
★ 此Build适用于任何人类、亡灵人类或精灵。该Build专为4人小队体验设计。 ♦ 我的其他作品: • 终极荣誉Build:链接 • 荣誉难度攻略:链接 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ✖ 美术作品作者:Erak note ★ 展示视频
✎ Stats Progression Level 1: 13 STR, 1 Scoundrel, 1 Warfare, Executioner Level 2: 16 STR, 1 Poly Level 3: 18 STR, 13 Memory, 2 Warfare, Mnemonic Level 4: 21 STR, 2 Poly Level 5: 23 STR, 3 Warfare Level 6: 25 STR, 4 Warfare Level 7: 27 STR, 5 Warfare Level 8: 29 STR, 6 Warfare, Opportunist Level 9: 31 STR, 1 Necromancer Level 10: 32 STR, 14 Memory, 2 Necromancer Level 11: 34 STR, 7 Warfare Level 12: 36 STR, 8 Warfare Level 13: 38 STR, 9 Warfare, Hothead Level 14: 40 STR, 15 Memory, 3 Poly Level 15: 11 WIT, 16 Memory, 10 Warfare Level 16: 12 WIT, 17 Memory, 1 Two-Handed Level 17: 14 WIT, 2 Two-Handed Level 18: 18 WIT, 3 Two-Handed, Bigger and Better Level 19: 20 WIT, 4 Two-Handed Level 20: 22 WIT, 5 Two-Handed Level 21: 24 WIT, 6 Two-HandedIf the requirements already met with the help of your gear, respec the attributes or combat skills and relocate them elsewhere where it could yield more benefits like getting Two-Handed and eventually maxed out both Warfare & Two-Handed. ♦ Academy Lessons:Lesson of CON: +5 CON / -5 INT Lesson of STR: +5 STR / -5 WIT ♦ Spider Kiss Talent: Dragon: +2 WIT -2 CON ♦ Civil: Thievery 1st → Sneaking 2nd ✎ Equipment Gears: Look out for gear with Warfare, Scoundrel or STR, Gloves and Belts have potential to have Two-Handed rolls on them so keep an eye out. Rings with Warfare, Scoundrel or Wits. Knight of Vrogir Boots on Nameless Isle: +3 STR, +1 Two-Handed In Arx, rush Dorav Rav unique Chest: +5 STR, +2 FIN, +2 CON, +2 Warfare, +1 Polymorph, +176 HP In Arx, rush Rutoma Rivelleis unique Amulet: +5 STR, +20% Earth Resistance, +1 Retribution, +2 Polymorph In Arx, use these two 2-Handers: Voor D'lamas: +3 STR, +2 Warfare, +2 CON, +25% Critchance – lvl 18~19 Falone: +3 STR, 2 Warfare, +1 Two-Handed, +20% Critchance – lvl 20+ For weapons, use +10/14% Critchance and STR or Two-Handed, preferably one with a rune slot. Runes: Amulet: Flame Rune (+4/5/6% critchance) Armour: Masterwork Rune (+11/13/20% phys armour) Weapon: Masterwork Rune (+9/11/13/15% physical damage) Frames: Amulet: Mystical Flame (+1 Pyrokinetic) Armour: Power Masterwork (+2/3 STR) Weapon: Mystical Masterwork (+2/3 WITS) Eternal Aeterfacts:It can't be REMOVED once plugged and they are also LIMITED, so only use when you know for sure that piece of gear is going to be with you for a looong time. Gloves: +2 CON , +10% Earth Resistance Belt: +2 STR , +1 Warfare ✎ Abilities Setups Ideal Initiative Order: 1st or 2nd place, so they can quickly jump enemies, strip off their armor and apply Knockdown CC or even finish them off before they can act. Rush down the mages: then you don't have to worry about magic damage, they are usually weak against physical damage so you should have no problem apply Knockdown CC or even picking them off, quickly remove the targets off the battle. Haste: It's recommended to have another backline party member to pre-buff and keep it active on the Knight so he can have one extra +1 AP Recovery. Early Game (1~8) Battering Ram Rush foward to your target, can use as a gap closer as well as to set knockdown on your enemies. Battle Stomp: pretty decent aoe radius in a straight line, dealing dmg and set knockdowns on enemies, also clear surfaces. Adrenaline: Gain 2 AP for this turn but lose 2 AP on the next turn (a tradeoff), use it when you need to confirm a kill to trigger Executioner talent or just simply want to finish off some high threat targets. Tentacle Lash: apply Atrophy, useful to shutdown weapon users like archers or melees for one turn. Bull Horns/Rush: Bull Rush is a reliable tool both as a gap closer and at the same time, an attack to hit multiple targets with good scaling. It also apply Bleeding and has 1 turn CD so you can hug your targets forever till they die. Heart of Steel: grants decent amount of armour, also regen armour per turn for 3 rounds. Chicken Claw: turn vulnerable enemy into a Chicken for 2 turns, pretty much a Terrified version of physical CC. If character has Opportunist, they may get a free attack when the Chicken disengage from them. Whirlwind: big aoe attack. Use it to quickly soften enemy physical armours nearby then combo into Bull Rush to deal more multi targets damage if targets still have armours up, otherwise follow up with a Battle Stomp / Battering Ram next for quick knockdowns. Crippling Blow: High single target attack, the sweep attack can deal damage to mutiple targets near it. You can have other character in the party using Teleportation and gather them close to the Knight position so him can effectively damage and knock everyone down. Mid Game (9~15) Phoenix Dive: jumping ability. Blitz: another gap closer, jump to enemies dealing damage, hitting up to 2 targets. Bone Cage (Fane): Boost Physical Armour based on how many dead bodies nearby. Grants massive amount of Armour after the party have pull off a few kills or in an environment that is already filled with corpses. Haste: +1 AP Start/Recovery, the Knight can have other party member buff it for them. Skin Graft: Reset all cooldowns. Late Game (16+) Peace of Mind: Small damage and Crit boost. Challenge: Mark an enemy, if the target dies within 2 turns then your character will receive bonus Armors and +20% Damage boost for a turn. Onslaught: Unleash a barrage of 5 attacks, dealing strong single target damage.
2026-02-12 05:31:09 发布在
神界:原罪2-最终版
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