈͛̉̏͊̀̅͗̀̋̎̊̍͋̈́͂͛̋̅̔̕͘̚͠͝͝ͅ5̵̡̢̛̪̝̫̰̟̯̩̤̪̭͎̲̙͈̺̟͉͉͇͕̭̝̱͓͈̩̼͍̦͙̫̞̝̼͔̀̏̽͆̍̾͑̐̋̀͋͂̑͘̚͜͝͝ͅ-̸̳͐͋̐͑͋͊̍1̸̢̧̢̖̙̥̖̥̰͍̺͖̠͉̦͔̻͐͐̒͑͋͊̚ͅͅͅ8̴̨̨̼̫͔̱͉͚̱̻͚̠͕̻̗̮̦̯̱̠̟̲̘̹̪̤̤͚̊͆͐͗̐͐̌͐͂͒̀͊̑̈̈́̈́̽̆̇̿̀͛̃̂̿͊̊̀̆͛̂̑̈́̂̕͘͜͝͠5̸̨̧͍̪̩͉̖̭͍̫͕̺̣̻̟̻̜͖͉͑̋̉̽̃̽̄́̂̐̌̽̾̋̀̍͛̏̾̀̍͂̒͜7̴̥̫̪͇̠̄̃̎̑̌͗̆̋̈́̇̈́̌̓̑̾̂̓̽͌̈̓̒̎̐̑̋̀̽̃̇̀́́̃̚̚͜8̸̨̨̨̡̢̢̧̨̛͎̟͉͍̣̠̹̲̮͙͈̩͖̖̻̰̥̺̮̗̝͖̫͕̠͉̗̱̮͖̱͍̦̭̖͈̻̻͓̝̽́̆͐͐̾̐̊̃̀́͘͠ͅͅ2̴̧̢̧̢̢̧̛̤̝͖̱̦̦̤̹͇̺̬̩̣̭̼͔̜͉̖̺̠̲̰͖̣͍̹͚̳̱̱̼̩̺̥͙͙̎̂́̊͒̾̃̆̿̾̈̇͊̒̑̄̀̑̒̇̈̈̏̔͛̆̐͒̑̓͆̐̉̑̍̕͘̚̚͠5̶̨̢̡̧̡̧̢̤͔͔̹͈̥̼̤͓̩̘̣̯͓̖̥̼͍̟̺̪̞̩͕̗̙̰̦̤͎̉͑̎̃̍̎̀̂͆̑̾̈͑̆̐͑͌̏̿̒̎̉͂͛̓̋͋̑̋̾̂͊̈͛͌̋̂̓͋͛͌͊͒̓̇̆̕̚͜͠͠ͅ ̸̧̧̢̛̠̦̯̜͍̮̺̮̼̞͉̙͍̯̲͚͖̜͎͈̞̱̯͇́͛̍̓͂͛̾͛̾̑̇̀̃̐̆̏̄̈́̑̑͒̿͌̓͂͊̓̎̐͌̋̄̃͘̕̚̚̕͝ͅę̷̨̡̡̡̡̛̛̛̩̭̱̝̗̯͍̘̳͕͔̩̻̥̭͈̪̰͈̳̜̺̥̳̠͉̹͉̻͔̣̬̝̇͂́̊̔͂̒̈́͗̔̌̃̎̑̋̍̍̉̏͂̈̀̍̉̓̓͗̅̽̾̏̆̒̈́̍̚͘͘͘̕̕ͅͅg̸̛̖̞̞̞̗̺̘̫͈͈̺͂̋̓́͛̐̊̏͑̿̑̅̄̓̑̌̾̎̉͗̏͐̄̚̕͜͠͠ą̶̡̢̛̘̫̱͓̤̫̣̹̖̞̙̰̩̘̳̩̣̣̲̔̌̈́̓̔͊̃͑̍̄̒͂̅̎͌̾̐̎̐̀͆͒̇̈̅̋̓̂͗̚̕͘͜͝͝͝f̵̡͓̟̱̝̤͖̟̞͑̿̃̐̑̅̎̂̀͆̂̔͑͐͂̂̚͘̕͝͝͝͠g̵̡̢̢̧̧͉̫͔̥̺̣̼͎̭̫̯͍̪̲̦̙̘̳̼͔͖̲̫͙̝̩̠͍͓̪̹͚͓͔̪͍͔̠͕͔͈̩͎̀̉̄̀͋̍̏̌̇̈́̎̿̎̍͗͊̄̌̒̇́̊̂̃̊͂̀͋͒̎̽̓̌̌̄̌̌̍̾̉̍͘͘̚̕͜͝͠͠ͅą̴̧̨̧̡̛̹͇̺̭̮͍͕̟̺̯̙͕̩̹͖̱̭͔̹̭͓̳̮̠̫̹̬̩͇͈̲͔͇̙͔̮͕͉̰͗̾͛̀̀̈́͛͛̋͛̈́̔͋̒͗̄͛̔̌̈͐̌̓̋͗̊̊̔̅͑͌̾͑̚͜͝͝ͅg̴̨̛̳̼̺͛͛̅̈͑͊͋͗́͒̉͂̂̒̉͜a̵̢̦̻͉̜̣͚͉̘̜͈̜͚̲̲͇̲̥̝͖̹̟̣̫̗̙͕̭̦̗͍̦̪̮̞̯͚̭͉͆̐̆̓͊̂̀̀̆̏̿͒̇͛̄̿̊͒̊̈́̏̈́̕̕͜͝͝w̷̢̨̨̨̛̛͇̲̯̤̲̘̹͈͎͇̫͇͚͇̞̻̟̩͙̖͇̯̔̎͒̾́́̃̿̾̒́̎͒̏̏̂̈̓͆̌́̀̏̇̑͒͛̈́̈́͋̀̑͘̕̕͜͜͝͝͠ý̵̡̟̤̟̜̲͙̻̜̜̭̝̬͚̼̰͎̩̊͐͑̅̽͛͆̊̔̌̓̈́̒̏̇̉̈́̕̕̚̚ ̶̢̣̟̫͍̈́̎̂̅̀̈̈́̎̚h̶̛͙͇͙̰͕̪̞̙̖̣̼̲̣̞͕͉͓̝̝̱̳͔̣͌͌̇̈́͐̇̎͌͋͐͋̓̐͒̂͋͆̇̓̈́͗͆̂̽͒̀̇͊̇͒̅͑͊͆̚͜͜͝͝ͅg̷̢̧̝̰͎͉̗͇̞̳̝͕͙̟͚͖̠̰̪̫̙͚̠̼̙̖̩̲̤͓̮̊̀̅́͐̈͂͆̚͜͝͝s̸̨̡̛̝̯͔̜̭̮̠̻͇͍̱͖̫̦͓͔̙̙̩͈̦̦̝͈̍̎͌̋̋͐̋͆̓̌̔̐̀̂́̀͌̓̏̍̍̎́͑̏̓͑̅̋̐̉̈́͘̕̕̕͝͝͝͝͝͝ḑ̸̡̢̪̮̟͖̲̮̩̈̊̊͑͋̇̀̍͊̌͗̀͊̏͛̊͑̎̾͑̊̈́͛̃̈́́̈́͌͑͛̈́́̈́͘̕͜͜͠͠͠͝͠ģ̸͔̮̰͔͈̝̳̦͍̟͑̍̒̊̄͆̿̉̽͌͊̿̆̔̊͒͑́̊͛͑̊̿̓͋̔̎̓̃͛̿́̐͆̚͘͘̕͠ḁ̶̧̧̢̢̢̛̛̫̦̱̜͎͓̗̪̲̤̦̹̻̦̮̭̤̤̟̫͍̻͔̞̾̅̐̍͛̒͗̄̽͗́̒̑̀̈́̆͆̋̃͐́̓̚̚͜͠͝ͅg̴̛̫̩̫̤͙̭̮͛̔͒̑̈́̄͒͋̏̿́̎̅̓̌͂͐̉͘̕ḅ̷̛̳̲͒͋͐͐̔̔̿̏̉̐̋̃͋́̑̋̎͐̿͆̀̌̍̂̎́̎̋̈́̚͝s̷̢̡̢̨̱̥̜̤͈̤̞̱͖̝͇̲͚͇̦̞͚͎͎̖̲̰̠̳̟̖̤̪̹̝͈̱̐̿͊̇̆́̓͒͑͒̈̊͘͜͜͜͝͝ͅͅd̷̨̮͍̦̩̮̯̲̙̝̭̮͙̠̩̯̪́̾̑͊̿̂̓̐͒͊͗̄̉͊̈́̅̇̃͛́̾̿̇̽̑̓̅̚͝͠͠͝͝ ḅ̷̼͇̥͚̮͗̿̋̓̉̀̋͜͝͝͠r̶̟̼̯̭͍̱̼̓͛̈́̏̀̊ǫ̶̥̰̥͔͇̤̣̻̚ ̴̯̞̪͉̞̺̈̀̂͠y̴̧͖̩͙͙̬̱͈̔͜͠ǒ̴̬̖͉͙͕̖̐̒̈́̈̀̀͐͑̈́͝ų̸̡̱̖̹̣̺̦͓̥̇̊r̴̪͎̬̄͊͛̀̌̄͌̃̍̕ ̷̢̡͙͙̳̰̭͚̟͎̒s̷͙̝̈́̉͒̃̓̽͘c̶͉̗̦͎͗̄̈́̉̆̈̉̓̑͆͠ụ̴̥̲͚̋̅̽́̚͜ģ̶̤͉̪͖̦͓̼̬̪̼̈̅ ̵̳̣̰̹̝͓̖̽̔̒́̏̂͆͘͘͠d̷̨͕͎͍̩̈̓̏́̄̊̍̾̓ę̶̨̹̦̝̮̔̂̓̓̄̿͜͝f̸͚͚̙̰͔̼̥̈̏į̶̛̘̳̦͎̱̟͓͉̻̎̋́͊͜ń̸̡͇̜̥̬̣̲͋̂̕͜e̶̡̛̪̮̲͙͈͎̠͂͜͝ͅt̴̡͕͈͓͌͗̀̏̔͜͝l̴̨̢̤̼̣̺͓̟͘͜͠y̷͍̹̯̥̥̰̲̙̏͒̑̈́̍̈́̓̑͝ ̶̡̛͕͕̮̟͕̜͇͚̓͌̓̄͐͛͆͂̌͜͠h̸̗̋̆͂̕̕å̸̭̜̣̼̪͑̋̐͆͆̓̉̋͜͠s̶̢̔ ̷̺́r̸̤̩̺̹̭̩̬͝ò̴̜͈͕̍̓̀̈́̽̓̈́̚͘ṭ̵̢͖̼͕̩͖̗͝͝͠ͅ ̸̢̦̰̳̺̰̈͌̎̾͆̈́̌͜͜H̶͈̭͖͇͙̙̘̝̫̪͕͐̆̏̈́̒͒̔̒͝A̶̼̙̼̜̠̯̒̀̽͑̈͊Ḩ̵̡͎̠̙̥̺̤̊̀̋̔̃̿̾̋̓͘͜͝Ä̷͎̩̩̝̣̜̟͓̭̣́̊̈̉̍͐̚͝H̶̲̣̦͑̀H̷̦̭͍̖͎̲̎̉́̚͝Ą̸͍̱͖͎̙̮̰͔̖͎͌̍̊͂͒͂̿͠Ḧ̶̛̖͈͔̠́́̈́́͂̓̍̀̑̎!