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《游戏名》v0.4.3版本更新内容 - **新增储物壁橱**

2026-02-02 23:27:56
发布在Schedule I
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《游戏名》v0.4.3版本迎来更新,核心新增4种尺寸的储物壁橱,需达到Bagman I等级在五金店购买,储物格更多外观更优;还新增Benzies涂鸦活动,可打断获XP降帮派影响力,同时优化经销商管理APP、涂鸦系统,修复大量BUG并做了诸多体验优化。

Hey everyone, This was originally supposed to be a small patch, but we ended up doing a lot more than planned. I figured it warranted a proper announcement! Here are the major points: There are new metallic storage closets available to purchase at the hardware stores once you reach rank 'Bagman I'. These closets contain more item slots than the existing storage racks, and more importantly, they look cooler. There are four sizes: small, medium, large, and huge. The Benzies will now occasionally spray graffiti at random locations in the world. You can interrupt them to reduce cartel influence and gain XP. We've redesigned the dealer management app to show more useful information and make it easier to navigate. We've added an 'undo' feature to the graffiti system. You can also now choose from 4 different stroke sizes. We've also fixed a ton of bugs and made a lot of QoL improvements - check out the full changelist below. Additions Added Small Storage Closet. Added Medium Storage Closet. Added Large Storage Closet. Added Huge Storage Closet. Added Benzies graffiti activity. Added particles to indicate bud/leaf quality while they are drying. Added XP award for creating a new mix. Added 'setdayduration' command. Added 'setpoliceignoreplayers' command. Added 'setquantity' command. You can now use the arrow key to repeat previously executed commands in the console. Added hint for botanist supplies. Added hint for handler routes. Added more grime textures to various buildings and world surfaces. Added a threshold setting to the drying rack. Added graffiti stroke size setting. Added graffiti undo feature. Added a new graffiti location to the bungalow roof. Added a 'done' button to the graffiti menu. Added a couple more loading screen hints. Added 'export player.log' button (Settings -> Other). Tweaks/Improvements The dealer management app now uses a dropdown to select the dealer. The contacts app now displays more information about customers (most ordered products, weekly spend, etc). You can now compensate for inadequate product quality by providing an excess quantity. Customer regions are now displayed in the dealer management app. Customer standards are now displayed in the dealer management app. Your dealers will now sometimes notify you if a rival dealer is attempting a deal. Amount per packaged product is now displayed in brackets after the product's name. Supplier debt is now shown in the Messages app. Supplier debt is now shown in the contacts app. Dealer customer limit increased from 8 -> 10. Improved dealer logic for choosing what products to give to a customer during a deal. Dealers will now reserve items that are needed for accepted deals. Drying rack speed can now be boosted by warm temperatures. Customer conversations are now automatically marked as read once their deal has been completed. Increased the priority of the botanist's 'apply additive' task. All dealers now walk slightly faster. Dealers will now sprint if they are running late to a deal. Dealers will now only book 2 deals per deal window instead of 3. Tweaks various customers' order timing to be better distributed throughout the day. Supplier meeting storage racks now disappear when you sleep, instead of immediately when the meeting ends. Reduced lighting brightness in the warehouse marketplace. Adjusted the font of the vehicle speed label. Slightly increased the physical size of the mixing station mk2. Updated the logos in the intro cutscene. Tweaked the standing position of the police sentry location outside Taco Ticklers. Tweaked vehicle suspension settings. Improved hedge LODs. Object icons are now displayed for object lists and routes (management clipboard). Skin color now affects nipple color (very sorry that this vital change was not made sooner). Skin is now slightly shiny/smooth. Curfew/4 AM warning is now faded out while under pursuit. Tweaked a bunch of LODs to be less jarring. You can now spray graffiti on your vans. Customers will now walk faster when heading to a deal. Reduced tick interval from 1s -> 0.5s. The RV explosion now affects player health. Tweaked Mick's pawn dialogue. Item slots now 'bop' when an item is inserted. Tweaks the volume of the pot sprinkler and soil pourer. Expected product quality is now displayed in the