下载客户端

《荣耀战场:王国》- 王公与部落现已推出

2026-02-13 09:00:34

AI智能总结导读

《荣耀战场:王国》首个DLC“王公与部落”已推出,新增印度、非洲等多势力,扩展世界地图,为游牧和部落国家打造贸易路线、战争战役两套新玩法系统,还有独特建筑、专属发展路径,以及两个新剧本。同步推出免费大型补丁,还开启《荣耀战场2:中世纪》新锦标赛报名。

首个DLC引入了印度强大的拉杰普特王国、历史悠久的非洲埃塞俄比亚与加纳王国,以及更多势力。世界地图得到显著扩展,向南和向东延伸数千公里,如今已覆盖德里腹地,并沿着传说中的丝绸之路展开。

For the first time, you can rise to greatness not just as a Western monarch or emperor, but as any nomadic or tribal nation in the game. Forge your legacy on your own terms, through bold conquests or thriving trade routes, with two new gameplay systems crafted specifically for these dynamic cultures. Forge Your Path with Powerful New Mechanics Nomadic and tribal factions now have access to legacy points through two distinct systems: The Great Trades – More than just a source of wealth, these trade routes bring authenticity and strategic depth, empowering non-European nations to stand toe-to-toe with giants like the Holy Roman Empire or Byzantium. War Campaigns – Take the fight into enemy territory with a new system that lets you declare military objectives independently of claims. Plan, strike, and dominate with surgical precision. Unique buildings and development paths make each tribal or nomadic faction feel truly distinct. Two new scenarios: Alexander Nevsky: Step into the boots of Russia’s legendary warrior-prince and repel the Teutonic and Swedish invaders in a high-stakes defense of the Rus’. Guelphs vs. Ghibellines: Dive into the ruthless civil wars of medieval Italy, where rival factions battle for power under the looming presence of the Holy Roman Empire. Buy now: https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/ Don't miss Richard Yorke live on our Twitch channel tonight at 8 PM UK time! Watch him dive into Field of Glory: Kingdoms – Rajas and Tribes and explore the new DLC in action. Field of Glory: Kingdoms - Companion patch out now Alongside the release of the DLC, we have also deployed a massive free patch for all Kingdoms players. This update introduces new features and improvements focused on UI/UX, map expansions, warfare mechanics, and deeper tribal and nomadic gameplay. New Field of Glory II: Medieval Tournament is open for sign ups Surprise are not finish here! To celebrate the release of the Rajas and Tribes DLC for Field of Glory: Kingdoms, we are pleased to announce another Field of Glory 2 Medieval public tournament, covering battles in India in the 11th-13th century AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system. The tournament will use the Swiss Chess draw system. Anyone who has Field of Glory II: Medieval can enter. You do not need to own any DLCs to enter. To enter, go to the tournament page here The general tournament rules can be found here The first round will commence on Tuesday 27th May 2025 at 10.00 am GMT. No further entries can be accepted after the tournament has begun. Specific tournament rules: This tournament will involve three rounds. Each round will last 14 days. The battles will be Medium sized custom battles: 1)India 1052 AD: Indian (Rajput) 1050-1339 AD vs Ghaznavid 1041-1187 AD. Open Battle. Tropical Plain. 2)India 1200 AD: Indian (Hindu North) 1050-1300 AD vs Indian (Muslim) 1192-1339 AD. Open Battle. Tropical. 3)India 1292 AD: Indian (Muslim) 1192-1339 AD vs Chagatai Khanate 1266-1500 AD. Open Battle. Tropical Plain. Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games. First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round. The scoring system is as follows: •If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below. •If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed. Examples: 1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15. 2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56. 3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below). Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost. Byes: If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game. Round times and timing out: Each round will last 14 days. Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25). If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

评论

共0条评论
face
inputImg
相关阅读
最新更新

《 rims 2》DLC现已推出!

汽车爱好者们——是时候换上新轮毂了! 《汽车修理工模拟》轮毂包2DLC现已在Steam上线。这是对本体游戏内容的又一次扩展,新增了多达120款全新轮毂模型,为你…

2026-02-03 10:520赞 · 0评论

发售日:冰风谷的末日——《无冬之夜:增强版》的全新模组

万众期待之下,《无冬之夜》原版战役的续作终于来了! 立即游玩《冰风谷的末日》,这是由卢克·斯卡尔(在《无冬之夜》社区中也被称为阿拉赞德)制作的全新《无冬之夜:增…

2026-02-13 09:000赞 · 0评论

如何成为职业玩家

总的来说,这真是一个关于如何成为能吊打所有新手的职业玩家的绝妙指南 你需要什么? 首先你需要 1.无限的钱包 2.比盖布、特朗普、拜登以及所有人都富有 3.拥有…

2026-02-15 16:000赞 · 0评论

深海魔怪 ‌土豆兄弟DLC深海魔怪新增内容介绍

‌土豆兄弟DLC深海魔怪”已于2024年10月25日在Steam平台上推出。 这个DLC为游戏带来了许多新内容和功能,包括新增的BOSS挑战、角色以及游戏模式‌…

2025-12-04 21:170赞 · 0评论

初阳DLC领取倒计时!

今天我们已经和Steam官方取得了联系,所有拥有游戏本体的玩家已自动入库初阳DLC。初阳DLC免费获取将持续至2026年2月20号早上6点,在此之前购买游戏本体…

2026-02-13 09:001赞 · 0评论

《龙珠Z:卡卡罗特》- DAIMA - 魔界冒险 第二部分

战斗已进入下一阶段。来自魔界的强大敌人正在等待……而且他们不会轻易被击败。

2025-12-16 13:500赞 · 0评论
暂无更多

最新更新

  • Field of Glory II: Medieval-视频介绍
  • 派克·基尔斯 — 瑞士长矛方阵和德意志雇佣长矛方阵拥有特殊规则——涉及控制区域以及侧击与背击冲锋。本文将概述这些规则,并提供对抗这些精锐单位的一些基本技巧。主要
  • 如何在一回合内击破稳定的单位? — 在本指南/教程中,我将为你讲解如何在1回合内击破(消灭)一个单位。我们将使用常规单位并在1回合内将其击破。我会展示多种方法并解释它们的优势。 如何在1回合内击破…
  • 设置跨时代对决 — 如果你想使用阿契美尼德波斯对阵加洛林法兰克人,或是十字军对阵凯撒军团,以下是实现方法
  • 地形指南 — 地形指南 在本指南中,我将解释游戏中地形的运作方式及其影响的所有内容。
  • 基础教程(视频指南) — 在本指南/教程中,我将为你讲解《荣耀战场2:中世纪》的基础知识。我会介绍游戏目标、达成方式以及部队的操作方法。 基础内容
  • 如何创建场景并上传至多人游戏 — This guide explains basic editor concepts for creating scenarios and how to uplo…
  • 黑斯廷斯难度4 — 哈斯丁战役深度获胜指南 哈斯丁战役 战斗难度:4 将步行骑士和重装步兵从中路调至右翼,重组中路和右翼的步兵,并将骑兵集中部署在右翼新重组步兵的前方。 让骑兵每回…
  • 长枪兵:概述 — 《全面战争:罗马2》中世纪模组中各类长枪兵及长枪相关单位的基本概述 长枪兵概述
  • 凝聚力测试 - 你需要知道的一切 — 在本指南中,我将介绍什么是凝聚力测试、何时会触发该测试以及相关的额外细节。我还会分享一些技巧,帮助你利用这些知识更快地击败敌人。 凝聚力测试