̶͔̲̔͛̿̋̃!̶̢̭̺̺͖̂̌͂͂̈́̋̈́͠@̷̡̨͎̪̣͓̩̻̦̥̓̎͆̓̎͆̈́̕͜͠!̸̩͕̣̜̲͈̝̰̌!̵̧̧̜̝̟̰͎͚̹̫̏̏͋!̷̮̬̮̜̠̳̯͊̽͆̀̽͐̔͐͋̚͘ͅ!̶̺̟̖͍̊̅̈́ͅḅ̷̼͇̥͚̮͗̿̋̓̉̀̋͜͝͝͠r̶̟̼̯̭͍̱̼̓͛̈́̏̀̊ǫ̶̥̰̥͔͇̤̣̻̚ ̴̯̞̪͉̞̺̈̀̂͠y̴̧͖̩͙͙̬̱͈̔͜͠ǒ̴̬̖͉͙͕̖̐̒̈́̈̀̀͐͑̈́͝ų̸̡̱̖̹̣̺̦͓̥̇̊r̴̪͎̬̄͊͛̀̌̄͌̃̍̕ ̷̢̡͙͙̳̰̭͚̟͎̒s̷͙̝̈́̉͒̃̓̽͘c̶͉̗̦͎͗̄̈́̉̆̈̉̓̑͆͠ụ̴̥̲͚̋̅̽́̚͜ģ̶̤͉̪͖̦͓̼̬̪̼̈̅ ̵̳̣̰̹̝͓̖̽̔̒́̏̂͆͘͘͠d̷̨͕͎͍̩̈̓̏́̄̊̍̾̓ę̶̨̹̦̝̮̔̂̓̓̄̿͜͝f̸͚͚̙̰͔̼̥̈̏į̶̛̘̳̦͎̱̟͓͉̻̎̋́͊͜ń̸̡͇̜̥̬̣̲͋̂̕͜e̶̡̛̪̮̲͙͈͎̠͂͜͝ͅt̴̡͕͈͓͌͗̀̏̔͜͝l̴̨̢̤̼̣̺͓̟͘͜͠y̷͍̹̯̥̥̰̲̙̏͒̑̈́̍̈́̓̑͝ ̶̡̛͕͕̮̟͕̜͇͚̓͌̓̄͐͛͆͂̌͜͠h̸̗̋̆͂̕̕å̸̭̜̣̼̪͑̋̐͆͆̓̉̋͜͠s̶̢̔ ̷̺́r̸̤̩̺̹̭̩̬͝ò̴̜͈͕̍̓̀̈́̽̓̈́̚͘ṭ̵̢͖̼͕̩͖̗͝͝͠ͅ ̸̢̦̰̳̺̰̈͌̎̾͆̈́̌͜͜H̶͈̭͖͇͙̙̘̝̫̪͕͐̆̏̈́̒͒̔̒͝A̶̼̙̼̜̠̯̒̀̽͑̈͊Ḩ̵̡͎̠̙̥̺̤̊̀̋̔̃̿̾̋̓͘͜͝Ä̷͎̩̩̝̣̜̟͓̭̣́̊̈̉̍͐̚͝H̶̲̣̦͑̀H̷̦̭͍̖͎̲̎̉́̚͝Ą̸͍̱͖͎̙̮̰͔̖͎͌̍̊͂͒͂̿͠Ḧ̶̛̖͈͔̠́́̈́́͂̓̍̀̑̎!̶͔̲̔͛̿̋̃!̶̢̭̺̺͖̂̌͂͂̈́̋̈́͠@̷̡̨͎̪̣͓̩̻̦̥̓̎͆̓̎͆̈́̕͜͠!̸̩͕̣̜̲͈̝̰̌!̵̧̧̜̝̟̰͎͚̹̫̏̏͋!̷̮̬̮̜̠̳̯͊̽͆̀̽͐̔͐͋̚͘ͅ!̶̺̟̖͍̊̅̈́ͅḅ̷̼͇̥͚̮͗̿̋̓̉̀̋͜͝͝͠r̶̟̼̯̭͍̱̼̓͛̈́̏̀̊ǫ̶̥̰̥͔͇̤̣̻̚ ̴̯̞̪͉̞̺̈̀̂͠y̴̧͖̩͙͙̬̱͈̔͜͠ǒ̴̬̖͉͙͕̖̐̒̈́̈̀̀͐͑̈́͝ų̸̡̱̖̹̣̺̦͓̥̇̊r̴̪͎̬̄͊͛̀̌̄͌̃̍̕ ̷̢̡͙͙̳̰̭͚̟͎̒s̷͙̝̈́̉͒̃̓̽͘c̶͉̗̦͎͗̄̈́̉̆̈̉̓̑͆͠ụ̴̥̲͚̋̅̽́̚͜ģ̶̤͉̪͖̦͓̼̬̪̼̈̅ ̵̳̣̰̹̝͓̖̽̔̒́̏̂͆͘͘͠d̷̨͕͎͍̩̈̓̏́̄̊̍̾̓ę̶̨̹̦̝̮̔̂̓̓̄̿͜͝f̸͚͚̙̰͔̼̥̈̏į̶̛̘̳̦͎̱̟͓͉̻̎̋́͊͜ń̸̡͇̜̥̬̣̲͋̂̕͜e̶̡̛̪̮̲͙͈͎̠͂͜͝ͅt̴̡͕͈͓͌͗̀̏̔͜͝l̴̨̢̤̼̣̺͓̟͘͜͠y̷͍̹̯̥̥̰̲̙̏͒̑̈́̍̈́̓̑͝ ̶̡̛͕͕̮̟͕̜͇͚̓͌̓̄͐͛͆͂̌͜͠h̸̗̋̆͂̕̕å̸̭̜̣̼̪͑̋̐͆͆̓̉̋͜͠s̶̢̔ ̷̺́r̸̤̩̺̹̭̩̬͝ò̴̜͈͕̍̓̀̈́̽̓̈́̚͘ṭ̵̢͖̼͕̩͖̗͝͝͠ͅ ̸̢̦̰̳̺̰̈͌̎̾͆̈́̌͜͜H̶͈̭͖͇͙̙̘̝̫̪͕͐̆̏̈́̒͒̔̒͝A̶̼̙̼̜̠̯̒̀̽͑̈͊Ḩ̵̡͎̠̙̥̺̤̊̀̋̔̃̿̾̋̓͘͜͝Ä̷͎̩̩̝̣̜̟͓̭̣́̊̈̉̍͐̚͝H̶̲̣̦͑̀H̷̦̭͍̖͎̲̎̉́̚͝Ą̸͍̱͖͎̙̮̰͔̖͎͌̍̊͂͒͂̿͠Ḧ̶̛̖͈͔̠́́̈́́͂̓̍̀̑̎!̶͔̲̔͛̿̋̃!̶̢̭̺̺͖̂̌͂͂̈́̋̈́͠@̷̡̨͎̪̣͓̩̻̦̥̓̎͆̓̎͆̈́̕͜͠!̸̩͕̣̜̲͈̝̰̌!̵̧̧̜̝̟̰͎͚̹̫̏̏͋!̷̮̬̮̜̠̳̯͊̽͆̀̽͐̔͐͋̚͘ͅ!̶̺̟̖͍̊̅̈́ͅḅ̷̼͇̥͚̮͗̿̋̓̉̀̋͜͝͝͠r̶̟̼̯̭͍̱̼̓͛̈́̏̀̊ǫ̶̥̰̥͔͇̤̣̻̚ ̴̯̞̪͉̞̺̈̀̂͠y̴̧͖̩͙͙̬̱͈̔͜͠ǒ̴̬̖͉͙͕̖̐̒̈́̈̀̀͐͑̈́͝ų̸̡̱̖̹̣̺̦͓̥̇̊r̴̪͎̬̄͊͛̀̌̄͌̃̍̕ ̷̢̡͙͙̳̰̭͚̟͎̒s̷͙̝̈́̉͒̃̓̽͘c̶͉̗̦͎͗̄̈́̉̆̈̉̓̑͆͠ụ̴̥̲͚̋̅̽́̚͜ģ̶̤͉̪͖̦͓̼̬̪̼̈̅ ̵̳̣̰̹̝͓̖̽̔̒́̏̂͆͘͘͠d̷̨͕͎͍̩̈̓̏́̄̊̍̾̓ę̶̨̹̦̝̮̔̂̓̓̄̿͜͝f̸͚͚̙̰͔̼̥̈̏į̶̛̘̳̦͎̱̟͓͉̻̎̋́͊͜ń̸̡͇̜̥̬̣̲͋̂̕͜e̶̡̛̪̮̲͙͈͎̠͂͜͝ͅt̴̡͕͈͓͌͗̀̏̔͜͝l̴̨̢̤̼̣̺͓̟͘͜͠y̷͍̹̯̥̥̰̲̙̏͒̑̈́̍̈́̓̑͝ ̶̡̛͕͕̮̟͕̜͇͚̓͌̓̄͐͛͆͂̌͜͠h̸̗̋̆͂̕̕å̸̭̜̣̼̪͑̋̐͆͆̓̉̋͜͠s̶̢̔ ̷̺́r̸̤̩̺̹̭̩̬͝ò̴̜͈͕̍̓̀̈́̽̓̈́̚͘ṭ̵̢͖̼͕̩͖̗͝͝͠ͅ ̸̢̦̰̳̺̰̈͌̎̾͆̈́̌͜͜H̶͈̭͖͇͙̙̘̝̫̪͕͐̆̏̈́̒͒̔̒͝A̶̼̙̼̜̠̯̒̀̽͑̈͊Ḩ̵̡͎̠̙̥̺̤̊̀̋̔̃̿̾̋̓͘͜͝Ä̷͎̩̩̝̣̜̟͓̭̣́̊̈̉̍͐̚͝H̶̲̣̦͑̀H̷̦̭͍̖͎̲̎̉́̚͝Ą̸͍̱͖͎̙̮̰͔̖͎͌̍̊͂͒͂̿͠Ḧ̶̛̖͈͔̠́́̈́́͂̓̍̀̑̎!̶͔̲̔͛̿̋̃!̶̢̭̺̺͖̂̌͂͂̈́̋̈́͠@̷̡̨͎̪̣͓̩̻̦̥̓̎͆̓̎͆̈́̕͜͠!̸̩͕̣̜̲͈̝̰̌!̵̧̧̜̝̟̰͎͚̹̫̏̏͋!̷̮̬̮̜̠̳̯͊̽͆̀̽͐̔͐͋̚͘ͅ!