deal completion screen. Modified botanist's 'use mushroom spawn station' behaviour to loop cleanly. Modified Mick's valuation randomization method to use 'elapsed days' as the random seed instead of 'day index'. Improved dealer product splitting logic to be more space-efficient by eliminating unnecessary splits. NavMesh sample results are no longer cached during the loading process. Tweaked the pathfinding obstacles of several built objects. Increased the suspension stiffness of Uncle Nelson's truck. Bug fixes Fixed mixing station mk2 threshold being 10 instead of 20. Fixed drying racks not progressing during sleep. Fixed deliveries not progressing during sleep. Fixed the deal-completed pop-up displaying incorrect information when two deals are completed in quick succession. Fixed customers sometimes rejecting a deal even when the requirements are met. Fixed lab ovens not progressing during sleep for non-host players. Fixed botanists applying additives to fully grown plants/shrooms. Fixed employees sometimes duplicating items when moving them. Fixed customers sometimes requesting a deal at the exact same time. Fixed dealers repeatedly telling you that they're out of product. Fixed employees saying they need to be assigned to a bed, instead of a locker. Fixed various missing UI textures. Fixed slot machine missing font. Fixed selected resolution sometimes not being applied. Fixed sprint 'camera bobbing' while on a ladder. You will no longer stop sprinting when running over a manhole cover. Fixed player collider not resizing accurately when crouched. Fixed AC unit particles not playing. Fixed the payphone sound not playing. The 'exit' input prompt is no longer visible while you're sleeping. Fixed 'new region unlocked' popup showing incorrect number of dealers. Fixed gas bottles clipping into the floor in the warehouse. Fixed props clipping into the floor at the west apartment block. Fixed brake light and reverse light desync for non-hosts. Fixed missing point-of-interest for 'rent a motel room' quest. Fixed overlapping texture in Northtown. Fixed NPCs pathfinding through the diner. Fixed various occlusion culling bugs. Fixed NPCs referring to midnight as 12:00 PM. Fixed customer deal dialogue sometimes not being active while walking to the deal location. Fixed delivery van contents being invisible. Fixed notifications gradually shifting downwards. Fixed barn employee standing locations being obstructed by delivery vehicles. Fixing various clothing items clipping with the camera when the pump shotgun is equipped. Fixed vehicle repainting UI not scaling correctly. Fixed 'bag trash' UI prompt not scaling correctly. Fixed graffiti Ui not scaling correctly. You can no longer harvest buds/leaves belonging to other plants during the harvest task. Punching NPCs will now reduce their relationship with you instead of improving it. Fixed customer sample cooldown not resetting on sleep. Fixed camera jitter when uncrouching. Fixed some missing colliders in the prologue. Basketballs will now no longer bounce for eternity. Fixed illuminated windows sometimes not working. Fixed NPCs causing doors to get stuck open or closed. Fixed the camera sometimes being too close to the wall when spraying graffiti. Fixed some NPCs using the incorrect impostor texture. Fixed time being slightly out of sync in multiplayer. Fixed vehicle wheels sinking into the floor for non-hosts. Oscar will now return to his table after he has been scared. Fixed NPCs sometimes clipping through each other in multiplayer. Businesses, RV, and motel room are no longer shown in the deliveries app destination dropdown. Fixed NPCs getting 'stuck' on one another. Fixed curfew not working after exiting and reloading at 4 AM. Fixed various quests not progressing at 4 AM. Fixed weird customer logic causing them to repeatedly teleport if fleeing whilst waiting for a deal. Fixed dealers sometimes incorrectly splitting products into smaller packaging. Fixed Cash for Trash machines not working at 4 AM. Fixed employees not stating that their shift ends at 4 AM. Fixed cauldron particles not playing after leaving and returning to a property. Fixed various built objects not culling when distant. Fixed loading screen backgrounds not fully enveloping the screen for certain resolutions. We've also set up 'default-previous' and 'alternate-previous' branches, which will respectively hold the last major default and alternate release. E.g., when 0.4.4 is released, these branches will contain 0.4.3. Thanks for reading, Tyler

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