̶̺̟̖͍̊̅̈́ͅ 5: five peblbes how to doctor you need to visit a doctor that can help or just isolate them or watch over them better and prevent them from getting the mushrooms again, if you do this they will calm down and back to nrmal. doctor can help, im a doctor, bring them to me i am not a lizard in disguise i am very trustworthy and will NOT eat your scug. thanlk you i hope that the guide helped you and that you now know somewhat of what is going on with your its best to take them to a doctor anyways also, where is your scug at the moment?

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trying to get someone into rain world? look no further than THIS guide on how to help them! quick things to remember firstly, it's important to remember that rain world isn't for everyone (crazy, i know). there are a lot of people that just wouldn't like the gameplay. if they're obviously not having fun, set the game aside for a while, because if they get too frustrated they might just not want to play it at all anymore. here's an at-a-glance list of things to remember when walking someone through the game: the player's enjoyment should take priority above all else! try not to give them information that they haven't directly asked for. there's not really a "right way" to play, try not to sway them towards whatever you personally think they should do. i know it's hard not to backseat sometimes (trust me, i have to refrain all the time) but failing is part of the learning process. try to be vague unless they ask you specifically to answer them. (e.g. if they ask something like "if i keep going this way, will i waste my time?" and they've already just been fumbling around, you can probably just tell them.) most tech wouldn't be spoilers (like downspearing or swimming mechanics), unless it involves an item or mechanic they haven't seen yet. if they're asking something like "can i get up this wall", i wouldn't say answering that is spoilers (unless they don't know how to embed a spear into a wall yet to spearclimb.) if it's an unclimbable wall for a new player i'd just usually say "it'd require mechanics you don't know yet". if they're getting too frustrated, you don't have to be as vague and should just give them direct advice. if things are going smoothly, you should leave them be. what is and isn't a spoiler? this is subjective and you could argue that telling them anything is a spoiler, so you can bend this list depending on the situation (and how much they already might know about the game). what IS a spoiler: any PLOT details, prime examples being... iterators, hunter's illness, anything related to ascension creatures they have not encountered. for example, if they're playing as monk, don't tell them about a creature that only appears in hunter's campaign. if they're playing vanilla, any information about DLC-exclusive content, like... DLC regions, ESPECIALLY lore-important ones (rubicon, submerged superstructure, metropolis), creatures, or plot. telling them to do something specific, especially if it's story related. most prominent example being telling them to eat or not eat LttM's neurons. what ISN'T a spoiler: basic controls: how to switch hands, how to place down items, and embedding spears into walls any information that the loading screen tips would tell them telling them there's food nearby, especially if they've been looking for a long time (though, this can feel backseaty, so make sure they're fine with you telling them stuff like this) they've already been spoiled! now what? well... if they've interacted with the community at all, it's pretty hard to avoid spoilers there. start by gauging how badly they've been spoiled. do they know about story & plot elements, or just mechanics and a few creatures? if they've been heavily spoiled, just try not to give them any new information. if they're theory crafting (you should encourage this behavior too), make sure your reaction to their comments doesn't give anything away. if they've only been minimally spoiled, great! just make sure you know what is and isn't a spoiler to them. if you want to be better safe than sorry, you can just be as vague as possible about things you're unsure if they know about, until you're certain it is something they've encountered before. keep in mind that even if they may know what a red lizard is, they might not know what it does or where they can encounter it! when to step in and help we all know that rain world can be really frustrating, even for seasoned players, so keep in mind that for a new player it can get really discouraging. try to make sure the player you're helping doesn't get so frustrated that they start wanting to drop the game completely! i don't encourage giving new players excessive mods, but some accessibility stuff ('unshaded citadel' comes to mind) can make a world's difference. as long as they're having fun and getting to experience the game, that's what matters the most. so when is the point you should step in? when you notice they're getting frustrated, you might want to encourage a break. fresh eyes can really help if they're getting tunnel visioned on a goal. if they've been playing for too long and are obviously tired, you should probably tell them to take a break then, too, unless they have a lot of determination to keep going... but playing for too long can make you slip up on simple things like fumbling an easy jump, which can quickly get frustrating. if they're stuck in an area and are completely clueless, you can nudge them in the right direction (as long as they're okay with this type of help. ask first!) remix and mods you should definitely encourage the player you're helping to look at the remix settings, since it contains accessibility and difficulty scaling options. of course, some of these options contain spoilers for creatures and mechanics, so let them know that before they take a peek. as for mods, i said this previously, but i really wouldn't recommend mods that change the game too much. allow them to play the vanilla game first, but if they get bored and want to start using mods, it's still their decision at the end of the day... accessibility mods are a bit different, since even if it modifies the game a good amount, it's just making sure that the player won't drop the game and can actually beat it. here are some i can recommend! (either from personal experience, or hearing people talk about them) Emerald's Tweaks & Features: adds a bunch of options that, well, tweak the game. has a lot of really nice features that make the game easier, as well as some fun aesthetic toggles such as shiny creature spawns. i don't personally use this one anymore, but i can vouch that it can make the game a LOT easier if someone is really having trouble. Unshaded Citadel: changes the color palette of shaded citadel to be more manageable. it's still dark, but you don't have to waste so much time fumbling around and looking at the map. without this mod i probably wouldn't have gotten through my first playthrough, because i hated shaded citadel so much... KeepThatAwayFromMe: allows the player to prevent specific items and creatures from spawning. i'd mostly recommend this for players who have phobias, but this does contain every item and creature in the game, so it's pretty spoilery... the most common creatures i see people disable are spiders and rot. Rebind Everything: allows the player to rebind slugcat abilities and more! useful for a lot of reasons. Arachnophobia Mode: supports replacing the appearance of spiders, rot cysts, noodleflies, eggbugs, firebugs, and dropwigs, in a similar fashion to lethal company and grounded. in conclusion i want everyone to be able to experience rain world, because it's one of my favorite games ever. i hope that someone can see this and help out someone who's new to the game in a non-spoilery fashion. i've encountered a lot of new players on rain meadow (a mod that allows you to play online), so i have some hands on experience with this. i hope my advice is helpful!! feel free to leave any other tips and information you have in the comments and i might add it if i agree with it. thanks :3

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This is a spoiler-free explanation of Rain Worlds DLCs and its Remix menu. This guide describes and compares the content of the DLCs, explains how to access their content, and explains how they affect the base game. General information In Rain World, DLCs are managed in the Remix menu, which you can find on the home screen when you start up the game. If you buy a DLC, you will only be able to play its contents if you go to the Remix menu and enable the DLC content there. Mods are also managed under the Remix menu, similar to DLCs. If you install a DLC, one or more new 'mods' will appear in the Remix menu. In the rest of this guide, I will refer to these as 'mods', even though they are official content. Even without buying any DLC, the following free mods will be available: *Rain World Remix Dev Tools Buying the Downpour DLC will give access to the following mods: *More Slugcats Expansion Expedition Jolly Co-Op Buying the The Watcher DLC will give access to the following mod: The Watcher * = Enabling this mod has an effect on the campaigns from the base game, i.e. the campaigns for The Monk, The Survivor and The Hunter. Below we will explain the contents of these mods in more detail. Free Remix content When you buy the base game, you immediately have access to the following. Rain World RemixWith Rain World Remix you can configure a wide amount of different settings. Most of these are quality of life features or other settings that make the game a little bit easier, though you can also use cheats using this menu. I recommend enabling Rain World Remix and just using the default configuration (called 'Remix'). This is worth it for the quality of life features. Dev ToolsDev Tools[rainworldmodding.miraheze.org] give you the option to edit the game as you play it. For example, it gives you the possibility to teleport or spawn certain items. I recommend to not enable Dev Tools on your first play through. Downpour Buying Rain World: Downpour gives you access to the following. More Slugcats ExpansionMore Slugcats Expansion (from now on referred to as 'MSC') provides the majority of the new content from Downpour. It gives you access to five new campaigns. In each of these campaigns, you will play as a new Slugcats with its own unique abilities. In addition to providing new campaigns, this expansion adds new regions to explore and changes or enlarges most regions from the base game. The five campaigns from MSC differ internally in terms of tone and mechanics. Overall, though, the following comparisons can be made between the base game and MSC: The campaigns from MSC tend to be lighter in tone than the campaigns from the base game. Whereas the lore from the base game is mysterious, hard to obtain and mostly needs to be inferred by the player, the lore from MSC tends to be more grounded and is often conveyed to the player directly. Multiple campaigns from MSC are specifically focused on the affairs of Five Pebbles and Looks to the Moon. Mechanically, it is the other way around: the mechanics from the base game are more grounded than those in MSC. In the campaigns of MSC, you tend to have stronger abilities than in the campaigns from the base game. The abilities in MSC are mostly combat or mobility focused. Enabling MSC changes the campaigns from the base game, because it gives the player access to more and updated regions in those campaigns. However, it also makes navigating the world more confusing than it already is because it adds some more dead ends. If you are halfway through a campaign from the base game, then enabling MSC may not properly update the regions you've already been to. MSC also adds the Collection menu on the home screen, where the game saves certain collectables for you. If you collect anything from this menu before enabling MSC, it is not saved. Lastly, MSC adds Safari mode, which you can find under the Arena menu on the home screen. In Safari, you can observe and control the wild life of Rain World in every region you've found the Safari unlock. I recommend enabling MSC as soon as you have bought Downpour, but be aware of the fact that The Precipice and Submerged Superstructure are dead ends if you are playing the campaigns from the base game. ExpeditionExpedition adds a new game mode called 'Expedition', which you can find on the home screen. In this game mode, you move across the world with custom objectives and abilities. Expedition provides near limitless content in principle, but I recommend only starting with it after you've finished Story mode, which is likely to take at least 100 hours. Jolly Co-OpWith Jolly Co-Op, you can play Rain World - including all of its campaigns - with multiple people at the same time on one singular device. You can combine Jolly Co-Op with external tools like Steam's Remote Play to play online with other players, and only one of them needs to have the game. The Watcher Buying Rain World: The Watcher gives you access to the following. The WatcherThe Watcher is one single, gargantuan campaign with multiple different endings. The Watcher adds many new regions - even more than the base game and Downpour combined - but all of those regions are exclusive to The Watcher. As such, enabling The Watcher has no effect on the campaigns from the base game. Playing The Watcher feels quite similar to playing The Survivor from the base game: Both campaigns are quite heavy in terms of tone and themes. In both campaigns, most of the lore is indirectly being presented to the player, and you have to be observant to get it. The mechanics of The Watcher are very similar to those of The Survivor. In both campaigns, you are not a powerful creature, so you have to overcome your challenges with wit and caution.

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